powergrid-engine 1.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +31 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +17 -0
- package/dist/src/available-moves.d.ts +24 -0
- package/dist/src/available-moves.js +363 -0
- package/dist/src/engine.d.ts +20 -0
- package/dist/src/engine.js +1937 -0
- package/dist/src/gamestate.d.ts +135 -0
- package/dist/src/gamestate.js +30 -0
- package/dist/src/log.d.ts +14 -0
- package/dist/src/log.js +2 -0
- package/dist/src/maps/america.d.ts +55 -0
- package/dist/src/maps/america.js +411 -0
- package/dist/src/maps/australia.d.ts +46 -0
- package/dist/src/maps/australia.js +138 -0
- package/dist/src/maps/badenwurttemberg.d.ts +46 -0
- package/dist/src/maps/badenwurttemberg.js +163 -0
- package/dist/src/maps/benelux.d.ts +46 -0
- package/dist/src/maps/benelux.js +210 -0
- package/dist/src/maps/brazil.d.ts +54 -0
- package/dist/src/maps/brazil.js +292 -0
- package/dist/src/maps/centraleurope.d.ts +54 -0
- package/dist/src/maps/centraleurope.js +236 -0
- package/dist/src/maps/china.d.ts +54 -0
- package/dist/src/maps/china.js +262 -0
- package/dist/src/maps/france.d.ts +54 -0
- package/dist/src/maps/france.js +290 -0
- package/dist/src/maps/germany.d.ts +57 -0
- package/dist/src/maps/germany.js +328 -0
- package/dist/src/maps/indian.d.ts +54 -0
- package/dist/src/maps/indian.js +283 -0
- package/dist/src/maps/italy.d.ts +54 -0
- package/dist/src/maps/italy.js +190 -0
- package/dist/src/maps/japan.d.ts +46 -0
- package/dist/src/maps/japan.js +144 -0
- package/dist/src/maps/korea.d.ts +54 -0
- package/dist/src/maps/korea.js +186 -0
- package/dist/src/maps/middleeast.d.ts +54 -0
- package/dist/src/maps/middleeast.js +225 -0
- package/dist/src/maps/northerneurope.d.ts +54 -0
- package/dist/src/maps/northerneurope.js +197 -0
- package/dist/src/maps/quebec.d.ts +54 -0
- package/dist/src/maps/quebec.js +283 -0
- package/dist/src/maps/russia.d.ts +54 -0
- package/dist/src/maps/russia.js +286 -0
- package/dist/src/maps/southafrica.d.ts +46 -0
- package/dist/src/maps/southafrica.js +152 -0
- package/dist/src/maps/spainportugal.d.ts +54 -0
- package/dist/src/maps/spainportugal.js +289 -0
- package/dist/src/maps/ukireland.d.ts +52 -0
- package/dist/src/maps/ukireland.js +176 -0
- package/dist/src/maps.d.ts +50 -0
- package/dist/src/maps.js +61 -0
- package/dist/src/move.d.ts +63 -0
- package/dist/src/move.js +15 -0
- package/dist/src/powerPlants.d.ts +4 -0
- package/dist/src/powerPlants.js +60 -0
- package/dist/src/prices.d.ts +7 -0
- package/dist/src/prices.js +10 -0
- package/dist/src/randomizeMap.d.ts +3 -0
- package/dist/src/randomizeMap.js +244 -0
- package/dist/src/utils.d.ts +2 -0
- package/dist/src/utils.js +24 -0
- package/dist/wrapper.d.ts +30 -0
- package/dist/wrapper.js +127 -0
- package/index.ts +6 -0
- package/package.json +51 -0
- package/src/available-moves.ts +450 -0
- package/src/engine.spec.ts +163 -0
- package/src/engine.ts +2270 -0
- package/src/fixtures/GermanyRecharged.json +6627 -0
- package/src/fixtures/USAOriginal.json +5216 -0
- package/src/fixtures/supply.json +5792 -0
- package/src/fixtures/undo.json +4102 -0
- package/src/gamestate.ts +164 -0
- package/src/log.ts +17 -0
- package/src/maps/america.ts +411 -0
- package/src/maps/australia.ts +137 -0
- package/src/maps/badenwurttemberg.ts +162 -0
- package/src/maps/benelux.ts +210 -0
- package/src/maps/brazil.ts +306 -0
- package/src/maps/centraleurope.ts +235 -0
- package/src/maps/china.ts +268 -0
- package/src/maps/france.ts +295 -0
- package/src/maps/germany.ts +328 -0
- package/src/maps/indian.ts +289 -0
- package/src/maps/italy.ts +189 -0
- package/src/maps/japan.ts +143 -0
- package/src/maps/korea.ts +185 -0
- package/src/maps/middleeast.ts +225 -0
- package/src/maps/northerneurope.ts +196 -0
- package/src/maps/quebec.ts +304 -0
- package/src/maps/russia.ts +292 -0
- package/src/maps/southafrica.ts +151 -0
- package/src/maps/spainportugal.ts +295 -0
- package/src/maps/ukireland.ts +175 -0
- package/src/maps.ts +123 -0
- package/src/move.ts +83 -0
- package/src/powerPlants.ts +59 -0
- package/src/prices.ts +10 -0
- package/src/randomizeMap.ts +288 -0
- package/src/rankings.spec.ts +18 -0
- package/src/utils.spec.ts +13 -0
- package/src/utils.ts +23 -0
- package/tsconfig.json +17 -0
- package/wrapper.ts +126 -0
package/LICENSE
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MIT License
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Copyright (c) 2018 donkeytech
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# powergrid-engine
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Typescript engine for Power Grid.
