pxt-arcade 1.10.10 → 1.10.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  # Whack-the-Mole
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- * name: Whack'em All
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+ * name: Whack-the-Mole
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  * description: Create your own 'Whack-a-Mole' style of carnival game!
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  * infoUrl: skillmap/educator-info/mole-map-info
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  * bannerUrl: /static/skillmap/mole/mole3.gif
@@ -0,0 +1,75 @@
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+ # Whack-the-Mole
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+ * name: Whack-the-Mole
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+ * description: Create your own 'Whack-a-Mole' style of carnival game!
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+ * infoUrl: skillmap/educator-info/mole-map-info
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+ * bannerUrl: /static/skillmap/mole/mole3.gif
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+ * backgroundurl: https://raw.githubusercontent.com/clkantner/whack/master/skillmap2-final.gif
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+ * primarycolor: #ffffff
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+ * secondarycolor: #fff53d
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+ * tertiarycolor: #82cd54
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+ * completednodecolor: #604c4e
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+ * highlightcolor: #ff0000
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+ * allowcodecarryover: true
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+ * tags: easy, beginner, carnival
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+
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+
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+ ## whack-the-Mole
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+ * layout: manual
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+
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+
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+ ### mole1
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+ * allowcodecarryover: false
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+
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+ * name: Mole Hunt
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+ * type: tutorial
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+ * description: Learn to use MakeCode Arcade and add a sneaky mole sprite to your project.
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+ * tags: easy, sprite, random
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+ * next: mole2
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+ * url: /skillmap/mole/mole1a
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+ * imageUrl: /static/skillmap/mole/mole1.gif
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+ * position: -1 1
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+
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+
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+
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+ ### mole2
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+ * name: Hammer Time
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+ * type: tutorial
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+ * description: Add a rubber hammer to tag the mole and earn points! How many points can you get before time runs out?
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+ * tags: easy, sprite, overlap, points
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+ * next: mole3
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+ * url: /skillmap/mole/mole2a
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+ * imageUrl: /static/skillmap/mole/mole2.gif
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+ * position: 0 1
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+
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+
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+ ### mole3
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+ * name: Get Animated
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+ * type: tutorial
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+ * description: Finish your game by adding a thrilling carnival sound and real frame-by-frame animations!
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+ * tags: easy, clicker, sprite, buttons
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+ * next: mole-cert
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+ * url: /skillmap/mole/mole3a
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+ * imageUrl: /static/skillmap/mole/mole3.gif
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+ * position: 1 1
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+
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+
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+
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+
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+ ### mole-cert
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+ * name: Congrats!
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+ * kind: completion
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+ * type: certificate
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+ * url: /static/skillmap/certificates/mole-cert.pdf
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+ * imageUrl: /static/skillmap/certificates/mole-cert.png
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+ * position: 2 0
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+ * actions:
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+ * map: [Create Another Carnival Game](/skillmap/balloon)
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+ * editor: [Add to This Project](/)
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+ * rewards:
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+ * certificate:
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+ * url: /static/skillmap/certificates/mole-cert.pdf
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+ * preview: /static/skillmap/certificates/mole-cert.png
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+ * completion-badge:
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+ * image: /static/badges/badge-mole.png
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+ * name: Whack-the-Mole
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+
@@ -1,82 +1,93 @@
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  # Get to Know MakeCode
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-
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  ## Intro Video @showdialog
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- <center>
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- <iframe width="560" height="315" src="https://www.youtube.com/embed/inbkRGvVo0A" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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- </center>
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+ ![Welcome to Turkey Day!](youtube:inbkRGvVo0A)
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+
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- ## 2. Lay of the Land
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+ ## {2. Lay of the Land}
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  **Let's take a tour of MakeCode.**
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- ---
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+ - :comment: This is the **instruction panel**. It has directions
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+ on what to do.
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- - :comment: This is the **instruction panel**. This is where you'll find directions on what to do.
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- - :mouse pointer: Click **Next** to move to the next instruction.
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+ - :lightbulb: Don't miss anything! Scroll down to the **double lines** before moving to the next instruction.
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+ - :lightbulb: Be on the lookout for secret information!
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- ## 3. Toolbox
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+ ~hint Click here to reveal hidden info 🕵🏽
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+ <br/>
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+ Look for clues like this when you read instructions.
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- - :comment: The panel with the colorful category names is called the
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- **toolbox**. Click categories in the toolbox to find the blocks you need.
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+ Each one gives extra info, tips, or tricks.
