pixi-effects 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/README.md +7 -6
  3. package/ai/reference/cheatsheet.md +3 -1
  4. package/ai/reference/pitfalls.md +1 -0
  5. package/ai/reference/recipes.md +36 -1
  6. package/ai/template.html +3 -3
  7. package/dist/{Base-DnRAxroQ.d.cts → Base-4vNLl4tH.d.cts} +1 -1
  8. package/dist/{Base-CPSFBkPm.d.ts → Base-CD4AoT5-.d.ts} +1 -1
  9. package/dist/Composition-7SO5WYHU.js +4 -0
  10. package/dist/{Composition-TUCRSMJU.js.map → Composition-7SO5WYHU.js.map} +1 -1
  11. package/dist/Composition-Y5VZSDDP.cjs +13 -0
  12. package/dist/{Composition-63EXHNJJ.cjs.map → Composition-Y5VZSDDP.cjs.map} +1 -1
  13. package/dist/Controller.cjs +10 -2
  14. package/dist/Controller.cjs.map +1 -1
  15. package/dist/Controller.d.cts +3 -2
  16. package/dist/Controller.d.ts +3 -2
  17. package/dist/Controller.js +10 -2
  18. package/dist/Controller.js.map +1 -1
  19. package/dist/{Movie-VyDiUYOj.d.ts → Movie-CADDBfpl.d.cts} +3 -1
  20. package/dist/{Movie-CuU_aaCm.d.cts → Movie-Ch2SUI1h.d.ts} +3 -1
  21. package/dist/{chunk-23M5QTWW.cjs → chunk-4AGJF5RK.cjs} +21 -21
  22. package/dist/{chunk-23M5QTWW.cjs.map → chunk-4AGJF5RK.cjs.map} +1 -1
  23. package/dist/{chunk-UBPZLGLU.js → chunk-7IJHJXDI.js} +241 -37
  24. package/dist/chunk-7IJHJXDI.js.map +1 -0
  25. package/dist/{chunk-5Q5XZG7Z.js → chunk-B2FTJLNB.js} +3 -3
  26. package/dist/{chunk-5Q5XZG7Z.js.map → chunk-B2FTJLNB.js.map} +1 -1
  27. package/dist/{chunk-2RR43OIN.cjs → chunk-KQM2ZZMK.cjs} +241 -37
  28. package/dist/chunk-KQM2ZZMK.cjs.map +1 -0
  29. package/dist/index.cjs +58 -19
  30. package/dist/index.cjs.map +1 -1
  31. package/dist/index.d.cts +4 -4
  32. package/dist/index.d.ts +4 -4
  33. package/dist/index.js +49 -10
  34. package/dist/index.js.map +1 -1
  35. package/dist/three.cjs +5 -5
  36. package/dist/three.d.cts +2 -2
  37. package/dist/three.d.ts +2 -2
  38. package/dist/three.js +1 -1
  39. package/dist/{types-7VtTEKUW.d.cts → types-DrW9QeKU.d.cts} +22 -6
  40. package/dist/{types-7VtTEKUW.d.ts → types-DrW9QeKU.d.ts} +22 -6
  41. package/docs/api.md +1 -0
  42. package/docs/dsl.md +26 -7
  43. package/llms-full.txt +67 -9
  44. package/package.json +1 -1
  45. package/dist/Composition-63EXHNJJ.cjs +0 -13
  46. package/dist/Composition-TUCRSMJU.js +0 -4
  47. package/dist/chunk-2RR43OIN.cjs.map +0 -1
  48. package/dist/chunk-UBPZLGLU.js.map +0 -1
@@ -1 +1 @@
1
- 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Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). 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Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. 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Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
1
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Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. 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Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
@@ -861,10 +861,12 @@ function summarizeWarnings(messages, shown = 3) {
861
861
  }
862
862
  function lintText(spec, warn = defaultWarn) {
863
863
  if (spec.type !== "text") return;
864
- if ((spec.text ?? "").includes("{value}") && !collectPropKeys(spec).has("value")) {
864
+ const strings = [spec.text ?? "", ...(spec.keyframes ?? []).map((kf) => String(kf.set?.text ?? ""))];
