pxt-arcade 1.11.21 → 1.11.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +5 -0
- package/built/common-sim.js +28 -4
- package/built/sim.js +35 -6
- package/built/target.js +628 -315
- package/built/target.json +628 -315
- package/built/targetlight.json +5 -5
- package/docs/static/skillmap/assets/gallery.png +0 -0
- package/docs/static/skillmap/backgrounds/dino-comp.png +0 -0
- package/docs/static/skillmap/backgrounds/story-comp.png +0 -0
- package/docs/test/skillmap/balloon/balloon4.md +73 -50
- package/docs/test/skillmap/dino/collectort1.md +334 -0
- package/docs/test/skillmap/dino/collectort2.md +272 -0
- package/docs/test/skillmap/dino/collectort3.md +304 -0
- package/docs/test/skillmap/dino/collectort4.md +330 -0
- package/docs/test/skillmap/dino/collectort4old.md +433 -0
- package/docs/test/skillmap/dino/collectort5.md +499 -0
- package/docs/test/skillmap/dino/scroller.ts +54 -0
- package/docs/test/skillmap/mole/mole1.md +3 -3
- package/docs/test/skillmap/mole/mole2.md +8 -8
- package/docs/test/skillmap/mole/mole3.md +12 -12
- package/docs/test/skillmap/mole/mole4.md +5 -5
- package/docs/test/skillmap/star/star1.md +270 -0
- package/docs/test/skillmap/star/star2.md +262 -0
- package/docs/test/skillmap/star/star3.md +186 -0
- package/docs/test/skillmap/star/star4.md +162 -0
- package/docs/test/skillmap/star.md +86 -0
- package/docs/test/skillmap/story/joke-examples.md +41 -0
- package/docs/test/skillmap/story/story1.md +275 -0
- package/docs/test/skillmap/story/story2.md +289 -0
- package/docs/test/skillmap/story/story3.md +626 -0
- package/docs/test/skillmap/story/story4.md +1774 -0
- package/docs/test/skillmap/story.md +90 -0
- package/docs/test/tutorials/wakanda.md +417 -0
- package/package.json +4 -4
- package/targetconfig.json +2 -1
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# Go for Gusto
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### @autoexpandOff true
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```template
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info.onCountdownEnd(function () {
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game.over(true)
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})
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Projectile, function (sprite, otherSprite) {
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otherSprite.destroy(effects.rings, 200)
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info.changeScoreBy(1)
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})
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) {
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otherSprite.destroy(effects.hearts, 200)
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info.changeLifeBy(1)
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})
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function (sprite, otherSprite) {
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otherSprite.destroy(effects.fire, 200)
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info.changeLifeBy(-1)
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})
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let extraLife: Sprite = null
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let myEnemy: Sprite = null
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let projectile: Sprite = null
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scene.setBackgroundColor(3)
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let mySprite = sprites.create(img`
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. . . . . . . . . b 5 b . . . .
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. . . . . . . . . b 5 b . . . .
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. . . . . . b b b b b b . . . .
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. . . . . b b 5 5 5 5 5 b . . .
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. . . . b b 5 b c 5 5 d 4 c . .
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. b b b b 5 5 5 b f d d 4 4 4 b
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. b d 5 b 5 5 b c b 4 4 4 4 b .
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. . b 5 5 b 5 5 5 4 4 4 4 b . .
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. . b d 5 5 b 5 5 5 5 5 5 b . .
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. b d b 5 5 5 d 5 5 5 5 5 5 b .
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b d d c d 5 5 b 5 5 5 5 5 5 b .
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c d d d c c b 5 5 5 5 5 5 5 b .
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c b d d d d d 5 5 5 5 5 5 5 b .
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. c d d d d d d 5 5 5 5 5 d b .
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. . c b d d d d d 5 5 5 b b . .
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. . . c c c c c c c c b b . . .
