pi-extensions 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.ralph/import-cc-codex.md +31 -0
- package/.ralph/import-cc-codex.state.json +14 -0
- package/.ralph/mario-not-impl.md +69 -0
- package/.ralph/mario-not-impl.state.json +14 -0
- package/.ralph/mario-not-spec.md +163 -0
- package/.ralph/mario-not-spec.state.json +14 -0
- package/LICENSE +21 -0
- package/README.md +65 -0
- package/RELEASING.md +34 -0
- package/agent-guidance/CHANGELOG.md +4 -0
- package/agent-guidance/README.md +102 -0
- package/agent-guidance/agent-guidance.ts +147 -0
- package/agent-guidance/package.json +22 -0
- package/agent-guidance/setup.sh +75 -0
- package/agent-guidance/templates/CLAUDE.md +5 -0
- package/agent-guidance/templates/CODEX.md +92 -0
- package/agent-guidance/templates/GEMINI.md +5 -0
- package/arcade/CHANGELOG.md +4 -0
- package/arcade/README.md +85 -0
- package/arcade/assets/picman.png +0 -0
- package/arcade/assets/ping.png +0 -0
- package/arcade/assets/spice-invaders.png +0 -0
- package/arcade/assets/tetris.png +0 -0
- package/arcade/mario-not/README.md +30 -0
- package/arcade/mario-not/boss.js +103 -0
- package/arcade/mario-not/camera.js +59 -0
- package/arcade/mario-not/collision.js +91 -0
- package/arcade/mario-not/colors.js +36 -0
- package/arcade/mario-not/constants.js +97 -0
- package/arcade/mario-not/core.js +39 -0
- package/arcade/mario-not/death.js +77 -0
- package/arcade/mario-not/effects.js +84 -0
- package/arcade/mario-not/enemies.js +31 -0
- package/arcade/mario-not/engine.js +171 -0
- package/arcade/mario-not/fireballs.js +98 -0
- package/arcade/mario-not/items.js +24 -0
- package/arcade/mario-not/levels.js +403 -0
- package/arcade/mario-not/logic.js +104 -0
- package/arcade/mario-not/mario-not.ts +297 -0
- package/arcade/mario-not/player.js +244 -0
- package/arcade/mario-not/render.js +257 -0
- package/arcade/mario-not/spec.md +548 -0
- package/arcade/mario-not/state.js +246 -0
- package/arcade/mario-not/tests/e2e.test.js +855 -0
- package/arcade/mario-not/tests/engine.test.js +888 -0
- package/arcade/mario-not/tests/fixtures/story0-frame.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story1-camera.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story1-glyphs.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story10-item.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story11-hazards.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story12-used-block.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story13-pipes.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story14-goal.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story15-hud-narrow.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story16-unknown-tile.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story17-mix.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story18-hud-score.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story19-cue.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story2-enemy.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story20-camera-offset.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story21-hud-zero.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story22-big-viewport.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story23-camera-negative.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story24-camera-width.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story25-camera-positive.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story26-hud-lives.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story27-hud-coins.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story28-item-viewport.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story29-enemy-viewport.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story3-hud.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story30-hud-score.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story31-particles-viewport.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story32-paused-frame.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story4-big.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story5-resume-hud.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story6-particles.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story6-paused.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story7-powerup.txt +4 -0
- package/arcade/mario-not/tests/fixtures/story8-hud-time.txt +2 -0
- package/arcade/mario-not/tests/fixtures/story9-hud-level.txt +2 -0
- package/arcade/mario-not/tiles.js +79 -0
- package/arcade/mario-not/tsconfig.json +14 -0
- package/arcade/mario-not/types.js +225 -0
- package/arcade/package.json +26 -0
- package/arcade/picman.ts +328 -0
- package/arcade/ping.ts +594 -0
- package/arcade/spice-invaders.ts +1104 -0
- package/arcade/tetris.ts +662 -0
- package/code-actions/CHANGELOG.md +4 -0
- package/code-actions/README.md +65 -0
- package/code-actions/actions.ts +107 -0
