quake2ts 0.0.254 → 0.0.257
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +770 -38
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +789 -57
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/hud/icons.d.ts.map +1 -1
- package/packages/client/dist/types/hud/statusbar.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts +3 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/client/dist/types/net/connection.d.ts +60 -0
- package/packages/client/dist/types/net/connection.d.ts.map +1 -0
- package/packages/client/dist/types/ui/menu/main.d.ts +2 -0
- package/packages/client/dist/types/ui/menu/main.d.ts.map +1 -1
- package/packages/client/dist/types/ui/menu/multiplayer.d.ts +11 -0
- package/packages/client/dist/types/ui/menu/multiplayer.d.ts.map +1 -0
- package/packages/engine/dist/browser/index.global.js +14 -14
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +2 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +1 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/index.d.ts +1 -1
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +231 -208
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +230 -206
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/projectSource.d.ts +28 -0
- package/packages/game/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/rogue.d.ts +4 -4
- package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/state.d.ts +6 -0
- package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +91 -38
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +101 -2
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +100 -2
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/io/index.d.ts +1 -0
- package/packages/shared/dist/types/io/index.d.ts.map +1 -1
- package/packages/shared/dist/types/io/messageBuilder.d.ts +21 -0
- package/packages/shared/dist/types/io/messageBuilder.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -133,6 +133,7 @@ __export(index_exports, {
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NUM_BITS_FOR_AMMO: () => NUM_BITS_FOR_AMMO,
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NUM_BITS_FOR_POWERUP: () => NUM_BITS_FOR_POWERUP,
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NUM_POWERUP_STATS: () => NUM_POWERUP_STATS,
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NetworkMessageBuilder: () => NetworkMessageBuilder,
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PITCH: () => PITCH,
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POWERUP_MAX: () => POWERUP_MAX,
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PlaneSide: () => PlaneSide,
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@@ -3993,7 +3994,10 @@ var POWERUP_STAT_MAP = {
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["silencer" /* Silencer */]: 7,
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["rebreather" /* Rebreather */]: 8,
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["enviro_suit" /* EnviroSuit */]: 9,
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-
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["bandolier" /* Bandolier */]: 10,
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// Placeholder/Map mismatch handling?
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["ammo_pack" /* AmmoPack */]: 10,
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// Original reused indices or had gaps?
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["ir_goggles" /* IRGoggles */]: 11,
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["double_damage" /* DoubleDamage */]: 12,
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["sphere_vengeance" /* SphereVengeance */]: 13,
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@@ -4005,7 +4009,9 @@ var POWERUP_STAT_MAP = {
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["tech_resistance" /* TechResistance */]: 19,
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["tech_strength" /* TechStrength */]: 20,
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["tech_haste" /* TechHaste */]: 21,
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["tech_regeneration" /* TechRegeneration */]: 22
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["tech_regeneration" /* TechRegeneration */]: 22,
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// Add missing mappings to avoid runtime lookups failing for new types
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["tag_token" /* TagToken */]: -1
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};
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function G_SetAmmoStat(stats, ammoId, count) {
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if (ammoId < 0 || ammoId >= AMMO_MAX) return;
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@@ -4374,6 +4380,98 @@ var BinaryWriter = class {
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}
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};
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// src/io/messageBuilder.ts
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var NetworkMessageBuilder = class {
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constructor(initialSize = 1024) {
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this.buffer = new Uint8Array(initialSize);
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this.view = new DataView(this.buffer.buffer);
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this.offset = 0;
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}
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ensureCapacity(needed) {
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if (this.offset + needed > this.buffer.length) {
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const newSize = Math.max(this.buffer.length * 2, this.offset + needed);
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const newBuffer = new Uint8Array(newSize);
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newBuffer.set(this.buffer);
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this.buffer = newBuffer;
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this.view = new DataView(this.buffer.buffer);
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}
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}
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getData() {
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return this.buffer.slice(0, this.offset);
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}
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writeByte(value) {
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this.ensureCapacity(1);
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this.view.setUint8(this.offset, value);
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this.offset += 1;
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}
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writeChar(value) {
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this.ensureCapacity(1);
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this.view.setInt8(this.offset, value);
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this.offset += 1;
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}
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writeShort(value) {
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this.ensureCapacity(2);
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this.view.setInt16(this.offset, value, true);
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this.offset += 2;
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}
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writeUShort(value) {
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this.ensureCapacity(2);
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this.view.setUint16(this.offset, value, true);
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this.offset += 2;
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}
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writeLong(value) {
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this.ensureCapacity(4);
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this.view.setInt32(this.offset, value, true);
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this.offset += 4;
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}
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writeFloat(value) {
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this.ensureCapacity(4);
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this.view.setFloat32(this.offset, value, true);
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this.offset += 4;
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}
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writeString(value) {
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const len = value.length + 1;
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this.ensureCapacity(len);
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for (let i = 0; i < value.length; i++) {
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this.view.setUint8(this.offset + i, value.charCodeAt(i));
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}
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this.view.setUint8(this.offset + value.length, 0);
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this.offset += len;
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}
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writeData(data) {
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this.ensureCapacity(data.length);
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this.buffer.set(data, this.offset);
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this.offset += data.length;
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}
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writeCoord(value) {
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this.writeShort(Math.round(value * 8));
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}
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writeAngle(value) {
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this.writeByte(Math.round(value * 256 / 360) & 255);
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}
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writeAngle16(value) {
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this.writeShort(Math.round(value * 65536 / 360));
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}
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writeDir(x, y, z) {
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let best = 0;
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let bestDot = -999999;
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const len = Math.sqrt(x * x + y * y + z * z);
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if (len > 0) {
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x /= len;
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y /= len;
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z /= len;
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for (let i = 0; i < 162; i++) {
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const dot = x * ANORMS[i][0] + y * ANORMS[i][1] + z * ANORMS[i][2];
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if (dot > bestDot) {
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bestDot = dot;
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best = i;
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}
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}
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}
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this.writeByte(best);
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}
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};
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// src/items/weapons.ts
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var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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WeaponId2["Blaster"] = "blaster";
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@@ -4547,6 +4645,7 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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NUM_BITS_FOR_AMMO,
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NUM_BITS_FOR_POWERUP,
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NUM_POWERUP_STATS,
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NetworkMessageBuilder,
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PITCH,
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POWERUP_MAX,
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PlaneSide,
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