pxt-arcade 1.12.2 → 1.12.4

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Files changed (103) hide show
  1. package/built/common-sim.d.ts +2 -2
  2. package/built/target.js +158 -146
  3. package/built/target.json +158 -146
  4. package/built/targetlight.json +5 -5
  5. package/built/theme.json +5 -0
  6. package/docs/SUMMARY.md +1 -0
  7. package/docs/hardware/adding.md +46 -52
  8. package/docs/hero-banner.md +8 -8
  9. package/docs/hour-of-code-2022-es.html +0 -1
  10. package/docs/hour-of-code-2022-pt.html +0 -1
  11. package/docs/hour-of-code-2022.html +12 -13
  12. package/docs/index-ref.json +1 -1
  13. package/docs/kiosk.html +1 -1
  14. package/docs/multiplayer.md +135 -0
  15. package/docs/projects/SUMMARY.md +3 -1
  16. package/docs/skillmap/balloon/balloon1.md +26 -312
  17. package/docs/skillmap/balloon/balloon2.md +18 -315
  18. package/docs/skillmap/balloon/balloon3.md +18 -317
  19. package/docs/skillmap/balloon/balloon4.md +105 -583
  20. package/docs/skillmap/balloon.md +14 -13
  21. package/docs/skillmap/mole/mole1.md +51 -326
  22. package/docs/skillmap/mole/mole2.md +43 -332
  23. package/docs/skillmap/mole/mole3.md +47 -316
  24. package/docs/{test/skillmap → skillmap}/mole/mole4.md +0 -0
  25. package/docs/skillmap/mole.md +14 -4
  26. package/docs/skillmap/turkey/turkey1.md +194 -127
  27. package/docs/skillmap/turkey/turkey2.md +144 -96
  28. package/docs/skillmap/turkey/turkey3.md +135 -84
  29. package/docs/skillmap/turkey.md +12 -10
  30. package/docs/skillmaps.md +24 -8
  31. package/docs/static/hero-gallery/holiday.png +0 -0
  32. package/docs/static/kiosk/asset-manifest.json +6 -6
  33. package/docs/static/kiosk/static/css/main.b60591be.css +2 -0
  34. package/docs/static/kiosk/static/css/main.b60591be.css.map +1 -0
  35. package/docs/static/kiosk/static/js/main.7c9f0b91.js +3 -0
  36. package/docs/static/kiosk/static/js/{main.01c7792a.js.LICENSE.txt → main.7c9f0b91.js.LICENSE.txt} +12 -32
  37. package/docs/static/kiosk/static/js/main.7c9f0b91.js.map +1 -0
  38. package/docs/static/multiplayer/help/emojis.png +0 -0
  39. package/docs/static/multiplayer/help/host-multiplayer.png +0 -0
  40. package/docs/static/multiplayer/help/hosted-game.png +0 -0
  41. package/docs/static/multiplayer/help/join-game.png +0 -0
  42. package/docs/static/multiplayer/help/joined-game.png +0 -0
  43. package/docs/static/multiplayer/help/share-button.png +0 -0
  44. package/docs/static/multiplayer/help/start-game.png +0 -0
  45. package/docs/static/skillmap/assets/dkc-logo-small.png +0 -0
  46. package/docs/static/tutorials/aliens/reload.png +0 -0
  47. package/docs/static/tutorials/arrows/2pbg.png +0 -0
  48. package/docs/static/tutorials/arrows/key.png +0 -0
  49. package/docs/static/tutorials/arrows/p1.png +0 -0
  50. package/docs/static/tutorials/arrows/p2.png +0 -0
  51. package/docs/static/tutorials/holiday/bgd.png +0 -0
  52. package/docs/static/tutorials/holiday/p1.png +0 -0
  53. package/docs/static/tutorials/holiday/p2.png +0 -0
  54. package/docs/static/tutorials/horse/finish.png +0 -0
  55. package/docs/static/tutorials/horse/frame.png +0 -0
  56. package/docs/static/tutorials/horse/p1.png +0 -0
  57. package/docs/static/tutorials/horse/p2.png +0 -0
  58. package/docs/test/courses/carnival.md +57 -0
  59. package/docs/test/courses/class-arcade.md +57 -0
  60. package/docs/test/skillmap/balloon.md +1 -1