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## Setup
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### Requirements
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Recent version of node / pnpm.
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### Dependencies
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In the project's folder:
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```
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pnpm
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```
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### Build
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To compile Typescript into javascript:
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```
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pnpm build
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```
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### Test
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```
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pnpm test
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```
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package/dist/index.d.ts
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export { availableMoves, AvailableMoves } from './src/available-moves';
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export { currentPlayers, ended, move, playersSortedByScore, reconstructState, setup, stripSecret } from './src/engine';
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export { Phase } from './src/gamestate';
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export type { GameState, Player } from './src/gamestate';
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export { LogItem } from './src/log';
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export { Move, MoveName, Moves } from './src/move';
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package/dist/index.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MoveName = exports.Phase = exports.stripSecret = exports.setup = exports.reconstructState = exports.playersSortedByScore = exports.move = exports.ended = exports.currentPlayers = exports.availableMoves = void 0;
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var available_moves_1 = require("./src/available-moves");
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Object.defineProperty(exports, "availableMoves", { enumerable: true, get: function () { return available_moves_1.availableMoves; } });
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var engine_1 = require("./src/engine");
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Object.defineProperty(exports, "currentPlayers", { enumerable: true, get: function () { return engine_1.currentPlayers; } });
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Object.defineProperty(exports, "ended", { enumerable: true, get: function () { return engine_1.ended; } });
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Object.defineProperty(exports, "move", { enumerable: true, get: function () { return engine_1.move; } });
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Object.defineProperty(exports, "playersSortedByScore", { enumerable: true, get: function () { return engine_1.playersSortedByScore; } });
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Object.defineProperty(exports, "reconstructState", { enumerable: true, get: function () { return engine_1.reconstructState; } });
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Object.defineProperty(exports, "setup", { enumerable: true, get: function () { return engine_1.setup; } });
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Object.defineProperty(exports, "stripSecret", { enumerable: true, get: function () { return engine_1.stripSecret; } });
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var gamestate_1 = require("./src/gamestate");
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Object.defineProperty(exports, "Phase", { enumerable: true, get: function () { return gamestate_1.Phase; } });
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var move_1 = require("./src/move");
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Object.defineProperty(exports, "MoveName", { enumerable: true, get: function () { return move_1.MoveName; } });
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import { GameState, Player, ResourceType } from './gamestate';
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import { MoveName } from './move';
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export interface AvailableMoves {
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[MoveName.ChoosePowerPlant]?: number[];
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[MoveName.Bid]?: number[];
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[MoveName.DiscardPowerPlant]?: number[];
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[MoveName.DiscardResources]?: ResourceType[];
