pxt-common-packages 9.5.10 → 10.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/built/common-sim.js +66 -66
  2. package/libs/azureiot/built/debug/binary.js +461 -461
  3. package/libs/color/built/debug/binary.js +8 -8
  4. package/libs/color-sensor/built/debug/binary.js +8 -8
  5. package/libs/controller/built/debug/binary.js +6897 -6897
  6. package/libs/controller---none/built/debug/binary.js +6877 -6877
  7. package/libs/datalogger/built/debug/binary.js +63 -63
  8. package/libs/edge-connector/built/debug/binary.js +8 -8
  9. package/libs/esp32/built/debug/binary.js +462 -462
  10. package/libs/game/built/debug/binary.js +6816 -6816
  11. package/libs/game/docs/reference/tiles/tile-image-at-location.md +65 -0
  12. package/libs/game/game.ts +3 -0
  13. package/libs/game/info.ts +13 -0
  14. package/libs/game/sim/keymap.ts +3 -3
  15. package/libs/game/sprite.ts +1 -0
  16. package/libs/game/tilemap.ts +1 -1
  17. package/libs/lcd/built/debug/binary.js +8 -8
  18. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  19. package/libs/lora/built/debug/binary.js +8 -8
  20. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  21. package/libs/mqtt/built/debug/binary.js +176 -176
  22. package/libs/net/built/debug/binary.js +176 -176
  23. package/libs/net-game/built/debug/binary.js +8405 -8405
  24. package/libs/palette/built/debug/binary.js +6815 -6815
  25. package/libs/pixel/built/debug/binary.js +8 -8
  26. package/libs/power/built/debug/binary.js +8 -8
  27. package/libs/proximity/built/debug/binary.js +8 -8
  28. package/libs/radio/built/debug/binary.js +8 -8
  29. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  30. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  31. package/libs/screen/built/debug/binary.js +50 -50
  32. package/libs/servo/built/debug/binary.js +8 -8
  33. package/libs/settings---files/settings.cpp +2 -1
  34. package/libs/sprite-scaling/built/debug/binary.js +6815 -6815
  35. package/libs/storyboard/built/debug/binary.js +6815 -6815
  36. package/package.json +1 -1
@@ -5,11 +5,11 @@ var pxsim;
5
5
  function onGesture(gesture, handler) {
6
6
  let b = pxsim.accelerometer();
7
7
  b.accelerometer.activate();
8
- if (gesture == 11 /* ACCELEROMETER_EVT_SHAKE */ && !b.useShake) {
8
+ if (gesture == 11 /* DAL.ACCELEROMETER_EVT_SHAKE */ && !b.useShake) {
9
9
  b.useShake = true;
10
10
  pxsim.runtime.queueDisplayUpdate();
11
11
  }
12
- pxsim.pxtcore.registerWithDal(13 /* DEVICE_ID_GESTURE */, gesture, handler);
12
+ pxsim.pxtcore.registerWithDal(13 /* DAL.DEVICE_ID_GESTURE */, gesture, handler);
13
13
  }
14
14
  input.onGesture = onGesture;
15
15
  function rotation(kind) {
@@ -99,7 +99,7 @@ var pxsim;
99
99
  this.shake = { x: false, y: false, z: false, count: 0, shaken: 0, timer: 0 }; // State information needed to detect shake events.
100
100
  this.isActive = false;
101
101
  this.sampleRange = 2;
102
- this.id = 5 /* DEVICE_ID_ACCELEROMETER */;
102
+ this.id = 5 /* DAL.DEVICE_ID_ACCELEROMETER */;
103
103
  }
104
104
  setSampleRange(range) {
105
105
  this.activate();
@@ -123,7 +123,7 @@ var pxsim;
123
123
  // Update gesture tracking
124
124
  this.updateGesture();
125
125
  // Indicate that a new sample is available
126
- pxsim.board().bus.queue(this.id, 1 /* ACCELEROMETER_EVT_DATA_UPDATE */);
126
+ pxsim.board().bus.queue(this.id, 1 /* DAL.ACCELEROMETER_EVT_DATA_UPDATE */);
127
127
  }
128
128
  instantaneousAccelerationSquared() {
129
129
  // Use pythagoras theorem to determine the combined force acting on the device.
