pxt-arcade 1.12.2 → 1.12.4

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Files changed (103) hide show
  1. package/built/common-sim.d.ts +2 -2
  2. package/built/target.js +158 -146
  3. package/built/target.json +158 -146
  4. package/built/targetlight.json +5 -5
  5. package/built/theme.json +5 -0
  6. package/docs/SUMMARY.md +1 -0
  7. package/docs/hardware/adding.md +46 -52
  8. package/docs/hero-banner.md +8 -8
  9. package/docs/hour-of-code-2022-es.html +0 -1
  10. package/docs/hour-of-code-2022-pt.html +0 -1
  11. package/docs/hour-of-code-2022.html +12 -13
  12. package/docs/index-ref.json +1 -1
  13. package/docs/kiosk.html +1 -1
  14. package/docs/multiplayer.md +135 -0
  15. package/docs/projects/SUMMARY.md +3 -1
  16. package/docs/skillmap/balloon/balloon1.md +26 -312
  17. package/docs/skillmap/balloon/balloon2.md +18 -315
  18. package/docs/skillmap/balloon/balloon3.md +18 -317
  19. package/docs/skillmap/balloon/balloon4.md +105 -583
  20. package/docs/skillmap/balloon.md +14 -13
  21. package/docs/skillmap/mole/mole1.md +51 -326
  22. package/docs/skillmap/mole/mole2.md +43 -332
  23. package/docs/skillmap/mole/mole3.md +47 -316
  24. package/docs/{test/skillmap → skillmap}/mole/mole4.md +0 -0
  25. package/docs/skillmap/mole.md +14 -4
  26. package/docs/skillmap/turkey/turkey1.md +194 -127
  27. package/docs/skillmap/turkey/turkey2.md +144 -96
  28. package/docs/skillmap/turkey/turkey3.md +135 -84
  29. package/docs/skillmap/turkey.md +12 -10
  30. package/docs/skillmaps.md +24 -8
  31. package/docs/static/hero-gallery/holiday.png +0 -0
  32. package/docs/static/kiosk/asset-manifest.json +6 -6
  33. package/docs/static/kiosk/static/css/main.b60591be.css +2 -0
  34. package/docs/static/kiosk/static/css/main.b60591be.css.map +1 -0
  35. package/docs/static/kiosk/static/js/main.7c9f0b91.js +3 -0
  36. package/docs/static/kiosk/static/js/{main.01c7792a.js.LICENSE.txt → main.7c9f0b91.js.LICENSE.txt} +12 -32
  37. package/docs/static/kiosk/static/js/main.7c9f0b91.js.map +1 -0
  38. package/docs/static/multiplayer/help/emojis.png +0 -0
  39. package/docs/static/multiplayer/help/host-multiplayer.png +0 -0
  40. package/docs/static/multiplayer/help/hosted-game.png +0 -0
  41. package/docs/static/multiplayer/help/join-game.png +0 -0
  42. package/docs/static/multiplayer/help/joined-game.png +0 -0
  43. package/docs/static/multiplayer/help/share-button.png +0 -0
  44. package/docs/static/multiplayer/help/start-game.png +0 -0
  45. package/docs/static/skillmap/assets/dkc-logo-small.png +0 -0
  46. package/docs/static/tutorials/aliens/reload.png +0 -0
  47. package/docs/static/tutorials/arrows/2pbg.png +0 -0
  48. package/docs/static/tutorials/arrows/key.png +0 -0
  49. package/docs/static/tutorials/arrows/p1.png +0 -0
  50. package/docs/static/tutorials/arrows/p2.png +0 -0
  51. package/docs/static/tutorials/holiday/bgd.png +0 -0
  52. package/docs/static/tutorials/holiday/p1.png +0 -0
  53. package/docs/static/tutorials/holiday/p2.png +0 -0
