pelican-engine 0.3.10 → 0.3.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/AGENTS.md CHANGED
@@ -120,21 +120,45 @@ has not been runtime or browser validated under the current project policy.
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  ### Development-stage rope particles
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- `ctx.ropes.create({ id, points, mass })` creates a CPU particle rope. Call
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- `ctx.ropes.step(id)` **once per game fixed tick** when movement is desired;
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- the host does not advance it automatically. The first particle is pinned by
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- default; `anchors: []` creates a free rope. `setAnchor`, `releaseAnchor`,
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- `applyForce` (next tick only), `applyImpulse`, `inspect`, and `destroy` manage
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- it. `setColliders` accepts sampled planes and spheres; contacts affect only
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- particles, not rigid bodies. Host snapshots include rope state. An example in
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- the source checkout is `examples/rope-particles`.
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+ `ctx.ropes.create({ id, points, mass, autoStep: true })` creates a CPU particle
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+ rope that advances once after each physics phase, before `postPhysics` systems.
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+ Set anchors, forces and sampled colliders in `prePhysics`; read positions in
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+ `postPhysics`. Without `autoStep`, the rope remains manually stepped with
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+ `ctx.ropes.step(id)`; calling `step` for an automatic rope returns
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+ `TC_ROPE_AUTO_STEP` instead of advancing twice. An automatic rope created during
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+ `prePhysics` advances in that tick. The first particle is pinned by default;
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+ `anchors: []` creates a free rope. `setAnchor`, `releaseAnchor`, `applyForce`
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+ (next tick only), `applyImpulse`, `inspect`, and `destroy` manage it.
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+
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+ `setColliders` accepts sampled planes and spheres; contacts affect only rope
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+ particles, not rigid bodies. Host snapshots include the rope definition, mode
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+ and state. If advancing an automatic rope fails, the engine attempts to restore
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+ all earlier automatic ropes from that phase; the host tick may still have other
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+ partial changes and must be recovered from a known-good checkpoint. The source
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+ checkout includes `examples/rope-particles`.
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+
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+ For each latest-tick contact, `reactionImpulse` and `reactionAngularImpulse`
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+ report the opposite impulse produced by the particle's position projections,
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+ and its moment about the world origin. These optional fields are absent when
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+ restoring older contact snapshots. They do not automatically act on a rigid body.
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+ For an explicitly mapped dynamic body, game code can read its actual world center
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+ of mass via `ctx.physics.centerOfMass(id)`, apply the linear impulse, and apply
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+ `reactionAngularImpulse - centerOfMass × reactionImpulse` as torque impulse.
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+ Apply each contact at most once for its `tick`; repeated `inspect` calls return
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+ the same contacts. The source checkout has an illustrative `examples/rope-reaction`.
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+
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+ This sampled, manually applied reaction is delayed and uses positional correction,
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+ not a coupled contact solver: it omits body velocity/effective mass, friction and
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+ continuous collision. Applying the linear and angular impulses uses separate
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+ operations and is not transactional if a tick fails; recover from a known-good
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+ checkpoint. It must not be represented as complete two-way rigid-body interaction.
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  This is an unverified development-stage increment, not complete rope physics:
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- there is no built-in rope mesh, automatic fixed-tick scheduling, rigid-body
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- reaction, segment or self collision, or tearing. Game code may use `positions`
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- to move entities but this is not a substitute for a rope renderer or coupled
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- physics. Plane normals must be unit length; `offset` is the plane's signed
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- normal distance from the origin. The host interval must be 1/1000?1/30 seconds.
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+ there is no built-in rope mesh, automatic rigid-body reaction, segment or self collision,
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+ or tearing. Moving entities to particle positions is not a rope renderer or
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+ coupled physics. Plane normals must be unit length; `offset` is the signed
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+ normal distance from the origin. Host intervals must be between 1/1000 and
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+ 1/30 seconds inclusive.
