partycles 0.2.0 → 0.3.0

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Files changed (39) hide show
  1. package/README.md +62 -2
  2. package/dist/animations/animations/aurora.d.ts +8 -0
  3. package/dist/animations/animations/aurora.d.ts.map +1 -0
  4. package/dist/animations/animations/balloons.d.ts +8 -0
  5. package/dist/animations/animations/balloons.d.ts.map +1 -0
  6. package/dist/animations/animations/fireflies.d.ts +8 -0
  7. package/dist/animations/animations/fireflies.d.ts.map +1 -0
  8. package/dist/animations/animations/galaxy.d.ts +8 -0
  9. package/dist/animations/animations/galaxy.d.ts.map +1 -0
  10. package/dist/animations/animations/index.d.ts.map +1 -1
  11. package/dist/animations/animations/music.d.ts +8 -0
  12. package/dist/animations/animations/music.d.ts.map +1 -0
  13. package/dist/animations/animations/paint.d.ts +8 -0
  14. package/dist/animations/animations/paint.d.ts.map +1 -0
  15. package/dist/animations/aurora.d.ts +8 -0
  16. package/dist/animations/aurora.d.ts.map +1 -0
  17. package/dist/animations/balloons.d.ts +8 -0
  18. package/dist/animations/balloons.d.ts.map +1 -0
  19. package/dist/animations/bubbles.esm.js +2 -2
  20. package/dist/animations/bubbles.esm.js.map +1 -1
  21. package/dist/animations/bubbles.js +2 -2
  22. package/dist/animations/bubbles.js.map +1 -1
  23. package/dist/animations/fireflies.d.ts +8 -0
  24. package/dist/animations/fireflies.d.ts.map +1 -0
  25. package/dist/animations/galaxy.d.ts +8 -0
  26. package/dist/animations/galaxy.d.ts.map +1 -0
  27. package/dist/animations/music.d.ts +8 -0
  28. package/dist/animations/music.d.ts.map +1 -0
  29. package/dist/animations/paint.d.ts +8 -0
  30. package/dist/animations/paint.d.ts.map +1 -0
  31. package/dist/animations/types.d.ts +1 -1
  32. package/dist/animations/types.d.ts.map +1 -1
  33. package/dist/index.esm.js +488 -2
  34. package/dist/index.esm.js.map +1 -1
  35. package/dist/index.js +488 -2
  36. package/dist/index.js.map +1 -1
  37. package/dist/types.d.ts +1 -1
  38. package/dist/types.d.ts.map +1 -1
  39. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -168,8 +168,8 @@ const createBubbleParticles = (origin, config) => {
168
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  id: generateId(),
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  x: origin.x + randomInRange(-spread, spread),
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  y: origin.y,
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- vx: randomInRange(-3, 3),
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- vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),
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+ vx: randomInRange(-2, 2),
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+ vy: -randomInRange(startVelocity * 0.3, startVelocity * 0.6),
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  life: config.lifetime || 160,
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  opacity: 0.7,
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  size: randomInRange(elementSize * 0.4, elementSize * 1.2),
@@ -474,6 +474,468 @@ const renderPetalParticle = (particle) => {
474
474
  } })));
475
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  };
476
476
 
477
+ const auroraColors = ['#00ff88', '#00ffaa', '#00ddff', '#0099ff', '#0066ff', '#9933ff', '#ff00ff'];
478
+ const createAuroraParticles = (origin, config) => {
479
+ const { particleCount = 15, spread = 200, startVelocity = 3, colors = auroraColors, elementSize = 100 } = config;
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+ const particles = [];
481
+ for (let i = 0; i < particleCount; i++) {
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+ const angle = (i / particleCount) * spread - spread / 2;
483
+ const offset = randomInRange(-30, 30);
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+ particles.push({
485
+ id: generateId(),
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+ x: origin.x + angle + offset,
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+ y: origin.y,
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+ vx: randomInRange(-1, 1),
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+ vy: -startVelocity,
