qpremake 1.5.2 → 1.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/README.md +335 -180
  2. package/package.json +2 -7
  3. package/lib/_localizationFiles/English.d.ts +0 -2
  4. package/lib/_localizationFiles/English.js +0 -307
  5. package/lib/_mods/parserModules/addSymbol.d.ts +0 -7
  6. package/lib/_mods/parserModules/addSymbol.js +0 -18
  7. package/lib/_mods/parserModules/expression.d.ts +0 -7
  8. package/lib/_mods/parserModules/expression.js +0 -45
  9. package/lib/_mods/parserModules/expression_parser.d.ts +0 -143
  10. package/lib/_mods/parserModules/expression_parser.js +0 -728
  11. package/lib/_mods/parserModules/img.d.ts +0 -8
  12. package/lib/_mods/parserModules/img.js +0 -42
  13. package/lib/_mods/parserModules/qpOriginal.d.ts +0 -5
  14. package/lib/_mods/parserModules/qpOriginal.js +0 -27
  15. package/lib/_mods/parserModules/sectionID.d.ts +0 -13
  16. package/lib/_mods/parserModules/sectionID.js +0 -56
  17. package/lib/_mods/parserModules/tags.d.ts +0 -9
  18. package/lib/_mods/parserModules/tags.js +0 -29
  19. package/lib/_mods/parserModules/uaddminus.d.ts +0 -9
  20. package/lib/_mods/parserModules/uaddminus.js +0 -42
  21. package/lib/_mods/parserModules/variantCheck.d.ts +0 -10
  22. package/lib/_mods/parserModules/variantCheck.js +0 -53
  23. package/lib/_queenSystem/handler/actionGenrator.d.ts +0 -994
  24. package/lib/_queenSystem/handler/actionGenrator.js +0 -646
  25. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +0 -95
  26. package/lib/_queenSystem/handler/actionInputGenerator.js +0 -373
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +0 -92
  28. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +0 -341
  29. package/lib/_queenSystem/handler/cardHandler.d.ts +0 -20
  30. package/lib/_queenSystem/handler/cardHandler.js +0 -61
  31. package/lib/_queenSystem/handler/effectGenerator.d.ts +0 -1
  32. package/lib/_queenSystem/handler/effectGenerator.js +0 -127
  33. package/lib/_queenSystem/handler/localizationHandler.d.ts +0 -28
  34. package/lib/_queenSystem/handler/localizationHandler.js +0 -166
  35. package/lib/_queenSystem/handler/modHandler.d.ts +0 -10
  36. package/lib/_queenSystem/handler/modHandler.js +0 -36
  37. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +0 -9
  38. package/lib/_queenSystem/handler/oldDataProcessor.js +0 -129
  39. package/lib/_queenSystem/handler/registryHandler.d.ts +0 -36
  40. package/lib/_queenSystem/handler/registryHandler.js +0 -63
  41. package/lib/_queenSystem/handler/zoneHandler.d.ts +0 -102
  42. package/lib/_queenSystem/handler/zoneHandler.js +0 -606
  43. package/lib/_queenSystem/loader/loader_card.d.ts +0 -20
  44. package/lib/_queenSystem/loader/loader_card.js +0 -124
  45. package/lib/_queenSystem/loader/loader_effect.d.ts +0 -27
  46. package/lib/_queenSystem/loader/loader_effect.js +0 -163
  47. package/lib/_queenSystem/loader/loader_handler.d.ts +0 -11
  48. package/lib/_queenSystem/loader/loader_handler.js +0 -24
  49. package/lib/_queenSystem/loader/loader_localization.d.ts +0 -11
  50. package/lib/_queenSystem/loader/loader_localization.js +0 -73
  51. package/lib/_queenSystem/loader/loader_mod.d.ts +0 -10
  52. package/lib/_queenSystem/loader/loader_mod.js +0 -72
  53. package/lib/_queenSystem/loader/loader_subtype.d.ts +0 -9
  54. package/lib/_queenSystem/loader/loader_subtype.js +0 -39
  55. package/lib/_queenSystem/loader/loader_type.d.ts +0 -9
  56. package/lib/_queenSystem/loader/loader_type.js +0 -39
  57. package/lib/_queenSystem/loader/loader_zone.d.ts +0 -14
  58. package/lib/_queenSystem/loader/loader_zone.js +0 -35
  59. package/lib/_queenSystem/queenSystem.d.ts +0 -127
  60. package/lib/_queenSystem/queenSystem.js +0 -996
  61. package/lib/_queenSystem/renderer/rendererInterface.d.ts +0 -9
  62. package/lib/_queenSystem/renderer/rendererInterface.js +0 -2
  63. package/lib/data/actionRegistry.d.ts +0 -56
  64. package/lib/data/actionRegistry.js +0 -60
  65. package/lib/data/cardRegistry.d.ts +0 -1162
  66. package/lib/data/cardRegistry.js +0 -716
  67. package/lib/data/deckRegistry.d.ts +0 -19
  68. package/lib/data/deckRegistry.js +0 -41
  69. package/lib/data/effectRegistry.d.ts +0 -465
  70. package/lib/data/effectRegistry.js +0 -151
  71. package/lib/data/effectTypeRegistry.d.ts +0 -14
  72. package/lib/data/effectTypeRegistry.js +0 -14
  73. package/lib/data/operatorRegistry.d.ts +0 -92
  74. package/lib/data/operatorRegistry.js +0 -82
  75. package/lib/data/rarityRegistry.d.ts +0 -28
  76. package/lib/data/rarityRegistry.js +0 -63
  77. package/lib/data/registryRegistry.d.ts +0 -10
  78. package/lib/data/registryRegistry.js +0 -14
  79. package/lib/data/subtypeRegistry.d.ts +0 -15
  80. package/lib/data/subtypeRegistry.js +0 -15
  81. package/lib/data/systemRegistry.d.ts +0 -253
  82. package/lib/data/systemRegistry.js +0 -56
  83. package/lib/data/zoneRegistry.d.ts +0 -43
  84. package/lib/data/zoneRegistry.js +0 -157
  85. package/lib/effectTextParser/index.d.ts +0 -42
