pelican-engine 0.3.14 → 0.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -137,6 +137,33 @@ all earlier automatic ropes from that phase; the host tick may still have other
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  partial changes and must be recovered from a known-good checkpoint. The source
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  checkout includes `examples/rope-particles`.
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+ New ropes resolve discrete sphere overlaps along segment interiors as well as at
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+ particles. Corrections are distributed to movable endpoints; a segment with two
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+ fixed anchors cannot move. `ctx.ropes.inspect(id).segmentContacts` reports the
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+ segment index, closest-point fraction and reaction impulses. Set
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+ `segmentCollisions: false` to retain particle-only behavior. Historical rope
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+ solver snapshots without this field retain particle-only behavior when migrated;
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+ `inspect(id).segmentCollisions` reports the active mode. Normal Host snapshot
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+ engine-version restrictions still apply. Plane contacts use particle endpoints.
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+ The segment index names its first particle; `fraction` runs toward the next.
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+ Work increases with segment, sphere, substep and iteration counts. This does not
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+ provide continuous collision detection or self collision, and the segment solver
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+ and snapshot migration have not been runtime validated.
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+
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+ For optional visual presentation, declare a material in `defineGame({ materials:
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+ [...] })` and create the rope with `visual: { material: "your-material-id" }`.
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+ The renderer draws capped cylindrical instances between consecutive simulated
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+ particles and updates their transforms as the rope moves. `radius` defaults to
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+ the particle collision radius (or 0.025); `radialSegments` defaults to 8 and
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+ accepts 3–32. `castShadow` and `receiveShadow` default to true. A collapsed
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+ zero-length segment has no visible surface. `ctx.ropes.visuals()` returns
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+ detached descriptions, not renderer objects. Visual configuration is included
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+ in the rope snapshot and is disposed with the owning content.
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+
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+ This is segmented geometry with overlapping caps, not a continuous deformable
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+ tube. Large ropes may be expensive. Raster, ray-traced modes, GPU resource
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+ lifecycle and snapshot restoration have not been runtime validated.
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+
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  To bind a rope to existing dynamic sphere bodies, create it with `autoStep: true`
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  and `bodyColliders: [{ id: "rope-collider-id", entity: "body-id" }]`. After the
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  rigid-body physics phase, the host samples each bound sphere's actual collider
@@ -167,8 +194,8 @@ automatically act on a rigid body.
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  For an explicitly mapped dynamic body, game code can read its actual world center
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  of mass via `ctx.physics.centerOfMass(id)`, apply the linear impulse, and apply
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  `reactionAngularImpulse - centerOfMass × reactionImpulse` as torque impulse.
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- Apply each contact at most once for its `tick`; repeated `inspect` calls return
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- the same contacts. The source checkout's `examples/rope-reaction` uses the
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+ For manual coupling, include both `contacts` and `segmentContacts` and apply each
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+ contact at most once for its `tick`; repeated `inspect` calls return the same contacts. The source checkout's `examples/rope-reaction` uses the
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  automatic binding instead.
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  This sampled, manually applied reaction is delayed and uses positional correction,
@@ -178,9 +205,8 @@ operations and is not transactional if a tick fails; recover from a known-good
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  checkpoint. It must not be represented as complete two-way rigid-body interaction.
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  This is an unverified development-stage increment, not complete rope physics:
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- there is no built-in rope mesh, general rigid-body coupling, segment or self collision,
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- or tearing. Moving entities to particle positions is not a rope renderer or
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- coupled physics. Plane normals must be unit length; `offset` is the signed
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+ the optional segmented visual does not provide a continuous deformable rope mesh,
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+ general rigid-body coupling, self collision, or tearing. Plane normals must be unit length; `offset` is the signed
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  normal distance from the origin. Host intervals must be between 1/1000 and
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  1/30 seconds inclusive.