@@ -144,21 +144,21 @@ var pxsim;
144
144
  //
145
145
  // If we see enough zero crossings in succession (MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD), then we decide that the device
146
146
  // has been shaken.
147
- if ((this.getX() < -400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.x) || (this.getX() > 400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.x)) {
147
+ if ((this.getX() < -400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.x) || (this.getX() > 400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.x)) {
148
148
  shakeDetected = true;
149
149
  this.shake.x = !this.shake.x;
150
150
  }
151
- if ((this.getY() < -400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.y) || (this.getY() > 400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.y)) {
151
+ if ((this.getY() < -400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.y) || (this.getY() > 400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.y)) {
152
152
  shakeDetected = true;
153
153
  this.shake.y = !this.shake.y;
154
154
  }
155
- if ((this.getZ() < -400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.z) || (this.getZ() > 400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.z)) {
155
+ if ((this.getZ() < -400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.z) || (this.getZ() > 400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.z)) {
156
156
  shakeDetected = true;
157
157
  this.shake.z = !this.shake.z;
158
158
  }
159
- if (shakeDetected && this.shake.count < 4 /* ACCELEROMETER_SHAKE_COUNT_THRESHOLD */ && ++this.shake.count == 4 /* ACCELEROMETER_SHAKE_COUNT_THRESHOLD */)
159
+ if (shakeDetected && this.shake.count < 4 /* DAL.ACCELEROMETER_SHAKE_COUNT_THRESHOLD */ && ++this.shake.count == 4 /* DAL.ACCELEROMETER_SHAKE_COUNT_THRESHOLD */)
160
160
  this.shake.shaken = 1;
161
- if (++this.shake.timer >= 10 /* ACCELEROMETER_SHAKE_DAMPING */) {
161
+ if (++this.shake.timer >= 10 /* DAL.ACCELEROMETER_SHAKE_DAMPING */) {
162
162
  this.shake.timer = 0;
163
163
  if (this.shake.count > 0) {
164
164
  if (--this.shake.count == 0)
@@ -166,29 +166,29 @@ var pxsim;
166
166
  }
167
167
  }
168
168
  if (this.shake.shaken)
169
- return 11 /* ACCELEROMETER_EVT_SHAKE */;
169
+ return 11 /* DAL.ACCELEROMETER_EVT_SHAKE */;
170
170
  let sq = (n) => n * n;
171
- if (force < sq(400 /* ACCELEROMETER_FREEFALL_TOLERANCE */))
172
- return 7 /* ACCELEROMETER_EVT_FREEFALL */;
173
- if (force > sq(3072 /* ACCELEROMETER_3G_TOLERANCE */))
174
- return 8 /* ACCELEROMETER_EVT_3G */;
175
- if (force > sq(6144 /* ACCELEROMETER_6G_TOLERANCE */))
176
- return 9 /* ACCELEROMETER_EVT_6G */;
177
- if (force > sq(8192 /* ACCELEROMETER_8G_TOLERANCE */))
178
- return 10 /* ACCELEROMETER_EVT_8G */;
171
+ if (force < sq(400 /* DAL.ACCELEROMETER_FREEFALL_TOLERANCE */))
172
+ return 7 /* DAL.ACCELEROMETER_EVT_FREEFALL */;
173
+ if (force > sq(3072 /* DAL.ACCELEROMETER_3G_TOLERANCE */))
174
+ return 8 /* DAL.ACCELEROMETER_EVT_3G */;
175
+ if (force > sq(6144 /* DAL.ACCELEROMETER_6G_TOLERANCE */))
176
+ return 9 /* DAL.ACCELEROMETER_EVT_6G */;
177
+ if (force > sq(8192 /* DAL.ACCELEROMETER_8G_TOLERANCE */))
178
+ return 10 /* DAL.ACCELEROMETER_EVT_8G */;
179
179
  // Determine our posture.
