pixi-effects 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/README.md +7 -6
  3. package/ai/reference/cheatsheet.md +3 -1
  4. package/ai/reference/pitfalls.md +1 -0
  5. package/ai/reference/recipes.md +36 -1
  6. package/ai/template.html +3 -3
  7. package/dist/{Base-DnRAxroQ.d.cts → Base-4vNLl4tH.d.cts} +1 -1
  8. package/dist/{Base-CPSFBkPm.d.ts → Base-CD4AoT5-.d.ts} +1 -1
  9. package/dist/Composition-7SO5WYHU.js +4 -0
  10. package/dist/{Composition-TUCRSMJU.js.map → Composition-7SO5WYHU.js.map} +1 -1
  11. package/dist/Composition-Y5VZSDDP.cjs +13 -0
  12. package/dist/{Composition-63EXHNJJ.cjs.map → Composition-Y5VZSDDP.cjs.map} +1 -1
  13. package/dist/Controller.cjs +10 -2
  14. package/dist/Controller.cjs.map +1 -1
  15. package/dist/Controller.d.cts +3 -2
  16. package/dist/Controller.d.ts +3 -2
  17. package/dist/Controller.js +10 -2
  18. package/dist/Controller.js.map +1 -1
  19. package/dist/{Movie-VyDiUYOj.d.ts → Movie-CADDBfpl.d.cts} +3 -1
  20. package/dist/{Movie-CuU_aaCm.d.cts → Movie-Ch2SUI1h.d.ts} +3 -1
  21. package/dist/{chunk-23M5QTWW.cjs → chunk-4AGJF5RK.cjs} +21 -21
  22. package/dist/{chunk-23M5QTWW.cjs.map → chunk-4AGJF5RK.cjs.map} +1 -1
  23. package/dist/{chunk-UBPZLGLU.js → chunk-7IJHJXDI.js} +241 -37
  24. package/dist/chunk-7IJHJXDI.js.map +1 -0
  25. package/dist/{chunk-5Q5XZG7Z.js → chunk-B2FTJLNB.js} +3 -3
  26. package/dist/{chunk-5Q5XZG7Z.js.map → chunk-B2FTJLNB.js.map} +1 -1
  27. package/dist/{chunk-2RR43OIN.cjs → chunk-KQM2ZZMK.cjs} +241 -37
  28. package/dist/chunk-KQM2ZZMK.cjs.map +1 -0
  29. package/dist/index.cjs +58 -19
  30. package/dist/index.cjs.map +1 -1
  31. package/dist/index.d.cts +4 -4
  32. package/dist/index.d.ts +4 -4
  33. package/dist/index.js +49 -10
  34. package/dist/index.js.map +1 -1
  35. package/dist/three.cjs +5 -5
  36. package/dist/three.d.cts +2 -2
  37. package/dist/three.d.ts +2 -2
  38. package/dist/three.js +1 -1
  39. package/dist/{types-7VtTEKUW.d.cts → types-DrW9QeKU.d.cts} +22 -6
  40. package/dist/{types-7VtTEKUW.d.ts → types-DrW9QeKU.d.ts} +22 -6
  41. package/docs/api.md +1 -0
  42. package/docs/dsl.md +26 -7
  43. package/llms-full.txt +67 -9
  44. package/package.json +1 -1
  45. package/dist/Composition-63EXHNJJ.cjs +0 -13
  46. package/dist/Composition-TUCRSMJU.js +0 -4
  47. package/dist/chunk-2RR43OIN.cjs.map +0 -1
  48. package/dist/chunk-UBPZLGLU.js.map +0 -1
@@ -1 +1 @@
1
- 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Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. 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They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
1
+ 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Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). 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Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. 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They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
@@ -859,10 +859,12 @@ function summarizeWarnings(messages, shown = 3) {
859
859
  }
860
860
  function lintText(spec, warn = defaultWarn) {
861
861
  if (spec.type !== "text") return;
862
- if ((spec.text ?? "").includes("{value}") && !collectPropKeys(spec).has("value")) {
862
+ const strings = [spec.text ?? "", ...(spec.keyframes ?? []).map((kf) => String(kf.set?.text ?? ""))];
863