  61. package/docs/test/skillmap/dino/{collectort1.md → dino1.md} +135 -79
  62. package/docs/test/skillmap/dino/{collectort2.md → dino2.md} +0 -0
  63. package/docs/test/skillmap/dino/{collectort3.md → dino3.md} +0 -0
  64. package/docs/test/skillmap/dino/{collectort4.md → dino4.md} +0 -0
  65. package/docs/test/skillmap/dino/{collectort5.md → dino5.md} +0 -0
  66. package/docs/test/skillmap/dino.md +82 -0
  67. package/docs/test/skillmap/mole.md +1 -1
  68. package/docs/test/skillmap/story/story1.md +8 -21
  69. package/docs/test/skillmap/story/story2.md +17 -28
  70. package/docs/test/skillmap/story/story3.md +51 -469
  71. package/docs/test/skillmap/story/story4.md +1 -2
  72. package/docs/test/skillmap/turkey.md +1 -0
  73. package/docs/test/tutorials/arrow.md +677 -0
  74. package/docs/test/tutorials/debug.md +180 -0
  75. package/docs/test/tutorials/holiday.md +609 -0
  76. package/docs/test/tutorials/horse.md +456 -0
  77. package/docs/test/tutorials/hundred.md +400 -0
  78. package/docs/test/tutorials/target.md +6 -2
  79. package/docs/test/tutorials/wakanda-forever.md +206 -147
  80. package/docs/tutorials/arrow.md +677 -0
  81. package/docs/tutorials/holiday.md +609 -0
  82. package/docs/tutorials/horse.md +456 -0
  83. package/docs/{test/tutorials/target/target_copy.md → tutorials/target.md} +11 -1085
  84. package/docs/tutorials/wakanda-forever.md +206 -147
  85. package/package.json +3 -3
  86. package/docs/skillmap/turkey/turkey0.md +0 -197
  87. package/docs/skillmap/turkey/turkey1a.md +0 -308
  88. package/docs/skillmap/turkey/turkey2a.md +0 -277
  89. package/docs/skillmap/turkey/turkey3a.md +0 -219
  90. package/docs/static/kiosk/static/css/main.927f4dad.css +0 -2
  91. package/docs/static/kiosk/static/css/main.927f4dad.css.map +0 -1
  92. package/docs/static/kiosk/static/js/main.01c7792a.js +0 -3
  93. package/docs/static/kiosk/static/js/main.01c7792a.js.map +0 -1
  94. package/docs/test/skillmap/balloon/balloon1.md +0 -247
  95. package/docs/test/skillmap/balloon/balloon2.md +0 -377
  96. package/docs/test/skillmap/balloon/balloon3.md +0 -389
  97. package/docs/test/skillmap/balloon/balloon4.md +0 -385
  98. package/docs/test/skillmap/mole/mole1.md +0 -382
  99. package/docs/test/skillmap/mole/mole2.md +0 -422
  100. package/docs/test/skillmap/mole/mole3.md +0 -384
  101. package/docs/test/skillmap/turkey/turkey1.md +0 -338
  102. package/docs/test/skillmap/turkey/turkey2.md +0 -318
  103. package/docs/test/skillmap/turkey/turkey3.md +0 -265
@@ -1,338 +0,0 @@
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- # Move the Turkey
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- ### @explicitHints true
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-
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-
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- ## Welcome @showdialog
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-
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- Happy **Turkey Day!**
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-
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- This activity will show you how to make a jumpy
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- platform game.
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-
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- ![An anigif of the game we're about to build](/static/skillmap/turkey/turkey1.gif "Look what we're about to do today!")