865
+ const hasPlaceholder = strings.some((t) => t.includes("{value}"));
866
+ if (hasPlaceholder && !collectPropKeys(spec).has("value")) {
865
867
  warn(`pixi-effects: ${describeLayer(spec)}: the text has a {value} placeholder but nothing sets or animates \`value\`, so it prints 0. Set initial: { value: \u2026 } or animate it; {value} is reserved for counters (there is no way to print a literal "{value}").`);
866
868
  }
867
- if (collectPropKeys(spec).has("value") && !(spec.text ?? "").includes("{value}")) {
869
+ if (collectPropKeys(spec).has("value") && !hasPlaceholder) {
868
870
  warn(`pixi-effects: ${describeLayer(spec)}: \`value\` is set or animated but the text has no {value} placeholder, so nothing shows it. Use text: '{value}' (or e.g. '{value} users').`);
869
871
  }
870
872
  }
@@ -1333,14 +1335,21 @@ function formatValue(v, f) {
1333
1335
  return sign + int + (frac !== void 0 ? "." + frac : "");
1334
1336
  }
1335
1337
  var TextSequence = class extends Sequence {
1336
- /** Current number for the `{value}` placeholder (tweened by `value` keyframes). */
1337
- _value = { value: 0 };
1338
+ /** `value`: the number for the `{value}` placeholder; `visibleChars`: how many characters show (typewriter). Both tweened by keyframes. */
1339
+ _counters = { value: 0, visibleChars: 0 };
1340
+ /** The string now on the layer (before `{value}` / `visibleChars`): `text`, or the last `set: { text }`. */
1341
+ _template = "";
1342
+ /** `visibleChars` is in play (initial or animated): otherwise the whole text shows. */
1343
+ _typed = false;
1338
1344
  _lastText = "";
1339
- /** Rewrite the displayed string from the template and the current `value`. */
1345
+ /** A typewriter that has typed nothing yet: the layer is empty on purpose (inspect must not call that "no size"). */
1346
+ get showsNothingYet() {
1347
+ return this._typed && this._lastText === "" && this._template !== "";
1348
+ }
1349
+ /** Rewrite the displayed string from the template, the current `value` and `visibleChars`. */
1340
1350
  _refreshText() {
1341
- const template = this.spec.text ?? "";
1342
- if (!template.includes("{value}")) return;
1343
- const next = template.split("{value}").join(formatValue(this._value.value, this.spec.format));
1351
+ let next = this._template.includes("{value}") ? this._template.split("{value}").join(formatValue(this._counters.value, this.spec.format)) : this._template;
1352
+ if (this._typed) next = Array.from(next).slice(0, Math.max(0, Math.floor(this._counters.visibleChars))).join("");
1344
1353
  if (next === this._lastText) return;
1345
1354
  this._lastText = next;
1346
1355
  this.target.text = next;
@@ -1352,8 +1361,10 @@ var TextSequence = class extends Sequence {
1352
1361
  fill: "#ffffff",
1353
1362
  align: "center"
1354
1363
  };
1364
+ const initialProps = this.spec.initial ?? {};
1365
+ this._template = String(initialProps.text ?? this.spec.text ?? "");
1355
1366
  const text = new pixi_js.Text({
1356
- text: this.spec.text ?? "",
1367
+ text: this._template,
1357
1368
  style: baseStyle,
1358
1369
  label: this.spec.name
1359
1370
  });
@@ -1365,10 +1376,10 @@ var TextSequence = class extends Sequence {
1365
1376
  this.duration = this.parent?.duration ?? this.root.duration;
1366
1377
  }
1367
1378
  if (this.spec.style) {
1368
