playlist-data-engine 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +352 -0
  3. package/dist/__vite-browser-external-DYxpcVy9.js +4 -0
  4. package/dist/constants/DefaultClasses.d.ts +46 -0
  5. package/dist/constants/DefaultClasses.d.ts.map +1 -0
  6. package/dist/constants/DefaultEnchantments.d.ts +337 -0
  7. package/dist/constants/DefaultEnchantments.d.ts.map +1 -0
  8. package/dist/constants/DefaultEnemies.d.ts +83 -0
  9. package/dist/constants/DefaultEnemies.d.ts.map +1 -0
  10. package/dist/constants/DefaultEquipment.d.ts +23 -0
  11. package/dist/constants/DefaultEquipment.d.ts.map +1 -0
  12. package/dist/constants/DefaultFeatures.d.ts +22 -0
  13. package/dist/constants/DefaultFeatures.d.ts.map +1 -0
  14. package/dist/constants/DefaultRaces.d.ts +102 -0
  15. package/dist/constants/DefaultRaces.d.ts.map +1 -0
  16. package/dist/constants/DefaultSkills.d.ts +26 -0
  17. package/dist/constants/DefaultSkills.d.ts.map +1 -0
  18. package/dist/constants/DefaultSpells.d.ts +41 -0
  19. package/dist/constants/DefaultSpells.d.ts.map +1 -0
  20. package/dist/constants/EncounterBalance.d.ts +208 -0
  21. package/dist/constants/EncounterBalance.d.ts.map +1 -0
  22. package/dist/constants/EnemyEquipment.d.ts +71 -0
  23. package/dist/constants/EnemyEquipment.d.ts.map +1 -0
  24. package/dist/constants/EnemyRarity.d.ts +79 -0
  25. package/dist/constants/EnemyRarity.d.ts.map +1 -0
  26. package/dist/constants/EnemyTemplates/Construct.d.ts +63 -0
  27. package/dist/constants/EnemyTemplates/Construct.d.ts.map +1 -0
  28. package/dist/constants/EnemyTemplates/Dragon.d.ts +68 -0
  29. package/dist/constants/EnemyTemplates/Dragon.d.ts.map +1 -0
  30. package/dist/constants/EnemyTemplates/Elemental.d.ts +64 -0
  31. package/dist/constants/EnemyTemplates/Elemental.d.ts.map +1 -0
  32. package/dist/constants/EnemyTemplates/Fiend.d.ts +62 -0
  33. package/dist/constants/EnemyTemplates/Fiend.d.ts.map +1 -0
  34. package/dist/constants/EnemyTemplates/Monstrosity.d.ts +63 -0
  35. package/dist/constants/EnemyTemplates/Monstrosity.d.ts.map +1 -0
  36. package/dist/constants/EnemyTemplates/Undead.d.ts +61 -0
  37. package/dist/constants/EnemyTemplates/Undead.d.ts.map +1 -0
  38. package/dist/constants/ItemTemplates.d.ts +40 -0
  39. package/dist/constants/ItemTemplates.d.ts.map +1 -0
  40. package/dist/constants/MagicItems.d.ts +30 -0
  41. package/dist/constants/MagicItems.d.ts.map +1 -0
  42. package/dist/constants/SpellSlots.d.ts +30 -0
  43. package/dist/constants/SpellSlots.d.ts.map +1 -0
  44. package/dist/constants/StatScaling.d.ts +113 -0
  45. package/dist/constants/StatScaling.d.ts.map +1 -0
  46. package/dist/core/analysis/AudioAnalyzer.d.ts +599 -0
  47. package/dist/core/analysis/AudioAnalyzer.d.ts.map +1 -0
  48. package/dist/core/analysis/ColorExtractor.d.ts +64 -0
  49. package/dist/core/analysis/ColorExtractor.d.ts.map +1 -0
  50. package/dist/core/analysis/EssentiaPitchDetector.d.ts +282 -0
  51. package/dist/core/analysis/EssentiaPitchDetector.d.ts.map +1 -0
  52. package/dist/core/analysis/LevelSerializer.d.ts +265 -0
  53. package/dist/core/analysis/LevelSerializer.d.ts.map +1 -0
  54. package/dist/core/analysis/MelodyContourAnalyzer.d.ts +283 -0
  55. package/dist/core/analysis/MelodyContourAnalyzer.d.ts.map +1 -0
  56. package/dist/core/analysis/MultiBandAnalyzer.d.ts +214 -0
  57. package/dist/core/analysis/MultiBandAnalyzer.d.ts.map +1 -0
  58. package/dist/core/analysis/MusicClassifier.d.ts +524 -0
  59. package/dist/core/analysis/MusicClassifier.d.ts.map +1 -0
  60. package/dist/core/analysis/PitchAnalyzer.d.ts +266 -0
  61. package/dist/core/analysis/PitchAnalyzer.d.ts.map +1 -0
  62. package/dist/core/analysis/PitchDetector.d.ts +251 -0
  63. package/dist/core/analysis/PitchDetector.d.ts.map +1 -0
  64. package/dist/core/analysis/SpectrumScanner.d.ts +52 -0
  65. package/dist/core/analysis/SpectrumScanner.d.ts.map +1 -0
  66. package/dist/core/analysis/beat/BeatInterpolator.d.ts +477 -0
  67. package/dist/core/analysis/beat/BeatInterpolator.d.ts.map +1 -0
  68. package/dist/core/analysis/beat/BeatMapGenerator.d.ts +170 -0
  69. package/dist/core/analysis/beat/BeatMapGenerator.d.ts.map +1 -0
  70. package/dist/core/analysis/beat/BeatStream.d.ts +316 -0
  71. package/dist/core/analysis/beat/BeatStream.d.ts.map +1 -0
