partycles 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +295 -0
- package/dist/animations/animations/bubbles.d.ts +8 -0
- package/dist/animations/animations/bubbles.d.ts.map +1 -0
- package/dist/animations/animations/confetti.d.ts +8 -0
- package/dist/animations/animations/confetti.d.ts.map +1 -0
- package/dist/animations/animations/fireworks.d.ts +8 -0
- package/dist/animations/animations/fireworks.d.ts.map +1 -0
- package/dist/animations/animations/hearts.d.ts +8 -0
- package/dist/animations/animations/hearts.d.ts.map +1 -0
- package/dist/animations/animations/index.d.ts +13 -0
- package/dist/animations/animations/index.d.ts.map +1 -0
- package/dist/animations/animations/sparkles.d.ts +8 -0
- package/dist/animations/animations/sparkles.d.ts.map +1 -0
- package/dist/animations/animations/stars.d.ts +8 -0
- package/dist/animations/animations/stars.d.ts.map +1 -0
- package/dist/animations/bubbles.d.ts +8 -0
- package/dist/animations/bubbles.d.ts.map +1 -0
- package/dist/animations/bubbles.esm.js +46 -0
- package/dist/animations/bubbles.esm.js.map +1 -0
- package/dist/animations/bubbles.js +49 -0
- package/dist/animations/bubbles.js.map +1 -0
- package/dist/animations/confetti.d.ts +8 -0
- package/dist/animations/confetti.d.ts.map +1 -0
- package/dist/animations/confetti.esm.js +50 -0
- package/dist/animations/confetti.esm.js.map +1 -0
- package/dist/animations/confetti.js +53 -0
- package/dist/animations/confetti.js.map +1 -0
- package/dist/animations/fireworks.d.ts +8 -0
- package/dist/animations/fireworks.d.ts.map +1 -0
- package/dist/animations/fireworks.esm.js +56 -0
- package/dist/animations/fireworks.esm.js.map +1 -0
- package/dist/animations/fireworks.js +59 -0
- package/dist/animations/fireworks.js.map +1 -0
- package/dist/animations/hearts.d.ts +8 -0
- package/dist/animations/hearts.d.ts.map +1 -0
- package/dist/animations/hearts.esm.js +44 -0
- package/dist/animations/hearts.esm.js.map +1 -0
- package/dist/animations/hearts.js +47 -0
- package/dist/animations/hearts.js.map +1 -0
- package/dist/animations/index.d.ts +3 -0
- package/dist/animations/index.d.ts.map +1 -0
- package/dist/animations/sparkles.d.ts +8 -0
- package/dist/animations/sparkles.d.ts.map +1 -0
- package/dist/animations/sparkles.esm.js +40 -0
- package/dist/animations/sparkles.esm.js.map +1 -0
- package/dist/animations/sparkles.js +43 -0
- package/dist/animations/sparkles.js.map +1 -0
- package/dist/animations/stars.d.ts +8 -0
- package/dist/animations/stars.d.ts.map +1 -0
- package/dist/animations/stars.esm.js +40 -0
- package/dist/animations/stars.esm.js.map +1 -0
- package/dist/animations/stars.js +43 -0
- package/dist/animations/stars.js.map +1 -0
- package/dist/animations/types.d.ts +33 -0
- package/dist/animations/types.d.ts.map +1 -0
- package/dist/animations/useReward.d.ts +8 -0
- package/dist/animations/useReward.d.ts.map +1 -0
- package/dist/animations/utils.d.ts +7 -0
- package/dist/animations/utils.d.ts.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.esm.js +374 -0
- package/dist/index.esm.js.map +1 -0
- package/dist/index.js +376 -0
- package/dist/index.js.map +1 -0
- package/dist/types.d.ts +33 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/useReward.d.ts +8 -0
- package/dist/useReward.d.ts.map +1 -0
- package/dist/utils.d.ts +7 -0
- package/dist/utils.d.ts.map +1 -0
- package/package.json +76 -0
package/LICENSE
ADDED
@@ -0,0 +1,21 @@
|
|
1
|
+
MIT License
|
2
|
+
|
3
|
+
Copyright (c) 2024 Jonathan Leane
|
4
|
+
|
5
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
6
|
+
of this software and associated documentation files (the "Software"), to deal
|
7
|
+
in the Software without restriction, including without limitation the rights
|
8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
9
|
+
copies of the Software, and to permit persons to whom the Software is
|
10
|
+
furnished to do so, subject to the following conditions:
|
11
|
+
|
12
|
+
The above copyright notice and this permission notice shall be included in all
|
13
|
+
copies or substantial portions of the Software.
