quake2ts 0.0.235 → 0.0.237

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Files changed (56) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +10 -2
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +1 -0
  5. package/packages/cgame/dist/index.d.ts +1 -0
  6. package/packages/cgame/dist/index.js +10 -2
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +13 -13
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +237 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +264 -29
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/demo/handler.d.ts +4 -1
  16. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  17. package/packages/client/dist/types/index.d.ts.map +1 -1
  18. package/packages/engine/dist/browser/index.global.js +5 -5
  19. package/packages/engine/dist/browser/index.global.js.map +1 -1
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js.map +1 -1
  22. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/engine/dist/types/render/scene.d.ts +2 -0
  24. package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
  25. package/packages/game/dist/browser/index.global.js +2 -2
  26. package/packages/game/dist/browser/index.global.js.map +1 -1
  27. package/packages/game/dist/cjs/index.cjs +20 -2
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js +20 -2
  30. package/packages/game/dist/esm/index.js.map +1 -1
  31. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  32. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  33. package/packages/game/dist/types/combat/weapons/state.d.ts +1 -0
  34. package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
  35. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  36. package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
  37. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  38. package/packages/game/dist/types/index.d.ts +1 -0
  39. package/packages/game/dist/types/index.d.ts.map +1 -1
  40. package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
  41. package/packages/server/dist/index.cjs +1 -0
  42. package/packages/server/dist/index.js +1 -0
  43. package/packages/shared/dist/browser/index.global.js +1 -1
  44. package/packages/shared/dist/browser/index.global.js.map +1 -1
  45. package/packages/shared/dist/cjs/index.cjs +43 -0
  46. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  47. package/packages/shared/dist/esm/index.js +29 -0
  48. package/packages/shared/dist/esm/index.js.map +1 -1
  49. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  50. package/packages/shared/dist/types/items/weapons.d.ts +1 -0
  51. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
  52. package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
  53. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  54. package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
  55. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  56. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -114,6 +114,20 @@ __export(index_exports, {
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  MAX_STRING_TOKENS: () => MAX_STRING_TOKENS,
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  MAX_TOKEN_CHARS: () => MAX_TOKEN_CHARS,
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  MAX_WHEEL_ITEMS: () => MAX_WHEEL_ITEMS,
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+ MZ_BFG: () => MZ_BFG,
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+ MZ_BLASTER: () => MZ_BLASTER,
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+ MZ_CHAINGUN1: () => MZ_CHAINGUN1,
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+ MZ_CHAINGUN2: () => MZ_CHAINGUN2,
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+ MZ_CHAINGUN3: () => MZ_CHAINGUN3,
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+ MZ_GRENADE: () => MZ_GRENADE,
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+ MZ_HYPERBLASTER: () => MZ_HYPERBLASTER,
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+ MZ_LOGIN: () => MZ_LOGIN,
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+ MZ_LOGOUT: () => MZ_LOGOUT,
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+ MZ_MACHINEGUN: () => MZ_MACHINEGUN,
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+ MZ_RAILGUN: () => MZ_RAILGUN,
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+ MZ_ROCKET: () => MZ_ROCKET,
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+ MZ_SHOTGUN: () => MZ_SHOTGUN,
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+ MZ_SSHOTGUN: () => MZ_SSHOTGUN,
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  MersenneTwister19937: () => MersenneTwister19937,
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  NUM_AMMO_STATS: () => NUM_AMMO_STATS,
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  NUM_BITS_FOR_AMMO: () => NUM_BITS_FOR_AMMO,
@@ -3801,6 +3815,20 @@ var MAX_PACKET_ENTITIES = 256;
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  var UPDATE_BACKUP = 16;
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  var MAX_INFO_STRING = 512;
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  var MAX_MSGLEN = 1400;
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+ var MZ_BLASTER = 0;
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+ var MZ_MACHINEGUN = 1;
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+ var MZ_SHOTGUN = 2;
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+ var MZ_CHAINGUN1 = 3;
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+ var MZ_CHAINGUN2 = 4;
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+ var MZ_CHAINGUN3 = 5;
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+ var MZ_RAILGUN = 6;
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+ var MZ_ROCKET = 7;
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+ var MZ_GRENADE = 8;
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+ var MZ_LOGIN = 9;
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+ var MZ_LOGOUT = 10;
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+ var MZ_SSHOTGUN = 11;
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+ var MZ_BFG = 12;
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+ var MZ_HYPERBLASTER = 13;
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  // src/protocol/layout.ts
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  var LayoutFlags = /* @__PURE__ */ ((LayoutFlags2) => {
@@ -4353,6 +4381,7 @@ var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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  WeaponId2["SuperShotgun"] = "super_shotgun";
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  WeaponId2["Machinegun"] = "machinegun";
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  WeaponId2["Chaingun"] = "chaingun";
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+ WeaponId2["HandGrenade"] = "hand_grenade";
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  WeaponId2["GrenadeLauncher"] = "grenade_launcher";
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  WeaponId2["RocketLauncher"] = "rocket_launcher";
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  WeaponId2["HyperBlaster"] = "hyperblaster";
@@ -4493,6 +4522,20 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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  MAX_STRING_TOKENS,
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  MAX_TOKEN_CHARS,
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  MAX_WHEEL_ITEMS,
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+ MZ_BFG,
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+ MZ_BLASTER,
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+ MZ_CHAINGUN1,
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+ MZ_CHAINGUN2,
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+ MZ_CHAINGUN3,
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+ MZ_GRENADE,
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+ MZ_HYPERBLASTER,
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+ MZ_LOGIN,
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+ MZ_LOGOUT,
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+ MZ_MACHINEGUN,
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+ MZ_RAILGUN,
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+ MZ_ROCKET,
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+ MZ_SHOTGUN,
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+ MZ_SSHOTGUN,
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  MersenneTwister19937,
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  NUM_AMMO_STATS,
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  NUM_BITS_FOR_AMMO,