+ const hasPlaceholder = strings.some((t) => t.includes("{value}"));
864
+ if (hasPlaceholder && !collectPropKeys(spec).has("value")) {
863
865
  warn(`pixi-effects: ${describeLayer(spec)}: the text has a {value} placeholder but nothing sets or animates \`value\`, so it prints 0. Set initial: { value: \u2026 } or animate it; {value} is reserved for counters (there is no way to print a literal "{value}").`);
864
866
  }
865
- if (collectPropKeys(spec).has("value") && !(spec.text ?? "").includes("{value}")) {
867
+ if (collectPropKeys(spec).has("value") && !hasPlaceholder) {
866
868
  warn(`pixi-effects: ${describeLayer(spec)}: \`value\` is set or animated but the text has no {value} placeholder, so nothing shows it. Use text: '{value}' (or e.g. '{value} users').`);
867
869
  }
868
870
  }
@@ -1331,14 +1333,21 @@ function formatValue(v, f) {
1331
1333
  return sign + int + (frac !== void 0 ? "." + frac : "");
1332
1334
  }
1333
1335
  var TextSequence = class extends Sequence {
1334
- /** Current number for the `{value}` placeholder (tweened by `value` keyframes). */
1335
- _value = { value: 0 };
1336
+ /** `value`: the number for the `{value}` placeholder; `visibleChars`: how many characters show (typewriter). Both tweened by keyframes. */
1337
+ _counters = { value: 0, visibleChars: 0 };
1338
+ /** The string now on the layer (before `{value}` / `visibleChars`): `text`, or the last `set: { text }`. */
1339
+ _template = "";
1340
+ /** `visibleChars` is in play (initial or animated): otherwise the whole text shows. */
1341
+ _typed = false;
1336
1342
  _lastText = "";
1337
- /** Rewrite the displayed string from the template and the current `value`. */
1343
+ /** A typewriter that has typed nothing yet: the layer is empty on purpose (inspect must not call that "no size"). */
1344
+ get showsNothingYet() {
1345
+ return this._typed && this._lastText === "" && this._template !== "";
1346
+ }
1347
+ /** Rewrite the displayed string from the template, the current `value` and `visibleChars`. */
1338
1348
  _refreshText() {
1339
- const template = this.spec.text ?? "";
1340
- if (!template.includes("{value}")) return;
1341
- const next = template.split("{value}").join(formatValue(this._value.value, this.spec.format));
1349
+ let next = this._template.includes("{value}") ? this._template.split("{value}").join(formatValue(this._counters.value, this.spec.format)) : this._template;
1350
+ if (this._typed) next = Array.from(next).slice(0, Math.max(0, Math.floor(this._counters.visibleChars))).join("");
1342
1351
  if (next === this._lastText) return;
1343
1352
  this._lastText = next;
1344
1353
  this.target.text = next;
@@ -1350,8 +1359,10 @@ var TextSequence = class extends Sequence {
1350
1359
  fill: "#ffffff",
1351
1360
  align: "center"
1352
1361
  };
1362
+ const initialProps = this.spec.initial ?? {};
1363
+ this._template = String(initialProps.text ?? this.spec.text ?? "");
1353
1364
  const text = new Text({
1354
- text: this.spec.text ?? "",
1365
+ text: this._template,
1355
1366
  style: baseStyle,
1356
1367
  label: this.spec.name
1357
1368
  });
@@ -1363,10 +1374,10 @@ var TextSequence = class extends Sequence {
1363
1374
  this.duration = this.parent?.duration ?? this.root.duration;
1364
1375
  }
1365
1376
  if (this.spec.style) {
1366
- const scope = this.scope();
1377
+ const scope2 = this.scope();