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@@ -1,6 +1,6 @@
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  {
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  "name": "pelican-engine",
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- "version": "0.3.14",
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+ "version": "0.3.16",
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  "milestone": "M3",
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  "stage": "advanced-rendering-development",
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  "license": "MIT",
@@ -1,5 +1,6 @@
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  import * as THREE from "three/webgpu";
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  import { prepareGameplay } from "./gameplay.js";
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+ import { createRopeVisualOwner } from "./rope-visuals.js";
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  import { GPUTracer } from "./pathtrace.js";
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  import { SurfaceTracer } from "./surface-tracer.js";
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  import { createRenderSettingsDriver, resolveRenderSettings, } from "../runtime/render-settings.js";
@@ -134,6 +135,11 @@ const recoveryEvents = [];
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  const gameObjects = new Map();
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  const gameRoot = new THREE.Group();
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  scene.add(gameRoot);
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+ const ropeVisuals = createRopeVisualOwner();
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+ scene.add(ropeVisuals.root);
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+ let ropeVisualRevision = 0, renderedRopeVisualRevision = 0;
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+ const clearRopeVisuals = () => { if (ropeVisuals.clear())
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+ ropeVisualRevision++; };
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  let authoredCamera = { position: [0, 3.4, 7], target: [0, 0.9, 0] };
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  let authoredLights = [];
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  let compiledIR = null;
@@ -352,8 +358,10 @@ function createEntityView(entity, materials) {
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  return node;
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  }
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  function syncRuntime() {
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- if (!runtime)
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- return;
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+ if (!runtime) {
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+ clearRopeVisuals();
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+ return ropeVisualRevision !== renderedRopeVisualRevision;
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+ }
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  transforms.clear();
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  componentState.clear();
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  const records = runtime.world.records();
@@ -428,6 +436,13 @@ function syncRuntime() {
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  if (light)
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  authoredLights.push({ definition: entity.light, object: light });
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  }
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+ if (gameplay) {
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+ if (ropeVisuals.sync(runtime.facade.ropes.visuals(), gameMaterials))
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+ ropeVisualRevision++;
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+ }
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+ else
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+ clearRopeVisuals();
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+ return ropeVisualRevision !== renderedRopeVisualRevision;
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  }
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  let simulation;
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  const simulationGroup = new THREE.Group();
@@ -720,6 +735,7 @@ async function loadGame(sceneId, saved, loadSlot) {
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  contentScope = nextScope;
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  gameMaterials = nextMaterials;
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  committed = true;
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+ clearRopeVisuals();
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  if (nextRoot.children.length)
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  gameRoot.add(...nextRoot.children);
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  gameObjects.clear();
@@ -950,7 +966,9 @@ async function drawFrame(accumulate = false, changed = true) {
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  throw new Error("TC_BROWSER_DISPOSED");
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  await computeControl?.flush();
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  const start = performance.now();
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- syncRuntime();
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+ const ropeChanged = syncRuntime();
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+ const ropeRevision = ropeVisualRevision;
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+ changed = changed || ropeChanged;
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  animate();
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  renderBufferBridge?.update();
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  renderTextureBridge?.update();
@@ -1030,6 +1048,7 @@ async function drawFrame(accumulate = false, changed = true) {
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  triangles: triangleCount,
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  faulted: terminalFault,
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  });
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+ renderedRopeVisualRevision = ropeRevision;
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  return;
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  }
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  if (changed) {
@@ -1082,6 +1101,7 @@ async function drawFrame(accumulate = false, changed = true) {
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  triangles: triangleCount,
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  faulted: terminalFault,
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  });
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+ renderedRopeVisualRevision = ropeRevision;
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  }
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  async function applyInput(key) {
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  if (!probeEnabled) {
@@ -1327,6 +1347,7 @@ async function disposeBrowser() {
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  clean(() => simulation?.dispose());
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  clean(() => world?.dispose());
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  clean(() => resourceManager.dispose());
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+ clean(() => ropeVisuals.dispose());
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  clean(() => releaseObject(scene, true, gameMaterials.values()));
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  clean(() => pendingSurface?.abort());
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  clean(() => tracer?.dispose());
@@ -18,22 +18,32 @@ export function extractTriangles(scene) {
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  new THREE.Vector3(),
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  new THREE.Vector3(),
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  ];
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- for (let i = 0; i < count; i += 3) {
