pi-mega-compact 0.7.8 → 0.8.0

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Files changed (122) hide show
  1. package/README.md +11 -12
  2. package/dist/extensions/dashboard-server/html.js +1023 -0
  3. package/dist/extensions/dashboard-server/html.test.js +41 -0
  4. package/dist/extensions/dashboard-server/index-reader.js +133 -0
  5. package/dist/extensions/dashboard-server/server.js +530 -0
  6. package/dist/extensions/dashboard-server/server.test.js +120 -0
  7. package/dist/extensions/dashboard-server/snapshot.js +43 -0
  8. package/dist/extensions/dashboard-server/state.js +30 -0
  9. package/dist/extensions/dashboard-server/types.js +5 -0
  10. package/dist/extensions/dashboard-server-s32.test.js +181 -0
  11. package/dist/extensions/dashboard-server.js +7 -1315
  12. package/dist/extensions/mega-commands.js +162 -134
  13. package/dist/extensions/mega-compact.js +3 -0
  14. package/dist/extensions/mega-compact.test.js +90 -21
  15. package/dist/extensions/mega-conflict-cmds.js +5 -1
  16. package/dist/extensions/mega-dashboard-cmds.js +29 -22
  17. package/dist/extensions/mega-db-cmds.js +11 -2
  18. package/dist/extensions/mega-events/agent-handlers.js +222 -0
  19. package/dist/extensions/mega-events/compact-handlers.js +162 -0
  20. package/dist/extensions/mega-events/context-handler.js +249 -0
  21. package/dist/extensions/mega-events/register.js +21 -0
  22. package/dist/extensions/mega-events/session-handlers.js +142 -0
  23. package/dist/extensions/mega-events.js +15 -699
  24. package/dist/extensions/mega-game-cmds.js +106 -0
  25. package/dist/extensions/mega-game-cmds.test.js +113 -0
  26. package/dist/extensions/mega-pipeline/compact.js +324 -0
  27. package/dist/extensions/mega-pipeline/memory-review.js +38 -0
  28. package/dist/extensions/mega-pipeline/recall.js +147 -0
  29. package/dist/extensions/mega-pipeline.js +9 -480
  30. package/dist/extensions/mega-runtime/helpers.js +40 -0
  31. package/dist/extensions/mega-runtime/query.js +29 -0
  32. package/dist/extensions/mega-runtime/state.js +877 -0
  33. package/dist/extensions/mega-runtime/state.test.js +171 -0
  34. package/dist/extensions/mega-runtime/widget.js +270 -0
  35. package/dist/extensions/mega-runtime/widget.test.js +160 -0
  36. package/dist/extensions/mega-runtime.js +15 -947
  37. package/dist/src/config/themes.js +84 -0
  38. package/dist/src/config/themes.test.js +94 -0
  39. package/dist/src/game/scoring.js +105 -0
  40. package/dist/src/game/scoring.test.js +98 -0
  41. package/dist/src/store/sqlite/checkpoints.js +145 -0
  42. package/dist/src/store/sqlite/dedup-mirror.js +64 -0
  43. package/dist/src/store/sqlite/foundation.js +38 -0
  44. package/dist/src/store/sqlite/game-achievements.js +111 -0
  45. package/dist/src/store/sqlite/game-achievements.test.js +67 -0
  46. package/dist/src/store/sqlite/game-scores.js +105 -0
  47. package/dist/src/store/sqlite/game-scores.test.js +106 -0
  48. package/dist/src/store/sqlite/game-state.js +54 -0
  49. package/dist/src/store/sqlite/game-state.test.js +76 -0
  50. package/dist/src/store/sqlite/global-index.js +224 -0
  51. package/dist/src/store/sqlite/maintenance.js +235 -0
  52. package/dist/src/store/sqlite/memories.js +164 -0
  53. package/dist/src/store/sqlite/meta.js +82 -0
  54. package/dist/src/store/sqlite/model-snapshots.js +47 -0
  55. package/dist/src/store/sqlite/raptor.js +57 -0
  56. package/dist/src/store/sqlite/raw-transcript.js +134 -0
  57. package/dist/src/store/sqlite/schema.js +294 -0
  58. package/dist/src/store/sqlite/session-state.js +28 -0
  59. package/dist/src/store/sqlite/stats.js +66 -0
  60. package/dist/src/store/sqlite/utils.js +120 -0
  61. package/dist/src/store/sqlite.js +23 -1607
  62. package/extensions/dashboard-server/html.test.ts +50 -0
  63. package/extensions/dashboard-server/html.ts +1026 -0
  64. package/extensions/dashboard-server/index-reader.ts +130 -0
  65. package/extensions/dashboard-server/server.test.ts +131 -0
