pxt-arcade 1.7.13 → 1.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/target-strings.json +0 -1
- package/built/target.js +135 -135
- package/built/target.json +135 -135
- package/built/targetlight.json +5 -5
- package/docs/beta-ref.json +1 -1
- package/docs/gamejam/global-2021.html +32 -25
- package/docs/gamejam/lessons/box.md +3 -3
- package/docs/hero-banner.md +13 -0
- package/docs/hour-of-code/educators-2021.html +62 -3
- package/docs/hour-of-code-2020.html +19 -18
- package/docs/hour-of-code-2021.html +2 -0
- package/docs/insiders.html +3 -3
- package/docs/projects/SUMMARY.md +2 -3
- package/docs/projects.md +0 -8
- package/docs/skillmap/beg-skillmap.md +3 -0
- package/docs/skillmap/beginner-skillmap.md +3 -0
- package/docs/skillmap/clicker-star/star1.md +227 -0
- package/docs/skillmap/clicker-star/star2.md +234 -0
- package/docs/skillmap/clicker-star/star3.md +208 -0
- package/docs/skillmap/clicker-star/star4.md +255 -0
- package/docs/skillmap/clicker-themed/clickert1.md +7 -4
- package/docs/skillmap/educator-info/turkey-map-info.md +80 -0
- package/docs/skillmap/forest.md +9 -6
- package/docs/skillmap/jungle/jungle1.md +5 -2
- package/docs/skillmap/jungle.md +3 -0
- package/docs/skillmap/pongo.md +1 -1
- package/docs/skillmap/racer.md +4 -2
- package/docs/skillmap/rockstar.md +3 -0
- package/docs/skillmap/shark/shark4a-simple.md +2 -2
- package/docs/skillmap/shark/shark4a.md +2 -2
- package/docs/skillmap/shark.md +3 -1
- package/docs/skillmap/space/space5.md +3 -3
- package/docs/skillmap/space/space6.md +2 -2
- package/docs/skillmap/space.md +4 -0
- package/docs/skillmap/star.md +92 -0
- package/docs/skillmap/turkey/turkey1.md +275 -0
- package/docs/skillmap/turkey/turkey2.md +270 -0
- package/docs/skillmap/turkey/turkey3.md +214 -0
- package/docs/skillmap/turkey.md +61 -0
- package/docs/skillmap/zoo.md +15 -0
- package/docs/skillmaps-next.md +43 -0
- package/docs/skillmaps.md +14 -6
- package/docs/stable-ref.json +1 -1
- package/docs/static/badges/badge-beginner-locked.png +0 -0
- package/docs/static/badges/badge-beginner.png +0 -0
- package/docs/static/badges/badge-forest-locked.png +0 -0
- package/docs/static/badges/badge-forest.png +0 -0
- package/docs/static/badges/badge-generic.png +0 -0
- package/docs/static/badges/badge-jungle-locked.png +0 -0
- package/docs/static/badges/badge-jungle.png +0 -0
- package/docs/static/badges/badge-rockstar-locked.png +0 -0
- package/docs/static/badges/badge-rockstar.png +0 -0
- package/docs/static/badges/badge-shark-locked.png +0 -0
- package/docs/static/badges/badge-shark.png +0 -0
- package/docs/static/badges/badge-space-locked.png +0 -0
- package/docs/static/badges/badge-space.png +0 -0
- package/docs/static/badges/badge-turkey-locked.png +0 -0
- package/docs/static/badges/badge-turkey.png +0 -0
- package/docs/static/badges/badge-zoo-locked.png +0 -0
- package/docs/static/badges/badge-zoo.png +0 -0
- package/docs/static/hero-gallery/hoc-2021.png +0 -0
- package/docs/static/hero-gallery/insiders.png +0 -0
- package/docs/static/hero-gallery/turkey.png +0 -0
- package/docs/static/icons/android-chrome-256x256.png +0 -0
- package/docs/static/icons/android-chrome-384x384.png +0 -0
- package/docs/static/icons/maskable-icon-213x213.png +0 -0
- package/docs/static/skillmap/backgrounds/forest.png +0 -0
- package/docs/static/skillmap/backgrounds/shark-attack-bg.png +0 -0
- package/docs/static/skillmap/backgrounds/shark-map.png +0 -0
- package/docs/static/skillmap/backgrounds/turkey-comp.png +0 -0
- package/docs/static/skillmap/certificates/turkey-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/turkey-cert.png +0 -0
- package/docs/static/skillmap/star/star1.gif +0 -0
- package/docs/static/skillmap/star/star2.gif +0 -0
- package/docs/static/skillmap/star/star3.gif +0 -0
- package/docs/static/skillmap/star/star4.png +0 -0
- package/docs/static/skillmap/turkey/pick-player.gif +0 -0
- package/docs/static/skillmap/turkey/turkey-location.gif +0 -0
- package/docs/static/skillmap/turkey/turkey1.gif +0 -0
- package/docs/static/skillmap/turkey/turkey2.gif +0 -0
- package/docs/static/skillmap/turkey/turkey3.gif +0 -0
- package/docs/tutorials.md +8 -0
- package/package.json +2 -2
- package/targetconfig.json +2 -2
- package/docs/skillmap/clicker.md +0 -85
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# Move the Turkey
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## Welcome @showdialog
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Happy **Turkey Day!**
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This activity will show you how to make a jumpy
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[__*platformer*__](#plat "games that rely on jump and run as their main mechanic").
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Let's get started!
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## 2. See the Scene
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**Your scene has already been set!**
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---
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- :binoculars: Look at your workspace to see that the **background color** and
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**tilemap** have already been set for the scene in this activity.
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_💡 Both blocks have been added to the
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``||loops: on start||`` container so they
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load as soon as the game starts.)_
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## 3. We need a HERO
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**Where's the turkey??**
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Our moving characters are called
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[__*sprites*__](#sprote "2-D images that move on the screen").
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Let's create a main turkey sprite and get it moving before we do anything else.
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---
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- :paper plane: From the ``||sprites:Sprites||`` category,
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drag
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``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
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to **the end** of the ``||loops:on start||`` container.
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_💡 Having trouble finding the block you need?
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Look to the left of the instructions for the icon
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of the toolbox category where your block lives!_
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- :paint brush: To choose the main turkey, click the empty grey box,
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then toggle to **My Assets** and click the first turkey named **player**.
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```blocks
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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// @highlight
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let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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```
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## 4. Control the Player
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**Time to get the player moving**
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↔
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---
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- :game: Drag
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``||controller:move [mySprite] with buttons ⊕||``
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to **the end** of the ``||loops:on start||`` container.