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+ life: config.lifetime || 250,
491
+ opacity: 0,
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+ size: randomInRange(elementSize * 0.8, elementSize * 1.2),
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+ rotation: randomInRange(-15, 15),
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+ color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
495
+ });
496
+ }
497
+ return particles;
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+ };
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+ const renderAuroraParticle = (particle) => {
500
+ // Create flowing wave motion
501
+ const wave = Math.sin(particle.life * 0.05) * 20;
502
+ const fadeIn = Math.min(1, (250 - particle.life) / 50);
503
+ const fadeOut = particle.life / 250;
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+ const opacity = Math.min(fadeIn, fadeOut) * 0.4;
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+ return (React.createElement("div", { key: particle.id, style: {
506
+ width: `${particle.size}px`,
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+ height: `${particle.size * 0.3}px`,
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+ position: 'relative',
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+ transform: `translateX(${wave}px) rotate(${particle.rotation}deg)`,
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+ filter: 'blur(2px)',
511
+ } },
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+ React.createElement("div", { style: {
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+ width: '100%',
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+ height: '100%',
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+ background: `linear-gradient(90deg, transparent, ${particle.color}, transparent)`,
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+ borderRadius: '50%',
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+ opacity,
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+ boxShadow: `0 0 ${particle.size * 0.5}px ${particle.color}`,
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+ animation: 'shimmer 2s infinite',
520
+ } }),
521
+ React.createElement("div", { style: {
522
+ position: 'absolute',
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+ top: '20%',
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+ left: '10%',
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+ width: '80%',
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+ height: '60%',
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+ background: `radial-gradient(ellipse at center, ${particle.color}44, transparent)`,
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+ borderRadius: '50%',
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+ opacity: opacity * 0.5,
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+ filter: 'blur(4px)',
531
+ } })));
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+ };
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+
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+ const fireflyColors = ['#FFFF99', '#FFFFCC', '#FFFF66', '#FFFFAA'];
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+ const createFireflyParticles = (origin, config) => {
536
+ const { particleCount = 20, spread = 150, startVelocity = 2, colors = fireflyColors, elementSize = 8 } = config;
537
+ const particles = [];
538
+ for (let i = 0; i < particleCount; i++) {
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+ const angle = randomInRange(0, 360) * (Math.PI / 180);
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+ const velocity = randomInRange(startVelocity * 0.3, startVelocity);
541
+ particles.push({
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+ id: generateId(),
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+ x: origin.x + randomInRange(-spread / 2, spread / 2),
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+ y: origin.y + randomInRange(-20, 20),
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+ vx: Math.cos(angle) * velocity,
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+ vy: Math.sin(angle) * velocity * 0.5, // More horizontal movement
547
+ life: config.lifetime || 300,
548
+ opacity: 0,