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`, SpriteKind.Player)
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controller.moveSprite(mySprite, 0, 100)
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mySprite.setStayInScreen(true)
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info.startCountdown(15)
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forever(function () {
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projectile = sprites.createProjectileFromSide(img`
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. . b b b b . .
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. b 5 5 5 5 b .
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b 5 d 3 3 d 5 b
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b 5 3 5 5 1 5 b
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c 5 3 5 5 1 d c
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c d d 1 1 d d c
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. f d d d d f .
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. . f f f f . .
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`, -90, 0)
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projectile.y = randint(0, 120)
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pause(randint(1000, 2000))
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})
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forever(function () {
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myEnemy = sprites.createProjectileFromSide(img`
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . c c c . . . . . .
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. . . . . . a b a a . . . . . .
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. . . . . c b a f c a c . . . .
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. . . . c b b b f f a c c . . .
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. . . . b b f a b b a a c . . .
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. . . . c b f f b a f c a . . .
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. . . . . c a a c b b a . . . .
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. . . . . . c c c c . . . . . .
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. . . . . . . c . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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`, -90, 0)
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myEnemy.y = randint(0, 120)
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myEnemy.setKind(SpriteKind.Enemy)
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pause(randint(1200, 2200))
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})
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forever(function () {
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extraLife = sprites.createProjectileFromSide(img`
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . c c c . . . . . c c c . . .
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. c 2 2 2 c c . c c 2 2 2 c . .
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. c 2 2 2 2 2 c 2 2 2 2 2 c . .
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. c 2 2 2 2 2 2 2 2 2 2 2 c . .
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. c 2 2 2 2 2 2 2 2 2 2 2 c . .
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. c 2 2 2 2 2 2 2 2 2 2 2 c . .
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. . c 2 2 2 2 2 2 2 2 2 c . . .
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. . . c 2 2 2 2 2 2 2 c . . . .
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. . . . c c 2 2 2 c c . . . . .
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. . . . . . c 2 c . . . . . . .
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. . . . . . . c . . . . . . . .
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. . . . . . . . . . . . . . . .
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`, -90, 0)
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extraLife.y = randint(0, 120)
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extraLife.setKind(SpriteKind.Food)
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pause(randint(4000, 5000))
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otherSprite.say("+1", 1000)
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})
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```
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```ghost
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namespace SpriteKind {
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export const Destroy = SpriteKind.create()
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}
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sprites.onDestroyed(SpriteKind.Destroy, function (sprite) {
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for (let value of sprites.allOfKind(SpriteKind.Destroy)) {
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value.destroy()
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}
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if (controller.B.isPressed()) {
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music.playMelody("- - - - - - - - ", 120)
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music.playTone(262, music.beat(BeatFraction.Half))
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for (let value of sprites.allOfKind(SpriteKind.Enemy)) {
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value.destroy()
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animation.runMovementAnimation(
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mySprite,
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animation.animationPresets(animation.flyToCenter),
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2000,
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false
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)
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}
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}
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})
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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destroyer = sprites.createProjectileFromSprite(img`
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . c b a c . . . . . .
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. . . . c c b c f a c . . . . .
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. . . . a f b b b a c . . . . .
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. . . . a f f b a f c c . . . .
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. . . . c b b a f f c . . . . .
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. . . . . b b a f a . . . . . .
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. . . . . . c b b . . . . . . .
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. . . . . . . . . . . . . . . .