  86. package/lib/effectTextParser/index.js +0 -316
  87. package/lib/global/index.d.ts +0 -8
  88. package/lib/global/index.js +0 -12
  89. package/lib/index.d.ts +0 -6341
  90. package/lib/index.js +0 -212
  91. package/lib/specificEffects/e_cond.d.ts +0 -11
  92. package/lib/specificEffects/e_cond.js +0 -36
  93. package/lib/specificEffects/e_fruit.d.ts +0 -3
  94. package/lib/specificEffects/e_fruit.js +0 -187
  95. package/lib/specificEffects/e_generic.d.ts +0 -191
  96. package/lib/specificEffects/e_generic.js +0 -662
  97. package/lib/specificEffects/e_generic_cardTargetting.d.ts +0 -38
  98. package/lib/specificEffects/e_generic_cardTargetting.js +0 -82
  99. package/lib/specificEffects/e_generic_noneTargetting.d.ts +0 -10
  100. package/lib/specificEffects/e_generic_noneTargetting.js +0 -26
  101. package/lib/specificEffects/e_status.d.ts +0 -80
  102. package/lib/specificEffects/e_status.js +0 -151
  103. package/lib/specificEffects/e_test.d.ts +0 -3
  104. package/lib/specificEffects/e_test.js +0 -21
  105. package/lib/types/abstract/gameComponents/API.d.ts +0 -19
  106. package/lib/types/abstract/gameComponents/API.js +0 -2
  107. package/lib/types/abstract/gameComponents/card.d.ts +0 -108
  108. package/lib/types/abstract/gameComponents/card.js +0 -771
  109. package/lib/types/abstract/gameComponents/effect.d.ts +0 -82
  110. package/lib/types/abstract/gameComponents/effect.js +0 -331
  111. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +0 -22
  112. package/lib/types/abstract/gameComponents/effectSubtype.js +0 -40
  113. package/lib/types/abstract/gameComponents/effectType.d.ts +0 -11
  114. package/lib/types/abstract/gameComponents/effectType.js +0 -8
  115. package/lib/types/abstract/gameComponents/settings.d.ts +0 -80
  116. package/lib/types/abstract/gameComponents/settings.js +0 -68
  117. package/lib/types/abstract/gameComponents/zone.d.ts +0 -113
  118. package/lib/types/abstract/gameComponents/zone.js +0 -614
  119. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +0 -18
  120. package/lib/types/abstract/gameComponents/zone_gridBased.js +0 -58
  121. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +0 -13
  122. package/lib/types/abstract/gameComponents/zone_stackBased.js +0 -55
  123. package/lib/types/abstract/generics/node.d.ts +0 -23
  124. package/lib/types/abstract/generics/node.js +0 -46
  125. package/lib/types/abstract/generics/position.d.ts +0 -23
  126. package/lib/types/abstract/generics/position.js +0 -91
  127. package/lib/types/abstract/generics/tree.d.ts +0 -25
  128. package/lib/types/abstract/generics/tree.js +0 -153
  129. package/lib/types/abstract/generics/universalResponse.d.ts +0 -4
  130. package/lib/types/abstract/generics/universalResponse.js +0 -2
  131. package/lib/types/abstract/generics/wraper.d.ts +0 -21
  132. package/lib/types/abstract/generics/wraper.js +0 -56
  133. package/lib/types/abstract/parser/component.d.ts +0 -88
  134. package/lib/types/abstract/parser/component.js +0 -132
  135. package/lib/types/abstract/parser/index.d.ts +0 -6
  136. package/lib/types/abstract/parser/index.js +0 -28
  137. package/lib/types/abstract/parser/modPack.d.ts +0 -21
  138. package/lib/types/abstract/parser/modPack.js +0 -48
  139. package/lib/types/abstract/parser/moduleInputObject.d.ts +0 -12
  140. package/lib/types/abstract/parser/moduleInputObject.js +0 -21
  141. package/lib/types/abstract/parser/options.d.ts +0 -31
  142. package/lib/types/abstract/parser/options.js +0 -45
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +0 -46
  144. package/lib/types/abstract/serializedGameComponents/Gamestate.js +0 -70
  145. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +0 -69
  146. package/lib/types/abstract/serializedGameComponents/Localized.js +0 -84
  147. package/lib/types/defaultZones/ability.d.ts +0 -10
  148. package/lib/types/defaultZones/ability.js +0 -22
  149. package/lib/types/defaultZones/deck.d.ts +0 -25
  150. package/lib/types/defaultZones/deck.js +0 -90
  151. package/lib/types/defaultZones/drop.d.ts +0 -5
  152. package/lib/types/defaultZones/drop.js +0 -13
  153. package/lib/types/defaultZones/field.d.ts +0 -11
  154. package/lib/types/defaultZones/field.js +0 -35
  155. package/lib/types/defaultZones/grave.d.ts +0 -8
  156. package/lib/types/defaultZones/grave.js +0 -21
  157. package/lib/types/defaultZones/hand.d.ts +0 -5
  158. package/lib/types/defaultZones/hand.js +0 -14
  159. package/lib/types/defaultZones/storage.d.ts +0 -9
  160. package/lib/types/defaultZones/storage.js +0 -21
  161. package/lib/types/defaultZones/system.d.ts +0 -12
  162. package/lib/types/defaultZones/system.js +0 -35
  163. package/lib/types/defaultZones/void.d.ts +0 -4
  164. package/lib/types/defaultZones/void.js +0 -10
  165. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +0 -10
  166. package/lib/types/effects/effectSubtypes/subtype_chained.js +0 -17
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +0 -9
