pxt-arcade 1.7.13 → 1.8.3

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Files changed (85) hide show
  1. package/built/target-strings.json +0 -1
  2. package/built/target.js +135 -135
  3. package/built/target.json +135 -135
  4. package/built/targetlight.json +5 -5
  5. package/docs/beta-ref.json +1 -1
  6. package/docs/gamejam/global-2021.html +32 -25
  7. package/docs/gamejam/lessons/box.md +3 -3
  8. package/docs/hero-banner.md +13 -0
  9. package/docs/hour-of-code/educators-2021.html +62 -3
  10. package/docs/hour-of-code-2020.html +19 -18
  11. package/docs/hour-of-code-2021.html +2 -0
  12. package/docs/insiders.html +3 -3
  13. package/docs/projects/SUMMARY.md +2 -3
  14. package/docs/projects.md +0 -8
  15. package/docs/skillmap/beg-skillmap.md +3 -0
  16. package/docs/skillmap/beginner-skillmap.md +3 -0
  17. package/docs/skillmap/clicker-star/star1.md +227 -0
  18. package/docs/skillmap/clicker-star/star2.md +234 -0
  19. package/docs/skillmap/clicker-star/star3.md +208 -0
  20. package/docs/skillmap/clicker-star/star4.md +255 -0
  21. package/docs/skillmap/clicker-themed/clickert1.md +7 -4
  22. package/docs/skillmap/educator-info/turkey-map-info.md +80 -0
  23. package/docs/skillmap/forest.md +9 -6
  24. package/docs/skillmap/jungle/jungle1.md +5 -2
  25. package/docs/skillmap/jungle.md +3 -0
  26. package/docs/skillmap/pongo.md +1 -1
  27. package/docs/skillmap/racer.md +4 -2
  28. package/docs/skillmap/rockstar.md +3 -0
  29. package/docs/skillmap/shark/shark4a-simple.md +2 -2
  30. package/docs/skillmap/shark/shark4a.md +2 -2
  31. package/docs/skillmap/shark.md +3 -1
  32. package/docs/skillmap/space/space5.md +3 -3
  33. package/docs/skillmap/space/space6.md +2 -2
  34. package/docs/skillmap/space.md +4 -0
  35. package/docs/skillmap/star.md +92 -0
  36. package/docs/skillmap/turkey/turkey1.md +275 -0
  37. package/docs/skillmap/turkey/turkey2.md +270 -0
  38. package/docs/skillmap/turkey/turkey3.md +214 -0
  39. package/docs/skillmap/turkey.md +61 -0
  40. package/docs/skillmap/zoo.md +15 -0
  41. package/docs/skillmaps-next.md +43 -0
  42. package/docs/skillmaps.md +14 -6
  43. package/docs/stable-ref.json +1 -1
  44. package/docs/static/badges/badge-beginner-locked.png +0 -0
  45. package/docs/static/badges/badge-beginner.png +0 -0
  46. package/docs/static/badges/badge-forest-locked.png +0 -0
  47. package/docs/static/badges/badge-forest.png +0 -0
  48. package/docs/static/badges/badge-generic.png +0 -0
  49. package/docs/static/badges/badge-jungle-locked.png +0 -0
  50. package/docs/static/badges/badge-jungle.png +0 -0
  51. package/docs/static/badges/badge-rockstar-locked.png +0 -0
  52. package/docs/static/badges/badge-rockstar.png +0 -0
  53. package/docs/static/badges/badge-shark-locked.png +0 -0
  54. package/docs/static/badges/badge-shark.png +0 -0
  55. package/docs/static/badges/badge-space-locked.png +0 -0
  56. package/docs/static/badges/badge-space.png +0 -0
  57. package/docs/static/badges/badge-turkey-locked.png +0 -0
  58. package/docs/static/badges/badge-turkey.png +0 -0
  59. package/docs/static/badges/badge-zoo-locked.png +0 -0
  60. package/docs/static/badges/badge-zoo.png +0 -0
  61. package/docs/static/hero-gallery/hoc-2021.png +0 -0
  62. package/docs/static/hero-gallery/insiders.png +0 -0
  63. package/docs/static/hero-gallery/turkey.png +0 -0
  64. package/docs/static/icons/android-chrome-256x256.png +0 -0
  65. package/docs/static/icons/android-chrome-384x384.png +0 -0
  66. package/docs/static/icons/maskable-icon-213x213.png +0 -0
  67. package/docs/static/skillmap/backgrounds/forest.png +0 -0
  68. package/docs/static/skillmap/backgrounds/shark-attack-bg.png +0 -0
  69. package/docs/static/skillmap/backgrounds/shark-map.png +0 -0
  70. package/docs/static/skillmap/backgrounds/turkey-comp.png +0 -0
  71. package/docs/static/skillmap/certificates/turkey-cert.pdf +0 -0
  72. package/docs/static/skillmap/certificates/turkey-cert.png +0 -0
  73. package/docs/static/skillmap/star/star1.gif +0 -0
  74. package/docs/static/skillmap/star/star2.gif +0 -0
  75. package/docs/static/skillmap/star/star3.gif +0 -0
  76. package/docs/static/skillmap/star/star4.png +0 -0
  77. package/docs/static/skillmap/turkey/pick-player.gif +0 -0
  78. package/docs/static/skillmap/turkey/turkey-location.gif +0 -0
  79. package/docs/static/skillmap/turkey/turkey1.gif +0 -0
  80. package/docs/static/skillmap/turkey/turkey2.gif +0 -0
  81. package/docs/static/skillmap/turkey/turkey3.gif +0 -0
  82. package/docs/tutorials.md +8 -0
  83. package/package.json +2 -2
  84. package/targetconfig.json +2 -2
  85. package/docs/skillmap/clicker.md +0 -85
@@ -0,0 +1,275 @@
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+ # Move the Turkey
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+
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+
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+ ## Welcome @showdialog
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+
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+ Happy **Turkey Day!**
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+
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+ This activity will show you how to make a jumpy
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+ [__*platformer*__](#plat "games that rely on jump and run as their main mechanic").