  72. package/dist/core/analysis/beat/BeatSubdivider.d.ts +205 -0
  73. package/dist/core/analysis/beat/BeatSubdivider.d.ts.map +1 -0
  74. package/dist/core/analysis/beat/BeatTracker.d.ts +137 -0
  75. package/dist/core/analysis/beat/BeatTracker.d.ts.map +1 -0
  76. package/dist/core/analysis/beat/CompositeStreamGenerator.d.ts +180 -0
  77. package/dist/core/analysis/beat/CompositeStreamGenerator.d.ts.map +1 -0
  78. package/dist/core/analysis/beat/DensityAnalyzer.d.ts +246 -0
  79. package/dist/core/analysis/beat/DensityAnalyzer.d.ts.map +1 -0
  80. package/dist/core/analysis/beat/DifficultyVariantGenerator.d.ts +1082 -0
  81. package/dist/core/analysis/beat/DifficultyVariantGenerator.d.ts.map +1 -0
  82. package/dist/core/analysis/beat/GrooveAnalyzer.d.ts +192 -0
  83. package/dist/core/analysis/beat/GrooveAnalyzer.d.ts.map +1 -0
  84. package/dist/core/analysis/beat/OnsetStrengthEnvelope.d.ts +133 -0
  85. package/dist/core/analysis/beat/OnsetStrengthEnvelope.d.ts.map +1 -0
  86. package/dist/core/analysis/beat/PhraseAnalyzer.d.ts +230 -0
  87. package/dist/core/analysis/beat/PhraseAnalyzer.d.ts.map +1 -0
  88. package/dist/core/analysis/beat/RhythmQuantizer.d.ts +399 -0
  89. package/dist/core/analysis/beat/RhythmQuantizer.d.ts.map +1 -0
  90. package/dist/core/analysis/beat/RhythmicBalancer.d.ts +262 -0
  91. package/dist/core/analysis/beat/RhythmicBalancer.d.ts.map +1 -0
  92. package/dist/core/analysis/beat/StreamScorer.d.ts +275 -0
  93. package/dist/core/analysis/beat/StreamScorer.d.ts.map +1 -0
  94. package/dist/core/analysis/beat/TempoAwareQuantizer.d.ts +256 -0
  95. package/dist/core/analysis/beat/TempoAwareQuantizer.d.ts.map +1 -0
  96. package/dist/core/analysis/beat/TempoDetector.d.ts +220 -0
  97. package/dist/core/analysis/beat/TempoDetector.d.ts.map +1 -0
  98. package/dist/core/analysis/beat/TransientDetector.d.ts +303 -0
  99. package/dist/core/analysis/beat/TransientDetector.d.ts.map +1 -0
  100. package/dist/core/analysis/beat/beatKeyHelpers.d.ts +180 -0
  101. package/dist/core/analysis/beat/beatKeyHelpers.d.ts.map +1 -0
  102. package/dist/core/analysis/beat/index.d.ts +41 -0
  103. package/dist/core/analysis/beat/index.d.ts.map +1 -0
  104. package/dist/core/analysis/beat/utils/audioUtils.d.ts +204 -0
  105. package/dist/core/analysis/beat/utils/audioUtils.d.ts.map +1 -0
  106. package/dist/core/analysis/beat/utils/beatInterpolationDebug.d.ts +404 -0
  107. package/dist/core/analysis/beat/utils/beatInterpolationDebug.d.ts.map +1 -0
  108. package/dist/core/analysis/beat/utils/subdivideBeatMap.d.ts +61 -0
  109. package/dist/core/analysis/beat/utils/subdivideBeatMap.d.ts.map +1 -0
  110. package/dist/core/analysis/beat/utils/unifyBeatMap.d.ts +33 -0
  111. package/dist/core/analysis/beat/utils/unifyBeatMap.d.ts.map +1 -0
  112. package/dist/core/analysis/index.d.ts +18 -0
  113. package/dist/core/analysis/index.d.ts.map +1 -0
  114. package/dist/core/combat/AI/AICombatRunner.d.ts +108 -0
  115. package/dist/core/combat/AI/AICombatRunner.d.ts.map +1 -0
  116. package/dist/core/combat/AI/CombatAI.d.ts +179 -0
  117. package/dist/core/combat/AI/CombatAI.d.ts.map +1 -0
  118. package/dist/core/combat/AI/CombatMetricsTracker.d.ts +30 -0
  119. package/dist/core/combat/AI/CombatMetricsTracker.d.ts.map +1 -0
  120. package/dist/core/combat/Analysis/BalanceValidator.d.ts +170 -0
  121. package/dist/core/combat/Analysis/BalanceValidator.d.ts.map +1 -0
  122. package/dist/core/combat/Analysis/ComparativeAnalyzer.d.ts +231 -0
  123. package/dist/core/combat/Analysis/ComparativeAnalyzer.d.ts.map +1 -0
  124. package/dist/core/combat/Analysis/DifficultyCalculator.d.ts +203 -0
  125. package/dist/core/combat/Analysis/DifficultyCalculator.d.ts.map +1 -0
  126. package/dist/core/combat/Analysis/ParameterSweep.d.ts +201 -0
  127. package/dist/core/combat/Analysis/ParameterSweep.d.ts.map +1 -0
  128. package/dist/core/combat/AttackResolver.d.ts +220 -0
  129. package/dist/core/combat/AttackResolver.d.ts.map +1 -0
  130. package/dist/core/combat/CombatEngine.d.ts +388 -0
  131. package/dist/core/combat/CombatEngine.d.ts.map +1 -0
  132. package/dist/core/combat/DiceRoller.d.ts +115 -0
  133. package/dist/core/combat/DiceRoller.d.ts.map +1 -0
  134. package/dist/core/combat/InitiativeRoller.d.ts +62 -0
  135. package/dist/core/combat/InitiativeRoller.d.ts.map +1 -0