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+ size: randomInRange(elementSize * 0.6, elementSize),
550
+ rotation: randomInRange(0, 360), // Used for blink timing
551
+ color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
552
+ });
553
+ }
554
+ return particles;
555
+ };
556
+ const renderFireflyParticle = (particle) => {
557
+ // Create organic floating motion
558
+ const floatX = Math.sin(particle.life * 0.02 + particle.rotation) * 15;
559
+ const floatY = Math.cos(particle.life * 0.03 + particle.rotation) * 10;
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+ // Blinking effect - each firefly has its own rhythm based on rotation
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+ const blinkCycle = Math.sin(particle.life * 0.1 + particle.rotation * 0.1);
562
+ const isBlinking = blinkCycle > 0.3;
563
+ const glowIntensity = isBlinking ? 1 : 0.1;
564
+ // Fade in/out
565
+ const fadeIn = Math.min(1, (300 - particle.life) / 30);
566
+ const fadeOut = particle.life / 300;
567
+ const baseFade = Math.min(fadeIn, fadeOut);
568
+ return (React.createElement("div", { key: particle.id, style: {
569
+ width: `${particle.size}px`,
570
+ height: `${particle.size}px`,
571
+ position: 'relative',
572
+ transform: `translate(${floatX}px, ${floatY}px)`,
573
+ } },
574
+ React.createElement("div", { style: {
575
+ width: '100%',
576
+ height: '100%',
577
+ background: particle.color,
578
+ borderRadius: '50%',
579
+ opacity: baseFade * glowIntensity,
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+ boxShadow: `
581
+ 0 0 ${particle.size}px ${particle.color},
582
+ 0 0 ${particle.size * 2}px ${particle.color},
583
+ 0 0 ${particle.size * 3}px ${particle.color}88
584
+ `,
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+ transition: 'opacity 0.3s ease',
586
+ } }),
587
+ React.createElement("div", { style: {
588
+ position: 'absolute',
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+ top: '50%',
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+ left: '50%',
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+ width: `${particle.size * 4}px`,
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+ height: `${particle.size * 4}px`,
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+ background: `radial-gradient(circle, ${particle.color}44 0%, transparent 70%)`,
594
+ borderRadius: '50%',
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+ transform: 'translate(-50%, -50%)',
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+ opacity: baseFade * glowIntensity * 0.5,
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+ transition: 'opacity 0.3s ease',
598
+ } })));
599
+ };
600
+
601
+ const paintColors = ['#FF006E', '#FB5607', '#FFBE0B', '#8338EC', '#3A86FF', '#06FFB4'];
602
+ const createPaintParticles = (origin, config) => {
603
+ const { particleCount = 25, spread = 120, startVelocity = 35, colors = paintColors, elementSize = 30 } = config;
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+ const particles = [];
605
+ for (let i = 0; i < particleCount; i++) {
606
+ const angle = randomInRange(-spread / 2, spread / 2) * (Math.PI / 180);
607
+ const velocity = randomInRange(startVelocity * 0.5, startVelocity);
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+ const isMainSplat = i < 5; // First few particles are bigger splats
609
+ particles.push({
610
+ id: generateId(),
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+ x: origin.x,
612
+ y: origin.y,
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+ vx: Math.sin(angle) * velocity * (isMainSplat ? 0.3 : 1),
614
+ vy: -Math.cos(angle) * velocity * 0.7 + (isMainSplat ? 5 : 0),
615
+ life: config.lifetime || 150,
616
+ opacity: 1,
617
+ size: isMainSplat
618
+ ? randomInRange(elementSize * 1.5, elementSize * 2.5)
619
+ : randomInRange(elementSize * 0.3, elementSize),
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+ rotation: randomInRange(0, 360),
621
+ color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
622
+ });
623
+ }
624
+ return particles;
625
+ };
626
+ const renderPaintParticle = (particle) => {
627
+ // Paint splatter gets more stretched as it flies
628
+ const stretch = 1 + (Math.abs(particle.vx) + Math.abs(particle.vy)) * 0.01;