180
- if (this.getX() < (-1000 + 200 /* ACCELEROMETER_TILT_TOLERANCE */))
181
- return 3 /* ACCELEROMETER_EVT_TILT_LEFT */;
182
- if (this.getX() > (1000 - 200 /* ACCELEROMETER_TILT_TOLERANCE */))
183
- return 4 /* ACCELEROMETER_EVT_TILT_RIGHT */;
184
- if (this.getY() < (-1000 + 200 /* ACCELEROMETER_TILT_TOLERANCE */))
185
- return 1 /* ACCELEROMETER_EVT_TILT_UP */;
186
- if (this.getY() > (1000 - 200 /* ACCELEROMETER_TILT_TOLERANCE */))
187
- return 2 /* ACCELEROMETER_EVT_TILT_DOWN */;
188
- if (this.getZ() < (-1000 + 200 /* ACCELEROMETER_TILT_TOLERANCE */))
189
- return 5 /* ACCELEROMETER_EVT_FACE_UP */;
190
- if (this.getZ() > (1000 - 200 /* ACCELEROMETER_TILT_TOLERANCE */))
191
- return 6 /* ACCELEROMETER_EVT_FACE_DOWN */;
180
+ if (this.getX() < (-1000 + 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
181
+ return 3 /* DAL.ACCELEROMETER_EVT_TILT_LEFT */;
182
+ if (this.getX() > (1000 - 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
183
+ return 4 /* DAL.ACCELEROMETER_EVT_TILT_RIGHT */;
184
+ if (this.getY() < (-1000 + 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
185
+ return 1 /* DAL.ACCELEROMETER_EVT_TILT_UP */;
186
+ if (this.getY() > (1000 - 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
187
+ return 2 /* DAL.ACCELEROMETER_EVT_TILT_DOWN */;
188
+ if (this.getZ() < (-1000 + 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
189
+ return 5 /* DAL.ACCELEROMETER_EVT_FACE_UP */;
190
+ if (this.getZ() > (1000 - 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
191
+ return 6 /* DAL.ACCELEROMETER_EVT_FACE_DOWN */;
192
192
  return 0;
193
193
  }
194
194
  updateGesture() {
@@ -196,7 +196,7 @@ var pxsim;
196
196
  let g = this.instantaneousPosture();
197
197
  // Perform some low pass filtering to reduce jitter from any detected effects
198
198
  if (g == this.currentGesture) {
199
- if (this.sigma < 5 /* ACCELEROMETER_GESTURE_DAMPING */)
199
+ if (this.sigma < 5 /* DAL.ACCELEROMETER_GESTURE_DAMPING */)
200
200
  this.sigma++;
201
201
  }
202
202
  else {
@@ -204,9 +204,9 @@ var pxsim;
204
204
  this.sigma = 0;
205
205
  }
206
206
  // If we've reached threshold, update our record and raise the relevant event...