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`, mySprite, 200, 0)
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destroyer.setKind(SpriteKind.Destroy)
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destroyer.setBounceOnWall(true)
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})
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info.onCountdownEnd(function () {
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game.over(true)
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})
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Projectile, function (sprite, otherSprite) {
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otherSprite.destroy(effects.rings, 200)
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info.changeScoreBy(1)
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mySprite.x += 10
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})
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sprites.onOverlap(SpriteKind.Destroy, SpriteKind.Enemy, function (sprite, otherSprite) {
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music.baDing.play()
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music.stopAllSounds()
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otherSprite.destroy(effects.rings, 200)
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sprite.destroy()
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info.changeScoreBy(1)
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})
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function miscFunction () {
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mySprite2 = sprites.create(list[0], SpriteKind.Player)
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mySprite2 = sprites.create(list.removeAt(0), SpriteKind.Player)
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}
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info.onLifeZero(function () {
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music.stopAllSounds()
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animation.runImageAnimation(
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mySprite,
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[img`
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`],
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500,
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false
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)
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animation.stopAnimation(animation.AnimationTypes.All, mySprite)
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})
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) {
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otherSprite.destroy(effects.hearts, 200)
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info.changeLifeBy(1)
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otherSprite.say("+1")
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})
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sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function (sprite, otherSprite) {
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otherSprite.destroy(effects.fire, 200)
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info.changeLifeBy(-1)
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})
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let extraLife: Sprite = null
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let myEnemy: Sprite = null
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let projectile: Sprite = null
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let list: Image[] = []
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let mySprite2: Sprite = null
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let destroyer: Sprite = null
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let mySprite: Sprite = null
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scene.setBackgroundImage(img`
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+
`)
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345
|
+
scene.setBackgroundColor(8)
|
|
346
|
+
mySprite = sprites.create(img`
|
|
347
|
+
. . . . e e e . . . . e e e
|
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348
|
+
. . . . c d d c . . c d d c
|
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349
|
+
. . . . c b d d f f d d b c
|
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350
|
+
. . . . c 3 b d b d d b 3 c
|
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351
|
+
. . . . f b 3 d d d d 3 b f
|
|
352
|
+
. . . . e d d d d d d d d e
|
|
353
|
+
b f b . e d f d d d d f d e
|
|
354
|
+
f d f . f d d f d d f d d f
|
|
355
|
+
f d f . f 2 d d b b d d b f
|
|
356
|
+
f d f f b b 2 2 2 2 2 2 f .
|
|
357
|
+
f b d b b d d d d d d b f .
|
|
358
|
+
. f f f d d b d d d d d f .
|
|
359
|
+
. . . f d f f d f f f d f .
|
|
360
|
+
. . . f f . . f f . . f f .
|
|
361
|
+
`, SpriteKind.Player)
|
|
362
|
+
mySprite.setPosition(21, 54)
|
|
363
|
+
controller.moveSprite(mySprite, 0, 100)
|
|
364
|
+
mySprite.setStayInScreen(true)
|
|
365
|
+
info.startCountdown(15)
|
|
366
|
+
forever(function () {
|
|
367
|
+
list = [img`
|
|
368
|
+
. . . . . . . . . . . . . . . .
|
|
369
|
+
. . . . . . . . . . . . . . . .
|
|
370
|
+
. . . . . . . . . . . . . . . .
|
|
371
|
+
. . . . . . . . . . . . . . . .
|
|
372
|
+
. . . . 4 4 4 . . . . . . . . .
|
|
373
|
+
. . . 4 4 4 4 4 . . . 4 . . . .
|
|
374
|
+
. . 4 f 4 4 4 4 4 . 4 4 . . . .
|
|
375
|
+
. 4 4 4 4 4 4 4 4 4 4 4 . . . .
|
|
376
|
+
. 4 4 4 4 4 4 4 4 4 4 4 . . . .
|
|
377
|
+
. . 4 4 4 4 4 4 4 . 4 4 . . . .
|
|
378
|
+
. . . 4 4 4 4 4 . . . 4 . . . .
|
|
379
|
+
. . . . 4 4 4 . . . . . . . . .
|
|
380
|
+
. . . . . . . . . . . . . . . .
|
|
381
|
+
. . . . . . . . . . . . . . . .
|
|
382
|
+
. . . . . . . . . . . . . . . .
|
|
383
|
+
. . . . . . . . . . . . . . . .
|
|
384
|
+
`, img`
|
|
385
|
+
. . . . . . . . . . . . . . . .
|
|
386
|
+
. . . . . . . . . . . . . . . .