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+
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+ ![An anigif of the game we're about to build](/static/skillmap/turkey/turkey1.gif "Look what we're about to do today!")
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+
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+ Let's get started!
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+
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+
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+
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+ ## 2. See the Scene
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+
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+ **Your scene has already been set!**
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+
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+ ---
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+
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+ - :binoculars: Look at your workspace to see that the **background color** and
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+ **tilemap** have already been set for the scene in this activity.
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+
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+ _💡 Both blocks have been added to the
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+ ``||loops: on start||`` container so they
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+ load as soon as the game starts.)_
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+
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+
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+
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+ ## 3. We need a HERO
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+
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+ **Where's the turkey??**
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+
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+ Our moving characters are called
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+ [__*sprites*__](#sprote "2-D images that move on the screen").
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+ Let's create a main turkey sprite and get it moving before we do anything else.
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+
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+ ---
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+
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+ - :paper plane: From the ``||sprites:Sprites||`` category,
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+ drag
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+ ``||variables:set [mySprite] to sprite [ ] of kind [Player]||``
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+ to **the end** of the ``||loops:on start||`` container.
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+
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+ _💡 Having trouble finding the block you need?
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+ Look to the left of the instructions for the icon
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+ of the toolbox category where your block lives!_
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+
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+ - :paint brush: To choose the main turkey, click the empty grey box,
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+ then toggle to **My Assets** and click the first turkey named **player**.
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+
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+ ![Pick player from My Assets](/static/skillmap/turkey/pick-player.gif "Toggle to My Assets and choose player")
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+
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+ ```blocks
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+ // @highlight
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+ let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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+ ```
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+
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+
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+ ## 4. Control the Player
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+
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+ **Time to get the player moving**
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+
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+
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+ ---
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+
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+ - :game: Drag
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+ ``||controller:move [mySprite] with buttons ⊕||``
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+ to **the end** of the ``||loops:on start||`` container.
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+
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+ _💡 Remember, the icon to the left of the instructions shows the same icon as
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+ the toolbox category for the block you need._
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+
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+ - :mouse pointer: Press the ⊕ button to the right of the block and change
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+ the
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+ [__*vy*__](#whatVY "vertical velocity") (up/down speed)
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+ argument to **0** so that the player won't hover up or down when you use the joypad.
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+
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+
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+ ```blocks
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+ let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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+ // @highlight
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+ controller.moveSprite(mySprite, 100, 0)
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+ ```
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+
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+
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+ ## 5. Try It
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+
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+ **Click the Game Window Tab (Above)**
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+
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+ ![Click the Game Window tab to see your scene. ](/static/skillmap/assets/game-win-tab.png "Don't forget to look at your game!")
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+
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+ ---
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+
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+ The turkey should move left when you click the left arrow and move right with the right arrow.
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+
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+
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+ ## 6. Add gravity
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+
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+ **To make the game playable, it needs gravity.**
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+
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+ For that, add [__*acceleration*__](#accel "increased speed in a direction")
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+ to "pull down" on the sprite.
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+
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+ ---
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+
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+ - :paper plane: Drag
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+ ``||sprites:set [mySprite] [x] to [0]||``
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+ to **the end** of the
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+ ``||loops:on start||`` container.
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+
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+ - :mouse pointer: Click the dropdown to change **x** to **ay (acceleration y)**.
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+
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+ - :mouse pointer: To pull the sprite quickly toward the ground,
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+ replace **0** with something large, like **500**.
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+
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+ ```blocks
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+ let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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+ controller.moveSprite(mySprite, 100, 0)
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+ // @highlight
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+ mySprite.ay = 500
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+ ```
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+
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+ ## 7. Follow with Camera
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+
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+ **Oops! The turkey falls off-screen!**
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+
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+ ---
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+
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+ - :tree: To keep the turkey in sight, drag
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+ ``||scene:camera follow sprite [mySprite]||``
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+ to **the end** of the
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+ ``||loops:on start||`` container.
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+
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+ ```blocks
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+ let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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+ controller.moveSprite(mySprite, 100, 0)
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+ mySprite.ay = 500
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+ // @highlight
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+ scene.cameraFollowSprite(mySprite)
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+
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+ ```
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+
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+
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+ ## 8. Look Again
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+
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+ 🕹️ 🕹️ 🕹️
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+ **Look at the game window to make sure you can see the turkey land on a platform.**
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+
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+
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+
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+ ## 9. Start at the Bottom
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+
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+ The turkey landed, but it's already near the top of the tilemap!