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-
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- Click "Ok" to get started.
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-
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-
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-
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-
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- ## {2. We need a HERO}
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-
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- **Where's the turkey??**
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-
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- Let's create a turkey sprite and get it moving before we do anything else.
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-
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- ~hint What's a sprite? 💡
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-
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- ---
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-
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- In Arcade, each character or image that does something is called a **SPRITE**.
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-
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- Sprites have properties that you can use and change -- things like scale, position, and lifespan are all properties of sprites.
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-
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- Our turkey will be a sprite, too.
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-
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- hint~
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-
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- - :paper plane: From the ``||sprites:Sprites||`` category,
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- grab <br/>
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- ```block
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- let bigTurkey = sprites.create(img`.`, SpriteKind.Player)
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- ```
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- <br/>and snap it inside and at **the end** of the ``||loops(noclick):on start||`` container.
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-
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-
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-
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- #### ~ tutorialhint
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- ```blocks
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-
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- // @highlight
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- let bigTurkey = sprites.create(img`.`, SpriteKind.Player)
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- ```
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-
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-
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- ## {3. We need a Turkey}
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-
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-
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- - :paint brush: To choose the image of the big turkey, click the empty grey box,
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- then switch to **My Assets** and click the turkey named **player**.
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-
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- ![Pick player from My Assets](/static/skillmap/turkey/pick-player.gif "Toggle to My Assets and choose player")
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-
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- #### ~ tutorialhint
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- ```blocks
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-
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- // @highlight
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- let bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- ```
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-
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-
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-
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- ## {4. Control the Player}
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-
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- **Time to get the player moving**
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-
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- ---
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-
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- - :game: From the ``||controller:Controller||`` category, grab<br/>
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- ```block
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- controller.moveSprite(bigTurkey, 100, 0)
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- ```
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- <br/>and drag it into **the end** of the <br/>
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- ``||loops(noclick):on start||``
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- <br/>container.
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-
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- This block is set in a way that lets you move the turkey left and right, but not up or down.
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-
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- #### ~ tutorialhint
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-
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- ```blocks
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-
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- let bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- // @highlight
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- controller.moveSprite(bigTurkey, 100, 0)
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- ```
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-
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-
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- ## Try It
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-
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- **Check the Game Window**
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-
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- The turkey should move left when you click the left arrow and move right with the right arrow.
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-
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-
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- ## {6. Add gravity}
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-
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- **To make the game playable, it needs gravity.**
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-
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- For that, we'll add acceleration.
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-
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- ~hint What is acceleration?💡
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-
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- ---
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-
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- Acceleration controls how speed changes in a direction.
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-
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- We need to play with the turkey's speed in the vertical (up & down) direction.
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-
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- hint~
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-
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- - :paper plane: From the ``||sprites:Sprites||`` category, grab <br/>
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-
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- ```block
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- let bigTurkey: Sprite = null
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- bigTurkey.ay = 500
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- ```
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-
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- <br/>and snap it inside at **the end** of the
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- ``||loops(noclick):on start||`` container.
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-
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-
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- #### ~ tutorialhint
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-
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- ```blocks
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-
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- let bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- controller.moveSprite(bigTurkey, 100, 0)
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- // @highlight
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- bigTurkey.ay = 500
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- ```
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-
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- ## {7. Follow with Camera}
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-
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- **Oops! The turkey falls off-screen!**
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-
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- ---
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-
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- - :tree: To keep the turkey in sight go to ``||scene:Scene||`` and drag<br/>
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- ```block
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- scene.cameraFollowSprite(bigTurkey)
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- ```
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- <br/>to **the end** of the
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- ``||loops(noclick):on start||`` container.