  66. package/extensions/dashboard-server/server.ts +505 -0
  67. package/extensions/dashboard-server/snapshot.ts +44 -0
  68. package/extensions/dashboard-server/state.ts +33 -0
  69. package/extensions/dashboard-server/types.ts +134 -0
  70. package/extensions/dashboard-server-s32.test.ts +195 -0
  71. package/extensions/dashboard-server.ts +7 -1431
  72. package/extensions/mega-commands.ts +33 -10
  73. package/extensions/mega-compact.test.ts +198 -43
  74. package/extensions/mega-compact.ts +3 -0
  75. package/extensions/mega-conflict-cmds.ts +6 -2
  76. package/extensions/mega-dashboard-cmds.ts +30 -23
  77. package/extensions/mega-db-cmds.ts +11 -3
  78. package/extensions/mega-events/agent-handlers.ts +262 -0
  79. package/extensions/mega-events/compact-handlers.ts +192 -0
  80. package/extensions/mega-events/context-handler.ts +290 -0
  81. package/extensions/mega-events/register.ts +37 -0
  82. package/extensions/mega-events/session-handlers.ts +165 -0
  83. package/extensions/mega-events.ts +15 -780
  84. package/extensions/mega-game-cmds.test.ts +137 -0
  85. package/extensions/mega-game-cmds.ts +122 -0
  86. package/extensions/mega-pipeline/compact.ts +366 -0
  87. package/extensions/mega-pipeline/memory-review.ts +46 -0
  88. package/extensions/mega-pipeline/recall.ts +165 -0
  89. package/extensions/mega-pipeline.ts +9 -537
  90. package/extensions/mega-runtime/helpers.ts +68 -0
  91. package/extensions/mega-runtime/query.ts +29 -0
  92. package/extensions/mega-runtime/state.test.ts +171 -0
  93. package/extensions/mega-runtime/state.ts +967 -0
  94. package/extensions/mega-runtime/widget.test.ts +185 -0
  95. package/extensions/mega-runtime/widget.ts +359 -0
  96. package/extensions/mega-runtime.ts +15 -1093
  97. package/package.json +4 -3
  98. package/src/config/themes.test.ts +116 -0
  99. package/src/config/themes.ts +124 -0
  100. package/src/game/scoring.test.ts +103 -0
  101. package/src/game/scoring.ts +158 -0
  102. package/src/store/sqlite/checkpoints.ts +204 -0
  103. package/src/store/sqlite/dedup-mirror.ts +114 -0
  104. package/src/store/sqlite/foundation.ts +63 -0
  105. package/src/store/sqlite/game-achievements.test.ts +80 -0
  106. package/src/store/sqlite/game-achievements.ts +147 -0
  107. package/src/store/sqlite/game-scores.test.ts +132 -0
  108. package/src/store/sqlite/game-scores.ts +168 -0
  109. package/src/store/sqlite/game-state.test.ts +89 -0
  110. package/src/store/sqlite/game-state.ts +87 -0
  111. package/src/store/sqlite/global-index.ts +305 -0
  112. package/src/store/sqlite/maintenance.ts +294 -0
  113. package/src/store/sqlite/memories.ts +217 -0
  114. package/src/store/sqlite/meta.ts +108 -0
  115. package/src/store/sqlite/model-snapshots.ts +83 -0
  116. package/src/store/sqlite/raptor.ts +107 -0
  117. package/src/store/sqlite/raw-transcript.ts +221 -0
  118. package/src/store/sqlite/schema.ts +305 -0
  119. package/src/store/sqlite/session-state.ts +38 -0
  120. package/src/store/sqlite/stats.ts +127 -0
  121. package/src/store/sqlite/utils.ts +125 -0
  122. package/src/store/sqlite.ts +23 -2204
@@ -0,0 +1,185 @@
1
+ /**
2
+ * widget.test.ts — S31 buildWidgetLines render snapshot matrix.
3
+ *
4
+ * buildWidgetLines is a free function (no pi runtime needed), so we drive it
5
+ * directly with a fake WidgetData across the full matrix:
6
+ * 6 themes × {full,minimal} × {gameMode on/off} × {cachePct<100, >=100}
7
+ * and assert the S31 invariants:
8
+ * (a) transparent theme → no '\x1b[48;' bg fill on any line
9
+ * (b) non-transparent themes → at least one line carries '\x1b[48;'
10
+ * (c) minimal mode → exactly one content line (between the two panel bars)
11
+ * (d) gameMode off → no 'LVL' + no 'MEGA CACHE'
12
+ * (e) megaCacheFlare + gameMode on + cachePct>=100 → 'MEGA CACHE' text present
13
+ * (f) every line visibleWidth <= the terminal width passed in
14
+ *
15
+ * Uses MEGACOMPACT_STATE_DIR + mkdtemp (G7). No pi runtime.