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+ Let's start it on a special tile on the ground.
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+
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+ ---
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+
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+ - :tree: Drag the
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+ ``||scene:place [mySprite] on top of random [ ]||``
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+ block into **the end** of the
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+ ``||loops:on start||`` container.
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+
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+ - :mouse pointer: Click the checkered square and select the **start** tile,
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+ which looks like a purple line at the bottom of the square.
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+
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+
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+
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+ ```blocks
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+ let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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+ controller.moveSprite(mySprite, 100, 0)
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+ mySprite.ay = 500
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+ scene.cameraFollowSprite(mySprite)
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+ //@highlight
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+ tiles.placeOnRandomTile(mySprite, assets.tile`start`)
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+ ```
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+
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+ ## 10. Jump
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+
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+ Now that the turkey is at the bottom of the game,
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+ we need to make it jump using the **A** button!
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+
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+ ---
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+
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+ - :game: Drag the
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+ ``||controller:on [A] button [pressed]||``
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+ container into an empty area of the workspace.
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+
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+ - :paper plane: Inside of the
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+ ``||controller:on [A] button [pressed]||``
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+ container, add
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+ ``||sprites:set [mySprite] [x] to [0]||``.
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+
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+ - :mouse pointer: Change ``||sprites:[x]||`` to ``||sprites:[vy (velocity y)]||``
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+ so you can temporarily change the direction the turkey is traveling.
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+
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+ - :mouse pointer: Change **0** to **-300** to send the turkey upward with each press of the (A) button!
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+
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+ ```blocks
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+ let mySprite: Sprite = null
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+
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+ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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+ mySprite.vy = -300
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+ })
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+ ```
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+
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+ ## Finale
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+
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+ 🔥 **That's it! Now give your game a try!** 🔥
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+ Can you make it to the top?
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+
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+ ---
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+
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+ Take a spin through the level, then click **Done**
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+ to return to the main skillmap and go on to the next
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+ activity where we'll show you how to rescue the turkeys from their cages!
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+
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+
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+
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+
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+ ```template
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+ namespace SpriteKind {
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+ export const Rescued = SpriteKind.create()
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+ }
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+
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+
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+ ```
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+
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+
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+ ```ghost
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+
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+ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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+ mySprite.vy = -300
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+ })
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+
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+ let mySprite: Sprite = null
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+ scene.setBackgroundColor(9)
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+ tiles.setTilemap(tilemap`level1`)
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+ mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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+ tiles.placeOnRandomTile(mySprite, assets.tile`start`)
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+ mySprite.ay = 500
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+ controller.moveSprite(mySprite, 100, 0)
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+ scene.cameraFollowSprite(mySprite)
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+