|
|
387
|
+
. . . . . . . . . . . . . . . .
|
|
388
|
+
. . . . . . . . . . . . . . . .
|
|
389
|
+
. . . . d d d . . . . . . . . .
|
|
390
|
+
. . . d d d d d . . . d . . . .
|
|
391
|
+
. . d f d d d d d . d d . . . .
|
|
392
|
+
. d d d d d d d d d d d . . . .
|
|
393
|
+
. d d d d d d d d d d d . . . .
|
|
394
|
+
. . d d d d d d d . d d . . . .
|
|
395
|
+
. . . d d d d d . . . d . . . .
|
|
396
|
+
. . . . d d d . . . . . . . . .
|
|
397
|
+
. . . . . . . . . . . . . . . .
|
|
398
|
+
. . . . . . . . . . . . . . . .
|
|
399
|
+
. . . . . . . . . . . . . . . .
|
|
400
|
+
. . . . . . . . . . . . . . . .
|
|
401
|
+
`, img`
|
|
402
|
+
. . . . . . . . . . . . . . . .
|
|
403
|
+
. . . . . . . . . . . . . . . .
|
|
404
|
+
. . . . . . . . . . . . . . . .
|
|
405
|
+
. . . . . . . . . . . . . . . .
|
|
406
|
+
. . . . 2 2 2 . . . . . . . . .
|
|
407
|
+
. . . 2 2 2 2 2 . . . 2 . . . .
|
|
408
|
+
. . 2 f 2 2 2 2 2 . 2 2 . . . .
|
|
409
|
+
. 2 2 2 2 2 2 2 2 2 2 2 . . . .
|
|
410
|
+
. 2 2 2 2 2 2 2 2 2 2 2 . . . .
|
|
411
|
+
. . 2 2 2 2 2 2 2 . 2 2 . . . .
|
|
412
|
+
. . . 2 2 2 2 2 . . . 2 . . . .
|
|
413
|
+
. . . . 2 2 2 . . . . . . . . .
|
|
414
|
+
. . . . . . . . . . . . . . . .
|
|
415
|
+
. . . . . . . . . . . . . . . .
|
|
416
|
+
. . . . . . . . . . . . . . . .
|
|
417
|
+
. . . . . . . . . . . . . . . .
|
|
418
|
+
`]
|
|
419
|
+
projectile = sprites.createProjectileFromSide(list._pickRandom(), -90, 0)
|
|
420
|
+
projectile.y = randint(0, 120)
|
|
421
|
+
pause(randint(1000, 2000))
|
|
422
|
+
})
|
|
423
|
+
forever(function () {
|
|
424
|
+
myEnemy = sprites.createProjectileFromSide(img`
|
|
425
|
+
. . . . . . . . . . . . . . . .
|
|
426
|
+
. . 4 4 4 . . . . 4 4 4 . . . .
|
|
427
|
+
. 4 5 5 5 e . . e 5 5 5 4 . . .
|
|
428
|
+
4 5 5 5 5 5 e e 5 5 5 5 5 4 . .
|
|
429
|
+
4 5 5 4 4 5 5 5 5 4 4 5 5 4 . .
|
|
430
|
+
e 5 4 4 5 5 5 5 5 5 4 4 5 e . .
|
|
431
|
+
. e e 5 5 5 5 5 5 5 5 e e . . .
|
|
432
|
+
. . e 5 f 5 5 5 5 f 5 e . . . .
|
|
433
|
+
. . f 5 5 5 4 4 5 5 5 f . f f .
|
|
434
|
+
. . . 4 5 5 f f 5 5 6 f f 5 f .
|
|
435
|
+
. . . f 6 6 6 6 6 6 4 f 5 5 f .
|
|
436
|
+
. . . f 5 5 5 5 5 5 5 4 5 f . .
|
|
437
|
+
. . . . f 5 4 5 f 5 f f f . . .
|
|
438
|
+
. . . . . f f f f f f f . . . .
