pxt-arcade 1.7.3 → 1.7.4

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Files changed (149) hide show
  1. package/built/target.js +69 -68
  2. package/built/target.json +69 -68
  3. package/built/targetlight.json +4 -4
  4. package/built/theme.json +2 -1
  5. package/docs/hour-of-code/educators-2021.html +366 -0
  6. package/docs/hour-of-code-2021.html +239 -140
  7. package/docs/hour-of-code.html +11 -11
  8. package/docs/index-ref.json +1 -1
  9. package/docs/multipart-tutorials.md +0 -8
  10. package/docs/projects/SUMMARY.md +3 -2
  11. package/docs/recipes.md +0 -7
  12. package/docs/skillmap/clicker/clicker1.md +7 -7
  13. package/docs/skillmap/clicker/clicker2.md +9 -9
  14. package/docs/skillmap/clicker/clicker3.md +8 -8
  15. package/docs/skillmap/clicker/clicker4.md +8 -8
  16. package/docs/skillmap/clicker/clicker4a.md +7 -7
  17. package/docs/skillmap/clicker/clicker5.md +3 -3
  18. package/docs/skillmap/clicker-themed/clickert1.md +8 -8
  19. package/docs/skillmap/clicker-themed/clickert2.md +10 -10
  20. package/docs/skillmap/clicker-themed/clickert3.md +8 -8
  21. package/docs/skillmap/clicker-themed/clickert4.md +8 -8
  22. package/docs/skillmap/collector/collector1.md +11 -11
  23. package/docs/skillmap/collector/collector1a.md +8 -8
  24. package/docs/skillmap/collector/collector2.md +8 -8
  25. package/docs/skillmap/collector/collector3.md +8 -8
  26. package/docs/skillmap/collector/collector3a.md +7 -7
  27. package/docs/skillmap/collector/collector4.md +8 -8
  28. package/docs/skillmap/collector/collector5.md +2 -2
  29. package/docs/skillmap/collector-themed/collectort1.md +14 -14
  30. package/docs/skillmap/collector-themed/collectort2.md +9 -9
  31. package/docs/skillmap/collector-themed/collectort3.md +11 -11
  32. package/docs/skillmap/collector-themed/collectort4.md +11 -11
  33. package/docs/skillmap/collector-themed/collectort4old.md +8 -8
  34. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  35. package/docs/skillmap/educator-info/forest-map-info.md +8 -8
  36. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  37. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  38. package/docs/skillmap/forest/forest1.md +1 -69
  39. package/docs/skillmap/forest/forest2.md +3 -67
  40. package/docs/skillmap/forest/forest3.md +1 -174
  41. package/docs/skillmap/forest/forest4.md +2 -336
  42. package/docs/skillmap/forest/forest5.md +1 -396
  43. package/docs/skillmap/forest/forest6.md +6 -372
  44. package/docs/skillmap/forest.md +2 -2
  45. package/docs/skillmap/interface/activity1.md +14 -14
  46. package/docs/skillmap/jungle/jungle1.md +48 -28
  47. package/docs/skillmap/jungle/jungle2.md +50 -26
  48. package/docs/skillmap/jungle/jungle3.md +48 -27
  49. package/docs/skillmap/jungle/jungle4.md +76 -58
  50. package/docs/skillmap/jungle/jungle5.md +31 -25
  51. package/docs/skillmap/jungle/jungle6.md +34 -28
  52. package/docs/skillmap/jungle/jungle7.md +36 -24
  53. package/docs/skillmap/jungle/jungle8.md +27 -25
  54. package/docs/skillmap/jungle.md +7 -3
  55. package/docs/skillmap/long-shark.md +119 -0
  56. package/docs/skillmap/racer.md +7 -7
  57. package/docs/skillmap/rockstar/rockstar1.md +32 -13
  58. package/docs/skillmap/rockstar/rockstar2.md +43 -25
  59. package/docs/skillmap/rockstar/rockstar3.md +43 -25
  60. package/docs/skillmap/rockstar.md +3 -1
  61. package/docs/skillmap/shark/shark1-simple.md +151 -0
  62. package/docs/skillmap/shark/shark2-simple.md +203 -0
  63. package/docs/skillmap/shark/shark3-simple.md +204 -0
  64. package/docs/skillmap/shark/shark4-simple.md +246 -0
  65. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  66. package/docs/skillmap/shark.md +25 -58
  67. package/docs/skillmap/space/space1.md +62 -28
  68. package/docs/skillmap/space/space2.md +33 -24
  69. package/docs/skillmap/space/space3.md +85 -68
  70. package/docs/skillmap/space/space4.md +95 -64
  71. package/docs/skillmap/space/space4a.md +32 -24
  72. package/docs/skillmap/space/space5.md +77 -41
  73. package/docs/skillmap/space/space6.md +56 -78
  74. package/docs/skillmap/space.md +8 -5
  75. package/docs/skillmap/story/card.md +6 -6
  76. package/docs/skillmap/story/card2.md +6 -6
  77. package/docs/skillmap/story/story1.md +7 -7
  78. package/docs/skillmap/story/story2.md +11 -11
  79. package/docs/skillmap/story/story3.md +10 -10
  80. package/docs/skillmap/story/story4.md +10 -10
  81. package/docs/skillmap/zoo/zoo1.md +31 -16
  82. package/docs/skillmap/zoo/zoo2.md +45 -30
  83. package/docs/skillmap/zoo/zoo2a.md +51 -36
  84. package/docs/skillmap/zoo/zoo3.md +8 -7
  85. package/docs/skillmap/zoo/zoo4.md +61 -32
  86. package/docs/skillmap/zoo/zoo5.md +41 -31
  87. package/docs/skillmap/zoo.md +2 -2
  88. package/docs/skillmaps.md +20 -4
  89. package/docs/static/experiments/accessibleblocks.png +0 -0
  90. package/docs/static/experiments/blockserrorlist.png +0 -0
  91. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  92. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  93. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  94. package/docs/static/hour-of-code/2021/global-game-jam.png +0 -0
  95. package/docs/static/hour-of-code/2021/header.gif +0 -0
  96. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  97. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  98. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  99. package/docs/static/hour-of-code/2021/styles.css +269 -21
  100. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  101. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  102. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  103. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  104. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  105. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  106. package/docs/static/skillmap/backgrounds/space.png +0 -0
  107. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  108. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  109. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  110. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  111. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  112. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  113. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  114. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  115. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  116. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  117. package/docs/static/skillmap/racer/racer1.gif +0 -0
  118. package/docs/static/skillmap/racer/racer2.gif +0 -0
  119. package/docs/static/skillmap/racer/racer3.gif +0 -0
  120. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  121. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  122. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  123. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  124. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  125. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  126. package/docs/tutorials/hundred.md +400 -0
  127. package/package.json +1 -1
  128. package/pxtarget.json +2 -1
  129. package/targetconfig.json +4 -1
  130. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  131. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  132. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  133. package/docs/skillmap/forest/forest9.md +0 -714
  134. package/docs/static/hour-of-code/ww-maze.png +0 -0
  135. package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
  136. package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
  137. package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
  138. package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
  139. package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
  140. package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
