pxt-arcade 1.7.3 → 1.7.4

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Files changed (149) hide show
  1. package/built/target.js +69 -68
  2. package/built/target.json +69 -68
  3. package/built/targetlight.json +4 -4
  4. package/built/theme.json +2 -1
  5. package/docs/hour-of-code/educators-2021.html +366 -0
  6. package/docs/hour-of-code-2021.html +239 -140
  7. package/docs/hour-of-code.html +11 -11
  8. package/docs/index-ref.json +1 -1
  9. package/docs/multipart-tutorials.md +0 -8
  10. package/docs/projects/SUMMARY.md +3 -2
  11. package/docs/recipes.md +0 -7
  12. package/docs/skillmap/clicker/clicker1.md +7 -7
  13. package/docs/skillmap/clicker/clicker2.md +9 -9
  14. package/docs/skillmap/clicker/clicker3.md +8 -8
  15. package/docs/skillmap/clicker/clicker4.md +8 -8
  16. package/docs/skillmap/clicker/clicker4a.md +7 -7
  17. package/docs/skillmap/clicker/clicker5.md +3 -3
  18. package/docs/skillmap/clicker-themed/clickert1.md +8 -8
  19. package/docs/skillmap/clicker-themed/clickert2.md +10 -10
  20. package/docs/skillmap/clicker-themed/clickert3.md +8 -8
  21. package/docs/skillmap/clicker-themed/clickert4.md +8 -8
  22. package/docs/skillmap/collector/collector1.md +11 -11
  23. package/docs/skillmap/collector/collector1a.md +8 -8
  24. package/docs/skillmap/collector/collector2.md +8 -8
  25. package/docs/skillmap/collector/collector3.md +8 -8
  26. package/docs/skillmap/collector/collector3a.md +7 -7
  27. package/docs/skillmap/collector/collector4.md +8 -8
  28. package/docs/skillmap/collector/collector5.md +2 -2
  29. package/docs/skillmap/collector-themed/collectort1.md +14 -14
  30. package/docs/skillmap/collector-themed/collectort2.md +9 -9
  31. package/docs/skillmap/collector-themed/collectort3.md +11 -11
  32. package/docs/skillmap/collector-themed/collectort4.md +11 -11
  33. package/docs/skillmap/collector-themed/collectort4old.md +8 -8
  34. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  35. package/docs/skillmap/educator-info/forest-map-info.md +8 -8
  36. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  37. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  38. package/docs/skillmap/forest/forest1.md +1 -69
  39. package/docs/skillmap/forest/forest2.md +3 -67
  40. package/docs/skillmap/forest/forest3.md +1 -174
  41. package/docs/skillmap/forest/forest4.md +2 -336
  42. package/docs/skillmap/forest/forest5.md +1 -396
  43. package/docs/skillmap/forest/forest6.md +6 -372
  44. package/docs/skillmap/forest.md +2 -2
  45. package/docs/skillmap/interface/activity1.md +14 -14
  46. package/docs/skillmap/jungle/jungle1.md +48 -28
  47. package/docs/skillmap/jungle/jungle2.md +50 -26
  48. package/docs/skillmap/jungle/jungle3.md +48 -27
  49. package/docs/skillmap/jungle/jungle4.md +76 -58
  50. package/docs/skillmap/jungle/jungle5.md +31 -25
  51. package/docs/skillmap/jungle/jungle6.md +34 -28
  52. package/docs/skillmap/jungle/jungle7.md +36 -24
  53. package/docs/skillmap/jungle/jungle8.md +27 -25
  54. package/docs/skillmap/jungle.md +7 -3
  55. package/docs/skillmap/long-shark.md +119 -0
  56. package/docs/skillmap/racer.md +7 -7
  57. package/docs/skillmap/rockstar/rockstar1.md +32 -13
  58. package/docs/skillmap/rockstar/rockstar2.md +43 -25
  59. package/docs/skillmap/rockstar/rockstar3.md +43 -25
  60. package/docs/skillmap/rockstar.md +3 -1
  61. package/docs/skillmap/shark/shark1-simple.md +151 -0
  62. package/docs/skillmap/shark/shark2-simple.md +203 -0
  63. package/docs/skillmap/shark/shark3-simple.md +204 -0
  64. package/docs/skillmap/shark/shark4-simple.md +246 -0
  65. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  66. package/docs/skillmap/shark.md +25 -58
  67. package/docs/skillmap/space/space1.md +62 -28
  68. package/docs/skillmap/space/space2.md +33 -24
  69. package/docs/skillmap/space/space3.md +85 -68
  70. package/docs/skillmap/space/space4.md +95 -64
  71. package/docs/skillmap/space/space4a.md +32 -24
  72. package/docs/skillmap/space/space5.md +77 -41
  73. package/docs/skillmap/space/space6.md +56 -78
  74. package/docs/skillmap/space.md +8 -5
  75. package/docs/skillmap/story/card.md +6 -6
  76. package/docs/skillmap/story/card2.md +6 -6
  77. package/docs/skillmap/story/story1.md +7 -7
  78. package/docs/skillmap/story/story2.md +11 -11
  79. package/docs/skillmap/story/story3.md +10 -10
  80. package/docs/skillmap/story/story4.md +10 -10
  81. package/docs/skillmap/zoo/zoo1.md +31 -16
  82. package/docs/skillmap/zoo/zoo2.md +45 -30
  83. package/docs/skillmap/zoo/zoo2a.md +51 -36
