quake2ts 0.0.235 → 0.0.237

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Files changed (56) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +10 -2
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +1 -0
  5. package/packages/cgame/dist/index.d.ts +1 -0
  6. package/packages/cgame/dist/index.js +10 -2
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +13 -13
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +237 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +264 -29
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/demo/handler.d.ts +4 -1
  16. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  17. package/packages/client/dist/types/index.d.ts.map +1 -1
  18. package/packages/engine/dist/browser/index.global.js +5 -5
  19. package/packages/engine/dist/browser/index.global.js.map +1 -1
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js.map +1 -1
  22. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/engine/dist/types/render/scene.d.ts +2 -0
  24. package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
  25. package/packages/game/dist/browser/index.global.js +2 -2
  26. package/packages/game/dist/browser/index.global.js.map +1 -1
  27. package/packages/game/dist/cjs/index.cjs +20 -2
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js +20 -2
  30. package/packages/game/dist/esm/index.js.map +1 -1
  31. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  32. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  33. package/packages/game/dist/types/combat/weapons/state.d.ts +1 -0
  34. package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
  35. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  36. package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
  37. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  38. package/packages/game/dist/types/index.d.ts +1 -0
  39. package/packages/game/dist/types/index.d.ts.map +1 -1
  40. package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
  41. package/packages/server/dist/index.cjs +1 -0
  42. package/packages/server/dist/index.js +1 -0
  43. package/packages/shared/dist/browser/index.global.js +1 -1
  44. package/packages/shared/dist/browser/index.global.js.map +1 -1
  45. package/packages/shared/dist/cjs/index.cjs +43 -0
  46. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  47. package/packages/shared/dist/esm/index.js +29 -0
  48. package/packages/shared/dist/esm/index.js.map +1 -1
  49. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  50. package/packages/shared/dist/types/items/weapons.d.ts +1 -0
  51. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
  52. package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
  53. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  54. package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
  55. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  56. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1236,6 +1236,7 @@ var WeaponId = /* @__PURE__ */ ((WeaponId22) => {
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  WeaponId22["SuperShotgun"] = "super_shotgun";
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  WeaponId22["Machinegun"] = "machinegun";
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  WeaponId22["Chaingun"] = "chaingun";
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+ WeaponId22["HandGrenade"] = "hand_grenade";
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  WeaponId22["GrenadeLauncher"] = "grenade_launcher";
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  WeaponId22["RocketLauncher"] = "rocket_launcher";
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  WeaponId22["HyperBlaster"] = "hyperblaster";
@@ -4481,6 +4482,16 @@ var WEAPON_ITEMS = {
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  pickupAmmo: 50,
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  fireRate: 0.1
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  },
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+ "weapon_grenades": {
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+ type: "weapon",
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+ id: "weapon_grenades",
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+ name: "Hand Grenade",
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+ weaponId: WeaponId.HandGrenade,
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+ ammoType: AmmoType.Grenades,
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+ initialAmmo: 5,
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+ pickupAmmo: 5,
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+ fireRate: 1
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+ },
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  "weapon_grenadelauncher": {
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  type: "weapon",
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  id: "weapon_grenadelauncher",
@@ -6157,7 +6168,7 @@ function createRocket(sys, owner, start, dir, damage, radiusDamage, speed, flash
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  };
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  sys.finalizeSpawn(rocket);
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  }
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- function createGrenade(sys, owner, start, dir, damage, speed) {
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+ function createGrenade(sys, owner, start, dir, damage, speed, timer = 2.5) {
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  const grenade = sys.spawn();
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  grenade.classname = "grenade";
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  grenade.owner = owner;
@@ -6169,6 +6180,7 @@ function createGrenade(sys, owner, start, dir, damage, speed) {
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  grenade.modelindex = sys.modelIndex("models/objects/grenade/tris.md2");
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  grenade.mins = { x: -4, y: -4, z: -4 };
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  grenade.maxs = { x: 4, y: 4, z: 4 };
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+ grenade.avelocity = { x: 300, y: 300, z: 300 };
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  const explode = (self) => {
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  const entities = sys.findByRadius(self.origin, 120);
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  T_RadiusDamage(entities, self, self.owner, damage, self.owner, 120, 0 /* NONE */, 6 /* GRENADE */, sys.timeSeconds, {}, sys.multicast.bind(sys));
@@ -6183,11 +6195,14 @@ function createGrenade(sys, owner, start, dir, damage, speed) {
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  explode(self);
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  return;
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  }
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+ if (!self.groundentity) {
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+ sys.sound(self, 0, "weapons/grenlb1b.wav", 1, 1, 0);
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+ }
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  };
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  grenade.think = (self) => {
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  explode(self);
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  };
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- sys.scheduleThink(grenade, sys.timeSeconds + 2.5);
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+ sys.scheduleThink(grenade, sys.timeSeconds + timer);
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  sys.finalizeSpawn(grenade);
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  }
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  function createBlasterBolt(sys, owner, start, dir, damage, speed, mod) {
@@ -13649,6 +13664,7 @@ var WEAPON_WHEEL_ORDER = [
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  WeaponId.Chaingun,
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  WeaponId.GrenadeLauncher,
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  WeaponId.RocketLauncher,
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+ WeaponId.HandGrenade,
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  WeaponId.HyperBlaster,
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  WeaponId.Railgun,
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  WeaponId.BFG10K
@@ -14132,6 +14148,7 @@ function createGame(imports, engine, options) {
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  damageIndicators: [],
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  stats: player ? populatePlayerStats(player, levelClock.current.timeSeconds) : [],
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  kick_angles: player?.client?.kick_angles ?? ZERO_VEC37,
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+ kick_origin: player?.client?.kick_origin ?? ZERO_VEC37,
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  gunoffset: ZERO_VEC37,
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  gunangles: ZERO_VEC37,
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  gunindex: 0,
@@ -14177,6 +14194,7 @@ function createGame(imports, engine, options) {
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  // Stubs
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  stats: populatePlayerStats(player, levelClock.current.timeSeconds),
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  kick_angles: ZERO_VEC37,
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+ kick_origin: ZERO_VEC37,
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  gunoffset: ZERO_VEC37,
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  gunangles: ZERO_VEC37,
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  gunindex: 0,