|
|
439
|
+
`, -90, 0)
|
|
440
|
+
myEnemy.y = randint(0, 120)
|
|
441
|
+
myEnemy.setKind(SpriteKind.Enemy)
|
|
442
|
+
if (info.score() > 3) {
|
|
443
|
+
pause(randint(500, 1000))
|
|
444
|
+
} else {
|
|
445
|
+
pause(randint(1200, 2200))
|
|
446
|
+
}
|
|
447
|
+
})
|
|
448
|
+
forever(function () {
|
|
449
|
+
extraLife = sprites.createProjectileFromSide(img`
|
|
450
|
+
. . . . . . . . . . . . . . . .
|
|
451
|
+
. . . . . . 6 6 6 6 . . . . . .
|
|
452
|
+
. . . . 6 6 6 5 5 6 6 6 . . . .
|
|
453
|
+
. . . 7 7 7 7 6 6 6 6 6 6 . . .
|
|
454
|
+
. . 6 7 7 7 7 8 8 8 1 1 6 6 . .
|
|
455
|
+
. . 7 7 7 7 7 8 8 8 1 1 5 6 . .
|
|
456
|
+
. 6 7 7 7 7 8 8 8 8 8 5 5 6 6 .
|
|
457
|
+
. 6 7 7 7 8 8 8 6 6 6 6 5 6 6 .
|
|
458
|
+
. 6 6 7 7 8 8 6 6 6 6 6 6 6 6 .
|
|
459
|
+
. 6 8 7 7 8 8 6 6 6 6 6 6 6 6 .
|
|
460
|
+
. . 6 8 7 7 8 6 6 6 6 6 8 6 . .
|
|
461
|
+
. . 6 8 8 7 8 8 6 6 6 8 6 6 . .
|
|
462
|
+
. . . 6 8 8 8 8 8 8 8 8 6 . . .
|
|
463
|
+
. . . . 6 6 8 8 8 8 6 6 . . . .
|
|
464
|
+
. . . . . . 6 6 6 6 . . . . . .
|
|
465
|
+
. . . . . . . . . . . . . . . .
|
|
466
|
+
`, -90, 0)
|
|
467
|
+
extraLife.y = randint(0, 120)
|
|
468
|
+
extraLife.setKind(SpriteKind.Food)
|
|
469
|
+
pause(randint(4000, 5000))
|
|
470
|
+
})
|
|
471
|
+
|
|
472
|
+
|
|
473
|
+
```
|
|
474
|
+
|
|
475
|
+
## {Intro @showdialog}
|
|
476
|
+
|
|
477
|
+
You've learned everything you know to make an exciting collector game. Now put it all together to create something that's all your own!
|
|
478
|
+
|
|
479
|
+
|
|
480
|
+

|
|
481
|
+
|
|
482
|
+
|
|
483
|
+
|
|
484
|
+
## {Step 1}
|
|
485
|
+
|
|
486
|
+
The code for a collector game is already in the workspace.
|
|
487
|
+
|
|
488
|
+
✂️ Edit the game in a way you haven't tried yet ✂️
|
|
489
|
+
|
|
490
|
+
Need help thinking of something to do?
|
|
491
|
+
- Make enemies more often once the score passes 5
|
|
492
|
+
- Move player closer to the edge each time they score
|
|
493
|
+
- Make player throw projectiles that destroy enemies
|
|
494
|
+
- Play sound effects each time something is collected
|
|
495
|
+
|
|
496
|
+
|
|
497
|
+
|
|
498
|
+
Click **Done** to return to the main page where you can share your game
|
|
499
|
+
with family and friends!