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-
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- #### ~ tutorialhint
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-
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- ```blocks
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-
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- let bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- controller.moveSprite(bigTurkey, 100, 0)
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- bigTurkey.ay = 500
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- // @highlight
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- scene.cameraFollowSprite(bigTurkey)
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-
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- ```
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-
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-
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- ## Look Again
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-
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- 🕹️ 🕹️ 🕹️
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- **Look at your game to make sure you can see the turkey land on a platform.**
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-
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-
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-
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- ## {9. Start at the Bottom}
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-
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- **The turkey landed, but it's already near the top of the tilemap!**
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-
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- Let's move it to a special tile on the ground.
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-
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- ---
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-
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- - :tree: From ``||scene:Scene||``, drag <br/>
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-
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- ```block
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- tiles.placeOnRandomTile(bigTurkey, assets.tile`start`)
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- ```
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-
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- <br/>into **the end** of the
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- ``||loops(noclick):on start||`` container.
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-
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-
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-
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- #### ~ tutorialhint
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-
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- ```blocks
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-
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- let bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- controller.moveSprite(bigTurkey, 100, 0)
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- bigTurkey.ay = 500
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- scene.cameraFollowSprite(bigTurkey)
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- //@highlight
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- tiles.placeOnRandomTile(bigTurkey, assets.tile`transparency16`)
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- ```
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-
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- ## {10. Start at the Bottom}
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-
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-
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- - :mouse pointer: Click the checkered square and select the **start** tile,
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- which looks like a purple line at the bottom of the square.
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- ![The start tile for the turkey](/static/skillmap/turkey/start-tile.png "Choose the first non-empty tile.")
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-
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-
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-
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- #### ~ tutorialhint
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-
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- ```blocks
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-
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- let bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- controller.moveSprite(bigTurkey, 100, 0)
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- bigTurkey.ay = 500
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- scene.cameraFollowSprite(bigTurkey)
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- //@highlight
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- tiles.placeOnRandomTile(bigTurkey, assets.tile`start`)
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- ```
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-
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- ## {11. Jump}
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-
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- Now that the turkey is on the ground,
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- we need to make it jump using the **A** button!
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-
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- ---
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-
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- - :game: From ``||controller:Controller||``, drag<br/>
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- ```blocks
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- controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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- let bigTurkey: Sprite = null
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- bigTurkey.vy = -300
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- })
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- ```
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- <br/>into **an empty area** of the workspace.
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-
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- This bundle of code will change the velocity of the turkey for a moment each time you press the A button (or space bar on your keyboard.)
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-
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- ~hint What is velocity? 💡
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-
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- ---
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-
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- Velocity is the speed that something is traveling in a specific direction.
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-
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- In this step, we're changing the speed that the turkey moves in the up/down direction.
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-
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- hint~
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-
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- #### ~ tutorialhint
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-
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- ```blocks
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- let bigTurkey: Sprite = null
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-
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- controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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- bigTurkey.vy = -300
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- })
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- ```
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-
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- ## Play your game!
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-
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- Give your game a try using the arrow keys and A button (or space bar.)
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-
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- Can you get your turkey to the top?
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-
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-
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-
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- ## Finale
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-
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- When you're finished playing your game, click **Done**
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- to return to the main skillmap and continue to find out how to rescue your turkey friends from their cages!