|
14
|
+
|
15
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
16
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
17
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
18
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
19
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
20
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
21
|
+
SOFTWARE.
|
package/README.md
ADDED
@@ -0,0 +1,295 @@
|
|
1
|
+
# Partycles 🎉
|
2
|
+
|
3
|
+
A lightweight, performant React library for adding delightful animation effects to your applications. Perfect for celebrating user achievements, form submissions, or any moment worth highlighting.
|
4
|
+
|
5
|
+
[](https://www.npmjs.com/package/partycles)
|
6
|
+
[](https://bundlephobia.com/package/partycles)
|
7
|
+
[](https://www.typescriptlang.org/)
|
8
|
+
[](https://opensource.org/licenses/MIT)
|
9
|
+
|
10
|
+
## ✨ Features
|
11
|
+
|
12
|
+
- 🎯 **Simple API** - Just one hook to rule them all
|
13
|
+
- 🎨 **6 Beautiful Animations** - Confetti, sparkles, hearts, stars, fireworks, and bubbles
|
14
|
+
- 📦 **Tiny Bundle** - Less than 5KB gzipped with tree-shaking support
|
15
|
+
- 🚀 **Performant** - Optimized animations using requestAnimationFrame
|
16
|
+
- 🎮 **Full Control** - Customize colors, particle count, physics, and more
|
17
|
+
- 📱 **Responsive** - Works seamlessly on all devices
|
18
|
+
- 🔧 **TypeScript Support** - Fully typed for excellent DX
|
19
|
+
- ⚡ **React 18 Ready** - Built with the latest React features
|
20
|
+
|
21
|
+
## 📦 Installation
|
22
|
+
|
23
|
+
```bash
|
24
|
+
npm install partycles
|
25
|
+
# or
|
26
|
+
yarn add partycles
|
27
|
+
# or
|
28
|
+
pnpm add partycles
|
29
|
+
```
|
30
|
+
|
31
|
+
## 🚀 Quick Start
|
32
|
+
|
33
|
+
```tsx
|
34
|
+
import { useReward } from 'partycles';
|
35
|
+
|
36
|
+
function App() {
|
37
|
+
const { reward, isAnimating } = useReward('rewardId', 'confetti');
|
38
|
+
|
39
|
+
return (
|
40
|
+
<button id="rewardId" onClick={reward} disabled={isAnimating}>
|
41
|
+
Click me for a surprise! 🎉
|
42
|
+
</button>
|
43
|
+
);
|
44
|
+
}
|
45
|
+
```
|
46
|
+
|
47
|
+
## 📖 API Reference
|
48
|
+
|
49
|
+
### `useReward(elementId, animationType, config?)`
|
50
|
+
|
51
|
+
The main hook for creating reward animations.
|
52
|
+
|
53
|
+
#### Parameters
|
54
|
+
|
55
|
+
- `elementId` (string): The ID of the element to animate from
|
56
|
+
- `animationType` (string): One of: `'confetti'`, `'sparkles'`, `'hearts'`, `'stars'`, `'fireworks'`, `'bubbles'`
|
57
|
+
- `config` (optional): Animation configuration object
|
58
|
+
|
59
|
+
#### Returns
|
60
|
+
|
61
|
+
- `reward` (function): Triggers the animation
|
62
|
+
- `isAnimating` (boolean): Whether the animation is currently running
|
63
|
+
|
64
|
+
### Configuration Options
|
65
|
+
|
66
|
+
```typescript
|
67
|
+
interface AnimationConfig {
|
68
|
+
particleCount?: number; // Number of particles (default: varies by animation)
|
69
|
+
spread?: number; // Spread angle in degrees (default: 50)
|
70
|
+
startVelocity?: number; // Initial velocity (default: 45)
|
71
|
+
decay?: number; // Velocity decay rate (default: 0.9)
|
72
|
+
lifetime?: number; // Particle lifetime (default: 100)
|
73
|
+
colors?: string[]; // Array of colors
|
74
|
+
elementSize?: number; // Size of particles in pixels
|
75
|
+
duration?: number; // Total animation duration
|
76
|
+
physics?: {
|
77
|
+
gravity?: number; // Gravity force (default: 0.5)
|
78
|
+
wind?: number; // Horizontal wind force (default: 0)
|
79
|
+
friction?: number; // Air friction (default: 0.99)
|
80
|
+
};
|
81
|
+
}
|
82
|
+
```
|
83
|
+
|
84
|
+
## 🎨 Animation Types
|
85
|
+
|
86
|
+
### Confetti 🎊
|
87
|
+
Classic celebration effect with colorful paper pieces.