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
namespace collectorTutorial {
|
|
2
|
+
let init = false;
|
|
3
|
+
let offset: number;
|
|
4
|
+
let currentSpeed: number;
|
|
5
|
+
export function startBackgroundScrolling(speed: number) {
|
|
6
|
+
currentSpeed = speed;
|
|
7
|
+
if (!init) {
|
|
8
|
+
offset = 0;
|
|
9
|
+
init = true;
|
|
10
|
+
let bg: Image;
|
|
11
|
+
game.onUpdate(() => {
|
|
12
|
+
bg = scene.backgroundImage();
|
|
13
|
+
offset += currentSpeed * game.currentScene().eventContext.deltaTime;
|
|
14
|
+
while (offset >= bg.width) {
|
|
15
|
+
offset -= bg.width;
|
|
16
|
+
}
|
|
17
|
+
while (offset < 0) {
|
|
18
|
+
offset += bg.width;
|
|
19
|
+
}
|
|
20
|
+
});
|
|
21
|
+
scene.createRenderable(-2, function(target: Image, camera: scene.Camera) {
|
|
22
|
+
target.drawTransparentImage(bg, (offset | 0), 0);
|
|
23
|
+
target.drawTransparentImage(bg, (offset | 0) - bg.width, 0);
|
|
24
|
+
})
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Makes the current background scroll in the negative x direction
|
|
29
|
+
*/
|
|
30
|
+
//% block="scroll background"
|
|
31
|
+
//% blockNamespace=scene
|
|
32
|
+
//% blockId=collectorTutorial_scrollBackgroun
|
|
33
|
+
//% group="Scrolling"
|
|
34
|
+
//% weight=2
|
|
35
|
+
//% blockGap=8
|
|
36
|
+
export function scrollBackground() {
|
|
37
|
+
scrollBackgroundWithSpeed(-90);
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Make the current background image scroll in the x direction at the given speed
|
|
41
|
+
*
|
|
42
|
+
* @param speed The speed to scroll in pixels per second
|
|
43
|
+
*/
|
|
44
|
+
//% block="scroll background with speed $speed"
|
|
45
|
+
//% blockNamespace=scene
|
|
46
|
+
//% blockId=collectorTutorial_scrollBackgroundWithSpeed
|
|
47
|
+
//% speed.defl=-90
|
|
48
|
+
//% group="Scrolling"
|
|
49
|
+
//% weight=0
|
|
50
|
+
//% blockGap=8
|
|
51
|
+
export function scrollBackgroundWithSpeed(speed: number) {
|
|
52
|
+
startBackgroundScrolling(speed)
|
|
53
|
+
}
|
|
54
|
+
}
|
|
@@ -187,7 +187,7 @@ Let's get the mole jumping from hole to hole every second.
|
|
|
187
187
|
- :circle: From the ``||game: Game||`` category **in the toolbox**, grab <br/>
|
|
188
188
|
```blocks
|
|
189
189
|
game.onUpdateInterval(1000, function () {
|
|
190
|
-
sprites.
|
|
190
|
+
sprites.moveToRandomHoleOnGrid(myMole)
|
|
191
191
|
})
|
|
192
192
|
```
|
|
193
193
|
<br/>and drop it onto **an empty area** of the workspace.
|
|
@@ -218,7 +218,7 @@ hint~
|
|
|
218
218
|
|
|
219
219
|
```blocks
|
|
220
220
|
game.onUpdateInterval(1000, function () {
|
|
221
|
-
sprites.
|
|
221
|
+
sprites.moveToRandomHoleOnGrid(myMole)
|
|
222
222
|
})
|
|
223
223
|
```
|
|
224
224
|
|
|
@@ -252,7 +252,7 @@ When you're ready, click **Done** to return to the skillmap so you can add a rub
|
|
|
252
252
|
let myMole = sprites.create(img`.`, SpriteKind.Enemy)
|
|
253
253
|
|
|
254
254
|
game.onUpdateInterval(1000, function () {
|
|
255
|
-
sprites.
|
|
255
|
+
sprites.moveToRandomHoleOnGrid(myMole)
|
|
256
256
|
})
|
|
257
257
|
|
|
258
258
|
```
|
|
@@ -82,7 +82,7 @@ We need to be able to move the hammer around the screen to chase the mole.