  168. package/lib/types/effects/effectSubtypes/subtype_delayed.js +0 -16
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +0 -9
  170. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +0 -21
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +0 -9
  172. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +0 -21
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +0 -9
  174. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +0 -21
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +0 -9
  176. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +0 -15
  177. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +0 -8
  178. package/lib/types/effects/effectSubtypes/subtype_instant.js +0 -20
  179. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +0 -12
  180. package/lib/types/effects/effectSubtypes/subtype_once.js +0 -27
  181. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +0 -9
  182. package/lib/types/effects/effectSubtypes/subtype_unique.js +0 -16
  183. package/lib/types/effects/effectTypes/initEffect.d.ts +0 -7
  184. package/lib/types/effects/effectTypes/initEffect.js +0 -23
  185. package/lib/types/effects/effectTypes/lockEffect.d.ts +0 -9
  186. package/lib/types/effects/effectTypes/lockEffect.js +0 -25
  187. package/lib/types/effects/effectTypes/manualEffect.d.ts +0 -9
  188. package/lib/types/effects/effectTypes/manualEffect.js +0 -18
  189. package/lib/types/effects/effectTypes/passiveEffect.d.ts +0 -9
  190. package/lib/types/effects/effectTypes/passiveEffect.js +0 -23
  191. package/lib/types/effects/effectTypes/triggerEffect.d.ts +0 -9
  192. package/lib/types/effects/effectTypes/triggerEffect.js +0 -28
  193. package/lib/types/errors/cannotLoad.d.ts +0 -5
  194. package/lib/types/errors/cannotLoad.js +0 -13
  195. package/lib/types/errors/cardNotExist.d.ts +0 -5
  196. package/lib/types/errors/cardNotExist.js +0 -13
  197. package/lib/types/errors/cardNotInApplicableZone.d.ts +0 -5
  198. package/lib/types/errors/cardNotInApplicableZone.js +0 -13
  199. package/lib/types/errors/effectCondNotMet.d.ts +0 -5
  200. package/lib/types/errors/effectCondNotMet.js +0 -13
  201. package/lib/types/errors/effectNotExist.d.ts +0 -5
  202. package/lib/types/errors/effectNotExist.js +0 -13
  203. package/lib/types/errors/error.d.ts +0 -17
  204. package/lib/types/errors/error.js +0 -42
  205. package/lib/types/errors/incorrectActionType.d.ts +0 -5
  206. package/lib/types/errors/incorrectActionType.js +0 -13
  207. package/lib/types/errors/index.d.ts +0 -16
  208. package/lib/types/errors/index.js +0 -36
  209. package/lib/types/errors/invalidOrderMap.d.ts +0 -6
  210. package/lib/types/errors/invalidOrderMap.js +0 -14
  211. package/lib/types/errors/invalidPosition.d.ts +0 -6
  212. package/lib/types/errors/invalidPosition.js +0 -13
  213. package/lib/types/errors/subTypeOverrideConflict.d.ts +0 -7
  214. package/lib/types/errors/subTypeOverrideConflict.js +0 -15
  215. package/lib/types/errors/unknownError.d.ts +0 -5
  216. package/lib/types/errors/unknownError.js +0 -13
  217. package/lib/types/errors/unregisteredAction.d.ts +0 -6
  218. package/lib/types/errors/unregisteredAction.js +0 -13
  219. package/lib/types/errors/wrongEffectIdx.d.ts +0 -5
  220. package/lib/types/errors/wrongEffectIdx.js +0 -14
  221. package/lib/types/errors/zoneAttrConflict.d.ts +0 -5
  222. package/lib/types/errors/zoneAttrConflict.js +0 -15
  223. package/lib/types/errors/zoneFull.d.ts +0 -5
  224. package/lib/types/errors/zoneFull.js +0 -13
  225. package/lib/types/errors/zoneNotExist.d.ts +0 -5
  226. package/lib/types/errors/zoneNotExist.js +0 -13
  227. package/lib/types/misc.d.ts +0 -97
  228. package/lib/types/misc.js +0 -8
  229. package/lib/types/mods/effectTextParserModule.d.ts +0 -16
  230. package/lib/types/mods/effectTextParserModule.js +0 -81
  231. package/lib/types/mods/gameModule.d.ts +0 -5
  232. package/lib/types/mods/gameModule.js +0 -8
  233. package/lib/utils/index.d.ts +0 -78
  234. package/lib/utils/index.js +0 -562
@@ -1,132 +0,0 @@
1
- "use strict";
2
- //specifies the general textComponent
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.SymbolComponent = exports.ReferenceComponent = exports.IconComponent = exports.ImageComponent = exports.NumberComponent = exports.TextComponent = exports.DisplayComponent = exports.componentID = exports.iconID = void 0;
5
- var iconID;
6
- (function (iconID) {
7
- //arrows
8
- iconID[iconID["arrowUp"] = 0] = "arrowUp";
9
- iconID[iconID["arrowDown"] = 1] = "arrowDown";
10
- iconID[iconID["arrowLeft"] = 2] = "arrowLeft";
11
- iconID[iconID["arrowRight"] = 3] = "arrowRight";
12
- //double arrows
13
- iconID[iconID["doubleArrowDown"] = 10] = "doubleArrowDown";
14
- iconID[iconID["doubleArrowUp"] = 11] = "doubleArrowUp";
15
- iconID[iconID["doubleArrowLeft"] = 12] = "doubleArrowLeft";
16
- iconID[iconID["doubleArrowRight"] = 13] = "doubleArrowRight";
17
- //effect icon
18
- iconID[iconID["bonded"] = 100] = "bonded";