- const scope = this.scope();
1379
+ const scope2 = this.scope();
1369
1380
  const resolved = normalizeProps(
1370
1381
  this.spec.style,
1371
- scope,
1382
+ scope2,
1372
1383
  { skipKeys: STYLE_OPAQUE_KEYS }
1373
1384
  );
1374
1385
  for (const k of Object.keys(resolved)) {
@@ -1377,22 +1388,36 @@ var TextSequence = class extends Sequence {
1377
1388
  this.intrinsicWidth = text.width;
1378
1389
  this.intrinsicHeight = text.height;
1379
1390
  }
1380
- const initialValue = this.spec.initial?.value;
1381
- if (initialValue !== void 0) this._value.value = resolveNumber(initialValue, this.scope());
1391
+ const scope = this.scope();
1392
+ if (initialProps.value !== void 0) this._counters.value = resolveNumber(initialProps.value, scope);
1393
+ this._typed = initialProps.visibleChars !== void 0 || animates(this.spec.keyframes, "visibleChars");
1394
+ if (initialProps.visibleChars !== void 0) this._counters.visibleChars = resolveNumber(initialProps.visibleChars, scope);
1395
+ const typed = this._typed;
1396
+ this._typed = false;
1382
1397
  this._refreshText();
1383
1398
  if (this._lastText !== "") {
1384
1399
  this.intrinsicWidth = text.width;
1385
1400
  this.intrinsicHeight = text.height;
1386
1401
  }
1402
+ this._typed = typed;
1403
+ this._refreshText();
1387
1404
  this.buildFilters();
1388
1405
  }
1389
1406
  bindTimeline(timeline, offset = 0) {
1390
1407
  if (!this.target) return;
1391
1408
  const colorSpace = this.spec.colorSpace ?? "rgb";
1392
- const stripped = stripKeys2(this.spec, ["fill", "value"]);
1409
+ const stripped = stripKeys2(this.spec, ["fill", "value", "text", "visibleChars"]);
1393
1410
  runSuperWithStrippedSpec(this, stripped, timeline, offset);
1394
- bindFillKeyframes(timeline, this.target, this.spec.keyframes ?? [], this.duration, offset + this.at, colorSpace);
1395
- bindValueKeyframes(timeline, this._value, () => this._refreshText(), this.spec.keyframes ?? [], this.duration, offset + this.at, this.scope());
1411
+ const keyframes = this.spec.keyframes ?? [];
1412
+ const origin = offset + this.at;
1413
+ bindFillKeyframes(timeline, this.target, keyframes, this.duration, origin, colorSpace);
1414
+ const refresh = () => this._refreshText();
1415
+ bindCounterKeyframes(timeline, this._counters, "value", refresh, keyframes, this.duration, origin, this.scope());
1416
+ bindCounterKeyframes(timeline, this._counters, "visibleChars", refresh, keyframes, this.duration, origin, this.scope());
1417
+ bindTextKeyframes(timeline, keyframes, this.duration, origin, () => this._template, (t) => {
1418
+ this._template = t;
1419
+ refresh();
1420
+ }, describeLayer(this.spec));
1396
1421
  }
1397
1422
  };
1398
1423
  function runSuperWithStrippedSpec(inst, strippedSpec, timeline, offset) {
@@ -1428,11 +1453,11 @@ function resolveNumber(v, scope) {
1428
1453
  const out = normalizeProps({ v }, scope).v;
1429
1454
  return typeof out === "number" ? out : Number(out) || 0;
1430
1455
  }
1431
- function bindValueKeyframes(timeline, state, refresh, keyframes, parentDuration, origin, scope) {
1456
+ function bindCounterKeyframes(timeline, state, key, refresh, keyframes, parentDuration, origin, scope) {
1432
1457
  for (const kf of keyframes) {
1433
- const setV = kf.set?.value;
1434
- const fromV = kf.from?.value;
1435
- const toV = kf.to?.value;
1458
