pi-mega-compact 0.7.8 → 0.8.0

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Files changed (122) hide show
  1. package/README.md +11 -12
  2. package/dist/extensions/dashboard-server/html.js +1023 -0
  3. package/dist/extensions/dashboard-server/html.test.js +41 -0
  4. package/dist/extensions/dashboard-server/index-reader.js +133 -0
  5. package/dist/extensions/dashboard-server/server.js +530 -0
  6. package/dist/extensions/dashboard-server/server.test.js +120 -0
  7. package/dist/extensions/dashboard-server/snapshot.js +43 -0
  8. package/dist/extensions/dashboard-server/state.js +30 -0
  9. package/dist/extensions/dashboard-server/types.js +5 -0
  10. package/dist/extensions/dashboard-server-s32.test.js +181 -0
  11. package/dist/extensions/dashboard-server.js +7 -1315
  12. package/dist/extensions/mega-commands.js +162 -134
  13. package/dist/extensions/mega-compact.js +3 -0
  14. package/dist/extensions/mega-compact.test.js +90 -21
  15. package/dist/extensions/mega-conflict-cmds.js +5 -1
  16. package/dist/extensions/mega-dashboard-cmds.js +29 -22
  17. package/dist/extensions/mega-db-cmds.js +11 -2
  18. package/dist/extensions/mega-events/agent-handlers.js +222 -0
  19. package/dist/extensions/mega-events/compact-handlers.js +162 -0
  20. package/dist/extensions/mega-events/context-handler.js +249 -0
  21. package/dist/extensions/mega-events/register.js +21 -0
  22. package/dist/extensions/mega-events/session-handlers.js +142 -0
  23. package/dist/extensions/mega-events.js +15 -699
  24. package/dist/extensions/mega-game-cmds.js +106 -0
  25. package/dist/extensions/mega-game-cmds.test.js +113 -0
  26. package/dist/extensions/mega-pipeline/compact.js +324 -0
  27. package/dist/extensions/mega-pipeline/memory-review.js +38 -0
  28. package/dist/extensions/mega-pipeline/recall.js +147 -0
  29. package/dist/extensions/mega-pipeline.js +9 -480
  30. package/dist/extensions/mega-runtime/helpers.js +40 -0
  31. package/dist/extensions/mega-runtime/query.js +29 -0
  32. package/dist/extensions/mega-runtime/state.js +877 -0
  33. package/dist/extensions/mega-runtime/state.test.js +171 -0
  34. package/dist/extensions/mega-runtime/widget.js +270 -0
  35. package/dist/extensions/mega-runtime/widget.test.js +160 -0
  36. package/dist/extensions/mega-runtime.js +15 -947
  37. package/dist/src/config/themes.js +84 -0
  38. package/dist/src/config/themes.test.js +94 -0
  39. package/dist/src/game/scoring.js +105 -0
  40. package/dist/src/game/scoring.test.js +98 -0
  41. package/dist/src/store/sqlite/checkpoints.js +145 -0
  42. package/dist/src/store/sqlite/dedup-mirror.js +64 -0
  43. package/dist/src/store/sqlite/foundation.js +38 -0
  44. package/dist/src/store/sqlite/game-achievements.js +111 -0
  45. package/dist/src/store/sqlite/game-achievements.test.js +67 -0
  46. package/dist/src/store/sqlite/game-scores.js +105 -0
  47. package/dist/src/store/sqlite/game-scores.test.js +106 -0
  48. package/dist/src/store/sqlite/game-state.js +54 -0
  49. package/dist/src/store/sqlite/game-state.test.js +76 -0
  50. package/dist/src/store/sqlite/global-index.js +224 -0
  51. package/dist/src/store/sqlite/maintenance.js +235 -0
  52. package/dist/src/store/sqlite/memories.js +164 -0
  53. package/dist/src/store/sqlite/meta.js +82 -0
  54. package/dist/src/store/sqlite/model-snapshots.js +47 -0
  55. package/dist/src/store/sqlite/raptor.js +57 -0
  56. package/dist/src/store/sqlite/raw-transcript.js +134 -0
  57. package/dist/src/store/sqlite/schema.js +294 -0
  58. package/dist/src/store/sqlite/session-state.js +28 -0
  59. package/dist/src/store/sqlite/stats.js +66 -0
  60. package/dist/src/store/sqlite/utils.js +120 -0
  61. package/dist/src/store/sqlite.js +23 -1607
  62. package/extensions/dashboard-server/html.test.ts +50 -0