629
+ const squish = 1 / stretch;
630
+ // Drip effect for some particles
631
+ const isDripping = particle.size > 15 && particle.rotation > 180;
632
+ const dripLength = isDripping ? particle.size * 0.5 : 0;
633
+ return (React.createElement("div", { key: particle.id, style: {
634
+ width: `${particle.size}px`,
635
+ height: `${particle.size}px`,
636
+ position: 'relative',
637
+ transform: `
638
+ scaleX(${stretch})
639
+ scaleY(${squish})
640
+ rotate(${Math.atan2(particle.vy, particle.vx) * 180 / Math.PI}deg)
641
+ `,
642
+ } },
643
+ React.createElement("div", { style: {
644
+ width: '100%',
645
+ height: '100%',
646
+ background: particle.color,
647
+ borderRadius: '50%',
648
+ position: 'relative',
649
+ boxShadow: `inset -2px -2px 4px rgba(0,0,0,0.2)`,
650
+ } },
651
+ React.createElement("div", { style: {
652
+ position: 'absolute',
653
+ top: '20%',
654
+ left: '20%',
655
+ width: '30%',
656
+ height: '30%',
657
+ background: particle.color,
658
+ borderRadius: '50%',
659
+ opacity: 0.8,
660
+ transform: `translate(${randomInRange(-5, 5)}px, ${randomInRange(-5, 5)}px)`,
661
+ } }),
662
+ React.createElement("div", { style: {
663
+ position: 'absolute',
664
+ bottom: '15%',
665
+ right: '15%',
666
+ width: '25%',
667
+ height: '25%',
668
+ background: particle.color,
669
+ borderRadius: '50%',
670
+ opacity: 0.7,
671
+ } })),
672
+ isDripping && (React.createElement("div", { style: {
673
+ position: 'absolute',
674
+ bottom: `-${dripLength}px`,
675
+ left: '40%',
676
+ width: '20%',
677
+ height: `${dripLength}px`,
678
+ background: particle.color,
679
+ borderRadius: '0 0 50% 50%',
680
+ opacity: 0.9,
681
+ } }))));
682
+ };
683
+
684
+ const musicColors = ['#FF006E', '#8338EC', '#3A86FF', '#FB5607', '#FFBE0B'];
685
+ const createMusicParticles = (origin, config) => {
686
+ const { particleCount = 20, spread = 100, startVelocity = 8, colors = musicColors, elementSize = 25 } = config;
687
+ const particles = [];
688
+ const notes = ['♪', '♫', '♬', '♩', '♭', '♯'];
689
+ for (let i = 0; i < particleCount; i++) {
690
+ const angle = randomInRange(-spread / 2, spread / 2) * (Math.PI / 180);
691
+ const velocity = randomInRange(startVelocity * 0.5, startVelocity);
692
+ particles.push({
693
+ id: generateId(),
694
+ x: origin.x + randomInRange(-20, 20),
695
+ y: origin.y,
696
+ vx: Math.sin(angle) * velocity * 0.3,
697
+ vy: -Math.abs(Math.cos(angle)) * velocity * 0.5, // Always go up slowly
698
+ life: config.lifetime || 200,
699
+ opacity: 1,
700
+ size: randomInRange(elementSize * 0.8, elementSize * 1.2),
701
+ rotation: i % notes.length, // Store which note to use
702
+ color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
703
+ });
704
+ }
705
+ return particles;
706
+ };
707
+ const renderMusicParticle = (particle) => {
708
+ const notes = ['♪', '♫', '♬', '♩', '♭', '♯'];
709
+ const note = notes[Math.floor(particle.rotation)];
710
+ // Wave motion as notes float up
711
+ const waveX = Math.sin(particle.life * 0.05) * 20;
712
+ const wobble = Math.sin(particle.life * 0.1) * 10;
713
+ // Fade in/out
714
+ const maxLife = 300; // Use longer lifetime for proper fading
715
+ const fadeIn = particle.life > (maxLife - 20) ? (maxLife - particle.life) / 20 : 1;
716
+ const fadeOut = particle.life < 50 ? particle.life / 50 : 1;
717
+ const opacity = Math.min(fadeIn, fadeOut) * particle.opacity;
718
+ return (React.createElement("div", { key: particle.id, style: {
719
+ fontSize: `${particle.size}px`,
720
+ fontWeight: 'bold',
721
+ position: 'relative',
722
+ transform: `
723
+ translateX(${waveX}px)
724
+ rotate(${wobble}deg)
725
+ scale(${0.8 + opacity * 0.2})
726
+ `,
727
+ color: particle.color,
728
+ opacity,
729
+ textShadow: `
730
+ 0 0 10px ${particle.color}88,
731
+ 0 0 20px ${particle.color}44,
732
+ 2px 2px 3px rgba(0,0,0,0.3)
733
+ `,
734
+ transition: 'transform 0.3s ease',
735
+ userSelect: 'none',
736
+ } },
737
+ note,
738
+ React.createElement("div", { style: {
739
+ position: 'absolute',
740
+ top: '40%',
741
+ left: '-20%',
742
+ width: '140%',
743
+ height: '1px',
744
+ background: `linear-gradient(90deg, transparent, ${particle.color}33, transparent)`,
745
+ opacity: opacity * 0.5,
746
+ } }),
747
+ React.createElement("div", { style: {