+ const setV = kf.set?.[key];
1459
+ const fromV = kf.from?.[key];
1460
+ const toV = kf.to?.[key];
1436
1461
  if (setV === void 0 && fromV === void 0 && toV === void 0) continue;
1437
1462
  const at = origin + resolveAt(kf.at, parentDuration);
1438
1463
  const duration = kf.duration ?? 0;
@@ -1440,25 +1465,40 @@ function bindValueKeyframes(timeline, state, refresh, keyframes, parentDuration,
1440
1465
  const loop = loopVars(kf);
1441
1466
  if (setV !== void 0) {
1442
1467
  const v = resolveNumber(setV, scope);
1443
- revertibleSet(timeline, at, () => state.value, (n) => {
1444
- state.value = n;
1468
+ revertibleSet(timeline, at, () => state[key], (n) => {
1469
+ state[key] = n;
1445
1470
  refresh();
1446
1471
  }, v);
1447
1472
  }
1448
1473
  if (toV !== void 0 && fromV !== void 0) {
1449
1474
  timeline.fromTo(
1450
1475
  state,
1451
- { value: resolveNumber(fromV, scope) },
1452
- { value: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh },
1476
+ { [key]: resolveNumber(fromV, scope) },
1477
+ { [key]: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh },
1453
1478
  at
1454
1479
  );
1455
1480
  } else if (toV !== void 0) {
1456
- timeline.to(state, { value: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1481
+ timeline.to(state, { [key]: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1457
1482
  } else if (fromV !== void 0) {
1458
- timeline.from(state, { value: resolveNumber(fromV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1483
+ timeline.from(state, { [key]: resolveNumber(fromV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1484
+ }
1485
+ }
1486
+ }
1487
+ function bindTextKeyframes(timeline, keyframes, parentDuration, origin, read, write, who) {
1488
+ for (const kf of keyframes) {
1489
+ for (const [what, props] of [["to", kf.to], ["from", kf.from]]) {
1490
+ if (props && props.text !== void 0) {
1491
+ console.warn(`pixi-effects: ${who}: a keyframe's ${what}: { text } cannot tween a string: use set: { text: '\u2026' } at the time it should change`);
1492
+ }
1459
1493
  }
1494
+ const t = kf.set?.text;
1495
+ if (t === void 0) continue;
1496
+ revertibleSet(timeline, origin + resolveAt(kf.at, parentDuration), read, write, String(t));
1460
1497
  }
1461
1498
  }
1499
+ function animates(keyframes, key) {
1500
+ return (keyframes ?? []).some((kf) => [kf.set, kf.to, kf.from].some((p) => p && p[key] !== void 0));
1501
+ }
1462
1502
  function bindFillKeyframes(timeline, text, keyframes, parentDuration, offset, colorSpace) {
1463
1503
  const state = { fill: text.style.fill };
1464
1504
  const writeFill = () => {
@@ -1822,18 +1862,105 @@ function makeGradientFill(g) {
1822
1862
  }
1823
1863
  return new pixi_js.FillGradient(gradientOptions(g));
1824
1864
  }
1865
+ var CURVE_STEPS = 24;
1866
+ var ELLIPSE_STEPS = 128;
1867
+ function flattenSvgPath(d) {
1868
+ const prims = new pixi_js.GraphicsPath(d).shapePath.shapePrimitives;
1869
+ const out = [];
1870
+ for (const { shape } of prims) {
1871
+ const poly = shape;
1872
+ if (poly.points && poly.points.length >= 4) out.push({ pts: poly.points.slice(), closed: poly.closePath === true });
1873
+ }
1874
+ return out;
1875
+ }
1876
+ function rectOutline(x, y, w, h, radius) {
1877
+ const r = Math.max(0, Math.min(radius, Math.abs(w) / 2, Math.abs(h) / 2));
1878