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[MoveName.BuyResource]?: {
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resource: ResourceType;
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price: number;
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}[];
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[MoveName.Build]?: {
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name: string;
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price: number;
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}[];
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[MoveName.UsePowerPlant]?: {
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powerPlant: number;
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resourcesSpent: ResourceType[];
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citiesPowered: number;
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}[];
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[MoveName.Pass]?: boolean[];
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[MoveName.Undo]?: boolean[];
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}
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export declare function availableMoves(G: GameState, player: Player): AvailableMoves;
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.availableMoves = void 0;
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const lodash_1 = require("lodash");
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const gamestate_1 = require("./gamestate");
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const move_1 = require("./move");
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const prices_1 = __importDefault(require("./prices"));
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function availableMoves(G, player) {
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var _a, _b, _c, _d, _e, _f;
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const moves = {};
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const lastLog = G.log[G.log.length - 1];
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if (lastLog.type == 'move' && G.currentPlayers.includes(player.id)) {
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if (lastLog.player == player.id && ((_a = player.lastMove) === null || _a === void 0 ? void 0 : _a.name) != move_1.MoveName.Pass) {
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moves[move_1.MoveName.Undo] = [true, false];
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}
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else if (G.phase == gamestate_1.Phase.Bureaucracy && ((_b = player.lastMove) === null || _b === void 0 ? void 0 : _b.name) == move_1.MoveName.UsePowerPlant) {
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moves[move_1.MoveName.Undo] = [true, false];
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}
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}
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switch (G.phase) {
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case gamestate_1.Phase.Auction: {
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if (player.powerPlants.length > 4 || (G.players.length > 2 && player.powerPlants.length > 3)) {
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moves[move_1.MoveName.DiscardPowerPlant] = player.powerPlants
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.filter((_, i) => i != player.powerPlants.length - 1)
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.map((pp) => pp.number);
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}
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else {
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const toDiscard = [];
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let hybridCapacityUsed = Math.max(0, player.oilLeft - player.oilCapacity);
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if (player.coalCapacity + player.hybridCapacity < player.coalLeft + hybridCapacityUsed) {
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toDiscard.push(gamestate_1.ResourceType.Coal);
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}
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hybridCapacityUsed = Math.max(0, player.coalLeft - player.coalCapacity);
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if (player.oilCapacity + player.hybridCapacity < player.oilLeft + hybridCapacityUsed) {
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toDiscard.push(gamestate_1.ResourceType.Oil);
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}
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if (player.garbageCapacity < player.garbageLeft) {
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toDiscard.push(gamestate_1.ResourceType.Garbage);
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}
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if (player.uraniumCapacity < player.uraniumLeft) {