  136. package/dist/core/combat/PartyAnalyzer.d.ts +215 -0
  137. package/dist/core/combat/PartyAnalyzer.d.ts.map +1 -0
  138. package/dist/core/combat/SeededDiceRoller.d.ts +120 -0
  139. package/dist/core/combat/SeededDiceRoller.d.ts.map +1 -0
  140. package/dist/core/combat/Simulation/CombatSimulator.d.ts +366 -0
  141. package/dist/core/combat/Simulation/CombatSimulator.d.ts.map +1 -0
  142. package/dist/core/combat/SpellCaster.d.ts +113 -0
  143. package/dist/core/combat/SpellCaster.d.ts.map +1 -0
  144. package/dist/core/config/index.d.ts +24 -0
  145. package/dist/core/config/index.d.ts.map +1 -0
  146. package/dist/core/config/progressionConfig.d.ts +73 -0
  147. package/dist/core/config/progressionConfig.d.ts.map +1 -0
  148. package/dist/core/config/sensorConfig.d.ts +134 -0
  149. package/dist/core/config/sensorConfig.d.ts.map +1 -0
  150. package/dist/core/equipment/BoxOpener.d.ts +175 -0
  151. package/dist/core/equipment/BoxOpener.d.ts.map +1 -0
  152. package/dist/core/equipment/EquipmentEffectApplier.d.ts +189 -0
  153. package/dist/core/equipment/EquipmentEffectApplier.d.ts.map +1 -0
  154. package/dist/core/equipment/EquipmentModifier.d.ts +327 -0
  155. package/dist/core/equipment/EquipmentModifier.d.ts.map +1 -0
  156. package/dist/core/equipment/EquipmentSpawnHelper.d.ts +246 -0
  157. package/dist/core/equipment/EquipmentSpawnHelper.d.ts.map +1 -0
  158. package/dist/core/equipment/EquipmentValidator.d.ts +173 -0
  159. package/dist/core/equipment/EquipmentValidator.d.ts.map +1 -0
  160. package/dist/core/extensions/ExtensionManager.d.ts +517 -0
  161. package/dist/core/extensions/ExtensionManager.d.ts.map +1 -0
  162. package/dist/core/extensions/WeightedSelector.d.ts +156 -0
  163. package/dist/core/extensions/WeightedSelector.d.ts.map +1 -0
  164. package/dist/core/extensions/index.d.ts +11 -0
  165. package/dist/core/extensions/index.d.ts.map +1 -0
  166. package/dist/core/extensions/initializeDefaults.d.ts +170 -0
  167. package/dist/core/extensions/initializeDefaults.d.ts.map +1 -0
  168. package/dist/core/features/FeatureEffectApplier.d.ts +102 -0
  169. package/dist/core/features/FeatureEffectApplier.d.ts.map +1 -0
  170. package/dist/core/features/FeatureQuery.d.ts +368 -0
  171. package/dist/core/features/FeatureQuery.d.ts.map +1 -0
  172. package/dist/core/features/FeatureTypes.d.ts +199 -0
  173. package/dist/core/features/FeatureTypes.d.ts.map +1 -0
  174. package/dist/core/features/FeatureValidator.d.ts +149 -0
  175. package/dist/core/features/FeatureValidator.d.ts.map +1 -0
  176. package/dist/core/features/index.d.ts +12 -0
  177. package/dist/core/features/index.d.ts.map +1 -0
  178. package/dist/core/generation/AbilityScoreCalculator.d.ts +83 -0
  179. package/dist/core/generation/AbilityScoreCalculator.d.ts.map +1 -0
  180. package/dist/core/generation/AppearanceGenerator.d.ts +32 -0
  181. package/dist/core/generation/AppearanceGenerator.d.ts.map +1 -0
  182. package/dist/core/generation/BeatConverter.d.ts +127 -0
  183. package/dist/core/generation/BeatConverter.d.ts.map +1 -0
  184. package/dist/core/generation/ButtonMapper.d.ts +346 -0
  185. package/dist/core/generation/ButtonMapper.d.ts.map +1 -0
  186. package/dist/core/generation/ButtonPatternLibrary.d.ts +92 -0
  187. package/dist/core/generation/ButtonPatternLibrary.d.ts.map +1 -0
  188. package/dist/core/generation/CRLevelConverter.d.ts +242 -0
  189. package/dist/core/generation/CRLevelConverter.d.ts.map +1 -0
  190. package/dist/core/generation/CharacterGenerator.d.ts +194 -0
  191. package/dist/core/generation/CharacterGenerator.d.ts.map +1 -0
  192. package/dist/core/generation/ClassSuggester.d.ts +184 -0
  193. package/dist/core/generation/ClassSuggester.d.ts.map +1 -0
  194. package/dist/core/generation/EnemyEquipmentGenerator.d.ts +151 -0
  195. package/dist/core/generation/EnemyEquipmentGenerator.d.ts.map +1 -0
  196. package/dist/core/generation/EnemyGenerator.d.ts +595 -0
  197. package/dist/core/generation/EnemyGenerator.d.ts.map +1 -0
  198. package/dist/core/generation/EquipmentGenerator.d.ts +204 -0
  199. package/dist/core/generation/EquipmentGenerator.d.ts.map +1 -0
  200. package/dist/core/generation/LegendaryGenerator.d.ts +213 -0
  201. package/dist/core/generation/LegendaryGenerator.d.ts.map +1 -0
  202. package/dist/core/generation/LevelGenerator.d.ts +390 -0
