quake2ts 0.0.222 → 0.0.224
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +7 -0
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +8 -1
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +6 -6
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +23 -3
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +23 -3
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +19 -8
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +19 -8
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/index.d.ts +6 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +6 -0
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +59 -10
- package/packages/server/dist/index.js +59 -10
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +6 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -13765,9 +13765,9 @@ function createGame(imports, engine, options) {
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worldClassname: entities.world.classname
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},
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packetEntities,
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13768
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-
pmFlags: 0,
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13769
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-
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-
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13768
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+
pmFlags: player?.client?.pm_flags ?? 0,
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13769
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pmType: player?.client?.pm_type ?? 0,
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pm_time: player?.client?.pm_time ?? 0,
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waterlevel: player ? player.waterlevel : 0,
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deltaAngles: { x: 0, y: 0, z: 0 },
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client: player?.client,
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@@ -13780,12 +13780,17 @@ function createGame(imports, engine, options) {
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damageAlpha: 0,
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// TODO
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damageIndicators: [],
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// Stubs for new PlayerState fields
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stats: player ? populatePlayerStats(player, levelClock.current.timeSeconds) : [],
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kick_angles: ZERO_VEC37,
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kick_angles: player?.client?.kick_angles ?? ZERO_VEC37,
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gunoffset: ZERO_VEC37,
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gunangles: ZERO_VEC37,
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gunindex: 0
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gunindex: 0,
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gun_frame: player?.client?.gun_frame ?? 0,
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rdflags: player?.client?.rdflags ?? 0,
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fov: player?.client?.fov ?? 90,
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// Populate new compatibility fields
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pm_type: player?.client?.pm_type ?? 0,
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pm_flags: player?.client?.pm_flags ?? 0
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}
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};
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};
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@@ -13824,7 +13829,13 @@ function createGame(imports, engine, options) {
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kick_angles: ZERO_VEC37,
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gunoffset: ZERO_VEC37,
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gunangles: ZERO_VEC37,
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gunindex: 0
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gunindex: 0,
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pm_type: 0,
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pm_time: 0,
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pm_flags: 0,
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gun_frame: 0,
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rdflags: 0,
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fov: 90
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};
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const traceAdapter = (start, end) => {
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const result = trace(start, player.mins, player.maxs, end, player, 268435457);
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@@ -13854,7 +13865,7 @@ function createGame(imports, engine, options) {
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if (!deathmatch) {
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const player = entities.spawn();
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player.classname = "player";
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this.clientBegin({ inventory: createPlayerInventory(), weaponStates: createPlayerWeaponStates(), buttons: 0 });
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this.clientBegin({ inventory: createPlayerInventory(), weaponStates: createPlayerWeaponStates(), buttons: 0, pm_type: 0, pm_time: 0, pm_flags: 0, gun_frame: 0, rdflags: 0, fov: 90 });
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}
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},
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clientConnect(ent, userInfo) {
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