quake2ts 0.0.254 → 0.0.256

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Files changed (42) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +754 -36
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +754 -36
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/index.d.ts +3 -1
  10. package/packages/client/dist/types/index.d.ts.map +1 -1
  11. package/packages/client/dist/types/net/connection.d.ts +60 -0
  12. package/packages/client/dist/types/net/connection.d.ts.map +1 -0
  13. package/packages/client/dist/types/ui/menu/main.d.ts +2 -0
  14. package/packages/client/dist/types/ui/menu/main.d.ts.map +1 -1
  15. package/packages/client/dist/types/ui/menu/multiplayer.d.ts +11 -0
  16. package/packages/client/dist/types/ui/menu/multiplayer.d.ts.map +1 -0
  17. package/packages/engine/dist/browser/index.global.js +14 -14
  18. package/packages/engine/dist/browser/index.global.js.map +1 -1
  19. package/packages/engine/dist/cjs/index.cjs +2 -0
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js +1 -0
  22. package/packages/engine/dist/esm/index.js.map +1 -1
  23. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  24. package/packages/engine/dist/types/index.d.ts +1 -1
  25. package/packages/engine/dist/types/index.d.ts.map +1 -1
  26. package/packages/game/dist/browser/index.global.js +2 -2
  27. package/packages/game/dist/browser/index.global.js.map +1 -1
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js.map +1 -1
  30. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  31. package/packages/shared/dist/browser/index.global.js +1 -1
  32. package/packages/shared/dist/browser/index.global.js.map +1 -1
  33. package/packages/shared/dist/cjs/index.cjs +94 -0
  34. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  35. package/packages/shared/dist/esm/index.js +93 -0
  36. package/packages/shared/dist/esm/index.js.map +1 -1
  37. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  38. package/packages/shared/dist/types/io/index.d.ts +1 -0
  39. package/packages/shared/dist/types/io/index.d.ts.map +1 -1
  40. package/packages/shared/dist/types/io/messageBuilder.d.ts +21 -0
  41. package/packages/shared/dist/types/io/messageBuilder.d.ts.map +1 -0
  42. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -0,0 +1,60 @@
1
+ import { UserCommand } from '@quake2ts/shared';
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+ import { NetworkMessageHandler, EntityState, FrameData } from '@quake2ts/engine';
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+ export declare enum ConnectionState {
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+ Disconnected = 0,
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+ Connecting = 1,
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+ Challenge = 2,
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+ Connected = 3,
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+ Loading = 4,
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+ Active = 5
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+ }
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+ export interface MultiplayerConnectionOptions {
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+ username: string;
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+ model: string;
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+ skin: string;
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+ hand?: number;
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+ fov?: number;
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+ }
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+ export declare class MultiplayerConnection implements NetworkMessageHandler {
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+ private driver;
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+ private state;
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+ private parser;
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+ private options;
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+ serverProtocol: number;
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+ serverCount: number;
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+ gameDir: string;
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+ playerNum: number;
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+ levelName: string;
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+ configStrings: Map<number, string>;
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+ baselines: Map<number, EntityState>;
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+ private challenge;
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+ private connectPacketCount;
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+ private connectPacketTime;
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+ constructor(options: MultiplayerConnectionOptions);
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+ connect(url: string): Promise<void>;
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+ disconnect(): void;
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+ sendCommand(cmd: UserCommand): void;
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+ private handleMessage;
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+ private handleDisconnect;
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+ private sendChallenge;
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+ private sendConnect;
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+ isConnected(): boolean;
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+ onServerData(protocol: number, serverCount: number, attractLoop: number, gameDir: string, playerNum: number, levelName: string): void;
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+ onConfigString(index: number, str: string): void;
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+ onSpawnBaseline(entity: EntityState): void;
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+ onStuffText(msg: string): void;
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+ private finishLoading;
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+ onFrame(frame: FrameData): void;
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+ onCenterPrint(msg: string): void;
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+ onPrint(level: number, msg: string): void;
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+ onSound(flags: number, soundNum: number, volume?: number, attenuation?: number, offset?: number, ent?: number, pos?: any): void;
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+ onTempEntity(type: number, pos: any, pos2?: any, dir?: any, cnt?: number, color?: number, ent?: number, srcEnt?: number, destEnt?: number): void;
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+ onLayout(layout: string): void;
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+ onInventory(inventory: number[]): void;
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+ onMuzzleFlash(ent: number, weapon: number): void;
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+ onMuzzleFlash2(ent: number, weapon: number): void;
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+ onDisconnect(): void;
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+ onReconnect(): void;
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+ onDownload(size: number, percent: number, data?: Uint8Array): void;
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+ }
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+ //# sourceMappingURL=connection.d.ts.map
@@ -0,0 +1 @@
1
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@@ -3,6 +3,7 @@ import { MenuSystem } from './system.js';
3
3
  import { SaveLoadMenuFactory } from './saveLoad.js';
4
4
  import { OptionsMenuFactory } from './options.js';
5
5
  import { MapsMenuFactory } from './maps.js';
6
+ import { MultiplayerMenuFactory } from './multiplayer.js';
6
7
  export interface MainMenuOptions {
7
8
  onNewGame: () => void;
8
9
  onQuit: () => void;
@@ -10,6 +11,7 @@ export interface MainMenuOptions {
10
11
  mapsFactory: MapsMenuFactory;
11
12
  onSetDifficulty?: (skill: number) => void;
12
13
  showSaveOption?: boolean;
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+ multiplayerFactory?: MultiplayerMenuFactory;
13
15
  }
14
16
  export declare class MainMenuFactory {
15
17
  private readonly menuSystem;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../src/ui/menu/main.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAY,MAAM,YAAY,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAC5C,OAAO,EAAE,sBAAsB,EAAE,MAAM,kBAAkB,CAAC;AAE1D,MAAM,WAAW,eAAe;IAC9B,SAAS,EAAE,MAAM,IAAI,CAAC;IACtB,MAAM,EAAE,MAAM,IAAI,CAAC;IACnB,cAAc,EAAE,kBAAkB,CAAC;IACnC,WAAW,EAAE,eAAe,CAAC;IAC7B,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1C,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,kBAAkB,CAAC,EAAE,sBAAsB,CAAC;CAC7C;AAED,qBAAa,eAAe;IAExB,OAAO,CAAC,QAAQ,CAAC,UAAU;IAC3B,OAAO,CAAC,QAAQ,CAAC,eAAe;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO;gBAFP,UAAU,EAAE,UAAU,EACtB,eAAe,EAAE,mBAAmB,EACpC,OAAO,EAAE,eAAe;IAG3C,cAAc,IAAI,IAAI;IA4DtB,OAAO,CAAC,oBAAoB;IA8B5B,OAAO,CAAC,YAAY;CAMrB"}
@@ -0,0 +1,11 @@
1
+ import { Menu } from './types.js';
2
+ import { MenuSystem } from './system.js';
3
+ import { MultiplayerConnection } from '../../net/connection.js';
4
+ export declare class MultiplayerMenuFactory {
5
+ private readonly menuSystem;
6
+ private readonly connection;
7
+ constructor(menuSystem: MenuSystem, connection: MultiplayerConnection);
8
+ createMultiplayerMenu(initialAddress?: string, status?: string): Menu;
9
+ private refreshMenu;
10
+ }
11
+ //# sourceMappingURL=multiplayer.d.ts.map
@@ -0,0 +1 @@
1
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