|
88
|
+
|
89
|
+
```tsx
|
90
|
+
const { reward } = useReward('buttonId', 'confetti', {
|
91
|
+
particleCount: 30,
|
92
|
+
spread: 60,
|
93
|
+
colors: ['#ff0000', '#00ff00', '#0000ff']
|
94
|
+
});
|
95
|
+
```
|
96
|
+
|
97
|
+
### Sparkles ✨
|
98
|
+
Twinkling star effect perfect for magical moments.
|
99
|
+
|
100
|
+
```tsx
|
101
|
+
const { reward } = useReward('buttonId', 'sparkles', {
|
102
|
+
particleCount: 20,
|
103
|
+
elementSize: 15
|
104
|
+
});
|
105
|
+
```
|
106
|
+
|
107
|
+
### Hearts 💕
|
108
|
+
Floating hearts for likes, favorites, or love actions.
|
109
|
+
|
110
|
+
```tsx
|
111
|
+
const { reward } = useReward('buttonId', 'hearts', {
|
112
|
+
particleCount: 15,
|
113
|
+
colors: ['#ff1744', '#e91e63', '#ff4569']
|
114
|
+
});
|
115
|
+
```
|
116
|
+
|
117
|
+
### Stars ⭐
|
118
|
+
Shooting stars effect for achievements and ratings.
|
119
|
+
|
120
|
+
```tsx
|
121
|
+
const { reward } = useReward('buttonId', 'stars', {
|
122
|
+
particleCount: 25,
|
123
|
+
physics: { gravity: 0.3 }
|
124
|
+
});
|
125
|
+
```
|
126
|
+
|
127
|
+
### Fireworks 🎆
|
128
|
+
Explosive celebration for major milestones.
|
129
|
+
|
130
|
+
```tsx
|
131
|
+
const { reward } = useReward('buttonId', 'fireworks', {
|
132
|
+
particleCount: 40,
|
133
|
+
spread: 180
|
134
|
+
});
|
135
|
+
```
|
136
|
+
|
137
|
+
### Bubbles 🫧
|
138
|
+
Gentle floating bubbles for calm, playful effects.
|
139
|
+
|
140
|
+
```tsx
|
141
|
+
const { reward } = useReward('buttonId', 'bubbles', {
|
142
|
+
particleCount: 20,
|
143
|
+
physics: { gravity: -0.1 }
|
144
|
+
});
|
145
|
+
```
|
146
|
+
|
147
|
+
## 💡 Examples
|
148
|
+
|
149
|
+
### Form Submission Success
|
150
|
+
```tsx
|
151
|
+
function ContactForm() {
|
152
|
+
const { reward } = useReward('submit-btn', 'confetti');
|
153
|
+
|
154
|
+
const handleSubmit = async (e) => {
|
155
|
+
e.preventDefault();
|
156
|
+
const success = await submitForm();
|
157
|
+
if (success) {
|
158
|
+
reward();
|
159
|
+
}
|
160
|
+
};
|
161
|
+
|
162
|
+
return (
|
163
|
+
<form onSubmit={handleSubmit}>
|
164
|
+
{/* form fields */}
|
165
|
+
<button id="submit-btn" type="submit">
|
166
|
+
Send Message
|
167
|
+
</button>
|
168
|
+
</form>
|
169
|
+
);
|
170
|
+
}
|
171
|
+
```
|
172
|
+
|
173
|
+
### Like Button with Hearts
|
174
|
+
```tsx
|
175
|
+
function LikeButton() {
|
176
|
+
const [liked, setLiked] = useState(false);
|
177
|
+
const { reward } = useReward('like-btn', 'hearts', {
|
178
|
+
particleCount: 10,
|
179
|
+
elementSize: 20
|
180
|
+
});
|
181
|
+
|
182
|
+
const handleLike = () => {
|
183
|
+
setLiked(!liked);
|
184
|
+
if (!liked) {
|
185
|
+
reward();
|
186
|
+
}
|
187
|
+
};
|
188
|
+
|
189
|
+
return (
|