207
- if (this.currentGesture != this.lastGesture && this.sigma >= 5 /* ACCELEROMETER_GESTURE_DAMPING */) {
207
+ if (this.currentGesture != this.lastGesture && this.sigma >= 5 /* DAL.ACCELEROMETER_GESTURE_DAMPING */) {
208
208
  this.lastGesture = this.currentGesture;
209
- pxsim.board().bus.queue(13 /* DEVICE_ID_GESTURE */, this.lastGesture);
209
+ pxsim.board().bus.queue(13 /* DAL.DEVICE_ID_GESTURE */, this.lastGesture);
210
210
  }
211
211
  }
212
212
  /**
@@ -728,21 +728,21 @@ var pxsim;
728
728
  this.pressed = p;
729
729
  if (p) {
730
730
  this._wasPressed = true;
731
- pxsim.board().bus.queue(this.id, 1 /* DEVICE_BUTTON_EVT_DOWN */);
731
+ pxsim.board().bus.queue(this.id, 1 /* DAL.DEVICE_BUTTON_EVT_DOWN */);
732
732
  this._pressedTime = pxsim.runtime.runningTime();
733
733
  }
734
734
  else if (this._pressedTime !== -1) {
735
- pxsim.board().bus.queue(this.id, 2 /* DEVICE_BUTTON_EVT_UP */);
735
+ pxsim.board().bus.queue(this.id, 2 /* DAL.DEVICE_BUTTON_EVT_UP */);
736
736
  const current = pxsim.runtime.runningTime();
737
- if (current - this._pressedTime >= 1000 /* DEVICE_BUTTON_LONG_CLICK_TIME */) {
738
- pxsim.board().bus.queue(this.id, 4 /* DEVICE_BUTTON_EVT_LONG_CLICK */);
737
+ if (current - this._pressedTime >= 1000 /* DAL.DEVICE_BUTTON_LONG_CLICK_TIME */) {
738
+ pxsim.board().bus.queue(this.id, 4 /* DAL.DEVICE_BUTTON_EVT_LONG_CLICK */);
739
739
  }
740
740
  else {
741
- pxsim.board().bus.queue(this.id, 3 /* DEVICE_BUTTON_EVT_CLICK */);
741
+ pxsim.board().bus.queue(this.id, 3 /* DAL.DEVICE_BUTTON_EVT_CLICK */);
742
742
  }
743
743
  if (this._clickedTime !== -1) {
744
744
  if (current - this._clickedTime <= DOUBLE_CLICK_TIME) {
745
- pxsim.board().bus.queue(this.id, 6 /* DEVICE_BUTTON_EVT_DOUBLE_CLICK */);
745
+ pxsim.board().bus.queue(this.id, 6 /* DAL.DEVICE_BUTTON_EVT_DOUBLE_CLICK */);
746
746
  }
747
747
  }
748
748
  this._clickedTime = current;
@@ -767,9 +767,9 @@ var pxsim;
767
767
  this.usesButtonAB = false;
768
768
  this.buttonsByPin = {};
769
769
  this.buttons = buttons || [
770
- new CommonButton(1 /* DEVICE_ID_BUTTON_A */),
771
- new CommonButton(2 /* DEVICE_ID_BUTTON_B */),
772
- new CommonButton(3 /* DEVICE_ID_BUTTON_AB */)
770
+ new CommonButton(1 /* DAL.DEVICE_ID_BUTTON_A */),
771
+ new CommonButton(2 /* DAL.DEVICE_ID_BUTTON_B */),
772
+ new CommonButton(3 /* DAL.DEVICE_ID_BUTTON_AB */)
773
773
  ];
774
774
  this.buttons.forEach(btn => this.buttonsByPin[btn.id] = btn);
775
775
  }
@@ -966,10 +966,10 @@ var pxsim;
966
966
  this.state = state;
967
967
  switch (state) {
968
968
  case ThresholdState.High:
969
- pxsim.board().bus.queue(this.id, 2 /* SENSOR_THRESHOLD_HIGH */);
969
+ pxsim.board().bus.queue(this.id, 2 /* DAL.SENSOR_THRESHOLD_HIGH */);
970
970
  break;
971
971
  case ThresholdState.Low:
972
- pxsim.board().bus.queue(this.id, 1 /* SENSOR_THRESHOLD_LOW */);
972
+ pxsim.board().bus.queue(this.id, 1 /* DAL.SENSOR_THRESHOLD_LOW */);