16
+ */
17
+ import { describe, it, before, after } from "node:test";
18
+ import assert from "node:assert/strict";
19
+ import { tmpdir } from "node:os";
20
+ import { join } from "node:path";
21
+ import { mkdtempSync, rmSync } from "node:fs";
22
+ import { visibleWidth } from "@earendil-works/pi-tui";
23
+ import { buildWidgetLines, type WidgetData } from "./widget.js";
24
+ import { THEME_IDS, DEFAULT_THEME, getTheme } from "../../src/config/themes.js";
25
+
26
+ /** A minimal but complete WidgetData (all required fields populated). The S31
27
+ * game-mode fields are overridden per-case. */
28
+ function baseWd(overrides: Partial<WidgetData> = {}): WidgetData {
29
+ return {
30
+ version: "0.0.0-test",
31
+ tierLabel: "low",
32
+ triggerLabel: "idle",
33
+ pctStr: "42%",
34
+ tokStr: "10k",
35
+ maxStr: "200k",
36
+ ctxPct: 0.42,
37
+ chk: 3,
38
+ agentStr: "",
39
+ turnStr: "",
40
+ dedupStr: "12%",
41
+ sessIn: 1000,
42
+ sessKept: 800,
43
+ sTxt: "20",
44
+ repoIn: 5000,
45
+ repoKept: 4000,
46
+ rTxt: "20",
47
+ repoChk: 9,
48
+ repoSess: 2,
49
+ modelStr: "test-model",
50
+ sinceCompact: null,
51
+ embedderName: "Trigram",
52
+ compStr: "1.2x",
53
+ driftStatus: "ok",
54
+ agentsActive: false,
55
+ fresh: false,
56
+ ticker: [],
57
+ lastWhy: undefined,
58
+ tierTrace: undefined,
59
+ pulsing: false,
60
+ ...overrides,
61
+ };
62
+ }
63
+
64
+ const WIDTH = 120;
65
+
66
+ function contentLines(lines: string[]): string[] {
67
+ // Strip the top + bottom panel bars; what's left is the content body.
68
+ return lines.slice(1, lines.length - 1);
69
+ }
70
+
71
+ describe("buildWidgetLines (S31)", () => {
72
+ let dir: string;
73
+ before(() => {
74
+ dir = mkdtempSync(join(tmpdir(), "mc-widget-"));
75
+ process.env.MEGACOMPACT_STATE_DIR = dir;
76
+ });
77
+ after(() => {
78
+ delete process.env.MEGACOMPACT_STATE_DIR;
79
+ rmSync(dir, { recursive: true, force: true });
80
+ });
81
+
82
+ it("null wd → warm-up panel (3 lines, all width-safe)", () => {
83
+ const lines = buildWidgetLines(null, WIDTH, 0);
84
+ assert.equal(lines.length, 3);
85
+ for (const l of lines) assert.ok(visibleWidth(l) <= WIDTH, "width safe");
86
+ });
87
+
88
+ for (const theme of THEME_IDS) {
89
+ for (const tuiMode of ["full", "minimal"] as const) {
90
+ for (const gameMode of [false, true] as const) {
91
+ for (const cachePct of [42, 150] as const) {
92
+ const flare = cachePct >= 100;
93
+ const label = `theme=${theme} tui=${tuiMode} game=${gameMode} cache=${cachePct}`;
94
+ it(label, () => {
95
+ const wd = baseWd({
96
+ theme,
97
+ tuiMode,
98
+ gameMode,
99
+ level: 1,
100
+ cachePct,
101
+ megaCacheFlare: flare,
102
+ });
103
+ const lines = buildWidgetLines(wd, WIDTH, 0);
104
+ const body = contentLines(lines);
105
+ const joined = lines.join("\n");
106
+
107
+ // (f) every line width <= terminal (truncateToWidth respected)
108
+ for (const l of lines) {
109
+ assert.ok(
110
+ visibleWidth(l) <= WIDTH,
111
+ `width safe: ${visibleWidth(l)} > ${WIDTH}`,
112
+ );
113
+ }
114
+
115
+ // (a) transparent theme → no '\x1b[48;' bg fill anywhere
116
+ if (theme === DEFAULT_THEME) {
117
+ assert.ok(
118
+ !joined.includes("\x1b[48;"),
119
+ `transparent has no 48; bg fill: ${label}`,
120
+ );
121
+ } else {
122
+ // (b) non-transparent themes → their bg SGR appears on some line.
123
+ // (Themes may use 3-bit bg like \x1b[40m, not just 48;5; form.)