  84. package/docs/skillmap/zoo/zoo3.md +8 -7
  85. package/docs/skillmap/zoo/zoo4.md +61 -32
  86. package/docs/skillmap/zoo/zoo5.md +41 -31
  87. package/docs/skillmap/zoo.md +2 -2
  88. package/docs/skillmaps.md +20 -4
  89. package/docs/static/experiments/accessibleblocks.png +0 -0
  90. package/docs/static/experiments/blockserrorlist.png +0 -0
  91. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  92. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  93. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  94. package/docs/static/hour-of-code/2021/global-game-jam.png +0 -0
  95. package/docs/static/hour-of-code/2021/header.gif +0 -0
  96. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  97. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  98. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  99. package/docs/static/hour-of-code/2021/styles.css +269 -21
  100. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  101. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  102. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  103. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  104. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  105. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  106. package/docs/static/skillmap/backgrounds/space.png +0 -0
  107. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  108. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  109. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  110. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  111. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  112. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  113. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  114. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  115. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  116. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  117. package/docs/static/skillmap/racer/racer1.gif +0 -0
  118. package/docs/static/skillmap/racer/racer2.gif +0 -0
  119. package/docs/static/skillmap/racer/racer3.gif +0 -0
  120. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  121. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  122. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  123. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  124. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  125. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  126. package/docs/tutorials/hundred.md +400 -0
  127. package/package.json +1 -1
  128. package/pxtarget.json +2 -1
  129. package/targetconfig.json +4 -1
  130. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  131. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  132. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  133. package/docs/skillmap/forest/forest9.md +0 -714
  134. package/docs/static/hour-of-code/ww-maze.png +0 -0
  135. package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
  136. package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
  137. package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
  138. package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
  139. package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
  140. package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
  141. package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
  142. package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
  143. package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
  144. package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
  145. package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
  146. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
  147. package/docs/static/ww84-background.png +0 -0
  148. package/docs/static/ww84-header.png +0 -0
  149. package/docs/ww84.html +0 -276
@@ -11,24 +11,26 @@ This activity will show you how to add extra levels to your game.
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- ## Step 2 - Try It!
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+ ## 2. Try It!
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- **đŸ•šī¸ Start by playing your game in the game window đŸ•šī¸**
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+ **đŸ•šī¸ Start by playing your game in the game window**
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17
 
18
18
  ---
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19
 
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  Can you remember which chunk of code creates each action?
