quake2ts 0.0.232 → 0.0.233
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +4 -4
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +86 -0
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +86 -0
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +5 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +76 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +76 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +29 -2
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/index.d.ts +1 -1
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
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@@ -2999,10 +2999,12 @@ var NetworkMessageParser = class {
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2999
2999
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if (this.handler && this.handler.onLevelRestart) this.handler.onLevelRestart();
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3000
3000
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break;
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3001
3001
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case ServerCommand.damage:
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3002
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+
this.parseDamage();
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break;
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3003
3004
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case ServerCommand.locprint:
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break;
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case ServerCommand.fog:
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3007
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this.parseFog();
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break;
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case ServerCommand.waitingforplayers:
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if (this.handler && this.handler.onWaitingForPlayers) this.handler.onWaitingForPlayers();
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@@ -3139,6 +3141,80 @@ var NetworkMessageParser = class {
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3139
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const weapon = this.stream.readShort();
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if (this.handler && this.handler.onMuzzleFlash3) this.handler.onMuzzleFlash3(ent, weapon);
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3141
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}
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3144
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+
parseFog() {
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3145
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let bits = this.stream.readByte();
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3146
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if (bits & 128) {
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3147
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const high = this.stream.readByte();
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3148
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bits |= high << 8;
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3149
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}
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3150
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const fog = {};
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3151
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if (bits & 1) {
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3152
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fog.density = this.stream.readFloat();
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3153
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fog.skyfactor = this.stream.readByte();
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3154
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}
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3155
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if (bits & 2) {
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3156
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fog.red = this.stream.readByte();
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3157
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}
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3158
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if (bits & 4) {
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3159
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fog.green = this.stream.readByte();
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3160
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}
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3161
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if (bits & 8) {
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fog.blue = this.stream.readByte();
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}
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if (bits & 16) {
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fog.time = this.stream.readShort();
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}
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if (bits & 32) {
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fog.hf_falloff = this.stream.readFloat();
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}
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if (bits & 64) {
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3171
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fog.hf_density = this.stream.readFloat();
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3172
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}
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3173
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if (bits & 256) {
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fog.hf_start_r = this.stream.readByte();
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}
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if (bits & 512) {
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fog.hf_start_g = this.stream.readByte();
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}
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if (bits & 1024) {
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fog.hf_start_b = this.stream.readByte();
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}
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3182
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if (bits & 2048) {
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3183
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fog.hf_start_dist = this.stream.readLong();
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}
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3185
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if (bits & 4096) {
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3186
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fog.hf_end_r = this.stream.readByte();
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}
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if (bits & 8192) {
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3189
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fog.hf_end_g = this.stream.readByte();
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3190
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}
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3191
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if (bits & 16384) {
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3192
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fog.hf_end_b = this.stream.readByte();
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}
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if (bits & 32768) {
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fog.hf_end_dist = this.stream.readLong();
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}
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if (this.handler && this.handler.onFog) {
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this.handler.onFog(fog);
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3199
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}
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}
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3201
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parseDamage() {
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const num = this.stream.readByte();
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3203
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const indicators = [];
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for (let i = 0; i < num; i++) {
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3205
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const encoded = this.stream.readByte();
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3206
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const dir = { x: 0, y: 0, z: 0 };
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3207
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this.stream.readDir(dir);
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3208
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const damage = encoded & 31;
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3209
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const health = (encoded & 32) !== 0;
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3210
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const armor = (encoded & 64) !== 0;
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3211
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const power = (encoded & 128) !== 0;
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indicators.push({ damage, health, armor, power, dir });
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3213
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}
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3214
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if (this.handler && this.handler.onDamage) {
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3215
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this.handler.onDamage(indicators);
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3216
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}
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3217
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}
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3142
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parseTempEntity() {
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3143
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const type = this.stream.readByte();
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3144
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const pos = { x: 0, y: 0, z: 0 };
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@@ -4569,6 +4645,16 @@ var ClientNetworkHandler = class {
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4569
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this.callbacks.onMuzzleFlash3(ent, weapon);
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4570
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}
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4571
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}
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4648
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onFog(data) {
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4649
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if (this.callbacks?.onFog) {
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4650
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this.callbacks.onFog(data);
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4651
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}
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4652
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}
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4653
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+
onDamage(indicators) {
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4654
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+
if (this.callbacks?.onDamage) {
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4655
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this.callbacks.onDamage(indicators);
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4656
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}
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4657
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}
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4572
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// New Rerelease Handlers (Stubbed)
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4573
4659
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onLevelRestart() {
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4574
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if (this.callbacks?.onLevelRestart) this.callbacks.onLevelRestart();
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