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toDiscard.push(gamestate_1.ResourceType.Uranium);
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}
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if (toDiscard.length > 0) {
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moves[move_1.MoveName.DiscardResources] = toDiscard;
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}
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else {
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if (G.chosenPowerPlant == undefined) {
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let canBid = G.actualMarket.filter((p) => player.money >= p.number);
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// No nuclear plants for Portugal
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if (G.map.name == 'Spain & Portugal') {
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const playerCities = player.cities.map((c) => G.map.cities.find((c_) => c_.name == c.name));
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if (playerCities.every((c) => c.region == 'yellow')) {
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canBid = canBid.filter((p) => p.type != gamestate_1.PowerPlantType.Uranium);
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}
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}
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// Nuclear plants for Central Europe are only allowed for players with cities in:
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// Czechia (green), Slovakia (brown), Hungary (purple)
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if (G.map.name == 'Central Europe') {
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const validCities = player.cities
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.map((c) => G.map.cities.find((c_) => c_.name == c.name))
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.filter((c) => c.region == 'green' || c.region == 'brown' || c.region == 'purple');
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if (validCities.length == 0) {
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canBid = canBid.filter((p) => p.type != gamestate_1.PowerPlantType.Uranium);
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}
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}
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if (canBid.length > 0) {
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moves[move_1.MoveName.ChoosePowerPlant] = canBid.map((p) => p.number);
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}
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if (G.round > 1) {
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moves[move_1.MoveName.Pass] = [true];
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}
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}
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else {
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if (G.options.fastBid) {
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if (G.minimunBid <= player.money) {
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moves[move_1.MoveName.Bid] = lodash_1.range(G.minimunBid, player.money + 1);
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}
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}
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else {
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if (G.currentBid) {
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if (G.currentBid < player.money) {
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moves[move_1.MoveName.Bid] = lodash_1.range(G.currentBid + 1, player.money + 1);
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}
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}
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else {
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moves[move_1.MoveName.Bid] = lodash_1.range(G.minimunBid, player.money + 1);
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}
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}
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// No nuclear plants for Portugal
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if (G.map.name == 'Spain & Portugal') {
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const playerCities = player.cities.map((c) => G.map.cities.find((c_) => c_.name == c.name));
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if (playerCities.every((c) => c.region == 'yellow') &&
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G.chosenPowerPlant.type == gamestate_1.PowerPlantType.Uranium) {
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moves[move_1.MoveName.Bid] = undefined;
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}
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}
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// Nuclear plants for Central Europe are only allowed for players with cities in:
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// Czechia (green), Slovakia (brown), Hungary (purple)
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if (G.map.name == 'Central Europe') {
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const validCities = player.cities
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.map((c) => G.map.cities.find((c_) => c_.name == c.name))
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.filter((c) => c.region == 'green' || c.region == 'brown' || c.region == 'purple');
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if (validCities.length == 0 && G.chosenPowerPlant.type == gamestate_1.PowerPlantType.Uranium) {
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107
|
+
moves[move_1.MoveName.Bid] = undefined;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
if (G.options.fastBid) {
|
|
111
|
+
if (player.id != G.auctioningPlayer) {
|
|
112
|
+
moves[move_1.MoveName.Pass] = [true];
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
else {
|
|
116
|
+
if (G.currentBid != null) {
|
|
117
|
+
moves[move_1.MoveName.Pass] = [true];
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
break;
|
|
124
|
+
}
|
|
125
|
+
case gamestate_1.Phase.Resources: {
|
|
126
|
+
if (G.map.name == 'India' && G.chosenResource !== undefined) {
|
|
127
|
+
moves[move_1.MoveName.Pass] = [true];
|
|
128
|
+
break;
|
|
129
|
+
}
|
|
130
|
+
const toBuy = [];
|
|
131
|
+
let maxPriceAvailable;
|
|
132
|
+
if (G.map.maxPriceAvailable) {
|
|
133
|
+
maxPriceAvailable = G.map.maxPriceAvailable[G.step - 1];
|
|
134
|
+
}
|
|
135
|
+
else {
|
|
136
|
+
maxPriceAvailable = 16;
|
|
137
|
+
}
|
|
138
|
+
if (G.coalMarket > 0) {
|
|
139
|
+
const hybridCapacityUsed = player.hybridCapacity > 0 ? Math.max(0, player.oilLeft - player.oilCapacity) : 0;
|
|
140
|
+
const coalPrices = (_c = G.coalPrices) !== null && _c !== void 0 ? _c : prices_1.default[gamestate_1.ResourceType.Coal];
|
|
141
|
+
const price = coalPrices[coalPrices.length - G.coalMarket];
|
|
142
|
+
if (player.money >= price &&
|
|
143
|
+
player.coalCapacity + player.hybridCapacity > hybridCapacityUsed + player.coalLeft &&
|
|
144
|
+
price <= maxPriceAvailable) {
|
|
145
|
+
toBuy.push({ resource: gamestate_1.ResourceType.Coal });
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
else {
|
|
149
|
+
if (G.options.variant == 'recharged' && G.map.name == 'USA' && G.coalSupply > 0) {
|
|
150
|
+
const hybridCapacityUsed = player.hybridCapacity > 0 ? Math.max(0, player.oilLeft - player.oilCapacity) : 0;
|
|
151
|
+
if (player.money >= 8 &&
|
|
152
|
+
player.coalCapacity + player.hybridCapacity > hybridCapacityUsed + player.coalLeft) {
|
|
153
|
+
toBuy.push({ resource: gamestate_1.ResourceType.Coal });
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
if (G.oilMarket > 0) {
|
|
158
|
+
const hybridCapacityUsed = player.hybridCapacity > 0 ? Math.max(0, player.coalLeft - player.coalCapacity) : 0;
|
|
159
|
+
const oilPrices = (_d = G.oilPrices) !== null && _d !== void 0 ? _d : prices_1.default[gamestate_1.ResourceType.Oil];
|
|
160
|
+
const price = oilPrices[oilPrices.length - G.oilMarket];
|
|
161
|
+
if (player.money >= price &&
|
|
162
|
+
player.oilCapacity + player.hybridCapacity > hybridCapacityUsed + player.oilLeft &&
|
|
163
|
+
price <= maxPriceAvailable) {
|
|
164
|
+
toBuy.push({ resource: gamestate_1.ResourceType.Oil });
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
if (G.garbageMarket > 0) {
|
|
168
|
+
const garbagePrices = (_e = G.garbagePrices) !== null && _e !== void 0 ? _e : prices_1.default[gamestate_1.ResourceType.Garbage];
|
|
169
|
+
let price = garbagePrices[garbagePrices.length - G.garbageMarket];
|
|
170
|
+
// $1 cheaper for players in Wien in Central Europe
|
|
171
|
+
if (G.map.name == 'Central Europe') {
|
|
172
|
+
const wienCity = player.cities.filter((c) => c.name == 'Wien');
|
|
173
|
+
if ((wienCity === null || wienCity === void 0 ? void 0 : wienCity.length) > 0) {
|
|
174
|
+
price--;
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
if (player.money >= price &&
|
|
178
|
+
player.garbageCapacity > player.garbageLeft &&
|
|
179
|
+
price <= maxPriceAvailable) {
|
|
180
|
+
toBuy.push({ resource: gamestate_1.ResourceType.Garbage });
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
if (G.uraniumMarket > 0) {
|
|
184
|
+
const uraniumPrices = (_f = G.uraniumPrices) !== null && _f !== void 0 ? _f : prices_1.default[gamestate_1.ResourceType.Uranium];
|
|
185
|
+
const price = uraniumPrices[uraniumPrices.length - G.uraniumMarket];
|
|
186
|
+
if (player.money >= price &&
|
|
187
|
+
player.uraniumCapacity > player.uraniumLeft &&
|
|
188
|
+
price <= maxPriceAvailable) {
|
|
189
|
+
toBuy.push({ resource: gamestate_1.ResourceType.Uranium });
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
if (toBuy.length > 0) {
|
|
193
|
+
moves[move_1.MoveName.BuyResource] = toBuy;
|
|
194
|
+
}
|