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- ## Step 3 - Not So Fast
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+ ## 3. Not So Fast
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- **đŸ—ī¸ Find a second chest to win the game đŸ—ī¸**
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+ **Find a second chest to win the game**
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26
 
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27
  ---
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- â–ē Look for your ``||game:game over <WIN>||`` block inside of the **Player overlaps chest1** container.
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+ - :binoculars: Look for your
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+ ``||game:game over <WIN>||``
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+ block inside of the **Player overlaps chest1** container.
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31
- â–ē Click the image of **chest1** and change it to **chest2**.
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+ - :mouse pointer: Click the image of **chest1** and change it to **chest2**.
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33
35
  ```blocks
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  scene.onOverlapTile(SpriteKind.Player, assets.tile`chest2`, function (sprite, location) {
@@ -36,16 +38,18 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`chest2`, function (sprite, lo
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  })
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  ```
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39
- ## Step 4 - A New Level
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+ ## 4. A New Level
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41
- **🙌 Add a New Level 🙌**
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+ **🙌 Add a New Level 🙌**
42
44
  When we get to the first chest, we want to take the player to a new level.
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45
 
44
46
  ---
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47
 
46
- â–ē From ``||scene:Scene||``, drag ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||`` into an empty area of the workspace.
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+ - :tree: Drag
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+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
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+ into an empty area of the workspace.
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48
- â–ē Click the empty square and choose **chest1**.
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+ - :paint brush: Click the empty square and choose **chest1**.
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@@ -57,12 +61,14 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`chest1`, function (sprite, lo
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- ## Step 5 - Change of Scenery
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+ ## 5. Change of Scenery
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- â–ē To show the player that the level has changed, go to ``||scene:Scene||`` and drag ``||scene:set background image to [ ]||`` into the empty **Player overlaps chest1** container.
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+ - :tree: To show the player that the level has changed, drag
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+ ``||scene:set background image to [ ]||``
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+ into the empty **Player overlaps chest1** container.
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- â–ē Click the grey square and toggle to **My Assets** to choose **background2**.
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+ - :paint brush: Click the grey square and toggle to **My Assets** to choose **background2**.
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  ```blocks
@@ -72,12 +78,14 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`chest1`, function (sprite, lo
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  ```
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- ## Step 6 - Change of Location
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+ ## 6. Change of Location
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- â–ē To change the level tilemap, go to ``||scene:Scene||`` and drag ``||scene:set tilemap to [ ]||`` to **the end** of the **Player overlaps chest1** container.
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+ - :tree: To change the level tilemap, drag
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+ ``||scene:set tilemap to [ ]||``
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+ to **the end** of the **Player overlaps chest1** container.
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87
 
80
- â–ē Click the grey square and toggle to **My Assets** to choose **level2**.
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+ - :paint brush: Click the grey square and toggle to **My Assets** to choose **level2**.
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  ```blocks
@@ -89,17 +97,21 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`chest1`, function (sprite, lo
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  ```
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- ## Step 9 - Back to the Beginning
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+ ## 7. Back to the Beginning
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- **âĒ Here we go again! âĒ**
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+ **âĒ Here we go again!**
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96
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  ---
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105
 
98
- â–ē To carry your character back to the beginning of the level, visit the ``||animation:Animation||`` category and drag the ``||animation:animate [mySprite] with [fly to center]||`` block into **the end** of the **Player overlaps chest1** container.
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+ - :sync: To carry your character back to the beginning of the level, drag the
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+ ``||animation:animate [mySprite] with [fly to center]||``
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+ block into **the end** of the **Player overlaps chest1** container.
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- â–ē From the ``||sprites:Sprites||`` category, drag ``||sprites:[mySprite] say [":)"]||`` into **the end** of the **Player overlaps chest1** container.
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+ - :paper plane: Drag
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+ ``||sprites:[mySprite] say [":)"]||``
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+ into **the end** of the **Player overlaps chest1** container.
