quake2ts 0.0.222 → 0.0.224
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +7 -0
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +8 -1
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +6 -6
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +23 -3
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +23 -3
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +19 -8
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +19 -8
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/index.d.ts +6 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +6 -0
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +59 -10
- package/packages/server/dist/index.js +59 -10
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +6 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -4558,7 +4558,13 @@ var ClientNetworkHandler = class {
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weaponStates: {
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states: /* @__PURE__ */ new Map()
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},
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-
buttons: 0
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+
buttons: 0,
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+
pm_type: ps.pm_type,
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+
pm_time: ps.pm_time,
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pm_flags: ps.pm_flags,
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gun_frame: ps.gun_frame,
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rdflags: ps.rdflags,
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fov: ps.fov
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},
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health: ps.stats[1],
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// STAT_HEALTH
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@@ -4580,7 +4586,14 @@ var ClientNetworkHandler = class {
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onGround: false,
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// Infer from pmFlags?
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mins: { x: -16, y: -16, z: -24 },
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-
maxs: { x: 16, y: 16, z: 32 }
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+
maxs: { x: 16, y: 16, z: 32 },
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// New fields
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pm_time: ps.pm_time,
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pm_type: ps.pm_type,
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pm_flags: ps.pm_flags,
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gun_frame: ps.gun_frame,
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rdflags: ps.rdflags,
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fov: ps.fov
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};
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}
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getPredictionState(timeMs) {
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@@ -6327,7 +6340,14 @@ function createClient(imports) {
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kick_angles: ZERO_VEC32,
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gunoffset: ZERO_VEC32,
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gunangles: ZERO_VEC32,
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-
gunindex: 0
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+
gunindex: 0,
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// New fields for Q2 network compatibility
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pm_type: lastRendered.pm_type ?? 0,
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pm_time: lastRendered.pm_time ?? 0,
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pm_flags: lastRendered.pmFlags,
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gun_frame: lastRendered.gun_frame ?? 0,
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rdflags: lastRendered.rdflags ?? 0,
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fov: lastRendered.fov ?? 90
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};
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playerState.stats[PlayerStat.STAT_HEALTH] = lastRendered.health ?? 0;
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playerState.stats[PlayerStat.STAT_AMMO] = lastRendered.ammo ?? 0;
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