quake2ts 0.0.251 → 0.0.256
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +808 -53
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +808 -53
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +3 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts +3 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/client/dist/types/net/connection.d.ts +60 -0
- package/packages/client/dist/types/net/connection.d.ts.map +1 -0
- package/packages/client/dist/types/ui/menu/main.d.ts +2 -0
- package/packages/client/dist/types/ui/menu/main.d.ts.map +1 -1
- package/packages/client/dist/types/ui/menu/multiplayer.d.ts +11 -0
- package/packages/client/dist/types/ui/menu/multiplayer.d.ts.map +1 -0
- package/packages/engine/dist/browser/index.global.js +14 -14
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +51 -6
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +44 -6
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +10 -2
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/index.d.ts +1 -1
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/projectiles/prox.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +94 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +93 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/io/index.d.ts +1 -0
- package/packages/shared/dist/types/io/index.d.ts.map +1 -1
- package/packages/shared/dist/types/io/messageBuilder.d.ts +21 -0
- package/packages/shared/dist/types/io/messageBuilder.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -4103,6 +4103,98 @@ var BinaryWriter = class {
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}
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};
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+
// src/io/messageBuilder.ts
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var NetworkMessageBuilder = class {
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constructor(initialSize = 1024) {
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this.buffer = new Uint8Array(initialSize);
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this.view = new DataView(this.buffer.buffer);
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this.offset = 0;
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}
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ensureCapacity(needed) {
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if (this.offset + needed > this.buffer.length) {
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const newSize = Math.max(this.buffer.length * 2, this.offset + needed);
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const newBuffer = new Uint8Array(newSize);
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newBuffer.set(this.buffer);
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this.buffer = newBuffer;
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this.view = new DataView(this.buffer.buffer);
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}
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}
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getData() {
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return this.buffer.slice(0, this.offset);
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}
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writeByte(value) {
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this.ensureCapacity(1);
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this.view.setUint8(this.offset, value);
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this.offset += 1;
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}
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writeChar(value) {
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this.ensureCapacity(1);
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this.view.setInt8(this.offset, value);
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this.offset += 1;
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}
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writeShort(value) {
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this.ensureCapacity(2);
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this.view.setInt16(this.offset, value, true);
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this.offset += 2;
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}
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writeUShort(value) {
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this.ensureCapacity(2);
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this.view.setUint16(this.offset, value, true);
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this.offset += 2;
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}
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writeLong(value) {
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this.ensureCapacity(4);
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this.view.setInt32(this.offset, value, true);
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this.offset += 4;
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}
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writeFloat(value) {
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this.ensureCapacity(4);
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this.view.setFloat32(this.offset, value, true);
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this.offset += 4;
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}
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writeString(value) {
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const len = value.length + 1;
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this.ensureCapacity(len);
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for (let i = 0; i < value.length; i++) {
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this.view.setUint8(this.offset + i, value.charCodeAt(i));
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}
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this.view.setUint8(this.offset + value.length, 0);
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this.offset += len;
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}
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writeData(data) {
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this.ensureCapacity(data.length);
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this.buffer.set(data, this.offset);
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this.offset += data.length;
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}
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writeCoord(value) {
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this.writeShort(Math.round(value * 8));
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}
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writeAngle(value) {
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this.writeByte(Math.round(value * 256 / 360) & 255);
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}
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writeAngle16(value) {
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this.writeShort(Math.round(value * 65536 / 360));
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}
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writeDir(x, y, z) {
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let best = 0;
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let bestDot = -999999;
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const len = Math.sqrt(x * x + y * y + z * z);
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if (len > 0) {
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x /= len;
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y /= len;
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z /= len;
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for (let i = 0; i < 162; i++) {
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const dot = x * ANORMS[i][0] + y * ANORMS[i][1] + z * ANORMS[i][2];
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if (dot > bestDot) {
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bestDot = dot;
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best = i;
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}
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}
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}
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this.writeByte(best);
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}
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};
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// src/items/weapons.ts
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var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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WeaponId2["Blaster"] = "blaster";
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@@ -4275,6 +4367,7 @@ export {
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NUM_BITS_FOR_AMMO,
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NUM_BITS_FOR_POWERUP,
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NUM_POWERUP_STATS,
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NetworkMessageBuilder,
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PITCH,
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POWERUP_MAX,
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PlaneSide,
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