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- for (let k = 0; k < 3; k++)
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- object
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- .getVertexPosition(geometry.index?.getX(i + k) ?? i + k, points[k])
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- .applyMatrix4(object.matrixWorld);
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- const color = material.color ?? new THREE.Color(0.6, 0.6, 0.6);
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- triangles.push({
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- a: points[0].toArray(),
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- b: points[1].toArray(),
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- c: points[2].toArray(),
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- color: color.toArray(),
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- emission: material.emissiveIntensity && material.emissive?.getHex()
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- ? material.emissiveIntensity
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- : 0,
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- roughness: material.roughness ?? 0.8,
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- });
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+ const instanced = object instanceof THREE.InstancedMesh ? object : undefined;
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+ const instance = new THREE.Matrix4(), transform = new THREE.Matrix4();
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+ for (let slot = 0; slot < (instanced?.count ?? 1); slot++) {
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+ if (instanced) {
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+ instanced.getMatrixAt(slot, instance);
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+ transform.multiplyMatrices(object.matrixWorld, instance);
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+ }
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+ else
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+ transform.copy(object.matrixWorld);
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+ for (let i = 0; i < count; i += 3) {
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+ for (let k = 0; k < 3; k++)
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+ object
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+ .getVertexPosition(geometry.index?.getX(i + k) ?? i + k, points[k])
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+ .applyMatrix4(transform);
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+ const color = material.color ?? new THREE.Color(0.6, 0.6, 0.6);
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+ triangles.push({
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+ a: points[0].toArray(),
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+ b: points[1].toArray(),
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+ c: points[2].toArray(),
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+ color: color.toArray(),
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+ emission: material.emissiveIntensity && material.emissive?.getHex()
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+ ? material.emissiveIntensity
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+ : 0,
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+ roughness: material.roughness ?? 0.8,
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+ });
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+ }
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  }
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  });
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  return triangles;
@@ -0,0 +1,122 @@
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+ import * as THREE from "three/webgpu";
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+ /** Presentation owns its instance buffers and geometries; scene materials remain borrowed. */
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+ export function createRopeVisualOwner() {
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+ const root = new THREE.Group();
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+ root.name = "pelican-rope-visuals";
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+ const views = new Map();
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+ let disposed = false;
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+ const remove = (view) => { view.mesh.removeFromParent(); view.mesh.dispose(); view.geometry.dispose(); };
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+ const clear = () => { const changed = views.size > 0; for (const view of views.values())
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+ remove(view); views.clear(); return changed; };
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+ const signature = (state) => JSON.stringify([state.material, state.radius, state.radialSegments, state.castShadow, state.receiveShadow, state.positions.length]);
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+ const create = (state, material) => {
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+ let geometry;
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+ let mesh;
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+ try {
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+ geometry = new THREE.CylinderGeometry(state.radius, state.radius, 1, state.radialSegments, 1, false);
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+ const uv = geometry.getAttribute("uv");
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+ if (uv)
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+ geometry.setAttribute("uv1", uv.clone());
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+ mesh = new THREE.InstancedMesh(geometry, material, state.positions.length - 1);
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+ mesh.name = `rope:${state.id}`;
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+ mesh.castShadow = state.castShadow;
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+ mesh.receiveShadow = state.receiveShadow;
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+ mesh.count = 0;
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+ mesh.visible = false;
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+ mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
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+ return { mesh, geometry, signature: signature(state), positions: [] };
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+ }
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+ catch (error) {
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+ mesh?.dispose();
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+ geometry?.dispose();
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+ throw error;
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+ }
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+ };
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+ const matrices = (state) => {
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+ const data = new Float32Array((state.positions.length - 1) * 16);
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+ const axis = new THREE.Vector3(0, 1, 0), direction = new THREE.Vector3();
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+ const position = new THREE.Vector3(), scale = new THREE.Vector3(), rotation = new THREE.Quaternion();
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+ const matrix = new THREE.Matrix4();
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+ let count = 0;
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+ for (let index = 0; index < state.positions.length - 1; index++) {
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+ const a = state.positions[index], b = state.positions[index + 1];
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+ direction.set(b[0] - a[0], b[1] - a[1], b[2] - a[2]);
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+ const length = direction.length();
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+ // A collapsed segment has no surface; never submit a singular instance transform.