  203. package/dist/core/generation/LevelGenerator.d.ts.map +1 -0
  204. package/dist/core/generation/NamingEngine.d.ts +136 -0
  205. package/dist/core/generation/NamingEngine.d.ts.map +1 -0
  206. package/dist/core/generation/PitchBeatLinker.d.ts +150 -0
  207. package/dist/core/generation/PitchBeatLinker.d.ts.map +1 -0
  208. package/dist/core/generation/RaceSelector.d.ts +58 -0
  209. package/dist/core/generation/RaceSelector.d.ts.map +1 -0
  210. package/dist/core/generation/RhythmGenerator.d.ts +597 -0
  211. package/dist/core/generation/RhythmGenerator.d.ts.map +1 -0
  212. package/dist/core/generation/SkillAssigner.d.ts +78 -0
  213. package/dist/core/generation/SkillAssigner.d.ts.map +1 -0
  214. package/dist/core/generation/SpellManager.d.ts +132 -0
  215. package/dist/core/generation/SpellManager.d.ts.map +1 -0
  216. package/dist/core/generation/SpellcastingGenerator.d.ts +255 -0
  217. package/dist/core/generation/SpellcastingGenerator.d.ts.map +1 -0
  218. package/dist/core/generation/index.d.ts +41 -0
  219. package/dist/core/generation/index.d.ts.map +1 -0
  220. package/dist/core/parser/MetadataExtractor.d.ts +66 -0
  221. package/dist/core/parser/MetadataExtractor.d.ts.map +1 -0
  222. package/dist/core/parser/PlaylistParser.d.ts +45 -0
  223. package/dist/core/parser/PlaylistParser.d.ts.map +1 -0
  224. package/dist/core/playback/SubdivisionPlaybackController.d.ts +333 -0
  225. package/dist/core/playback/SubdivisionPlaybackController.d.ts.map +1 -0
  226. package/dist/core/playback/index.d.ts +5 -0
  227. package/dist/core/playback/index.d.ts.map +1 -0
  228. package/dist/core/progression/CharacterUpdater.d.ts +203 -0
  229. package/dist/core/progression/CharacterUpdater.d.ts.map +1 -0
  230. package/dist/core/progression/LevelUpProcessor.d.ts +234 -0
  231. package/dist/core/progression/LevelUpProcessor.d.ts.map +1 -0
  232. package/dist/core/progression/PrestigeSystem.d.ts +217 -0
  233. package/dist/core/progression/PrestigeSystem.d.ts.map +1 -0
  234. package/dist/core/progression/RhythmXPCalculator.d.ts +182 -0
  235. package/dist/core/progression/RhythmXPCalculator.d.ts.map +1 -0
  236. package/dist/core/progression/SessionTracker.d.ts +169 -0
  237. package/dist/core/progression/SessionTracker.d.ts.map +1 -0
  238. package/dist/core/progression/XPCalculator.d.ts +128 -0
  239. package/dist/core/progression/XPCalculator.d.ts.map +1 -0
  240. package/dist/core/progression/stat/StatIncreaseStrategy.d.ts +97 -0
  241. package/dist/core/progression/stat/StatIncreaseStrategy.d.ts.map +1 -0
  242. package/dist/core/progression/stat/StatManager.d.ts +179 -0
  243. package/dist/core/progression/stat/StatManager.d.ts.map +1 -0
  244. package/dist/core/sensors/EnvironmentalSensors.d.ts +301 -0
  245. package/dist/core/sensors/EnvironmentalSensors.d.ts.map +1 -0
  246. package/dist/core/sensors/GamingPlatformSensors.d.ts +162 -0
  247. package/dist/core/sensors/GamingPlatformSensors.d.ts.map +1 -0
  248. package/dist/core/sensors/GeolocationProvider.d.ts +156 -0
  249. package/dist/core/sensors/GeolocationProvider.d.ts.map +1 -0
  250. package/dist/core/sensors/MotionDetector.d.ts +58 -0
  251. package/dist/core/sensors/MotionDetector.d.ts.map +1 -0
  252. package/dist/core/sensors/SteamAPIClient.d.ts +108 -0
  253. package/dist/core/sensors/SteamAPIClient.d.ts.map +1 -0
  254. package/dist/core/sensors/WeatherAPIClient.d.ts +360 -0
  255. package/dist/core/sensors/WeatherAPIClient.d.ts.map +1 -0
  256. package/dist/core/sensors/schemas/weather.schema.d.ts +144 -0
  257. package/dist/core/sensors/schemas/weather.schema.d.ts.map +1 -0
  258. package/dist/core/skills/SkillQuery.d.ts +159 -0
  259. package/dist/core/skills/SkillQuery.d.ts.map +1 -0
  260. package/dist/core/skills/SkillTypes.d.ts +233 -0
  261. package/dist/core/skills/SkillTypes.d.ts.map +1 -0
  262. package/dist/core/skills/SkillValidator.d.ts +146 -0
  263. package/dist/core/skills/SkillValidator.d.ts.map +1 -0
  264. package/dist/core/skills/index.d.ts +11 -0
  265. package/dist/core/skills/index.d.ts.map +1 -0
  266. package/dist/core/spells/SpellQuery.d.ts +194 -0
  267. package/dist/core/spells/SpellQuery.d.ts.map +1 -0
  268. package/dist/core/spells/SpellTypes.d.ts +71 -0
  269. package/dist/core/spells/SpellTypes.d.ts.map +1 -0
  270. package/dist/core/spells/SpellValidator.d.ts +129 -0