- package/code-actions/index.ts +148 -0
- package/code-actions/package.json +22 -0
- package/code-actions/search.ts +79 -0
- package/code-actions/snippets.ts +179 -0
- package/code-actions/ui.ts +120 -0
- package/files-widget/CHANGELOG.md +90 -0
- package/files-widget/DESIGN.md +452 -0
- package/files-widget/README.md +122 -0
- package/files-widget/TODO.md +141 -0
- package/files-widget/browser.ts +922 -0
- package/files-widget/comment.ts +5 -0
- package/files-widget/constants.ts +18 -0
- package/files-widget/demo.svg +1 -0
- package/files-widget/file-tree.ts +224 -0
- package/files-widget/file-viewer.ts +93 -0
- package/files-widget/git.ts +107 -0
- package/files-widget/index.ts +140 -0
- package/files-widget/input-utils.ts +3 -0
- package/files-widget/package.json +22 -0
- package/files-widget/types.ts +28 -0
- package/files-widget/utils.ts +26 -0
- package/files-widget/viewer.ts +424 -0
- package/import-cc-codex/research/import-chats-from-other-agents.md +135 -0
- package/import-cc-codex/spec.md +79 -0
- package/package.json +29 -0
- package/ralph-wiggum/CHANGELOG.md +7 -0
- package/ralph-wiggum/README.md +96 -0
- package/ralph-wiggum/SKILL.md +73 -0
- package/ralph-wiggum/index.ts +792 -0
- package/ralph-wiggum/package.json +25 -0
- package/raw-paste/CHANGELOG.md +7 -0
- package/raw-paste/README.md +52 -0
- package/raw-paste/index.ts +112 -0
- package/raw-paste/package.json +22 -0
- package/tab-status/CHANGELOG.md +4 -0
- package/tab-status/README.md +61 -0
- package/tab-status/assets/tab-status.png +0 -0
- package/tab-status/package.json +22 -0
- package/tab-status/tab-status.ts +179 -0
- package/usage-extension/CHANGELOG.md +17 -0
- package/usage-extension/README.md +120 -0
- package/usage-extension/index.ts +628 -0
- package/usage-extension/package.json +22 -0
- package/usage-extension/screenshot.png +0 -0
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"use strict";
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const test = require("node:test");
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const assert = require("node:assert/strict");
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const {
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createRng,
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makeLevel,
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createGame,
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stepGame,
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getCameraX,
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updateCamera,
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setPaused,
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saveState,
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loadState,
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snapshotState,
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} = require("../engine.js");
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const { getTile, isHazardAt, isSolidAt, tileGlyph } = require("../tiles.js");
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const { LEVEL_1_LINES, LEVEL_1_WIDTH, LEVEL_1_HEIGHT } = require("../levels.js");
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const { GAME_MODES } = require("../constants.js");
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test("rng deterministic", () => {
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const rngA = createRng(123);
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const rngB = createRng(123);
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for (let i = 0; i < 5; i += 1) {
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assert.equal(rngA(), rngB());
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}
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});
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test("makeLevel validates rows", () => {
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assert.throws(() => makeLevel([]), /non-empty/);
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assert.throws(() => makeLevel([" ", " "]), /same width/);
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});
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test("createGame defaults level index", () => {
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const level = makeLevel([
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" ",
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" ",
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"####",
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]);
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const state = createGame({
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level,
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startX: 1,
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startY: 2,
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config: { dt: 1, gravity: 0 },