  54. package/docs/static/tutorials/horse/finish.png +0 -0
  55. package/docs/static/tutorials/horse/frame.png +0 -0
  56. package/docs/static/tutorials/horse/p1.png +0 -0
  57. package/docs/static/tutorials/horse/p2.png +0 -0
  58. package/docs/test/courses/carnival.md +57 -0
  59. package/docs/test/courses/class-arcade.md +57 -0
  60. package/docs/test/skillmap/balloon.md +1 -1
  61. package/docs/test/skillmap/dino/{collectort1.md → dino1.md} +135 -79
  62. package/docs/test/skillmap/dino/{collectort2.md → dino2.md} +0 -0
  63. package/docs/test/skillmap/dino/{collectort3.md → dino3.md} +0 -0
  64. package/docs/test/skillmap/dino/{collectort4.md → dino4.md} +0 -0
  65. package/docs/test/skillmap/dino/{collectort5.md → dino5.md} +0 -0
  66. package/docs/test/skillmap/dino.md +82 -0
  67. package/docs/test/skillmap/mole.md +1 -1
  68. package/docs/test/skillmap/story/story1.md +8 -21
  69. package/docs/test/skillmap/story/story2.md +17 -28
  70. package/docs/test/skillmap/story/story3.md +51 -469
  71. package/docs/test/skillmap/story/story4.md +1 -2
  72. package/docs/test/skillmap/turkey.md +1 -0
  73. package/docs/test/tutorials/arrow.md +677 -0
  74. package/docs/test/tutorials/debug.md +180 -0
  75. package/docs/test/tutorials/holiday.md +609 -0
  76. package/docs/test/tutorials/horse.md +456 -0
  77. package/docs/test/tutorials/hundred.md +400 -0
  78. package/docs/test/tutorials/target.md +6 -2
  79. package/docs/test/tutorials/wakanda-forever.md +206 -147
  80. package/docs/tutorials/arrow.md +677 -0
  81. package/docs/tutorials/holiday.md +609 -0
  82. package/docs/tutorials/horse.md +456 -0
  83. package/docs/{test/tutorials/target/target_copy.md → tutorials/target.md} +11 -1085
  84. package/docs/tutorials/wakanda-forever.md +206 -147
  85. package/package.json +3 -3
  86. package/docs/skillmap/turkey/turkey0.md +0 -197
  87. package/docs/skillmap/turkey/turkey1a.md +0 -308
  88. package/docs/skillmap/turkey/turkey2a.md +0 -277
  89. package/docs/skillmap/turkey/turkey3a.md +0 -219
  90. package/docs/static/kiosk/static/css/main.927f4dad.css +0 -2
  91. package/docs/static/kiosk/static/css/main.927f4dad.css.map +0 -1
  92. package/docs/static/kiosk/static/js/main.01c7792a.js +0 -3
  93. package/docs/static/kiosk/static/js/main.01c7792a.js.map +0 -1
  94. package/docs/test/skillmap/balloon/balloon1.md +0 -247
  95. package/docs/test/skillmap/balloon/balloon2.md +0 -377
  96. package/docs/test/skillmap/balloon/balloon3.md +0 -389
  97. package/docs/test/skillmap/balloon/balloon4.md +0 -385
  98. package/docs/test/skillmap/mole/mole1.md +0 -382
  99. package/docs/test/skillmap/mole/mole2.md +0 -422
  100. package/docs/test/skillmap/mole/mole3.md +0 -384
  101. package/docs/test/skillmap/turkey/turkey1.md +0 -338
  102. package/docs/test/skillmap/turkey/turkey2.md +0 -318
  103. package/docs/test/skillmap/turkey/turkey3.md +0 -265
@@ -1,4 +1,5 @@
1
1
  # Gather a Crowd
2
+ ### @explicitHints true
2
3
 