748
+ position: 'absolute',
749
+ top: '60%',
750
+ left: '-20%',
751
+ width: '140%',
752
+ height: '1px',
753
+ background: `linear-gradient(90deg, transparent, ${particle.color}33, transparent)`,
754
+ opacity: opacity * 0.3,
755
+ } })));
756
+ };
757
+
758
+ const balloonColors = ['#FF006E', '#FB5607', '#FFBE0B', '#8338EC', '#3A86FF', '#06FFB4', '#FF4081'];
759
+ const createBalloonParticles = (origin, config) => {
760
+ const { particleCount = 15, spread = 80, startVelocity = 10, colors = balloonColors, elementSize = 35 } = config;
761
+ const particles = [];
762
+ for (let i = 0; i < particleCount; i++) {
763
+ const angle = randomInRange(-spread / 2, spread / 2) * (Math.PI / 180);
764
+ const velocity = randomInRange(startVelocity * 0.7, startVelocity);
765
+ particles.push({
766
+ id: generateId(),
767
+ x: origin.x + randomInRange(-30, 30),
768
+ y: origin.y + randomInRange(0, 20),
769
+ vx: Math.sin(angle) * velocity * 0.2,
770
+ vy: -velocity * 0.4, // Balloons float up slowly
771
+ life: config.lifetime || 250,
772
+ opacity: 0.9,
773
+ size: randomInRange(elementSize * 0.8, elementSize * 1.2),
774
+ rotation: randomInRange(-10, 10),
775
+ color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
776
+ });
777
+ }
778
+ return particles;
779
+ };
780
+ const renderBalloonParticle = (particle) => {
781
+ // Gentle swaying motion
782
+ const sway = Math.sin(particle.life * 0.03) * 15;
783
+ const bob = Math.sin(particle.life * 0.05) * 5;
784
+ // Fade out near the end
785
+ const fadeOut = particle.life > 50 ? 1 : particle.life / 50;
786
+ return (React.createElement("div", { key: particle.id, style: {
787
+ width: `${particle.size}px`,
788
+ height: `${particle.size * 1.2}px`,
789
+ position: 'relative',
790
+ transform: `
791
+ translateX(${sway}px)
792
+ translateY(${bob}px)
793
+ rotate(${particle.rotation + sway * 0.2}deg)
794
+ `,
795
+ opacity: particle.opacity * fadeOut,
796
+ } },
797
+ React.createElement("div", { style: {
798
+ width: '100%',
799
+ height: '100%',
800
+ background: `radial-gradient(circle at 30% 30%, ${particle.color}ee, ${particle.color})`,
801
+ borderRadius: '50% 50% 50% 50% / 60% 60% 40% 40%',
802
+ position: 'relative',
803
+ boxShadow: `
804
+ inset -5px -5px 10px rgba(0,0,0,0.2),
805
+ 0 4px 8px rgba(0,0,0,0.2)
806
+ `,
807
+ } },
808
+ React.createElement("div", { style: {
809
+ position: 'absolute',
810
+ top: '15%',
811
+ left: '20%',
812
+ width: '25%',
813
+ height: '30%',
814
+ background: 'radial-gradient(circle, rgba(255,255,255,0.8) 0%, transparent 70%)',
815
+ borderRadius: '50%',
816
+ transform: 'rotate(-20deg)',
817
+ } }),
818
+ React.createElement("div", { style: {
819
+ position: 'absolute',
820
+ bottom: '-5px',
821
+ left: '50%',
822
+ transform: 'translateX(-50%)',
823
+ width: '0',
824
+ height: '0',
825
+ borderLeft: '4px solid transparent',
826
+ borderRight: '4px solid transparent',
827
+ borderTop: `8px solid ${particle.color}`,
828
+ } })),
829
+ React.createElement("svg", { style: {
830
+ position: 'absolute',
831
+ top: '100%',
832
+ left: '50%',
833
+ transform: 'translateX(-50%)',
834
+ width: '2px',
835
+ height: `${particle.size * 2}px`,
836
+ opacity: 0.6,
837
+ } },
838
+ React.createElement("path", { d: `M1 0 Q ${1 + Math.sin(particle.life * 0.1) * 3} ${particle.size} 1 ${particle.size * 2}`, stroke: particle.color, strokeWidth: "1.5", fill: "none", opacity: "0.4" }))));
839
+ };
840
+
841
+ const galaxyColors = ['#FFFFFF', '#FFF9C4', '#BBDEFB', '#C5CAE9', '#D1C4E9', '#FFE082', '#FFCCBC'];
842
+ const createGalaxyParticles = (origin, config) => {
843
+ const { particleCount = 60, spread = 200, startVelocity = 15, colors = galaxyColors, elementSize = 8 } = config;
844
+ const particles = [];
845
+ for (let i = 0; i < particleCount; i++) {
846
+ // Create spiral distribution
847
+ const progress = i / particleCount;
848
+ const spiralAngle = progress * Math.PI * 4; // 2 full rotations
849
+ const radius = progress * spread;
850
+ // Add some randomness to make it look natural
851
+ const angleOffset = randomInRange(-0.3, 0.3);
852
+ const radiusOffset = randomInRange(-10, 10);
853
+ const finalAngle = spiralAngle + angleOffset;
854
+ const finalRadius = radius + radiusOffset;