  141. package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
  142. package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
  143. package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
  144. package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
  145. package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
  146. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
  147. package/docs/static/ww84-background.png +0 -0
  148. package/docs/static/ww84-header.png +0 -0
  149. package/docs/ww84.html +0 -276
@@ -156,7 +156,7 @@ forever(function () {
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  ```
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- ## Intro @showdialog
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+ ## {Intro @showdialog}
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  Are you ready to make greeting cards for your friends and family?
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@@ -166,7 +166,7 @@ Follow these quick steps and you'll have one in no time!
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- ## Step 2
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+ ## {Step 2}
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  **🎨 This card centers around an artistic background 🎨**
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- ## Step 3
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+ ## {Step 3}
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  **💛 Let's add a heartfelt greeting 💛**
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- ## Step 4
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+ ## {Step 4}
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  **🎉 Time for a celebration 🎉**
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  ```
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- ## Step 5
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+ ## {Step 5}
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  **🎵 Let's add a personal note 🎵 **
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- ## Congrats @showdialog
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+ ## {Congrats @showdialog}
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  **🥳 That's it! 🥳**
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  **Take a look at the game screen to see how it turned out!**
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- ## Finish
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+ ## {Finish}
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  **Congratulations, you've finished your greeting card! **
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  ```
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- ## Introduction @showdialog
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+ ## {Introduction @showdialog}
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  You've created a greeting, now let's send it over the top!
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  ![Send our love](/static/skillmap/story/story-activity-2.gif "Why do tropical fish like saltwater?" )
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- ## Step 2
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+ ## {Step 2}
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  The code for a simple greeting card is already in the workspace.
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  **⭐ Build a new card by editing the images ⭐**
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  ![The background gallery](/static/skillmap/story/story-bg-select.gif "Toggle between editor and gallery" )
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  **🎹 Cue the music 🎹**
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  You can make your card even more special by adding some text that
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  cycles through when the **Ⓐ** button is pressed.
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  ```
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  👀 Now take a look at your card on the game screen 👀
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  **💚 What a nice surprise 💚 **
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  Add a second message below the first to really show you care.
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  ```
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  **🎨 Make it POP 🎨**
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  Customize the dialog to bring it all together.
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  ```
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  😍 Take a look at your card on the game screen 😍
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  **Press the Ⓐ button to cycle through your messages.**
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  **🎀 The final touch 🎀**
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  Change the color of your text so it works with your new background.
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  ```
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  🥳 That's it! 🥳
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  ```
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  Everyone loves a good joke.
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  Let's build one we can share with friends.
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  ![Here's the story](/static/skillmap/story/saltwater.gif "Why do tropical fish like saltwater?" )
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  To prepare for the next steps,
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  ```
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  Do you have a joke?
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  **✨ Great ✨**
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  ```
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  One benefit of having text controlled by a button is that
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  ```
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  No matter how you split your joke, you're likely to get the biggest laugh if
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  your punchline is presented separately at the end.
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  ► Break the rest of the joke up into small sentences. How many long text boxes will you need?
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  ► Right-click and duplicate the ``||game: show long text [" "] [bottom]||`` block as many times as you need to fit your entire joke.
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  ```
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  **👏 Now take a bow 👏**
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  ```
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  **🤣 Congrats 🤣**
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  ```
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  Short stories are fun to read and fun to write!
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  ![Here's the story](/static/skillmap/story/story-activity-4.gif "How mystical!" )
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  The base code for a two-line story is already in the workspace.
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  Let's build on it to create a new short story worth sharing.
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  ```
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  **Now add your setting and main character to the story.**
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  ```
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  **📚 Explain your set-up 📚**
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  **📕 Show the story 📕**
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  **🎬 The conclusion 🎬**
1269
1269
 