3
4
 
4
5
  ## Welcome @showdialog
@@ -9,75 +10,78 @@
9
10
 
10
11
 
11
12
 
12
- ## 2. Try It!
13
+ ## {2. Try It!}
13
14
 
14
- **First, check the game you have so far.**
15
- 🕹️ 🕹️ 🕹️
15
+ **First, check the game you have so far.**<br/>
16
+ 🕹️ 🕹️ 🕹️
16
17
 
17
18
  ---
18
19
 
19
- You should be able to move your turkey from side to side and make it jump
20
+ You should be able to move your turkey from side to side and make it jump
20
21
  from platform to platform using the A button (or the space bar.)
21
22
 
22
23
 
23
24
 
24
- ## 3. Rescue the Others
25
+ ## {3. Rescue the Others}
25
26
 
26
- **Turkey to the rescue!**
27
+ **Turkey to the rescue!**<br/>
27
28
  🦃 🦃 🦃
28
29
 
29
- When the player overlaps a _cage_ tile, let's trigger some code.
30
+ When the player overlaps a **cage** tile, let's trigger some code.
30
31
 
31
32
  ---
32
33
 
33
- - :tree: Drag the
34
- ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
35
- container into an empty area of the workspace.
34
+ - :tree: From the ``||scene:Scene||`` category, drag the
36
35
 
37
- - :paint brush: Click the checkerboard image and change it to the **cage** tile.
36
+ ```blocks
37
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`transparency16`, function (sprite, location) {
38
+ info.changeScoreBy(1)
39
+ })
40
+ ```
41
+
42
+ bundle into **an empty area** of the workspace.
38
43
 
39
- - :id card: To give the player a point for each turkey it saves, snap a
40
- ``||info:change score by [1]||``
41
- block into the new container.
44
+ - :paint brush: Click the checkerboard image and change it to the **cage** tile.
45
+ ![Pick the cage tile](/static/skillmap/turkey/cage-tile.png "Choose the second non-empty tile")
42
46
 
43
47
 
48
+ #### ~ tutorialhint
44
49
  ```blocks
45
50
  scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
46
51
  info.changeScoreBy(1)
47
52
  })
48
53
  ```
49
54
 
50
- ## 4. Try It Again!
55
+ ## {4. Try It Again!}
51
56
 
52
- **Give it a try in the game window**
57
+ **Look at your game window.**
53
58
 
54
- ---
59
+ Guide your turkey to a cage. What happens when the two overlap?
55
60
 
56
- Guide your turkey over to a cage. What happens when the two overlap?
61
+ Which block do you think causes your points to increase?
57
62
 
58
63
 
59
64
 
60
- ## 5. Too Many Points
65
+ ## {5. Too Many Points}
61
66
 
62
- Uh oh! You get WAY too many points when you overlap a cage.
67
+ **Uh oh! You get WAY too many points when you overlap a cage.**
63
68
 
64
- **We can fix that by replacing the cage with an empty tile once you reach it.**
69
+ We can fix that by replacing the cage with an empty tile once you reach it.
65
70
 
66
71
  ---
67
72
 
68
- - :tree: Drag
69
- ``||scene:set [ ] at tilemap col [0] row [0]||``
70
- into **the end** of the
71
- ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
72
- container.
73
+ - :tree: From ``||scene:Scene||``, drag
73
74
 
74
- - :mouse pointer: Replace
75
- ``||scene:tilemap col [0] row [0]||``
76
- with the ``||variables(noclick):location||``
77
- value from the top of the **Player overlaps cage** container.
75
+ ```block
76
+ tiles.setTileAt(location, assets.tile`transparency16`)
77
+ ```
78
+
79
+ into **the end** of the<br/>
80
+ ``||scene(noclick):on [sprite] of kind [Player] overlaps [cage] at [location]||``<br/>
81
+ container.
78
82
 
79
- ![Share your location](/static/skillmap/turkey/turkey-location.gif "Grab the variable from the overlap container")
80
83
 
84
+ #### ~ tutorialhint
81
85
  ```blocks
82
86
  scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
83
87
  info.changeScoreBy(1)
@@ -86,45 +90,45 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, loca
86
90
  })
87
91
  ```
88
92
 
89
- ![Share your location](/static/skillmap/turkey/turkey-location.gif "Grab the variable from the overlap container")
90
93
 