  63. package/extensions/dashboard-server/html.ts +1026 -0
  64. package/extensions/dashboard-server/index-reader.ts +130 -0
  65. package/extensions/dashboard-server/server.test.ts +131 -0
  66. package/extensions/dashboard-server/server.ts +505 -0
  67. package/extensions/dashboard-server/snapshot.ts +44 -0
  68. package/extensions/dashboard-server/state.ts +33 -0
  69. package/extensions/dashboard-server/types.ts +134 -0
  70. package/extensions/dashboard-server-s32.test.ts +195 -0
  71. package/extensions/dashboard-server.ts +7 -1431
  72. package/extensions/mega-commands.ts +33 -10
  73. package/extensions/mega-compact.test.ts +198 -43
  74. package/extensions/mega-compact.ts +3 -0
  75. package/extensions/mega-conflict-cmds.ts +6 -2
  76. package/extensions/mega-dashboard-cmds.ts +30 -23
  77. package/extensions/mega-db-cmds.ts +11 -3
  78. package/extensions/mega-events/agent-handlers.ts +262 -0
  79. package/extensions/mega-events/compact-handlers.ts +192 -0
  80. package/extensions/mega-events/context-handler.ts +290 -0
  81. package/extensions/mega-events/register.ts +37 -0
  82. package/extensions/mega-events/session-handlers.ts +165 -0
  83. package/extensions/mega-events.ts +15 -780
  84. package/extensions/mega-game-cmds.test.ts +137 -0
  85. package/extensions/mega-game-cmds.ts +122 -0
  86. package/extensions/mega-pipeline/compact.ts +366 -0
  87. package/extensions/mega-pipeline/memory-review.ts +46 -0
  88. package/extensions/mega-pipeline/recall.ts +165 -0
  89. package/extensions/mega-pipeline.ts +9 -537
  90. package/extensions/mega-runtime/helpers.ts +68 -0
  91. package/extensions/mega-runtime/query.ts +29 -0
  92. package/extensions/mega-runtime/state.test.ts +171 -0
  93. package/extensions/mega-runtime/state.ts +967 -0
  94. package/extensions/mega-runtime/widget.test.ts +185 -0
  95. package/extensions/mega-runtime/widget.ts +359 -0
  96. package/extensions/mega-runtime.ts +15 -1093
  97. package/package.json +4 -3
  98. package/src/config/themes.test.ts +116 -0
  99. package/src/config/themes.ts +124 -0
  100. package/src/game/scoring.test.ts +103 -0
  101. package/src/game/scoring.ts +158 -0
  102. package/src/store/sqlite/checkpoints.ts +204 -0
  103. package/src/store/sqlite/dedup-mirror.ts +114 -0
  104. package/src/store/sqlite/foundation.ts +63 -0
  105. package/src/store/sqlite/game-achievements.test.ts +80 -0
  106. package/src/store/sqlite/game-achievements.ts +147 -0
  107. package/src/store/sqlite/game-scores.test.ts +132 -0
  108. package/src/store/sqlite/game-scores.ts +168 -0
  109. package/src/store/sqlite/game-state.test.ts +89 -0
  110. package/src/store/sqlite/game-state.ts +87 -0
  111. package/src/store/sqlite/global-index.ts +305 -0
  112. package/src/store/sqlite/maintenance.ts +294 -0
  113. package/src/store/sqlite/memories.ts +217 -0
  114. package/src/store/sqlite/meta.ts +108 -0
  115. package/src/store/sqlite/model-snapshots.ts +83 -0
  116. package/src/store/sqlite/raptor.ts +107 -0
  117. package/src/store/sqlite/raw-transcript.ts +221 -0
  118. package/src/store/sqlite/schema.ts +305 -0
  119. package/src/store/sqlite/session-state.ts +38 -0
  120. package/src/store/sqlite/stats.ts +127 -0
  121. package/src/store/sqlite/utils.ts +125 -0
  122. package/src/store/sqlite.ts +23 -2204
@@ -0,0 +1,171 @@
1
+ /**
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+ * state.test.ts — S31 MegaRuntime game-state cache round-trip.
3
+ *
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+ * getCachedGameState() lazily reads the game_state row; bumpGameState()
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+ * evicts so the next read re-queries. Uses MEGACOMPACT_STATE_DIR + mkdtemp
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+ * (G7). A minimal MegaRuntime is constructed directly (no pi runtime).