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});
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assert.equal(state.levelIndex, 1);
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});
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test("createGame extracts enemy tiles", () => {
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const level = makeLevel([
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"####",
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]);
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const state = createGame({
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level,
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startX: 1,
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startY: 2,
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config: { dt: 1, gravity: 0 },
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});
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assert.equal(state.enemies.length, 1);
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assert.equal(state.level.tiles[2][1], " ");
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assert.equal(state.enemies[0].onGround, true);
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});
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test("createGame uses provided start coords", () => {
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const level = makeLevel([
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"####",
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]);
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const state = createGame({
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level,
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startX: 2,
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startY: 1,
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config: { dt: 1, gravity: 0 },
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});
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assert.equal(state.player.x, 2);
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assert.equal(state.player.y, 1);
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});
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test("stepGame clamps time at zero", () => {
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const level = makeLevel([
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"####",
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]);
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const state = createGame({
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level,
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startX: 1,
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startY: 2,
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config: { dt: 1, gravity: 0 },
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});
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state.player.onGround = true;
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state.time = 0.5;
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stepGame(state, {});
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assert.equal(state.time, 0);
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});
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test("stepGame reduces time by dt", () => {
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const level = makeLevel([
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]);
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const state = createGame({
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level,
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config: { dt: 1, gravity: 0 },
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});
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state.player.onGround = true;
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state.time = 10;
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stepGame(state, {});
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assert.equal(state.time, 9);
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});
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test("paused step does not decrement time", () => {
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const state = createGame({
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level,
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setPaused(state, true);
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stepGame(state, {});
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assert.equal(state.time, 300);
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});
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test("createGame sets player onGround", () => {
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const level = makeLevel([
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const state = createGame({