190
|
+
<button id="like-btn" onClick={handleLike}>
|
191
|
+
{liked ? '❤️' : '🤍'} Like
|
192
|
+
</button>
|
193
|
+
);
|
194
|
+
}
|
195
|
+
```
|
196
|
+
|
197
|
+
### Achievement Unlocked
|
198
|
+
```tsx
|
199
|
+
function Achievement({ unlocked, name }) {
|
200
|
+
const { reward } = useReward('achievement', 'fireworks', {
|
201
|
+
particleCount: 50,
|
202
|
+
spread: 120
|
203
|
+
});
|
204
|
+
|
205
|
+
useEffect(() => {
|
206
|
+
if (unlocked) {
|
207
|
+
reward();
|
208
|
+
}
|
209
|
+
}, [unlocked, reward]);
|
210
|
+
|
211
|
+
return (
|
212
|
+
<div id="achievement" className="achievement-badge">
|
213
|
+
🏆 {name}
|
214
|
+
</div>
|
215
|
+
);
|
216
|
+
}
|
217
|
+
```
|
218
|
+
|
219
|
+
## 🎯 Best Practices
|
220
|
+
|
221
|
+
1. **Unique IDs**: Ensure each animated element has a unique ID
|
222
|
+
2. **Performance**: Avoid triggering multiple animations simultaneously
|
223
|
+
3. **Accessibility**: Provide alternative feedback for users who prefer reduced motion
|
224
|
+
4. **Mobile**: Test animations on mobile devices and adjust particle counts if needed
|
225
|
+
|
226
|
+
```tsx
|
227
|
+
// Respect user preferences
|
228
|
+
const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
|
229
|
+
|
230
|
+
const { reward } = useReward('buttonId', 'confetti', {
|
231
|
+
particleCount: prefersReducedMotion ? 0 : 30
|
232
|
+
});
|
233
|
+
```
|
234
|
+
|
235
|
+
## 🔧 Advanced Usage
|
236
|
+
|
237
|
+
### Custom Physics
|
238
|
+
```tsx
|
239
|
+
const { reward } = useReward('buttonId', 'confetti', {
|
240
|
+
physics: {
|
241
|
+
gravity: 0.2, // Lower gravity = floatier particles
|
242
|
+
wind: 0.1, // Positive = blow right, negative = blow left
|
243
|
+
friction: 0.95 // Higher = more air resistance
|
244
|
+
}
|
245
|
+
});
|
246
|
+
```
|
247
|
+
|
248
|
+
### Dynamic Configuration
|
249
|
+
```tsx
|
250
|
+
function DynamicReward() {
|
251
|
+
const [intensity, setIntensity] = useState(1);
|
252
|
+
|
253
|
+
const { reward } = useReward('buttonId', 'confetti', {
|
254
|
+
particleCount: 30 * intensity,
|
255
|
+
spread: 50 + (20 * intensity),
|
256
|
+
startVelocity: 45 * intensity
|
257
|
+
});
|
258
|
+
|
259
|
+
return (
|
260
|
+
<>
|
261
|
+
<input
|
262
|
+
type="range"
|
263
|
+
min="0.5"
|
264
|
+
max="2"
|
265
|
+
step="0.1"
|
266
|
+
value={intensity}
|
267
|
+
onChange={(e) => setIntensity(parseFloat(e.target.value))}
|
268
|
+
/>
|
269
|
+
<button id="buttonId" onClick={reward}>
|
270
|
+
Celebrate!
|
271
|
+
</button>
|
272
|
+
</>
|
273
|
+
);
|
274
|
+
}
|
275
|
+
```
|
276
|
+
|
277
|
+
## 🤝 Contributing
|
278
|
+
|
279
|
+
We welcome contributions! Please see our [Contributing Guide](CONTRIBUTING.md) for details.