|
|
|
82
82
|
|
|
83
83
|
- :game: From the ``||controller: Controller||`` category, grab <br/>
|
|
84
84
|
```block
|
|
85
|
-
controller.
|
|
85
|
+
controller.moveOnlyOnscreenWithArrows(myHammer, controller.Speeds.Fast)
|
|
86
86
|
```
|
|
87
87
|
and snap it in at **the end** of the ``||loops(noclick): on start||`` block already in the workspace.
|
|
88
88
|
|
|
@@ -107,7 +107,7 @@ scene.setBackgroundImage(assets.image`grid`)
|
|
|
107
107
|
myMole = sprites.create(assets.image`mole`, SpriteKind.Enemy)
|
|
108
108
|
myHammer = sprites.create(assets.image`hammer`, SpriteKind.Player)
|
|
109
109
|
//@highlight
|
|
110
|
-
controller.
|
|
110
|
+
controller.moveOnlyOnscreenWithArrows(myHammer, controller.Speeds.Fast)
|
|
111
111
|
```
|
|
112
112
|
|
|
113
113
|
|
|
@@ -180,7 +180,7 @@ Did you notice that the points added up really quickly when the rubber hammer st
|
|
|
180
180
|
- :paper plane: From the ``||sprites: Sprites||`` category, grab <br/>
|
|
181
181
|
|
|
182
182
|
```block
|
|
183
|
-
sprites.
|
|
183
|
+
sprites.moveToRandomHoleOnGrid(myMole)
|
|
184
184
|
```
|
|
185
185
|
|
|
186
186
|
and snap it into **the end** of the ``||sprites(noclick): on sprite overlaps otherSprite||`` block container already in the workspace.
|
|
@@ -203,7 +203,7 @@ hint~
|
|
|
203
203
|
sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function (sprite, otherSprite) {
|
|
204
204
|
info.changeScoreBy(1)
|
|
205
205
|
//@highlight
|
|
206
|
-
sprites.
|
|
206
|
+
sprites.moveToRandomHoleOnGrid(myMole)
|
|
207
207
|
})
|
|
208
208
|
```
|
|
209
209
|
|
|
@@ -218,7 +218,7 @@ Finally, let's add a timer to keep the game exciting.
|
|
|
218
218
|
- :id card: From the ``||info: Info||`` category, grab <br/>
|
|
219
219
|
|
|
220
220
|
```block
|
|
221
|
-
|
|
221
|
+
carnival.startCountdownGame(15, carnival.WinTypes.Score)
|
|
222
222
|
```
|
|
223
223
|
|
|
224
224
|
and snap it into **the end** of the <br/>
|
|
@@ -243,9 +243,9 @@ let myHammer: Sprite = null
|
|
|
243
243
|
scene.setBackgroundImage(assets.image`grid`)
|
|
244
244
|
myMole = sprites.create(assets.image`mole`, SpriteKind.Enemy)
|
|
245
245
|
myHammer = sprites.create(assets.image`hammer`, SpriteKind.Player)
|
|
246
|
-
controller.
|
|
246
|
+
controller.moveOnlyOnscreenWithArrows(myHammer, controller.Speeds.Fast)
|
|
247
247
|
//@highlight
|
|
248
|
-
|
|
248
|
+
carnival.startCountdownGame(15, carnival.WinTypes.Score)
|
|
249
249
|
```
|
|
250
250
|
|
|
251
251
|
|
|
@@ -301,7 +301,7 @@ scene.setBackgroundImage(assets.image`grid`)
|
|
|
301
301
|
myMole = sprites.create(assets.image`mole`, SpriteKind.Enemy)
|
|
302
302
|
|
|
303
303
|
game.onUpdateInterval(1000, function () {
|
|
304
|
-
sprites.
|
|
304
|
+
sprites.moveToRandomHoleOnGrid(myMole)
|
|
305
305
|
})
|
|
306
306
|
```
|
|
307
307
|
|