  271. package/dist/core/spells/SpellValidator.d.ts.map +1 -0
  272. package/dist/core/spells/index.d.ts +11 -0
  273. package/dist/core/spells/index.d.ts.map +1 -0
  274. package/dist/core/types/AudioProfile.d.ts +143 -0
  275. package/dist/core/types/AudioProfile.d.ts.map +1 -0
  276. package/dist/core/types/BeatMap.d.ts +1825 -0
  277. package/dist/core/types/BeatMap.d.ts.map +1 -0
  278. package/dist/core/types/ButtonMapping.d.ts +345 -0
  279. package/dist/core/types/ButtonMapping.d.ts.map +1 -0
  280. package/dist/core/types/Character.d.ts +397 -0
  281. package/dist/core/types/Character.d.ts.map +1 -0
  282. package/dist/core/types/ChartedBeatMap.d.ts +169 -0
  283. package/dist/core/types/ChartedBeatMap.d.ts.map +1 -0
  284. package/dist/core/types/Combat.d.ts +268 -0
  285. package/dist/core/types/Combat.d.ts.map +1 -0
  286. package/dist/core/types/CombatAI.d.ts +143 -0
  287. package/dist/core/types/CombatAI.d.ts.map +1 -0
  288. package/dist/core/types/Enemy.d.ts +447 -0
  289. package/dist/core/types/Enemy.d.ts.map +1 -0
  290. package/dist/core/types/Environmental.d.ts +213 -0
  291. package/dist/core/types/Environmental.d.ts.map +1 -0
  292. package/dist/core/types/Equipment.d.ts +309 -0
  293. package/dist/core/types/Equipment.d.ts.map +1 -0
  294. package/dist/core/types/ISessionTracker.d.ts +48 -0
  295. package/dist/core/types/ISessionTracker.d.ts.map +1 -0
  296. package/dist/core/types/LevelExport.d.ts +366 -0
  297. package/dist/core/types/LevelExport.d.ts.map +1 -0
  298. package/dist/core/types/Playlist.d.ts +70 -0
  299. package/dist/core/types/Playlist.d.ts.map +1 -0
  300. package/dist/core/types/Prestige.d.ts +94 -0
  301. package/dist/core/types/Prestige.d.ts.map +1 -0
  302. package/dist/core/types/Progression.d.ts +214 -0
  303. package/dist/core/types/Progression.d.ts.map +1 -0
  304. package/dist/core/types/RhythmXP.d.ts +398 -0
  305. package/dist/core/types/RhythmXP.d.ts.map +1 -0
  306. package/dist/core/utils/AbilityConstants.d.ts +31 -0
  307. package/dist/core/utils/AbilityConstants.d.ts.map +1 -0
  308. package/dist/core/utils/EffectApplierUtils.d.ts +56 -0
  309. package/dist/core/utils/EffectApplierUtils.d.ts.map +1 -0
  310. package/dist/core/utils/ImageValidator.d.ts +66 -0
  311. package/dist/core/utils/ImageValidator.d.ts.map +1 -0
  312. package/dist/core/utils/PrerequisiteValidator.d.ts +88 -0
  313. package/dist/core/utils/PrerequisiteValidator.d.ts.map +1 -0
  314. package/dist/essentia-wasm.es-BUEnKUts.js +2990 -0
  315. package/dist/essentia.js-model.es-CGA0xotH.js +306 -0
  316. package/dist/index.d.ts +176 -0
  317. package/dist/index.d.ts.map +1 -0
  318. package/dist/playlist-data-engine.js +124 -0
  319. package/dist/playlist-data-engine.mjs +49251 -0
  320. package/dist/utils/EnchantmentLibrary.d.ts +378 -0
  321. package/dist/utils/EnchantmentLibrary.d.ts.map +1 -0
  322. package/dist/utils/arweaveGatewayManager.d.ts +485 -0
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  327. package/dist/utils/constants.d.ts.map +1 -0
  328. package/dist/utils/equipmentConstants.d.ts +60 -0
  329. package/dist/utils/equipmentConstants.d.ts.map +1 -0
  330. package/dist/utils/hash.d.ts +33 -0
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  332. package/dist/utils/logger.d.ts +192 -0
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  334. package/dist/utils/magicItemExamples.d.ts +46 -0
  335. package/dist/utils/magicItemExamples.d.ts.map +1 -0
  336. package/dist/utils/playlistUtils.d.ts +149 -0
  337. package/dist/utils/playlistUtils.d.ts.map +1 -0
  338. package/dist/utils/random.d.ts +34 -0
  339. package/dist/utils/random.d.ts.map +1 -0
  340. package/dist/utils/sensorDashboard.d.ts +60 -0
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  342. package/dist/utils/validators.d.ts +189 -0
  343. package/dist/utils/validators.d.ts.map +1 -0
  344. package/dist/vite.svg +1 -0
  345. package/package.json +82 -0
@@ -0,0 +1,204 @@
1
+ /**
2
+ * EquipmentGenerator - Manages equipment assignment, inventory, and equipped items
3
+ *
4
+ * Supports extensibility through ExtensionManager for custom equipment.
5
+ * All equipment lookups check both default and custom equipment databases.
6
+ *
7
+ * Enhanced to support equipment properties, effects, modifications, and D&D 5e stats.