|
280
|
+
|
281
|
+
1. Fork the repository
|
282
|
+
2. Create your feature branch (`git checkout -b feature/amazing-feature`)
|
283
|
+
3. Commit your changes (`git commit -m 'Add amazing feature'`)
|
284
|
+
4. Push to the branch (`git push origin feature/amazing-feature`)
|
285
|
+
5. Open a Pull Request
|
286
|
+
|
287
|
+
## 📄 License
|
288
|
+
|
289
|
+
MIT © [Your Name]
|
290
|
+
|
291
|
+
---
|
292
|
+
|
293
|
+
<p align="center">
|
294
|
+
Made with ❤️ by developers, for developers
|
295
|
+
</p>
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createBubbleParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderBubbleParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=bubbles.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"bubbles.d.ts","sourceRoot":"","sources":["../../src/animations/bubbles.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,qBAAqB,GAChC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA2BV,CAAC;AAEF,eAAO,MAAM,oBAAoB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAkB/D,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createConfettiParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderConfettiParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=confetti.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"confetti.d.ts","sourceRoot":"","sources":["../../src/animations/confetti.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,uBAAuB,GAClC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,sBAAsB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAajE,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createFireworkParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderFireworkParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=fireworks.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"fireworks.d.ts","sourceRoot":"","sources":["../../src/animations/fireworks.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,uBAAuB,GAClC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,sBAAsB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAmBjE,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createHeartParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderHeartParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=hearts.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"hearts.d.ts","sourceRoot":"","sources":["../../src/animations/hearts.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,oBAAoB,GAC/B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,mBAAmB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAe9D,CAAC"}
|
@@ -0,0 +1,13 @@
|
|
1
|
+
import { AnimationType, AnimationConfig, Particle } from '../types';
|
2
|
+
export type ParticleCreator = (origin: {
|
3
|
+
x: number;
|
4
|
+
y: number;
|
5
|
+
}, config: AnimationConfig) => Particle[];
|
6
|
+
export type ParticleRenderer = (particle: Particle) => React.ReactNode;
|
7
|
+
interface AnimationHandler {
|
8
|
+
createParticles: ParticleCreator;
|
9
|
+
renderParticle: ParticleRenderer;
|
10
|
+
}
|
11
|
+
export declare const animations: Record<AnimationType, AnimationHandler>;
|
12
|
+
export {};
|
13
|
+
//# sourceMappingURL=index.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animations/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAQpE,MAAM,MAAM,eAAe,GAAG,CAAC,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,MAAM,EAAE,eAAe,KAAK,QAAQ,EAAE,CAAC;AACxG,MAAM,MAAM,gBAAgB,GAAG,CAAC,QAAQ,EAAE,QAAQ,KAAK,KAAK,CAAC,SAAS,CAAC;AAEvE,UAAU,gBAAgB;IACxB,eAAe,EAAE,eAAe,CAAC;IACjC,cAAc,EAAE,gBAAgB,CAAC;CAClC;AAED,eAAO,MAAM,UAAU,EAAE,MAAM,CAAC,aAAa,EAAE,gBAAgB,CAyB9D,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createSparkleParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderSparkleParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=sparkles.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"sparkles.d.ts","sourceRoot":"","sources":["../../src/animations/sparkles.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAGrD,eAAO,MAAM,sBAAsB,GACjC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA4BV,CAAC;AAEF,eAAO,MAAM,qBAAqB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAoBhE,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createStarParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderStarParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=stars.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"stars.d.ts","sourceRoot":"","sources":["../../src/animations/stars.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,mBAAmB,GAC9B,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA6BV,CAAC;AAEF,eAAO,MAAM,kBAAkB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAe7D,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createBubbleParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderBubbleParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=bubbles.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"bubbles.d.ts","sourceRoot":"","sources":["../../src/animations/bubbles.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,qBAAqB,GAChC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA2BV,CAAC;AAEF,eAAO,MAAM,oBAAoB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAkB/D,CAAC"}