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  Keyboard bindings use the browser's `KeyboardEvent.key` values, not physical
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  `KeyboardEvent.code` values. For example, use `input: { up: ["w", "W", "ArrowUp"],
package/distribution.json CHANGED
@@ -1,12 +1,12 @@
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  {
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  "format": "pelican.npm-distribution",
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- "version": "0.3.10",
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+ "version": "0.3.12",
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  "files": {
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- "AGENTS.md": "a6a0affd49645bb24f4207b8a0b2ca5db09a54bb265cd56cb8d898a11f72289b",
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+ "AGENTS.md": "3dabfa6d929c2a64fb70e64ad7588c921ace5a8c6f664c0e9e3c6211727e4d57",
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  "CONTRIBUTING.md": "0ffad5d841d90f319fc50a75b81d3c0ad6dab8d5d9bec2846c65c7f8358d5a50",
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  "docs/AI-WORKFLOW.md": "aa992686df93f791795f6f3fce01713d812eea6a1b9556f07411ac5847278efa",
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- "docs/api/index.json": "5c7e92ebd4c9c5c45fb05c9da6dcf890bc7372ae1ea97ca185dae290c6797628",
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- "docs/api/REFERENCE.md": "fb73f68a548c45933e94eaffcea53217897a6edd27ad6130383c61ee4f1f878b",
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+ "docs/api/index.json": "5af157ee6b03d4d9cb4e26b53540bf92105f20d9d56a443383a39d185f2bced0",
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+ "docs/api/REFERENCE.md": "7cc71bcb17be6a914602101bcd3a4e353c026fdab12d4bc35d869caaef8f787c",
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  "docs/ARCHITECTURE.md": "3184b73592d466390e7793b1cf39bbb80d6052b523fba7e7cb377b5207074627",
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  "docs/assets/pelican-mark.svg": "407b10cd7e292ea83cf5dba4046fb2f01c7d566a14014c55deda3a2984562b4d",
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  "docs/CAPABILITIES.md": "92950817497d8c63db07830db96dc93c877befa8d038320feed1ae1f1a053cb1",
@@ -14,14 +14,14 @@
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  "docs/GETTING-STARTED.md": "5519ebe4e513e8ae4517c04948ee9dc70bcb1e3d04a65d468a6537c838502663",
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  "docs/GRAPHICS-GUIDE.md": "e3d0f7df6189ca3f88d81af5ffaf393f5d6bf39b9e66167bb2f64b39194b514c",
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  "docs/npm/DISTRIBUTION.md": "ff25e039921a85ba253c27608c77ed614a036117d7a04f908a78d1e3ed3f19ef",
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- "docs/npm/GAME-AUTHOR.md": "a6a0affd49645bb24f4207b8a0b2ca5db09a54bb265cd56cb8d898a11f72289b",
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+ "docs/npm/GAME-AUTHOR.md": "3dabfa6d929c2a64fb70e64ad7588c921ace5a8c6f664c0e9e3c6211727e4d57",
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  "docs/PELICAN-MIGRATION.md": "c5d6ab8e5186f4d36720a0a01d1a7e4157a5d386c5400e2db99571a7d10a1e49",
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  "docs/PHYSICS-LIFECYCLE-ISSUE.md": "cc78917462de4e7e9b68e77c742192ce213b4be5b516d2ba943251fff46977ac",
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  "docs/RENDER-BACKENDS.md": "d981ea94742a835d028db37d536fb7fba05102e37bc6274a37baf74f5034b954",
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  "docs/ROADMAP.md": "29ac1c54f36064e23c17cfe7f549d6860889257a57d1227e322958aa9c281568",
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- "docs/STATUS.md": "8797614fc42dda9c175d964077a1f1287bd0bc6ecbf4cd1b10e86cedc6f9b432",
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+ "docs/STATUS.md": "41d6801a0e201ec0cbfdd6ef9cc957ab3a2d5416bf1ca505b51c8f552b67fd6d",
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  "docs/THIRD-PARTY-NOTICES.md": "58f9b72e2b4dfaaaf2a4c08b9bde9ecef3d2b7e7d65fccd782ed54f39fa76fdc",
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- "engine.manifest.json": "a0a984e172d67fd47b99d018e67b50d515a611533c515c1f61a7bfc73a74ed71",
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+ "engine.manifest.json": "38fbebb2e3fdfe5d036276ad98245ecbf2924c68dbf47a4410c17c393a400b7f",
