quake2ts 0.0.270 → 0.0.275

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Files changed (50) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +29 -5
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.js +30 -6
  5. package/packages/cgame/dist/index.js.map +1 -1
  6. package/packages/client/dist/browser/index.global.js +13 -13
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs.map +1 -1
  9. package/packages/client/dist/esm/index.js.map +1 -1
  10. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  11. package/packages/engine/dist/browser/index.global.js +6 -6
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  14. package/packages/engine/dist/esm/index.js.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/game/dist/browser/index.global.js +3 -3
  17. package/packages/game/dist/browser/index.global.js.map +1 -1
  18. package/packages/game/dist/cjs/index.cjs +1170 -120
  19. package/packages/game/dist/cjs/index.cjs.map +1 -1
  20. package/packages/game/dist/esm/index.js +1170 -120
  21. package/packages/game/dist/esm/index.js.map +1 -1
  22. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/game/dist/types/entities/entity.d.ts +2 -0
  24. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  25. package/packages/game/dist/types/entities/monsters/fixbot.d.ts +5 -0
  26. package/packages/game/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
  27. package/packages/game/dist/types/entities/monsters/gekk.d.ts +5 -0
  28. package/packages/game/dist/types/entities/monsters/gekk.d.ts.map +1 -0
  29. package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
  30. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  31. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  32. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  33. package/packages/game/dist/types/inventory/playerInventory.d.ts +5 -48
  34. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  35. package/packages/server/dist/index.cjs +73 -5
  36. package/packages/server/dist/index.js +73 -5
  37. package/packages/shared/dist/browser/index.global.js +1 -1
  38. package/packages/shared/dist/browser/index.global.js.map +1 -1
  39. package/packages/shared/dist/cjs/index.cjs +47 -4
  40. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  41. package/packages/shared/dist/esm/index.js +45 -4
  42. package/packages/shared/dist/esm/index.js.map +1 -1
  43. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  44. package/packages/shared/dist/types/items/index.d.ts +1 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -1
  46. package/packages/shared/dist/types/items/weaponInfo.d.ts +5 -0
  47. package/packages/shared/dist/types/items/weaponInfo.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +8 -7
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
  50. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "quake2ts",
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- "version": "0.0.270",
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+ "version": "0.0.275",
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  "description": "Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering",
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  "type": "module",
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  "packageManager": "pnpm@8.15.7",
@@ -1111,19 +1111,43 @@ function GetLayoutFlags(ps) {
1111
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  return 0;
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  }
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  function GetActiveWeaponWheelWeapon(ps) {
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- return 0;
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+ return ps.stats[shared.PlayerStat.STAT_ACTIVE_WHEEL_WEAPON] ?? 0;
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  }
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  function GetOwnedWeaponWheelWeapons(ps) {
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- return [];
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+ const owned = [];
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+ const bits1 = ps.stats[shared.PlayerStat.STAT_WEAPONS_OWNED_1] || 0;
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+ const bits2 = ps.stats[shared.PlayerStat.STAT_WEAPONS_OWNED_2] || 0;
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+ const fullBits = bits1 | bits2 << 16;
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+ for (let i = 0; i < shared.WEAPON_WHEEL_ORDER.length; i++) {
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+ if (fullBits & 1 << i) {
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+ owned.push(i);
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+ }
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+ }
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+ return owned;
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  }
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  function GetWeaponWheelAmmoCount(ps, weapon) {
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- return 0;
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+ if (weapon < 0 || weapon >= shared.WEAPON_WHEEL_ORDER.length) {
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+ return 0;
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+ }
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+ const weaponId = shared.WEAPON_WHEEL_ORDER[weapon];
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+ const ammoType = shared.WEAPON_AMMO_MAP[weaponId];
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+ if (ammoType === null) {
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+ return -1;
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+ }
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+ return shared.G_GetAmmoStat(ps.stats, ammoType);
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  }
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  function GetPowerupWheelCount(ps) {
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- return 0;
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+ let count = 0;
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+ const powerups = Object.values(shared.PowerupId);
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+ for (const id of powerups) {
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+ if (shared.G_GetPowerupStat(ps.stats, id) > 0) {
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+ count++;
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+ }
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+ }
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+ return count;
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  }
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  function GetHitMarkerDamage(ps) {
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- return 0;
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+ return ps.stats[shared.PlayerStat.STAT_HIT_MARKER] ?? 0;
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  }
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  function Pmove(pmove) {
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  const pm = pmove;