quake2ts 0.0.254 → 0.0.257

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +770 -38
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +789 -57
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/hud/icons.d.ts.map +1 -1
  10. package/packages/client/dist/types/hud/statusbar.d.ts.map +1 -1
  11. package/packages/client/dist/types/index.d.ts +3 -1
  12. package/packages/client/dist/types/index.d.ts.map +1 -1
  13. package/packages/client/dist/types/net/connection.d.ts +60 -0
  14. package/packages/client/dist/types/net/connection.d.ts.map +1 -0
  15. package/packages/client/dist/types/ui/menu/main.d.ts +2 -0
  16. package/packages/client/dist/types/ui/menu/main.d.ts.map +1 -1
  17. package/packages/client/dist/types/ui/menu/multiplayer.d.ts +11 -0
  18. package/packages/client/dist/types/ui/menu/multiplayer.d.ts.map +1 -0
  19. package/packages/engine/dist/browser/index.global.js +14 -14
  20. package/packages/engine/dist/browser/index.global.js.map +1 -1
  21. package/packages/engine/dist/cjs/index.cjs +2 -0
  22. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  23. package/packages/engine/dist/esm/index.js +1 -0
  24. package/packages/engine/dist/esm/index.js.map +1 -1
  25. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  26. package/packages/engine/dist/types/index.d.ts +1 -1
  27. package/packages/engine/dist/types/index.d.ts.map +1 -1
  28. package/packages/game/dist/browser/index.global.js +2 -2
  29. package/packages/game/dist/browser/index.global.js.map +1 -1
  30. package/packages/game/dist/cjs/index.cjs +231 -208
  31. package/packages/game/dist/cjs/index.cjs.map +1 -1
  32. package/packages/game/dist/esm/index.js +230 -206
  33. package/packages/game/dist/esm/index.js.map +1 -1
  34. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  35. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  36. package/packages/game/dist/types/combat/weapons/projectSource.d.ts +28 -0
  37. package/packages/game/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  38. package/packages/game/dist/types/combat/weapons/rogue.d.ts +4 -4
  39. package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -1
  40. package/packages/game/dist/types/combat/weapons/state.d.ts +6 -0
  41. package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
  42. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  43. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  44. package/packages/game/dist/types/inventory/playerInventory.d.ts +91 -38
  45. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  46. package/packages/shared/dist/browser/index.global.js +1 -1
  47. package/packages/shared/dist/browser/index.global.js.map +1 -1
  48. package/packages/shared/dist/cjs/index.cjs +101 -2
  49. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  50. package/packages/shared/dist/esm/index.js +100 -2
  51. package/packages/shared/dist/esm/index.js.map +1 -1
  52. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  53. package/packages/shared/dist/types/io/index.d.ts +1 -0
  54. package/packages/shared/dist/types/io/index.d.ts.map +1 -1
  55. package/packages/shared/dist/types/io/messageBuilder.d.ts +21 -0
  56. package/packages/shared/dist/types/io/messageBuilder.d.ts.map +1 -0
  57. package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
  58. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -3722,7 +3722,10 @@ var POWERUP_STAT_MAP = {
3722
3722
  ["silencer" /* Silencer */]: 7,
3723
3723
  ["rebreather" /* Rebreather */]: 8,
3724
3724
  ["enviro_suit" /* EnviroSuit */]: 9,
3725
- // 10 is POWERUP_ADRENALINE (not in PowerupId?)
3725
+ ["bandolier" /* Bandolier */]: 10,
3726
+ // Placeholder/Map mismatch handling?
3727
+ ["ammo_pack" /* AmmoPack */]: 10,
3728
+ // Original reused indices or had gaps?