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+ ```
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+
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+
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+
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+ ```assetjson
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+ {
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+ "README.md": " ",
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+ "assets.json": "",
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+ "images.g.jres": "{\n \"image2\": {\n \"data\": \"hwQYABgAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7QrS0QLAAAAsCIisksrRL28AAAAsLsiIksrRNy9CwAAALC7K0vk7s69uwAAAAAAK0Lk7t7cvAAAAAAAsCLi7u7MvAsAAAAAAOvs7u7LzAsAALC7vczu7u7NzAsAALvu7rvu7u7ezAsAsOvu7u7u7u7szAsAsN7R7u7uzszszAsAsB7/7u7u7u7uvgsAu/6/Ti7u7u7uvgSwvu7eRCLu7u7uvgTgu+7dRCLu7u7uuwCwANtERC677u6+CwAAAPBMRAsAu7u7AAAAAAAAtAAAAAAAAAAAAAAACwAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"player\"\n },\n \"image1\": {\n \"data\": \"hwQeABQAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7Qru8wLAAAAsCIisksr7r0MAAAAsLsiItvr7tzNAAAAALC7K9vt7s69AAAAAAAAu9vu7t7cAAAAAACwu73u7u7cAAAAAAC77r7u7u7bAAAAALDr7u7uu73dAAAAALDe0e7u7u7eAAAAALAe/+7u7u7uAAAAALv+v07u7u7uAAAAsL7u3kTi7u7uAAAA4Lvu3UTi7u5OAAAAsADbRESwu7tNAAAAAADwTEQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"turkey\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
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+ "images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image2\":\n case \"player\":return img`\n........................\n..................beb...\n.................beb....\n.....bbb......bbbbbb....\n.....b2b.....bbeeeeeb...\n.bb..b2bb...bbed1feedf..\nbbbb.b22b...bee1ffed4c..\nbb4bbb22b...beedfbdd44..\n.b44bb22bb..deeeee44444b\n.bb44bb222b.beeee44444b.\n..bb44bbb22bcbeeee22eb..\n....bb44442ecbeee2222...\nbbbbbbbb442ceeeeeeeeb...\nb2222222eeeeeeeeeeeeb...\nbb222b44eeeeeeeeeeeeeb..\n.bbbb444eeeeeeeceeeeeb..\n...bb4dceeeeeeeceeeeeb..\n..bb44bdcdeeeeeceeeeeb..\n..bbbbcddccbdecceeeeeb..\n......bbbdcccdeeeeeebb..\n.......bbccccccceeebb...\n........bbbcccccbbbb....\n..........bbbbbbb44.....\n........................\n`;\n case \"image1\":\n case \"turkey\":return img`\n..............................\n..............................\n..............................\n.....bbb........beb...........\n.....b2b.......beb............\n.bb..b2bb...bbbbbb............\nbbbb.b22b..bbeeeeeb...........\nbb4bbb22b.bbed1feedf..........\n.b44bb22bbbee1ffed4c..........\n.bb44bb22bbeedfbdd44..........\n..bb44bbbbdeeeee44444.........\n....bb4dddbbeee44444..........\nbbbbbbbbdeeeeeee22............\nb222222eeeeeeeeeeeb...........\nbb222beeeeeebeeeeeb...........\n.bbbbbeeeeeebeeeeeb...........\n...bbcdceeeedeeeeeb...........\n..bb4cbdcdeebeeeeeb...........\n..bbbbcddccbdeeeeed...........\n.......cbdddddeee44...........\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
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+ "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">mySprite</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
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+ "main.ts": "\n",
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+ "pxt.json": "{\n \"name\": \"turkey day assets only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.6.24\",\n \"tag\": \"v1.6.24\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/5bea1575ea693e0648a647cbd86cda9776d58f48\",\n \"target\": \"1.6.24\",\n \"pxt\": \"7.2.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
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+ "tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAuwAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAAuw==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"start\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAADMzMzMzMzMzNzd3d3d3d3N3LBLtLAiu8vcALtEuyK7xMzMzMzMzMzM3N3d3dzd3M3cKyKy3O7czdy7u7Lc7tzM3ACwu9zu3M3MzMzM3O7cztzd3d3c7tzO3Lvu7ty+3Mvc6x3t3O7cztzr8e/c7tzOzMzMzMz8zMzc3d3d3f3dzQ==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"cage\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": 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\"tileset\": [\n \"myTiles.transparency16\",\n \"sprites.skillmap.islandTile3\",\n \"sprites.skillmap.islandTile5\",\n \"sprites.skillmap.islandTile1\",\n \"sprites.castle.tilePath2\",\n \"sprites.castle.tilePath1\",\n \"sprites.castle.tilePath3\",\n \"sprites.swamp.swampTile16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
273
+ "tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`1000a00002070707070707070707070707070701020707070707070707070707070707010200000000000000000000000000000102000000000000000000000000000001020600000000000000000005040406010209000000000005040404040404060102000000000000000000000000000001020504060000000000000000000000010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000504060000000000000504040601020000000000000000000000000000010200000000000005060000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000050404060000000102000000000000050600000000090001020000000000000000000005040406010200000000000000000000000000000102040404040600000000000000000001020000000000000000000000000000010200000000000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000000504040600000000000102000000050600000000000000000001020000000000000000000000000000010206000000000000000000050600000102000000000000000000000000000001020900000000000000000000000000010200050600000000000000000504060102000005060000000000000000000001020000000000000000000000000000010200000005040600000000000000000102000000000000000000000000000001020000000000000000050600000000010200000000000000000000050600000102050404040600000000000000000001020000000000000000000000000000010200000000000000000000000005060102000000000000090000050600000001020000000000000000000000000000010200000000000504060000000000000102000000000000000000000000000001020000000000000000000005040406010200050406000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005040600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000005060000000102000000000000000000000000000001020504060000000000000000000000010200000000000005040600000000000102000000090000000000000000000001020000000000000000000005040406010200000005060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000050600000000000000000001020000000005040406000000000000010200000000000000000000000000000102050406000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000504040601020000000000000000000000000000010200000000000000000000000000000102000005040404040406000000000001020000000000000000000000000000010200000000000000000000050600000102000000000000000000000000000001020000000000000009000000000000010200000000000000000000000000050102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000506000102000504060000000000000000000001020000000000000000000000000000010200000000000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