powergrid-engine 1.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +31 -0
  3. package/dist/index.d.ts +6 -0
  4. package/dist/index.js +17 -0
  5. package/dist/src/available-moves.d.ts +24 -0
  6. package/dist/src/available-moves.js +363 -0
  7. package/dist/src/engine.d.ts +20 -0
  8. package/dist/src/engine.js +1937 -0
  9. package/dist/src/gamestate.d.ts +135 -0
  10. package/dist/src/gamestate.js +30 -0
  11. package/dist/src/log.d.ts +14 -0
  12. package/dist/src/log.js +2 -0
  13. package/dist/src/maps/america.d.ts +55 -0
  14. package/dist/src/maps/america.js +411 -0
  15. package/dist/src/maps/australia.d.ts +46 -0
  16. package/dist/src/maps/australia.js +138 -0
  17. package/dist/src/maps/badenwurttemberg.d.ts +46 -0
  18. package/dist/src/maps/badenwurttemberg.js +163 -0
  19. package/dist/src/maps/benelux.d.ts +46 -0
  20. package/dist/src/maps/benelux.js +210 -0
  21. package/dist/src/maps/brazil.d.ts +54 -0
  22. package/dist/src/maps/brazil.js +292 -0
  23. package/dist/src/maps/centraleurope.d.ts +54 -0
  24. package/dist/src/maps/centraleurope.js +236 -0
  25. package/dist/src/maps/china.d.ts +54 -0
  26. package/dist/src/maps/china.js +262 -0
  27. package/dist/src/maps/france.d.ts +54 -0
  28. package/dist/src/maps/france.js +290 -0
  29. package/dist/src/maps/germany.d.ts +57 -0
  30. package/dist/src/maps/germany.js +328 -0
  31. package/dist/src/maps/indian.d.ts +54 -0
  32. package/dist/src/maps/indian.js +283 -0
  33. package/dist/src/maps/italy.d.ts +54 -0
  34. package/dist/src/maps/italy.js +190 -0
  35. package/dist/src/maps/japan.d.ts +46 -0
  36. package/dist/src/maps/japan.js +144 -0
  37. package/dist/src/maps/korea.d.ts +54 -0
  38. package/dist/src/maps/korea.js +186 -0
  39. package/dist/src/maps/middleeast.d.ts +54 -0
  40. package/dist/src/maps/middleeast.js +225 -0
  41. package/dist/src/maps/northerneurope.d.ts +54 -0
  42. package/dist/src/maps/northerneurope.js +197 -0
  43. package/dist/src/maps/quebec.d.ts +54 -0
  44. package/dist/src/maps/quebec.js +283 -0
  45. package/dist/src/maps/russia.d.ts +54 -0
  46. package/dist/src/maps/russia.js +286 -0
  47. package/dist/src/maps/southafrica.d.ts +46 -0
  48. package/dist/src/maps/southafrica.js +152 -0
  49. package/dist/src/maps/spainportugal.d.ts +54 -0
  50. package/dist/src/maps/spainportugal.js +289 -0
  51. package/dist/src/maps/ukireland.d.ts +52 -0
  52. package/dist/src/maps/ukireland.js +176 -0
  53. package/dist/src/maps.d.ts +50 -0
  54. package/dist/src/maps.js +61 -0
  55. package/dist/src/move.d.ts +63 -0
  56. package/dist/src/move.js +15 -0
  57. package/dist/src/powerPlants.d.ts +4 -0
  58. package/dist/src/powerPlants.js +60 -0
  59. package/dist/src/prices.d.ts +7 -0
  60. package/dist/src/prices.js +10 -0
  61. package/dist/src/randomizeMap.d.ts +3 -0
  62. package/dist/src/randomizeMap.js +244 -0
  63. package/dist/src/utils.d.ts +2 -0
  64. package/dist/src/utils.js +24 -0
  65. package/dist/wrapper.d.ts +30 -0
  66. package/dist/wrapper.js +127 -0
  67. package/index.ts +6 -0
  68. package/package.json +51 -0
  69. package/src/available-moves.ts +450 -0
  70. package/src/engine.spec.ts +163 -0
  71. package/src/engine.ts +2270 -0
  72. package/src/fixtures/GermanyRecharged.json +6627 -0
  73. package/src/fixtures/USAOriginal.json +5216 -0
  74. package/src/fixtures/supply.json +5792 -0
  75. package/src/fixtures/undo.json +4102 -0
  76. package/src/gamestate.ts +164 -0
  77. package/src/log.ts +17 -0
  78. package/src/maps/america.ts +411 -0
  79. package/src/maps/australia.ts +137 -0
  80. package/src/maps/badenwurttemberg.ts +162 -0
  81. package/src/maps/benelux.ts +210 -0
  82. package/src/maps/brazil.ts +306 -0
  83. package/src/maps/centraleurope.ts +235 -0
  84. package/src/maps/china.ts +268 -0
  85. package/src/maps/france.ts +295 -0
  86. package/src/maps/germany.ts +328 -0
  87. package/src/maps/indian.ts +289 -0
  88. package/src/maps/italy.ts +189 -0
  89. package/src/maps/japan.ts +143 -0
  90. package/src/maps/korea.ts +185 -0
  91. package/src/maps/middleeast.ts +225 -0
  92. package/src/maps/northerneurope.ts +196 -0
  93. package/src/maps/quebec.ts +304 -0
  94. package/src/maps/russia.ts +292 -0
  95. package/src/maps/southafrica.ts +151 -0