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+ hint~
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+ - :mouse pointer: When you're done reading, click **Next** to move to the next instruction.
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- <details>
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- <summary>Click here for details.</summary>
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- ![Here's where to look for the toolbox](/static/skillmap/turkey/toolbox.gif "The toolbox is to the left of the workspace.")
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- </details>
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+ ---
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+ ---
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- - :mouse pointer: Click **Next** to move to the next instruction.
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+ ## {3. Toolbox}
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+
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+
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+ - :comment: The panel with the colorful category names is called the
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+ **toolbox**. Click categories in the toolbox to find the blocks you need.
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+
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+ ~hint See an example 💡
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+ ![Here's where to look for the toolbox](/static/skillmap/turkey/toolbox.gif "The toolbox is to the left of the workspace.")
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- ## 4. Workspace
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+ hint~
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  - :comment: The panel on the right is called the **workspace**.
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  That's where you'll drag the code you want to use in your program.
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- <details>
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- <summary>Click here for details.</summary>
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+ ~hint See an example 💡
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+
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  ![Here's where to look for the workspace](/static/skillmap/turkey/workspace.gif "The workspace is on the right.")
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- </details>
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+
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+ hint~
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  - :mouse pointer: Click **Next** to move to the next instruction.
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+ ---
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+ ---
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- ## 5. Game Window
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+ ## {5. Game Window}
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  - :comment: In the bottom corner, there's a
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  **game window**. Click it to play the game you're working on.
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- <details>
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- <summary>Click here for details.</summary>
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+ ~hintClick here for details.</summary>
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  ![Here's where to look for the game window](/static/skillmap/turkey/game.gif "The game window is in the same panel as the instructions.")
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- </details>
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+ hint~
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  - :mouse pointer: Click **Next** to move to the next instruction.
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+ ---
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+ ---
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- ## 6. Get Started!
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+ ## {6. Get Started!}
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  **We need a turkey!!** <br/>
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  🦃 🦃 🦃
@@ -85,16 +96,20 @@ In MakeCode, moving characters are called
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  [__*sprites*__](#sprote "2-D images that move on the screen").
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- <details>
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- <summary>What is a **sprite**?</summary>
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+ ~hint What is a **sprite**?
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+
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  In digital game design, a sprite is a 2-dimensional object that can move and change.
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  Think of it as a picture that can do something and has extra information inside.
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- </details>
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+
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+ hint~
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  - :mouse pointer: Click **Next** to discover how to add your turkey sprite.
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+ ---
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+ ---
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- ## 7. Pick a Turkey
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+
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+ ## {7. Pick a Turkey}
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  Let's create a turkey sprite and get it moving.
@@ -110,22 +125,26 @@ _(Keep scrolling until you have read all the instructions 👇👇👇)_
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  - :paint brush: To choose the turkey hero, click the empty grey box,
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  then toggle to **My Assets** and choose the first turkey, **player**.
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+ ~hint Click here to see how!
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-
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- <details>
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- <summary>Click here to see how!</summary>
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  ![Pick player from My Assets](/static/skillmap/turkey/set-sprite.gif "Toggle to My Assets and choose player")
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- </details>
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+
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+ hint~
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  - :mouse pointer: Click **Next** to see a recap of what you've learned!
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+
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+ ---
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+ ---
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+
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+
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  ```blocks
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  // @highlight
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  let mySprite = sprites.create(assets.image`player`, SpriteKind.Player)
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  ```
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- ## Finale
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+ ## {Finale}
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  🔥 **Way to go!**🔥
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@@ -30,7 +30,16 @@ _(Don't forget to keep scrolling until you reach the bottom of this instruction.
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  ---
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  - :game: From the ``||controller: Controller||`` category in the toolbox, drag <br/>
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- ``||controller:move [mySprite] with buttons ⊕||`` <br/>
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+
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+
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+ ```block
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+ controller.moveSprite(mySprite, 100, 0)
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+ ```
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+
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+ ```blockconfig.local
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+ controller.moveSprite(mySprite, 100, 0)
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+ ```
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+
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  to **the end** of the ``||loops:on start||`` container that's already in the workspace.
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@@ -40,18 +49,19 @@ the
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  argument to **0** so that the player won't hover up or down when you use the joypad.
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- <details>
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- <summary>What is **vy**?</summary>
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+ ~hint What is **vy**?
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+
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  In short, **vy** stands for "the **velocity** along the **y** axis," which refers
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  to the rate of change of the sprite from top to bottom. By setting this value to **0**,
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  the sprite will not be able to move up or down.