19
- iconID[iconID["cached"] = 101] = "cached";
20
- iconID[iconID["chain"] = 102] = "chain";
21
- iconID[iconID["consumable"] = 103] = "consumable";
22
- iconID[iconID["death"] = 104] = "death";
23
- iconID[iconID["defense"] = 105] = "defense";
24
- iconID[iconID["dragoonLink"] = 106] = "dragoonLink";
25
- iconID[iconID["effect_condition"] = 107] = "effect_condition";
26
- iconID[iconID["exclusive"] = 108] = "exclusive";
27
- iconID[iconID["execute"] = 109] = "execute";
28
- iconID[iconID["hardUnique"] = 110] = "hardUnique";
29
- iconID[iconID["init"] = 111] = "init";
30
- iconID[iconID["instant"] = 112] = "instant";
31
- iconID[iconID["lock"] = 113] = "lock";
32
- iconID[iconID["manual"] = 114] = "manual";
33
- iconID[iconID["once"] = 115] = "once";
34
- iconID[iconID["passive"] = 116] = "passive";
35
- iconID[iconID["preload"] = 117] = "preload";
36
- //^ after reprogram or start game, auto draw into hand,
37
- // dont count towards the draw limit
38
- iconID[iconID["trigger"] = 118] = "trigger";
39
- iconID[iconID["unique"] = 119] = "unique";
40
- iconID[iconID["void"] = 120] = "void";
41
- //damage type
42
- iconID[iconID["dmg_magic"] = 200] = "dmg_magic";
43
- iconID[iconID["dmg_phys"] = 201] = "dmg_phys";
44
- //misc
45
- iconID[iconID["crash"] = 1000] = "crash";
46
- iconID[iconID["loot"] = 1001] = "loot";
47
- iconID[iconID["player_health"] = 1002] = "player_health";
48
- })(iconID || (exports.iconID = iconID = {}));
49
- var componentID;
50
- (function (componentID) {
51
- componentID[componentID["error"] = -1] = "error";
52
- componentID[componentID["number"] = 1] = "number";
53
- componentID[componentID["text"] = 2] = "text";
54
- componentID[componentID["image"] = 3] = "image";
55
- componentID[componentID["reference"] = 4] = "reference";
56
- componentID[componentID["symbol"] = 5] = "symbol";
57
- })(componentID || (exports.componentID = componentID = {}));
58
- class DisplayComponent {
59
- constructor(id = componentID.error, errMsg, fromCmd, raw) {
60
- this.sectionIDs = [];
61
- this.id = id;
62
- if (this.id == componentID.error || errMsg) {
63
- this.errorFlag = true;
64
- this.errorMsg = errMsg ? errMsg : "Unknown component";
65
- }
66
- else {
67
- this.errorFlag = false;
68
- this.errorMsg = "";
69
- }
70
- this.fromCmd = (fromCmd) ? fromCmd : "";
71
- this.raw = (raw) ? raw : "";
72
- }
73
- addSectionID(newID) {
74
- if (typeof newID == "string")
75
- this.sectionIDs.push(newID);
76
- else
77
- this.sectionIDs.push(...newID);
78
- return this;
79
- }
80
- is(id) {
81
- return this.id === componentID[id];
82
- }
83
- }
84
- exports.DisplayComponent = DisplayComponent;
85
- class TextComponent extends DisplayComponent {
86
- constructor(str, errMsg, fromCmd, raw) {
87
- super(componentID.text, errMsg, fromCmd, raw);
88
- this.num = -100;
89
- this.str = str;
90
- const num = Number(str);
91
- if (!isNaN(num) && str.trim().length) {
92
- this.id = componentID.number;
93
- this.num = Number(str);
94
- }
95
- }
96
- }
97
- exports.TextComponent = TextComponent;
98
- class NumberComponent extends DisplayComponent {
99
- constructor(num, errMsg, fromCmd, raw) {
100
- super(componentID.number, errMsg, fromCmd, raw);
101
- this.num = num;
102
- }
103
- }
104
- exports.NumberComponent = NumberComponent;
105
- class ImageComponent extends DisplayComponent {
106
- constructor(url, errMsg, fromCmd, raw) {
107
- super(componentID.image, errMsg, fromCmd, raw);
108
- this.url = url;
109
- }
110
- }
111
- exports.ImageComponent = ImageComponent;
112
- class IconComponent extends ImageComponent {
113
- constructor(id, errMsg, fromCmd, raw) {
114
- super(`https://raw.githubusercontent.com/qpProject/qpProject.github.io/refs/heads/main/icons/${iconID[id]}.png`, errMsg, fromCmd, raw);
115
- this.iconID = id;
116
- }
117
- }
118
- exports.IconComponent = IconComponent;
119
- class ReferenceComponent extends DisplayComponent {
120
- constructor(ref, errMsg, fromCmd, raw) {
121
- super(componentID.reference, errMsg, fromCmd, raw);
122
- this.ref = ref;
123
- }
124
- }
125
- exports.ReferenceComponent = ReferenceComponent;
126
- class SymbolComponent extends DisplayComponent {
127
- constructor(id, errMsg, fromCmd, raw) {
128
- super(componentID.symbol, errMsg, fromCmd, raw);
129
- this.symbolID = id;
130
- }
131
- }
132
- exports.SymbolComponent = SymbolComponent;
@@ -1,6 +0,0 @@
1
- import { iconID, DisplayComponent, componentID, TextComponent, NumberComponent, ImageComponent, ReferenceComponent, IconComponent, SymbolComponent } from "./component";
2
- import modPack from "./modPack";
3
- import { ParserModule } from "../../mods/effectTextParserModule";
4
- import moduleInputObject from "./moduleInputObject";
5
- import { parseMode, parseOptions, loadOptions, lib_parse_option } from "./options";
6
- export { iconID, DisplayComponent, componentID, TextComponent, NumberComponent, ImageComponent, ReferenceComponent, IconComponent, SymbolComponent, ParserModule, modPack, moduleInputObject, parseMode, parseOptions, loadOptions, parseMode as mode, lib_parse_option, };