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113
 
102
- â–ē Change the text to say **Level 2!** and click the white plus **(+)** to the right of the block so that the text disappears after 500 ms.
114
+ - :mouse pointer: Change the text to say **Level 2!** and click the white plus **(+)** to the right of the block so that the text disappears after 500 ms.
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  ```blocks
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  let mySprite: Sprite = null
@@ -117,7 +129,7 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`chest1`, function (sprite, lo
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  ```
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- ## Try It!
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+ ## 8. Try It!
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  **đŸ•šī¸ Give it a try đŸ•šī¸**
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@@ -128,12 +140,12 @@ Make your way to the treasure chest. You should be transported to a new level!
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  ## Finished
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- **đŸĨŗ Congratulations đŸĨŗ**
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+ **đŸĨŗ Congratulations đŸĨŗ**
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  You did it!! Can you play your game all the way to the end?
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  ---
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- When you're done playing your game, click **Done** to return to the main page for your certificate and the option to customize your final game!
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+ When you're done playing your game, click **Done** to return to the main skillmap for your certificate and the option to customize your final game!
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@@ -12,39 +12,41 @@ In this activity, you'll edit images and tilemaps to create a custom game!
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- ## Step 2 - Try It!
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+ ## 2. Try It!
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- **đŸ•šī¸ Start by playing your game in the game window đŸ•šī¸**
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+ **đŸ•šī¸ Start by playing your game in the game window**
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  ---
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  How do you feel about the main character? The background?
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- ## Step 3 - A New Location
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+ ## 3. A New Location
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+
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+ **Let's change the scene**
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+ đŸ–ŧī¸ đŸ–ŧī¸ đŸ–ŧī¸
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- **đŸ–ŧī¸ Let's change the scene đŸ–ŧī¸**
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  ---
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- â–ē Click **background** in the **My Assets** window, then click **Edit** under the **Asset Preview**.
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+ - :paint brush: Click **background** in the **My Assets** window, then click **Edit** under the **Asset Preview**.
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- â–ē You can either customize the current background in the **Image Editor** or toggle to the **Gallery** to choose something new.
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+ - :paint brush: You can either customize the current background in the **Image Editor** or toggle to the **Gallery** to choose something new.
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- ## Step 4 - Edit Your Monkeys
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+ ## 4. Edit Your Monkeys
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  **🙈 Change the Monkey 🙈**
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  ---
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- â–ē Go through **My Assets** and edit each of the monkeys. You can choose new characters and animations from the **Gallery** or draw your own!
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+ - :paint brush: Go through **My Assets** and edit each of the monkeys. You can choose new characters and animations from the **Gallery** or draw your own!
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- ## Step 5 - Try It!
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+ ## 5. Try It!
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- **đŸ•šī¸ Play your game after each step đŸ•šī¸**
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+ **đŸ•šī¸ Play your game after each step**
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  ---
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@@ -52,48 +54,48 @@ When you play your game, it's easier to see what changes need to be made to your
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- ## Step 6 - A New Level
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+ ## 6. A New Level
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- **🚧 Let's dig in to the level editor 🚧**
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+ **🚧 Let's dig in to the level editor**
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  ---
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- â–ē Scroll down to find **level1**, then click **Edit**.
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+ - :paint brush: Scroll down to find **level1**, then click **Edit**.
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- 💡 You should see the full tilemap for level 1. You can zoom in or out using the magnifying glasses at the bottom.
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+ _💡 You should see the full tilemap for level 1. You can zoom in or out using the magnifying glasses at the bottom._
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- ## Step 7 - Start Small
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+ ## 7. Start Small
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  Let's make the character's starting platform longer.
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  ---
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- â–ē Look for the single hovering tile at the lower left of the screen. To make it longer, click the **skyblock** square beneath **My Tiles** and make sure the pencil icon is selected above.
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+ - :binoculars: Look for the single hovering tile at the lower left of the screen. To make it longer, click the **skyblock** square beneath **My Tiles** and make sure the pencil icon is selected above.