@@ -1758,7 +1758,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
1758
1758
 
1759
1759
  ```
1760
1760
 
1761
- ## finish
1761
+ ## {finish}
1762
1762
 
1763
1763
  **And that's it!**
1764
1764
 
@@ -11,19 +11,21 @@ No worries,
11
11
  we'll show you the zookeeper ropes. First things first,
12
12
  click that green **OK** button to see the **Keeper's Hut**.
13
13
 
14
- ## Step 1
15
14
 
16
- **🏠 Home sweet home 🏠**.
15
+ ## 2. Make a Sprite
16
+
17
+ **🏠 Home sweet home 🏠**
17
18
  Let's get you set up in your new place!
18
19
 
19
20
  ---
20
21
 
21
- From the ``||sprites:Sprites||`` category, drag the ``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
22
+ - :paper plane: From the ``||sprites:Sprites||`` category, drag the
23
+ ``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
22
24
  block into the ``||loops:on start||`` container.
23
25
 
24
- Click the grey box to open the **image editor** and draw yourself in your best zookeeper outfit!
26
+ - :paint brush: Click the grey box to open the **image editor** and draw yourself in your best zookeeper outfit!
25
27
 
26
- Click **> Next** when you're ready to see the next step.
28
+ - :mouse pointer: Click **Next** when you're ready to see the next step.
27
29
 
28
30
  ```blocks
29
31
  let mySprite = sprites.create(img`
@@ -46,21 +48,19 @@ let mySprite = sprites.create(img`
46
48
  `, SpriteKind.Player)
47
49
  ```
48
50
 
49
- ## Step 2
51
+ ## 3. Move Around
50
52
 
51
- **🕰 Time to get moving 🕰**
53
+ **🕰 Time to get move 🕰**
52
54
 
53
55
  ---
54
56
 
55
- From the ``||controller:Controller||`` category, drag
56
- ``||controller:move [mySprite] with buttons ⊕||``
57
+ - :game: From the ``||controller:Controller||`` category, drag
58
+ ``||controller:move [mySprite] with buttons ⊕||``
57
59
  into the bottom of the ``||loops:on start||`` container.
58
60
 
59
61
  ---
60
62
 
61
63
  This will allow you to move your sprite around the screen.
62
- Try it on the game screen using the arrow keys on your keyboard
63
- or by clicking the joystick.
64
64
 
65
65
 
66
66
  ```blocks
@@ -86,14 +86,27 @@ let mySprite = sprites.create(img`
86
86
  controller.moveSprite(mySprite)
87
87
  ```
88
88
 
89
- ## Step 3
89
+ ## 4. Try It
90
+
91
+ **Click the Game Window Tab (Above)**
92
+ ![Click the Game Window tab to see your scene. ](/static/skillmap/assets/game-win-tab.png "Don't forget to look at your game!")
93
+
94
+ ---
95
+
96
+ Try moving around the game screen! Your zookeeper will move with the joypad or the arrow keys on your keyboard.
90
97
 
91
- **👀 Take a look around the room 👀**
98
+
99
+
100
+ ## 5. Look About
101
+
102
+ **Take a look around the room**
103
+ 👀
92
104
 
93
105
  ---
94
106
 
95
- From the ``||scene:Scene||`` category, drag ``||scene:camera follow sprite [mySprite]||`` into the bottom
96
- of the ``||loops:on start||`` container and use the arrow keys to
107
+ - :tree: From the ``||scene:Scene||`` category, drag
108
+ ``||scene:camera follow sprite [mySprite]||``
109
+ into the bottom of the ``||loops:on start||`` container and use the arrow keys to
97
110
  check out the hut!
98
111
 
99
112
  ```blocks
@@ -120,10 +133,12 @@ controller.moveSprite(mySprite)
120
133
  scene.cameraFollowSprite(mySprite)
121
134
  ```
122
135
 
123
- ## Step 4
136
+ ## Finale
124
137
 
125
138
  **🐯 Fantastic! 🐯**
126
139
 
140
+ ---
141
+
127
142
  You're all ready for your first task.
128
143
 
129
144
  Click on the **Done** button to head out to the **Zoo**!
@@ -1,23 +1,26 @@
1
1
  # First Exhibit: By Land
2
2
 
3
3
 
4
- ## Step 1
4
+ ## 1. Make an Animal
5
5
 
6
- **Your very first exhibit! Exciting, huh?**
6
+ **Your very first exhibit!**
7
+ Exciting, huh?
7
8
 
8
9
  Hm... it does look a little empty.
9
10
  Well, what's your favorite animal? Let's invite them over!
10
11
 
11
12
  ---
12
13
 
13