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+ if (length === 0)
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+ continue;
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+ if (!Number.isFinite(length) || Math.fround(length) === 0)
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+ throw new Error(`TC_ROPE_VISUAL_NUMERIC: Segment ${index} of '${state.id}' has an unrepresentable length.`);
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+ position.set((a[0] + b[0]) / 2, (a[1] + b[1]) / 2, (a[2] + b[2]) / 2);
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+ rotation.setFromUnitVectors(axis, direction.multiplyScalar(1 / length));
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+ scale.set(1, length, 1);
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+ matrix.compose(position, rotation, scale);
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+ for (const value of matrix.elements)
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+ if (!Number.isFinite(value) || !Number.isFinite(Math.fround(value)))
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+ throw new Error(`TC_ROPE_VISUAL_NUMERIC: Segment ${index} of '${state.id}' has a non-finite transform.`);
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+ data.set(matrix.elements, count++ * 16);
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+ }
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+ return { data, count };
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+ };
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+ const sync = (states, materials) => {
62
+ if (disposed)
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+ throw new Error("TC_ROPE_VISUAL_DISPOSED: Create a new presentation owner.");
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+ const staged = new Map();
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+ const created = [];
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+ try {
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+ for (const state of states) {
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+ if (staged.has(state.id))
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+ throw new Error(`TC_ROPE_VISUAL_ID: Duplicate rope '${state.id}'.`);
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+ const material = materials.get(state.material);
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+ if (!material)
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+ throw new Error(`TC_ROPE_VISUAL_MATERIAL: Material '${state.material}' is not declared.`);
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+ if (!Array.isArray(state.positions) || state.positions.length < 2 || state.positions.length > 4096 ||
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+ state.positions.some(point => !Array.isArray(point) || point.length !== 3 || !point.every(Number.isFinite)))
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+ throw new Error(`TC_ROPE_VISUAL_POSITION: Rope '${state.id}' requires finite particle positions.`);
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+ if (!Number.isFinite(state.radius) || state.radius <= 0 || Math.fround(state.radius) === 0 ||
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+ !Number.isInteger(state.radialSegments) || state.radialSegments < 3 || state.radialSegments > 32)
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+ throw new Error(`TC_ROPE_VISUAL_SHAPE: Rope '${state.id}' has an invalid radius or radial segment count.`);
79
+ const old = views.get(state.id), same = old && old.signature === signature(state) && old.mesh.material === material;
80
+ const view = same ? old : create(state, material);
81
+ if (!same)
82
+ created.push(view);
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+ const positions = state.positions.flatMap(point => [...point]);
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+ const changed = !same || positions.length !== view.positions.length || positions.some((value, index) => value !== view.positions[index]);
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+ const update = changed ? matrices(state) : undefined;
86
+ staged.set(state.id, { view, created: !same, positions, ...(update ? { matrices: update.data, count: update.count } : {}) });
87
+ }
88
+ }
89
+ catch (error) {
90
+ for (const view of created)
91
+ remove(view);
92
+ throw error;
93
+ }
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+ let changed = false;
95
+ for (const [id, view] of views)
96
+ if (!staged.has(id) || staged.get(id).view !== view) {
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+ remove(view);
98
+ changed = true;
99
+ }
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+ views.clear();
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+ for (const [id, item] of staged) {
102
+ if (item.created) {
103
+ root.add(item.view.mesh);
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+ changed = true;
105
+ }
106