000900000000050404040600000102000000000000000000000000000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000506000000000000000102000000000000000000000000000001020000000000000000000504040404010200050406000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000506000000090000000102000000000000000000000000000001020000000000000000000005040600010200000000000000000000000000000102000000000504060000000000000001020504040600000000000000000000010200000000000000000000000000000102000000000000000000050406000001020000000000000000000000000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200090000000000000000000000000102000000000000000000000000000001020406000000000005060000090000010200000000000000000000000000000102000000000000000000000504040601020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000000000050404060000000001020000000000000000000000000000010200000000000000000000000504060102050406000000000000000000000001020000000000000009000000000000010200000000000000000000000000000102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000005060001020000090000000504040600000000010200000000000000000000000000000102000005060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000009000001020000000000000000000000000000010200000000000000000000050404060102000000000000000000000000000001020000000504040600000000000000010200000900000000000000000000000102000000000000000000000000000001020404060000000000050406000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200000000000000000000090000000102000000000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000504040600000005040404060001020000000000000000000000000000010200000000000008000000000000000102030303030303030303030303030303`, img`\n2..............2\n2..............2\n2..............2\n2..............2\n22.........22222\n2......222222222\n2..............2\n2222...........2\n2..............2\n2......22......2\n2..............2\n2..............2\n2.222......22222\n2..............2\n2......22......2\n2..............2\n2..............2\n2.......2222...2\n2......22......2\n2..........22222\n2..............2\n222222.........2\n2..............2\n2........222...2\n2..............2\n2..............2\n2.....2222.....2\n2...22.........2\n2..............2\n22.........22..2\n2..............2\n2..............2\n2.22........2222\n2..22..........2\n2..............2\n2...222........2\n2..............2\n2........22....2\n2..........22..2\n222222.........2\n2..............2\n2............222\n2.........22...2\n2..............2\n2.....222......2\n2..............2\n2..........22222\n2.222...22.....2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..............2\n2.........22...2\n2..............2\n2222...........2\n2......222.....2\n2..............2\n2..........22222\n2...22.........2\n2..............2\n2..............2\n2..22..........2\n2...22.........2\n2....2222......2\n2..............2\n2222......22...2\n2..............2\n2..............2\n2.....22...22222\n2..............2\n2..............2\n2..2222222.....2\n2..............2\n2..........22..2\n2..............2\n2..............2\n2.............22\n2.....2222.....2\n2..............2\n2...........22.2\n2.222..........2\n2..............2\n2.......22.....2\n2..............2\n2..............2\n2.......22222..2\n2..............2\n222222.........2\n2..............2\n2..............2\n2......22......2\n2.....22.......2\n2..............2\n2.........222222\n2.222..........2\n2..............2\n2..............2\n2.....22.......2\n2..............2\n2..........222.2\n2..............2\n2....222.......2\n22222..........2\n2..............2\n2.........222..2\n2..............2\n2..............2\n2.....222......2\n2..............2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2..............2\n222.....22.....2\n2..............2\n2..........22222\n2...222........2\n2..............2\n2..............2\n2..............2\n2..22..........2\n2......2222....2\n2..............2\n2...........2222\n2222...........2\n2..............2\n2..............2\n2.....2222.....2\n2..............2\n2..............2\n2...........22.2\n2......2222....2\n2..............2\n2..22..........2\n2..............2\n2..............2\n2...222........2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..........22222\n2..............2\n2...2222.......2\n2..............2\n2..............2\n2222.....222...2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2.........22...2\n2..............2\n2..............2\n2.2222...22222.2\n2..............2\n2..............2\n2222222222222222\n`, [myTiles.transparency16,sprites.skillmap.islandTile3,sprites.skillmap.islandTile5,sprites.skillmap.islandTile1,sprites.castle.tilePath2,sprites.castle.tilePath1,sprites.castle.tilePath3,sprites.swamp.swampTile16,myTiles.tile1,myTiles.tile2], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"start\":\n case \"tile1\":return tile1;\n case \"cage\":\n case \"tile2\":return tile2;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
274
+ }
275
+ ```
@@ -0,0 +1,270 @@
1
+ # Gather a Crowd
2
+
3
+
4
+ ## Welcome @showdialog
5
+
6
+ **In this tutorial, we'll show you how to add code to rescue the turkeys in the cages.**
7
+
8
+ ![Playing to rescue turkeys as you jump](/static/skillmap/turkey/turkey2.gif "Can you save them all?")
9
+
10
+
11
+
12
+ ## 2. Try It!
13
+
14
+ **First, check the game you have so far.**
15
+ 🕹️ 🕹️ 🕹️
16
+
17
+ ---
18
+
19
+ You should be able to move your turkey from side to side and make it jump
20
+ from platform to platform using the A button (or the space bar.)
21
+
22
+
23
+
24
+ ## 3. Rescue the Others
25
+
26
+ **Turkey to the rescue!**
27
+ 🦃 🦃 🦃
28
+
29
+ When the player overlaps a _cage_ tile, let's trigger some code.
30
+
31
+ ---
32
+
33
+ - :tree: Drag the
34
+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
35
+ container into an empty area of the workspace.
36
+
37
+ - :paint brush: Click the checkerboard image and change it to the **cage** tile.
38
+
39
+ - :id card: To give the playser a point for each turkey it saves, snap a
40
+ ``||info:change score by [1]||``
41
+ block into the new container.
42
+
43
+
44
+ ```blocks
45
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
46
+ info.changeScoreBy(1)
47
+ })
48
+ ```
49
+
50
+ ## 4. Try It Again!
51
+
52
+ **Give it a try in the game window**
53
+
54
+ ---
55
+
56
+ Guide your turkey over to a cage. What happens when the two overlap?
57
+
58
+
59
+
60
+ ## 5. Too Many Points
61
+
62
+ Uh oh! You get WAY too many points when you overlap a cage.
63
+
64
+ **We can fix that by replacing the cage with an empty tile once you reach it.**
65
+
66
+ ---
67
+
68
+ - :tree: Drag
69
+ ``||scene:set [ ] at tilemap col [0] row [0]||``
70
+ into **the end** of the
71
+ ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
72
+ container.
73
+
74
+ - :mouse pointer: Replace
75
+ ``||scene:tilemap col [0] row [0]||``
76
+ with the ``||variables:location||``
77
+ value from the top of the **Player overlaps cage** container.