@@ -1,28 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.lib_parse_option = exports.mode = exports.loadOptions = exports.parseOptions = exports.parseMode = exports.moduleInputObject = exports.modPack = exports.ParserModule = exports.SymbolComponent = exports.IconComponent = exports.ReferenceComponent = exports.ImageComponent = exports.NumberComponent = exports.TextComponent = exports.componentID = exports.DisplayComponent = exports.iconID = void 0;
7
- const component_1 = require("./component");
8
- Object.defineProperty(exports, "iconID", { enumerable: true, get: function () { return component_1.iconID; } });
9
- Object.defineProperty(exports, "DisplayComponent", { enumerable: true, get: function () { return component_1.DisplayComponent; } });
10
- Object.defineProperty(exports, "componentID", { enumerable: true, get: function () { return component_1.componentID; } });
11
- Object.defineProperty(exports, "TextComponent", { enumerable: true, get: function () { return component_1.TextComponent; } });
12
- Object.defineProperty(exports, "NumberComponent", { enumerable: true, get: function () { return component_1.NumberComponent; } });
13
- Object.defineProperty(exports, "ImageComponent", { enumerable: true, get: function () { return component_1.ImageComponent; } });
14
- Object.defineProperty(exports, "ReferenceComponent", { enumerable: true, get: function () { return component_1.ReferenceComponent; } });
15
- Object.defineProperty(exports, "IconComponent", { enumerable: true, get: function () { return component_1.IconComponent; } });
16
- Object.defineProperty(exports, "SymbolComponent", { enumerable: true, get: function () { return component_1.SymbolComponent; } });
17
- const modPack_1 = __importDefault(require("./modPack"));
18
- exports.modPack = modPack_1.default;
19
- const effectTextParserModule_1 = require("../../mods/effectTextParserModule");
20
- Object.defineProperty(exports, "ParserModule", { enumerable: true, get: function () { return effectTextParserModule_1.ParserModule; } });
21
- const moduleInputObject_1 = __importDefault(require("./moduleInputObject"));
22
- exports.moduleInputObject = moduleInputObject_1.default;
23
- const options_1 = require("./options");
24
- Object.defineProperty(exports, "parseMode", { enumerable: true, get: function () { return options_1.parseMode; } });
25
- Object.defineProperty(exports, "mode", { enumerable: true, get: function () { return options_1.parseMode; } });
26
- Object.defineProperty(exports, "parseOptions", { enumerable: true, get: function () { return options_1.parseOptions; } });
27
- Object.defineProperty(exports, "loadOptions", { enumerable: true, get: function () { return options_1.loadOptions; } });
28
- Object.defineProperty(exports, "lib_parse_option", { enumerable: true, get: function () { return options_1.lib_parse_option; } });
@@ -1,21 +0,0 @@
1
- import { DisplayComponent } from "./component";
2
- import { ParserModule } from "../../mods/effectTextParserModule";
3
- import moduleInputObject from "./moduleInputObject";
4
- import { parseOptions } from "./options";
5
- import type { nestedTree } from "../../misc";
6
- declare class modPack extends ParserModule {
7
- private moduleMap;
8
- protected moduleArr: ParserModule[];
9
- cmdName: string[];
10
- requiredAttr: string[][];
11
- doCheckRequiredAttr: boolean;
12
- private doCheckRequiredAttrArr;
13
- private cmdTrueIndex;
14
- protected loadModules(): void;
15
- generateInputObj(cmdIndex: number, attrObj: {
16
- [attr: string]: string;
17
- }, children: nestedTree<DisplayComponent>): moduleInputObject | undefined;
18
- isValidAttr(cmdIndex: number, attrName: string, attr: string): boolean;
19
- evaluate(cmd: string, args: moduleInputObject, option: parseOptions, raw: string): nestedTree<DisplayComponent>;
20
- }
21
- export default modPack;
@@ -1,48 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const effectTextParserModule_1 = require("../../mods/effectTextParserModule");
4
- class modPack extends effectTextParserModule_1.ParserModule {
5
- constructor() {
6
- super(...arguments);
7
- this.moduleMap = new Map();
8
- this.moduleArr = [];
9
- this.cmdName = [];
10
- this.requiredAttr = [];
11
- this.doCheckRequiredAttr = false; //not used
12
- this.doCheckRequiredAttrArr = [];
13
- this.cmdTrueIndex = [];
14
- }
15
- loadModules() {
16
- this.moduleArr.forEach((i, index) => {
17
- var _a;
18
- i.cmdName.forEach(j => {
19
- this.moduleMap.set(j, index);
20
- });
21
- for (let k = 0; k < i.cmdName.length; k++) {
22
- this.cmdName.push(i.cmdName[k]);
23
- this.requiredAttr.push((_a = i.requiredAttr[k]) !== null && _a !== void 0 ? _a : []);
24
- this.doCheckRequiredAttrArr.push(i.doCheckRequiredAttr);
25
- this.cmdTrueIndex.push(k);
26
- }
27
- });
28
- }
29
- generateInputObj(cmdIndex, attrObj, children) {
30
- const moduleIndex = this.moduleMap.get(this.cmdName[cmdIndex]);