+ if (r === 0) return { pts: [x, y, x + w, y, x + w, y + h, x, y + h], closed: true };
1879
+ const pts = [];
1880
+ const corner = (cx, cy, from) => {
1881
+ for (let i = 0; i <= CURVE_STEPS; i++) {
1882
+ const a = from + i / CURVE_STEPS * (Math.PI / 2);
1883
+ pts.push(cx + r * Math.cos(a), cy + r * Math.sin(a));
1884
+ }
1885
+ };
1886
+ corner(x + w - r, y + r, -Math.PI / 2);
1887
+ corner(x + w - r, y + h - r, 0);
1888
+ corner(x + r, y + h - r, Math.PI / 2);
1889
+ corner(x + r, y + r, Math.PI);
1890
+ const startAt = pts.length - 2;
1891
+ const rotated = pts.slice(startAt).concat(pts.slice(0, startAt));
1892
+ return { pts: rotated, closed: true };
1893
+ }
1894
+ function ellipseOutline(cx, cy, rx, ry) {
1895
+ const pts = [];
1896
+ for (let i = 0; i < ELLIPSE_STEPS; i++) {
1897
+ const a = -Math.PI / 2 + i / ELLIPSE_STEPS * Math.PI * 2;
1898
+ pts.push(cx + rx * Math.cos(a), cy + ry * Math.sin(a));
1899
+ }
1900
+ return { pts, closed: true };
1901
+ }
1902
+ function trimPolylines(lines, start, end) {
1903
+ const s = Math.max(0, Math.min(1, start)), e = Math.max(0, Math.min(1, end));
1904
+ if (!(e > s)) return [];
1905
+ const lengths = lines.map(polylineLength);
1906
+ const total = lengths.reduce((a, b) => a + b, 0);
1907
+ if (!(total > 0)) return [];
1908
+ const from = s * total, to = e * total;
1909
+ const out = [];
1910
+ let offset = 0;
1911
+ lines.forEach((line, i) => {
1912
+ const len = lengths[i];
1913
+ const a = Math.max(from - offset, 0), b = Math.min(to - offset, len);
1914
+ offset += len;
1915
+ if (!(b > a) || len === 0) return;
1916
+ if (line.closed && a <= 0 && b >= len) {
1917
+ out.push({ pts: line.pts.slice(), closed: true });
1918
+ return;
1919
+ }
1920
+ out.push({ pts: slice(line, a, b), closed: false });
1921
+ });
1922
+ return out;
1923
+ }
1924
+ function points(line) {
1925
+ return line.closed ? [...line.pts, line.pts[0], line.pts[1]] : line.pts;
1926
+ }
1927
+ function polylineLength(line) {
1928
+ const p = points(line);
1929
+ let len = 0;
1930
+ for (let i = 2; i < p.length; i += 2) len += Math.hypot(p[i] - p[i - 2], p[i + 1] - p[i - 1]);
1931
+ return len;
1932
+ }
1933
+ function slice(line, a, b) {
1934
+ const p = points(line);
1935
+ const out = [];
1936
+ let at = 0;
1937
+ for (let i = 2; i < p.length; i += 2) {
1938
+ const x0 = p[i - 2], y0 = p[i - 1], x1 = p[i], y1 = p[i + 1];
1939
+ const seg = Math.hypot(x1 - x0, y1 - y0);
1940
+ const segEnd = at + seg;
1941
+ if (segEnd > a && at < b && seg > 0) {
1942
+ const t0 = Math.max(a - at, 0) / seg, t1 = Math.min(b - at, seg) / seg;
1943
+ if (out.length === 0) out.push(x0 + (x1 - x0) * t0, y0 + (y1 - y0) * t0);
1944
+ out.push(x0 + (x1 - x0) * t1, y0 + (y1 - y0) * t1);
1945
+ }
1946
+ at = segEnd;
1947
+ if (at >= b) break;
1948
+ }
1949
+ return out;
1950
+ }
1825
1951
 
1826
1952
  // src/sequences/Shape.ts
1827
1953
  var STYLE_KEYS = ["fillColor", "fillAlpha", "strokeColor", "strokeAlpha", "strokeWidth"];
1828
1954
  var COLOR_KEYS = /* @__PURE__ */ new Set(["fillColor", "strokeColor"]);
1955
+ var TRIM_KEYS = ["trimStart", "trimEnd"];
1829
1956
  var GEOMETRY_KEYS_BY_SHAPE = {
1830
- rect: ["width", "height", "cornerRadius", "anchorX", "anchorY"],
1831
- circle: ["radius", "anchorX", "anchorY"],
1832
- ellipse: ["radiusX", "radiusY", "anchorX", "anchorY"],
1957
