pxt-arcade 1.10.10 → 1.10.13

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@@ -34,7 +34,7 @@
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  "id": "google",
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  "name": "Google",
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  "icon": "/static/providers/google-logo.svg",
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- "identity": false,
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+ "identity": true,
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  "redirect": true,
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  "order": 2
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  }
@@ -214,9 +214,7 @@
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  },
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  "switches": {},
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  "jsRefCounting": false,
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- "utf8": true,
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- "isNative": false,
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- "debugMode": false
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+ "utf8": true
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  },
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  "compileService": {
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  "buildEngine": "codal",
@@ -309,7 +307,7 @@
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  "codalTarget": {
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  "name": "codal-nrf52833-dk",
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  "url": "https://github.com/mmoskal/codal-nrf52833-dk",
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- "branch": "v1.1.4",
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+ "branch": "v2.0.0",
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  "type": "git"
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  },
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  "codalBinary": "NRF52840_DK",
@@ -423,29 +421,7 @@
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  "input",
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  "serial",
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  "power"
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- ],
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- "palette": [
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- "#000000",
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- "#ffffff",
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- "#ff2121",
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- "#ff93c4",
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- "#ff8135",
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- "#fff609",
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- "#249ca3",
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- "#78dc52",
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- "#003fad",
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- "#87f2ff",
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- "#8e2ec4",
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- "#a4839f",
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- "#5c406c",
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- "#e5cdc4",
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- "#91463d",
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- "#000000"
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- ],
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- "screenSize": {
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- "width": 160,
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- "height": 120
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- }
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+ ]
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  },
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  "simulator": {
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  "autoRun": true,
@@ -529,11 +505,11 @@
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  }
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  ],
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  "versions": {
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- "branch": "v1.10.10",
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- "tag": "v1.10.10",
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- "commits": "https://github.com/microsoft/pxt-arcade/commits/507ec7e9f29311081a605797e4a9c65368cf6f00",
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- "target": "1.10.10",
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- "pxt": "8.2.5"
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+ "branch": "v1.10.13",
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+ "tag": "v1.10.13",
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+ "commits": "https://github.com/microsoft/pxt-arcade/commits/5185e5c3e993acfc468a178ff6a87caa768b981a",
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+ "target": "1.10.13",
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+ "pxt": "8.2.8"
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  },
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  "blocksprj": {
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  "id": "blocksprj",
@@ -20,7 +20,7 @@ Let's turn our game into a carnival using **EVENTS** and **SPRITES**.
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  **Play the clicker game!**
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- ~hint How to open your bigger window 🕵🏽
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+ ~hint How to open the bigger game window 🕵🏽
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  ![Look for the game window in the lower right](/static/skillmap/balloon/game.gif "Click the mini game window to pop open the playable console.")
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@@ -82,13 +82,7 @@ Let's add the grassy grid from the **My Assets** library.
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  - :mouse pointer: Click the empty square in the<br/>
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  ``||scene: set background image to []||``<br/>
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  block that's already in your workspace. <br/><br/>
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- The image editor will open automatically.<br/><br/>
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-
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- - :mouse pointer: Click the **My Assets** tab at the top of the image editor to see the sprite assets for this tutorial.
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-
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- - :mouse pointer: Select the **grid** background <br/>
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- ![Choose the background that looks like a grid full of holes.](/static/skillmap/mole/grid.png "Select the grid from My Assets.")
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- and click **Done**.
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+ The image editor will open automatically.<br/>
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  ~hint What does this mean? 🕵🏽
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@@ -98,13 +92,19 @@ For example, this text: <br/>
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  ``||scene: set background image to []||``<br/>
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  is trying to direct you toward this block:<br/>
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- ```blocks
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+ ```block
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  scene.setBackgroundImage(img`.`)
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  ```
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-
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  hint~
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+ - :mouse pointer: Click the **My Assets** tab at the top of the image editor to see the sprite assets for this tutorial.
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+
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+ - :mouse pointer: Select the **grid** background <br/>
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+ ![Choose the background that looks like a grid full of holes.](/static/skillmap/mole/grid.png "Select the grid from My Assets.")
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+ and click **Done**.
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+
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+
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  ~hint Show me how! 🕵🏽
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