1367
1378
  const resolved = normalizeProps(
1368
1379
  this.spec.style,
1369
- scope,
1380
+ scope2,
1370
1381
  { skipKeys: STYLE_OPAQUE_KEYS }
1371
1382
  );
1372
1383
  for (const k of Object.keys(resolved)) {
@@ -1375,22 +1386,36 @@ var TextSequence = class extends Sequence {
1375
1386
  this.intrinsicWidth = text.width;
1376
1387
  this.intrinsicHeight = text.height;
1377
1388
  }
1378
- const initialValue = this.spec.initial?.value;
1379
- if (initialValue !== void 0) this._value.value = resolveNumber(initialValue, this.scope());
1389
+ const scope = this.scope();
1390
+ if (initialProps.value !== void 0) this._counters.value = resolveNumber(initialProps.value, scope);
1391
+ this._typed = initialProps.visibleChars !== void 0 || animates(this.spec.keyframes, "visibleChars");
1392
+ if (initialProps.visibleChars !== void 0) this._counters.visibleChars = resolveNumber(initialProps.visibleChars, scope);
1393
+ const typed = this._typed;
1394
+ this._typed = false;
1380
1395
  this._refreshText();
1381
1396
  if (this._lastText !== "") {
1382
1397
  this.intrinsicWidth = text.width;
1383
1398
  this.intrinsicHeight = text.height;
1384
1399
  }
1400
+ this._typed = typed;
1401
+ this._refreshText();
1385
1402
  this.buildFilters();
1386
1403
  }
1387
1404
  bindTimeline(timeline, offset = 0) {
1388
1405
  if (!this.target) return;
1389
1406
  const colorSpace = this.spec.colorSpace ?? "rgb";
1390
- const stripped = stripKeys2(this.spec, ["fill", "value"]);
1407
+ const stripped = stripKeys2(this.spec, ["fill", "value", "text", "visibleChars"]);
1391
1408
  runSuperWithStrippedSpec(this, stripped, timeline, offset);
1392
- bindFillKeyframes(timeline, this.target, this.spec.keyframes ?? [], this.duration, offset + this.at, colorSpace);
1393
- bindValueKeyframes(timeline, this._value, () => this._refreshText(), this.spec.keyframes ?? [], this.duration, offset + this.at, this.scope());
1409
+ const keyframes = this.spec.keyframes ?? [];
1410
+ const origin = offset + this.at;
1411
+ bindFillKeyframes(timeline, this.target, keyframes, this.duration, origin, colorSpace);
1412
+ const refresh = () => this._refreshText();
1413
+ bindCounterKeyframes(timeline, this._counters, "value", refresh, keyframes, this.duration, origin, this.scope());
1414
+ bindCounterKeyframes(timeline, this._counters, "visibleChars", refresh, keyframes, this.duration, origin, this.scope());
1415
+ bindTextKeyframes(timeline, keyframes, this.duration, origin, () => this._template, (t) => {
1416
+ this._template = t;
1417
+ refresh();
1418
+ }, describeLayer(this.spec));
1394
1419
  }
1395
1420
  };
1396
1421
  function runSuperWithStrippedSpec(inst, strippedSpec, timeline, offset) {
@@ -1426,11 +1451,11 @@ function resolveNumber(v, scope) {
1426
1451
  const out = normalizeProps({ v }, scope).v;
1427
1452
  return typeof out === "number" ? out : Number(out) || 0;
1428
1453
  }
1429
- function bindValueKeyframes(timeline, state, refresh, keyframes, parentDuration, origin, scope) {
1454
+ function bindCounterKeyframes(timeline, state, key, refresh, keyframes, parentDuration, origin, scope) {
1430
1455
  for (const kf of keyframes) {
1431
- const setV = kf.set?.value;
1432
- const fromV = kf.from?.value;
1433
- const toV = kf.to?.value;
1456
+ const setV = kf.set?.[key];
1457
+ const fromV = kf.from?.[key];
1458