78
+
79
+ ![Share your location](/static/skillmap/turkey/turkey-location.gif "Grab the variable from the overlap container")
80
+
81
+ ```blocks
82
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
83
+ info.changeScoreBy(1)
84
+ //@highlight
85
+ tiles.setTileAt(location, assets.tile`transparency16`)
86
+ })
87
+ ```
88
+
89
+ ![Share your location](/static/skillmap/turkey/turkey-location.gif "Grab the variable from the overlap container")
90
+
91
+
92
+ ## 6. Play Again!
93
+
94
+ **Give it a try in the game window**
95
+
96
+ ---
97
+
98
+ You should get one point for each cage you grab. Can you find all 15?
99
+
100
+
101
+
102
+ ## 7. Gather an Army
103
+
104
+ You should have the start of a very nice game!
105
+
106
+ **Each time you overlap a cage, let's make a new turkey follow you to freedom!**
107
+
108
+ ---
109
+
110
+ - :paper plane: Drag
111
+ ``||sprites:set [mySprite2] to sprite [ ] of kind [Player]||``
112
+ into **the end** of the
113
+ ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
114
+ container.
115
+
116
+ - :mouse pointer: Click
117
+ ``||variables:mySprite2||``
118
+ and rename the variable **turkey**.
119
+
120
+ - :paint brush: Click the empty grey square and toggle to
121
+ **MyAssets** to choose the little **turkey** sprite.
122
+
123
+ - :mouse pointer: Click
124
+ ``||sprites:Player||``
125
+ and change it to ``||sprites:Rescued||``.
126
+
127
+
128
+ ```blocks
129
+ namespace SpriteKind {
130
+ export const Rescued = SpriteKind.create()
131
+ }
132
+
133
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
134
+ info.changeScoreBy(1)
135
+ tiles.setTileAt(location, assets.tile`transparency16`)
136
+ //@highlight
137
+ let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
138
+ })
139
+ ```
140
+
141
+
142
+ ## 8. Appear
143
+
144
+ What good does it do to add the turkey if you can't see it?
145
+ Let's set each new turkey to appear in the same place the cage disappeared from.
146
+
147
+ ---
148
+
149
+ - :tree: Drag
150
+ ``||scene:place [mySprite] on top of tilemap col [0] row [0]||``
151
+ into **the end** of the
152
+ ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
153
+ container.
154
+
155
+ - :mouse pointer: Click
156
+ ``||variables:mySprite||``
157
+ and select ``||variables:turkey||``.
158
+
159
+ - :mouse pointer: Replace
160
+ ``||scene:tilemap col [0] row [0]||``
161
+ with the ``||variables:location||``
162
+ value from the top of the **Player overlaps cage** container.
163
+
164
+
165
+ ```blocks
166
+ namespace SpriteKind {
167
+ export const Rescued = SpriteKind.create()
168
+ }
169
+
170
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
171
+ info.changeScoreBy(1)
172
+ tiles.setTileAt(location, assets.tile`transparency16`)
173
+ let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
174
+ //@highlight
175
+ tiles.placeOnTile(turkey, location)
176
+ })
177
+ ```
178
+
179
+
180
+ ## 9. Play!
181
+
182
+ **Give it a try in the game window**
183
+
184
+ ---
185
+
186
+ A little turkey should appear each time you overlap a cage.
187
+
188
+ Keep following the instructions to find out how to get the little turkeys to follow you to freedom.
189
+
190
+
191
+
192
+ ## 10. Be Free!
193
+
194
+
195
+ - :paper plane: Drag
196
+ ``||sprites:set [myEnemy] follow [mySprite]||``
197
+ into **the end** of the
198
+ ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
199
+ container.
200
+
201
+ - :mouse pointer: Click
202
+ ``||variables:myEnemy||``
203
+ and change to ``||variables:turkey||``.
204
+
205
+
206
+ ```blocks
207
+ namespace SpriteKind {
208
+ export const Rescued = SpriteKind.create()
209
+ }
210
+
211
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
212
+ info.changeScoreBy(1)
213
+ tiles.setTileAt(location, assets.tile`transparency16`)
214
+ let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
215
+ tiles.placeOnTile(turkey, location)
216
+ //@highlight
217
+ turkey.follow(mySprite)
218
+ })
219
+ ```
220
+
221
+
222
+
223
+ ## Finale
224
+
225
+ **There you have it!**
226
+
227
+ Each turkey you rescue should follow you as you make your way to the top.
228
+
229
+ ---
230
+
231
+ When you're finished playing your game, click **Done** to return to the
232
+ main skillmap and keep going so we can show you how to end the game with a win!