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});
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assert.equal(state.player.onGround, true);
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});
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test("loadState sets item onGround", () => {
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});
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state.items.push({ x: 1, y: 2, vx: 0, vy: 0, alive: true, onGround: false });
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assert.ok(loaded);
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assert.equal(loaded.items[0].onGround, true);
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});
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test("save/load preserves level index", () => {
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const level = makeLevel([
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const state = createGame({
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level,
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startY: 2,
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config: { dt: 1, gravity: 0 },
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levelIndex: 4,
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});
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const saved = saveState(state);
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const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
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assert.ok(loaded);
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assert.equal(loaded.levelIndex, 4);
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});
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test("loadState sets enemy onGround", () => {
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const level = makeLevel([
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]);
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const state = createGame({
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level,
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config: { dt: 1, gravity: 0 },
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});
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state.enemies.push({ x: 2, y: 2, vx: 0, vy: 0, alive: true, onGround: false });
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const saved = saveState(state);
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const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
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assert.ok(loaded);
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assert.equal(loaded.enemies[0].onGround, true);
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});
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test("save/load preserves player facing", () => {
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const level = makeLevel([
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const state = createGame({
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level,
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startX: 1,
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startY: 2,
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config: { dt: 1, gravity: 0 },
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230
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+
});
|
|
231
|
+
state.player.facing = -1;
|
|
232
|
+
const saved = saveState(state);
|
|
233
|
+
const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
|
|
234
|
+
assert.ok(loaded);
|
|
235
|
+
assert.equal(loaded.player.facing, -1);
|
|
236
|
+
});
|
|
237
|
+
|
|
238
|
+
test("save/load preserves invuln", () => {
|
|
239
|
+
const level = makeLevel([
|
|
240
|
+
" ",
|
|
241
|
+
" ",
|
|
242
|
+
" ",
|
|
243
|
+
"####",
|
|
244
|
+
]);
|
|
245
|
+
const state = createGame({
|
|
246
|
+
level,
|
|
247
|
+
startX: 1,
|
|
248
|
+
startY: 2,
|
|
249
|
+
config: { dt: 1, gravity: 0 },
|
|
250
|
+
});
|
|
251
|
+
state.player.invuln = 1.5;
|
|
252
|
+
const saved = saveState(state);
|
|
253
|
+
const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
|
|
254
|
+
assert.ok(loaded);
|
|
255
|
+
assert.equal(loaded.player.invuln, 1.5);
|
|
256
|
+
});
|
|
257
|
+
|
|
258
|
+
test("save/load preserves player size", () => {
|
|
259
|
+
const level = makeLevel([
|
|
260
|
+
" ",
|
|
261
|
+
" ",
|
|
262
|
+
" ",
|
|
263
|
+
"####",
|
|
264
|
+
]);
|
|
265
|
+
const state = createGame({
|
|
266
|
+
level,
|
|
267
|
+
startX: 1,
|
|
268
|
+
startY: 2,
|
|
269
|
+
config: { dt: 1, gravity: 0 },
|
|
270
|
+
});
|
|
271
|
+
state.player.size = "big";
|
|
272
|
+
const saved = saveState(state);
|
|
273
|
+
const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
|
|
274
|
+
assert.ok(loaded);
|
|
275
|
+
assert.equal(loaded.player.size, "big");