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- â–ē Click on either side of the floating platform to add extra skyblocks.
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+ - :paint brush: Click on either side of the floating platform to add extra skyblocks.
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  ![Add tiles with the pencil](/static/skillmap/jungle/platform-tiles.gif)
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- ## Step 8 - Build a Wall
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+ ## 8. Build a Wall
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  Add walls on top of your new tiles so that your character doesn't fall through.
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  ---
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- â–ē Click the large **wall** icon (it has a corner missing at the top) and make sure the pencil is still selected.
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+ - :paint brush: Click the large **wall** icon (it has a corner missing at the top) and make sure the pencil is still selected.
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- â–ē Click on each new skyblock to add a wall to the tile (it should shade overtop with a light red color.) Then click **Done**.
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+ - :paint brush: Click on each new skyblock to add a wall to the tile (it should shade overtop with a light red color.) Then click **Done**.
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  ![Add walls with the pencil](/static/skillmap/jungle/platform-walls.gif)
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- ## Step 9 - Try It!
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+ ## 9. Try It!
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  **đŸ•šī¸ Give it a try đŸ•šī¸**
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@@ -103,17 +105,17 @@ Is your game platform longer? Does it hold your main character?
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- ## Step 10 - Go Crazy!
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+ ## 10. Go Crazy!
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  Now that you know how to add tiles and walls, you can change the levels whichever way you like.
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- 💡 Remember that your code is built to work with certain tile names only. If you add new tiles or change the names, you'll need to go back to the code to add your changes!
112
+ _💡 Remember that your code is built to work with certain tile names only. If you add new tiles or change the names, you'll need to go back to the code to add your changes!_
111
113
 
112
114
 
113
115
 
114
- ## Finished
116
+ ## Finale
115
117
 
116
- When you're done playing your new game, click **Done** to return to the main page to share your final game!
118
+ When you're done playing your new game, click **Done** to return to the main page to share your final game, then open it with a full toolbox to edit even more!
117
119
 
118
120
 
119
121
 
@@ -18,7 +18,7 @@
18
18
 
19
19
  ### jungle1
20
20
  * allowcodecarryover: false
21
- * name: Jungle Monkey Jump
21
+ * name: Moving Monkey
22
22
  * type: tutorial
23
23
  * description: Make your monkey jump and move around!
24
24
  * url: /skillmap/jungle/jungle1
@@ -104,9 +104,13 @@
104
104
  * name: Congrats!
105
105
  * kind: completion
106
106
  * type: certificate
107
- * imageUrl: /static/skillmap/certificates/platformer-cert.png
108
- * url: /static/skillmap/certificates/learn-to-make-a-platformer.pdf
107
+ * imageUrl: /static/skillmap/certificates/jungle-cert.png
108
+ * url: /static/skillmap/certificates/jungle-cert.pdf
109
109
  * position: 4 1
110
+ * actions:
111
+ * map: [Try 80s Rockstar Maze](/skillmap/rockstar)
112
+ * map: [Try our Space Explorer](/skillmap/space)
113
+ * editor: [Edit Your Project with a Full Toolbox](/)
110
114
 
111
115
 
112
116
 
@@ -0,0 +1,119 @@
1
+ # Shark Splash
2
+ * name: Shark Splash
3
+ * description: The deep sea is a fascinating place! This skillmap will guide you through the ocean as a shark on a journey to find food and avoid enemy submarines.
4
+ * infoUrl: skillmap/educator-info/shark-map-info
5
+ * backgroundurl: /static/skillmap/backgrounds/shark-attack-bg.png
6
+ * bannerurl: /static/skillmap/shark/shark4a.gif
7
+ * primarycolor: #ff93c4
8
+ * secondarycolor: #87f2ff
9
+ * tertiarycolor: #5c406c
10
+ * strokecolor: #5c406c
11
+ * highlightcolor: #fff609
12
+ * completednodecolor: #473c4d
13
+
14
+ ## shark
15
+ * name: Shark Splash
16
+ * layout: manual
17
+
18
+ ### shark1
19
+ * name: Swimming with Sharks
20
+ * type: tutorial
21
+ * description: First, we'll plop a shark into the vast ocean, then we'll give it lasers!