+ if (item.matrices) {
107
+ item.view.mesh.instanceMatrix.array.set(item.matrices);
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+ item.view.mesh.count = item.count;
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+ item.view.mesh.visible = item.count > 0;
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+ item.view.mesh.instanceMatrix.needsUpdate = true;
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+ if (item.count > 0)
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+ item.view.mesh.computeBoundingSphere();
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+ item.view.positions = item.positions;
114
+ changed = true;
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+ }
116
+ views.set(id, item.view);
117
+ }
118
+ return changed;
119
+ };
120
+ return { root, sync, clear, dispose() { if (disposed)
121
+ return; clear(); root.removeFromParent(); disposed = true; } };
122
+ }
@@ -1,5 +1,5 @@
1
1
  /** Pelican Engine public API. No renderer or GPU implementation types escape this module. */
2
- export declare const SDK_VERSION = "0.3.14";
2
+ export declare const SDK_VERSION = "0.3.16";
3
3
  export type Vec2 = readonly [number, number];
4
4
  export type Vec3 = readonly [number, number, number];
5
5
  export type Vec4 = readonly [number, number, number, number];
@@ -103,8 +103,8 @@ export interface SystemContext extends EngineFacade {
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103
  readonly navigation: NavigationService;
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104
  readonly ropes: RopeService;
105
105
  }
106
- /** CPU particles with sampled sphere/plane collisions. Explicit body bindings apply a delayed
107
- * projection reaction to dynamic spheres; no full rigid-body coupling, segment/self collision or rope rendering. */
106
+ /** CPU particles with sampled sphere/plane collisions. Explicit body bindings apply delayed
107
+ * contact impulses to dynamic spheres; there is no full rigid-body coupling or self collision. */
108
108
  export type RopeCollider = {
109
109
  kind: "sphere";
110
110
  id: string;
@@ -121,6 +121,24 @@ export interface RopeBodyCollider {
121
121
  readonly id: string;
122
122
  readonly entity: string;
123
123
  }
124
+ /** Optional renderer-owned cylindrical segments following simulated particle positions. */
125
+ export interface RopeVisualOptions {
126
+ material: string;
127
+ radius?: number;
128
+ radialSegments?: number;
129
+ castShadow?: boolean;
130
+ receiveShadow?: boolean;
131
+ }
132
+ /** Detached presentation state; native renderer objects are not exposed. */
133
+ export interface RopeVisualState {
134
+ id: string;
135
+ material: string;
136
+ radius: number;
137
+ radialSegments: number;
138
+ castShadow: boolean;
139
+ receiveShadow: boolean;
140
+ positions: Vec3[];
141
+ }
124
142
  export interface RopeDefinition {
125
143
  id: string;
126
144
  points: readonly Vec3[];
@@ -133,6 +151,10 @@ export interface RopeDefinition {
133
151
  autoStep?: boolean;
134
152
  /** Automatically sample and react to existing dynamic, non-trigger sphere bodies. Requires autoStep. */
135
153
  bodyColliders?: readonly RopeBodyCollider[];
154
+ /** Resolve sphere contacts on segment interiors; defaults to true for new ropes. */
155
+ segmentCollisions?: boolean;
156
+ /** Optional segmented presentation using an already-declared material id. */
157
+ visual?: RopeVisualOptions;
136
158
  substeps?: number;
137
159
  iterations?: number;
138
160
  damping?: number;
@@ -153,10 +175,23 @@ export interface RopeContact {
153
175
  /** Angular impulse about the world origin; absent in older snapshots. */
154
176
  reactionAngularImpulse?: Vec3;
155
177
  }
178
+ /** Contact between an interior rope segment and a sampled sphere. */
179
+ export interface RopeSegmentContact {
180
+ tick: number;
181
+ /** Zero-based index of the first endpoint; the second is segment + 1. */
182
+ segment: number;
183
+ colliderId: string;
184
+ /** Last closest-point fraction from the first endpoint toward the second. */
185
+ fraction: number;
186
+ penetration: number;
187
+ reactionImpulse?: Vec3;
188
+ reactionAngularImpulse?: Vec3;
189
+ }
156
190
  export interface RopeState {
157
191
  tick: number;
158
192
  simulatedSeconds: number;
159
193
  disposed: boolean;
194
+ segmentCollisions: boolean;
160
195
  positions: Vec3[];
161
196
  velocities: Vec3[];
162
197
  anchors: {
@@ -164,6 +199,7 @@ export interface RopeState {
164
199
  position: Vec3;
165
200
  }[];
166
201
  contacts: RopeContact[];
202
+ segmentContacts: RopeSegmentContact[];
167
203
  maxDistanceError: number;
168
204
  resources: {
169
205
  particles: number;
@@ -177,6 +213,8 @@ export interface RopeService {
177
213
  /** Explicit ticks for manual ropes only. Auto-stepped ropes reject this call. A failed batch leaves the rope unchanged. */
178
214
  step(id: string, ticks?: number): RopeState;
179
215
  inspect(id: string): RopeState;
216