31
- if (moduleIndex === undefined)
32
- return undefined;
33
- return this.moduleArr[moduleIndex].generateInputObj(this.cmdTrueIndex[cmdIndex], attrObj, children);
34
- }
35
- isValidAttr(cmdIndex, attrName, attr) {
36
- const moduleIndex = this.moduleMap.get(this.cmdName[cmdIndex]);
37
- if (moduleIndex === undefined)
38
- return false;
39
- return this.moduleArr[moduleIndex].isValidAttr(this.cmdTrueIndex[cmdIndex], attrName, attr);
40
- }
41
- evaluate(cmd, args, option, raw) {
42
- const moduleIndex = this.moduleMap.get(cmd);
43
- if (moduleIndex === undefined)
44
- return [];
45
- return this.moduleArr[moduleIndex].evaluate(cmd, args, option, raw);
46
- }
47
- }
48
- exports.default = modPack;
@@ -1,12 +0,0 @@
1
- import type { DisplayComponent } from "./component";
2
- import type { nestedTree } from "../../misc";
3
- export default class moduleInputObject {
4
- private paramMap;
5
- private chilren;
6
- constructor(attrObj: {
7
- [attr: string]: string;
8
- }, children: nestedTree<DisplayComponent>);
9
- hasAttr(key: string): boolean;
10
- getAttr(key: string): string | undefined;
11
- getChilren(): nestedTree<DisplayComponent>;
12
- }
@@ -1,21 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- class moduleInputObject {
4
- constructor(attrObj, children) {
5
- this.paramMap = new Map();
6
- Object.keys(attrObj).forEach(i => {
7
- this.paramMap.set(i, attrObj[i]);
8
- });
9
- this.chilren = children;
10
- }
11
- hasAttr(key) {
12
- return this.paramMap.has(key) && this.paramMap.get(key) != undefined;
13
- }
14
- getAttr(key) {
15
- return this.paramMap.get(key);
16
- }
17
- getChilren() {
18
- return this.chilren;
19
- }
20
- }
21
- exports.default = moduleInputObject;
@@ -1,31 +0,0 @@
1
- import type { dry_card } from "../../../data/systemRegistry";
2
- export declare enum parseMode {
3
- "gameplay" = 0,
4
- "catalog" = 1,
5
- "reprogram" = 2,
6
- "info" = 3,
7
- "debug" = 4
8
- }
9
- declare class parseOptions {
10
- flat_parse: boolean;
11
- mode: parseMode;
12
- cardData?: dry_card;
13
- inputNumber: number[];
14
- inputString: string[];
15
- constructor(mode: parseMode, input: (number | string)[], flat_parse?: boolean, card?: dry_card);
16
- }
17
- declare class loadOptions {
18
- modulesInUse: string[];
19
- modulePath: string;
20
- constructor(modulePath: string, modules?: string[]);
21
- }
22
- declare const lib_parse_option: {
23
- preserveComments: boolean;
24
- preserveXmlDeclaration: boolean;
25
- preserveDocumentType: boolean;
26
- ignoreUndefinedEntities: boolean;
27
- includeOffsets: boolean;
28
- sortAttributes: boolean;
29
- preserveCdata: boolean;
30
- };
31
- export { parseOptions, loadOptions, lib_parse_option };
@@ -1,45 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.lib_parse_option = exports.loadOptions = exports.parseOptions = exports.parseMode = void 0;
4
- //TODO : integrate cardData and effectData into this
5
- var parseMode;
6
- (function (parseMode) {
7
- parseMode[parseMode["gameplay"] = 0] = "gameplay";
8
- parseMode[parseMode["catalog"] = 1] = "catalog";
9
- parseMode[parseMode["reprogram"] = 2] = "reprogram";
10
- parseMode[parseMode["info"] = 3] = "info";
11
- parseMode[parseMode["debug"] = 4] = "debug";
12
- })(parseMode || (exports.parseMode = parseMode = {}));
13
- class parseOptions {
14
- constructor(mode, input, flat_parse = false, card) {
15
- this.flat_parse = flat_parse;
16
- this.mode = mode;
17
- this.cardData = card;
18
- this.inputNumber = [];
19
- this.inputString = [];
20
- input.forEach(i => {
21
- if (typeof i == "string")
22
- this.inputString.push(i);
23
- else
24
- this.inputNumber.push(i);
25
- });
26
- }
27
- }
28
- exports.parseOptions = parseOptions;
29
- class loadOptions {
30
- constructor(modulePath, modules = []) {
31
- this.modulePath = modulePath;
32
- this.modulesInUse = modules;
33
- }
34
- }
35
- exports.loadOptions = loadOptions;
36
- const lib_parse_option = {
37
- preserveComments: false,
38
- preserveXmlDeclaration: false,
39
- preserveDocumentType: false,
40
- ignoreUndefinedEntities: false,
41
- includeOffsets: true,
42
- sortAttributes: false,
43
- preserveCdata: false,
44
- };
45
- exports.lib_parse_option = lib_parse_option;
@@ -1,46 +0,0 @@
1
- import type { partitionData } from "../../../data/cardRegistry";
2
- import type { deckRegistry } from "../../../data/deckRegistry";
3
- import type effectTypeRegistry from "../../../data/effectTypeRegistry";
4
- import type { operatorID } from "../../../data/operatorRegistry";
5
- import type { subtypeName } from "../../../data/subtypeRegistry";
6
- import type { playerTypeID } from "../../../data/zoneRegistry";
7
- export declare class Serialized_effect {
8
- dataID: string;
9
- typeID: keyof typeof effectTypeRegistry;
10
- subTypeIDs: subtypeName[];
11
- displayID_default: string;
12
- attr: Record<string, number>;
13
- constructor(dataID: string, typeID: keyof typeof effectTypeRegistry, subTypeIDs: subtypeName[], displayID_default: string | undefined, //undefined means use effectID