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_💡 Remember, the icon to the left of the instructions shows the same icon as
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the toolbox category for the block you need._
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- :mouse pointer: Press the ⊕ button to the right of the block and change
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the
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[__*vy*__](#whatVY "vertical velocity") (up/down speed)
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argument to **0** so that the player won't hover up or down when you use the joypad.
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```blocks
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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// @highlight
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controller.moveSprite(mySprite, 100, 0)
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```
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## 5. Try It
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**Click the Game Window Tab (Above)**
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---
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The turkey should move left when you click the left arrow and move right with the right arrow.
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## 6. Add gravity
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**To make the game playable, it needs gravity.**
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For that, add [__*acceleration*__](#accel "increased speed in a direction")
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to "pull down" on the sprite.
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---
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- :paper plane: Drag
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``||sprites:set [mySprite] [x] to [0]||``
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to **the end** of the
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``||loops:on start||`` container.
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- :mouse pointer: Click the dropdown to change **x** to **ay (acceleration y)**.
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- :mouse pointer: To pull the sprite quickly toward the ground,
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replace **0** with something large, like **500**.
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```blocks
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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controller.moveSprite(mySprite, 100, 0)
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// @highlight
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mySprite.ay = 500
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```
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## 7. Follow with Camera
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**Oops! The turkey falls off-screen!**
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---
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- :tree: To keep the turkey in sight, drag
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``||scene:camera follow sprite [mySprite]||``
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to **the end** of the
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``||loops:on start||`` container.
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```blocks
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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controller.moveSprite(mySprite, 100, 0)
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mySprite.ay = 500
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// @highlight
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scene.cameraFollowSprite(mySprite)
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```
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## 8. Look Again
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🕹️ 🕹️ 🕹️
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**Look at the game window to make sure you can see the turkey land on a platform.**
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## 9. Start at the Bottom
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The turkey landed, but it's already near the top of the tilemap!
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Let's start it on a special tile on the ground.
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---
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- :tree: Drag the
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``||scene:place [mySprite] on top of random [ ]||``
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block into **the end** of the
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``||loops:on start||`` container.
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- :mouse pointer: Click the checkered square and select the **start** tile,
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which looks like a purple line at the bottom of the square.
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```blocks
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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controller.moveSprite(mySprite, 100, 0)
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mySprite.ay = 500
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scene.cameraFollowSprite(mySprite)
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//@highlight
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tiles.placeOnRandomTile(mySprite, assets.tile`start`)
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```
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## 10. Jump
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Now that the turkey is at the bottom of the game,
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we need to make it jump using the **A** button!
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---
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- :game: Drag the
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``||controller:on [A] button [pressed]||``
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container into an empty area of the workspace.
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- :paper plane: Inside of the
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``||controller:on [A] button [pressed]||``
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container, add
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``||sprites:set [mySprite] [x] to [0]||``.
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- :mouse pointer: Change ``||sprites:[x]||`` to ``||sprites:[vy (velocity y)]||``
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so you can temporarily change the direction the turkey is traveling.
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- :mouse pointer: Change **0** to **-300** to send the turkey upward with each press of the (A) button!
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```blocks
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let mySprite: Sprite = null
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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mySprite.vy = -300
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})
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```
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## Finale
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🔥 **That's it! Now give your game a try!** 🔥
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Can you make it to the top?
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---
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Take a spin through the level, then click **Done**
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to return to the main skillmap and go on to the next
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activity where we'll show you how to rescue the turkeys from their cages!
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```template
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namespace SpriteKind {
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export const Rescued = SpriteKind.create()
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}
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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```
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```ghost
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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mySprite.vy = -300
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})
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let mySprite: Sprite = null
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scene.setBackgroundColor(9)
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tiles.setTilemap(tilemap`level1`)
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mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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tiles.placeOnRandomTile(mySprite, assets.tile`start`)
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mySprite.ay = 500
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controller.moveSprite(mySprite, 100, 0)
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scene.cameraFollowSprite(mySprite)
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```
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```assetjson
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{
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"README.md": " ",