22
+ * url: /skillmap/shark/shark1
23
+ * tags: easy, sprites, projectiles
24
+ * imageUrl: /static/skillmap/shark/shark1.gif
25
+ * next: shark2, shark1a
26
+ * position: 0 0
27
+
28
+ ### shark1a
29
+ * name: Beware the Enemy
30
+ * type: tutorial
31
+ * description: Spawn enemy submarines that track your shark!
32
+ * url: /skillmap/shark/shark1a
33
+ * tags: easy, design, background
34
+ * imageUrl: /static/skillmap/shark/shark1a.gif
35
+ * next: shark1b
36
+ * position: 0 2
37
+
38
+ ### shark1b
39
+ * name: Enemies Attack!
40
+ * type: tutorial
41
+ * description: Turn your project into a game by adding damage every time a submarine catches your shark.
42
+ * url: /skillmap/shark/shark1b
43
+ * tags: easy, enemies, overlap, lives
44
+ * imageUrl: /static/skillmap/shark/shark1b.gif
45
+ * next: shark1c
46
+ * position: 1 2
47
+
48
+ ### shark1c
49
+ * name: Laser Focus
50
+ * type: tutorial
51
+ * description: You have enemies. You have lasers. Let's put them together!
52
+ * url: /skillmap/shark/shark1c
53
+ * tags: easy, enemies, points
54
+ * imageUrl: /static/skillmap/shark/shark1c.gif
55
+ * next: shark2
56
+ * position: 2 2
57
+ * edges: 2 1, 1 1
58
+
59
+
60
+
61
+ ### shark2
62
+ * name: Food, Not Friends
63
+ * type: tutorial
64
+ * description: A shark's gotta eat! Learn to make fish appear all over the ocean.
65
+ * url: /skillmap/shark/shark2
66
+ * tags: easy, spawn, sprites
67
+ * imageUrl: /static/skillmap/shark/shark2.gif
68
+ * next: shark3
69
+ * position: 1 0
70
+
71
+
72
+ ### shark3
73
+ * name: Eat Up!
74
+ * type: tutorial
75
+ * description: Add points for each fish you catch in 15 seconds!
76
+ * url: /skillmap/shark/shark3
77
+ * tags: easy, enemies, overlaps
78
+ * imageUrl: /static/skillmap/shark/shark3.gif
79
+ * next: shark4
80
+ * position: 2 0
81
+
82
+
83
+ ### shark4
84
+
85
+ * name: Under the Sea
86
+ * type: tutorial
87
+ * description: Decorate your shark's surroundings with an ocean background and seaweed.
88
+ * url: /skillmap/shark/shark4
89
+ * tags: easy, background, decorations
90
+ * imageUrl: /static/skillmap/shark/shark4.gif
91
+ * next: shark-finish, shark4a, shark4b
92
+ * position: 3 0
93
+
94
+ ### shark4a
95
+
96
+ * name: Let's Get Animated
97
+ * type: tutorial
98
+ * description: Bring your game to life with custom animations for your characters.
99
+ * url: /skillmap/shark/shark4a
100
+ * tags: easy, animations
101
+ * imageUrl: /static/skillmap/shark/shark4a.gif
102
+ * position: 4 1
103
+
104
+ ### shark4b
105
+
106
+ * name: A Whole New World
107
+ * type: tutorial
108
+ * description: Give your game a brand new theme and really make it yours!
109
+ * url: /skillmap/shark/shark4b
110
+ * tags: easy, background, decorations, asset editor
111
+ * imageUrl: /static/skillmap/shark/shark4b.gif
112
+ * position: 4 2
113
+
114
+
115
+ ### shark-finish
116
+ * kind: completion
117
+ * type: certificate
118
+ * url: /static/skillmap/certificates/collector-game.pdf
119
+ * position: 4 0
@@ -18,9 +18,9 @@
18
18
  * name: Trapped Backstage
19
19
  * type: tutorial
20
20
  * description: Create a rockstar backstage after the show, then keep an eye on them as they navigate the path!