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  "lib/assets/audio.js": "6facdce4e053afd172af5b9407569b035169844ea17b49f93f8b67f72b78895f",
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  "lib/assets/errors.js": "70572678655c6e53179d31920d71f29882d373a0e12d560220bb0fc2cd74f2cc",
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  "lib/assets/glb.js": "b808479a36299c154db97f50c16863a3b5a2c61f725e66bf01d01a5f62a288a5",
@@ -51,7 +51,7 @@
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  "lib/experiments/world/types.js": "8e609bb71c20b858c77f0e9f90bb1319db8477b13f9f965f1a1e18524bf50881",
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  "lib/experiments/world/world.js": "e335a96b1a2b217b69077f8e4b01aed7fd54b87e39bd5ac4138555d27ad9afe1",
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  "lib/navigation/index.js": "5ee447333ff2152b1f08b34a68e16dd058448b0a4d2f8b3eae0fb8e76f52a1a9",
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- "lib/physics/index.js": "6e9c852177426ef217aaf661d81cf0d2bf349e99d8797ddf2482f820e34e5c26",
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+ "lib/physics/index.js": "19eeab8b07a3fd25b5369e162a8f82ae9509341f928f21806cd5ecfd3058df5b",
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  "lib/protocol/index.js": "875c9f7ba4e67adc182aa177bc5017da0907ff9c584ba523021a219b26e38c89",
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  "lib/renderer/acceleration.js": "50ccafc9bc5b463470a23cffbdff8dc1a29a77bada44d21caf1eb0c3f9de2c65",
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  "lib/renderer/browser.js": "0ef885517bef24b12a68e898d274643f5a8ee164d1956c27dc470a9a6c5a431e",
@@ -104,7 +104,7 @@
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  "lib/runtime/error.js": "544d52d5426c53266c902e7b5afda1ea76a84ac12b6027879aed647423acbbad",
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  "lib/runtime/events.js": "e1d8fd5005be19d7a26d51023b97245318bce4b777748562d5e453b10f0faefe",
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  "lib/runtime/game-services.js": "a026966789aca4c45a5303950f7bc757cc6c12f223cbeaba13f6d514cac8575b",
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- "lib/runtime/host.js": "2b73d5e753f9ac555abb435ad7c857c54ff935d36feb7cc2225eef81b0edc0f8",
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+ "lib/runtime/host.js": "e9b4e0028d80549114d9b2f92cd01500403a1c381d6fc295175ee1e33cd7bed7",
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  "lib/runtime/material-parameters.js": "c535afa5ff3d92f399da142a45f22541598e374b6a8e4051a65f8f20dd8fb970",
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  "lib/runtime/plugins.js": "8e609bb71c20b858c77f0e9f90bb1319db8477b13f9f965f1a1e18524bf50881",
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  "lib/runtime/postprocess-contract.js": "8e609bb71c20b858c77f0e9f90bb1319db8477b13f9f965f1a1e18524bf50881",
@@ -118,15 +118,15 @@
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  "lib/runtime/render-texture-contract.js": "8e609bb71c20b858c77f0e9f90bb1319db8477b13f9f965f1a1e18524bf50881",
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  "lib/runtime/render-textures.js": "9fc1232b3b35a62c53e62d90e2493042865cd0394e198363160d277adaeb1462",
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  "lib/runtime/resources.js": "a9cb6075602cedf47795238dd89711ea6028be79cb9d609f7791c6d697a663c4",
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- "lib/runtime/scheduler.js": "579ae61c47b943a23fb00e21e8e03b1838c55a4691982c1f472662fa3bb26ae9",
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+ "lib/runtime/scheduler.js": "87966d7686cb33933d0dabe26687f82e6c32ef552d3747dbf6a2a11473cdbbd5",
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  "lib/runtime/storage.js": "efa15f18d90939824e70cd50bc77dca1075fb8e68f965158a722e6ea10dbe85d",
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  "lib/runtime/world.js": "c43621fbaca8bd2b0d6477a96e60e895312f0f7b1eb97614b6e4f9b716129ea1",
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  "lib/schema/index.js": "594429eecb4494c4af2f3d04537be3211f2c9297a1fc555bbba5d028d8627965",
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  "lib/sdk/graph-values.js": "a58c00f127cb82aba5fd2824981942844e06d9a59a88a05e35d1d3df2fc7ed2f",