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"assets.json": "",
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"images.g.jres": "{\n \"image2\": {\n \"data\": \"hwQYABgAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7QrS0QLAAAAsCIisksrRL28AAAAsLsiIksrRNy9CwAAALC7K0vk7s69uwAAAAAAK0Lk7t7cvAAAAAAAsCLi7u7MvAsAAAAAAOvs7u7LzAsAALC7vczu7u7NzAsAALvu7rvu7u7ezAsAsOvu7u7u7u7szAsAsN7R7u7uzszszAsAsB7/7u7u7u7uvgsAu/6/Ti7u7u7uvgSwvu7eRCLu7u7uvgTgu+7dRCLu7u7uuwCwANtERC677u6+CwAAAPBMRAsAu7u7AAAAAAAAtAAAAAAAAAAAAAAACwAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"player\"\n },\n \"image1\": {\n \"data\": \"hwQeABQAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7Qru8wLAAAAsCIisksr7r0MAAAAsLsiItvr7tzNAAAAALC7K9vt7s69AAAAAAAAu9vu7t7cAAAAAACwu73u7u7cAAAAAAC77r7u7u7bAAAAALDr7u7uu73dAAAAALDe0e7u7u7eAAAAALAe/+7u7u7uAAAAALv+v07u7u7uAAAAsL7u3kTi7u7uAAAA4Lvu3UTi7u5OAAAAsADbRESwu7tNAAAAAADwTEQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"turkey\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
|
|
268
|
+
"images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image2\":\n case \"player\":return img`\n........................\n..................beb...\n.................beb....\n.....bbb......bbbbbb....\n.....b2b.....bbeeeeeb...\n.bb..b2bb...bbed1feedf..\nbbbb.b22b...bee1ffed4c..\nbb4bbb22b...beedfbdd44..\n.b44bb22bb..deeeee44444b\n.bb44bb222b.beeee44444b.\n..bb44bbb22bcbeeee22eb..\n....bb44442ecbeee2222...\nbbbbbbbb442ceeeeeeeeb...\nb2222222eeeeeeeeeeeeb...\nbb222b44eeeeeeeeeeeeeb..\n.bbbb444eeeeeeeceeeeeb..\n...bb4dceeeeeeeceeeeeb..\n..bb44bdcdeeeeeceeeeeb..\n..bbbbcddccbdecceeeeeb..\n......bbbdcccdeeeeeebb..\n.......bbccccccceeebb...\n........bbbcccccbbbb....\n..........bbbbbbb44.....\n........................\n`;\n case \"image1\":\n case \"turkey\":return img`\n..............................\n..............................\n..............................\n.....bbb........beb...........\n.....b2b.......beb............\n.bb..b2bb...bbbbbb............\nbbbb.b22b..bbeeeeeb...........\nbb4bbb22b.bbed1feedf..........\n.b44bb22bbbee1ffed4c..........\n.bb44bb22bbeedfbdd44..........\n..bb44bbbbdeeeee44444.........\n....bb4dddbbeee44444..........\nbbbbbbbbdeeeeeee22............\nb222222eeeeeeeeeeeb...........\nbb222beeeeeebeeeeeb...........\n.bbbbbeeeeeebeeeeeb...........\n...bbcdceeeedeeeeeb...........\n..bb4cbdcdeebeeeeeb...........\n..bbbbcddccbdeeeeed...........\n.......cbdddddeee44...........\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
|
|
269
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+
"main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">mySprite</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
|
|
270
|
+
"main.ts": "\n",
|
|
271
|
+
"pxt.json": "{\n \"name\": \"turkey day assets only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.6.24\",\n \"tag\": \"v1.6.24\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/5bea1575ea693e0648a647cbd86cda9776d58f48\",\n \"target\": \"1.6.24\",\n \"pxt\": \"7.2.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
|
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272
|
+
"tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAuwAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAAuw==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"start\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAADMzMzMzMzMzNzd3d3d3d3N3LBLtLAiu8vcALtEuyK7xMzMzMzMzMzM3N3d3dzd3M3cKyKy3O7czdy7u7Lc7tzM3ACwu9zu3M3MzMzM3O7cztzd3d3c7tzO3Lvu7ty+3Mvc6x3t3O7cztzr8e/c7tzOzMzMzMz8zMzc3d3d3f3dzQ==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"cage\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": \"101000a000020707070707070707070707070707010207070707070707070707070707070102000000000000000000000000000001020000000000000000000000000000010206000000000000000000050404060102090000000000050404040404040601020000000000000000000000000000010205040600000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000000000000000000000102000000000000000000000000000001020005040600000000000005040406010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000504040600000001020000000000000506000000000900010200000000000000000000050404060102000000000000000000000000000001020404040406000000000000000000010200000000000000000000000000000102000000000000000005040600000001020000000000000000000000000000010200000000000000000000000000000102000000000005040406000000000001020000000506000000000000000000010200000000000000000000000000000102060000000000000000000506000001020000000000000000000000000000010209000000000000000000000000000102000506000000000000000005040601020000050600000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000506000000000102000000000000000000000506000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000050601020000000000000900000506000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000050404060102000504060000000506000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000050600000001020000000000000000000000000000010205040600000000000000000000000102000000000000050406000000000001020000000900000000000000000000010200000000000000000000050404060102000000050600000000000000000001020000000000000000000000000000010200000000000000000000000000000102000005060000000000000000000001020000000506000000000000000000010200000000050404060000000000000102000000000000000000000000000001020504060000000000000506000000010200000000000000000000000000000102000000000000000000000000000001020000000000050600000005040406010200000000000000000000000000000102000000000000000000000000000001020000050404040404060000000000010200000000000000000000000000000102000000000000000000000506000001020000000000000000000000000000010200000000000000090000000000000102000000000000000000000000000501020000000000050404060000000000010200000000000000000000000000000102000000000000000000000005060001020005040600000000000000000000010200000000000000000000000000000102000000000000000506000000000001020000000000000000000000000000010200000000000000000000000000000102000009000000000504040406000001020000000000000000000000000000010205040404060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005060000000000000102000000000005060000000000000001020000000000000000000000000000010200000000000000000005040404040102000504060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000900000001020000000000000000000000000000010200000000000000000000050406000102000000000000000000000000000001020000000005040600000000000000010205040406000000000000000000000102000000000000000000000000000001020000000000000000000504060000010200000000000000000000000000000102000000000000000000000000000001020000000000050406000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000050406000000000000000102000900000000000000000000000001020000000000000000000000000000010204060000000000050600000900000102000000000000000000000000000001020000000000000000000005040406010200000005040600000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000005060000000000000000000001020000000000000504040600000000010200000000000000000000000000000102000000000000000000000005040601020504060000000000000000000000010200000000000000090000000000000102000000000000000000000000000001020000000000050404060000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000050600010200000900000005040406000000000102000000000000000000000000000001020000050600000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000504060000090000010200000000000000000000000000000102000000000000000000000504040601020000000000000000000000000000010200000005040406000000000000000102000009000000000000000000000001020000000000000000000000000000010204040600000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000050406000000000000000102000000000000000000000900000001020000000000000000000506000000010200000000000000000000000000000102000000000000000000000000000001020005040406000000050404040600010200000000000000000000000000000102000000000000080000000000000001020303030303030303030303030303030200000000000020020000000000002002000000000000200200000000000020220000000020222202000020222222220200000000000020222200000000002002000000000000200200002002000020020000000000002002000000000000200222020000202222020000000000002002000020020000200200000000000020020000000000002002000000222200200200002002000020020000000020222202000000000000202222220000000020020000000000002002000000202200200200000000000020020000000000002002000022220000200200220000000020020000000000002022000000002002200200000000000020020000000000002002220000000022220220020000000020020000000000002002002202000000200200000000000020020000002002002002000000002002202222220000000020020000000000002002000000000020220200000000220020020000000000002002000022020000200200000000000020020000000020222202220200220000200200000000000020020000000000002002000020220000200200000000000020020000000000002002000000002200200200000000000020222200000000002002000020220000200200000000000020020000000020222202002200000000200200000000000020020000000000002002200200000000200200220000000020020020220200002002000000000000202222000000220020020000000000002002000000000000200200002200202222020000000000002002000000000000200220222222000020020000000000002002000000002002200200000000000020020000000000002002000000000000220200002222000020020000000000002002000000000022200222020000000020020000000000002002000000220000200200000000000020020000000000002002000000222202200200000000000020222222000000002002000000000000200200000000000020020000200200002002000022000000200200000000000020020000000022222202220200000000200200000000000020020000000000002002000022000000200200000000000020020000000020222002000000000000200200202200000020222202000000002002000000000000200200000000220220020000000000002002000000000000200200002202000020020000000000002002000000000000200200000000000020020020220000002002000000000000200200000000000020220200002200002002000000000000200200000000202222020022020000002002000000000000200200000000000020020000000000002002200200000000200200002022020020020000000000002002000000000022222222000000000020020000000000002002000000000000200200002222000020020000000000002002000000000000200200000000002220020000202202002002000000000000200220020000000020020000000000002002000000000000200200220200000020020000000000002002000000000000200200002022000020020000000000002002000000002022220200000000000020020022220000002002000000000000200200000000000020222200002022002002000000000000200200000000000020020020220000002002000000000000200200000000220020020000000000002002000000000000200222220020222220020000000000002002000000000000202222222222222222\",\n \"tileset\": [\n \"myTiles.transparency16\",\n \"sprites.skillmap.islandTile3\",\n \"sprites.skillmap.islandTile5\",\n \"sprites.skillmap.islandTile1\",\n \"sprites.castle.tilePath2\",\n \"sprites.castle.tilePath1\",\n \"sprites.castle.tilePath3\",\n \"sprites.swamp.swampTile16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