+ /** Detached visual descriptions, sorted by rope id; empty when no visuals are requested. */
217
+ visuals(): readonly RopeVisualState[];
180
218
  setColliders(id: string, colliders: readonly RopeCollider[]): void;
181
219
  setAnchor(id: string, index: number, position: Vec3): void;
182
220
  releaseAnchor(id: string, index: number): void;
package/lib/sdk/index.js CHANGED
@@ -1,5 +1,5 @@
1
1
  /** Pelican Engine public API. No renderer or GPU implementation types escape this module. */
2
- export const SDK_VERSION = "0.3.14";
2
+ export const SDK_VERSION = "0.3.16";
3
3
  export const SYSTEM_PHASES = [
4
4
  "input",
5
5
  "prePhysics",
@@ -4,16 +4,33 @@ import { createRope } from "./rope.js";
4
4
  import { createRopeBodyCoupling, VirtualRopeSphere } from "./rope-body-coupling.js";
5
5
  const fail = (code, detail) => { throw new Error(`TC_ROPE_${code}: ${detail}`); };
6
6
  const validId = (id) => typeof id === "string" && id.trim() === id && id.length > 0 && id.length <= 128;
7
- function createEntry(input, fixedDt) {
7
+ function createEntry(input, fixedDt, materials, restoredSegmentMode) {
8
8
  const definition = cloneSerializable(input);
9
9
  if (!definition || !validId(definition.id))
10
10
  return fail("ID", "Expected a nonempty id of at most 128 characters.");
11
11
  if (definition.autoStep !== undefined && typeof definition.autoStep !== "boolean")
12
12
  return fail("AUTO_STEP", "autoStep must be a boolean.");
13
+ if (definition.segmentCollisions !== undefined && typeof definition.segmentCollisions !== "boolean")
14
+ return fail("SEGMENT_COLLISION", "segmentCollisions must be a boolean.");
15
+ if (restoredSegmentMode !== undefined && definition.segmentCollisions !== undefined && definition.segmentCollisions !== restoredSegmentMode)
16
+ return fail("SNAPSHOT", "Segment collision configuration does not match the saved solver.");
13
17
  if (definition.fixedDt !== undefined && definition.fixedDt !== fixedDt)
14
18
  return fail("FIXED_DT", "Rope fixedDt must exactly match the host fixedDt.");
15
19
  if (fixedDt < 1 / 1000 || fixedDt > 1 / 30)
16
20
  return fail("FIXED_DT", "Host fixedDt must be within [1/1000, 1/30] seconds for ropes.");
21
+ if (definition.visual !== undefined) {
22
+ const visual = definition.visual;
23
+ if (!visual || typeof visual !== "object" || Array.isArray(visual) || !validId(visual.material) || !materials.has(visual.material))
24
+ return fail("VISUAL_MATERIAL", "visual.material must name a declared engine material.");
25
+ const radius = visual.radius ?? definition.radius ?? 0.025;
26
+ if (typeof radius !== "number" || !Number.isFinite(radius) || radius <= 0 || radius > 1e6 || Math.fround(radius) === 0)
27
+ return fail("VISUAL_RADIUS", "visual radius must be positive, finite, representable and at most 1e6.");
28
+ const sides = visual.radialSegments ?? 8;
29
+ if (!Number.isSafeInteger(sides) || sides < 3 || sides > 32)
30
+ return fail("VISUAL_SEGMENTS", "radialSegments must be an integer in [3,32].");
31
+ if ((visual.castShadow !== undefined && typeof visual.castShadow !== "boolean") || (visual.receiveShadow !== undefined && typeof visual.receiveShadow !== "boolean"))
32
+ return fail("VISUAL_SHADOW", "Visual shadow options must be boolean.");
33
+ }
17
34
  if (definition.bodyColliders !== undefined) {
18
35
  if (!Array.isArray(definition.bodyColliders) || definition.bodyColliders.length > 64)
19
36
  return fail("BODY_COLLIDER", "bodyColliders must contain at most 64 bindings.");
@@ -27,7 +44,7 @@ function createEntry(input, fixedDt) {
27
44
  entities.add(binding.entity);
28
45
  }
29
46
  }
30
- const solver = createRope({ ...definition, fixedDt });
47
+ const solver = createRope({ ...definition, fixedDt, ...(restoredSegmentMode === undefined ? {} : { segmentCollisions: restoredSegmentMode }) });
31
48
  return { definition, solver, bodyRefs: new Map(), staleBodies: new Set() };
32
49
  }
33
50
  function disposeEntries(entries) {
@@ -35,7 +52,7 @@ function disposeEntries(entries) {
35
52
  solver.dispose();
36
53
  entries.clear();
37
54
  }
38
- function parseSnapshot(value, fixedDt) {
55
+ function parseSnapshot(value, fixedDt, materials) {
39
56
  if (!value || typeof value !== "object" || value.version !== 1 || !Array.isArray(value.ropes) || value.ropes.length > 256)
40
57
  return fail("SNAPSHOT", "Expected a version 1 rope snapshot with at most 256 ropes.");
41
58
  const entries = new Map();
@@ -43,7 +60,11 @@ function parseSnapshot(value, fixedDt) {
43
60
  for (const item of value.ropes) {
44
61
  if (!item || typeof item !== "object")
45
62
  fail("SNAPSHOT", "Invalid rope entry.");
46
- const entry = createEntry(item.definition, fixedDt);
63
+ const savedSegmentMode = item.state?.config?.segmentCollisions;
64
+ if (savedSegmentMode !== undefined && typeof savedSegmentMode !== "boolean")
65
+ fail("SNAPSHOT", "Invalid segment collision configuration.");
66
+ // Snapshots made before segment contacts represent particle-only behavior.