+ rect: ["width", "height", "cornerRadius", "anchorX", "anchorY", ...TRIM_KEYS],
1958
+ circle: ["radius", "anchorX", "anchorY", ...TRIM_KEYS],
1959
+ ellipse: ["radiusX", "radiusY", "anchorX", "anchorY", ...TRIM_KEYS],
1833
1960
  arc: ["radius", "innerRadius", "startAngle", "endAngle"],
1834
- line: [],
1835
- polygon: [],
1836
- path: []
1961
+ line: [...TRIM_KEYS],
1962
+ polygon: [...TRIM_KEYS],
1963
+ path: [...TRIM_KEYS]
1837
1964
  };
1838
1965
  var ANCHORED_SHAPES = /* @__PURE__ */ new Set(["rect", "circle", "ellipse", "arc"]);
1839
1966
  var ShapeSequence = class extends Sequence {
@@ -1866,13 +1993,26 @@ var ShapeSequence = class extends Sequence {
1866
1993
  if (this.spec.shape === "arc") {
1867
1994
  this._state.startAngle ??= 0;
1868
1995
  this._state.endAngle ??= 360;
1996
+ const top = this.spec, ini = this.spec.initial ?? {};
1997
+ if ("trimStart" in top || "trimEnd" in top || "trimStart" in ini || "trimEnd" in ini) {
1998
+ console.warn(`pixi-effects: ${describeLayer(this.spec)}: trimStart / trimEnd do not apply to an arc: animate its endAngle (and startAngle) instead`);
1999
+ }
2000
+ } else {
2001
+ this._state.trimStart ??= 0;
2002
+ this._state.trimEnd ??= 1;
1869
2003
  }
1870
2004
  const gradientSpec = this.spec.fillGradient ?? this.spec.initial?.fillGradient;
1871
2005
  if (gradientSpec) this._state.fillStyle = makeGradientFill(gradientSpec);
1872
2006
  this._drawGeometry = makeDrawGeometry(this.spec, scope, this._state);
2007
+ this._outline = makeOutline(this.spec, scope, this._state);
2008
+ const { trimStart, trimEnd } = this._state;
2009
+ this._state.trimStart = 0;
2010
+ this._state.trimEnd = 1;
1873
2011
  this._drawGeometry(graphics);
1874
2012
  applyState(graphics, this._state);
1875
2013
  const bounds = graphics.getLocalBounds();
2014
+ this._state.trimStart = trimStart;
2015
+ this._state.trimEnd = trimEnd;
1876
2016
  this.intrinsicWidth = bounds.width;
1877
2017
  this.intrinsicHeight = bounds.height;
1878
2018
  if (!ANCHORED_SHAPES.has(this.spec.shape)) {
@@ -1890,14 +2030,37 @@ var ShapeSequence = class extends Sequence {
1890
2030
  }
1891
2031
  this._redraw();
1892
2032
  };
2033
+ this._redraw();
1893
2034
  this.buildFilters();
1894
2035
  }
1895
2036
  _fresh = false;
2037
+ _outline = null;
1896
2038
  _redraw() {
1897
2039
  const graphics = this.target;
2040
+ const s = this._state;
1898
2041
  graphics.clear();
1899
- this._drawGeometry(graphics);
1900
- applyState(graphics, this._state);
2042
+ const trimmed = (s.trimStart ?? 0) > 0 || (s.trimEnd ?? 1) < 1;
2043
+ if (!trimmed || !this._outline || !(s.strokeColor !== void 0 && s.strokeWidth > 0)) {
2044
+ this._drawGeometry(graphics);
2045
+ applyState(graphics, s);
2046
+ return;
2047
+ }
2048
+ if (s.fillStyle || s.fillColor !== void 0) {
2049
+ this._drawGeometry(graphics);
2050
+ applyFill(graphics, s);
2051
+ graphics.beginPath();
2052
+ }
2053
+ const parts = trimPolylines(this._outline(), s.trimStart ?? 0, s.trimEnd ?? 1);
2054
+ if (parts.length === 0) return;
2055
+ for (const part of parts) {
2056
+ if (part.closed) {
2057
+ graphics.poly(part.pts, true);
2058
+ continue;
2059
+ }
2060
+ graphics.moveTo(part.pts[0], part.pts[1]);
2061
+ for (let i = 2; i < part.pts.length; i += 2) graphics.lineTo(part.pts[i], part.pts[i + 1]);
2062
+ }
2063
+ applyStroke(graphics, s);