233
+
234
+
235
+
236
+
237
+ ```template
238
+ namespace SpriteKind {
239
+ export const Rescued = SpriteKind.create()
240
+ }
241
+ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
242
+ mySprite.vy = -300
243
+ })
244
+
245
+ let mySprite: Sprite = null
246
+ scene.setBackgroundColor(9)
247
+ tiles.setTilemap(tilemap`level1`)
248
+ mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
249
+ controller.moveSprite(mySprite, 100, 0)
250
+ mySprite.ay = 500
251
+ scene.cameraFollowSprite(mySprite)
252
+ tiles.placeOnRandomTile(mySprite, assets.tile`start`)
253
+
254
+ ```
255
+
256
+
257
+ ```assetjson
258
+ {
259
+ "README.md": " ",
260
+ "assets.json": "",
261
+ "images.g.jres": "{\n \"image2\": {\n \"data\": \"hwQYABgAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7QrS0QLAAAAsCIisksrRL28AAAAsLsiIksrRNy9CwAAALC7K0vk7s69uwAAAAAAK0Lk7t7cvAAAAAAAsCLi7u7MvAsAAAAAAOvs7u7LzAsAALC7vczu7u7NzAsAALvu7rvu7u7ezAsAsOvu7u7u7u7szAsAsN7R7u7uzszszAsAsB7/7u7u7u7uvgsAu/6/Ti7u7u7uvgSwvu7eRCLu7u7uvgTgu+7dRCLu7u7uuwCwANtERC677u6+CwAAAPBMRAsAu7u7AAAAAAAAtAAAAAAAAAAAAAAACwAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"player\"\n },\n \"image1\": {\n \"data\": \"hwQeABQAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7Qru8wLAAAAsCIisksr7r0MAAAAsLsiItvr7tzNAAAAALC7K9vt7s69AAAAAAAAu9vu7t7cAAAAAACwu73u7u7cAAAAAAC77r7u7u7bAAAAALDr7u7uu73dAAAAALDe0e7u7u7eAAAAALAe/+7u7u7uAAAAALv+v07u7u7uAAAAsL7u3kTi7u7uAAAA4Lvu3UTi7u5OAAAAsADbRESwu7tNAAAAAADwTEQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"turkey\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
262
+ "images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image2\":\n case \"player\":return img`\n........................\n..................beb...\n.................beb....\n.....bbb......bbbbbb....\n.....b2b.....bbeeeeeb...\n.bb..b2bb...bbed1feedf..\nbbbb.b22b...bee1ffed4c..\nbb4bbb22b...beedfbdd44..\n.b44bb22bb..deeeee44444b\n.bb44bb222b.beeee44444b.\n..bb44bbb22bcbeeee22eb..\n....bb44442ecbeee2222...\nbbbbbbbb442ceeeeeeeeb...\nb2222222eeeeeeeeeeeeb...\nbb222b44eeeeeeeeeeeeeb..\n.bbbb444eeeeeeeceeeeeb..\n...bb4dceeeeeeeceeeeeb..\n..bb44bdcdeeeeeceeeeeb..\n..bbbbcddccbdecceeeeeb..\n......bbbdcccdeeeeeebb..\n.......bbccccccceeebb...\n........bbbcccccbbbb....\n..........bbbbbbb44.....\n........................\n`;\n case \"image1\":\n case \"turkey\":return img`\n..............................\n..............................\n..............................\n.....bbb........beb...........\n.....b2b.......beb............\n.bb..b2bb...bbbbbb............\nbbbb.b22b..bbeeeeeb...........\nbb4bbb22b.bbed1feedf..........\n.b44bb22bbbee1ffed4c..........\n.bb44bb22bbeedfbdd44..........\n..bb44bbbbdeeeee44444.........\n....bb4dddbbeee44444..........\nbbbbbbbbdeeeeeee22............\nb222222eeeeeeeeeeeb...........\nbb222beeeeeebeeeeeb...........\n.bbbbbeeeeeebeeeeeb...........\n...bbcdceeeedeeeeeb...........\n..bb4cbdcdeebeeeeeb...........\n..bbbbcddccbdeeeeed...........\n.......cbdddddeee44...........\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
263
+ "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">mySprite</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
264
+ "main.ts": "\n",
265
+ "pxt.json": "{\n \"name\": \"turkey day assets only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.6.24\",\n \"tag\": \"v1.6.24\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/5bea1575ea693e0648a647cbd86cda9776d58f48\",\n \"target\": \"1.6.24\",\n \"pxt\": \"7.2.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
266
+ "tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAuwAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAAuw==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"start\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAADMzMzMzMzMzNzd3d3d3d3N3LBLtLAiu8vcALtEuyK7xMzMzMzMzMzM3N3d3dzd3M3cKyKy3O7czdy7u7Lc7tzM3ACwu9zu3M3MzMzM3O7cztzd3d3c7tzO3Lvu7ty+3Mvc6x3t3O7cztzr8e/c7tzOzMzMzMz8zMzc3d3d3f3dzQ==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"cage\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": 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\"tileset\": [\n \"myTiles.transparency16\",\n \"sprites.skillmap.islandTile3\",\n \"sprites.skillmap.islandTile5\",\n \"sprites.skillmap.islandTile1\",\n \"sprites.castle.tilePath2\",\n \"sprites.castle.tilePath1\",\n \"sprites.castle.tilePath3\",\n \"sprites.swamp.swampTile16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
267
+ "tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`1000a00002070707070707070707070707070701020707070707070707070707070707010200000000000000000000000000000102000000000000000000000000000001020600000000000000000005040406010209000000000005040404040404060102000000000000000000000000000001020504060000000000000000000000010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000504060000000000000504040601020000000000000000000000000000010200000000000005060000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000050404060000000102000000000000050600000000090001020000000000000000000005040406010200000000000000000000000000000102040404040600000000000000000001020000000000000000000000000000010200000000000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000000504040600000000000102000000050600000000000000000001020000000000000000000000000000010206000000000000000000050600000102000000000000000000000000000001020900000000000000000000000000010200050600000000000000000504060102000005060000000000000000000001020000000000000000000000000000010200000005040600000000000000000102000000000000000000000000000001020000000000000000050600000000010200000000000000000000050600000102050404040600000000000000000001020000000000000000000000000000010200000000000000000000000005060102000000000000090000050600000001020000000000000000000000000000010200000000000504060000000000000102000000000000000000000000000001020000000000000000000005040406010200050406000