  96. package/src/maps/spainportugal.ts +295 -0
  97. package/src/maps/ukireland.ts +175 -0
  98. package/src/maps.ts +123 -0
  99. package/src/move.ts +83 -0
  100. package/src/powerPlants.ts +59 -0
  101. package/src/prices.ts +10 -0
  102. package/src/randomizeMap.ts +288 -0
  103. package/src/rankings.spec.ts +18 -0
  104. package/src/utils.spec.ts +13 -0
  105. package/src/utils.ts +23 -0
  106. package/tsconfig.json +17 -0
  107. package/wrapper.ts +126 -0
package/wrapper.ts ADDED
@@ -0,0 +1,126 @@
1
+ import type { GameState } from './index';
2
+ import * as engine from './src/engine';
3
+ import { playersSortedByScore } from './src/engine';
4
+ import { GameOptions } from './src/gamestate';
5
+ import type { LogMove } from './src/log';
6
+ import { Move, MoveName } from './src/move';
7
+ import { asserts } from './src/utils';
8
+
9
+ export async function init(
10
+ nbPlayers: number,
11
+ expansions: string[],
12
+ options: GameOptions,
13
+ seed?: string
14
+ ): Promise<GameState> {
15
+ return engine.setup(nbPlayers, options, seed);
16
+ }
17
+
18
+ export function setPlayerMetaData(G: GameState, player: number, metaData: { name: string }): GameState {
19
+ G.players[player].name = metaData.name;
20
+
21
+ return G;
22
+ }
23
+
24
+ export async function move(G: GameState, move: Move, player: number): Promise<GameState> {
25
+ G = engine.move(G, move, player);
26
+
27
+ return G;
28
+ }
29
+
30
+ export { ended, scores, stripSecret } from './src/engine';
31
+
32
+ export function rankings(G: GameState): number[] {
33
+ const sortedPlayers = playersSortedByScore(G);
34
+ sortedPlayers.forEach((player, index) => {
35
+ player.ranking = index + 1;
36
+
37
+ if (index > 0) {
38
+ const prev = sortedPlayers[index - 1];
39
+ if (
40
+ player.citiesPowered === prev.citiesPowered &&
41
+ player.money === prev.money &&
42
+ player.cities.length === prev.cities.length
43
+ ) {
44
+ player.ranking = prev.ranking;
45
+ }
46
+ }
47
+ });
48
+
49
+ return G.players.map((pl) => sortedPlayers.find((spl) => pl.id === spl.id)!.ranking!);
50
+ }
51
+
52
+ export function factions(G: GameState): string[] {
53
+ return G.players.map((pl) => engine.playerColors[pl.id]);
54
+ }
55
+
56
+ export function replay(G: GameState, { to = Infinity }: { to: number }): GameState {
57
+ const oldPlayers = G.players;
58
+
59
+ const oldG = G;
60
+
61
+ G = engine.setup(G.players.length, G.options, G.seed);
62
+
63
+ for (let i = 0; i < oldPlayers.length && i < G.players.length; i++) {
64
+ G.players[i].name = oldPlayers[i].name;
65
+ }
66
+
67
+ for (const move of oldG.log.slice(0, to).filter((event) => event.type === 'move')) {
68
+ asserts<LogMove>(move);
69
+
70
+ G = engine.move(G, move.move, move.player);
71
+ }
72
+
73
+ return G;
74
+ }
75
+
76
+ export function round(G: GameState): number {
77
+ return G.round;
78
+ }
79
+
80
+ export async function dropPlayer(G: GameState, playerNum: number): Promise<GameState> {
81
+ const player = G.players[playerNum];
82
+ player.isDropped = true;
83
+
84
+ G.log.push({
85
+ type: 'event',
86
+ event: `Player ${playerNum} was dropped`,
87
+ });
88
+
89
+ if (player.availableMoves![MoveName.Pass]) {
90
+ G = engine.move(G, { name: MoveName.Pass, data: true }, playerNum);
91
+ } else {
92
+ while (G.currentPlayers.includes(playerNum)) {
93
+ G = engine.moveAI(G, playerNum);
94
+ }
95
+ }
96
+
97
+ return G;
98
+ }
99
+
100
+ export function currentPlayer(G: GameState): number[] {
101
+ return G.currentPlayers;
102
+ }
103
+
104
+ export function messages(G: GameState) {
105
+ return {
106
+ messages: [],
107
+ data: G,
108
+ };
109
+ }
110
+
111
+ export function logLength(G: GameState, _player?: number): number {
112
+ return G.log.length;
113
+ }
114
+
115
+ export function logSlice(G: GameState, options?: { player?: number; start?: number; end?: number }) {
116
+ const stripped = engine.stripSecret(G, options?.player);
117
+ return {
118
+ log: stripped.log.slice(options?.start, options?.end),
119
+ availableMoves:
120
+ options?.end === undefined
121
+ ? stripped.players.map((pl) => pl.availableMoves)
122
+ : engine
123
+ .stripSecret(replay(G, { to: options.end }), options!.player)
124
+ .players.map((pl) => pl.availableMoves),
125
+ };
126
+ }