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-
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-
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-
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- ```blockconfig.global
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- let bigTurkey = sprites.create(img`.`, SpriteKind.Player)
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-
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- tiles.placeOnRandomTile(bigTurkey, assets.tile`start`)
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-
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- scene.cameraFollowSprite(bigTurkey)
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- controller.moveSprite(bigTurkey, 100, 0)
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- bigTurkey.ay = 500
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- controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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- bigTurkey.vy = -300
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- })
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- ```
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-
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- ```package
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- carnival=github:microsoft/arcade-carnival
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- ```
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-
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-
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-
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- ```ghost
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-
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- controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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- bigTurkey.vy = -300
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- })
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-
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- let bigTurkey: Sprite = null
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-
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- bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
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- tiles.placeOnRandomTile(bigTurkey, assets.tile`start`)
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- bigTurkey.ay = 500
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- controller.moveSprite(bigTurkey, 100, 0)
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- scene.cameraFollowSprite(bigTurkey)
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-
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- ```
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-
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-
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- ```customts
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- scene.setBackgroundColor(9)
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- tiles.setTilemap(tilemap`level1`)
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-
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- namespace SpriteKind {
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- //% isKind
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- export const Rescued = SpriteKind.create()
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- }
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- ```
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-
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-
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- ```assetjson
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- {
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- "README.md": " ",
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- "assets.json": "",
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- "images.g.jres": "{\n \"image2\": {\n \"data\": \"hwQYABgAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7QrS0QLAAAAsCIisksrRL28AAAAsLsiIksrRNy9CwAAALC7K0vk7s69uwAAAAAAK0Lk7t7cvAAAAAAAsCLi7u7MvAsAAAAAAOvs7u7LzAsAALC7vczu7u7NzAsAALvu7rvu7u7ezAsAsOvu7u7u7u7szAsAsN7R7u7uzszszAsAsB7/7u7u7u7uvgsAu/6/Ti7u7u7uvgSwvu7eRCLu7u7uvgTgu+7dRCLu7u7uuwCwANtERC677u6+CwAAAPBMRAsAu7u7AAAAAAAAtAAAAAAAAAAAAAAACwAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"player\"\n },\n \"image1\": {\n \"data\": \"hwQeABQAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7Qru8wLAAAAsCIisksr7r0MAAAAsLsiItvr7tzNAAAAALC7K9vt7s69AAAAAAAAu9vu7t7cAAAAAACwu73u7u7cAAAAAAC77r7u7u7bAAAAALDr7u7uu73dAAAAALDe0e7u7u7eAAAAALAe/+7u7u7uAAAAALv+v07u7u7uAAAAsL7u3kTi7u7uAAAA4Lvu3UTi7u5OAAAAsADbRESwu7tNAAAAAADwTEQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"turkey\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
