quake2ts 0.0.235 → 0.0.237
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +10 -2
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.d.cts +1 -0
- package/packages/cgame/dist/index.d.ts +1 -0
- package/packages/cgame/dist/index.js +10 -2
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +237 -2
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +264 -29
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +4 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +5 -5
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/scene.d.ts +2 -0
- package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +20 -2
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +20 -2
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/state.d.ts +1 -0
- package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +1 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +1 -0
- package/packages/server/dist/index.js +1 -0
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +43 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +29 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/weapons.d.ts +1 -0
- package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
- package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -1236,6 +1236,7 @@ var WeaponId = /* @__PURE__ */ ((WeaponId22) => {
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WeaponId22["SuperShotgun"] = "super_shotgun";
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WeaponId22["Machinegun"] = "machinegun";
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WeaponId22["Chaingun"] = "chaingun";
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WeaponId22["HandGrenade"] = "hand_grenade";
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WeaponId22["GrenadeLauncher"] = "grenade_launcher";
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WeaponId22["RocketLauncher"] = "rocket_launcher";
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WeaponId22["HyperBlaster"] = "hyperblaster";
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@@ -4481,6 +4482,16 @@ var WEAPON_ITEMS = {
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pickupAmmo: 50,
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fireRate: 0.1
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},
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"weapon_grenades": {
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type: "weapon",
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id: "weapon_grenades",
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name: "Hand Grenade",
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weaponId: WeaponId.HandGrenade,
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ammoType: AmmoType.Grenades,
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initialAmmo: 5,
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pickupAmmo: 5,
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fireRate: 1
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},
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"weapon_grenadelauncher": {
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type: "weapon",
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id: "weapon_grenadelauncher",
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@@ -6157,7 +6168,7 @@ function createRocket(sys, owner, start, dir, damage, radiusDamage, speed, flash
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};
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sys.finalizeSpawn(rocket);
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}
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function createGrenade(sys, owner, start, dir, damage, speed) {
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function createGrenade(sys, owner, start, dir, damage, speed, timer = 2.5) {
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const grenade = sys.spawn();
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grenade.classname = "grenade";
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grenade.owner = owner;
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@@ -6169,6 +6180,7 @@ function createGrenade(sys, owner, start, dir, damage, speed) {
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grenade.modelindex = sys.modelIndex("models/objects/grenade/tris.md2");
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grenade.mins = { x: -4, y: -4, z: -4 };
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grenade.maxs = { x: 4, y: 4, z: 4 };
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grenade.avelocity = { x: 300, y: 300, z: 300 };
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const explode = (self) => {
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const entities = sys.findByRadius(self.origin, 120);
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T_RadiusDamage(entities, self, self.owner, damage, self.owner, 120, 0 /* NONE */, 6 /* GRENADE */, sys.timeSeconds, {}, sys.multicast.bind(sys));
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@@ -6183,11 +6195,14 @@ function createGrenade(sys, owner, start, dir, damage, speed) {
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explode(self);
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return;
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}
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if (!self.groundentity) {
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sys.sound(self, 0, "weapons/grenlb1b.wav", 1, 1, 0);
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}
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};
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grenade.think = (self) => {
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explode(self);
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};
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sys.scheduleThink(grenade, sys.timeSeconds +
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sys.scheduleThink(grenade, sys.timeSeconds + timer);
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sys.finalizeSpawn(grenade);
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}
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function createBlasterBolt(sys, owner, start, dir, damage, speed, mod) {
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@@ -13649,6 +13664,7 @@ var WEAPON_WHEEL_ORDER = [
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WeaponId.Chaingun,
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WeaponId.GrenadeLauncher,
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WeaponId.RocketLauncher,
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WeaponId.HandGrenade,
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WeaponId.HyperBlaster,
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WeaponId.Railgun,
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WeaponId.BFG10K
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@@ -14132,6 +14148,7 @@ function createGame(imports, engine, options) {
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damageIndicators: [],
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stats: player ? populatePlayerStats(player, levelClock.current.timeSeconds) : [],
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kick_angles: player?.client?.kick_angles ?? ZERO_VEC37,
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kick_origin: player?.client?.kick_origin ?? ZERO_VEC37,
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gunoffset: ZERO_VEC37,
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gunangles: ZERO_VEC37,
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gunindex: 0,
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@@ -14177,6 +14194,7 @@ function createGame(imports, engine, options) {
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// Stubs
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stats: populatePlayerStats(player, levelClock.current.timeSeconds),
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kick_angles: ZERO_VEC37,
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kick_origin: ZERO_VEC37,
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gunoffset: ZERO_VEC37,
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gunangles: ZERO_VEC37,
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gunindex: 0,
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