3726
3729
  ["ir_goggles" /* IRGoggles */]: 11,
3727
3730
  ["double_damage" /* DoubleDamage */]: 12,
3728
3731
  ["sphere_vengeance" /* SphereVengeance */]: 13,
@@ -3734,7 +3737,9 @@ var POWERUP_STAT_MAP = {
3734
3737
  ["tech_resistance" /* TechResistance */]: 19,
3735
3738
  ["tech_strength" /* TechStrength */]: 20,
3736
3739
  ["tech_haste" /* TechHaste */]: 21,
3737
- ["tech_regeneration" /* TechRegeneration */]: 22
3740
+ ["tech_regeneration" /* TechRegeneration */]: 22,
3741
+ // Add missing mappings to avoid runtime lookups failing for new types
3742
+ ["tag_token" /* TagToken */]: -1
3738
3743
  };
3739
3744
  function G_SetAmmoStat(stats, ammoId, count) {
3740
3745
  if (ammoId < 0 || ammoId >= AMMO_MAX) return;
@@ -4103,6 +4108,98 @@ var BinaryWriter = class {
4103
4108
  }
4104
4109
  };
4105
4110
 
4111
+ // src/io/messageBuilder.ts
4112
+ var NetworkMessageBuilder = class {
4113
+ constructor(initialSize = 1024) {
4114
+ this.buffer = new Uint8Array(initialSize);
4115
+ this.view = new DataView(this.buffer.buffer);
4116
+ this.offset = 0;
4117
+ }
4118
+ ensureCapacity(needed) {
4119
+ if (this.offset + needed > this.buffer.length) {
4120
+ const newSize = Math.max(this.buffer.length * 2, this.offset + needed);
4121
+ const newBuffer = new Uint8Array(newSize);
4122
+ newBuffer.set(this.buffer);
4123
+ this.buffer = newBuffer;
4124
+ this.view = new DataView(this.buffer.buffer);
4125
+ }
4126
+ }
4127
+ getData() {
4128
+ return this.buffer.slice(0, this.offset);
4129
+ }
4130
+ writeByte(value) {
4131
+ this.ensureCapacity(1);
4132
+ this.view.setUint8(this.offset, value);
4133
+ this.offset += 1;
4134
+ }
4135
+ writeChar(value) {
4136
+ this.ensureCapacity(1);
4137
+ this.view.setInt8(this.offset, value);
4138
+ this.offset += 1;
4139
+ }
4140
+ writeShort(value) {
4141
+ this.ensureCapacity(2);
4142
+ this.view.setInt16(this.offset, value, true);
4143
+ this.offset += 2;
4144
+ }
4145
+ writeUShort(value) {
4146
+ this.ensureCapacity(2);
4147
+ this.view.setUint16(this.offset, value, true);
4148
+ this.offset += 2;
4149
+ }
4150
+ writeLong(value) {
4151
+ this.ensureCapacity(4);
4152
+ this.view.setInt32(this.offset, value, true);
4153
+ this.offset += 4;
4154
+ }
4155
+ writeFloat(value) {
4156
+ this.ensureCapacity(4);
4157
+ this.view.setFloat32(this.offset, value, true);
4158
+ this.offset += 4;
4159
+ }
4160
+ writeString(value) {
4161
+ const len = value.length + 1;
4162
+ this.ensureCapacity(len);
4163
+ for (let i = 0; i < value.length; i++) {
4164
+ this.view.setUint8(this.offset + i, value.charCodeAt(i));
4165
+ }
4166
+ this.view.setUint8(this.offset + value.length, 0);
4167
+ this.offset += len;
4168
+ }
4169
+ writeData(data) {
4170
+ this.ensureCapacity(data.length);
4171
+ this.buffer.set(data, this.offset);
4172
+ this.offset += data.length;
4173
+ }
4174
+ writeCoord(value) {
4175
+ this.writeShort(Math.round(value * 8));
4176
+ }
4177
+ writeAngle(value) {
4178
+ this.writeByte(Math.round(value * 256 / 360) & 255);
4179
+ }
4180
+ writeAngle16(value) {
4181
+ this.writeShort(Math.round(value * 65536 / 360));
4182
+ }
4183
+ writeDir(x, y, z) {
4184
+ let best = 0;
4185
+ let bestDot = -999999;
4186
+ const len = Math.sqrt(x * x + y * y + z * z);
4187
+ if (len > 0) {
4188
+ x /= len;
4189
+ y /= len;
4190
+ z /= len;
4191
+ for (let i = 0; i < 162; i++) {
4192
+ const dot = x * ANORMS[i][0] + y * ANORMS[i][1] + z * ANORMS[i][2];
4193
+ if (dot > bestDot) {
4194
+ bestDot = dot;
4195
+ best = i;
4196
+ }
4197
+ }
4198
+ }
4199
+ this.writeByte(best);
4200
+ }
4201
+ };
4202
+
4106
4203
  // src/items/weapons.ts
4107
4204
  var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
4108
4205
  WeaponId2["Blaster"] = "blaster";
@@ -4275,6 +4372,7 @@ export {
4275
4372
  NUM_BITS_FOR_AMMO,
4276
4373
  NUM_BITS_FOR_POWERUP,
4277
4374
  NUM_POWERUP_STATS,
4375
+ NetworkMessageBuilder,
4278
4376
  PITCH,
4279
4377
  POWERUP_MAX,
4280
4378
  PlaneSide,