91
94
 
92
- ## 6. Play Again!
95
+ ## {6. Play Again!}
93
96
 
94
97
  **Give it a try in the game window**
95
98
 
96
- ---
97
99
 
98
- You should get one point for each cage you grab. Can you find all 15?
100
+ You should get one point for each cage you grab. Can you find all 15?
99
101
 
100
102
 
101
103
 
102
- ## 7. Gather an Army
104
+ ## {7. Gather an Army}
103
105
 
104
- You should have the start of a very nice game!
106
+ **You have the start of a very nice game!**
105
107
 
106
- **Each time you overlap a cage, let's make a new turkey follow you to freedom!**
108
+ Each time you overlap a cage, let's make a new turkey follow you to freedom!
107
109
 
108
110
  ---
109
111
 
110
- - :paper plane: Drag
111
- ``||sprites:set [mySprite2] to sprite [ ] of kind [Player]||``
112
- into **the end** of the
113
- ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
114
- container.
112
+ - :paper plane: From ``||sprites:Sprites||``, drag
113
+
114
+ ```block
115
+ let freeTurkeys = sprites.create(img`.`, SpriteKind.Rescued)
116
+ ```
115
117
 
116
- - :mouse pointer: Click
117
- ``||variables(noclick):mySprite2||``
118
- and rename the variable **turkey**.
118
+ into **the end** of the<br/>
119
+ ``||scene(noclick):on [sprite] of kind [Player] overlaps [cage] at [location]||``<br/>
120
+ container.
119
121
 
120
- - :paint brush: Click the empty grey square and toggle to
122
+ - :paint brush: Click the empty grey square and switch to
121
123
  **MyAssets** to choose the little **turkey** sprite.
124
+ ![Pick the smaller turkey sprite](/static/skillmap/turkey/little-turkey.png "Choose the smaller turkey")
122
125
 
123
- - :mouse pointer: Click
124
- ``||sprites:Player||``
125
- and change it to ``||sprites:Rescued||``.
126
126
 
127
+ ```blockconfig.local
128
+ let freeTurkeys = sprites.create(img`.`, SpriteKind.Rescued)
129
+ ```
127
130
 
131
+ #### ~ tutorialhint
128
132
  ```blocks
129
133
  namespace SpriteKind {
130
134
  export const Rescued = SpriteKind.create()
@@ -134,34 +138,35 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, loca
134
138
  info.changeScoreBy(1)
135
139
  tiles.setTileAt(location, assets.tile`transparency16`)
136
140
  //@highlight
137
- let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
141
+ let freeTurkeys = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
138
142
  })
139
143
  ```
140
144
 
141
145
 
142
- ## 8. Appear
146
+ ## {8. Appear}
147
+
148
+ What good does it do to add the turkey if you can't see it?
143
149
 
144
- What good does it do to add the turkey if you can't see it?
145
150
  Let's set each new turkey to appear in the same place the cage disappeared from.
146
151
 
147
152
  ---
148
153
 
149
- - :tree: Drag
150
- ``||scene:place [mySprite] on top of tilemap col [0] row [0]||``
151
- into **the end** of the
152
- ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
153
- container.
154
+ - :tree: From ``||scene:Scene||``, drag
154
155
 
155
- - :mouse pointer: Click
156
- ``||variables(noclick):mySprite||``
157
- and select ``||variables(noclick):turkey||``.
156
+ ```block
157
+ tiles.placeOnTile(freeTurkeys, location)
158
+ ```
159
+
160
+ into **the end** of the
161
+ ``||scene(noclick):on [sprite] of kind [Player] overlaps [cage] at [location]||``
162
+ container.
158
163
 
159
- - :mouse pointer: Replace
160
- ``||scene:tilemap col [0] row [0]||``
161
- with the ``||variables(noclick):location||``
162
- value from the top of the **Player overlaps cage** container.
163
164
 
165
+ ```blockconfig.local
166
+ let freeTurkeys = sprites.create(img`.`, SpriteKind.Rescued)
167
+ ```
164
168
 