- From the ``||sprites:Sprites||`` category, drag ``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
14
+ - :paper plane: From the ``||sprites:Sprites||`` category, drag
15
+ ``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
14
16
  into ``||loops:on start||``.
15
17
 
16
- Click the grey box in the new block and draw your animal using the **image editor**!
18
+ - :paint brush: Click the grey box in the new block and draw your animal using the **image editor**!
17
19
 
18
- Click **> Next** when you're ready for the next step.
20
+ - :mouse pointer: Click **> Next** when you're ready for the next step.
19
21
 
20
22
  ```blocks
23
+ //@highlight
21
24
  let mySprite = sprites.create(img`
22
25
  . . . . . . 5 5 5 . . . . . . .
23
26
  . . . . 5 5 5 5 5 5 5 . . . . .
@@ -38,19 +41,20 @@ let mySprite = sprites.create(img`
38
41
  `, SpriteKind.Player)
39
42
  ```
40
43
 
41
- ## Step 2
42
-
43
- **🦓 Take your animal for a walk! 🐆**
44
+ ## 2. Move Around
44
45
 
46
+ **Take your animal for a walk!**
47
+ 🐆 🦓
45
48
  ---
46
49
 
47
- From ``||sprites:Sprites||``, grab
48
- ``||sprites:set [mySprite] velocity to vx [50] vy [50]||``
49
- and drag it into the **end** of the ``||loops:on start||`` container. Your animal friend
50
- should start moving!
50
+ - :paper plane: From ``||sprites:Sprites||``, grab
51
+ ``||sprites:set [mySprite] velocity to vx [50] vy [50]||``
52
+ and drag it into the **end** of the ``||loops:on start||`` container.
51
53
 
52
- Try changing the numbers next to **vx** and **vy**
53
- and watch the game screen to see what happens.
54
+ Your animal friend should start moving!
55
+
56
+ - :mouse pointer: Try changing the numbers next to **vx** and **vy**
57
+ and watch the game screen to see what happens!
54
58
 
55
59
  ```blocks
56
60
  let mySprite = sprites.create(img`
@@ -75,22 +79,22 @@ let mySprite = sprites.create(img`
75
79
  mySprite.setVelocity(50, 50)
76
80
  ```
77
81
 
78
- ## Step 3
82
+ ## 3. Random Mosey
79
83
 
80
84
  The same old path gets boring after a while.
81
85
  **Let's add some randomness!**
82
86
 
83
87
  ---
84
88
 
85
- Go to the ``||math:Math||`` category and grab two
86
- ``||math:pick random [0] to [10]||`` value blocks.
87
- Use them to replace the numbers next to the **vx** and **vy**.
89
+ - :calculator: Go to the ``||math:Math||`` category and grab two
90
+ ``||math:pick random [0] to [10]||``
91
+ value blocks.
88
92
 
89
- Change the numbers inside the **random** blocks to see different kinds of
90
- movement each time you reload!
93
+ - :mouse pointer: Use the two **random** value blocks to replace the numbers next to the **vx** and **vy**.
91
94
 
92
- ---
93
- **Hint:** Don't forget to try negative numbers!
95
+ - :mouse pointer: Change the numbers inside the **random** blocks to see different kinds of movement each time you reload!
96
+
97
+ _💡 Don't forget to try negative numbers!_
94
98
 
95
99
 
96
100
  ```blocks
@@ -116,18 +120,18 @@ let mySprite = sprites.create(img`
116
120
  mySprite.setVelocity(randint(-50, 50), randint(-50, 50))
117
121
  ```
118
122
 
119
- ## Step 4
123
+ ## 4. Bounce
120
124
 
121
- **When the animal hits the edge of the enclosure they stop moving!**
125
+ **When the animal hits the edge of the enclosure it stops moving!**
122
126
 
123
127
  Let's fix that.
124
128
 
125
129
  ---
126
130
 
127
- Open the ``||sprites:Sprites||`` category, then grab ``||sprites:set [mySprite] bounce on wall <ON>||``
131
+ - :paper plane: Open the ``||sprites:Sprites||`` category, then grab
132
+ ``||sprites:set [mySprite] bounce on wall <ON>||``
128
133
  to snap in at the **end** of the program.
129
134
 
130
- ---
131
135
 
132
136
  Now your animal can explore the entire exhibit!
133
137
 
@@ -156,7 +160,18 @@ mySprite.setVelocity(randint(-50, 50), randint(-50, 50))
156
160
  mySprite.setBounceOnWall(true)
157
161
  ```
158
162
 