1901
2064
  }
1902
2065
  /**
1903
2066
  * Draw from the tweened `_state` before the culler runs. The culler measures the geometry as last
@@ -2000,11 +2163,17 @@ function resolveLiveValue(key, value, scope) {
2000
2163
  return numOrZero(value, scope);
2001
2164
  }
2002
2165
  function applyState(g, s) {
2166
+ applyFill(g, s);
2167
+ applyStroke(g, s);
2168
+ }
2169
+ function applyFill(g, s) {
2003
2170
  if (s.fillStyle) {
2004
2171
  g.fill(s.fillStyle);
2005
2172
  } else if (s.fillColor !== void 0) {
2006
2173
  g.fill({ color: s.fillColor, alpha: s.fillAlpha });
2007
2174
  }
2175
+ }
2176
+ function applyStroke(g, s) {
2008
2177
  if (s.strokeColor !== void 0 && s.strokeWidth > 0) {
2009
2178
  g.stroke({
2010
2179
  color: s.strokeColor,
@@ -2112,6 +2281,41 @@ function makeDrawGeometry(spec, scope, state) {
2112
2281
  return () => {
2113
2282
  };
2114
2283
  }
2284
+ function makeOutline(spec, scope, s) {
2285
+ switch (spec.shape) {
2286
+ case "rect":
2287
+ return () => {
2288
+ const w = s.width ?? 0, h = s.height ?? 0;
2289
+ return [rectOutline(0 - (s.anchorX ?? 0.5) * w, 0 - (s.anchorY ?? 0.5) * h, w, h, s.cornerRadius ?? 0)];
2290
+ };
2291
+ case "circle":
2292
+ return () => {
2293
+ const r = s.radius ?? 0;
2294
+ return [ellipseOutline((0.5 - (s.anchorX ?? 0.5)) * 2 * r, (0.5 - (s.anchorY ?? 0.5)) * 2 * r, r, r)];
2295
+ };
2296
+ case "ellipse":
2297
+ return () => {
2298
+ const rx = s.radiusX ?? 0, ry = s.radiusY ?? 0;
2299
+ return [ellipseOutline((0.5 - (s.anchorX ?? 0.5)) * 2 * rx, (0.5 - (s.anchorY ?? 0.5)) * 2 * ry, rx, ry)];
2300
+ };
2301
+ case "line": {
2302
+ const lines = [{ pts: [num(spec.from[0], scope), num(spec.from[1], scope), num(spec.to[0], scope), num(spec.to[1], scope)], closed: false }];
2303
+ return () => lines;
2304
+ }
2305
+ case "polygon": {
2306
+ const pts = [];
2307
+ for (const [x, y] of spec.points) pts.push(num(x, scope), num(y, scope));
2308
+ const lines = pts.length >= 4 ? [{ pts, closed: !spec.open }] : [];
2309
+ return () => lines;
2310
+ }
2311
+ case "path": {
2312
+ let lines = null;
2313
+ return () => lines ??= flattenSvgPath(spec.d);
2314
+ }
2315
+ default:
2316
+ return null;
2317
+ }
2318
+ }
2115
2319
  function bindLiveKeyframes(timeline, state, liveKeys, keyframes, parentDuration, scope, offset, colorSpace) {
2116
2320
  for (const kf of keyframes) {
2117
2321
  const at = offset + resolveAt(kf.at, parentDuration);
@@ -2185,7 +2389,7 @@ function numOrZero(v, scope) {
2185
2389
  var _CompositionSequence = null;
2186
2390
  async function getCompositionSequence() {
2187
2391
  if (!_CompositionSequence) {
2188
- _CompositionSequence = (await import('./Composition-63EXHNJJ.cjs')).CompositionSequence;
2392
+ _CompositionSequence = (await import('./Composition-Y5VZSDDP.cjs')).CompositionSequence;
2189
2393
  }
2190
2394
  return _CompositionSequence;
2191
2395
  }
@@ -2241,5 +2445,5 @@ exports.projectLayer = projectLayer;
2241
2445
  exports.registerSequenceType = registerSequenceType;
2242
2446
  exports.resolveAt = resolveAt;
2243
2447
  exports.summarizeWarnings = summarizeWarnings;
2244
- //# sourceMappingURL=chunk-2RR43OIN.cjs.map
2245
- //# sourceMappingURL=chunk-2RR43OIN.cjs.map
2448
+ //# sourceMappingURL=chunk-KQM2ZZMK.cjs.map
2449
+ //# sourceMappingURL=chunk-KQM2ZZMK.cjs.map