67
+ const entry = createEntry(item.definition, fixedDt, materials, savedSegmentMode ?? false);
47
68
  if (entries.has(entry.definition.id)) {
48
69
  entry.solver.dispose();
49
70
  fail("SNAPSHOT", "Duplicate rope id.");
@@ -100,6 +121,7 @@ export const createRopePlugin = (context) => {
100
121
  if (typeof fixedDt !== "number" || !Number.isFinite(fixedDt))
101
122
  return fail("FIXED_DT", "RuntimeHost must provide a finite fixed interval.");
102
123
  const hostDt = fixedDt;
124
+ const materials = new Set(context.scene.materials.map(material => material.id));
103
125
  let entries = new Map();
104
126
  let disposed = false, pendingRefs = false;
105
127
  const alive = () => { if (disposed)
@@ -131,7 +153,7 @@ export const createRopePlugin = (context) => {
131
153
  return fail("DUPLICATE", `Rope '${definition.id}' already exists.`);
132
154
  if (entries.size >= 256)
133
155
  return fail("CAPACITY", "At most 256 ropes per host.");
134
- const entry = createEntry(definition, hostDt);
156
+ const entry = createEntry(definition, hostDt, materials);
135
157
  try {
136
158
  entry.bodyRefs = resolveRefs(entry, context, true);
137
159
  entries.set(entry.definition.id, entry);
@@ -148,6 +170,18 @@ export const createRopePlugin = (context) => {
148
170
  return entry.solver.step(ticks);
149
171
  },
150
172
  inspect(id) { return get(id).solver.inspect(); },
173
+ visuals() {
174
+ alive();
175
+ ensureRefs();
176
+ return [...entries.values()].filter(entry => entry.definition.visual !== undefined)
177
+ .sort((a, b) => a.definition.id < b.definition.id ? -1 : a.definition.id > b.definition.id ? 1 : 0)
178
+ .map(entry => {
179
+ const visual = entry.definition.visual;
180
+ return { id: entry.definition.id, material: visual.material, radius: visual.radius ?? entry.definition.radius ?? 0.025,
181
+ radialSegments: visual.radialSegments ?? 8, castShadow: visual.castShadow ?? true, receiveShadow: visual.receiveShadow ?? true,
182
+ positions: entry.solver.particlePositions() };
183
+ });
184
+ },
151
185
  setColliders(id, colliders) {
152
186
  const entry = get(id);
153
187
  if (Array.isArray(colliders)) {
@@ -248,9 +282,9 @@ export const createRopePlugin = (context) => {
248
282
  return { definition: cloneSerializable(entry.definition), state: entry.solver.snapshot(), ...(stale.length ? { staleBodyColliders: stale } : {}) };
249
283
  }) };
250
284
  },
251
- validateSnapshot(value) { const staged = parseSnapshot(value, hostDt); disposeEntries(staged); },
285
+ validateSnapshot(value) { const staged = parseSnapshot(value, hostDt, materials); disposeEntries(staged); },
252
286
  validateWorld(value, world) {
253
- const staged = parseSnapshot(value, hostDt);
287
+ const staged = parseSnapshot(value, hostDt, materials);
254
288
  try {
255
289
  validateWorldBindings(staged, context, world);
256
290
  }
@@ -259,7 +293,7 @@ export const createRopePlugin = (context) => {
259
293
  }
260
294
  },
261
295
  validatePeers(value, peers) {
262
- const staged = parseSnapshot(value, hostDt);
296
+ const staged = parseSnapshot(value, hostDt, materials);
263
297
  try {
264
298
  const bindings = [...staged.values()].flatMap(entry => (entry.definition.bodyColliders ?? []).filter(binding => !entry.staleBodies.has(binding.id)));
265
299
  if (!bindings.length)
@@ -280,7 +314,7 @@ export const createRopePlugin = (context) => {
280
314
  },
281
315
  restore(value) {
282
316
  alive();
283
- const staged = parseSnapshot(value, hostDt);
317
+ const staged = parseSnapshot(value, hostDt, materials);
284
318
  disposeEntries(entries);
285
319
  entries = staged;
286
320
  pendingRefs = true;