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005040600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000005060000000102000000000000000000000000000001020504060000000000000000000000010200000000000005040600000000000102000000090000000000000000000001020000000000000000000005040406010200000005060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000050600000000000000000001020000000005040406000000000000010200000000000000000000000000000102050406000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000504040601020000000000000000000000000000010200000000000000000000000000000102000005040404040406000000000001020000000000000000000000000000010200000000000000000000050600000102000000000000000000000000000001020000000000000009000000000000010200000000000000000000000000050102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000506000102000504060000000000000000000001020000000000000000000000000000010200000000000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000900000000050404040600000102000000000000000000000000000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000506000000000000000102000000000000000000000000000001020000000000000000000504040404010200050406000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000506000000090000000102000000000000000000000000000001020000000000000000000005040600010200000000000000000000000000000102000000000504060000000000000001020504040600000000000000000000010200000000000000000000000000000102000000000000000000050406000001020000000000000000000000000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200090000000000000000000000000102000000000000000000000000000001020406000000000005060000090000010200000000000000000000000000000102000000000000000000000504040601020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000000000050404060000000001020000000000000000000000000000010200000000000000000000000504060102050406000000000000000000000001020000000000000009000000000000010200000000000000000000000000000102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000005060001020000090000000504040600000000010200000000000000000000000000000102000005060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000009000001020000000000000000000000000000010200000000000000000000050404060102000000000000000000000000000001020000000504040600000000000000010200000900000000000000000000000102000000000000000000000000000001020404060000000000050406000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200000000000000000000090000000102000000000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000504040600000005040404060001020000000000000000000000000000010200000000000008000000000000000102030303030303030303030303030303`, img`\n2..............2\n2..............2\n2..............2\n2..............2\n22.........22222\n2......222222222\n2..............2\n2222...........2\n2..............2\n2......22......2\n2..............2\n2..............2\n2.222......22222\n2..............2\n2......22......2\n2..............2\n2..............2\n2.......2222...2\n2......22......2\n2..........22222\n2..............2\n222222.........2\n2..............2\n2........222...2\n2..............2\n2..............2\n2.....2222.....2\n2...22.........2\n2..............2\n22.........22..2\n2..............2\n2..............2\n2.22........2222\n2..22..........2\n2..............2\n2...222........2\n2..............2\n2........22....2\n2..........22..2\n222222.........2\n2..............2\n2............222\n2.........22...2\n2..............2\n2.....222......2\n2..............2\n2..........22222\n2.222...22.....2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..............2\n2.........22...2\n2..............2\n2222...........2\n2......222.....2\n2..............2\n2..........22222\n2...22.........2\n2..............2\n2..............2\n2..22..........2\n2...22.........2\n2....2222......2\n2..............2\n2222......22...2\n2..............2\n2..............2\n2.....22...22222\n2..............2\n2..............2\n2..2222222.....2\n2..............2\n2..........22..2\n2..............2\n2..............2\n2.............22\n2.....2222.....2\n2..............2\n2...........22.2\n2.222..........2\n2..............2\n2.......22.....2\n2..............2\n2..............2\n2.......22222..2\n2..............2\n222222.........2\n2..............2\n2..............2\n2......22......2\n2.....22.......2\n2..............2\n2.........222222\n2.222..........2\n2..............2\n2..............2\n2.....22.......2\n2..............2\n2..........222.2\n2..............2\n2....222.......2\n22222..........2\n2..............2\n2.........222..2\n2..............2\n2..............2\n2.....222......2\n2..............2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2..............2\n222.....22.....2\n2..............2\n2..........22222\n2...222........2\n2..............2\n2..............2\n2..............2\n2..22..........2\n2......2222....2\n2..............2\n2...........2222\n2222...........2\n2..............2\n2..............2\n2.....2222.....2\n2..............2\n2..............2\n2...........22.2\n2......2222....2\n2..............2\n2..22..........2\n2..............2\n2..............2\n2...222........2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..........22222\n2..............2\n2...2222.......2\n2..............2\n2..............2\n2222.....222...2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2.........22...2\n2..............2\n2..............2\n2.2222...22222.2\n2..............2\n2..............2\n2222222222222222\n`, [myTiles.transparency16,sprites.skillmap.islandTile3,sprites.skillmap.islandTile5,sprites.skillmap.islandTile1,sprites.castle.tilePath2,sprites.castle.tilePath1,sprites.castle.tilePath3,sprites.swamp.swampTile16,myTiles.tile1,myTiles.tile2], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"start\":\n case \"tile1\":return tile1;\n case \"cage\":\n case \"tile2\":return tile2;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
268
+ }
269
+ ```
270
+