quake2ts 0.0.254 → 0.0.256

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +754 -36
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +754 -36
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/index.d.ts +3 -1
  10. package/packages/client/dist/types/index.d.ts.map +1 -1
  11. package/packages/client/dist/types/net/connection.d.ts +60 -0
  12. package/packages/client/dist/types/net/connection.d.ts.map +1 -0
  13. package/packages/client/dist/types/ui/menu/main.d.ts +2 -0
  14. package/packages/client/dist/types/ui/menu/main.d.ts.map +1 -1
  15. package/packages/client/dist/types/ui/menu/multiplayer.d.ts +11 -0
  16. package/packages/client/dist/types/ui/menu/multiplayer.d.ts.map +1 -0
  17. package/packages/engine/dist/browser/index.global.js +14 -14
  18. package/packages/engine/dist/browser/index.global.js.map +1 -1
  19. package/packages/engine/dist/cjs/index.cjs +2 -0
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js +1 -0
  22. package/packages/engine/dist/esm/index.js.map +1 -1
  23. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  24. package/packages/engine/dist/types/index.d.ts +1 -1
  25. package/packages/engine/dist/types/index.d.ts.map +1 -1
  26. package/packages/game/dist/browser/index.global.js +2 -2
  27. package/packages/game/dist/browser/index.global.js.map +1 -1
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js.map +1 -1
  30. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  31. package/packages/shared/dist/browser/index.global.js +1 -1
  32. package/packages/shared/dist/browser/index.global.js.map +1 -1
  33. package/packages/shared/dist/cjs/index.cjs +94 -0
  34. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  35. package/packages/shared/dist/esm/index.js +93 -0
  36. package/packages/shared/dist/esm/index.js.map +1 -1
  37. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  38. package/packages/shared/dist/types/io/index.d.ts +1 -0
  39. package/packages/shared/dist/types/io/index.d.ts.map +1 -1
  40. package/packages/shared/dist/types/io/messageBuilder.d.ts +21 -0
  41. package/packages/shared/dist/types/io/messageBuilder.d.ts.map +1 -0
  42. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -4103,6 +4103,98 @@ var BinaryWriter = class {
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  }
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  };
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+ // src/io/messageBuilder.ts
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+ var NetworkMessageBuilder = class {
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+ constructor(initialSize = 1024) {
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+ this.buffer = new Uint8Array(initialSize);
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+ this.view = new DataView(this.buffer.buffer);
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+ this.offset = 0;
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+ }
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+ ensureCapacity(needed) {
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+ if (this.offset + needed > this.buffer.length) {
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+ const newSize = Math.max(this.buffer.length * 2, this.offset + needed);
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+ const newBuffer = new Uint8Array(newSize);
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+ newBuffer.set(this.buffer);
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+ this.buffer = newBuffer;
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+ this.view = new DataView(this.buffer.buffer);
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+ }
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+ }
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+ getData() {
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+ return this.buffer.slice(0, this.offset);
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+ }
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+ writeByte(value) {
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+ this.ensureCapacity(1);
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+ this.view.setUint8(this.offset, value);
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+ this.offset += 1;
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+ }
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+ writeChar(value) {
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+ this.ensureCapacity(1);
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+ this.view.setInt8(this.offset, value);
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+ this.offset += 1;
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+ }
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+ writeShort(value) {
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+ this.ensureCapacity(2);
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+ this.view.setInt16(this.offset, value, true);
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+ this.offset += 2;
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+ }
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+ writeUShort(value) {
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+ this.ensureCapacity(2);
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+ this.view.setUint16(this.offset, value, true);
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+ this.offset += 2;
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+ }
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+ writeLong(value) {
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+ this.ensureCapacity(4);
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+ this.view.setInt32(this.offset, value, true);
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+ this.offset += 4;
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+ }
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+ writeFloat(value) {
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+ this.ensureCapacity(4);
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+ this.view.setFloat32(this.offset, value, true);
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+ this.offset += 4;
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+ }
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+ writeString(value) {
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+ const len = value.length + 1;
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+ this.ensureCapacity(len);
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+ for (let i = 0; i < value.length; i++) {
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+ this.view.setUint8(this.offset + i, value.charCodeAt(i));
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+ }
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+ this.view.setUint8(this.offset + value.length, 0);
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+ this.offset += len;
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+ }
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+ writeData(data) {
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+ this.ensureCapacity(data.length);
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+ this.buffer.set(data, this.offset);
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+ this.offset += data.length;
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+ }
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+ writeCoord(value) {
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+ this.writeShort(Math.round(value * 8));
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+ }
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+ writeAngle(value) {
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+ this.writeByte(Math.round(value * 256 / 360) & 255);
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+ }
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+ writeAngle16(value) {
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+ this.writeShort(Math.round(value * 65536 / 360));
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+ }
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+ writeDir(x, y, z) {
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+ let best = 0;
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+ let bestDot = -999999;
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+ const len = Math.sqrt(x * x + y * y + z * z);
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+ if (len > 0) {
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+ x /= len;
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+ y /= len;
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+ z /= len;
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+ for (let i = 0; i < 162; i++) {
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+ const dot = x * ANORMS[i][0] + y * ANORMS[i][1] + z * ANORMS[i][2];
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+ if (dot > bestDot) {
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+ bestDot = dot;
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+ best = i;
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+ }
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+ }
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+ }
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+ this.writeByte(best);
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+ }
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+ };
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+
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  // src/items/weapons.ts
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  var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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  WeaponId2["Blaster"] = "blaster";
@@ -4275,6 +4367,7 @@ export {
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  NUM_BITS_FOR_AMMO,
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  NUM_BITS_FOR_POWERUP,
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  NUM_POWERUP_STATS,
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+ NetworkMessageBuilder,
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  PITCH,
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  POWERUP_MAX,
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  PlaneSide,