159
- ## Step 5 @showdialog
163
+ ## 5. Try It
164
+
165
+ **Click the Game Window Tab (Above)**
166
+ ![Click the Game Window tab to see your scene. ](/static/skillmap/assets/game-win-tab.png "Don't forget to look at your game!")
167
+
168
+ ---
169
+
170
+ Watch your animal move around!
171
+
172
+
173
+
174
+ ## 6. Something's Happening @showdialog
160
175
 
161
176
  ![A clipboard with a checklist. One item is checked off](/static/skillmap/zoo/zoo-clipboard.png)
162
177
 
@@ -165,7 +180,7 @@ mySprite.setBounceOnWall(true)
165
180
  The other kids at the zoo are going to
166
181
  love it...WHOA! What's that sound?
167
182
 
168
- ## Step 6 @showdialog
183
+ ## 7. WooWoo @showdialog
169
184
 
170
185
  ![A rotating red siren](/static/skillmap/zoo/siren.gif)
171
186
 
@@ -174,10 +189,10 @@ love it...WHOA! What's that sound?
174
189
  What's going on? Hold on, we're getting a report from the penguin department — the
175
190
  penguins did *what*?
176
191
 
177
- ## Step 7
192
+ ## Finale
178
193
  **🚨 OH NO🚨**
179
194
 
180
- You better get over there!
195
+ You better click **Done** and get over there!
181
196
 
182
197
 
183
198