|
|
273
|
+
"tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`1000a00002070707070707070707070707070701020707070707070707070707070707010200000000000000000000000000000102000000000000000000000000000001020600000000000000000005040406010209000000000005040404040404060102000000000000000000000000000001020504060000000000000000000000010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000504060000000000000504040601020000000000000000000000000000010200000000000005060000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000050404060000000102000000000000050600000000090001020000000000000000000005040406010200000000000000000000000000000102040404040600000000000000000001020000000000000000000000000000010200000000000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000000504040600000000000102000000050600000000000000000001020000000000000000000000000000010206000000000000000000050600000102000000000000000000000000000001020900000000000000000000000000010200050600000000000000000504060102000005060000000000000000000001020000000000000000000000000000010200000005040600000000000000000102000000000000000000000000000001020000000000000000050600000000010200000000000000000000050600000102050404040600000000000000000001020000000000000000000000000000010200000000000000000000000005060102000000000000090000050600000001020000000000000000000000000000010200000000000504060000000000000102000000000000000000000000000001020000000000000000000005040406010200050406000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005040600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000005060000000102000000000000000000000000000001020504060000000000000000000000010200000000000005040600000000000102000000090000000000000000000001020000000000000000000005040406010200000005060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000050600000000000000000001020000000005040406000000000000010200000000000000000000000000000102050406000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000504040601020000000000000000000000000000010200000000000000000000000000000102000005040404040406000000000001020000000000000000000000000000010200000000000000000000050600000102000000000000000000000000000001020000000000000009000000000000010200000000000000000000000000050102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000506000102000504060000000000000000000001020000000000000000000000000000010200000000000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000900000000050404040600000102000000000000000000000000000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000506000000000000000102000000000000000000000000000001020000000000000000000504040404010200050406000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000506000000090000000102000000000000000000000000000001020000000000000000000005040600010200000000000000000000000000000102000000000504060000000000000001020504040600000000000000000000010200000000000000000000000000000102000000000000000000050406000001020000000000000000000000000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200090000000000000000000000000102000000000000000000000000000001020406000000000005060000090000010200000000000000000000000000000102000000000000000000000504040601020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000000000050404060000000001020000000000000000000000000000010200000000000000000000000504060102050406000000000000000000000001020000000000000009000000000000010200000000000000000000000000000102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000005060001020000090000000504040600000000010200000000000000000000000000000102000005060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000009000001020000000000000000000000000000010200000000000000000000050404060102000000000000000000000000000001020000000504040600000000000000010200000900000000000000000000000102000000000000000000000000000001020404060000000000050406000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200000000000000000000090000000102000000000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000504040600000005040404060001020000000000000000000000000000010200000000000008000000000000000102030303030303030303030303030303`, img`\n2..............2\n2..............2\n2..............2\n2..............2\n22.........22222\n2......222222222\n2..............2\n2222...........2\n2..............2\n2......22......2\n2..............2\n2..............2\n2.222......22222\n2..............2\n2......22......2\n2..............2\n2..............2\n2.......2222...2\n2......22......2\n2..........22222\n2..............2\n222222.........2\n2..............2\n2........222...2\n2..............2\n2..............2\n2.....2222.....2\n2...22.........2\n2..............2\n22.........22..2\n2..............2\n2..............2\n2.22........2222\n2..22..........2\n2..............2\n2...222........2\n2..............2\n2........22....2\n2..........22..2\n222222.........2\n2..............2\n2............222\n2.........22...2\n2..............2\n2.....222......2\n2..............2\n2..........22222\n2.222...22.....2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..............2\n2.........22...2\n2..............2\n2222...........2\n2......222.....2\n2..............2\n2..........22222\n2...22.........2\n2..............2\n2..............2\n2..22..........2\n2...22.........2\n2....2222......2\n2..............2\n2222......22...2\n2..............2\n2..............2\n2.....22...22222\n2..............2\n2..............2\n2..2222222.....2\n2..............2\n2..........22..2\n2..............2\n2..............2\n2.............22\n2.....2222.....2\n2..............2\n2...........22.2\n2.222..........2\n2..............2\n2.......22.....2\n2..............2\n2..............2\n2.......22222..2\n2..............2\n222222.........2\n2..............2\n2..............2\n2......22......2\n2.....22.......2\n2..............2\n2.........222222\n2.222..........2\n2..............2\n2..............2\n2.....22.......2\n2..............2\n2..........222.2\n2..............2\n2....222.......2\n22222..........2\n2..............2\n2.........222..2\n2..............2\n2..............2\n2.....222......2\n2..............2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2..............2\n222.....22.....2\n2..............2\n2..........22222\n2...222........2\n2..............2\n2..............2\n2..............2\n2..22..........2\n2......2222....2\n2..............2\n2...........2222\n2222...........2\n2..............2\n2..............2\n2.....2222.....2\n2..............2\n2..............2\n2...........22.2\n2......2222....2\n2..............2\n2..22..........2\n2..............2\n2..............2\n2...222........2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..........22222\n2..............2\n2...2222.......2\n2..............2\n2..............2\n2222.....222...2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2.........22...2\n2..............2\n2..............2\n2.2222...22222.2\n2..............2\n2..............2\n2222222222222222\n`, [myTiles.transparency16,sprites.skillmap.islandTile3,sprites.skillmap.islandTile5,sprites.skillmap.islandTile1,sprites.castle.tilePath2,sprites.castle.tilePath1,sprites.castle.tilePath3,sprites.swamp.swampTile16,myTiles.tile1,myTiles.tile2], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"start\":\n case \"tile1\":return tile1;\n case \"cage\":\n case \"tile2\":return tile2;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
|
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274
|
+
}
|
|
275
|
+
```
|
|
@@ -0,0 +1,270 @@
|
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|
1
|
+
# Gather a Crowd
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
## Welcome @showdialog
|
|
5
|
+
|
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6
|
+
**In this tutorial, we'll show you how to add code to rescue the turkeys in the cages.**
|
|
7
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+
|
|
8
|
+

|
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9
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+
|
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10
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+
|
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11
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+
|
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12
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+
## 2. Try It!
|
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13
|
+
|
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14
|
+
**First, check the game you have so far.**
|
|
15
|
+
🕹️ 🕹️ 🕹️
|
|
16
|
+
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
You should be able to move your turkey from side to side and make it jump
|
|
20
|
+
from platform to platform using the A button (or the space bar.)