8
+ */
9
+ import type { Class, CharacterSheet } from '../types/Character.js';
10
+ import type { CharacterEquipment, EnhancedEquipment, EnhancedInventoryItem, EquipmentProperty, EquipmentModification } from '../types/Equipment.js';
11
+ /**
12
+ * Basic equipment data interface (for backward compatibility)
13
+ */
14
+ export interface Equipment {
15
+ name: string;
16
+ type: 'weapon' | 'armor' | 'item' | 'box';
17
+ rarity: 'common' | 'uncommon' | 'rare' | 'very_rare' | 'legendary';
18
+ weight: number;
19
+ }
20
+ /**
21
+ * Inventory item with quantity (basic version, for backward compatibility)
22
+ */
23
+ export interface InventoryItem {
24
+ name: string;
25
+ quantity: number;
26
+ equipped: boolean;
27
+ }
28
+ export declare class EquipmentGenerator {
29
+ /**
30
+ * Ensure equipment defaults are initialized
31
+ * Safe to call multiple times
32
+ */
33
+ private static ensureInitialized;
34
+ /**
35
+ * Get equipment data from extended database (defaults + custom)
36
+ *
37
+ * Public static method for external access.
38
+ *
39
+ * @param itemName - Name of the equipment to look up
40
+ * @returns EnhancedEquipment data or undefined if not found
41
+ */
42
+ static getEquipmentDataStatic(itemName: string): EnhancedEquipment | undefined;
43
+ /**
44
+ * Get equipment data from extended database (defaults + custom)
45
+ *
46
+ * @param itemName - Name of the equipment to look up
47
+ * @returns EnhancedEquipment data or undefined if not found
48
+ */
49
+ private static getEquipmentData;
50
+ /**
51
+ * Get starting equipment for a class
52
+ *
53
+ * Supports custom classes registered via the 'classStartingEquipment.${ClassName}' category in ExtensionManager.
54
+ *
55
+ * @param characterClass - The character's class
56
+ * @returns Object with weapons, armor, and items arrays
57
+ */
58
+ static getStartingEquipment(characterClass: Class): {
59
+ weapons: string[];
60
+ armor: string[];
61
+ items: string[];
62
+ };
63
+ /**
64
+ * Initialize complete equipment for a character
65
+ *
66
+ * @param characterClass - The character's class
67
+ * @returns CharacterEquipment with starting gear in inventory
68
+ */
69
+ static initializeEquipment(characterClass: Class): CharacterEquipment;
70
+ /**
71
+ * Add an item to inventory
72
+ *
73
+ * @param equipment - Current equipment state
74
+ * @param itemName - Name of item to add
75
+ * @param quantity - Quantity to add (default: 1)
76
+ * @returns Updated equipment with new item
77
+ */
78
+ static addItem(equipment: CharacterEquipment, itemName: string, quantity?: number): CharacterEquipment;
79
+ /**
80
+ * Remove an item from inventory
81
+ *
82
+ * @param equipment - Current equipment state
83
+ * @param itemName - Name of item to remove
84
+ * @param quantity - Quantity to remove (default: 1)
85
+ * @returns Updated equipment with item removed
86
+ */
87
+ static removeItem(equipment: CharacterEquipment, itemName: string, quantity?: number): CharacterEquipment;
88
+ /**
89
+ * Equip an item from inventory
90
+ *
91
+ * @param equipment - Current equipment state
92
+ * @param itemName - Name of item to equip
93
+ * @param character - Optional character to apply equipment effects to
94
+ * @returns Updated equipment with item equipped
95
+ */
96
+ static equipItem(equipment: CharacterEquipment, itemName: string, character?: CharacterSheet): CharacterEquipment;
97
+ /**
98
+ * Unequip an item
99
+ *
100
+ * @param equipment - Current equipment state
101
+ * @param itemName - Name of item to unequip
102
+ * @param character - Optional character to remove equipment effects from
103
+ * @returns Updated equipment with item unequipped
104
+ */
105
+ static unequipItem(equipment: CharacterEquipment, itemName: string, character?: CharacterSheet): CharacterEquipment;
106
+ /**
107
+ * Get inventory as flattened list
108
+ *
109
+ * @param equipment - Current equipment state
110
+ * @returns Array of all inventory items
111
+ */
112
+ static getInventoryList(equipment: CharacterEquipment): EnhancedInventoryItem[];
113
+ /**
114
+ * Get equipment by type
115
+ *
116
+ * Utility method to retrieve a specific equipment category (weapons, armor, or items)
117
+ * from a CharacterEquipment object.