124
+ const bgParams = getTheme(theme)!.ansi.bg!;
125
+ const bgEsc = `\x1b[${bgParams}m`;
126
+ assert.ok(
127
+ joined.includes(bgEsc),
128
+ `themed has bg fill ${bgEsc}: ${label}`,
129
+ );
130
+ }
131
+
132
+ // (c) minimal mode → exactly one content line
133
+ if (tuiMode === "minimal") {
134
+ assert.equal(body.length, 1, `minimal one line: ${label}`);
135
+ }
136
+
137
+ // (d) gameMode off → no LVL + no MEGA CACHE
138
+ if (!gameMode) {
139
+ assert.ok(!joined.includes("LVL"), `no LVL when off: ${label}`);
140
+ assert.ok(
141
+ !joined.includes("MEGA CACHE"),
142
+ `no MEGA CACHE when off: ${label}`,
143
+ );
144
+ } else {
145
+ // gameMode on → LVL shown (in full mode header, or minimal line)
146
+ assert.ok(joined.includes("LVL"), `LVL shown when on: ${label}`);
147
+ }
148
+
149
+ // (e) MEGA CACHE flare text appears only when flare + gameMode on
150
+ const expectMega = flare && gameMode;
151
+ const hasMega = joined.includes("MEGA CACHE");
152
+ assert.equal(
153
+ hasMega,
154
+ expectMega,
155
+ `MEGA CACHE flare: ${label} (got ${hasMega}, want ${expectMega})`,
156
+ );
157
+ });
158
+ }
159
+ }
160
+ }
161
+ }
162
+ });
163
+
164
+
165
+ describe("buildWidgetLines achievement flare (S35)", () => {
166
+ const achBase = (overrides: Partial<WidgetData> = {}): WidgetData => baseWd({
167
+ theme: DEFAULT_THEME, tuiMode: "full", gameMode: true, level: 1, cachePct: 42, ...overrides,
168
+ });
169
+ it("achievementFlare + titles -> renders the unlock toast line", () => {
170
+ const lines = buildWidgetLines(achBase({ achievementFlare: true, achievementFlareTitles: ["First Compact"] }), WIDTH, 0);
171
+ assert.ok(lines.some((l) => l.includes("Achievement unlocked: First Compact")), "toast line present");
172
+ });
173
+ it("achievementFlare off -> no toast line", () => {
174
+ const lines = buildWidgetLines(achBase({ achievementFlare: false, achievementFlareTitles: ["First Compact"] }), WIDTH, 0);
175
+ assert.ok(!lines.some((l) => l.includes("Achievement unlocked")), "no toast when flare off");
176
+ });
177
+ it("gameMode off -> no toast even if flare set", () => {
178
+ const lines = buildWidgetLines(achBase({ gameMode: false, achievementFlare: true, achievementFlareTitles: ["X"] }), WIDTH, 0);
179
+ assert.ok(!lines.some((l) => l.includes("Achievement unlocked")), "no toast when game off");
180
+ });
181
+ it("achievement toast is width-safe", () => {
182
+ const lines = buildWidgetLines(achBase({ achievementFlare: true, achievementFlareTitles: ["First Compact", "Turn Veteran"] }), 60, 0);
183
+ for (const l of lines) assert.ok(visibleWidth(l) <= 60, "width safe");
184
+ });
185
+ });
@@ -0,0 +1,359 @@
1
+ /**
2
+ * widget.ts — above-editor widget rendering helpers (free functions, consts,
3
+ * and interfaces) extracted from the original mega-runtime.ts monolith.
4
+ *
5
+ * These are pure rendering primitives with zero runtime-state dependencies;
6
+ * the `MegaRuntime` class (state.ts) imports them to paint the panel.
7
+ */
8
+
9
+ // pi-tui's OWN width measurers — the same functions pi-tui uses to enforce its
10
+ // render-width check ("visibleWidth(line) > width" → crash). Measuring with
11
+ // these guarantees we never disagree on a grapheme's width (e.g. RGI emoji
12
+ // like ⚡ which pi-tui counts as 2 but a naive regex counts as 1), and
13
+ // truncateToWidth both pads AND hard-clips to exactly `width` cells, so no
14
+ // off-by-one can trip the strict `> width` guard. (Fix for the
15
+ // `Rendered line N exceeds terminal width (W > W-1)` crash.)
16
+ import { truncateToWidth, visibleWidth } from "@earendil-works/pi-tui";
17
+ import { getTheme, DEFAULT_THEME } from "../../src/config/themes.js";
18
+
19
+ // ── ANSI palette ───────────────────────────────────────────────────────────
20
+ // The pi TUI's Text component preserves ANSI escape codes (see wrapTextWithAnsi),
21
+ // so raw escapes render as colors. No chalk dependency needed — these are just
22
+ // strings. Exported because mega-pipeline.ts and mega-commands.ts import `C`
23
+ // from the mega-runtime barrel.