|
|
276
|
+
});
|
|
277
|
+
|
|
278
|
+
test("stepGame moves right", () => {
|
|
279
|
+
const level = makeLevel([
|
|
280
|
+
" ",
|
|
281
|
+
" ",
|
|
282
|
+
" ",
|
|
283
|
+
"########",
|
|
284
|
+
]);
|
|
285
|
+
const state = createGame({
|
|
286
|
+
level,
|
|
287
|
+
startX: 1,
|
|
288
|
+
startY: 2,
|
|
289
|
+
config: { dt: 1, gravity: 0 },
|
|
290
|
+
});
|
|
291
|
+
state.player.onGround = true;
|
|
292
|
+
stepGame(state, { right: true });
|
|
293
|
+
assert.ok(state.player.x > 1);
|
|
294
|
+
const snap = snapshotState(state);
|
|
295
|
+
assert.equal(snap.player.onGround, true);
|
|
296
|
+
});
|
|
297
|
+
|
|
298
|
+
test("pause freezes time and position", () => {
|
|
299
|
+
const level = makeLevel([
|
|
300
|
+
" ",
|
|
301
|
+
" ",
|
|
302
|
+
" ",
|
|
303
|
+
"########",
|
|
304
|
+
]);
|
|
305
|
+
const state = createGame({
|
|
306
|
+
level,
|
|
307
|
+
startX: 1,
|
|
308
|
+
startY: 2,
|
|
309
|
+
config: { dt: 1, gravity: 0 },
|
|
310
|
+
});
|
|
311
|
+
state.player.onGround = true;
|
|
312
|
+
setPaused(state, true);
|
|
313
|
+
stepGame(state, { right: true });
|
|
314
|
+
assert.equal(state.player.x, 1);
|
|
315
|
+
assert.equal(state.time, 300);
|
|
316
|
+
assert.equal(state.mode, GAME_MODES.paused);
|
|
317
|
+
assert.equal(state.cue?.text, "PAUSED");
|
|
318
|
+
});
|
|
319
|
+
|
|
320
|
+
test("unpausing clears pause cue", () => {
|
|
321
|
+
const level = makeLevel([
|
|
322
|
+
" ",
|
|
323
|
+
" ",
|
|
324
|
+
" ",
|
|
325
|
+
"########",
|
|
326
|
+
]);
|
|
327
|
+
const state = createGame({
|
|
328
|
+
level,
|
|
329
|
+
startX: 1,
|
|
330
|
+
startY: 2,
|
|
331
|
+
config: { dt: 1, gravity: 0 },
|
|
332
|
+
});
|
|
333
|
+
setPaused(state, true);
|
|
334
|
+
assert.equal(state.cue?.text, "PAUSED");
|
|
335
|
+
setPaused(state, false);
|
|
336
|
+
assert.equal(state.cue, null);
|
|
337
|
+
});
|
|
338
|
+
|
|
339
|
+
test("brick tiles block movement", () => {
|
|
340
|
+
const level = makeLevel([
|
|
341
|
+
" ",
|
|
342
|
+
" ",
|
|
343
|
+
" B ",
|
|
344
|
+
"####",
|
|
345
|
+
]);
|
|
346
|
+
const state = createGame({
|
|
347
|
+
level,
|
|
348
|
+
startX: 1,
|
|
349
|
+
startY: 2,
|
|
350
|
+
config: { dt: 1, gravity: 0, walkSpeed: 1, runSpeed: 1, groundAccel: 1 },
|
|
351
|
+
});
|
|
352
|
+
state.player.onGround = true;
|
|
353
|
+
stepGame(state, { right: true });
|
|
354
|
+
assert.equal(state.player.x, 1);
|
|
355
|
+
});
|
|
356
|
+
|
|
357
|
+
test("big player blocks at head height", () => {
|
|
358
|
+
const level = makeLevel([
|
|
359
|
+
" ",
|
|
360
|
+
" B ",
|
|
361
|
+
" ",
|
|
362
|
+
"####",
|
|
363
|
+
]);
|
|
364
|
+
const state = createGame({
|
|
365
|
+
level,
|
|
366
|
+
startX: 1,
|
|
367
|
+
startY: 2,
|
|
368
|
+
config: { dt: 1, gravity: 0, walkSpeed: 1, runSpeed: 1, groundAccel: 1 },
|
|
369
|
+
});
|
|
370
|
+
state.player.size = "big";
|
|
371
|
+
state.player.onGround = true;
|
|
372
|
+
stepGame(state, { right: true });
|
|
373
|
+
assert.equal(state.player.x, 1);
|
|
374
|
+
});
|
|
375
|
+
|
|
376
|
+
test("question blocks are solid", () => {
|
|
377
|
+
const level = makeLevel([
|
|
378
|
+
" ",
|
|
379
|
+
" ",
|
|
380
|
+
" ? ",
|
|
381
|
+
"####",
|
|
382
|
+
]);
|
|
383
|
+
const state = createGame({
|
|
384
|
+
level,
|
|
385
|
+
startX: 1,
|
|
386
|
+
startY: 2,
|
|
387
|
+
config: { dt: 1, gravity: 0, walkSpeed: 1, runSpeed: 1, groundAccel: 1 },
|
|
388
|
+
});
|
|
389
|
+
state.player.onGround = true;
|
|
390
|
+
stepGame(state, { right: true });
|
|
391
|
+
assert.equal(state.player.x, 1);
|
|
392
|
+
});
|
|
393
|
+
|
|
394
|
+
test("coin pickup updates score and clears tile", () => {
|
|
395
|
+
const level = makeLevel([
|
|
396
|
+
" ",
|
|
397
|
+
" ",
|
|
398
|
+
" o ",
|
|
399
|
+
"####",
|
|
400
|
+
]);
|
|
401
|
+
const state = createGame({
|
|
402
|
+
level,
|
|
403
|
+
startX: 1,
|
|
404
|
+
startY: 2,
|
|
405
|
+
config: { dt: 0.1, gravity: 0 },
|
|
406
|
+
});
|
|
407
|
+
state.player.onGround = true;
|
|
408
|
+
stepGame(state, {});
|
|
409
|
+
assert.equal(state.coins, 1);
|
|
410
|
+
assert.equal(state.score, 100);
|
|
411
|
+
assert.equal(state.level.tiles[2][1], " ");
|
|
412
|
+
assert.ok(state.particles.length > 0);
|
|
413
|
+
});
|
|
414
|
+
|
|
415
|
+
test("question block spawns mushroom and becomes used", () => {
|
|
416
|
+
const level = makeLevel([
|
|
417
|
+
" ",
|
|
418
|
+
" ? ",
|
|
419
|
+
" ",
|
|
420
|
+
"####",
|
|
421
|
+
]);
|
|
422
|
+
const state = createGame({
|
|
423
|
+
level,
|
|
424
|
+
startX: 1,
|
|
425
|
+
startY: 2,
|
|
426
|
+
config: { dt: 1, gravity: 0 },
|
|
427
|
+
});
|
|
428
|
+
state.player.vy = -1;
|
|
429
|
+
state.player.onGround = false;
|
|
430
|
+
stepGame(state, {});
|
|
431
|
+
assert.equal(state.items.length, 1);
|
|
432
|
+
assert.equal(state.level.tiles[1][1], "U");
|
|
433
|
+
});
|
|
434
|
+
|
|
435
|
+
test("second question block spawns mushroom", () => {
|
|
436
|
+
const level = makeLevel([