169
+ #### ~ tutorialhint
165
170
  ```blocks
166
171
  namespace SpriteKind {
167
172
  export const Rescued = SpriteKind.create()
@@ -170,39 +175,51 @@ namespace SpriteKind {
170
175
  scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
171
176
  info.changeScoreBy(1)
172
177
  tiles.setTileAt(location, assets.tile`transparency16`)
173
- let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
178
+ let freeTurkeys = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
174
179
  //@highlight
175
- tiles.placeOnTile(turkey, location)
180
+ tiles.placeOnTile(freeTurkeys, location)
176
181
  })
177
182
  ```
178
183
 
179
184
 
180
- ## 9. Play!
185
+ ## {9. Play!}
181
186
 
182
187
  **Give it a try in the game window**
183
188
 
184
189
  ---
185
190
 
186
- A little turkey should appear each time you overlap a cage.
191
+ A little turkey should appear each time you overlap a cage.
187
192
 
188
193
  Keep following the instructions to find out how to get the little turkeys to follow you to freedom.
189
194
 
195
+ ```blockconfig.local
196
+ let freeTurkeys = sprites.create(img`.`, SpriteKind.Rescued)
197
+ ```
198
+
199
+
200
+ ## {10. Be Free!}
190
201
 
202
+ **Leave no turkeys behind!**
191
203
 
192
- ## 10. Be Free!
204
+ - :paper plane: From ``||sprites:Sprites||``, drag
193
205
 
206
+ ```block
207
+ let freeTurkeys: Sprite = null
194
208
 
195
- - :paper plane: Drag
196
- ``||sprites:set [myEnemy] follow [mySprite]||``
197
- into **the end** of the
198
- ``||scene:on [sprite] of kind [Player] overlaps [cage] at [location]||``
209
+ freeTurkeys.follow(sprite)
210
+ ```
211
+
212
+ into **the end** of the <br/>
213
+ ``||scene(noclick):on [sprite] of kind [Player] overlaps [cage] at [location]||``<br/>
199
214
  container.
200
215
 
201
- - :mouse pointer: Click
202
- ``||variables(noclick):myEnemy||``
203
- and change to ``||variables(noclick):turkey||``.
216
+
217
+ ```blockconfig.local
218
+ let freeTurkeys = sprites.create(img`.`, SpriteKind.Rescued)
219
+ ```
204
220
 
205
221
 
222
+ #### ~ tutorialhint
206
223
  ```blocks
207
224
  namespace SpriteKind {
208
225
  export const Rescued = SpriteKind.create()
@@ -211,46 +228,77 @@ namespace SpriteKind {
211
228
  scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
212
229
  info.changeScoreBy(1)
213
230
  tiles.setTileAt(location, assets.tile`transparency16`)
214
- let turkey = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
215
- tiles.placeOnTile(turkey, location)
231
+ let freeTurkeys = sprites.create(assets.image`turkey`, SpriteKind.Rescued)
232
+ tiles.placeOnTile(freeTurkeys, location)
216
233
  //@highlight
217
- turkey.follow(mySprite)
234
+ freeTurkeys.follow(sprite)
218
235
  })
219
236
  ```
220
237
 
221
238
 
239
+ ## {11. Play}
240
+
241
+ **Play your game!**
242
+
243
+ Each turkey you rescue should follow you as you make your way to the top.
244
+
245
+
222
246
 
223
247
  ## Finale
224
248
 
225
- **There you have it!**
249
+ When you're finished playing, click **Done** to return to the
250
+ main skillmap to keep going and find out how to add the ability to WIN!
226
251
 
227
- Each turkey you rescue should follow you as you make your way to the top.
228
252
 
