quake2ts 0.0.203 → 0.0.205
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +11 -0
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.d.cts +2 -0
- package/packages/cgame/dist/index.d.ts +2 -0
- package/packages/cgame/dist/index.js +12 -1
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +7 -7
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +18 -21
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +18 -21
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/cgameBridge.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +9 -1
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +9 -1
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/imports.d.ts +1 -0
- package/packages/game/dist/types/imports.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +2 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +27 -1
- package/packages/server/dist/index.d.cts +3 -0
- package/packages/server/dist/index.d.ts +3 -0
- package/packages/server/dist/index.js +27 -1
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@@ -3892,6 +3892,23 @@ function createCGameImport(imports, state) {
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CL_GetKeyBinding: (key) => {
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return state.getKeyBinding(key);
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},
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3895
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+
// Asset Registration
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3896
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RegisterModel: (name) => {
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3897
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if (!imports.engine.assets) return;
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3898
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const ext = name.split(".").pop()?.toLowerCase();
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3899
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if (ext === "md2") {
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imports.engine.assets.loadMd2Model(name).catch((e) => console.warn(`Failed to precache MD2 ${name}`, e));
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} else if (ext === "sp2") {
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imports.engine.assets.loadSprite(name).catch((e) => console.warn(`Failed to precache Sprite ${name}`, e));
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} else if (ext === "md3") {
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imports.engine.assets.loadMd3Model(name).catch((e) => console.warn(`Failed to precache MD3 ${name}`, e));
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}
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},
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RegisterSound: (name) => {
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if (imports.engine.assets) {
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imports.engine.assets.loadSound(name).catch((e) => console.warn(`Failed to precache sound ${name}`, e));
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}
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},
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// Drawing
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Draw_RegisterPic: (name) => {
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if (picCache.has(name)) {
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@@ -6662,27 +6679,7 @@ function createClient(imports) {
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},
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ParseConfigString(index, value) {
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configStrings.set(index, value);
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-
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const assets = imports.engine.assets;
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if (index >= ConfigStringIndex2.Models && index < ConfigStringIndex2.Models + MAX_MODELS2) {
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const ext = value.split(".").pop()?.toLowerCase();
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if (ext === "md2") {
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assets.loadMd2Model(value).catch((e) => console.warn(`Failed to precache MD2 ${value}`, e));
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} else if (ext === "sp2") {
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assets.loadSprite(value).catch((e) => console.warn(`Failed to precache Sprite ${value}`, e));
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} else if (ext === "md3") {
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assets.loadMd3Model(value).catch((e) => console.warn(`Failed to precache MD3 ${value}`, e));
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}
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} else if (index >= ConfigStringIndex2.Sounds && index < ConfigStringIndex2.Sounds + MAX_SOUNDS2) {
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assets.loadSound(value).catch((e) => console.warn(`Failed to precache sound ${value}`, e));
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} else if (index >= ConfigStringIndex2.Images && index < ConfigStringIndex2.Images + MAX_IMAGES2) {
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assets.loadTexture(value).then((texture) => {
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if (imports.engine.renderer) {
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imports.engine.renderer.registerTexture(value, texture);
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}
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}).catch((e) => console.warn(`Failed to precache image ${value}`, e));
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}
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}
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cg.ParseConfigString(index, value);
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},
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demoHandler,
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configStrings
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