|
195
|
+
moves[move_1.MoveName.Pass] = [true];
|
|
196
|
+
break;
|
|
197
|
+
}
|
|
198
|
+
case gamestate_1.Phase.Building: {
|
|
199
|
+
if (player.cities.length < 21) {
|
|
200
|
+
let toBuild = player.cities.length == 0
|
|
201
|
+
? G.map.cities.map((c) => ({ name: c.name, price: 0 }))
|
|
202
|
+
: dijkstra(G, player).map((c) => ({ name: c.name, price: c.price }));
|
|
203
|
+
toBuild.forEach((city) => {
|
|
204
|
+
const othersCount = G.players.filter((p) => p.cities.find((c) => city.name == c.name)).length;
|
|
205
|
+
city.price += 10 + othersCount * 5;
|
|
206
|
+
if (othersCount == G.step) {
|
|
207
|
+
city.price = 9999;
|
|
208
|
+
}
|
|
209
|
+
if (player.cities.find((c) => c.name == city.name)) {
|
|
210
|
+
city.price = 9999;
|
|
211
|
+
}
|
|
212
|
+
});
|
|
213
|
+
toBuild = toBuild.filter((c) => c.price <= player.money);
|
|
214
|
+
if (toBuild.length > 0) {
|
|
215
|
+
moves[move_1.MoveName.Build] = toBuild;
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
moves[move_1.MoveName.Pass] = [true];
|
|
219
|
+
break;
|
|
220
|
+
}
|
|
221
|
+
case gamestate_1.Phase.Bureaucracy: {
|
|
222
|
+
const toUse = [];
|
|
223
|
+
player.powerPlants.forEach((powerPlant) => {
|
|
224
|
+
if (player.powerPlantsNotUsed.includes(powerPlant.number)) {
|
|
225
|
+
switch (powerPlant.type) {
|
|
226
|
+
case gamestate_1.PowerPlantType.Coal: {
|
|
227
|
+
if (player.coalLeft >= powerPlant.cost) {
|
|
228
|
+
toUse.push({
|
|
229
|
+
powerPlant: powerPlant.number,
|
|
230
|
+
resourcesSpent: new Array(powerPlant.cost).fill(gamestate_1.ResourceType.Coal),
|
|
231
|
+
citiesPowered: powerPlant.citiesPowered,
|
|
232
|
+
});
|
|
233
|
+
}
|
|
234
|
+
break;
|
|
235
|
+
}
|
|
236
|
+
case gamestate_1.PowerPlantType.Oil: {
|
|
237
|
+
if (player.oilLeft >= powerPlant.cost) {
|
|
238
|
+
toUse.push({
|
|
239
|
+
powerPlant: powerPlant.number,
|
|
240
|
+
resourcesSpent: new Array(powerPlant.cost).fill(gamestate_1.ResourceType.Oil),
|
|
241
|
+
citiesPowered: powerPlant.citiesPowered,
|
|
242
|
+
});
|
|
243
|
+
}
|
|
244
|
+
break;
|
|
245
|
+
}
|
|
246
|
+
case gamestate_1.PowerPlantType.Garbage: {
|
|
247
|
+
if (player.garbageLeft >= powerPlant.cost) {
|
|
248
|
+
toUse.push({
|
|
249
|
+
powerPlant: powerPlant.number,
|
|
250
|
+
resourcesSpent: new Array(powerPlant.cost).fill(gamestate_1.ResourceType.Garbage),
|
|
251
|
+
citiesPowered: powerPlant.citiesPowered,
|
|
252
|
+
});
|
|
253
|
+
}
|
|
254
|
+
break;
|
|
255
|
+
}
|
|
256
|
+
case gamestate_1.PowerPlantType.Uranium: {
|
|
257
|
+
if (player.uraniumLeft >= powerPlant.cost) {
|
|
258
|
+
toUse.push({
|
|
259
|
+
powerPlant: powerPlant.number,
|
|
260
|
+
resourcesSpent: new Array(powerPlant.cost).fill(gamestate_1.ResourceType.Uranium),
|
|
261
|
+
citiesPowered: powerPlant.citiesPowered,
|
|
262
|
+
});
|
|
263
|
+
}
|
|
264
|
+
break;
|
|
265
|
+
}
|
|
266
|
+
case gamestate_1.PowerPlantType.Wind:
|
|
267
|
+
case gamestate_1.PowerPlantType.Nuclear:
|
|
268
|
+
toUse.push({
|
|
269
|
+
powerPlant: powerPlant.number,
|
|
270
|
+
resourcesSpent: [],
|
|
271
|
+
citiesPowered: powerPlant.citiesPowered,
|
|
272
|
+
});
|
|
273
|
+
break;
|
|
274
|
+
case gamestate_1.PowerPlantType.Hybrid: {
|
|
275
|
+
if (player.coalLeft + player.oilLeft >= powerPlant.cost) {
|
|
276
|
+
let resourcesSpentArr;
|
|
277
|
+
if (powerPlant.cost == 1) {
|
|
278
|
+
resourcesSpentArr = [[gamestate_1.ResourceType.Coal], [gamestate_1.ResourceType.Oil]];
|
|
279
|
+
}
|
|
280
|
+
else if (powerPlant.cost == 2) {
|
|
281
|
+
resourcesSpentArr = [
|
|
282
|
+
[gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Coal],
|
|
283
|
+
[gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Oil],
|
|
284
|
+
[gamestate_1.ResourceType.Oil, gamestate_1.ResourceType.Oil],
|
|
285
|
+
];
|
|
286
|
+
}
|
|
287
|
+
else {
|
|
288
|
+
resourcesSpentArr = [
|
|
289
|
+
[gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Coal],
|
|
290
|
+
[gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Oil],
|
|
291
|
+
[gamestate_1.ResourceType.Coal, gamestate_1.ResourceType.Oil, gamestate_1.ResourceType.Oil],
|
|
292
|
+
[gamestate_1.ResourceType.Oil, gamestate_1.ResourceType.Oil, gamestate_1.ResourceType.Oil],
|
|
293
|
+
];
|
|
294
|
+
}
|
|
295
|
+
resourcesSpentArr.forEach((resourcesSpent) => {
|
|
296
|
+
if (resourcesSpent.filter((r) => r == gamestate_1.ResourceType.Coal).length <=
|
|
297
|
+
player.coalLeft &&
|
|
298
|
+
resourcesSpent.filter((r) => r == gamestate_1.ResourceType.Oil).length <= player.oilLeft) {
|
|
299
|
+
toUse.push({
|
|
300
|
+
powerPlant: powerPlant.number,
|
|
301
|
+
resourcesSpent: resourcesSpent,
|
|
302
|
+
citiesPowered: powerPlant.citiesPowered,
|
|
303
|
+
});
|
|
304
|
+
}
|
|
305
|
+
});
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
});
|
|
311
|
+
if (toUse.length > 0) {
|
|
312
|
+
moves[move_1.MoveName.UsePowerPlant] = toUse;
|
|
313
|
+
}
|
|
314
|
+
// For India map, players must power as many cities as possible.