118
+ *
119
+ * @param equipment - Current equipment state
120
+ * @param type - Equipment category to retrieve
121
+ * @returns Array of inventory items for the specified type
122
+ */
123
+ static getEquipmentByType(equipment: CharacterEquipment, type: 'weapons' | 'armor' | 'items'): EnhancedInventoryItem[];
124
+ /**
125
+ * Calculate total weight of all equipment
126
+ *
127
+ * @param weapons - Weapon inventory
128
+ * @param armor - Armor inventory
129
+ * @param items - Item inventory
130
+ * @returns Total weight in pounds
131
+ */
132
+ private static calculateTotalWeight;
133
+ /**
134
+ * Calculate weight of equipped items only
135
+ *
136
+ * @param weapons - Weapon inventory
137
+ * @param armor - Armor inventory
138
+ * @param items - Item inventory
139
+ * @returns Total equipped weight in pounds
140
+ */
141
+ private static calculateEquippedWeight;
142
+ /**
143
+ * Create a deep clone of equipment state
144
+ *
145
+ * @param equipment - Equipment to clone
146
+ * @returns Cloned equipment
147
+ */
148
+ private static cloneEquipment;
149
+ /**
150
+ * Get the type of ammunition a class uses based on their starting weapons
151
+ *
152
+ * @param characterClass - The character's class
153
+ * @param weapons - Array of weapon names the class starts with
154
+ * @returns Ammunition type ('Arrow', 'Bolt', etc.) or null if not applicable
155
+ */
156
+ private static getAmmunitionType;
157
+ /**
158
+ * Get the quantity of ammunition a class starts with
159
+ *
160
+ * @param characterClass - The character's class
161
+ * @returns Number of ammunition items
162
+ */
163
+ private static getAmmunitionQuantity;
164
+ /**
165
+ * Add a modification to an equipment item (per-instance)
166
+ *
167
+ * @param equipment - Current equipment state
168
+ * @param itemName - Name of the item to modify
169
+ * @param modification - The modification to apply
170
+ * @param instanceId - Optional instance ID (for multi-item tracking)
171
+ * @param character - Optional character to reapply effects to
172
+ * @returns Updated equipment with modification applied
173
+ */
174
+ static addModification(equipment: CharacterEquipment, itemName: string, modification: EquipmentModification, instanceId?: string, character?: CharacterSheet): CharacterEquipment;
175
+ /**
176
+ * Remove a modification from an equipment item
177
+ *
178
+ * @param equipment - Current equipment state
179
+ * @param itemName - Name of the item
180
+ * @param modificationId - ID of the modification to remove
181
+ * @param character - Optional character to reapply effects to
182
+ * @returns Updated equipment with modification removed
183
+ */
184
+ static removeModification(equipment: CharacterEquipment, itemName: string, modificationId: string, character?: CharacterSheet): CharacterEquipment;
185
+ /**
186
+ * Get all active effects from an equipment item (base + modifications)
187
+ *
188
+ * @param equipment - Current equipment state
189
+ * @param itemName - Name of the item
190
+ * @param instanceId - Optional instance ID
191
+ * @returns Array of all active equipment properties
192
+ */
193
+ static getActiveEffects(equipment: CharacterEquipment, itemName: string, instanceId?: string): EquipmentProperty[];
194
+ /**
195
+ * Apply combined effects from base equipment and modifications
196
+ *
197
+ * @param character - Character to apply effects to
198
+ * @param baseEquipment - Base equipment data
199
+ * @param modification - Modification to apply
200
+ * @param instanceId - Instance ID for tracking
201
+ */
202
+ private static applyCombinedEffects;
203
+ }
204
+ //# sourceMappingURL=EquipmentGenerator.d.ts.map
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@@ -0,0 +1,213 @@
1
+ /**
2
+ * LegendaryGenerator - Generates legendary actions and resistances for boss enemies
3
+ *
4
+ * Provides legendary action generation with:
5
+ * - Deterministic seeded generation
6
+ * - Archetype-appropriate action selection
7
+ * - Configurable legendary resistances per CR tier
8
+ */
9
+ import type { EnemyArchetype, EnemyRarity } from '../types/Enemy.js';
10
+ import { SeededRNG } from '../../utils/random.js';
11
+ /**
12
+ * Legendary action that a boss can perform
13
+ *
14
+ * Legendary actions are special abilities that boss enemies can use at the end
15
+ * of another creature's turn, spending legendary action points (typically 3 per round).
16
+ */
17
+ export interface LegendaryAction {
18
+ /** Unique identifier for this action */
19
+ id: string;
20
+ /** Display name shown to players */
21
+ name: string;
22
+ /** Detailed description of what the action does */
23
+ description: string;
24
+ /** Cost in legendary action points (1, 2, or 3) */
25
+ cost: number;
26
+ /** Effect description for combat system */
27
+ effect: string;
28
+ /** Damage dice if this action deals damage */
29
+ damage?: string;
30
+ /** Damage type for damaging actions */
31
+ damageType?: string;
32
+ /** Archetypes this action is appropriate for */
33
+ archetypes: EnemyArchetype[];
34
+ /** Tags for filtering and categorization */
35
+ tags?: string[];
36
+ }
37
+ /**
38
+ * Legendary configuration for a boss enemy
39
+ *
40
+ * Contains all legendary-specific data for a boss-tier enemy.
41
+ */
42
+ export interface LegendaryConfig {
43
+ /** Number of legendary resistances per day (usually 3) */
44
+ resistances: number;
45
+ /** Array of legendary actions available to this boss */
46
+ actions: LegendaryAction[];
47
+ /** Optional lair action hint for encounter design */
48
+ lairActionHint?: string;
49
+ }
50
+ /**
51
+ * Legendary action pool organized by archetype
52
+ *
53
+ * Each archetype has a pool of legendary actions to choose from.
54
+ * Boss enemies receive 3 legendary actions selected from their archetype pool,
55
+ * with at least one movement option guaranteed.
56
+ */
57
+ export declare const LEGENDARY_ACTIONS: Record<EnemyArchetype, LegendaryAction[]>;
58
+ /**
59
+ * Legendary resistances per CR tier
60
+ *
61
+ * Bosses gain a number of legendary resistances per day (typically 3).
62
+ * Higher CR bosses may have more legendary resistances.
63
+ */
64
+ export declare const LEGENDARY_RESISTANCES: Record<number, number>;
65
+ /**
66
+ * Legendary action count per boss tier
67
+ *
68
+ * Defines how many legendary actions a boss receives (always 3 for standard bosses).