|
|
21
|
+
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
## 3. Rescue the Others
|
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25
|
+
|
|
26
|
+
**Turkey to the rescue!**
|
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27
|
+
🦃 🦃 🦃
|
|
28
|
+
|
|
29
|
+
When the player overlaps a _cage_ tile, let's trigger some code.
|
|
30
|
+
|
|
31
|
+
---
|
|
32
|
+
|
|
33
|
+
- :tree: Drag the
|
|
34
|
+
``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
|
|
35
|
+
container into an empty area of the workspace.
|
|
36
|
+
|
|
37
|
+
- :paint brush: Click the checkerboard image and change it to the **cage** tile.
|
|
38
|
+
|
|
39
|
+
- :id card: To give the playser a point for each turkey it saves, snap a
|
|
40
|
+
``||info:change score by [1]||``
|
|
41
|
+
block into the new container.
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
```blocks
|
|
45
|
+
scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
|
|
46
|
+
info.changeScoreBy(1)
|
|
47
|
+
})
|
|
48
|
+
```
|
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49
|
+
|
|
50
|
+
## 4. Try It Again!
|
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51
|
+
|
|
52
|
+
**Give it a try in the game window**
|
|
53
|
+
|
|
54
|
+
---
|
|
55
|
+
|
|
56
|
+
Guide your turkey over to a cage. What happens when the two overlap?
|
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57
|
+
|
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58
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+
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59
|
+
|
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60
|
+
## 5. Too Many Points
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61
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+
|
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62
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+
Uh oh! You get WAY too many points when you overlap a cage.
|
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63
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+
|
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64
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+
**We can fix that by replacing the cage with an empty tile once you reach it.**
|
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65
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+
|
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66
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+
---
|
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67
|
+
|
|
68
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+
- :tree: Drag
|
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69
|
+
``||scene:set [ ] at tilemap col [0] row [0]||``
|
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70
|
+
into **the end** of the
|
|
71
|
+
``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
|
|
72
|
+
container.
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73
|
+
|
|
74
|
+
- :mouse pointer: Replace
|
|
75
|
+
``||scene:tilemap col [0] row [0]||``
|
|
76
|
+
with the ``||variables:location||``
|
|
77
|
+
value from the top of the **Player overlaps cage** container.
|
|
78
|
+
|
|
79
|
+

|
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80
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+
|
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81
|
+
```blocks
|
|
82
|
+
scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
|
|
83
|
+
info.changeScoreBy(1)
|
|
84
|
+
//@highlight
|
|
85
|
+
tiles.setTileAt(location, assets.tile`transparency16`)
|
|
86
|
+
})
|
|
87
|
+
```
|
|
88
|
+
|
|
89
|
+

|
|
90
|
+
|
|
91
|
+
|
|
92
|
+
## 6. Play Again!
|
|
93
|
+
|
|
94
|
+
**Give it a try in the game window**
|
|
95
|
+
|
|
96
|
+
---
|
|
97
|
+
|
|
98
|
+
You should get one point for each cage you grab. Can you find all 15?
|
|
99
|
+
|
|
100
|
+
|
|
101
|
+
|
|
102
|
+
## 7. Gather an Army
|
|
103
|
+
|
|
104
|
+
You should have the start of a very nice game!
|
|
105
|
+
|
|
106
|
+
**Each time you overlap a cage, let's make a new turkey follow you to freedom!**
|
|
107
|
+
|
|
108
|
+
---
|
|
109
|
+
|
|
110
|
+
- :paper plane: Drag
|
|
111
|
+
``||sprites:set [mySprite2] to sprite [ ] of kind [Player]||``
|
|
112
|
+
into **the end** of the
|
|
113
|
+
``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
|
|
114
|
+
container.
|
|
115
|
+
|
|
116
|
+
- :mouse pointer: Click
|
|
117
|
+
``||variables:mySprite2||``
|
|
118
|
+
and rename the variable **turkey**.
|
|
119
|
+
|
|
120
|
+
- :paint brush: Click the empty grey square and toggle to
|
|
121
|
+
**MyAssets** to choose the little **turkey** sprite.
|
|
122
|
+
|
|
123
|
+
- :mouse pointer: Click
|
|
124
|
+
``||sprites:Player||``
|
|
125
|
+
and change it to ``||sprites:Rescued||``.
|
|
126
|
+
|
|
127
|
+
|
|
128
|
+
```blocks
|
|
129
|
+
namespace SpriteKind {
|
|
130
|
+
export const Rescued = SpriteKind.create()
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
|
|
134
|
+
info.changeScoreBy(1)
|
|
135
|
+
tiles.setTileAt(location, assets.tile`transparency16`)
|
|
136
|
+
//@highlight
|
|
137
|
+
let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
|
|
138
|
+
})
|
|
139
|
+
```
|
|
140
|
+
|
|
141
|
+
|
|
142
|
+
## 8. Appear
|
|
143
|
+
|
|
144
|
+
What good does it do to add the turkey if you can't see it?
|
|
145
|
+
Let's set each new turkey to appear in the same place the cage disappeared from.
|
|
146
|
+
|
|
147
|
+
---
|
|
148
|
+
|
|
149
|
+
- :tree: Drag
|
|
150
|
+
``||scene:place [mySprite] on top of tilemap col [0] row [0]||``
|
|
151
|
+
into **the end** of the
|
|
152
|
+
``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
|
|
153
|
+
container.
|
|
154
|
+
|
|
155
|
+
- :mouse pointer: Click
|
|
156
|
+
``||variables:mySprite||``
|
|
157
|
+
and select ``||variables:turkey||``.
|
|
158
|
+
|
|
159
|
+
- :mouse pointer: Replace
|
|
160
|
+
``||scene:tilemap col [0] row [0]||``
|
|
161
|
+
with the ``||variables:location||``
|
|
162
|
+
value from the top of the **Player overlaps cage** container.
