pxt-arcade 1.10.10 → 1.10.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/target.js +148 -172
- package/built/target.json +148 -172
- package/built/targetlight.json +9 -33
- package/docs/skillmap/balloon/balloon2.md +1 -1
- package/docs/skillmap/mole/mole1.md +9 -9
- package/docs/skillmap/mole/{mole1old.md → mole1a.md} +474 -66
- package/docs/skillmap/mole/mole2a.md +755 -0
- package/docs/skillmap/mole/mole3a.md +641 -0
- package/docs/skillmap/mole.md +1 -1
- package/docs/skillmap/molea.md +75 -0
- package/docs/skillmap/turkey/turkey0.md +53 -34
- package/docs/skillmap/turkey/turkey1a.md +35 -25
- package/docs/tutorials/valentine.md +1 -1
- package/package.json +3 -3
- package/pxtarget.json +2 -2
package/built/targetlight.json
CHANGED
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@@ -34,7 +34,7 @@
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"id": "google",
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"name": "Google",
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"icon": "/static/providers/google-logo.svg",
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"identity":
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"identity": true,
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"redirect": true,
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"order": 2
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}
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@@ -214,9 +214,7 @@
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},
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"switches": {},
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"jsRefCounting": false,
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"utf8": true
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"isNative": false,
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"debugMode": false
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"utf8": true
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},
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"compileService": {
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"buildEngine": "codal",
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@@ -309,7 +307,7 @@
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"codalTarget": {
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"name": "codal-nrf52833-dk",
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"url": "https://github.com/mmoskal/codal-nrf52833-dk",
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"branch": "
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"branch": "v2.0.0",
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"type": "git"
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},
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"codalBinary": "NRF52840_DK",
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@@ -423,29 +421,7 @@
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"input",
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"serial",
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"power"
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]
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"palette": [
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"#000000",
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"#ffffff",
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"#ff2121",
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"#ff93c4",
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"#ff8135",
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"#fff609",
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"#249ca3",
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"#78dc52",
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"#003fad",
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"#87f2ff",
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"#8e2ec4",
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"#a4839f",
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"#5c406c",
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"#e5cdc4",
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"#91463d",
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"#000000"
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],
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"screenSize": {
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"width": 160,
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"height": 120
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}
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]
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},
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"simulator": {
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"autoRun": true,
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@@ -529,11 +505,11 @@
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}
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],
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"versions": {
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"branch": "v1.10.
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"tag": "v1.10.
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"commits": "https://github.com/microsoft/pxt-arcade/commits/
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"target": "1.10.
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"pxt": "8.2.
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"branch": "v1.10.13",
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"tag": "v1.10.13",
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"commits": "https://github.com/microsoft/pxt-arcade/commits/5185e5c3e993acfc468a178ff6a87caa768b981a",
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"target": "1.10.13",
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"pxt": "8.2.8"
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},
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"blocksprj": {
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"id": "blocksprj",
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@@ -20,7 +20,7 @@ Let's turn our game into a carnival using **EVENTS** and **SPRITES**.
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**Play the clicker game!**
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~hint How to open
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~hint How to open the bigger game window 🕵🏽
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@@ -82,13 +82,7 @@ Let's add the grassy grid from the **My Assets** library.
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- :mouse pointer: Click the empty square in the<br/>
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``||scene: set background image to []||``<br/>
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block that's already in your workspace. <br/><br/>
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The image editor will open automatically.<br
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- :mouse pointer: Click the **My Assets** tab at the top of the image editor to see the sprite assets for this tutorial.
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- :mouse pointer: Select the **grid** background <br/>
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-

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and click **Done**.
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The image editor will open automatically.<br/>
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~hint What does this mean? 🕵🏽
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@@ -98,13 +92,19 @@ For example, this text: <br/>
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``||scene: set background image to []||``<br/>
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is trying to direct you toward this block:<br/>
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```
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```block
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scene.setBackgroundImage(img`.`)
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```
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hint~
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- :mouse pointer: Click the **My Assets** tab at the top of the image editor to see the sprite assets for this tutorial.
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- :mouse pointer: Select the **grid** background <br/>
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and click **Done**.
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~hint Show me how! 🕵🏽
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