quake2ts 0.0.222 → 0.0.224

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Files changed (32) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +7 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.js +8 -1
  5. package/packages/cgame/dist/index.js.map +1 -1
  6. package/packages/client/dist/browser/index.global.js +6 -6
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs +23 -3
  9. package/packages/client/dist/cjs/index.cjs.map +1 -1
  10. package/packages/client/dist/esm/index.js +23 -3
  11. package/packages/client/dist/esm/index.js.map +1 -1
  12. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  13. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  14. package/packages/client/dist/types/index.d.ts.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/game/dist/browser/index.global.js +2 -2
  17. package/packages/game/dist/browser/index.global.js.map +1 -1
  18. package/packages/game/dist/cjs/index.cjs +19 -8
  19. package/packages/game/dist/cjs/index.cjs.map +1 -1
  20. package/packages/game/dist/esm/index.js +19 -8
  21. package/packages/game/dist/esm/index.js.map +1 -1
  22. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/game/dist/types/index.d.ts +6 -0
  24. package/packages/game/dist/types/index.d.ts.map +1 -1
  25. package/packages/game/dist/types/inventory/playerInventory.d.ts +6 -0
  26. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  27. package/packages/server/dist/index.cjs +59 -10
  28. package/packages/server/dist/index.js +59 -10
  29. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  30. package/packages/shared/dist/types/protocol/player-state.d.ts +6 -0
  31. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  32. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -13765,9 +13765,9 @@ function createGame(imports, engine, options) {
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  worldClassname: entities.world.classname
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  },
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  packetEntities,
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- pmFlags: 0,
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- // TODO: get from player
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- pmType: 0,
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+ pmFlags: player?.client?.pm_flags ?? 0,
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+ pmType: player?.client?.pm_type ?? 0,
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+ pm_time: player?.client?.pm_time ?? 0,
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  waterlevel: player ? player.waterlevel : 0,
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  deltaAngles: { x: 0, y: 0, z: 0 },
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  client: player?.client,
@@ -13780,12 +13780,17 @@ function createGame(imports, engine, options) {
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  damageAlpha: 0,
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  // TODO
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  damageIndicators: [],
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- // Stubs for new PlayerState fields
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  stats: player ? populatePlayerStats(player, levelClock.current.timeSeconds) : [],
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- kick_angles: ZERO_VEC37,
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+ kick_angles: player?.client?.kick_angles ?? ZERO_VEC37,
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  gunoffset: ZERO_VEC37,
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  gunangles: ZERO_VEC37,
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- gunindex: 0
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+ gunindex: 0,
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+ gun_frame: player?.client?.gun_frame ?? 0,
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+ rdflags: player?.client?.rdflags ?? 0,
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+ fov: player?.client?.fov ?? 90,
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+ // Populate new compatibility fields
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+ pm_type: player?.client?.pm_type ?? 0,
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+ pm_flags: player?.client?.pm_flags ?? 0
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  }
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  };
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  };
@@ -13824,7 +13829,13 @@ function createGame(imports, engine, options) {
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  kick_angles: ZERO_VEC37,
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  gunoffset: ZERO_VEC37,
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  gunangles: ZERO_VEC37,
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- gunindex: 0
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+ gunindex: 0,
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+ pm_type: 0,
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+ pm_time: 0,
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+ pm_flags: 0,
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+ gun_frame: 0,
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+ rdflags: 0,
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+ fov: 90
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  };
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  const traceAdapter = (start, end) => {
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  const result = trace(start, player.mins, player.maxs, end, player, 268435457);
@@ -13854,7 +13865,7 @@ function createGame(imports, engine, options) {
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  if (!deathmatch) {
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  const player = entities.spawn();
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  player.classname = "player";
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- this.clientBegin({ inventory: createPlayerInventory(), weaponStates: createPlayerWeaponStates(), buttons: 0 });
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+ this.clientBegin({ inventory: createPlayerInventory(), weaponStates: createPlayerWeaponStates(), buttons: 0, pm_type: 0, pm_time: 0, pm_flags: 0, gun_frame: 0, rdflags: 0, fov: 90 });
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  }
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  },
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  clientConnect(ent, userInfo) {