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- </details>
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+ hint~
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+
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+
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+ ~hint Show me how to complete these steps.
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- <details>
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- <summary>Show me how to complete these steps.</summary>
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  ![Move with controls](/static/skillmap/turkey/move-sprite.gif "Add the move sprite block")
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- </details>
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+ hint~
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  - :mouse pointer: Click **Next** when you're ready to try your game.
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@@ -70,10 +80,10 @@ controller.moveSprite(mySprite, 100, 0)
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  The turkey should move left when you click the left arrow and move
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  right with the right arrow, but it should not move up or down.
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- <details>
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- <summary>How do I get to the game console?</summary>
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+ ~hint How do I get to the game console?
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+
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  ![Here's where to look for the game window](/static/skillmap/turkey/game.gif "The workspace is on the right.")
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- </details>
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+ hint~
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  - :mouse pointer: Click **Next** when you're ready to add gravity.
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@@ -100,19 +110,19 @@ to **the end** of the <br/>
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  replace **0** with something large, like **500**.
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- <details>
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- <summary>What is **ay**?</summary>
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+ ~hint What is **ay**?
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+
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  In short, **ay** stands for "the **acceleration** along the **y** axis," which refers
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  to the change in speedfrom top to bottom. <br/>
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  By setting this value
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  to **500**, the sprite will be pulled from the top of the screen to the bottom, with an above average strength.
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- </details>
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+ hint~
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- <details>
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- <summary>Show me how to complete these steps.</summary>
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+ ~hint Show me how to complete these steps.
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+
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  ![Move with controls](/static/skillmap/turkey/acceleration.gif "Add the move sprite block")
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- </details>
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+ hint~
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  - :mouse pointer: Click **Next** when you're ready to follow your turkey off-screen.
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@@ -175,19 +185,19 @@ which looks like a purple line at the bottom of the square.
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  ![the start tile](/static/skillmap/turkey/start-tile.png "the tile where the turkey should start")
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- <details>
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- <summary>What is a tile?</summary>
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+ ~hint What is a tile?
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+
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  A tile is a special 16px x 16px image square
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  that can be used as a part of the background scene.
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  Several of these tile squares are put together into one large **tilemap** that acts as the
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  backdrop for this game!
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- </details>
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+ hint~
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- <details>
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- <summary>Show me how to complete these steps.</summary>
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+ ~hint Show me how to complete these steps.
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+
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  ![Start the turkey on a tile](/static/skillmap/turkey/start-tile.gif "Choose the tile where the turkey should start")
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- </details>
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+ hint~
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  - :mouse pointer: Click **Next** when you're ready make the turkey jump!
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@@ -223,10 +233,10 @@ so you can temporarily change the direction the turkey is traveling.
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- <details>
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- <summary>Show me how to complete these steps.</summary>
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+ ~hint Show me how to complete these steps.
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+
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  ![Add a jump on A press](/static/skillmap/turkey/jump.gif "Here's how to send the turkey upward")
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- </details>
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+ hint~
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  - :mouse pointer: Click **Next** when you're ready to give your game a try!
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@@ -46,7 +46,7 @@ You can add a block to check for a win or loss each time the game updates.
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  **Exciting!**
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  How does the game feel? <br/>
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- Too hard? To easy?
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+ Too hard? Too easy?
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  Change the difficulty by adjusting how many arrows the Valentines throw.
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pxt-arcade",
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- "version": "1.10.10",
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+ "version": "1.10.13",
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  "description": "Small arcade editor for MakeCode",
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  "keywords": [
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  "JavaScript",
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  "typescript": "^4.2.3"
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  },
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  "dependencies": {
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- "pxt-common-packages": "10.1.9",
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- "pxt-core": "8.2.5"
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+ "pxt-common-packages": "10.1.10",
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+ "pxt-core": "8.2.8"
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  },
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  "optionalDependencies": {
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  "pxt-arcade-sim": "microsoft/pxt-arcade-sim.git#v0.9.2"
package/pxtarget.json CHANGED
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  "id": "google",
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  "name": "Google",
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  "icon": "/static/providers/google-logo.svg",
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- "identity": false,
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+ "identity": true,
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  "redirect": true,
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  "order": 2
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  }
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  "codalTarget": {
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  "name": "codal-nrf52833-dk",
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  "url": "https://github.com/mmoskal/codal-nrf52833-dk",
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- "branch": "v1.1.4",
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+ "branch": "v2.0.0",
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  "type": "git"
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  },
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  "codalBinary": "NRF52840_DK",