+ const toV = kf.to?.[key];
1434
1459
  if (setV === void 0 && fromV === void 0 && toV === void 0) continue;
1435
1460
  const at = origin + resolveAt(kf.at, parentDuration);
1436
1461
  const duration = kf.duration ?? 0;
@@ -1438,25 +1463,40 @@ function bindValueKeyframes(timeline, state, refresh, keyframes, parentDuration,
1438
1463
  const loop = loopVars(kf);
1439
1464
  if (setV !== void 0) {
1440
1465
  const v = resolveNumber(setV, scope);
1441
- revertibleSet(timeline, at, () => state.value, (n) => {
1442
- state.value = n;
1466
+ revertibleSet(timeline, at, () => state[key], (n) => {
1467
+ state[key] = n;
1443
1468
  refresh();
1444
1469
  }, v);
1445
1470
  }
1446
1471
  if (toV !== void 0 && fromV !== void 0) {
1447
1472
  timeline.fromTo(
1448
1473
  state,
1449
- { value: resolveNumber(fromV, scope) },
1450
- { value: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh },
1474
+ { [key]: resolveNumber(fromV, scope) },
1475
+ { [key]: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh },
1451
1476
  at
1452
1477
  );
1453
1478
  } else if (toV !== void 0) {
1454
- timeline.to(state, { value: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1479
+ timeline.to(state, { [key]: resolveNumber(toV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1455
1480
  } else if (fromV !== void 0) {
1456
- timeline.from(state, { value: resolveNumber(fromV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1481
+ timeline.from(state, { [key]: resolveNumber(fromV, scope), duration, ease, ...loop, onUpdate: refresh }, at);
1482
+ }
1483
+ }
1484
+ }
1485
+ function bindTextKeyframes(timeline, keyframes, parentDuration, origin, read, write, who) {
1486
+ for (const kf of keyframes) {
1487
+ for (const [what, props] of [["to", kf.to], ["from", kf.from]]) {
1488
+ if (props && props.text !== void 0) {
1489
+ console.warn(`pixi-effects: ${who}: a keyframe's ${what}: { text } cannot tween a string: use set: { text: '\u2026' } at the time it should change`);
1490
+ }
1457
1491
  }
1492
+ const t = kf.set?.text;
1493
+ if (t === void 0) continue;
1494
+ revertibleSet(timeline, origin + resolveAt(kf.at, parentDuration), read, write, String(t));
1458
1495
  }
1459
1496
  }
1497
+ function animates(keyframes, key) {
1498
+ return (keyframes ?? []).some((kf) => [kf.set, kf.to, kf.from].some((p) => p && p[key] !== void 0));
1499
+ }
1460
1500
  function bindFillKeyframes(timeline, text, keyframes, parentDuration, offset, colorSpace) {
1461
1501
  const state = { fill: text.style.fill };
1462
1502
  const writeFill = () => {
@@ -1820,18 +1860,105 @@ function makeGradientFill(g) {
1820
1860
  }
1821
1861
  return new FillGradient(gradientOptions(g));
1822
1862
  }
1863
+ var CURVE_STEPS = 24;
1864
+ var ELLIPSE_STEPS = 128;
1865
+ function flattenSvgPath(d) {
1866
+ const prims = new GraphicsPath(d).shapePath.shapePrimitives;
1867
+ const out = [];
1868
+ for (const { shape } of prims) {
1869
+ const poly = shape;
1870
+ if (poly.points && poly.points.length >= 4) out.push({ pts: poly.points.slice(), closed: poly.closePath === true });
1871
+ }
1872
+ return out;
1873
+ }
1874
+ function rectOutline(x, y, w, h, radius) {
1875
+ const r = Math.max(0, Math.min(radius, Math.abs(w) / 2, Math.abs(h) / 2));
1876
+ if (r === 0) return { pts: [x, y, x + w, y, x + w, y + h, x, y + h], closed: true };
1877
+ const pts = [];
