quake2ts 0.0.203 → 0.0.205

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Files changed (32) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +11 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +2 -0
  5. package/packages/cgame/dist/index.d.ts +2 -0
  6. package/packages/cgame/dist/index.js +12 -1
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +7 -7
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +18 -21
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +18 -21
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/cgameBridge.d.ts.map +1 -1
  16. package/packages/client/dist/types/index.d.ts.map +1 -1
  17. package/packages/game/dist/browser/index.global.js +2 -2
  18. package/packages/game/dist/browser/index.global.js.map +1 -1
  19. package/packages/game/dist/cjs/index.cjs +9 -1
  20. package/packages/game/dist/cjs/index.cjs.map +1 -1
  21. package/packages/game/dist/esm/index.js +9 -1
  22. package/packages/game/dist/esm/index.js.map +1 -1
  23. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  24. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  25. package/packages/game/dist/types/imports.d.ts +1 -0
  26. package/packages/game/dist/types/imports.d.ts.map +1 -1
  27. package/packages/game/dist/types/index.d.ts +2 -0
  28. package/packages/game/dist/types/index.d.ts.map +1 -1
  29. package/packages/server/dist/index.cjs +27 -1
  30. package/packages/server/dist/index.d.cts +3 -0
  31. package/packages/server/dist/index.d.ts +3 -0
  32. package/packages/server/dist/index.js +27 -1
@@ -3208,6 +3208,8 @@ var EntitySystem = class {
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  multicast: () => {
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  },
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  unicast: () => {
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+ },
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+ configstring: () => {
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  }
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  };
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  this.imports = { ...defaultImports, ...imports };
@@ -13356,6 +13358,8 @@ function createGame(imports, engine, options) {
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  });
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  const unicast = imports.unicast || (() => {
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  });
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+ const configstring = imports.configstring || (() => {
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+ });
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  const linkentity = imports.linkentity;
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  const wrappedLinkEntity = (ent) => {
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  ent.absmin = {
@@ -13378,7 +13382,8 @@ function createGame(imports, engine, options) {
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  pointcontents,
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  linkentity: wrappedLinkEntity,
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  multicast,
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- unicast
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+ unicast,
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+ configstring
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  };
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  const entities = new EntitySystem(engine, systemImports, gravity, void 0, void 0, deathmatch);
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  frameLoop.addStage("prep", (context) => {
@@ -13607,6 +13612,9 @@ function createGame(imports, engine, options) {
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  unicast(ent, reliable, event, ...args) {
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  unicast(ent, reliable, event, ...args);
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  },
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+ configstring(index, value) {
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+ configstring(index, value);
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+ },
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  get time() {
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  return levelClock.current.timeSeconds;
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  },