229
- ---
230
253
 
231
- When you're finished playing your game, click **Done** to return to the
232
- main skillmap and keep going so we can show you how to end the game with a win!
254
+ ```blockconfig.global
255
+ let freeTurkeys: Sprite = null
256
+ let bigTurkey = sprites.create(img`.`, SpriteKind.Player)
233
257
 
258
+ tiles.placeOnRandomTile(bigTurkey, assets.tile`start`)
259
+ tiles.placeOnTile(freeTurkeys, location)
234
260
 
261
+ scene.cameraFollowSprite(bigTurkey)
262
+ controller.moveSprite(bigTurkey, 100, 0)
263
+ bigTurkey.ay = 500
264
+ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
265
+ bigTurkey.vy = -300
266
+ })
267
+ scene.onOverlapTile(SpriteKind.Player, assets.tile`cage`, function (sprite, location) {
268
+ info.changeScoreBy(1)
269
+ })
270
+ tiles.setTileAt(location, assets.tile`transparency16`)
271
+ freeTurkeys.follow(sprite)
272
+
273
+ ```
274
+
275
+ ```package
276
+ carnival=github:microsoft/arcade-carnival
277
+ ```
235
278
 
236
279
 
237
280
  ```template
238
- namespace SpriteKind {
239
- export const Rescued = SpriteKind.create()
240
- }
241
281
  controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
242
- mySprite.vy = -300
282
+ bigTurkey.vy = -300
243
283
  })
244
284
 
245
- let mySprite: Sprite = null
285
+ let bigTurkey: Sprite = null
286
+ bigTurkey = sprites.create(assets.image`player`, SpriteKind.Player)
287
+ controller.moveSprite(bigTurkey, 100, 0)
288
+ bigTurkey.ay = 500
289
+ scene.cameraFollowSprite(bigTurkey)
290
+ tiles.placeOnRandomTile(bigTurkey, assets.tile`start`)
291
+
292
+ ```
293
+
294
+ ```customts
246
295
  scene.setBackgroundColor(9)
247
296
  tiles.setTilemap(tilemap`level1`)
248
- mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
249
- controller.moveSprite(mySprite, 100, 0)
250
- mySprite.ay = 500
251
- scene.cameraFollowSprite(mySprite)
252
- tiles.placeOnRandomTile(mySprite, assets.tile`start`)
253
297
 
298
+ namespace SpriteKind {
299
+ //% isKind
300
+ export const Rescued = SpriteKind.create()
301
+ }
254
302
  ```
255
303
 