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+ */
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+ import { describe, it, after } from "node:test";
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+ import assert from "node:assert/strict";
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+ import { tmpdir } from "node:os";
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+ import { join } from "node:path";
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+ import { mkdtempSync, rmSync } from "node:fs";
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+ import { createRequire } from "node:module";
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+ import { execSync } from "node:child_process";
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+ import { closeStore, getGameState, setGameState } from "../../src/store/sqlite.js";
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+ import { DEFAULT_GAME_STATE } from "../../src/store/sqlite/game-state.js";
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+
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+ const require = createRequire(import.meta.url);
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+ // Require the compiled JS (build output) so ESM import of pi-tui etc. resolves.
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+ const { MegaRuntime } = require("./state.js") as {
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+ MegaRuntime: new (config: any) => any;
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+ };
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+
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+ /** Minimal MegaConfig — enough fields for the constructor; the snapshot path
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+ * isn't exercised here, only getCachedGameState/bumpGameState. */
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+ function minimalConfig(stateDir: string): any {
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+ return {
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+ tier: "custom",
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+ tierPct: null,
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+ thresholdTokens: 100_000,
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+ stateDir,
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+ fastGatePct: 70,
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+ anchorUserMessages: 3,
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+ preserveRecent: 4,
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+ preserveRecentMin: 2,
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+ auto: false,
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+ autoInline: false,
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+ autoContinueLengthStop: false,
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+ autoPctTrigger: null,
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+ dedupSim: 0.9,
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+ raptorEnabled: false,
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+ legacyDurableTrim: false,
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+ dbMirror: false,
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+ crossRepoEnabled: false,
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+ crossRepoCosine: 0.9,
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+ memoryAutoReview: false,
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+ memoryReviewInterval: 10,
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+ recallMaxTokens: 1500,
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+ windowDedupe: false,
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+ debug: false,
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+ };
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+ }
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+
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+ /** Fresh isolated state dir per test — the game_state row is global and
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+ * persists across cases in a shared dir, so each case gets its own mkdtemp to
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+ * avoid cross-test contamination. */
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+ function freshDir(): string {
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+ return mkdtempSync(join(tmpdir(), "mc-state-"));
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+ }
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+
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+ describe("MegaRuntime game-state cache (S31)", () => {
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+ const dirs: string[] = [];
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+ after(() => {
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+ for (const d of dirs) {
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+ try { closeStore(d); } catch { /* */ }
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+ }
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+ delete process.env.MEGACOMPACT_STATE_DIR;
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+ for (const d of dirs) rmSync(d, { recursive: true, force: true });
69
+ });
70
+
71
+ it("getCachedGameState returns defaults on a fresh install", () => {
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+ const dir = freshDir(); dirs.push(dir);
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+ process.env.MEGACOMPACT_STATE_DIR = dir;
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+ const rt = new MegaRuntime(minimalConfig(dir));
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+ const gs = rt.getCachedGameState();
76
+ assert.deepEqual(gs, { ...DEFAULT_GAME_STATE });
77
+ });
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+
79
+ it("getCachedGameState memoizes (same ref across calls)", () => {
80
+ const dir = freshDir(); dirs.push(dir);
81
+ process.env.MEGACOMPACT_STATE_DIR = dir;
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+ const rt = new MegaRuntime(minimalConfig(dir));
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+ const a = rt.getCachedGameState();
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+ const b = rt.getCachedGameState();
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+ assert.equal(a, b, "memoized — same object ref");
86
+ });
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+
88
+ it("bumpGameState evicts so the next read reflects a setGameState write", () => {
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+ const dir = freshDir(); dirs.push(dir);
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+ process.env.MEGACOMPACT_STATE_DIR = dir;
91
+ const rt = new MegaRuntime(minimalConfig(dir));
92
+ const before = rt.getCachedGameState();
93
+ assert.equal(before.game_mode_on, false);
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+
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+ // Write out-of-band (as /mega-game would).
96
+ setGameState({ game_mode_on: true, theme: "retro", tui_display_mode: "minimal" }, dir);
97
+
98
+ // Without bump, the stale memo is returned.
99
+ const stale = rt.getCachedGameState();
100
+ assert.equal(stale.game_mode_on, false, "stale cache before bump");
101
+
102
+ // After bump, the next read re-queries and reflects the write.