973
973
  break;
974
974
  case ThresholdState.Normal:
975
975
  break;
@@ -1189,8 +1189,8 @@ var pxsim;
1189
1189
  const old = this.value;
1190
1190
  this.value = value;
1191
1191
  const b = pxsim.board();
1192
- if (b && this.eventMode == 2 /* DEVICE_PIN_EVENT_ON_EDGE */ && old != this.value)
1193
- b.bus.queue(this.id, this.value > 0 ? 2 /* DEVICE_PIN_EVT_RISE */ : 3 /* DEVICE_PIN_EVT_FALL */);
1192
+ if (b && this.eventMode == 2 /* DAL.DEVICE_PIN_EVENT_ON_EDGE */ && old != this.value)
1193
+ b.bus.queue(this.id, this.value > 0 ? 2 /* DAL.DEVICE_PIN_EVT_RISE */ : 3 /* DAL.DEVICE_PIN_EVT_FALL */);
1194
1194
  }
1195
1195
  digitalReadPin() {
1196
1196
  this.mode = PinFlags.Digital | PinFlags.Input;
@@ -1251,13 +1251,13 @@ var pxsim;
1251
1251
  onEvent(ev, handler) {
1252
1252
  const b = pxsim.board();
1253
1253
  switch (ev) {
1254
- case 4 /* DEVICE_PIN_EVT_PULSE_HI */:
1255
- case 5 /* DEVICE_PIN_EVT_PULSE_LO */:
1256
- this.eventMode = 3 /* DEVICE_PIN_EVENT_ON_PULSE */;
1254
+ case 4 /* DAL.DEVICE_PIN_EVT_PULSE_HI */:
1255
+ case 5 /* DAL.DEVICE_PIN_EVT_PULSE_LO */:
1256
+ this.eventMode = 3 /* DAL.DEVICE_PIN_EVENT_ON_PULSE */;
1257
1257
  break;
1258
- case 2 /* DEVICE_PIN_EVT_RISE */:
1259
- case 3 /* DEVICE_PIN_EVT_FALL */:
1260
- this.eventMode = 2 /* DEVICE_PIN_EVENT_ON_EDGE */;
1258
+ case 2 /* DAL.DEVICE_PIN_EVT_RISE */:
1259
+ case 3 /* DAL.DEVICE_PIN_EVT_FALL */:
1260
+ this.eventMode = 2 /* DAL.DEVICE_PIN_EVENT_ON_EDGE */;
1261
1261
  break;
1262
1262
  default:
1263
1263
  return;
@@ -2056,7 +2056,7 @@ var pxsim;
2056
2056
  */
2057
2057
  function onPulsed(name, high, body) {
2058
2058
  pxsim.pins.markUsed(name);
2059
- onEvent(name, high ? 4 /* DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DEVICE_PIN_EVT_PULSE_LO */, body);
2059
+ onEvent(name, high ? 4 /* DAL.DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DAL.DEVICE_PIN_EVT_PULSE_LO */, body);
2060
2060
  }
2061
2061
  DigitalInOutPinMethods.onPulsed = onPulsed;
2062
2062
  function onEvent(name, ev, body) {
@@ -2071,7 +2071,7 @@ var pxsim;
2071
2071
  */
2072
2072
  function pulseIn(name, high, maxDuration = 2000000) {
2073
2073
  pxsim.pins.markUsed(name);
2074
- const pulse = high ? 4 /* DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DEVICE_PIN_EVT_PULSE_LO */;
2074
+ const pulse = high ? 4 /* DAL.DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DAL.DEVICE_PIN_EVT_PULSE_LO */;
2075
2075
  // Always return default value, can't simulate
2076
2076
  return 500;
2077
2077
  }
@@ -2448,9 +2448,9 @@ var pxsim;
2448
2448
  // Player 1 keymap
2449
2449
  this.setPlayerKeys(1, // Player 1
2450
2450
  87, // W - Up
2451
- 83, // D - Down
2451
+ 83, // S - Down
2452
2452
  65, // A - Left
2453
- 83, // S - Right
2453
+ 68, // D - Right
2454
2454
  32, // Space - A
2455
2455
  13 // Enter - B
2456
2456
  );
@@ -2459,7 +2459,7 @@ var pxsim;
2459
2459