256
304
 
@@ -260,7 +308,7 @@ tiles.placeOnRandomTile(mySprite, assets.tile`start`)
260
308
  "assets.json": "",
261
309
  "images.g.jres": "{\n \"image2\": {\n \"data\": \"hwQYABgAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7QrS0QLAAAAsCIisksrRL28AAAAsLsiIksrRNy9CwAAALC7K0vk7s69uwAAAAAAK0Lk7t7cvAAAAAAAsCLi7u7MvAsAAAAAAOvs7u7LzAsAALC7vczu7u7NzAsAALvu7rvu7u7ezAsAsOvu7u7u7u7szAsAsN7R7u7uzszszAsAsB7/7u7u7u7uvgsAu/6/Ti7u7u7uvgSwvu7eRCLu7u7uvgTgu+7dRCLu7u7uuwCwANtERC677u6+CwAAAPBMRAsAu7u7AAAAAAAAtAAAAAAAAAAAAAAACwAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"player\"\n },\n \"image1\": {\n \"data\": \"hwQeABQAAAAAAAC7AAC7CwAAAAAAALC7uwAruwAAAAAAALBLtAsrsrALAAAAAAC7RAsrsrsLAAAAAACwS7QrsksLAAAAsLu7u7Qru8wLAAAAsCIisksr7r0MAAAAsLsiItvr7tzNAAAAALC7K9vt7s69AAAAAAAAu9vu7t7cAAAAAACwu73u7u7cAAAAAAC77r7u7u7bAAAAALDr7u7uu73dAAAAALDe0e7u7u7eAAAAALAe/+7u7u7uAAAAALv+v07u7u7uAAAAsL7u3kTi7u7uAAAA4Lvu3UTi7u5OAAAAsADbRESwu7tNAAAAAADwTEQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"turkey\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
262
310
  "images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"image2\":\n case \"player\":return img`\n........................\n..................beb...\n.................beb....\n.....bbb......bbbbbb....\n.....b2b.....bbeeeeeb...\n.bb..b2bb...bbed1feedf..\nbbbb.b22b...bee1ffed4c..\nbb4bbb22b...beedfbdd44..\n.b44bb22bb..deeeee44444b\n.bb44bb222b.beeee44444b.\n..bb44bbb22bcbeeee22eb..\n....bb44442ecbeee2222...\nbbbbbbbb442ceeeeeeeeb...\nb2222222eeeeeeeeeeeeb...\nbb222b44eeeeeeeeeeeeeb..\n.bbbb444eeeeeeeceeeeeb..\n...bb4dceeeeeeeceeeeeb..\n..bb44bdcdeeeeeceeeeeb..\n..bbbbcddccbdecceeeeeb..\n......bbbdcccdeeeeeebb..\n.......bbccccccceeebb...\n........bbbcccccbbbb....\n..........bbbbbbb44.....\n........................\n`;\n case \"image1\":\n case \"turkey\":return img`\n..............................\n..............................\n..............................\n.....bbb........beb...........\n.....b2b.......beb............\n.bb..b2bb...bbbbbb............\nbbbb.b22b..bbeeeeeb...........\nbb4bbb22b.bbed1feedf..........\n.b44bb22bbbee1ffed4c..........\n.bb44bb22bbeedfbdd44..........\n..bb44bbbbdeeeee44444.........\n....bb4dddbbeee44444..........\nbbbbbbbbdeeeeeee22............\nb222222eeeeeeeeeeeb...........\nbb222beeeeeebeeeeeb...........\n.bbbbbeeeeeebeeeeeb...........\n...bbcdceeeedeeeeeb...........\n..bb4cbdcdeebeeeeeb...........\n..bbbbcddccbdeeeeed...........\n.......cbdddddeee44...........\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
263
- "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">mySprite</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
311
+ "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"9ecw?uPtb)o)0#+E^u,1\">Player</variable><variable type=\"KIND_SpriteKind\" id=\":ML9S)E@KgRhXE/x{A`9\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\";B^Y[cZd;E_DnD.5{J@R\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"wsNPniHJ[)XHrQ;3T)#=\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"H;j``voP]Rgjc1sSe+-(\">Turkey</variable><variable id=\"gcUpn%0~ykX#(O:!pNmV\">bigTurkey</variable><variable id=\"r5?^Ib{kgL!.xn|uBAI,\">followTurkey</variable><variable id=\"S|~*(#7WP05%3gUAO?Yz\">myEnemy</variable></variables></xml>",
264
312
  "main.ts": "\n",
265
313
  "pxt.json": "{\n \"name\": \"turkey day assets only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.6.24\",\n \"tag\": \"v1.6.24\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/5bea1575ea693e0648a647cbd86cda9776d58f48\",\n \"target\": \"1.6.24\",\n \"pxt\": \"7.2.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
266
314
  "tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAuwAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAA2wAAAAAAAADbAAAAAAAAANsAAAAAAAAAuw==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"start\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAADMzMzMzMzMzNzd3d3d3d3N3LBLtLAiu8vcALtEuyK7xMzMzMzMzMzM3N3d3dzd3M3cKyKy3O7czdy7u7Lc7tzM3ACwu9zu3M3MzMzM3O7cztzd3d3c7tzO3Lvu7ty+3Mvc6x3t3O7cztzr8e/c7tzOzMzMzMz8zMzc3d3d3f3dzQ==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"cage\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": 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\"tileset\": [\n \"myTiles.transparency16\",\n \"sprites.skillmap.islandTile3\",\n \"sprites.skillmap.islandTile5\",\n \"sprites.skillmap.islandTile1\",\n \"sprites.castle.tilePath2\",\n \"sprites.castle.tilePath1\",\n \"sprites.castle.tilePath3\",\n \"sprites.swamp.swampTile16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",