|
|
437
|
+
" ",
|
|
438
|
+
" ? ?",
|
|
439
|
+
" ",
|
|
440
|
+
"####",
|
|
441
|
+
]);
|
|
442
|
+
const state = createGame({
|
|
443
|
+
level,
|
|
444
|
+
startX: 1,
|
|
445
|
+
startY: 2,
|
|
446
|
+
config: { dt: 1, gravity: 0 },
|
|
447
|
+
});
|
|
448
|
+
state.player.vy = -1;
|
|
449
|
+
state.player.onGround = false;
|
|
450
|
+
stepGame(state, {});
|
|
451
|
+
assert.equal(state.items.length, 1);
|
|
452
|
+
state.player.x = 3;
|
|
453
|
+
state.player.vy = -1;
|
|
454
|
+
state.player.onGround = false;
|
|
455
|
+
stepGame(state, {});
|
|
456
|
+
assert.equal(state.items.length, 2);
|
|
457
|
+
assert.equal(state.level.tiles[1][1], "U");
|
|
458
|
+
assert.equal(state.level.tiles[1][3], "U");
|
|
459
|
+
});
|
|
460
|
+
|
|
461
|
+
test("mushroom pickup grows player", () => {
|
|
462
|
+
const level = makeLevel([
|
|
463
|
+
" ",
|
|
464
|
+
" ",
|
|
465
|
+
" ",
|
|
466
|
+
"####",
|
|
467
|
+
]);
|
|
468
|
+
const state = createGame({
|
|
469
|
+
level,
|
|
470
|
+
startX: 1,
|
|
471
|
+
startY: 2,
|
|
472
|
+
config: { dt: 1, gravity: 0 },
|
|
473
|
+
});
|
|
474
|
+
state.items.push({ x: 1, y: 2, vx: 0, vy: 0, alive: true, onGround: false });
|
|
475
|
+
state.player.onGround = true;
|
|
476
|
+
stepGame(state, {});
|
|
477
|
+
assert.equal(state.player.size, "big");
|
|
478
|
+
assert.equal(state.items.length, 0);
|
|
479
|
+
});
|
|
480
|
+
|
|
481
|
+
test("mushroom pickup grants score if already big", () => {
|
|
482
|
+
const level = makeLevel([
|
|
483
|
+
" ",
|
|
484
|
+
" ",
|
|
485
|
+
" ",
|
|
486
|
+
"####",
|
|
487
|
+
]);
|
|
488
|
+
const state = createGame({
|
|
489
|
+
level,
|
|
490
|
+
startX: 1,
|
|
491
|
+
startY: 2,
|
|
492
|
+
config: { dt: 1, gravity: 0 },
|
|
493
|
+
});
|
|
494
|
+
state.player.size = "big";
|
|
495
|
+
state.items.push({ x: 1, y: 2, vx: 0, vy: 0, alive: true, onGround: false });
|
|
496
|
+
state.player.onGround = true;
|
|
497
|
+
stepGame(state, {});
|
|
498
|
+
assert.equal(state.score, 1000);
|
|
499
|
+
});
|
|
500
|
+
|
|
501
|
+
test("stomp defeats enemy", () => {
|
|
502
|
+
const level = makeLevel([
|
|
503
|
+
" ",
|
|
504
|
+
" ",
|
|
505
|
+
" E ",
|
|
506
|
+
"####",
|
|
507
|
+
]);
|
|
508
|
+
const state = createGame({
|
|
509
|
+
level,
|
|
510
|
+
startX: 1,
|
|
511
|
+
startY: 1,
|
|
512
|
+
config: { dt: 1, gravity: 0, jumpVel: 10, enemySpeed: 0 },
|
|
513
|
+
});
|
|
514
|
+
state.player.vy = 1;
|
|
515
|
+
state.player.onGround = false;
|
|
516
|
+
stepGame(state, {});
|
|
517
|
+
assert.equal(state.enemies.length, 1);
|
|
518
|
+
assert.equal(state.enemies[0].alive, false);
|
|
519
|
+
assert.ok(state.player.vy < 0);
|
|
520
|
+
assert.equal(state.score, 50);
|
|
521
|
+
});
|
|
522
|
+
|
|
523
|
+
test("side collision kills player", () => {
|
|
524
|
+
const level = makeLevel([
|
|
525
|
+
" ",
|
|
526
|
+
" ",
|
|
527
|
+
" E ",
|
|
528
|
+
"####",
|
|
529
|
+
]);
|
|
530
|
+
const state = createGame({
|
|
531
|
+
level,
|
|
532
|
+
startX: 0,
|
|
533
|
+
startY: 2,
|
|
534
|
+
config: {
|
|
535
|
+
dt: 1,
|
|
536
|
+
gravity: 0,
|
|
537
|
+
walkSpeed: 1,
|
|
538
|
+
runSpeed: 1,
|
|
539
|
+
groundAccel: 1,
|
|
540
|
+
enemySpeed: 0,
|
|
541
|
+
},
|
|
542
|
+
});
|
|
543
|
+
state.player.onGround = true;
|
|
544
|
+
stepGame(state, { right: true });
|
|
545
|
+
assert.equal(state.mode, GAME_MODES.dead);
|
|
546
|
+
});
|
|
547
|
+
|
|
548
|
+
test("big player shrinks on enemy hit", () => {
|
|
549
|
+
const level = makeLevel([
|
|
550
|
+
" ",
|
|
551
|
+
" ",
|
|
552
|
+
" E ",
|
|
553
|
+
"####",
|
|
554
|
+
]);
|
|
555
|
+
const state = createGame({
|
|
556
|
+
level,
|
|
557
|
+
startX: 1,
|
|
558
|
+
startY: 2,
|
|
559
|
+
config: { dt: 1, gravity: 0, enemySpeed: 0 },
|
|
560
|
+
});
|
|
561
|
+
state.player.size = "big";
|
|
562
|
+
state.player.onGround = true;
|
|
563
|
+
state.player.invuln = 0;
|
|
564
|
+
stepGame(state, {});
|
|
565
|
+
assert.equal(state.player.size, "small");
|
|
566
|
+
assert.equal(state.mode, GAME_MODES.playing);
|
|
567
|
+
});
|
|
568
|
+
|
|
569
|
+
test("hazard tiles kill player", () => {
|
|
570
|
+
const level = makeLevel([
|
|
571
|
+
" ",
|
|
572
|
+
" ",
|
|
573
|
+
" ^ ",
|
|
574
|
+
"####",
|
|
575
|
+
]);
|
|
576
|
+
const state = createGame({
|
|
577
|
+
level,
|
|
578
|
+
startX: 1,
|
|
579
|
+
startY: 2,
|
|
580
|
+
config: { dt: 1, gravity: 0 },
|
|
581
|
+
});
|
|
582
|
+
stepGame(state, {});
|
|
583
|
+
assert.equal(state.mode, GAME_MODES.dead);
|
|
584
|
+
});
|
|
585
|
+
|
|
586
|
+
test("falling into pit kills player", () => {
|
|
587
|
+
const level = makeLevel([
|
|
588
|
+
" ",
|
|
589
|
+
" ",
|
|
590
|
+
" ",
|
|
591
|
+
"# #",
|
|
592
|
+
]);
|
|
593
|
+
const state = createGame({
|
|
594
|
+
level,
|
|
595
|
+
startX: 2,
|
|
596
|
+
startY: 2,
|
|
597
|
+
config: { dt: 0.1, gravity: 20, maxFall: 20 },
|
|
598
|
+
});
|
|
599
|
+
const startLives = state.lives;
|
|
600
|
+