14
- attr: Map<string, any>);
15
- }
16
- export declare class SerializedCard {
17
- dataID: string;
18
- variants: string[];
19
- effects: Serialized_effect[];
20
- statusEffects: Serialized_effect[];
21
- partitions: partitionData[];
22
- attr: Record<string, any>;
23
- constructor(dataID: string, variants: string[] | undefined, effects: Serialized_effect[], statusEffects: Serialized_effect[], partitions: partitionData[], attr: Map<string, any>);
24
- }
25
- export declare class SerializedZone {
26
- classID: string;
27
- dataID: string;
28
- cardArr: (SerializedCard | undefined)[];
29
- types: number[];
30
- attr: Record<string, any>;
31
- constructor(classID: string, dataID: string, cardArr: (SerializedCard | undefined)[], types: number[], attr: Map<string, any>);
32
- }
33
- export declare class SerializedPlayer {
34
- pType: playerTypeID;
35
- heart: number;
36
- operator: operatorID;
37
- deckName?: deckRegistry | undefined;
38
- constructor(pType: playerTypeID, heart: number, operator: operatorID, deckName?: deckRegistry | undefined);
39
- }
40
- export declare class SerializedSystem {
41
- players: SerializedPlayer[];
42
- zones: SerializedZone[];
43
- turn: number;
44
- wave: number;
45
- constructor(players: SerializedPlayer[], zones: SerializedZone[], turn: number, wave: number);
46
- }
@@ -1,70 +0,0 @@
1
- "use strict";
2
- //For saving / loading
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.SerializedSystem = exports.SerializedPlayer = exports.SerializedZone = exports.SerializedCard = exports.Serialized_effect = void 0;
5
- class Serialized_effect {
6
- constructor(
7
- // public id : string, //generated again
8
- dataID, typeID, subTypeIDs, displayID_default = dataID, //undefined means use effectID
9
- attr) {
10
- this.dataID = dataID;
11
- this.typeID = typeID;
12
- this.subTypeIDs = subTypeIDs;
13
- this.displayID_default = displayID_default;
14
- this.attr = {};
15
- attr.forEach((val, key) => {
16
- if (typeof val === "number")
17
- this.attr[key] = val;
18
- });
19
- }
20
- }
21
- exports.Serialized_effect = Serialized_effect;
22
- class SerializedCard {
23
- constructor(
24
- // public id : string, //generated again
25
- dataID, variants = [],
26
- //I have to save partition too ahhh
27
- effects, statusEffects, partitions, attr) {
28
- this.dataID = dataID;
29
- this.variants = variants;
30
- this.effects = effects;
31
- this.statusEffects = statusEffects;
32
- this.partitions = partitions;
33
- this.attr = {};
34
- attr.forEach((val, key) => {
35
- this.attr[key] = val; //Hopefully serializable
36
- });
37
- }
38
- }
39
- exports.SerializedCard = SerializedCard;
40
- class SerializedZone {
41
- constructor(classID, dataID, cardArr, types, attr) {
42
- this.classID = classID;
43
- this.dataID = dataID;
44
- this.cardArr = cardArr;
45
- this.types = types;
46
- this.attr = {};
47
- attr.forEach((val, key) => {
48
- this.attr[key] = val; //Hopefully serializable
49
- });
50
- }
51
- }
52
- exports.SerializedZone = SerializedZone;
53
- class SerializedPlayer {
54
- constructor(pType, heart, operator, deckName) {
55
- this.pType = pType;
56
- this.heart = heart;
57
- this.operator = operator;
58
- this.deckName = deckName;
59
- }
60
- }
61
- exports.SerializedPlayer = SerializedPlayer;
62
- class SerializedSystem {
63
- constructor(players, zones, turn, wave) {
64
- this.players = players;
65
- this.zones = zones;
66
- this.turn = turn;
67
- this.wave = wave;
68
- }
69
- }
70
- exports.SerializedSystem = SerializedSystem;
@@ -1,69 +0,0 @@
1
- import type { rarityRegistry } from "../../../data/rarityRegistry";
2
- import type { playerTypeID, zoneRegistry } from "../../../data/zoneRegistry";
3
- import type { DisplayComponent } from "../parser";
4
- type LocalizedString = DisplayComponent[];
5
- export declare class LocalizedEffect {
6
- id: number;
7
- text: LocalizedString;
8
- type: LocalizedString;
9
- subtypes: LocalizedString[];
10
- typeDesc?: LocalizedString | undefined;
11
- subtypesDesc?: (LocalizedString | undefined)[] | undefined;
12
- constructor(id: number, //pid technically
13
- text: LocalizedString, type: LocalizedString, subtypes: LocalizedString[], typeDesc?: LocalizedString | undefined, subtypesDesc?: (LocalizedString | undefined)[] | undefined);
14
- }
15
- export declare class LocalizedCard {
16
- id: string;
17
- name: LocalizedString;
18
- extensions: LocalizedString[];
19
- effects: LocalizedEffect[];
20
- statusEffects: LocalizedEffect[];
21
- zoneID: number;
22
- pos: number[];
23
- atk: number;
24
- hp: number;
25
- maxAtk: number;
26
- maxHp: number;
27
- level: number;
28
- rarity: rarityRegistry;
29
- rarityName: LocalizedString;
30
- archtype: LocalizedString[];
31
- constructor(id: string, name: LocalizedString, extensions: LocalizedString[], effects: LocalizedEffect[], statusEffects: LocalizedEffect[], zoneID: number, pos: number[], atk: number, //display stat
32
