quake2ts 0.0.262 → 0.0.266

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Files changed (51) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +25 -12
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +25 -12
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/engine/dist/browser/index.global.js +6 -6
  10. package/packages/engine/dist/browser/index.global.js.map +1 -1
  11. package/packages/engine/dist/cjs/index.cjs +25 -12
  12. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  13. package/packages/engine/dist/esm/index.js +25 -12
  14. package/packages/engine/dist/esm/index.js.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/engine/dist/types/demo/parser.d.ts +2 -0
  17. package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
  18. package/packages/engine/dist/types/demo/playback.d.ts +1 -0
  19. package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
  20. package/packages/game/dist/browser/index.global.js +3 -2
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +998 -291
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +999 -292
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/game/dist/types/combat/weapons/animation.d.ts +9 -0
  28. package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -1
  29. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  30. package/packages/game/dist/types/combat/weapons/switching.d.ts +1 -0
  31. package/packages/game/dist/types/combat/weapons/switching.d.ts.map +1 -1
  32. package/packages/game/dist/types/entities/entity.d.ts +2 -1
  33. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  34. package/packages/game/dist/types/entities/monsters/actor.d.ts +6 -0
  35. package/packages/game/dist/types/entities/monsters/actor.d.ts.map +1 -0
  36. package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
  37. package/packages/game/dist/types/entities/monsters/jorg.d.ts.map +1 -1
  38. package/packages/game/dist/types/entities/monsters/makron.d.ts.map +1 -1
  39. package/packages/game/dist/types/entities/player.d.ts +2 -0
  40. package/packages/game/dist/types/entities/player.d.ts.map +1 -1
  41. package/packages/game/dist/types/entities/player_anim.d.ts +50 -0
  42. package/packages/game/dist/types/entities/player_anim.d.ts.map +1 -0
  43. package/packages/game/dist/types/index.d.ts.map +1 -1
  44. package/packages/shared/dist/browser/index.global.js +1 -1
  45. package/packages/shared/dist/browser/index.global.js.map +1 -1
  46. package/packages/shared/dist/cjs/index.cjs +12 -5
  47. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  48. package/packages/shared/dist/esm/index.js +12 -5
  49. package/packages/shared/dist/esm/index.js.map +1 -1
  50. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  51. package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -1
@@ -3860,7 +3860,14 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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  let newState = { ...state };
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  newState = categorizePosition2(newState, trace);
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  newState = checkWater(newState, pointContents2);
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- const { origin, velocity, onGround, waterLevel } = newState;
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+ const { origin, velocity, onGround, waterLevel, viewAngles } = newState;
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+ const adjustedAngles = waterLevel >= 2 ? viewAngles : {
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+ // For ground/air movement, reduce pitch influence (rerelease/p_move.cpp:1689)
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+ x: viewAngles.x > 180 ? (viewAngles.x - 360) / 3 : viewAngles.x / 3,
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+ y: viewAngles.y,
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+ z: viewAngles.z
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+ };
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+ const { forward, right } = angleVectors(adjustedAngles);
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  const frictionedVelocity = applyPmoveFriction({
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  velocity,
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  frametime: FRAMETIME,
@@ -3873,13 +3880,13 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
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  pmWaterFriction: 1
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  });
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  const wish = waterLevel >= 2 ? buildWaterWish({
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- forward: { x: 1, y: 0, z: 0 },
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- right: { x: 0, y: 1, z: 0 },
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+ forward,
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+ right,
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  cmd,
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  maxSpeed: 320
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  }) : buildAirGroundWish({
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- forward: { x: 1, y: 0, z: 0 },
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- right: { x: 0, y: 1, z: 0 },
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+ forward,
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+ right,
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  cmd,
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  maxSpeed: 320
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  });