21
- * url: /skillmap/rockstar/rockstar1
21
+ * url: /skillmap/rockstar/racer1
22
22
  * tags: easy, sprites, tiles
23
- * imageUrl: /static/skillmap/rockstar/rockstar1.gif
23
+ * imageUrl: /static/skillmap/racer/racer1.gif
24
24
  * next: racer2
25
25
  * position: 1 -1
26
26
 
@@ -28,9 +28,9 @@
28
28
  * name: Gather Your Gear
29
29
  * type: tutorial
30
30
  * description: Write the code to give your rockstar points for gathering all their gear before they head out on tour.
31
- * url: /skillmap/rockstar/rockstar2
31
+ * url: /skillmap/rockstar/racer2
32
32
  * tags: easy, tiles, events
33
- * imageUrl: /static/skillmap/rockstar/rockstar2.gif
33
+ * imageUrl: /static/skillmap/racer/racer2.gif
34
34
  * next: racer3
35
35
  * position: 2 -1
36
36
 
@@ -38,9 +38,9 @@
38
38
  * name: Avoid the Fans!
39
39
  * type: tutorial
40
40
  * description: Code some crazed fans who will steal points as souveniers unless the rockstar can avoid them!
41
- * url: /skillmap/rockstar/rockstar3
41
+ * url: /skillmap/rockstar/racer3
42
42
  * tags: easy, enemies, overlap, lives
43
- * imageUrl: /static/skillmap/rockstar/rockstar3.gif
43
+ * imageUrl: /static/skillmap/racer/racer3.gif
44
44
  * next: racer-finish
45
45
  * position: 3 0
46
46
 
@@ -48,7 +48,7 @@
48
48
  ### racer-finish
49
49
  * kind: completion
50
50
  * type: certificate
51
- * url: /static/skillmap/certificates/rockstar-cert.pdf
51
+ * url: /static/skillmap/certificates/racer-cert.pdf
52
52
  * position: 4 0
53
53
  * actions:
54
54
  * map: [Try Jungle Monkey Jump](/skillmap/jungle)
@@ -14,7 +14,7 @@ We'll walk you through the skills you'll need to help Jerry navigate backstage t
14
14
 
15
15
  ## 2. Let's Get Started
16
16
 
17
- **Your scene has already been set!**
17
+ **Your scene has already been set!**
18
18
 
19
19
  ---
20
20
 
@@ -27,16 +27,22 @@ have already been added to this activity.
27
27
 
28
28
  ## 3. We need a HERO
29
29
 
30
- **👏 We need Jerry! 👏**
30
+ **👏 We need Jerry!**
31
31
 
32
- Our moving character is called a [__*sprite*__](#sprote "2-D image that move on the screen"). Let's create a rockstar sprite and get it moving before we do anything else.
32
+ Our game character is called a [__*sprite*__](#sprote "2-D image that move on the screen"). Let's create a rockstar sprite and get it moving before we do anything else.
33
33
 
34
34
  ---
35
35
 
36
- - :puzzle: From the ``||sprites:Sprites||`` category, drag ``||variables:set [mySprite] to sprite [ ] of kind [Player]||`` to **the end** of the ``||loops:on start||`` container.
36
+ - :paper plane: From the ``||sprites:Sprites||`` category, drag
37
+ ``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
38
+ to **the end** of the ``||loops:on start||`` container.
39
+
40
+ _💡 Having trouble finding the block you need? Look to the left of the instructions for the icon of the toolbox category where your block lives!_
37
41
 
38
42
  - :mouse pointer: To add Jerry, click the empty grey box, then toggle to **My Assets** and click **rockstar**.