855
+ // Position based on spiral
856
+ const offsetX = Math.cos(finalAngle) * finalRadius;
857
+ const offsetY = Math.sin(finalAngle) * finalRadius;
858
+ // Velocity follows the spiral tangent
859
+ const tangentAngle = finalAngle + Math.PI / 2;
860
+ const speed = startVelocity * (1 - progress * 0.5); // Outer stars move slower
861
+ particles.push({
862
+ id: generateId(),
863
+ x: origin.x,
864
+ y: origin.y,
865
+ vx: Math.cos(tangentAngle) * speed * 0.3 + offsetX * 0.02,
866
+ vy: Math.sin(tangentAngle) * speed * 0.3 + offsetY * 0.02,
867
+ life: config.lifetime || 250,
868
+ opacity: 0,
869
+ size: randomInRange(elementSize * 0.3, elementSize) * (1 - progress * 0.5), // Smaller at edges
870
+ rotation: randomInRange(0, 360),
871
+ color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
872
+ });
873
+ }
874
+ return particles;
875
+ };
876
+ const renderGalaxyParticle = (particle) => {
877
+ // Particles slowly rotate around center while expanding
878
+ const age = (250 - particle.life) / 250;
879
+ const expansionRate = 1 + age * 0.5;
880
+ // Fade in quickly, fade out slowly
881
+ const fadeIn = Math.min(1, (250 - particle.life) / 30);
882
+ const fadeOut = particle.life / 250;
883
+ const opacity = Math.min(fadeIn, fadeOut);
884
+ // Twinkle effect
885
+ const twinkle = Math.sin(particle.life * 0.2 + particle.rotation) * 0.3 + 0.7;
886
+ return (React.createElement("div", { key: particle.id, style: {
887
+ width: `${particle.size}px`,
888
+ height: `${particle.size}px`,
889
+ position: 'relative',
890
+ transform: `scale(${expansionRate})`,
891
+ opacity: opacity * twinkle,
892
+ } },
893
+ React.createElement("div", { style: {
894
+ width: '100%',
895
+ height: '100%',
896
+ background: particle.color,
897
+ borderRadius: '50%',
898
+ boxShadow: `
899
+ 0 0 ${particle.size}px ${particle.color},
900
+ 0 0 ${particle.size * 2}px ${particle.color}88,
901
+ 0 0 ${particle.size * 3}px ${particle.color}44
902
+ `,
903
+ position: 'relative',
904
+ } },
905
+ React.createElement("div", { style: {
906
+ position: 'absolute',
907
+ top: '50%',
908
+ left: '50%',
909
+ width: `${particle.size * 3}px`,
910
+ height: '1px',
911
+ background: `linear-gradient(90deg, transparent, ${particle.color}, transparent)`,
912
+ transform: `translate(-50%, -50%) rotate(${particle.rotation}deg)`,
913
+ opacity: twinkle,
914
+ } }),
915
+ React.createElement("div", { style: {
916
+ position: 'absolute',
917
+ top: '50%',
918
+ left: '50%',
919
+ width: '1px',
920
+ height: `${particle.size * 3}px`,
921
+ background: `linear-gradient(180deg, transparent, ${particle.color}, transparent)`,
922
+ transform: `translate(-50%, -50%) rotate(${particle.rotation}deg)`,
923
+ opacity: twinkle,
924
+ } })),
925
+ particle.size > 5 && (React.createElement("div", { style: {
926
+ position: 'absolute',
927
+ top: '50%',
928
+ left: '50%',
929
+ width: `${particle.size * 6}px`,
930
+ height: `${particle.size * 6}px`,
931
+ background: `radial-gradient(circle, ${particle.color}22 0%, transparent 70%)`,
932
+ borderRadius: '50%',
933
+ transform: 'translate(-50%, -50%)',
934
+ opacity: opacity * 0.3,
935
+ filter: 'blur(3px)',
936
+ } }))));
937
+ };
938
+
477
939
  const animations = {
478
940
  confetti: {
479
941
  createParticles: createConfettiParticles,
@@ -519,6 +981,30 @@ const animations = {
519
981
  createParticles: createPetalParticles,
520
982
  renderParticle: renderPetalParticle,
521
983
  },
984
+ aurora: {
985
+ createParticles: createAuroraParticles,
986
+ renderParticle: renderAuroraParticle,
987
+ },
988
+ fireflies: {
989
+ createParticles: createFireflyParticles,
990
+ renderParticle: renderFireflyParticle,
991
+ },
992
+ paint: {
993
+ createParticles: createPaintParticles,
994
+ renderParticle: renderPaintParticle,
995
+ },
996
+ music: {
997
+ createParticles: createMusicParticles,
998
+ renderParticle: renderMusicParticle,
999
+ },
1000
+ balloons: {
1001
+ createParticles: createBalloonParticles,
1002
+ renderParticle: renderBalloonParticle,
1003
+ },
1004
+ galaxy: {
1005
+ createParticles: createGalaxyParticles,
1006
+ renderParticle: renderGalaxyParticle,
1007
+ },
522
1008
  };
523
1009
 
524
1010
  const useReward = (elementId, animationType, config) => {