|
|
163
|
+
|
|
164
|
+
|
|
165
|
+
```blocks
|
|
166
|
+
namespace SpriteKind {
|
|
167
|
+
export const Rescued = SpriteKind.create()
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
|
|
171
|
+
info.changeScoreBy(1)
|
|
172
|
+
tiles.setTileAt(location, assets.tile`transparency16`)
|
|
173
|
+
let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
|
|
174
|
+
//@highlight
|
|
175
|
+
tiles.placeOnTile(turkey, location)
|
|
176
|
+
})
|
|
177
|
+
```
|
|
178
|
+
|
|
179
|
+
|
|
180
|
+
## 9. Play!
|
|
181
|
+
|
|
182
|
+
**Give it a try in the game window**
|
|
183
|
+
|
|
184
|
+
---
|
|
185
|
+
|
|
186
|
+
A little turkey should appear each time you overlap a cage.
|
|
187
|
+
|
|
188
|
+
Keep following the instructions to find out how to get the little turkeys to follow you to freedom.
|
|
189
|
+
|
|
190
|
+
|
|
191
|
+
|
|
192
|
+
## 10. Be Free!
|
|
193
|
+
|
|
194
|
+
|
|
195
|
+
- :paper plane: Drag
|
|
196
|
+
``||sprites:set [myEnemy] follow [mySprite]||``
|
|
197
|
+
into **the end** of the
|
|
198
|
+
``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
|
|
199
|
+
container.
|
|
200
|
+
|
|
201
|
+
- :mouse pointer: Click
|
|
202
|
+
``||variables:myEnemy||``
|
|
203
|
+
and change to ``||variables:turkey||``.
|
|
204
|
+
|
|
205
|
+
|
|
206
|
+
```blocks
|
|
207
|
+
namespace SpriteKind {
|
|
208
|
+
export const Rescued = SpriteKind.create()
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
|
|
212
|
+
info.changeScoreBy(1)
|
|
213
|
+
tiles.setTileAt(location, assets.tile`transparency16`)
|
|
214
|
+
let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
|
|
215
|
+
tiles.placeOnTile(turkey, location)
|
|
216
|
+
//@highlight
|
|
217
|
+
turkey.follow(mySprite)
|
|
218
|
+
})
|
|
219
|
+
```
|
|
220
|
+
|
|
221
|
+
|
|
222
|
+
|
|
223
|
+
## Finale
|
|
224
|
+
|
|
225
|
+
**There you have it!**
|
|
226
|
+
|
|
227
|
+
Each turkey you rescue should follow you as you make your way to the top.
|
|
228
|
+
|
|
229
|
+
---
|
|
230
|
+
|
|
231
|
+
When you're finished playing your game, click **Done** to return to the
|
|
232
|
+
main skillmap and keep going so we can show you how to end the game with a win!
|
|
233
|
+
|
|
234
|
+
|
|
235
|
+
|
|
236
|
+
|
|
237
|
+
```template
|
|
238
|
+
namespace SpriteKind {
|
|
239
|
+
export const Rescued = SpriteKind.create()
|
|
240
|
+
}
|
|
241
|
+
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
|
|
242
|
+
mySprite.vy = -300
|
|
243
|
+
})
|
|
244
|
+
|
|
245
|
+
let mySprite: Sprite = null
|
|
246
|
+
scene.setBackgroundColor(9)
|
|
247
|
+
tiles.setTilemap(tilemap`level1`)
|
|
248
|
+
mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
|
|
249
|
+
controller.moveSprite(mySprite, 100, 0)
|
|
250
|
+
mySprite.ay = 500
|
|
251
|
+
scene.cameraFollowSprite(mySprite)
|
|
252
|
+
tiles.placeOnRandomTile(mySprite, assets.tile`start`)
|
|
253
|
+
|
|
254
|
+
```
|
|
255
|
+
|
|
256
|
+
|
|
257
|
+
```assetjson
|
|
258
|
+
{
|
|
259
|
+
"README.md": " ",
|
|
260
|
+
"assets.json": "",
|
|
261
|
+
"images.g.jres": "{\n \"image2\": {\n \"data\": \"hwQYABgAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7QrS0QLAAAAsCIisksrRL28AAAAsLsiIksrRNy9CwAAALC7K0vk7s69uwAAAAAAK0Lk7t7cvAAAAAAAsCLi7u7MvAsAAAAAAOvs7u7LzAsAALC7vczu7u7NzAsAALvu7rvu7u7ezAsAsOvu7u7u7u7szAsAsN7R7u7uzszszAsAsB7/7u7u7u7uvgsAu/6/Ti7u7u7uvgSwvu7eRCLu7u7uvgTgu+7dRCLu7u7uuwCwANtERC677u6+CwAAAPBMRAsAu7u7AAAAAAAAtAAAAAAAAAAAAAAACwAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"player\"\n },\n \"image1\": {\n \"data\": \"hwQeABQAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7Qru8wLAAAAsCIisksr7r0MAAAAsLsiItvr7tzNAAAAALC7K9vt7s69AAAAAAAAu9vu7t7cAAAAAACwu73u7u7cAAAAAAC77r7u7u7bAAAAALDr7u7uu73dAAAAALDe0e7u7u7eAAAAALAe/+7u7u7uAAAAALv+v07u7u7uAAAAsL7u3kTi7u7uAAAA4Lvu3UTi7u5OAAAAsADbRESwu7tNAAAAAADwTEQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"turkey\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
|
|
262
|
+
"images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image2\":\n case \"player\":return img`\n........................\n..................beb...\n.................beb....\n.....bbb......bbbbbb....\n.....b2b.....bbeeeeeb...\n.bb..b2bb...bbed1feedf..\nbbbb.b22b...bee1ffed4c..\nbb4bbb22b...beedfbdd44..\n.b44bb22bb..deeeee44444b\n.bb44bb222b.beeee44444b.\n..bb44bbb22bcbeeee22eb..\n....bb44442ecbeee2222...\nbbbbbbbb442ceeeeeeeeb...\nb2222222eeeeeeeeeeeeb...\nbb222b44eeeeeeeeeeeeeb..\n.bbbb444eeeeeeeceeeeeb..\n...bb4dceeeeeeeceeeeeb..\n..bb44bdcdeeeeeceeeeeb..\n..bbbbcddccbdecceeeeeb..\n......bbbdcccdeeeeeebb..\n.......bbccccccceeebb...\n........bbbcccccbbbb....\n..........bbbbbbb44.....\n........................\n`;\n case \"image1\":\n case \"turkey\":return img`\n..............................\n..............................\n..............................\n.....bbb........beb...........\n.....b2b.......beb............\n.bb..b2bb...bbbbbb............\nbbbb.b22b..bbeeeeeb...........\nbb4bbb22b.bbed1feedf..........\n.b44bb22bbbee1ffed4c..........\n.bb44bb22bbeedfbdd44..........\n..bb44bbbbdeeeee44444.........\n....bb4dddbbeee44444..........\nbbbbbbbbdeeeeeee22............\nb222222eeeeeeeeeeeb...........\nbb222beeeeeebeeeeeb...........\n.bbbbbeeeeeebeeeeeb...........\n...bbcdceeeedeeeeeb...........\n..bb4cbdcdeebeeeeeb...........\n..bbbbcddccbdeeeeed...........\n.......cbdddddeee44...........\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
|
|
263
|
+
"main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">mySprite</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
|
|
264
|
+
"main.ts": "\n",
|
|
265
|
+
"pxt.json": "{\n \"name\": \"turkey day assets only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.6.24\",\n \"tag\": \"v1.6.24\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/5bea1575ea693e0648a647cbd86cda9776d58f48\",\n \"target\": \"1.6.24\",\n \"pxt\": \"7.2.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
|
|
266
|
+
"tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAuwAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAAuw==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"start\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAADMzMzMzMzMzNzd3d3d3d3N3LBLtLAiu8vcALtEuyK7xMzMzMzMzMzM3N3d3dzd3M3cKyKy3O7czdy7u7Lc7tzM3ACwu9zu3M3MzMzM3O7cztzd3d3c7tzO3Lvu7ty+3Mvc6x3t3O7cztzr8e/c7tzOzMzMzMz8zMzc3d3d3f3dzQ==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"cage\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": \"101000a000020707070707070707070707070707010207070707070707070707070707070102000000000000000000000000000001020000000000000000000000000000010206000000000000000000050404060102090000000000050404040404040601020000000000000000000000000000010205040600000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000000000000000000000102000000000000000000000000000001020005040600000000000005040406010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000504040600000001020000000000000506000000000900010200000000000000000000050404060102000000000000000000000000000001020404040406000000000000000000010200000000000000000000000000000102000000000000000005040600000001