39
43
 
44
+ ![Toggle to My Assets](/static/skillmap/assets/my-assets-three.png "toggle to the My Assets Window")
45
+
40
46
 
41
47
  ```blocks
42
48
  scene.setBackgroundColor(13)
@@ -48,13 +54,16 @@ let mySprite = sprites.create(assets.image`rockstar`, SpriteKind.Player)
48
54
 
49
55
  ## 4. Control the Player
50
56
 
51
- **Time to get the sprite moving**
57
+ **Time to get the sprite moving**
52
58
 
53
59
  ---
54
60
 
55
- - :puzzle: From ``||controller:Controller||``, drag ``||controller:move [mySprite] with buttons ⊕||``
61
+ - :game: Drag
62
+ ``||controller:move [mySprite] with buttons ⊕||``
56
63
  to **the end** of the ``||loops:on start||`` container.
57
64
 
65
+ _💡 Remember, the icon to the left of the instructions shows the same icon as the toolbox category for the block you need._
66
+
58
67
 
59
68
  ```blocks
60
69
  scene.setBackgroundColor(13)
@@ -67,7 +76,8 @@ controller.moveSprite(mySprite)
67
76
 
68
77
  ## 5. Try It
69
78
 
70
- **đŸ•šī¸ Test on the game screen đŸ•šī¸ **
79
+ **Click the Game Window Tab (Above)**
80
+ ![Click the Game Window tab to see your scene. ](/static/skillmap/assets/game-win-tab.png "Don't forget to look at your game!")
71
81
 
72
82
  ---
73
83
 
@@ -83,10 +93,17 @@ The rockstar sprite should appear at the stage door.
83
93
 
84
94
  ---
85
95
 
86
- - :puzzle: To start Jerry at the stage door, open ``||scene:Scene||`` and drag ``||scene: place [mySprite] on top of random [ ]||`` to **the end** of the ``||loops:on start||`` container.
96
+ - :tree: To start Jerry at the stage door, drag
97
+ ``||scene: place [mySprite] on top of random [ ]||``
98
+ to **the end** of the
99
+ ``||loops:on start||``
100
+ container.
87
101
 
88
102
  - :mouse pointer: Click the checkered tile and select the teal stage door called **stage** from the grid menu.
89
103
 
104
+ _💡 Don't forget to play with your project after each step to see the changes your code has made._
105
+
106
+
90
107
 
91
108
  ```blocks
92
109
  scene.setBackgroundColor(13)
@@ -102,8 +119,10 @@ tiles.placeOnRandomTile(mySprite, assets.tile`stage`)
102
119
  ## 7. Follow with Camera
103
120
 
104
121
 
105
- - :puzzle: Next, to keep Jerry in sight, open ``||scene:Scene||`` again and drag
106
- ``||scene:camera follow sprite [mySprite]||`` to **the end** of the ``||loops:on start||`` container.
122
+ - :tree: Next, to keep Jerry in sight, drag
123
+ ``||scene:camera follow sprite [mySprite]||``
124
+ to **the end** of the
125
+ ``||loops:on start||`` container.
107
126
 
108
127
  ```blocks
109
128
  scene.setBackgroundColor(13)
@@ -119,18 +138,18 @@ scene.cameraFollowSprite(mySprite)
119
138
 
120
139
  ## 8. Look Again
121
140
 
122
- **đŸ•šī¸ Try your maze in the game window đŸ•šī¸ **
141
+ **đŸ•šī¸ Try your maze in the game window**
123
142
 
124
143
  ---
125
144
 
126
- You should be able to see your sprite as you move it around backstage. Can you make it to the door?
145
+ You should be able to see your sprite as you move it around backstage. Can you make it to the exit?
127
146
 
128
147
 
129
148
 
130
149
 
131
150
  ## Finale
132
151
 
133
- đŸ”Ĩ **Well done!** đŸ”Ĩ
152
+ đŸ”Ĩ **Well done!** đŸ”Ĩ
134
153
 
135
154
  ---
136
155