for (let i = 0; i < 40; i += 1) {
|
|
601
|
+
stepGame(state, {});
|
|
602
|
+
if (state.mode === GAME_MODES.dead) break;
|
|
603
|
+
}
|
|
604
|
+
assert.equal(state.mode, GAME_MODES.dead);
|
|
605
|
+
assert.equal(state.lives, startLives - 1);
|
|
606
|
+
});
|
|
607
|
+
|
|
608
|
+
test("death respawns at spawn with life loss", () => {
|
|
609
|
+
const level = makeLevel([
|
|
610
|
+
" ",
|
|
611
|
+
" ",
|
|
612
|
+
" ^ ",
|
|
613
|
+
"####",
|
|
614
|
+
]);
|
|
615
|
+
const state = createGame({
|
|
616
|
+
level,
|
|
617
|
+
startX: 1,
|
|
618
|
+
startY: 2,
|
|
619
|
+
config: { dt: 0.1, gravity: 20, maxFall: 20 },
|
|
620
|
+
});
|
|
621
|
+
state.player.onGround = true;
|
|
622
|
+
const startLives = state.lives;
|
|
623
|
+
stepGame(state, {});
|
|
624
|
+
assert.equal(state.mode, GAME_MODES.dead);
|
|
625
|
+
assert.equal(state.lives, startLives - 1);
|
|
626
|
+
for (let i = 0; i < 40; i += 1) {
|
|
627
|
+
stepGame(state, {});
|
|
628
|
+
if (state.mode !== GAME_MODES.dead) break;
|
|
629
|
+
}
|
|
630
|
+
assert.equal(state.mode, GAME_MODES.playing);
|
|
631
|
+
assert.equal(state.player.x, state.spawnX);
|
|
632
|
+
assert.equal(state.player.y, state.spawnY);
|
|
633
|
+
});
|
|
634
|
+
|
|
635
|
+
test("enemy falls into pit and despawns", () => {
|
|
636
|
+
const level = makeLevel([
|
|
637
|
+
" ",
|
|
638
|
+
" ",
|
|
639
|
+
" E ",
|
|
640
|
+
"# #",
|
|
641
|
+
]);
|
|
642
|
+
const state = createGame({
|
|
643
|
+
level,
|
|
644
|
+
startX: 1,
|
|
645
|
+
startY: 2,
|
|
646
|
+
config: { dt: 0.1, gravity: 20, maxFall: 20, enemySpeed: 0 },
|
|
647
|
+
});
|
|
648
|
+
const enemy = state.enemies[0];
|
|
649
|
+
assert.equal(enemy.alive, true);
|
|
650
|
+
for (let i = 0; i < 60; i += 1) {
|
|
651
|
+
stepGame(state, {});
|
|
652
|
+
if (!enemy.alive) break;
|
|
653
|
+
}
|
|
654
|
+
assert.equal(enemy.alive, false);
|
|
655
|
+
});
|
|
656
|
+
|
|
657
|
+
test("goal tile clears level with score bonus", () => {
|
|
658
|
+
const level = makeLevel([
|
|
659
|
+
" ",
|
|
660
|
+
" ",
|
|
661
|
+
" G ",
|
|
662
|
+
"####",
|
|
663
|
+
]);
|
|
664
|
+
const state = createGame({
|
|
665
|
+
level,
|
|
666
|
+
startX: 1,
|
|
667
|
+
startY: 2,
|
|
668
|
+
config: { dt: 1, gravity: 0, walkSpeed: 1, runSpeed: 1, groundAccel: 1 },
|
|
669
|
+
});
|
|
670
|
+
state.player.onGround = true;
|
|
671
|
+
const scoreBefore = state.score;
|
|
672
|
+
stepGame(state, { right: true });
|
|
673
|
+
assert.equal(state.mode, GAME_MODES.levelClear);
|
|
674
|
+
assert.ok(state.cue?.text.startsWith("+"), "cue should show score bonus");
|
|
675
|
+
assert.ok(state.score > scoreBefore, "score should increase");
|
|
676
|
+
});
|
|
677
|
+
|
|
678
|
+
test("save and load restores progress", () => {
|
|
679
|
+
const level = makeLevel([
|
|
680
|
+
" ",
|
|
681
|
+
" ? ",
|
|
682
|
+
" o ",
|
|
683
|
+
"####",
|
|
684
|
+
]);
|
|
685
|
+
const state = createGame({
|
|
686
|
+
level,
|
|
687
|
+
startX: 1,
|
|
688
|
+
startY: 2,
|
|
689
|
+
config: { dt: 1, gravity: 0 },
|
|
690
|
+
});
|
|
691
|
+
state.player.onGround = true;
|
|
692
|
+
stepGame(state, {});
|
|
693
|
+
state.player.vy = -1;
|
|
694
|
+
state.player.onGround = false;
|
|
695
|
+
stepGame(state, {});
|
|
696
|
+
state.enemies.push({ x: 3, y: 2, vx: 0, vy: 0, alive: false, onGround: true });
|
|
697
|
+
state.items.push({ x: 2, y: 2, vx: 0, vy: 0, alive: true, onGround: true });
|
|
698
|
+
const saved = saveState(state);
|
|
699
|
+
const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
|
|
700
|
+
assert.ok(loaded);
|
|
701
|
+
assert.equal(loaded.score, state.score);
|
|
702
|
+
assert.equal(loaded.coins, state.coins);
|
|
703
|
+
assert.equal(loaded.level.tiles[2][1], " ");
|
|
704
|
+
assert.equal(loaded.level.tiles[1][1], "U");
|
|
705
|
+
assert.equal(loaded.enemies[0].alive, false);
|
|
706
|
+
assert.equal(loaded.items.length, 2);
|
|
707
|
+
});
|
|
708
|
+
|
|
709
|
+
test("loadState rejects invalid data", () => {
|
|
710
|
+
const invalidVersion = loadState({ version: 2 }, { config: { dt: 1, gravity: 0 } });
|
|
711
|
+
assert.equal(invalidVersion, null);
|
|
712
|
+
const missingLevel = loadState({ version: 1, level: {} }, { config: { dt: 1, gravity: 0 } });
|
|
713
|
+
assert.equal(missingLevel, null);
|
|
714
|
+
});
|
|
715
|
+
|
|
716
|
+
test("save/load preserves mushroom spawn flag", () => {
|
|
717
|
+
const level = makeLevel([
|
|
718
|
+
" ",
|
|
719
|
+
" ",
|
|
720
|
+
" ",
|
|
721
|
+
"####",
|
|
722
|
+
]);
|
|
723
|
+
const state = createGame({
|
|
724
|
+
level,
|
|
725
|
+
startX: 1,
|
|
726
|
+
startY: 2,
|
|
727
|
+
config: { dt: 1, gravity: 0 },
|
|
728
|
+
});
|
|
729
|
+
state.mushroomSpawned = true;
|
|
730
|
+
const saved = saveState(state);
|
|
731
|
+
const loaded = loadState(saved, { config: { dt: 1, gravity: 0 } });
|
|
732
|
+
assert.ok(loaded);
|
|
733
|
+
assert.equal(loaded.mushroomSpawned, true);
|
|
734
|
+
});
|
|
735
|
+
|
|
736
|
+
