quake2ts 0.0.232 → 0.0.233
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +4 -4
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +86 -0
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +86 -0
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +5 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +76 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +76 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +29 -2
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/index.d.ts +1 -1
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
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@@ -7037,10 +7037,12 @@ var NetworkMessageParser = class {
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7037
7037
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if (this.handler && this.handler.onLevelRestart) this.handler.onLevelRestart();
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7038
7038
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break;
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7039
7039
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case ServerCommand.damage:
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7040
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+
this.parseDamage();
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7040
7041
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break;
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7041
7042
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case ServerCommand.locprint:
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7042
7043
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break;
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7043
7044
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case ServerCommand.fog:
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7045
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this.parseFog();
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7044
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break;
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7045
7047
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case ServerCommand.waitingforplayers:
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7046
7048
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if (this.handler && this.handler.onWaitingForPlayers) this.handler.onWaitingForPlayers();
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@@ -7177,6 +7179,80 @@ var NetworkMessageParser = class {
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7177
7179
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const weapon = this.stream.readShort();
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7178
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if (this.handler && this.handler.onMuzzleFlash3) this.handler.onMuzzleFlash3(ent, weapon);
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7179
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}
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7182
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+
parseFog() {
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7183
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let bits = this.stream.readByte();
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7184
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if (bits & 128) {
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7185
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const high = this.stream.readByte();
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7186
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bits |= high << 8;
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7187
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}
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7188
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const fog = {};
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7189
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if (bits & 1) {
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7190
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fog.density = this.stream.readFloat();
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7191
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fog.skyfactor = this.stream.readByte();
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7192
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}
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7193
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if (bits & 2) {
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7194
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fog.red = this.stream.readByte();
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7195
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}
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7196
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if (bits & 4) {
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7197
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fog.green = this.stream.readByte();
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7198
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}
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7199
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if (bits & 8) {
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7200
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fog.blue = this.stream.readByte();
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7201
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}
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7202
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if (bits & 16) {
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7203
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fog.time = this.stream.readShort();
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7204
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}
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7205
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if (bits & 32) {
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7206
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fog.hf_falloff = this.stream.readFloat();
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7207
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}
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7208
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if (bits & 64) {
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7209
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fog.hf_density = this.stream.readFloat();
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7210
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}
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7211
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if (bits & 256) {
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7212
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fog.hf_start_r = this.stream.readByte();
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7213
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}
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7214
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if (bits & 512) {
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7215
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fog.hf_start_g = this.stream.readByte();
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7216
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}
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7217
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if (bits & 1024) {
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7218
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fog.hf_start_b = this.stream.readByte();
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7219
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}
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7220
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if (bits & 2048) {
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7221
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fog.hf_start_dist = this.stream.readLong();
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7222
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}
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7223
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if (bits & 4096) {
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7224
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fog.hf_end_r = this.stream.readByte();
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7225
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}
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7226
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if (bits & 8192) {
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7227
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fog.hf_end_g = this.stream.readByte();
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7228
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}
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7229
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if (bits & 16384) {
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7230
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fog.hf_end_b = this.stream.readByte();
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7231
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}
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7232
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if (bits & 32768) {
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7233
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fog.hf_end_dist = this.stream.readLong();
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7234
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}
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7235
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if (this.handler && this.handler.onFog) {
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7236
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this.handler.onFog(fog);
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7237
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}
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7238
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}
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7239
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parseDamage() {
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7240
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const num = this.stream.readByte();
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7241
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const indicators = [];
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7242
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for (let i = 0; i < num; i++) {
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7243
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const encoded = this.stream.readByte();
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7244
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const dir = { x: 0, y: 0, z: 0 };
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7245
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this.stream.readDir(dir);
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7246
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const damage = encoded & 31;
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7247
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const health = (encoded & 32) !== 0;
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7248
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const armor = (encoded & 64) !== 0;
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7249
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const power = (encoded & 128) !== 0;
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7250
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indicators.push({ damage, health, armor, power, dir });
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7251
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}
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7252
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if (this.handler && this.handler.onDamage) {
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7253
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this.handler.onDamage(indicators);
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7254
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}
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7255
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+
}
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7180
7256
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parseTempEntity() {
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7181
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const type = this.stream.readByte();
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7182
7258
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const pos = { x: 0, y: 0, z: 0 };
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