quake2ts 0.0.256 → 0.0.257

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Files changed (39) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +5 -5
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +16 -2
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +35 -21
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/hud/icons.d.ts.map +1 -1
  10. package/packages/client/dist/types/hud/statusbar.d.ts.map +1 -1
  11. package/packages/engine/dist/browser/index.global.js.map +1 -1
  12. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  13. package/packages/engine/dist/esm/index.js.map +1 -1
  14. package/packages/game/dist/browser/index.global.js +2 -2
  15. package/packages/game/dist/browser/index.global.js.map +1 -1
  16. package/packages/game/dist/cjs/index.cjs +231 -208
  17. package/packages/game/dist/cjs/index.cjs.map +1 -1
  18. package/packages/game/dist/esm/index.js +230 -206
  19. package/packages/game/dist/esm/index.js.map +1 -1
  20. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  21. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  22. package/packages/game/dist/types/combat/weapons/projectSource.d.ts +28 -0
  23. package/packages/game/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  24. package/packages/game/dist/types/combat/weapons/rogue.d.ts +4 -4
  25. package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -1
  26. package/packages/game/dist/types/combat/weapons/state.d.ts +6 -0
  27. package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
  28. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  29. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  30. package/packages/game/dist/types/inventory/playerInventory.d.ts +91 -38
  31. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  32. package/packages/shared/dist/browser/index.global.js +1 -1
  33. package/packages/shared/dist/browser/index.global.js.map +1 -1
  34. package/packages/shared/dist/cjs/index.cjs +7 -2
  35. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  36. package/packages/shared/dist/esm/index.js +7 -2
  37. package/packages/shared/dist/esm/index.js.map +1 -1
  38. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  39. package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
@@ -8573,7 +8573,16 @@ var POWERUP_STAT_MAP = {
8573
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  "enviro_suit"
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  /* EnviroSuit */
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  ]: 9,
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- // 10 is POWERUP_ADRENALINE (not in PowerupId?)
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+ [
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+ "bandolier"
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+ /* Bandolier */
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+ ]: 10,
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+ // Placeholder/Map mismatch handling?
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+ [
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+ "ammo_pack"
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+ /* AmmoPack */
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+ ]: 10,
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+ // Original reused indices or had gaps?
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  [
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  "ir_goggles"
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  /* IRGoggles */
@@ -8621,7 +8630,12 @@ var POWERUP_STAT_MAP = {
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  [
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  "tech_regeneration"
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  /* TechRegeneration */
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- ]: 22
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+ ]: 22,
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+ // Add missing mappings to avoid runtime lookups failing for new types
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+ [
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+ "tag_token"
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+ /* TagToken */
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+ ]: -1
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  };
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  function G_GetPowerupStat(stats, powerupId) {
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  let index;
@@ -9132,7 +9146,7 @@ var Cycle_Crosshair = () => {
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  };
9133
9147
 
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  // src/hud/icons.ts
9135
- import { WEAPON_ITEMS } from "@quake2ts/game";
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+ import { WEAPON_ITEMS, KeyId } from "@quake2ts/game";
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  var iconPics = /* @__PURE__ */ new Map();
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  var ICON_NAMES = [
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  // Weapons
@@ -9234,7 +9248,7 @@ var Init_Hud = async (renderer, assets) => {
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  import { defaultPredictionState, interpolatePredictionState } from "@quake2ts/cgame";
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  // src/demo/itemMapping.ts
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- import { WeaponId, PowerupId as PowerupId3, KeyId } from "@quake2ts/game";
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+ import { WeaponId, PowerupId as PowerupId3, KeyId as KeyId2 } from "@quake2ts/game";
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  import { AmmoType as AmmoType3 } from "@quake2ts/game";
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  import { ArmorType } from "@quake2ts/game";
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  var DEMO_ITEM_MAPPING = [
@@ -9360,35 +9374,35 @@ var DEMO_ITEM_MAPPING = [
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  { type: "powerup", id: PowerupId3.TagToken },
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  // IT_ITEM_TAG_TOKEN
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  // Keys
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- { type: "key", id: KeyId.DataCD },
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+ { type: "key", id: KeyId2.DataCD },
9364
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  // IT_KEY_DATA_CD
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- { type: "key", id: KeyId.PowerCube },
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+ { type: "key", id: KeyId2.PowerCube },
9366
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  // IT_KEY_POWER_CUBE
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- { type: "key", id: KeyId.ExplosiveCharges },
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+ { type: "key", id: KeyId2.ExplosiveCharges },
9368
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  // IT_KEY_EXPLOSIVE_CHARGES
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- { type: "key", id: KeyId.Yellow },
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+ { type: "key", id: KeyId2.Yellow },
9370
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  // IT_KEY_YELLOW
9371
- { type: "key", id: KeyId.PowerCore },
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+ { type: "key", id: KeyId2.PowerCore },
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  // IT_KEY_POWER_CORE
9373
- { type: "key", id: KeyId.Pyramid },
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+ { type: "key", id: KeyId2.Pyramid },
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  // IT_KEY_PYRAMID
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- { type: "key", id: KeyId.DataSpinner },
9389
+ { type: "key", id: KeyId2.DataSpinner },
9376
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  // IT_KEY_DATA_SPINNER
9377
- { type: "key", id: KeyId.Pass },
9391
+ { type: "key", id: KeyId2.Pass },
9378
9392
  // IT_KEY_PASS
9379
- { type: "key", id: KeyId.Blue },
9393
+ { type: "key", id: KeyId2.Blue },
9380
9394
  // IT_KEY_BLUE_KEY
9381
- { type: "key", id: KeyId.Red },
9395
+ { type: "key", id: KeyId2.Red },
9382
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  // IT_KEY_RED_KEY
9383
- { type: "key", id: KeyId.Green },
9397
+ { type: "key", id: KeyId2.Green },
9384
9398
  // IT_KEY_GREEN_KEY
9385
- { type: "key", id: KeyId.CommanderHead },
9399
+ { type: "key", id: KeyId2.CommanderHead },
9386
9400
  // IT_KEY_COMMANDER_HEAD
9387
- { type: "key", id: KeyId.Airstrike },
9401
+ { type: "key", id: KeyId2.Airstrike },
9388
9402
  // IT_KEY_AIRSTRIKE
9389
- { type: "key", id: KeyId.NukeContainer },
9403
+ { type: "key", id: KeyId2.NukeContainer },
9390
9404
  // IT_KEY_NUKE_CONTAINER
9391
- { type: "key", id: KeyId.Nuke },
9405
+ { type: "key", id: KeyId2.Nuke },
9392
9406
  // IT_KEY_NUKE
9393
9407
  // Health
9394
9408
  { type: "health", id: "health_small" },
@@ -9400,9 +9414,9 @@ var DEMO_ITEM_MAPPING = [
9400
9414
  { type: "health", id: "health_mega" },
9401
9415
  // IT_HEALTH_MEGA
9402
9416
  // CTF
9403
- { type: "key", id: KeyId.RedFlag },
9417
+ { type: "key", id: KeyId2.RedFlag },
9404
9418
  // IT_FLAG1
9405
- { type: "key", id: KeyId.BlueFlag },
9419
+ { type: "key", id: KeyId2.BlueFlag },
9406
9420
  // IT_FLAG2
9407
9421
  // Tech
9408
9422
  { type: "powerup", id: PowerupId3.TechResistance },