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- "images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image2\":\n case \"player\":return img`\n........................\n..................beb...\n.................beb....\n.....bbb......bbbbbb....\n.....b2b.....bbeeeeeb...\n.bb..b2bb...bbed1feedf..\nbbbb.b22b...bee1ffed4c..\nbb4bbb22b...beedfbdd44..\n.b44bb22bb..deeeee44444b\n.bb44bb222b.beeee44444b.\n..bb44bbb22bcbeeee22eb..\n....bb44442ecbeee2222...\nbbbbbbbb442ceeeeeeeeb...\nb2222222eeeeeeeeeeeeb...\nbb222b44eeeeeeeeeeeeeb..\n.bbbb444eeeeeeeceeeeeb..\n...bb4dceeeeeeeceeeeeb..\n..bb44bdcdeeeeeceeeeeb..\n..bbbbcddccbdecceeeeeb..\n......bbbdcccdeeeeeebb..\n.......bbccccccceeebb...\n........bbbcccccbbbb....\n..........bbbbbbb44.....\n........................\n`;\n case \"image1\":\n case \"turkey\":return img`\n..............................\n..............................\n..............................\n.....bbb........beb...........\n.....b2b.......beb............\n.bb..b2bb...bbbbbb............\nbbbb.b22b..bbeeeeeb...........\nbb4bbb22b.bbed1feedf..........\n.b44bb22bbbee1ffed4c..........\n.bb44bb22bbeedfbdd44..........\n..bb44bbbbdeeeee44444.........\n....bb4dddbbeee44444..........\nbbbbbbbbdeeeeeee22............\nb222222eeeeeeeeeeeb...........\nbb222beeeeeebeeeeeb...........\n.bbbbbeeeeeebeeeeeb...........\n...bbcdceeeedeeeeeb...........\n..bb4cbdcdeebeeeeeb...........\n..bbbbcddccbdeeeeed...........\n.......cbdddddeee44...........\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
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- "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">bigTurkey</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
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- "main.ts": "\n",
334
- "pxt.json": "{\n \"name\": \"turkey day assets only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.6.24\",\n \"tag\": \"v1.6.24\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/5bea1575ea693e0648a647cbd86cda9776d58f48\",\n \"target\": \"1.6.24\",\n \"pxt\": \"7.2.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
335
- "tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAuwAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAAuw==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"start\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAADMzMzMzMzMzNzd3d3d3d3N3LBLtLAiu8vcALtEuyK7xMzMzMzMzMzM3N3d3dzd3M3cKyKy3O7czdy7u7Lc7tzM3ACwu9zu3M3MzMzM3O7cztzd3d3c7tzO3Lvu7ty+3Mvc6x3t3O7cztzr8e/c7tzOzMzMzMz8zMzc3d3d3f3dzQ==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"cage\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": 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\"tileset\": [\n \"myTiles.transparency16\",\n \"sprites.skillmap.islandTile3\",\n \"sprites.skillmap.islandTile5\",\n \"sprites.skillmap.islandTile1\",\n \"sprites.castle.tilePath2\",\n \"sprites.castle.tilePath1\",\n \"sprites.castle.tilePath3\",\n \"sprites.swamp.swampTile16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
336
- "tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`1000a00002070707070707070707070707070701020707070707070707070707070707010200000000000000000000000000000102000000000000000000000000000001020600000000000000000005040406010209000000000005040404040404060102000000000000000000000000000001020504060000000000000000000000010200000000000000000000000000000102000000000000050600000000000001020000000000000000000000000000010200000000000000000000000000000102000504060000000000000504040601020000000000000000000000000000010200000000000005060000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000050404060000000102000000000000050600000000090001020000000000000000000005040406010200000000000000000000000000000102040404040600000000000000000001020000000000000000000000000000010200000000000000000504060000000102000000000000000000000000000001020000000000000000000000000000010200000000000504040600000000000102000000050600000000000000000001020000000000000000000000000000010206000000000000000000050600000102000000000000000000000000000001020900000000000000000000000000010200050600000000000000000504060102000005060000000000000000000001020000000000000000000000000000010200000005040600000000000000000102000000000000000000000000000001020000000000000000050600000000010200000000000000000000050600000102050404040600000000000000000001020000000000000000000000000000010200000000000000000000000005060102000000000000090000050600000001020000000000000000000000000000010200000000000504060000000000000102000000000000000000000000000001020000000000000000000005040406010200050406000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000005040600000000000102000000000000000000000000000001020000000000000000000000000000010200000000000000000005060000000102000000000000000000000000000001020504060000000000000000000000010200000000000005040600000000000102000000090000000000000000000001020000000000000000000005040406010200000005060000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000050600000000000000000001020000000005040406000000000000010200000000000000000000000000000102050406000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000000000005060000000504040601020000000000000000000000000000010200000000000000000000000000000102000005040404040406000000000001020000000000000000000000000000010200000000000000000000050600000102000000000000000000000000000001020000000000000009000000000000010200000000000000000000000000050102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000506000102000504060000000000000000000001020000000000000000000000000000010200000000000000050600000000000102000000000000000000000000000001020000000000000000000000000000010200000900000000050404040600000102000000000000000000000000000001020504040406000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000506000