test("hazard tiles include spikes and water", () => {
|
|
737
|
+
const level = makeLevel([
|
|
738
|
+
" ^~ ",
|
|
739
|
+
" ",
|
|
740
|
+
" ",
|
|
741
|
+
"####",
|
|
742
|
+
]);
|
|
743
|
+
assert.equal(isHazardAt(level, 1, 0), true);
|
|
744
|
+
assert.equal(isHazardAt(level, 2, 0), true);
|
|
745
|
+
assert.equal(isHazardAt(level, 0, 0), false);
|
|
746
|
+
});
|
|
747
|
+
|
|
748
|
+
test("solid check treats out-of-bounds as solid", () => {
|
|
749
|
+
const level = makeLevel([
|
|
750
|
+
" ",
|
|
751
|
+
" ",
|
|
752
|
+
" ",
|
|
753
|
+
"####",
|
|
754
|
+
]);
|
|
755
|
+
assert.equal(isSolidAt(level, -1, 0), true);
|
|
756
|
+
assert.equal(isSolidAt(level, 4, 0), true);
|
|
757
|
+
assert.equal(isSolidAt(level, 0, -1), true);
|
|
758
|
+
assert.equal(isSolidAt(level, 0, 4), true);
|
|
759
|
+
assert.equal(isSolidAt(level, 1, 1), false);
|
|
760
|
+
});
|
|
761
|
+
|
|
762
|
+
test("getTile returns empty for out-of-bounds", () => {
|
|
763
|
+
const level = makeLevel([
|
|
764
|
+
" ",
|
|
765
|
+
" ",
|
|
766
|
+
" ",
|
|
767
|
+
"####",
|
|
768
|
+
]);
|
|
769
|
+
assert.equal(getTile(level, -1, 0), " ");
|
|
770
|
+
assert.equal(getTile(level, 4, 0), " ");
|
|
771
|
+
assert.equal(getTile(level, 0, -1), " ");
|
|
772
|
+
assert.equal(getTile(level, 0, 4), " ");
|
|
773
|
+
assert.equal(getTile(level, 1, 1), " ");
|
|
774
|
+
});
|
|
775
|
+
|
|
776
|
+
test("tileGlyph defaults to blanks for unknown tiles", () => {
|
|
777
|
+
assert.equal(tileGlyph("!"), " ");
|
|
778
|
+
});
|
|
779
|
+
|
|
780
|
+
test("saveState includes version", () => {
|
|
781
|
+
const level = makeLevel([
|
|
782
|
+
" ",
|
|
783
|
+
" ",
|
|
784
|
+
" ",
|
|
785
|
+
"####",
|
|
786
|
+
]);
|
|
787
|
+
const state = createGame({
|
|
788
|
+
level,
|
|
789
|
+
startX: 1,
|
|
790
|
+
startY: 2,
|
|
791
|
+
config: { dt: 1, gravity: 0 },
|
|
792
|
+
});
|
|
793
|
+
const saved = saveState(state);
|
|
794
|
+
assert.equal(saved.version, 1);
|
|
795
|
+
assert.equal(saved.level.lines.length, 4);
|
|
796
|
+
});
|
|
797
|
+
|
|
798
|
+
test("snapshotState rounds numeric fields", () => {
|
|
799
|
+
const level = makeLevel([
|
|
800
|
+
" ",
|
|
801
|
+
" ",
|
|
802
|
+
" ",
|
|
803
|
+
"####",
|
|
804
|
+
]);
|
|
805
|
+
const state = createGame({
|
|
806
|
+
level,
|
|
807
|
+
startX: 1,
|
|
808
|
+
startY: 2,
|
|
809
|
+
config: { dt: 1, gravity: 0 },
|
|
810
|
+
});
|
|
811
|
+
state.player.x = 1.23456;
|
|
812
|
+
state.player.y = 2.34567;
|
|
813
|
+
state.player.vx = 0.123456;
|
|
814
|
+
state.player.vy = -0.987654;
|
|
815
|
+
state.player.invuln = 1.23456;
|
|
816
|
+
state.time = 12.34567;
|
|
817
|
+
const snap = snapshotState(state);
|
|
818
|
+
assert.equal(snap.player.x, 1.235);
|
|
819
|
+
assert.equal(snap.player.y, 2.346);
|
|
820
|
+
assert.equal(snap.player.vx, 0.123);
|
|
821
|
+
assert.equal(snap.player.vy, -0.988);
|
|
822
|
+
assert.equal(snap.player.invuln, 1.235);
|
|
823
|
+
assert.equal(snap.time, 12.346);
|
|
824
|
+
});
|
|
825
|
+
|
|
826
|
+
test("camera clamps within bounds", () => {
|
|
827
|
+
const level = makeLevel([
|
|
828
|
+
" ",
|
|
829
|
+
" ",
|
|
830
|
+
" ",
|
|
831
|
+
"############",
|
|
832
|
+
]);
|
|
833
|
+
const state = createGame({
|
|
834
|
+
level,
|
|
835
|
+
startX: 1,
|
|
836
|
+
startY: 2,
|
|
837
|
+
config: { dt: 1, gravity: 0, viewportWidth: 8 },
|
|
838
|
+
});
|
|
839
|
+
state.player.x = 1;
|
|
840
|
+
updateCamera(state);
|
|
841
|
+
assert.equal(getCameraX(state, 8), 0);
|
|
842
|
+
state.player.x = 10;
|
|
843
|
+
updateCamera(state);
|
|
844
|
+
assert.equal(getCameraX(state, 8), 4);
|
|
845
|
+
});
|
|
846
|
+
|
|
847
|
+
test("getCameraX honors override width", () => {
|
|
848
|
+
const level = makeLevel([
|
|
849
|
+
" ",
|
|
850
|
+
" ",
|
|
851
|
+
" ",
|
|
852
|
+
"########",
|
|
853
|
+
]);
|
|
854
|
+
const state = createGame({
|
|
855
|
+
level,
|
|
856
|
+
startX: 1,
|
|
857
|
+
startY: 2,
|
|
858
|
+
config: { dt: 1, gravity: 0, viewportWidth: 6 },
|
|
859
|
+
});
|
|
860
|
+
state.cameraX = 3;
|
|
861
|
+
assert.equal(getCameraX(state, 4), 3);
|
|
862
|
+
});
|
|
863
|
+
|
|
864
|
+
test("camera dead-zone holds until edge", () => {
|
|
865
|
+
const level = makeLevel([
|
|
866
|
+
" ",
|
|
867
|
+
" ",
|
|
868
|
+
" ",
|
|
869
|
+
"####################",
|
|
870
|
+
]);
|
|
871
|
+
const state = createGame({
|
|
872
|
+
level,
|
|
873
|
+
startX: 1,
|
|
874
|
+
startY: 2,
|
|
875
|
+
config: { dt: 1, gravity: 0, viewportWidth: 10 },
|
|
876
|
+
});
|
|
877
|
+
state.player.x = 5;
|
|
878
|
+
updateCamera(state);
|
|
879
|
+
assert.equal(state.cameraX, 3);
|
|
880
|
+
state.player.x = 8;
|
|
881
|
+
updateCamera(state);
|
|
882
|
+
assert.equal(state.cameraX, 6);
|
|
883
|
+
});
|
|
884
|
+
|
|
885
|
+
test("level1 dimensions match spec", () => {
|
|
886
|
+
assert.equal(LEVEL_1_LINES.length, LEVEL_1_HEIGHT);
|
|
887
|
+
assert.equal(LEVEL_1_LINES[0].length, LEVEL_1_WIDTH);
|
|
888
|
+
});
|