|
|
315
|
+
if (G.map.name != 'India' || player.citiesPowered >= player.targetCitiesPowered || player.isAI) {
|
|
316
|
+
moves[move_1.MoveName.Pass] = [true];
|
|
317
|
+
}
|
|
318
|
+
break;
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
return moves;
|
|
322
|
+
}
|
|
323
|
+
exports.availableMoves = availableMoves;
|
|
324
|
+
function dijkstra(G, player) {
|
|
325
|
+
const nodes = G.map.cities.map((c) => ({
|
|
326
|
+
name: c.name,
|
|
327
|
+
price: player.cities.find((city) => city.name == c.name) ? 0 : 9999,
|
|
328
|
+
visited: false,
|
|
329
|
+
}));
|
|
330
|
+
let currentNode = nodes.find((n) => n.name == player.cities[0].name);
|
|
331
|
+
currentNode.price = 0;
|
|
332
|
+
while (nodes.some((n) => !n.visited)) {
|
|
333
|
+
const currentConnections = G.map.connections.filter((c) => c.nodes.includes(currentNode.name));
|
|
334
|
+
currentConnections.forEach((connection) => {
|
|
335
|
+
const otherName = connection.nodes.filter((n) => n != currentNode.name)[0];
|
|
336
|
+
const otherNode = nodes.find((n) => n.name == otherName);
|
|
337
|
+
const price = player.cities.find((c) => c.name == otherNode.name) ? 0 : currentNode.price + connection.cost;
|
|
338
|
+
if (!otherNode.visited && otherNode.price > price) {
|
|
339
|
+
otherNode.price = price;
|
|
340
|
+
}
|
|
341
|
+
});
|
|
342
|
+
currentNode.visited = true;
|
|
343
|
+
if (!nodes.some((n) => !n.visited)) {
|
|
344
|
+
break;
|
|
345
|
+
}
|
|
346
|
+
currentNode = nodes.reduce((a, b) => {
|
|
347
|
+
if (a.visited) {
|
|
348
|
+
return b;
|
|
349
|
+
}
|
|
350
|
+
if (b.visited) {
|
|
351
|
+
return a;
|
|
352
|
+
}
|
|
353
|
+
if (a.price <= b.price) {
|
|
354
|
+
return a;
|
|
355
|
+
}
|
|
356
|
+
return b;
|
|
357
|
+
});
|
|
358
|
+
if (currentNode.price > player.money) {
|
|
359
|
+
break;
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
return nodes;
|
|
363
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import seedrandom from 'seedrandom';
|
|
2
|
+
import { GameOptions, GameState, Player, PowerPlant } from './gamestate';
|
|
3
|
+
import { GameMap } from './maps';
|
|
4
|
+
import { Move } from './move';
|
|
5
|
+
export declare const playerColors: string[];
|
|
6
|
+
export declare function defaultSetupDeck(numPlayers: number, variant: string, rng: seedrandom.prng, useNewRechargedSetup: boolean): {
|
|
7
|
+
actualMarket: PowerPlant[];
|
|
8
|
+
futureMarket: PowerPlant[];
|
|
9
|
+
powerPlantsDeck: PowerPlant[];
|
|
10
|
+
};
|
|
11
|
+
export declare function setup(numPlayers: number, { fastBid, map, variant, showMoney, useNewRechargedSetup, trackTotalSpent, randomizeMap, }: GameOptions, seed?: string, forceDeck?: PowerPlant[], forceMap?: GameMap): GameState;
|
|
12
|
+
export declare function stripSecret(G: GameState, player?: number): GameState;
|
|
13
|
+
export declare function currentPlayers(G: GameState): number[];
|
|
14
|
+
export declare function move(G: GameState, move: Move, playerNumber: number, isUndo?: boolean): GameState;
|
|
15
|
+
export declare function moveAI(G: GameState, playerNumber: number): GameState;
|
|
16
|
+
export declare function ended(G: GameState): boolean;
|
|
17
|
+
export declare function scores(G: GameState): number[];
|
|
18
|
+
export declare function reconstructState(gameState: GameState, to?: number): GameState;
|
|
19
|
+
export declare function getPowerPlant(num: number, mapName?: string): PowerPlant;
|
|
20
|
+
export declare function playersSortedByScore(G: GameState): Player[];
|