1878
+ const corner = (cx, cy, from) => {
1879
+ for (let i = 0; i <= CURVE_STEPS; i++) {
1880
+ const a = from + i / CURVE_STEPS * (Math.PI / 2);
1881
+ pts.push(cx + r * Math.cos(a), cy + r * Math.sin(a));
1882
+ }
1883
+ };
1884
+ corner(x + w - r, y + r, -Math.PI / 2);
1885
+ corner(x + w - r, y + h - r, 0);
1886
+ corner(x + r, y + h - r, Math.PI / 2);
1887
+ corner(x + r, y + r, Math.PI);
1888
+ const startAt = pts.length - 2;
1889
+ const rotated = pts.slice(startAt).concat(pts.slice(0, startAt));
1890
+ return { pts: rotated, closed: true };
1891
+ }
1892
+ function ellipseOutline(cx, cy, rx, ry) {
1893
+ const pts = [];
1894
+ for (let i = 0; i < ELLIPSE_STEPS; i++) {
1895
+ const a = -Math.PI / 2 + i / ELLIPSE_STEPS * Math.PI * 2;
1896
+ pts.push(cx + rx * Math.cos(a), cy + ry * Math.sin(a));
1897
+ }
1898
+ return { pts, closed: true };
1899
+ }
1900
+ function trimPolylines(lines, start, end) {
1901
+ const s = Math.max(0, Math.min(1, start)), e = Math.max(0, Math.min(1, end));
1902
+ if (!(e > s)) return [];
1903
+ const lengths = lines.map(polylineLength);
1904
+ const total = lengths.reduce((a, b) => a + b, 0);
1905
+ if (!(total > 0)) return [];
1906
+ const from = s * total, to = e * total;
1907
+ const out = [];
1908
+ let offset = 0;
1909
+ lines.forEach((line, i) => {
1910
+ const len = lengths[i];
1911
+ const a = Math.max(from - offset, 0), b = Math.min(to - offset, len);
1912
+ offset += len;
1913
+ if (!(b > a) || len === 0) return;
1914
+ if (line.closed && a <= 0 && b >= len) {
1915
+ out.push({ pts: line.pts.slice(), closed: true });
1916
+ return;
1917
+ }
1918
+ out.push({ pts: slice(line, a, b), closed: false });
1919
+ });
1920
+ return out;
1921
+ }
1922
+ function points(line) {
1923
+ return line.closed ? [...line.pts, line.pts[0], line.pts[1]] : line.pts;
1924
+ }
1925
+ function polylineLength(line) {
1926
+ const p = points(line);
1927
+ let len = 0;
1928
+ for (let i = 2; i < p.length; i += 2) len += Math.hypot(p[i] - p[i - 2], p[i + 1] - p[i - 1]);
1929
+ return len;
1930
+ }
1931
+ function slice(line, a, b) {
1932
+ const p = points(line);
1933
+ const out = [];
1934
+ let at = 0;
1935
+ for (let i = 2; i < p.length; i += 2) {
1936
+ const x0 = p[i - 2], y0 = p[i - 1], x1 = p[i], y1 = p[i + 1];
1937
+ const seg = Math.hypot(x1 - x0, y1 - y0);
1938
+ const segEnd = at + seg;
1939
+ if (segEnd > a && at < b && seg > 0) {
1940
+ const t0 = Math.max(a - at, 0) / seg, t1 = Math.min(b - at, seg) / seg;
1941
+ if (out.length === 0) out.push(x0 + (x1 - x0) * t0, y0 + (y1 - y0) * t0);
1942
+ out.push(x0 + (x1 - x0) * t1, y0 + (y1 - y0) * t1);
1943
+ }
1944
+ at = segEnd;
1945
+ if (at >= b) break;
1946
+ }
1947
+ return out;
1948
+ }
1823
1949
 
1824
1950
  // src/sequences/Shape.ts
1825
1951
  var STYLE_KEYS = ["fillColor", "fillAlpha", "strokeColor", "strokeAlpha", "strokeWidth"];
1826
1952
  var COLOR_KEYS = /* @__PURE__ */ new Set(["fillColor", "strokeColor"]);
1953
+ var TRIM_KEYS = ["trimStart", "trimEnd"];
1827
1954
  var GEOMETRY_KEYS_BY_SHAPE = {
1828
- rect: ["width", "height", "cornerRadius", "anchorX", "anchorY"],
1829
- circle: ["radius", "anchorX", "anchorY"],
1830
- ellipse: ["radiusX", "radiusY", "anchorX", "anchorY"],
1955
+ rect: ["width", "height", "cornerRadius", "anchorX", "anchorY", ...TRIM_KEYS],
1956
+ circle: ["radius", "anchorX", "anchorY", ...TRIM_KEYS],
