playsocketjs 2.4.2 → 2.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -96,7 +96,7 @@ new PlaySocket(id?: string, options: PlaySocketOptions)
96
96
  ### Methods
97
97
 
98
98
  - `init()`: Initialize the WebSocket connection – Returns Promise (async) which resolves with the client's ID
99
- - `createRoom(initialStorage?: object, maxSize?: number)`: Create a new room and become host – Returns Promise (async) which resolves with the room ID (matches the creator's ID). The absolute client maximum is 100
99
+ - `createRoom(initialStorage?: object, maxSize?: number)`: Create a new room and become host – Returns Promise (async) which resolves with the room ID. The room participant maximum is 100
100
100
  - `joinRoom(hostId: string)`: Join an existing room – Returns Promise (async)
101
101
  - `destroy()`: Use this to leave a room and close the connection
102
102
  - `updateStorage(key: string, type: 'set' | 'array-add' | 'array-add-unique' | 'array-remove-matching' | 'array-update-matching', value: any, updateValue?: any)`: Update the shared storage (max. 100 keys). Safely update arrays in storage by adding, removing, or updating items. UpdateValue is only required for the 'array-update-matching' operation type
@@ -141,7 +141,7 @@ Here are usage examples for a standalone server and an Express.js application.
141
141
  ### Standalone server
142
142
 
143
143
  ```javascript
144
- const PlaySocketServer = require('playsocketjs/server');
144
+ import PlaySocketServer from 'playsocketjs/server'; // Both ES Module & CommonJS Module syntax is supported
145
145
 
146
146
  const server = new PlaySocketServer(); // Create and start the server (default path is /socket)
147
147
 
@@ -203,6 +203,7 @@ Creates a new PlaySocket Server instance with configuration options.
203
203
  - `port`: Port to listen on (default: 3000, used only if no server provided)
204
204
  - `path`: WebSocket endpoint path (default: '/')
205
205
  - `server`: Existing http server (optional)
206
+ - `rateLimit`: Adjust the messages/second rate limit (defaults to 20)
206
207
  - `debug`: Set this property to true to enable extra logging
207
208
 
208
209
  ### Methods