  73, // I - Up
2460
2460
  75, // K - Down
2461
2461
  74, // J - Left
2462
- 75, // K - Right
2462
+ 76, // L - Right
2463
2463
  85, // U - A
2464
2464
  79 // O - B
2465
2465
  );
@@ -3066,10 +3066,10 @@ var pxsim;
3066
3066
  let b = pxsim.lightSensorState();
3067
3067
  b.setUsed();
3068
3068
  switch (condition) {
3069
- case 1 /* SENSOR_THRESHOLD_LOW */:
3069
+ case 1 /* DAL.SENSOR_THRESHOLD_LOW */:
3070
3070
  b.setLowThreshold(value);
3071
3071
  break;
3072
- case 2 /* SENSOR_THRESHOLD_HIGH */:
3072
+ case 2 /* DAL.SENSOR_THRESHOLD_HIGH */:
3073
3073
  b.setHighThreshold(value);
3074
3074
  break;
3075
3075
  }
@@ -3101,7 +3101,7 @@ var pxsim;
3101
3101
  if (!b)
3102
3102
  return;
3103
3103
  b.setUsed();
3104
- pxsim.pxtcore.registerWithDal(b.id, 2 /* LEVEL_THRESHOLD_HIGH */, body);
3104
+ pxsim.pxtcore.registerWithDal(b.id, 2 /* DAL.LEVEL_THRESHOLD_HIGH */, body);
3105
3105
  }
3106
3106
  input.onLoudSound = onLoudSound;
3107
3107
  function setLoudSoundThreshold(value) {
@@ -4457,7 +4457,7 @@ var pxsim;
4457
4457
  const rd = new Uint32Array(ca.buffer);
4458
4458
  const src = buf.data;
4459
4459
  if (48 != src.length)
4460
- pxsim.pxtrt.panic(911 /* PANIC_SCREEN_ERROR */);
4460
+ pxsim.pxtrt.panic(911 /* pxsim.PXT_PANIC.PANIC_SCREEN_ERROR */);
4461
4461
  this.palette = new Uint32Array((src.length / 3) | 0);
4462
4462
  for (let i = 0; i < this.palette.length; ++i) {
4463
4463
  const p = i * 3;
@@ -4810,10 +4810,10 @@ var pxsim;
4810
4810
  return;
4811
4811
  }
4812
4812
  else if (left) {
4813
- pxsim.board().bus.queue(SlideSwitchState.id, 2 /* DEVICE_BUTTON_EVT_UP */);
4813
+ pxsim.board().bus.queue(SlideSwitchState.id, 2 /* DAL.DEVICE_BUTTON_EVT_UP */);
4814
4814
  }
4815
4815
  else {
4816
- pxsim.board().bus.queue(SlideSwitchState.id, 1 /* DEVICE_BUTTON_EVT_DOWN */);
4816
+ pxsim.board().bus.queue(SlideSwitchState.id, 1 /* DAL.DEVICE_BUTTON_EVT_DOWN */);
4817
4817
  }
4818
4818
  this.left = left;
4819
4819
  }
@@ -4951,7 +4951,7 @@ var pxsim;
4951
4951
  const t = unit == pxsim.TemperatureUnit.Celsius
4952
4952
  ? temperature
4953
4953
  : (((temperature - 32) * 10) / 18 >> 0);
4954
- if (condition === 2 /* LEVEL_THRESHOLD_HIGH */) {
4954
+ if (condition === 2 /* DAL.LEVEL_THRESHOLD_HIGH */) {
4955
4955
  b.setHighThreshold(t);
4956
4956
  }
4957
4957
  else {
@@ -5310,7 +5310,7 @@ var pxsim;
5310
5310
  }
5311
5311
  _wifi.eventID = eventID;
5312
5312
  function scanStart() {
5313
- _raiseEvent(1 /* ScanDone */);
5313
+ _raiseEvent(1 /* WifiEvent.ScanDone */);
5314
5314
  }
5315
5315
  _wifi.scanStart = scanStart;
5316
5316
  function startLoginServer() {
@@ -5325,7 +5325,7 @@ var pxsim;
5325
5325
  }
5326
5326
  _wifi.scanResults = scanResults;
5327
5327
  function connect(ssid, pass) {
5328
- _raiseEvent(2 /* GotIP */);
5328
+ _raiseEvent(2 /* WifiEvent.GotIP */);
5329
5329
  return 0;
5330
5330
  }
5331
5331
  _wifi.connect = connect;