1957
+ ellipse: ["radiusX", "radiusY", "anchorX", "anchorY", ...TRIM_KEYS],
1831
1958
  arc: ["radius", "innerRadius", "startAngle", "endAngle"],
1832
- line: [],
1833
- polygon: [],
1834
- path: []
1959
+ line: [...TRIM_KEYS],
1960
+ polygon: [...TRIM_KEYS],
1961
+ path: [...TRIM_KEYS]
1835
1962
  };
1836
1963
  var ANCHORED_SHAPES = /* @__PURE__ */ new Set(["rect", "circle", "ellipse", "arc"]);
1837
1964
  var ShapeSequence = class extends Sequence {
@@ -1864,13 +1991,26 @@ var ShapeSequence = class extends Sequence {
1864
1991
  if (this.spec.shape === "arc") {
1865
1992
  this._state.startAngle ??= 0;
1866
1993
  this._state.endAngle ??= 360;
1994
+ const top = this.spec, ini = this.spec.initial ?? {};
1995
+ if ("trimStart" in top || "trimEnd" in top || "trimStart" in ini || "trimEnd" in ini) {
1996
+ console.warn(`pixi-effects: ${describeLayer(this.spec)}: trimStart / trimEnd do not apply to an arc: animate its endAngle (and startAngle) instead`);
1997
+ }
1998
+ } else {
1999
+ this._state.trimStart ??= 0;
2000
+ this._state.trimEnd ??= 1;
1867
2001
  }
1868
2002
  const gradientSpec = this.spec.fillGradient ?? this.spec.initial?.fillGradient;
1869
2003
  if (gradientSpec) this._state.fillStyle = makeGradientFill(gradientSpec);
1870
2004
  this._drawGeometry = makeDrawGeometry(this.spec, scope, this._state);
2005
+ this._outline = makeOutline(this.spec, scope, this._state);
2006
+ const { trimStart, trimEnd } = this._state;
2007
+ this._state.trimStart = 0;
2008
+ this._state.trimEnd = 1;
1871
2009
  this._drawGeometry(graphics);
1872
2010
  applyState(graphics, this._state);
1873
2011
  const bounds = graphics.getLocalBounds();
2012
+ this._state.trimStart = trimStart;
2013
+ this._state.trimEnd = trimEnd;
1874
2014
  this.intrinsicWidth = bounds.width;
1875
2015
  this.intrinsicHeight = bounds.height;
1876
2016
  if (!ANCHORED_SHAPES.has(this.spec.shape)) {
@@ -1888,14 +2028,37 @@ var ShapeSequence = class extends Sequence {
1888
2028
  }
1889
2029
  this._redraw();
1890
2030
  };
2031
+ this._redraw();
1891
2032
  this.buildFilters();
1892
2033
  }
1893
2034
  _fresh = false;
2035
+ _outline = null;
1894
2036
  _redraw() {
1895
2037
  const graphics = this.target;
2038
+ const s = this._state;
1896
2039
  graphics.clear();
1897
- this._drawGeometry(graphics);
1898
- applyState(graphics, this._state);
2040
+ const trimmed = (s.trimStart ?? 0) > 0 || (s.trimEnd ?? 1) < 1;
2041
+ if (!trimmed || !this._outline || !(s.strokeColor !== void 0 && s.strokeWidth > 0)) {
2042
+ this._drawGeometry(graphics);
2043
+ applyState(graphics, s);
2044
+ return;
2045
+ }
2046
+ if (s.fillStyle || s.fillColor !== void 0) {
2047
+ this._drawGeometry(graphics);
2048
+ applyFill(graphics, s);
2049
+ graphics.beginPath();
2050
+ }
2051
+ const parts = trimPolylines(this._outline(), s.trimStart ?? 0, s.trimEnd ?? 1);
2052
+ if (parts.length === 0) return;
2053
+ for (const part of parts) {
2054
+ if (part.closed) {
2055
+ graphics.poly(part.pts, true);
2056
+ continue;
2057
+ }
2058
+ graphics.moveTo(part.pts[0], part.pts[1]);
2059
+ for (let i = 2; i < part.pts.length; i += 2) graphics.lineTo(part.pts[i], part.pts[i + 1]);
2060
+ }
2061
+ applyStroke(graphics, s);
1899
2062
  }
1900
2063
  /**
1901
2064
  * Draw from the tweened `_state` before the culler runs. The culler measures the geometry as last