000000000010200000000000506000000000000000102000000000000000000000000000001020000000000000000000504040404010200050406000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000000000506000000090000000102000000000000000000000000000001020000000000000000000005040600010200000000000000000000000000000102000000000504060000000000000001020504040600000000000000000000010200000000000000000000000000000102000000000000000000050406000001020000000000000000000000000000010200000000000000000000000000000102000000000005040600000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200090000000000000000000000000102000000000000000000000000000001020406000000000005060000090000010200000000000000000000000000000102000000000000000000000504040601020000000504060000000000000000010200000000000000000000000000000102000000000000000000000000000001020000000000000000000000000000010200000506000000000000000000000102000000000000050404060000000001020000000000000000000000000000010200000000000000000000000504060102050406000000000000000000000001020000000000000009000000000000010200000000000000000000000000000102000000000005040406000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000000000000005060001020000090000000504040600000000010200000000000000000000000000000102000005060000000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000050406000000000000000001020000000000000000000000000000010200000000000000000000000000000102000000000000050406000009000001020000000000000000000000000000010200000000000000000000050404060102000000000000000000000000000001020000000504040600000000000000010200000900000000000000000000000102000000000000000000000000000001020404060000000000050406000000010200000000000000000000000000000102000000000000000000000000000001020000000005040600000000000000010200000000000000000000090000000102000000000000000000050600000001020000000000000000000000000000010200000000000000000000000000000102000504040600000005040404060001020000000000000000000000000000010200000000000008000000000000000102030303030303030303030303030303`, img`\n2..............2\n2..............2\n2..............2\n2..............2\n22.........22222\n2......222222222\n2..............2\n2222...........2\n2..............2\n2......22......2\n2..............2\n2..............2\n2.222......22222\n2..............2\n2......22......2\n2..............2\n2..............2\n2.......2222...2\n2......22......2\n2..........22222\n2..............2\n222222.........2\n2..............2\n2........222...2\n2..............2\n2..............2\n2.....2222.....2\n2...22.........2\n2..............2\n22.........22..2\n2..............2\n2..............2\n2.22........2222\n2..22..........2\n2..............2\n2...222........2\n2..............2\n2........22....2\n2..........22..2\n222222.........2\n2..............2\n2............222\n2.........22...2\n2..............2\n2.....222......2\n2..............2\n2..........22222\n2.222...22.....2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..............2\n2.........22...2\n2..............2\n2222...........2\n2......222.....2\n2..............2\n2..........22222\n2...22.........2\n2..............2\n2..............2\n2..22..........2\n2...22.........2\n2....2222......2\n2..............2\n2222......22...2\n2..............2\n2..............2\n2.....22...22222\n2..............2\n2..............2\n2..2222222.....2\n2..............2\n2..........22..2\n2..............2\n2..............2\n2.............22\n2.....2222.....2\n2..............2\n2...........22.2\n2.222..........2\n2..............2\n2.......22.....2\n2..............2\n2..............2\n2.......22222..2\n2..............2\n222222.........2\n2..............2\n2..............2\n2......22......2\n2.....22.......2\n2..............2\n2.........222222\n2.222..........2\n2..............2\n2..............2\n2.....22.......2\n2..............2\n2..........222.2\n2..............2\n2....222.......2\n22222..........2\n2..............2\n2.........222..2\n2..............2\n2..............2\n2.....222......2\n2..............2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2..............2\n222.....22.....2\n2..............2\n2..........22222\n2...222........2\n2..............2\n2..............2\n2..............2\n2..22..........2\n2......2222....2\n2..............2\n2...........2222\n2222...........2\n2..............2\n2..............2\n2.....2222.....2\n2..............2\n2..............2\n2...........22.2\n2......2222....2\n2..............2\n2..22..........2\n2..............2\n2..............2\n2...222........2\n2..............2\n2..............2\n2......222.....2\n2..............2\n2..........22222\n2..............2\n2...2222.......2\n2..............2\n2..............2\n2222.....222...2\n2..............2\n2..............2\n2....222.......2\n2..............2\n2.........22...2\n2..............2\n2..............2\n2.2222...22222.2\n2..............2\n2..............2\n2222222222222222\n`, [myTiles.transparency16,sprites.skillmap.islandTile3,sprites.skillmap.islandTile5,sprites.skillmap.islandTile1,sprites.castle.tilePath2,sprites.castle.tilePath1,sprites.castle.tilePath3,sprites.swamp.swampTile16,myTiles.tile1,myTiles.tile2], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"start\":\n case \"tile1\":return tile1;\n case \"cage\":\n case \"tile2\":return tile2;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
337
- }
338
- ```