quake2ts 0.0.228 → 0.0.229
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +11 -11
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +98 -11
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +98 -11
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +6 -0
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +9 -9
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +81 -11
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +80 -11
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +26 -0
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/index.d.ts +1 -1
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +13 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +13 -0
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +13 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +13 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/entityState.d.ts +11 -0
- package/packages/shared/dist/types/protocol/entityState.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/ops.d.ts +14 -1
- package/packages/shared/dist/types/protocol/ops.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +4 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -2051,6 +2051,19 @@ var ServerCommand = /* @__PURE__ */ ((ServerCommand2) => {
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ServerCommand2[ServerCommand2["packetentities"] = 18] = "packetentities";
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ServerCommand2[ServerCommand2["deltapacketentities"] = 19] = "deltapacketentities";
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ServerCommand2[ServerCommand2["frame"] = 20] = "frame";
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+
ServerCommand2[ServerCommand2["splitclient"] = 21] = "splitclient";
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ServerCommand2[ServerCommand2["configblast"] = 22] = "configblast";
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ServerCommand2[ServerCommand2["spawnbaselineblast"] = 23] = "spawnbaselineblast";
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ServerCommand2[ServerCommand2["level_restart"] = 24] = "level_restart";
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ServerCommand2[ServerCommand2["damage"] = 25] = "damage";
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ServerCommand2[ServerCommand2["locprint"] = 26] = "locprint";
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ServerCommand2[ServerCommand2["fog"] = 27] = "fog";
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ServerCommand2[ServerCommand2["waitingforplayers"] = 28] = "waitingforplayers";
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ServerCommand2[ServerCommand2["bot_chat"] = 29] = "bot_chat";
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ServerCommand2[ServerCommand2["poi"] = 30] = "poi";
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ServerCommand2[ServerCommand2["help_path"] = 31] = "help_path";
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ServerCommand2[ServerCommand2["muzzleflash3"] = 32] = "muzzleflash3";
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ServerCommand2[ServerCommand2["achievement"] = 33] = "achievement";
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return ServerCommand2;
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})(ServerCommand || {});
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var TempEntity = /* @__PURE__ */ ((TempEntity2) => {
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@@ -2825,6 +2838,7 @@ var U_OLDORIGIN = 1 << 24;
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var U_SKIN16 = 1 << 25;
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var U_SOUND2 = 1 << 26;
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var U_SOLID2 = 1 << 27;
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var U_ALPHA = 1 << 13;
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var RECORD_CLIENT = 1;
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var RECORD_SERVER = 2;
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var RECORD_RELAY = 128;
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@@ -2844,7 +2858,14 @@ var createEmptyEntityState = () => ({
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sound: 0,
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event: 0,
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solid: 0,
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bits: 0
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bits: 0,
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alpha: 0,
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scale: 0,
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instanceBits: 0,
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loopVolume: 0,
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loopAttenuation: 0,
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owner: 0,
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oldFrame: 0
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});
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var createEmptyProtocolPlayerState = () => ({
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pm_type: 0,
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@@ -2864,7 +2885,11 @@ var createEmptyProtocolPlayerState = () => ({
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blend: [0, 0, 0, 0],
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fov: 0,
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rdflags: 0,
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stats: new Array(32).fill(0)
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stats: new Array(32).fill(0),
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gunskin: 0,
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gunrate: 0,
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damage_blend: [0, 0, 0, 0],
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team_id: 0
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});
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var NetworkMessageParser = class {
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constructor(stream, handler) {
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@@ -2875,17 +2900,11 @@ var NetworkMessageParser = class {
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}
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translateCommand(cmd) {
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if (this.protocolVersion === 0) {
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if (cmd === 7)
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-
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}
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if (cmd === 12) {
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return ServerCommand.serverdata;
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}
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if (cmd === 7) return ServerCommand.serverdata;
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if (cmd === 12) return ServerCommand.serverdata;
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}
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if (this.protocolVersion === 25) {
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if (cmd >= 7 && cmd <= 15)
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return cmd + 5;
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}
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if (cmd >= 7 && cmd <= 15) return cmd + 5;
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if (cmd === 1) return ServerCommand.print;
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if (cmd === 2) return ServerCommand.stufftext;
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if (cmd === 3) return ServerCommand.sound;
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@@ -2909,8 +2928,10 @@ var NetworkMessageParser = class {
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case ServerCommand.nop:
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break;
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case ServerCommand.disconnect:
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if (this.handler && this.handler.onDisconnect) this.handler.onDisconnect();
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break;
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case ServerCommand.reconnect:
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if (this.handler && this.handler.onReconnect) this.handler.onReconnect();
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break;
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case ServerCommand.print:
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this.parsePrint();
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@@ -2963,6 +2984,36 @@ var NetworkMessageParser = class {