69
+ */
70
+ export declare const LEGENDARY_ACTION_COUNT = 3;
71
+ /**
72
+ * LegendaryGenerator - Static class for legendary action generation
73
+ *
74
+ * Generates legendary actions and resistances for boss-tier enemies.
75
+ * All generation is deterministic based on the provided seed.
76
+ *
77
+ * @example
78
+ * ```typescript
79
+ * const legendary = LegendaryGenerator.generate({
80
+ * archetype: 'brute',
81
+ * cr: 8,
82
+ * seed: 'dragon-lair-1'
83
+ * });
84
+ * // Returns: { resistances: 3, actions: [...], lairActionHint?: string }
85
+ * ```
86
+ */
87
+ export declare class LegendaryGenerator {
88
+ /**
89
+ * Generate legendary configuration for a boss enemy
90
+ *
91
+ * Selects 3 legendary actions for the boss based on archetype,
92
+ * with at least one movement option guaranteed.
93
+ *
94
+ * @param options - Generation options
95
+ * @returns Legendary configuration with actions and resistances
96
+ *
97
+ * @example
98
+ * ```typescript
99
+ * const config = LegendaryGenerator.generate({
100
+ * archetype: 'brute',
101
+ * cr: 8,
102
+ * seed: 'boss-1'
103
+ * });
104
+ * console.log(config.actions); // 3 legendary actions
105
+ * console.log(config.resistances); // 3 per day
106
+ * ```
107
+ */
108
+ static generate(options: {
109
+ archetype: EnemyArchetype;
110
+ cr: number;
111
+ seed: string;
112
+ }): LegendaryConfig;
113
+ /**
114
+ * Generate legendary configuration using an existing SeededRNG instance
115
+ *
116
+ * Same as generate() but accepts a pre-existing RNG for internal use.
117
+ *
118
+ * @param options - Generation options with RNG instance
119
+ * @returns Legendary configuration
120
+ */
121
+ static generateWithRNG(options: {
122
+ archetype: EnemyArchetype;
123
+ cr: number;
124
+ rng: SeededRNG;
125
+ }): LegendaryConfig;
126
+ /**
127
+ * Select legendary actions from the available pool
128
+ *
129
+ * Selects exactly 3 legendary actions with the following rules:
130
+ * - At least one movement option (tags include 'movement')
131
+ * - Actions are selected without replacement
132
+ * - Uses weighted selection favoring variety
133
+ *
134
+ * @param availableActions - Pool of actions to select from
135
+ * @param rng - Seeded RNG for deterministic selection
136
+ * @returns Array of 3 legendary actions
137
+ */
138
+ private static selectLegendaryActions;
139
+ /**
140
+ * Get legendary resistances for a given CR
141
+ *
142
+ * Returns the number of legendary resistances per day based on CR.
143
+ * Uses the closest CR tier (rounds up for in-between values).
144
+ *
145
+ * @param cr - Challenge rating
146
+ * @returns Number of legendary resistances per day
147
+ *
148
+ * @example
149
+ * ```typescript
150
+ * LegendaryGenerator.getResistancesForCR(5); // 3
151
+ * LegendaryGenerator.getResistancesForCR(12); // 4
152
+ * LegendaryGenerator.getResistancesForCR(20); // 5
153
+ * ```
154
+ */
155
+ static getResistancesForCR(cr: number): number;
156
+ /**
157
+ * Generate a lair action hint for encounter design
158
+ *
159
+ * Creates a brief description of what lair actions this boss
160
+ * might have, for use by game masters when designing encounters.
161
+ *
162
+ * @param archetype - Boss archetype for thematic hints
163
+ * @param rng - Seeded RNG
164
+ * @returns Lair action hint string
165
+ */
166
+ private static generateLairActionHint;
167
+ /**
168
+ * Get legendary action by ID
169
+ *
170
+ * Searches all action pools for a matching ID.
171
+ *
172
+ * @param id - Action ID to find
173
+ * @returns Legendary action if found, undefined otherwise
174
+ *
175
+ * @example
176
+ * ```typescript
177
+ * const action = LegendaryGenerator.getActionById('teleport');
178
+ * console.log(action?.name); // 'Teleport'
179
+ * ```
180
+ */
181
+ static getActionById(id: string): LegendaryAction | undefined;
182
+ /**
183
+ * Get all legendary actions for an archetype
184
+ *
185
+ * Returns archetype-specific actions plus universal actions.
186
+ *
187
+ * @param archetype - Enemy archetype
188
+ * @returns Array of legendary actions
189
+ *
190
+ * @example
191
+ * ```typescript
192
+ * const actions = LegendaryGenerator.getActionsForArchetype('brute');
193
+ * // Returns: [...bruteActions, ...universalActions]
194
+ * ```
195
+ */
196
+ static getActionsForArchetype(archetype: EnemyArchetype): LegendaryAction[];
197
+ /**
198
+ * Check if a rarity tier should have legendary actions
199
+ *
200
+ * Only boss rarity receives legendary actions.
201
+ *
202
+ * @param rarity - Enemy rarity tier
203
+ * @returns True if rarity should have legendary actions
204
+ *
205
+ * @example
206
+ * ```typescript
207
+ * LegendaryGenerator.shouldHaveLegendary('boss'); // true
208
+ * LegendaryGenerator.shouldHaveLegendary('elite'); // false
209
+ * ```
210
+ */
211
+ static shouldHaveLegendary(rarity: EnemyRarity): boolean;
212
+ }
213
+ //# sourceMappingURL=LegendaryGenerator.d.ts.map
@@ -0,0 +1 @@
1
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