24
+ export const C = {
25
+ reset: "\x1b[0m",
26
+ dim: "\x1b[2m",
27
+ bold: "\x1b[1m",
28
+ amber: "\x1b[38;5;214m", // tier / ready
29
+ green: "\x1b[38;5;120m", // saved
30
+ cyan: "\x1b[38;5;51m", // used / live activity
31
+ teal: "\x1b[38;5;37m", // processing (compress/dedup)
32
+ magenta: "\x1b[38;5;201m", // dedup rate
33
+ blue: "\x1b[38;5;75m", // repo totals
34
+ gray: "\x1b[38;5;245m", // labels
35
+ red: "\x1b[38;5;203m", // pressure / overflow
36
+ };
37
+
38
+ const PULSE = ["◐", "◓", "◑", "◒"];
39
+
40
+ // ── Full-width widget panel helpers ────────────────────────────────────────
41
+ // pi's above-editor widget renderer (a Container of Text lines) does NOT pass
42
+ // a terminal width to setWidget(), so lines render left-aligned by default. To
43
+ // make the widget read as a full-width status panel we pad each line to the
44
+ // real terminal width with a background fill. NOTE: C.reset is a FULL SGR
45
+ // reset, so we re-apply the panel bg after every reset to keep the background
46
+ // continuous under colored text (and under pi's own trailing reset).
47
+ /** Default panel background (dark slate). Used when no theme is threaded or
48
+ * the theme is transparent (no bg fill). Parametrized per-render via the
49
+ * `panelTheme` arg so game-mode themes can restyle the panel background.
50
+ * A transparent theme yields `""` so panelLine/panelBar still call
51
+ * truncateToWidth (the width guard holds — empty prefix adds zero cells). */
52
+ const DEFAULT_PANEL_BG = "\x1b[48;5;236m"; // dark slate panel background
53
+
54
+ /** Resolve the panel-background SGR prefix for a theme id. Transparent themes
55
+ * (bg=null) and unknown themes yield `""` (no bg fill) — the width guard in
56
+ * panelLine/panelBar still applies via truncateToWidth. */
57
+ function panelBgFor(theme: string | undefined): string {
58
+ if (!theme || theme === DEFAULT_THEME) return "";
59
+ const t = getTheme(theme);
60
+ const bg = t?.ansi.bg;
61
+ return bg ? `\x1b[${bg}m` : "";
62
+ }
63
+
64
+ /** Resolve a theme ANSI accent/mega/fg SGR prefix (`\x1b[<params>m`) for the
65
+ * given role. Falls back to `""` (no SGR) for transparent/unknown themes so
66
+ * game-mode text still renders in the default fg without color noise. */
67
+ function themeAnsi(theme: string | undefined, role: "fg" | "accent" | "mega"): string {
68
+ const t = theme ? getTheme(theme) : undefined;
69
+ const params = t?.ansi[role];
70
+ return params ? `\x1b[${params}m` : "";
71
+ }
72
+
73
+ /** Emit a full SGR reset, OR `""` if `sgr` is empty (transparent theme). Keeps
74
+ * the panel bg continuous by NOT clobbering it with a bare reset when the
75
+ * accent/mega prefix was a no-op. */
76
+ function sgrReset(sgr: string): string {
77
+ return sgr ? "\x1b[0m" : "";
78
+ }
79
+
80
+ // (Visible-width measurement is delegated to pi-tui's `visibleWidth` — imported
81
+ // above — so our width math can never diverge from pi-tui's render-width check.)
82
+
83
+ /** Wrap a string (with ANSI codes) to fit within `maxWidth` visible chars.
84
+ * Splits at │ separators or whitespace when possible. */
85
+ function wrapLine(text: string, maxWidth: number, panelBg: string): string[] {
86
+ if (maxWidth <= 0) return [text];
87
+ const panelRst = "\x1b[0m" + panelBg;
88
+ const result: string[] = [];
89
+ let current = "";
90
+ let currentW = 0;
91
+ // Split at │ boundaries first
92
+ const segments = text.split("│");
93
+ for (let i = 0; i < segments.length; i++) {
94
+ const seg = (i > 0 ? "│" : "") + segments[i];
95
+ const segW = visibleWidth(panelBg + seg.replace(/\x1b\[0m/g, panelRst));
96
+ if (currentW + segW <= maxWidth || currentW === 0) {
97
+ current += seg;
98
+ currentW += segW;
99
+ } else {
100
+ result.push(current);
101
+ current = seg;
102
+ currentW = segW;
103
+ }
104
+ }
105
+ if (current) result.push(current);
106
+ return result;
107
+ }
108
+
109
+ function panelLine(content: string, width: number, panelBg: string = DEFAULT_PANEL_BG): string {
110
+ if (width <= 0) return "";
111
+ const panelRst = "\x1b[0m" + panelBg;
112
+ // Apply the panel background; swap every inner full-reset for a reset that
113
+ // re-applies the bg so the fill stays continuous under colored text.
114
+ const withBg = panelBg + content.replace(/\x1b\[0m/g, panelRst);
115
+ // truncateToWidth(line, width, "", true) returns EXACTLY `width` visible cells
116
+ // (by pi-tui's measure), ANSI-preserved, space-padded. It hard-clips overflow
117
+ // — so even a segment wider than `width` (or a width-rule mismatch) can never
118
+ // produce a line that trips pi-tui's strict `visibleWidth(line) > width` check.