@@ -1998,11 +2161,17 @@ function resolveLiveValue(key, value, scope) {
1998
2161
  return numOrZero(value, scope);
1999
2162
  }
2000
2163
  function applyState(g, s) {
2164
+ applyFill(g, s);
2165
+ applyStroke(g, s);
2166
+ }
2167
+ function applyFill(g, s) {
2001
2168
  if (s.fillStyle) {
2002
2169
  g.fill(s.fillStyle);
2003
2170
  } else if (s.fillColor !== void 0) {
2004
2171
  g.fill({ color: s.fillColor, alpha: s.fillAlpha });
2005
2172
  }
2173
+ }
2174
+ function applyStroke(g, s) {
2006
2175
  if (s.strokeColor !== void 0 && s.strokeWidth > 0) {
2007
2176
  g.stroke({
2008
2177
  color: s.strokeColor,
@@ -2110,6 +2279,41 @@ function makeDrawGeometry(spec, scope, state) {
2110
2279
  return () => {
2111
2280
  };
2112
2281
  }
2282
+ function makeOutline(spec, scope, s) {
2283
+ switch (spec.shape) {
2284
+ case "rect":
2285
+ return () => {
2286
+ const w = s.width ?? 0, h = s.height ?? 0;
2287
+ return [rectOutline(0 - (s.anchorX ?? 0.5) * w, 0 - (s.anchorY ?? 0.5) * h, w, h, s.cornerRadius ?? 0)];
2288
+ };
2289
+ case "circle":
2290
+ return () => {
2291
+ const r = s.radius ?? 0;
2292
+ return [ellipseOutline((0.5 - (s.anchorX ?? 0.5)) * 2 * r, (0.5 - (s.anchorY ?? 0.5)) * 2 * r, r, r)];
2293
+ };
2294
+ case "ellipse":
2295
+ return () => {
2296
+ const rx = s.radiusX ?? 0, ry = s.radiusY ?? 0;
2297
+ return [ellipseOutline((0.5 - (s.anchorX ?? 0.5)) * 2 * rx, (0.5 - (s.anchorY ?? 0.5)) * 2 * ry, rx, ry)];
2298
+ };
2299
+ case "line": {
2300
+ const lines = [{ pts: [num(spec.from[0], scope), num(spec.from[1], scope), num(spec.to[0], scope), num(spec.to[1], scope)], closed: false }];
2301
+ return () => lines;
2302
+ }
2303
+ case "polygon": {
2304
+ const pts = [];
2305
+ for (const [x, y] of spec.points) pts.push(num(x, scope), num(y, scope));
2306
+ const lines = pts.length >= 4 ? [{ pts, closed: !spec.open }] : [];
2307
+ return () => lines;
2308
+ }
2309
+ case "path": {
2310
+ let lines = null;
2311
+ return () => lines ??= flattenSvgPath(spec.d);
2312
+ }
2313
+ default:
2314
+ return null;
2315
+ }
2316
+ }
2113
2317
  function bindLiveKeyframes(timeline, state, liveKeys, keyframes, parentDuration, scope, offset, colorSpace) {
2114
2318
  for (const kf of keyframes) {
2115
2319
  const at = offset + resolveAt(kf.at, parentDuration);
@@ -2183,7 +2387,7 @@ function numOrZero(v, scope) {
2183
2387
  var _CompositionSequence = null;
2184
2388
  async function getCompositionSequence() {
2185
2389
  if (!_CompositionSequence) {
2186
- _CompositionSequence = (await import('./Composition-TUCRSMJU.js')).CompositionSequence;
2390
+ _CompositionSequence = (await import('./Composition-7SO5WYHU.js')).CompositionSequence;
2187
2391
  }
2188
2392
  return _CompositionSequence;
2189
2393
  }
@@ -2221,5 +2425,5 @@ async function buildSequenceTree(specs, parent, root) {
2221
2425
  }
2222
2426
 
2223
2427
  export { CameraSequence, DEFAULT_FOV, DEG, NEAR, Sequence, buildScope, buildSequenceTree, cameraBasis, collectPropKeys, describeLayer, evaluateExpr, homeCamera, homeDistance, lintText, lintTiming, projectLayer, registerSequenceType, resolveAt, summarizeWarnings };
2224
- //# sourceMappingURL=chunk-UBPZLGLU.js.map
2225
- //# sourceMappingURL=chunk-UBPZLGLU.js.map
2428
+ //# sourceMappingURL=chunk-7IJHJXDI.js.map
2429
+ //# sourceMappingURL=chunk-7IJHJXDI.js.map