quake2ts 0.0.270 → 0.0.275

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Files changed (50) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +29 -5
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.js +30 -6
  5. package/packages/cgame/dist/index.js.map +1 -1
  6. package/packages/client/dist/browser/index.global.js +13 -13
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs.map +1 -1
  9. package/packages/client/dist/esm/index.js.map +1 -1
  10. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  11. package/packages/engine/dist/browser/index.global.js +6 -6
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  14. package/packages/engine/dist/esm/index.js.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/game/dist/browser/index.global.js +3 -3
  17. package/packages/game/dist/browser/index.global.js.map +1 -1
  18. package/packages/game/dist/cjs/index.cjs +1170 -120
  19. package/packages/game/dist/cjs/index.cjs.map +1 -1
  20. package/packages/game/dist/esm/index.js +1170 -120
  21. package/packages/game/dist/esm/index.js.map +1 -1
  22. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/game/dist/types/entities/entity.d.ts +2 -0
  24. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  25. package/packages/game/dist/types/entities/monsters/fixbot.d.ts +5 -0
  26. package/packages/game/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
  27. package/packages/game/dist/types/entities/monsters/gekk.d.ts +5 -0
  28. package/packages/game/dist/types/entities/monsters/gekk.d.ts.map +1 -0
  29. package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
  30. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  31. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  32. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  33. package/packages/game/dist/types/inventory/playerInventory.d.ts +5 -48
  34. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  35. package/packages/server/dist/index.cjs +73 -5
  36. package/packages/server/dist/index.js +73 -5
  37. package/packages/shared/dist/browser/index.global.js +1 -1
  38. package/packages/shared/dist/browser/index.global.js.map +1 -1
  39. package/packages/shared/dist/cjs/index.cjs +47 -4
  40. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  41. package/packages/shared/dist/esm/index.js +45 -4
  42. package/packages/shared/dist/esm/index.js.map +1 -1
  43. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  44. package/packages/shared/dist/types/items/index.d.ts +1 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -1
  46. package/packages/shared/dist/types/items/weaponInfo.d.ts +5 -0
  47. package/packages/shared/dist/types/items/weaponInfo.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +8 -7
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
  50. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -167,6 +167,8 @@ __export(index_exports, {
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  ServerCommand: () => ServerCommand,
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  TempEntity: () => TempEntity,
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  UPDATE_BACKUP: () => UPDATE_BACKUP,
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+ WEAPON_AMMO_MAP: () => WEAPON_AMMO_MAP,
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+ WEAPON_WHEEL_ORDER: () => WEAPON_WHEEL_ORDER,
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  WaterLevel: () => WaterLevel,
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  WeaponId: () => WeaponId,
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  YAW: () => YAW,
@@ -4524,12 +4526,12 @@ var NetworkMessageBuilder = class {
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  var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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  WeaponId2["Blaster"] = "blaster";
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  WeaponId2["Shotgun"] = "shotgun";
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- WeaponId2["SuperShotgun"] = "super_shotgun";
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+ WeaponId2["SuperShotgun"] = "supershotgun";
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  WeaponId2["Machinegun"] = "machinegun";
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  WeaponId2["Chaingun"] = "chaingun";
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- WeaponId2["HandGrenade"] = "hand_grenade";
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- WeaponId2["GrenadeLauncher"] = "grenade_launcher";
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- WeaponId2["RocketLauncher"] = "rocket_launcher";
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+ WeaponId2["HandGrenade"] = "grenades";
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+ WeaponId2["GrenadeLauncher"] = "grenadelauncher";
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+ WeaponId2["RocketLauncher"] = "rocketlauncher";
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  WeaponId2["HyperBlaster"] = "hyperblaster";
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  WeaponId2["Railgun"] = "railgun";
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  WeaponId2["BFG10K"] = "bfg10k";
@@ -4541,6 +4543,7 @@ var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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  WeaponId2["PlasmaBeam"] = "plasmabeam";
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  WeaponId2["Phalanx"] = "phalanx";
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  WeaponId2["Disruptor"] = "disruptor";
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+ WeaponId2["Trap"] = "trap";
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  return WeaponId2;
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  })(WeaponId || {});
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@@ -4578,6 +4581,44 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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  AmmoItemId2["Prox"] = "ammo_prox";
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  return AmmoItemId2;
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  })(AmmoItemId || {});
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+
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+ // src/items/weaponInfo.ts
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+ var WEAPON_WHEEL_ORDER = [
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+ "blaster" /* Blaster */,
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+ "shotgun" /* Shotgun */,
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+ "supershotgun" /* SuperShotgun */,
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+ "machinegun" /* Machinegun */,
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+ "chaingun" /* Chaingun */,
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+ "grenadelauncher" /* GrenadeLauncher */,
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+ "rocketlauncher" /* RocketLauncher */,
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+ "grenades" /* HandGrenade */,
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+ "hyperblaster" /* HyperBlaster */,
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+ "railgun" /* Railgun */,
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+ "bfg10k" /* BFG10K */
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+ ];
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+ var WEAPON_AMMO_MAP = {
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+ ["blaster" /* Blaster */]: null,
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+ ["shotgun" /* Shotgun */]: 1 /* Shells */,
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+ ["supershotgun" /* SuperShotgun */]: 1 /* Shells */,
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+ ["machinegun" /* Machinegun */]: 0 /* Bullets */,
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+ ["chaingun" /* Chaingun */]: 0 /* Bullets */,
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+ ["grenades" /* HandGrenade */]: 3 /* Grenades */,
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+ ["grenadelauncher" /* GrenadeLauncher */]: 3 /* Grenades */,
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+ ["rocketlauncher" /* RocketLauncher */]: 2 /* Rockets */,
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+ ["hyperblaster" /* HyperBlaster */]: 4 /* Cells */,
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+ ["railgun" /* Railgun */]: 5 /* Slugs */,
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+ ["bfg10k" /* BFG10K */]: 4 /* Cells */,
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+ // Extensions / Rogue / Xatrix
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+ ["grapple" /* Grapple */]: null,
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+ ["chainfist" /* ChainFist */]: null,
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+ ["etf_rifle" /* EtfRifle */]: 8 /* Flechettes */,
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+ ["prox_launcher" /* ProxLauncher */]: 11 /* Prox */,
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+ ["ionripper" /* IonRipper */]: 4 /* Cells */,
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+ ["plasmabeam" /* PlasmaBeam */]: 4 /* Cells */,
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+ ["phalanx" /* Phalanx */]: 6 /* MagSlugs */,
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+ ["disruptor" /* Disruptor */]: 10 /* Disruptor */,
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+ ["trap" /* Trap */]: 7 /* Trap */
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+ };
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
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  AMMO_MAX,
@@ -4727,6 +4768,8 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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  ServerCommand,
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  TempEntity,
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  UPDATE_BACKUP,
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+ WEAPON_AMMO_MAP,
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+ WEAPON_WHEEL_ORDER,
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  WaterLevel,
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  WeaponId,
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  YAW,