119
+ return truncateToWidth(withBg, width, "", true) + "\x1b[0m";
120
+ }
121
+
122
+ /** A full-width hairline bar (top/bottom border of the panel). */
123
+ function panelBar(width: number, ch = "─", panelBg: string = DEFAULT_PANEL_BG): string {
124
+ // `─` (U+2500) is narrow (1 cell) in both our measure and pi-tui's, so a
125
+ // `ch.repeat(width)` bar is exactly `width` cells and already passes the
126
+ // `> width` guard. truncateToWidth is belt-and-suspenders in case `ch` is
127
+ // ever swapped for a wide/fullwidth character.
128
+ return truncateToWidth(panelBg + ch.repeat(Math.max(0, width)), width, "", false) + "\x1b[0m";
129
+ }
130
+
131
+ /** Token-count formatter: M at/above 1e6, k at/above 1e3, raw below.
132
+ * 5,472,700 → "5.5mil", 24,100 → "24.1k", 142 → "142". */
133
+ function fmtTokens(x: number): string {
134
+ return x >= 1_000_000
135
+ ? `${(x / 1_000_000).toFixed(1)}mil`
136
+ : x >= 1000
137
+ ? `${(x / 1000).toFixed(1)}k`
138
+ : `${Math.round(x)}`;
139
+ }
140
+
141
+ /** Retro gradient bar — `w` cells shaded by fill position (green→amber→red).
142
+ * Used for CONTEXT fill where low=green (room) and high=red (near the limit). */
143
+ function ramp(pct: number, w = 12): string {
144
+ const cells = ["▏", "▎", "▍", "▌", "▋", "▊", "▉", "█"];
145
+ const scaled = Math.max(0, Math.min(w, pct * w));
146
+ const full = Math.floor(scaled);
147
+ const frac = scaled - full;
148
+ const fracCell = frac > 0 ? cells[Math.round(frac * (cells.length - 1))] : "";
149
+ let out = "";
150
+ for (let i = 0; i < full; i++)
151
+ out += (i / w < 0.6 ? C.green : i / w < 0.85 ? C.amber : C.red) + "█";
152
+ if (fracCell)
153
+ out +=
154
+ (full / w < 0.6 ? C.green : full / w < 0.85 ? C.amber : C.red) + fracCell;
155
+ out +=
156
+ C.dim + "░".repeat(Math.max(0, w - full - (fracCell ? 1 : 0))) + C.reset;
157
+ return out;
158
+ }
159
+
160
+ /** Human "time since" string from a millisecond delta (or null → "never"). */
161
+ function sinceCompactStr(ms: number | null): string {
162
+ if (ms == null) return "never";
163
+ const s = Math.floor(ms / 1000);
164
+ if (s < 60) return `${s}s ago`;
165
+ const m = Math.floor(s / 60);
166
+ if (m < 60) return `${m}m ago`;
167
+ const h = Math.floor(m / 60);
168
+ if (h < 24) return `${h}h ago`;
169
+ return `${Math.floor(h / 24)}d ago`;
170
+ }
171
+
172
+ /** Ticker ring-buffer entry (recall/activity history for the widget footer). */
173
+ export interface TickerEntry {
174
+ text: string;
175
+ at: number;
176
+ }
177
+
178
+ /** Immutable snapshot of everything the above-editor widget needs to render.
179
+ * Computed once per `snapshot()` (event-driven) and read by `buildWidgetLines`
180
+ * on every TUI render frame, so frame rendering stays allocation-cheap and the
181
+ * panel auto-fits whatever width pi passes to the setWidget factory. */
182
+ export interface WidgetData {
183
+ version: string;
184
+ tierLabel: string;
185
+ triggerLabel: string;
186
+ pctStr: string;
187
+ tokStr: string;
188
+ maxStr: string;
189
+ ctxPct: number;
190
+ chk: number;
191
+ agentStr: string;
192
+ turnStr: string;
193
+ dedupStr: string;
194
+ sessIn: number;
195
+ sessKept: number;
196
+ sTxt: string;
197
+ repoIn: number;
198
+ repoKept: number;
199
+ rTxt: string;
200
+ repoChk: number;
201
+ repoSess: number;
202
+ modelStr: string;
203
+ sinceCompact: number | null;
204
+ embedderName: string;
205
+ compStr: string;
206
+ driftStatus: "ok" | "warn";
207
+ agentsActive: boolean;
208
+ fresh: boolean;
209
+ ticker: TickerEntry[];
210
+ lastWhy: string | undefined;
211
+ tierTrace: string | undefined;
212
+ pulsing: boolean;
213
+ // ── S31: game-mode theming + display modes + level + MEGA CACHE flare ──
214
+ /** Game mode on (shows level + MEGA CACHE flare; hides them when off). */