- hp: number, //display stat
33
- maxAtk: number, maxHp: number, level: number, rarity: rarityRegistry, rarityName: LocalizedString, archtype: LocalizedString[]);
34
- }
35
- export declare class LocalizedZone {
36
- id: number;
37
- pid: number;
38
- type: zoneRegistry[];
39
- typeName: LocalizedString[];
40
- name: LocalizedString;
41
- cards: (LocalizedCard | undefined)[];
42
- shape: number[];
43
- constructor(id: number, pid: number, type: zoneRegistry[], typeName: LocalizedString[], name: LocalizedString, cards: (LocalizedCard | undefined)[], shape: number[]);
44
- }
45
- export declare class LocalizedAction {
46
- id: number;
47
- name: LocalizedString;
48
- constructor(id: number, name: LocalizedString);
49
- }
50
- export declare class LocalizedPlayer {
51
- id: number;
52
- type: playerTypeID;
53
- pType: LocalizedString;
54
- heart: number;
55
- maxHeart: number;
56
- operator: LocalizedString;
57
- deckName: LocalizedString;
58
- constructor(id: number, type: playerTypeID, pType: LocalizedString, heart: number, maxHeart: number, operator: LocalizedString, deckName: LocalizedString);
59
- }
60
- export declare class LocalizedSystem {
61
- players: LocalizedPlayer[];
62
- zones: LocalizedZone[];
63
- action: LocalizedAction;
64
- phase: number;
65
- turn: number;
66
- wave: number;
67
- constructor(players: LocalizedPlayer[], zones: LocalizedZone[], action: LocalizedAction, phase: number, turn: number, wave: number);
68
- }
69
- export {};
@@ -1,84 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.LocalizedSystem = exports.LocalizedPlayer = exports.LocalizedAction = exports.LocalizedZone = exports.LocalizedCard = exports.LocalizedEffect = void 0;
4
- class LocalizedEffect {
5
- constructor(id, //pid technically
6
- text, type, subtypes, typeDesc, subtypesDesc) {
7
- this.id = id;
8
- this.text = text;
9
- this.type = type;
10
- this.subtypes = subtypes;
11
- this.typeDesc = typeDesc;
12
- this.subtypesDesc = subtypesDesc;
13
- }
14
- }
15
- exports.LocalizedEffect = LocalizedEffect;
16
- class LocalizedCard {
17
- constructor(id, name, extensions, effects, statusEffects, zoneID, pos,
18
- //stat
19
- atk, //display stat
20
- hp, //display stat
21
- maxAtk, maxHp, level, rarity, rarityName, archtype) {
22
- this.id = id;
23
- this.name = name;
24
- this.extensions = extensions;
25
- this.effects = effects;
26
- this.statusEffects = statusEffects;
27
- this.zoneID = zoneID;
28
- this.pos = pos;
29
- this.atk = atk;
30
- this.hp = hp;
31
- this.maxAtk = maxAtk;
32
- this.maxHp = maxHp;
33
- this.level = level;
34
- this.rarity = rarity;
35
- this.rarityName = rarityName;
36
- this.archtype = archtype;
37
- }
38
- }
39
- exports.LocalizedCard = LocalizedCard;
40
- class LocalizedZone {
41
- constructor(id, pid, type, typeName, name, cards, shape) {
42
- this.id = id;
43
- this.pid = pid;
44
- this.type = type;
45
- this.typeName = typeName;
46
- this.name = name;
47
- this.cards = cards;
48
- this.shape = shape;
49
- while (cards.length && cards.at(-1) === undefined)
50
- cards.splice(-1, 1);
51
- this.cards = cards;
52
- }
53
- }
54
- exports.LocalizedZone = LocalizedZone;
55
- class LocalizedAction {
56
- constructor(id, name) {
57
- this.id = id;
58
- this.name = name;
59
- }
60
- }
61
- exports.LocalizedAction = LocalizedAction;
62
- class LocalizedPlayer {
63
- constructor(id, type, pType, heart, maxHeart, operator, deckName) {
64
- this.id = id;
65
- this.type = type;
66
- this.pType = pType;
67
- this.heart = heart;
68
- this.maxHeart = maxHeart;
69
- this.operator = operator;
70
- this.deckName = deckName;
71
- }
72
- }
73
- exports.LocalizedPlayer = LocalizedPlayer;
74
- class LocalizedSystem {
75
- constructor(players, zones, action, phase, turn, wave) {
76
- this.players = players;
77
- this.zones = zones;
78
- this.action = action;
79
- this.phase = phase;
80
- this.turn = turn;
81
- this.wave = wave;
82
- }
83
- }
84
- exports.LocalizedSystem = LocalizedSystem;
@@ -1,10 +0,0 @@
1
- import Card from "../abstract/gameComponents/card";
2
- import zone_stack from "../abstract/gameComponents/zone_stackBased";
3
- import res from "../abstract/generics/universalResponse";
4
- declare class Ability extends zone_stack {
5
- get maxCoolDown(): number;
6
- set maxCoolDown(newVal: number);
7
- currentCoolDown: number;
8
- remove(c: Card): res;
9
- }
10
- export default Ability;
@@ -1,22 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
7
- class Ability extends zone_stackBased_1.default {
8
- constructor() {
9
- //TODO : figure out wtf this does
10
- //currently doing nothing but storing the ability card
11
- super(...arguments);
12
- this.currentCoolDown = this.maxCoolDown;
13
- }
14
- get maxCoolDown() { var _a; return (_a = this.attr.get("maxCoolDown")) !== null && _a !== void 0 ? _a : -1; }
15
- ;
16
- set maxCoolDown(newVal) { this.attr.set("maxCoolDown", newVal); }
17
- ;
18
- remove(c) {
19
- return [undefined, []];
20
- }
21
- }
22
- exports.default = Ability;