103
+ rt.bumpGameState();
104
+ const fresh = rt.getCachedGameState();
105
+ assert.equal(fresh.game_mode_on, true);
106
+ assert.equal(fresh.theme, "retro");
107
+ assert.equal(fresh.tui_display_mode, "minimal");
108
+ // And matches the authoritative getGameState read.
109
+ assert.deepEqual(fresh, getGameState(dir));
110
+ });
111
+
112
+ it("bumpGameState is idempotent (safe to call when cache is empty)", () => {
113
+ const dir = freshDir(); dirs.push(dir);
114
+ process.env.MEGACOMPACT_STATE_DIR = dir;
115
+ const rt = new MegaRuntime(minimalConfig(dir));
116
+ rt.bumpGameState(); // no cached state yet — must not throw
117
+ const gs = rt.getCachedGameState();
118
+ assert.deepEqual(gs, { ...DEFAULT_GAME_STATE });
119
+ });
120
+
121
+ it("bindRepo evicts cachedGameState so a repo switch reflects the new repo's game_state", () => {
122
+ // Two fresh git repos A and B simulate a real repo switch. Each holds its
123
+ // own per-repo state dir at <root>/.pi/mega-compact (what repoStateDir
124
+ // returns for a git cwd), and each holds its own game_state row, so a repo
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+ // switch (bindRepo) must evict the cached memo or the widget shows A's
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+ // theme/mode/toggle after moving to B. Uses MEGACOMPACT_STATE_DIR + mkdtemp
127
+ // + closeStore (G7); the global state dir stays separate.
128
+ const globalDir = freshDir(); dirs.push(globalDir);
129
+ const repoA = freshDir(); dirs.push(repoA);
130
+ const repoB = freshDir(); dirs.push(repoB);
131
+ const stateA = join(repoA, ".pi", "mega-compact");
132
+ const stateB = join(repoB, ".pi", "mega-compact");
133
+
134
+ // Make A and B real git roots so resolveRepoRoot(cwd) returns the root and
135
+ // repoStateDir produces <root>/.pi/mega-compact (the per-repo store).
136
+ execSync("git init -q", { cwd: repoA });
137
+ execSync("git init -q", { cwd: repoB });
138
+
139
+ // Seed A and B with distinct game_state rows in their per-repo dirs.
140
+ setGameState({ game_mode_on: true, theme: "retro", tui_display_mode: "minimal" }, stateA);
141
+ setGameState({ game_mode_on: false, theme: "cyan-neon", tui_display_mode: "full" }, stateB);
142
+
143
+ // Construct the runtime against the GLOBAL dir (the non-git fallback so a
144
+ // real bindRepo switch occurs once we point it at a git root).
145
+ process.env.MEGACOMPACT_STATE_DIR = globalDir;
146
+ const rt = new MegaRuntime(minimalConfig(globalDir));
147
+
148
+ // Point the runtime at repo A and prime the cache.
149
+ rt.bindRepo(repoA);
150
+ assert.equal(rt.currentStateDir, stateA, "bindRepo(A) switched to A's per-repo dir");
151
+ const a = rt.getCachedGameState();
152
+ assert.equal(a.game_mode_on, true, "A: game_mode_on primed");
153
+ assert.equal(a.theme, "retro", "A: theme primed");
154
+ assert.equal(a.tui_display_mode, "minimal", "A: tui_display_mode primed");
155
+
156
+ // Switch to repo B: bindRepo must evict cachedGameState so the next read
157
+ // re-queries B's row instead of returning A's stale memo.
158
+ rt.bindRepo(repoB);
159
+ assert.equal(rt.currentStateDir, stateB, "bindRepo(B) switched to B's per-repo dir");
160
+ const b = rt.getCachedGameState();
161
+ assert.equal(b.game_mode_on, false, "B: game_mode_on after switch (not A's stale true)");
162
+ assert.equal(b.theme, "cyan-neon", "B: theme after switch (not A's stale retro)");
163
+ assert.equal(b.tui_display_mode, "full", "B: tui_display_mode after switch (not A's stale minimal)");
164
+ assert.deepEqual(b, getGameState(stateB), "B matches authoritative getGameState read");
165
+
166
+ // Cleanup the per-repo DB handles.
167
+ try { closeStore(globalDir); } catch { /* */ }
168
+ try { closeStore(stateA); } catch { /* */ }
169
+ try { closeStore(stateB); } catch { /* */ }
170
+ });
171
+ });