215
+ gameMode?: boolean;
216
+ /** Theme id (src/config/themes). Drives the panel bg + accent/mega ANSI. */
217
+ theme?: string;
218
+ /** TUI display mode: 'full' (default) = the full stats panel; 'minimal' = a
219
+ * one-line `LVL n | cache NN%` view flanked by panel bars. */
220
+ tuiMode?: "full" | "minimal";
221
+ /** Player level (game-mode). Stub = 1 until S33 wires the real scoring. */
222
+ level?: number;
223
+ /** Cache hit rate as a percent (0..100+, may exceed 100 → MEGA CACHE). */
224
+ cachePct?: number;
225
+ /** MEGA CACHE flare armed (fires at cachePct >= 100 + gameMode on). Adds the
226
+ * ANSI MEGA CACHE banner + the oopsie gag to the header. */
227
+ megaCacheFlare?: boolean;
228
+ /** The peak cache % that armed the flare (for the oopsie toast text). */
229
+ megaCacheFlarePct?: number;
230
+ levelUpFlare?: boolean;
231
+ /** S35: achievement-unlock flare -- renders a one-line toast for one cycle. */
232
+ achievementFlare?: boolean;
233
+ achievementFlareTitles?: string[];
234
+ }
235
+
236
+ // ── buildWidgetLines ───────────────────────────────────────────────────────
237
+ // Kept as a free function (not a MegaRuntime method) so state.ts stays
238
+ // focused on state management. It reads the WidgetData snapshot + the live
239
+ // activeAgents counter (passed in) and returns the panel lines.
240
+
241
+ /** Build the full-width panel lines from the latest snapshot. Cheap: reads
242
+ * only the WidgetData + a couple of live counters; no DB/IO. */
243
+ export function buildWidgetLines(
244
+ wd: WidgetData | null,
245
+ width: number,
246
+ activeAgents: number,
247
+ ): string[] {
248
+ // Resolve the panel background from the threaded theme (transparent → "",
249
+ // unknown → default dark slate). Computed once per render; threaded into
250
+ // every panelLine/panelBar/wrapLine so the bg stays continuous and the width
251
+ // guard (truncateToWidth) still holds for transparent themes.
252
+ const panelBg = wd?.theme ? panelBgFor(wd.theme) : DEFAULT_PANEL_BG;
253
+ if (!wd) {
254
+ return [
255
+ panelBar(width, "─", panelBg),
256
+ panelLine(" mega-compact: warming up…", width, panelBg),
257
+ panelBar(width, "─", panelBg),
258
+ ];
259
+ }
260
+ // S31: minimal TUI mode — a single content line `LVL n | cache NN%` flanked
261
+ // by panel bars. Built through the same panelLine/panelBar helpers so the
262
+ // width guard + theme bg apply identically to the full panel. Level is shown
263
+ // only when game mode is on (otherwise just the cache %).
264
+ if (wd.tuiMode === "minimal") {
265
+ const lvl = wd.gameMode ? wd.level ?? 1 : undefined;
266
+ const cachePct = wd.cachePct ?? 0;
267
+ const cacheStr = `${Math.round(cachePct * 10) / 10}%`;
268
+ const accent = themeAnsi(wd.theme, "accent");
269
+ const mega = themeAnsi(wd.theme, "mega");
270
+ const megaFlare =
271
+ wd.gameMode && wd.megaCacheFlare && cachePct >= 100
272
+ ? ` ${mega}MEGA CACHE${sgrReset(mega)}`
273
+ : "";
274
+ const body =
275
+ lvl != null
276
+ ? `${accent}${wd.gameMode && wd.levelUpFlare ? "\x1b[5m" : ""}LVL ${lvl}${wd.gameMode && wd.levelUpFlare ? "\x1b[0m" : ""}${sgrReset(accent)} ${C.dim}|${C.reset} cache ${cacheStr}${megaFlare}`
277
+ : `cache ${cacheStr}${megaFlare}`;
278
+ return [
279
+ panelBar(width, "─", panelBg),
280
+ panelLine(` ${body}`, width, panelBg),
281
+ panelBar(width, "─", panelBg),
282
+ ];
283
+ }
284
+ const pulse = wd.pulsing
285
+ ? `${C.cyan}${PULSE[Math.floor(Date.now() / 250) % PULSE.length]}${C.reset} `
286
+ : "";
287
+ const sep = ` ${C.dim}│${C.reset} `;
288
+ // S31: game-mode header prefix — `LVL n` (accent) prepended to content[0],
289
+ // and a MEGA CACHE flare (mega ansi) + oopsie gag appended when armed. Both
290
+ // hidden when game mode is off (keeps the legacy panel byte-for-byte).