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- "lib/sdk/index.d.ts": "7438779a15fa88afc90bd6c88ad83a8b654d1f6e9b6eee4fd558fddcc2881a53",
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- "lib/sdk/index.js": "2c2e334730f954b40e185f4da0fa583bc55d2d7faa81dacd6f8be0abcf6226dc",
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- "lib/simulation/rope-plugin.js": "cd239ab928c1ce5d3c7849479c635b9f873fc9a30801496a25b9f0fd2f2fdd77",
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- "lib/simulation/rope.js": "9a2653d948062d9681ec7ebe3a4e594ece902a9e64628e57a831a20bc3374344",
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+ "lib/sdk/index.d.ts": "ecf2c08cdfe4f9bf0b184dfe9dbdcc1104b1c32936edf8217f168df2adf17d75",
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+ "lib/sdk/index.js": "7945cabb4824d88987ae450eeb36edaa3c4681fc589b0a6efeace1d1b8113c0b",
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+ "lib/simulation/rope-plugin.js": "6c1eef7109d8838c1a41400698998ff511c24a22c30cacb4c2c5ec0d02e1034b",
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+ "lib/simulation/rope.js": "0304f637696364dcc21c21f1f274cf2ba9c7dd2276073322071ba5f238fe34c1",
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  "lib/tools/api-index.js": "6aedc153a0ce8eaf18239b0368a76a8ae8e4397bd8e6cdf571889bc39265be5d",
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  "lib/tools/browser-session.js": "1fa7f78d4752d8a59a55dc2283b4d42cd1df230f0d5a5dc80c6d78ade45b4cdb",
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  "lib/tools/cli.js": "ad5e915f046cc2e6bf612edd1a88cc33758b1d2b0ce2f057be50e0a2c4770062",
@@ -197,7 +197,7 @@
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  "licenses/undici-types/LICENSE": "a6db8096b2707bc0102d256917d4d33f298ba36d8c3f25de067a2b5bb379db27",
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  "licenses/uniq/LICENSE": "e67aed7df22dc8031e4fcf5338fe91cb33e3817e5c58a99a2a2802eea9069791",
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  "licenses/vite/LICENSE.md": "a22152baa1aef74402443008e767e7c689a524c0909d19b0431d97f5ab066a13",
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- "package.json": "5595a3e7c8492ff663261c58c8ca983fcb22e514f82c498dcd6743613214f13f",
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+ "package.json": "de6c6a5791dd6e0e31247c595beb9b325b0e85a489c5fcf0e6f2a6a02bc36092",
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  "README.md": "ff25e039921a85ba253c27608c77ed614a036117d7a04f908a78d1e3ed3f19ef",
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  "web/index.html": "d89d6a5b5be3beae3627a8ed506ac308b165d264fb8696be3afd79fcca2f26ee"
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  }
package/docs/STATUS.md CHANGED
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  ## 版本与发布
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- - 当前版本为 `0.3.10`,包、锁文件、引擎、SDK、编译器和示例中的版本保持一致。下一项功能完成后统一递增并推送;相同版本不能重复发布。
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+ - 当前版本为 `0.3.12`,包、锁文件、引擎、SDK、编译器和示例中的版本保持一致。下一项功能完成后统一递增并推送;相同版本不能重复发布。
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  - 推送主线会通过 GitHub Actions 和 npm 可信发布更新 `latest`;GitHub Release 用于记录里程碑。历史版本和旧标签保持原样,不代表当前源码通过。
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  - 当前按用户要求仅允许编译和构建,不运行测试、浏览器、GPU、性能或其他验证。普通版本号不意味着运行行为、硬件或完整引擎已验收。
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  - 动态光追、路径追踪、受控图形计算和 WebGL2 回退已有研发实现,但当前源码的完整画质、性能、兼容性和资源生命周期未验证,不能称为完整首发。
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  - 刚体首步前删除存在已知缺陷;历史候选存在旧快照兼容及危险历史回放风险,不得通过修改夹具或在主进程回放危险历史掩盖。有关背景与原始证据保留在历史任务文档中。
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  - 正交网格导航新增批量障碍更新接口;它只处理单个网格的阻挡状态,不等于世界流送、实体变换或物理联动。该增量尚未进行运行行为验证。
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- - CPU 粒子绳索已通过 `ctx.ropes` 接入游戏服务及 Host 快照,需由游戏系统显式步进;仅支持粒子与采样球体/平面的单向碰撞。尚无自动固定步、绳索网格渲染、双向刚体交互、绳段/自碰撞或撕裂,不代表完整绳索能力。该增量尚未进行运行行为或快照兼容验证。
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+ - CPU 粒子绳索已通过 `ctx.ropes` 接入游戏服务和 Host 快照,可选择手动步进或在物理阶段后自动固定步进;仅支持粒子与采样球体/平面的单向碰撞。尚无绳索网格渲染、双向刚体交互、绳段/自碰撞或撕裂,不代表完整绳索能力。该增量尚未进行运行行为或快照兼容验证。
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+ - 粒子接触输出位置投影产生的反向冲量及其关于世界原点的角冲量,游戏可手动映射至刚体;这仍是延迟采样,不含刚体有效质量、速度反馈、摩擦或连续碰撞,不代表完整双向耦合。新增接口和示例尚未执行运行或快照验证。
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  - 布料、绳索、软体、流体、连续世界、导航、动画、音频和其他首发能力仍需按各自依赖完成,不能把独立候选或局部实现写成整项完成。
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  ## 单线接续