020000000000000000000000000000010200000000000000000000000000000102000000000005040406000000000001020000000506000000000000000000010200000000000000000000000000000102060000000000000000000506000001020000000000000000000000000000010209000000000000000000000000000102000506000000000000000005040601020000050600000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000506000000000102000000000000000000000506000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000050601020000000000000900000506000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000050404060102000504060000000506000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000050600000001020000000000000000000000000000010205040600000000000000000000000102000000000000050406000000000001020000000900000000000000000000010200000000000000000000050404060102000000050600000000000000000001020000000000000000000000000000010200000000000000000000000000000102000005060000000000000000000001020000000506000000000000000000010200000000050404060000000000000102000000000000000000000000000001020504060000000000000506000000010200000000000000000000000000000102000000000000000000000000000001020000000000050600000005040406010200000000000000000000000000000102000000000000000000000000000001020000050404040404060000000000010200000000000000000000000000000102000000000000000000000506000001020000000000000000000000000000010200000000000000090000000000000102000000000000000000000000000501020000000000050404060000000000010200000000000000000000000000000102000000000000000000000005060001020005040600000000000000000000010200000000000000000000000000000102000000000000000506000000000001020000000000000000000000000000010200000000000000000000000000000102000009000000000504040406000001020000000000000000000000000000010205040404060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005060000000000000102000000000005060000000000000001020000000000000000000000000000010200000000000000000005040404040102000504060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000900000001020000000000000000000000000000010200000000000000000000050406000102000000000000000000000000000001020000000005040600000000000000010205040406000000000000000000000102000000000000000000000000000001020000000000000000000504060000010200000000000000000000000000000102000000000000000000000000000001020000000000050406000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000050406000000000000000102000900000000000000000000000001020000000000000000000000000000010204060000000000050600000900000102000000000000000000000000000001020000000000000000000005040406010200000005040600000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000005060000000000000000000001020000000000000504040600000000010200000000000000000000000000000102000000000000000000000005040601020504060000000000000000000000010200000000000000090000000000000102000000000000000000000000000001020000000000050404060000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000050600010200000900000005040406000000000102000000000000000000000000000001020000050600000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000504060000090000010200000000000000000000000000000102000000000000000000000504040601020000000000000000000000000000010200000005040406000000000000000102000009000000000000000000000001020000000000000000000000000000010204040600000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000050406000000000000000102000000000000000000000900000001020000000000000000000506000000010200000000000000000000000000000102000000000000000000000000000001020005040406000000050404040600010200000000000000000000000000000102000000000000080000000000000001020303030303030303030303030303030200000000000020020000000000002002000000000000200200000000000020220000000020222202000020222222220200000000000020222200000000002002000000000000200200002002000020020000000000002002000000000000200222020000202222020000000000002002000020020000200200000000000020020000000000002002000000222200200200002002000020020000000020222202000000000000202222220000000020020000000000002002000000202200200200000000000020020000000000002002000022220000200200220000000020020000000000002022000000002002200200000000000020020000000000002002220000000022220220020000000020020000000000002002002202000000200200000000000020020000002002002002000000002002202222220000000020020000000000002002000000000020220200000000220020020000000000002002000022020000200200000000000020020000000020222202220200220000200200000000000020020000000000002002000020220000200200000000000020020000000000002002000000002200200200000000000020222200000000002002000020220000200200000000000020020000000020222202002200000000200200000000000020020000000000002002200200000000200200220000000020020020220200002002000000000000202222000000220020020000000000002002000000000000200200002200202222020000000000002002000000000000200220222222000020020000000000002002000000002002200200000000000020020000000000002002000000000000220200002222000020020000000000002002000000000022200222020000000020020000000000002002000000220000200200000000000020020000000000002002000000222202200200000000000020222222000000002002000000000000200200000000000020020000200200002002000022000000200200000000000020020000000022222202220200000000200200000000000020020000000000002002000022000000200200000000000020020000000020222002000000000000200200202200000020222202000000002002000000000000200200000000220220020000000000002002000000000000200200002202000020020000000000002002000000000000200200000000000020020020220000002002000000000000200200000000000020220200002200002002000000000000200200000000202222020022020000002002000000000000200200000000000020020000000000002002200200000000200200002022020020020000000000002002000000000022222222000000000020020000000000002002000000000000200200002222000020020000000000002002000000000000200200000000002220020000202202002002000000000000200220020000000020020000000000002002000000000000200200220200000020020000000000002002000000000000200200002022000020020000000000002002000000002022220200000000000020020022220000002002000000000000200200000000000020222200002022002002000000000000200200000000000020020020220000002002000000000000200200000000220020020000000000002002000000000000200222220020222220020000000000002002000000000000202222222222222222\",\n \"tileset\": [\n \"myTiles.transparency16\",\n \"sprites.skillmap.islandTile3\",\n \"sprites.skillmap.islandTile5\",\n \"sprites.skillmap.islandTile1\",\n \"sprites.castle.tilePath2\",\n \"sprites.castle.tilePath1\",\n \"sprites.castle.tilePath3\",\n \"sprites.swamp.swampTile16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
|
|
267
|
+
"tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`1000a00002070707070707070707070707070701020707070707070707070707070707010200000000000000000000000000000102000000000000000000000000000001020600000000000000000005040406010209000000000005040404040404060102000000000000000000000000000001020504060000000000000000000000010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000504060000000000000504040601020000000000000000000000000000010200000000000005060000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000050404060000000102000000000000050600000000090001020000000000000000000005040406010200000000000000000000000000000102040404040600000000000000000001020000000000000000000000000000010200000000000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000000504040600000000000102000000050600000000000000000001020000000000000000000000000000010206000000000000000000050600000102000000000000000000000000000001020900000000000000000000000000010200050600000000000000000504060102000005060000000000000000000001020000000000000000000000000000010200000005040600000000000000000102000000000000000000000000000001020000000000000000050600000000010200000000000000000000050600000102050404040600000000000000000001020000000000000000000000000000010200000000000000000000000005060102000000000000090000050600000001020000000000000000000000000000010200000000000504060000000000000102000000000000000000000000000001020000000000000000000005040406010200050406000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005040600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000005060000000102000000000000000000000000000001020504060000000000000000000000010200000000000005040600000000000102000000090000000000000000000001020000000000000000000005040406010200000005060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000050600000000000000000001020000000005040406000000000000010200000000000000000000000000000102050406000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000504040601020000000000000000000000000000010200000000000000000000000000000102000005040404040406000000000001020000000000000000000000000000010200000000000000000000050600000102000000000000000000000000000001020000000000000009000000000000010200000000000000000000000000050102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000506000102000504060000000000000000000001020000000000000000000000000000010200000000000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000900000000050404040600000102000000000000000000000000000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000506000000000000000102000000000000000000000000000001020000000000000000000504040404010200050406000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000506000000090000000102000000000000000000000000000001020000000000000000000005040600010200000000000000000000000000000102000000000504060000000000000001020504040600000000000000000000010200000000000000000000000000000102000000000000000000050406000001020000000000000000000000000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200090000000000000000000000000102000000000000000000000000000001020406000000000005060000090000010200000000000000000000000000000102000000000000000000000504040601020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000000000050404060000000001020000000000000000000000000000010200000000000000000000000504060102050406000000000000000000000001020000000000000009000000000000010200000000000000000000000000000102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000005060001020000090000000504040600000000010200000000000000000000000000000102000005060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000009000001020000000000000000000000000000010200000000000000000000050404060102000000000000000000000000000001020000000504040600000000000000010200000900000000000000000000000102000000000000000000000000000001020404060000000000050406000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200000000000000000000090000000102000000000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000504040600000005040404060001020000000000000000000000000000010200000000000008000000000000000102030303030303030303030303030303`, img`\n2..............2\n2..............2\n2..............2\n2..............2\n22.........22222\n2......222222222\n2..............2\n2222...........2\n2..............2\n2......22......2\n2..............2\n2..............2\n2.222......22222\n2..............2\n2......22......2\n2..............2\n2..............2\n2.......2222...2\n2......22......2\n2..........22222\n2..............2\n222222.........2\n2..............2\n2........222...2\n2..............2\n2..............2\n2.....2222.....2\n2...22.........2\n2..............2\n22.........22..2\n2..............2\n2..............2\n2.22........2222\n2..22..........2\n2..............2\n2...222........2\n2..............2\n2........22....2\n2..........22..2\n222222.........2\n2..............2\n2............222\n2.........22...2\n2..............2\n2.....222......2\n2..............2\n2..........22222\n2.222...22.....2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..............2\n2.........22...2\n2..............2\n2222...........2\n2......222.....2\n2..............2\n2..........22222\n2...22.........2\n2..............2\n2..............2\n2..22..........2\n2...22.........2\n2....2222......2\n2..............2\n2222......22...2\n2..............2\n2..............2\n2.....22...22222\n2..............2\n2..............2\n2..2222222.....2\n2..............2\n2..........22..2\n2..............2\n2..............2\n2.............22\n2.....2222.....2\n2..............2\n2...........22.2\n2.222..........2\n2..............2\n2.......22.....2\n2..............2\n2..............2\n2.......22222..2\n2..............2\n222222.........2\n2..............2\n2..............2\n2......22......2\n2.....22.......2\n2..............2\n2.........222222\n2.222..........2\n2..............2\n2..............2\n2.....22.......2\n2..............2\n2..........222.2\n2..............2\n2....222.......2\n22222..........2\n2..............2\n2.........222..2\n2..............2\n2..............2\n2.....222......2\n2..............2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2..............2\n222.....22.....2\n2..............2\n2..........22222\n2...222........2\n2..............2\n2..............2\n2..............2\n2..22..........2\n2......2222....2\n2..............2\n2...........2222\n2222...........2\n2..............2\n2..............2\n2.....2222.....2\n2..............2\n2..............2\n2...........22.2\n2......2222....2\n2..............2\n2..22..........2\n2..............2\n2..............2\n2...222........2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..........22222\n2..............2\n2...2222.......2\n2..............2\n2..............2\n2222.....222...2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2.........22...2\n2..............2\n2..............2\n2.2222...22222.2\n2..............2\n2..............2\n2222222222222222\n`, [myTiles.transparency16,sprites.skillmap.islandTile3,sprites.skillmap.islandTile5,sprites.skillmap.islandTile1,sprites.castle.tilePath2,sprites.castle.tilePath1,sprites.castle.tilePath3,sprites.swamp.swampTile16,myTiles.tile1,myTiles.tile2], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"start\":\n case \"tile1\":return tile1;\n case \"cage\":\n case \"tile2\":return tile2;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
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268
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+
}
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269
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```
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270
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