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case ServerCommand.temp_entity:
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this.parseTempEntity();
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break;
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// New Rerelease Commands
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case ServerCommand.splitclient:
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break;
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case ServerCommand.configblast:
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break;
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case ServerCommand.spawnbaselineblast:
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break;
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case ServerCommand.level_restart:
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if (this.handler && this.handler.onLevelRestart) this.handler.onLevelRestart();
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break;
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case ServerCommand.damage:
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break;
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case ServerCommand.locprint:
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break;
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case ServerCommand.fog:
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break;
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case ServerCommand.waitingforplayers:
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if (this.handler && this.handler.onWaitingForPlayers) this.handler.onWaitingForPlayers();
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break;
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case ServerCommand.bot_chat:
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break;
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case ServerCommand.poi:
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break;
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case ServerCommand.help_path:
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break;
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case ServerCommand.muzzleflash3:
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this.parseMuzzleFlash3();
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break;
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case ServerCommand.achievement:
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break;
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default:
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console.warn(`Unknown server command: ${originalCmd} (translated: ${cmd}) at offset ${this.stream.getPosition() - 1}`);
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return;
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parsePrint() {
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const id = this.stream.readByte();
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const str3 = this.stream.readString();
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if (this.handler) {
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this.handler.onPrint(id, str3);
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}
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}
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parseStuffText() {
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const text = this.stream.readString();
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if (this.handler) {
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this.handler.onStuffText(text);
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}
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}
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parseLayout() {
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const layout = this.stream.readString();
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if (this.handler) {
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this.handler.onLayout(layout);
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}
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}
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parseCenterPrint() {
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const centerMsg = this.stream.readString();
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if (this.handler) {
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this.handler.onCenterPrint(centerMsg);
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}
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}
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parseServerData() {
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this.protocolVersion = this.stream.readLong();
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@@ -3067,6 +3130,11 @@ var NetworkMessageParser = class {
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const weapon = this.stream.readByte();
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if (this.handler) this.handler.onMuzzleFlash2(ent, weapon);
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}
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parseMuzzleFlash3() {
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const ent = this.stream.readShort();
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const weapon = this.stream.readShort();
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if (this.handler && this.handler.onMuzzleFlash3) this.handler.onMuzzleFlash3(ent, weapon);
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}
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parseTempEntity() {
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const type = this.stream.readByte();
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const pos = { x: 0, y: 0, z: 0 };
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@@ -4442,6 +4510,13 @@ var ClientNetworkHandler = class {
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if (bits & U_SOUND2) to.sound = from.sound;
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if (bits & U_EVENT2) to.event = from.event;
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if (bits & U_SOLID2) to.solid = from.solid;
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if (from.alpha !== 0) to.alpha = from.alpha;
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if (from.scale !== 0) to.scale = from.scale;
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if (from.instanceBits !== 0) to.instanceBits = from.instanceBits;
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if (from.loopVolume !== 0) to.loopVolume = from.loopVolume;
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if (from.loopAttenuation !== 0) to.loopAttenuation = from.loopAttenuation;
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if (from.owner !== 0) to.owner = from.owner;
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if (from.oldFrame !== 0) to.oldFrame = from.oldFrame;
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}
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onCenterPrint(msg) {
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if (this.callbacks?.onCenterPrint) {
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@@ -4485,6 +4560,18 @@ var ClientNetworkHandler = class {
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}
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onMuzzleFlash2(ent, weapon) {
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}
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onMuzzleFlash3(ent, weapon) {
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if (this.callbacks?.onMuzzleFlash3) {
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this.callbacks.onMuzzleFlash3(ent, weapon);
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}
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}
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// New Rerelease Handlers (Stubbed)
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onLevelRestart() {
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if (this.callbacks?.onLevelRestart) this.callbacks.onLevelRestart();
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}
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onWaitingForPlayers() {
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if (this.callbacks?.onWaitingForPlayers) this.callbacks.onWaitingForPlayers();
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}
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onDisconnect() {
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console.log("Demo disconnected");
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}
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