291
+ const lvlPrefix = wd.gameMode
292
+ ? `${themeAnsi(wd.theme, "accent")}${wd.gameMode && wd.levelUpFlare ? "\x1b[5m" : ""}LVL ${wd.level ?? 1}${wd.gameMode && wd.levelUpFlare ? "\x1b[0m" : ""}${sgrReset(themeAnsi(wd.theme, "accent"))} `
293
+ : "";
294
+ const megaFlareSuffix =
295
+ wd.gameMode && wd.megaCacheFlare && (wd.cachePct ?? 0) >= 100
296
+ ? `${sep}${themeAnsi(wd.theme, "mega")}MEGA CACHE! (oops, you cached so hard the dedup caught fire)${sgrReset(themeAnsi(wd.theme, "mega"))}`
297
+ : "";
298
+ // Build one long content line — let terminal wrap it naturally
299
+ const content = [
300
+ `${lvlPrefix}${C.amber}⚡ ${wd.tierLabel}${C.reset} v${C.bold}${wd.version}${C.reset} ${ramp(wd.ctxPct, 20)} ${C.bold}${wd.pctStr}${C.reset} ${wd.tokStr}/${wd.maxStr}${megaFlareSuffix}`,
301
+ wd.triggerLabel,
302
+ `${C.cyan}${wd.modelStr}${C.reset}`,
303
+ `${wd.chk} chk${wd.agentStr}${wd.turnStr}`,
304
+ `${C.magenta}dup ${wd.dedupStr}${C.reset}`,
305
+ `${C.gray}sess${C.reset} ${fmtTokens(wd.sessIn)}→${fmtTokens(wd.sessKept)} kept ${C.green}(${wd.sTxt}% freed)${C.reset}`,
306
+ `${C.gray}all-time${C.reset} ${fmtTokens(wd.repoIn)}→${fmtTokens(wd.repoKept)} kept ${C.blue}(${wd.rTxt}% freed)${C.reset}`,
307
+ `${wd.repoChk} chk/${wd.repoSess} sess`,
308
+ `${C.gray}mem${C.reset} ${wd.embedderName} · ${wd.chk} chunks · ${C.blue}comp ${wd.compStr}${C.reset}`,
309
+ `${C.gray}drift${C.reset} ${wd.driftStatus === "ok" ? C.green : C.amber}${wd.driftStatus}${C.reset}`,
310
+ `${C.gray}compact${C.reset} ${sinceCompactStr(wd.sinceCompact)}`,
311
+ ].join(sep);
312
+ // Wrap to terminal width and pad each line
313
+ const wrapped = wrapLine(content, width - 2, panelBg); // 2-char indent
314
+ const lines: string[] = [
315
+ panelBar(width, "─", panelBg),
316
+ ...wrapped.map((l) => panelLine(l, width, panelBg)),
317
+ ];
318
+ // L4 — agents block (S27, count + status; per-agent tokens gated on P0)
319
+ if (wd.agentsActive) {
320
+ lines.push(
321
+ panelLine(
322
+ ` ${C.cyan}🤖 ${activeAgents} active${wd.turnStr}${C.reset}`,
323
+ width,
324
+ panelBg,
325
+ ),
326
+ );
327
+ }
328
+ // L5 — live ticker / activity (♻ deduped … why, or tier trace, or pulsing)
329
+ if (wd.tierTrace && wd.fresh) {
330
+ lines.push(panelLine(` ${pulse}${wd.tierTrace}`, width, panelBg));
331
+ } else if (wd.ticker.length > 0) {
332
+ const step = Math.floor(Date.now() / 250);
333
+ const idx = wd.ticker.length - 1 - (step % wd.ticker.length);
334
+ const head = wd.ticker[idx].text;
335
+ const why = wd.lastWhy ? ` ${C.gray}· ${wd.lastWhy}${C.reset}` : "";
336
+ const more =
337
+ wd.ticker.length > 1
338
+ ? ` ${C.dim}(+${wd.ticker.length - 1} more)${C.reset}`
339
+ : "";
340
+ lines.push(
341
+ panelLine(
342
+ ` ${wd.fresh ? C.teal : C.dim}${head}${why}${more}${C.reset}`,
343
+ width,
344
+ panelBg,
345
+ ),
346
+ );
347
+ } else if (wd.pulsing) {
348
+ lines.push(panelLine(` ${pulse}${C.teal}compacting…${C.reset}`, width, panelBg));
349
+ }
350
+ // S35: achievement-unlock toast (one-line, accent) -- fires for one render cycle.
351
+ if (wd.gameMode && wd.achievementFlare && wd.achievementFlareTitles?.length) {
352
+ const accentSgr = themeAnsi(wd.theme, "accent");
353
+ const titlesStr = wd.achievementFlareTitles.join(", ");
354
+ lines.push(panelLine(` ${accentSgr}🏆 Achievement unlocked: ${titlesStr}${sgrReset(accentSgr)}`, width, panelBg));
355
+ }
356
+ // bottom border
357
+ lines.push(panelBar(width, "─", panelBg));
358
+ return lines;
359
+ }