|
@@ -0,0 +1,46 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
|
3
|
+
const randomInRange = (min, max) => {
|
4
|
+
return Math.random() * (max - min) + min;
|
5
|
+
};
|
6
|
+
const generateId = () => {
|
7
|
+
return Math.random().toString(36).substring(2, 9);
|
8
|
+
};
|
9
|
+
|
10
|
+
const bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];
|
11
|
+
const createBubbleParticles = (origin, config) => {
|
12
|
+
const { particleCount = 30, spread = 80, startVelocity = 30, colors = bubbleColors, elementSize = 40 } = config;
|
13
|
+
const particles = [];
|
14
|
+
for (let i = 0; i < particleCount; i++) {
|
15
|
+
particles.push({
|
16
|
+
id: generateId(),
|
17
|
+
x: origin.x + randomInRange(-spread, spread),
|
18
|
+
y: origin.y,
|
19
|
+
vx: randomInRange(-3, 3),
|
20
|
+
vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),
|
21
|
+
life: config.lifetime || 160,
|
22
|
+
opacity: 0.7,
|
23
|
+
size: randomInRange(elementSize * 0.4, elementSize * 1.2),
|
24
|
+
rotation: 0,
|
25
|
+
color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
|
26
|
+
});
|
27
|
+
}
|
28
|
+
return particles;
|
29
|
+
};
|
30
|
+
const renderBubbleParticle = (particle) => {
|
31
|
+
return (React.createElement("div", { key: particle.id, style: {
|
32
|
+
width: `${particle.size}px`,
|
33
|
+
height: `${particle.size}px`,
|
34
|
+
backgroundColor: particle.color,
|
35
|
+
borderRadius: '50%',
|
36
|
+
border: '2px solid rgba(255, 255, 255, 0.6)',
|
37
|
+
backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',
|
38
|
+
boxShadow: `
|
39
|
+
inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),
|
40
|
+
0 0 ${particle.size * 0.5}px ${particle.color}
|
41
|
+
`,
|
42
|
+
} }));
|
43
|
+
};
|
44
|
+
|
45
|
+
export { createBubbleParticles, renderBubbleParticle };
|
46
|
+
//# sourceMappingURL=bubbles.esm.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"bubbles.esm.js","sources":["../../src/utils.ts","../../src/animations/bubbles.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\nconst bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];\n\nexport const createBubbleParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 80,\n startVelocity = 30,\n colors = bubbleColors,\n elementSize = 40\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: randomInRange(-3, 3),\n vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),\n life: config.lifetime || 160,\n opacity: 0.7,\n size: randomInRange(elementSize * 0.4, elementSize * 1.2),\n rotation: 0,\n color: colors[Math.floor(Math.random() * colors.length)] || colors[0],\n });\n }\n\n return particles;\n};\n\nexport const renderBubbleParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: particle.color,\n borderRadius: '50%',\n border: '2px solid rgba(255, 255, 255, 0.6)',\n backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',\n boxShadow: `\n inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),\n 0 0 ${particle.size * 0.5}px ${particle.color}\n `,\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD,MAAM,YAAY,GAAG,CAAC,yBAAyB,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,0BAA0B,CAAC;MAErH,qBAAqB,GAAG,CACnC,MAAgC,EAChC,MAAuB,KACT;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,EAAE,EACX,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,YAAY,EACrB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,EAAE,EAAE,CAAC,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AAC5D,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACtE,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,oBAAoB,GAAG,CAAC,QAAkB,KAAqB;IAC1E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;YAC5B,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,MAAM,EAAE,oCAAoC;AAC5C,YAAA,eAAe,EAAE,2EAA2E;AAC5F,YAAA,SAAS,EAAE;sBACG,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAA;AACzB,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC9C,QAAA,CAAA;AACF,SAAA,EAAA,CACD;AAEN;;;;"}
|
@@ -0,0 +1,49 @@
|
|
1
|
+
'use strict';
|
2
|
+
|
3
|
+
var React = require('react');
|
4
|
+
|
5
|
+
const randomInRange = (min, max) => {
|
6
|
+
return Math.random() * (max - min) + min;
|
7
|
+
};
|
8
|
+
const generateId = () => {
|
9
|
+
return Math.random().toString(36).substring(2, 9);
|
10
|
+
};
|
11
|
+
|
12
|
+
const bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];
|
13
|
+
const createBubbleParticles = (origin, config) => {
|
14
|
+
const { particleCount = 30, spread = 80, startVelocity = 30, colors = bubbleColors, elementSize = 40 } = config;
|
15
|
+
const particles = [];
|
16
|
+
for (let i = 0; i < particleCount; i++) {
|
17
|
+
particles.push({
|
18
|
+
id: generateId(),
|
19
|
+
x: origin.x + randomInRange(-spread, spread),
|
20
|
+
y: origin.y,
|
21
|
+
vx: randomInRange(-3, 3),
|
22
|
+
vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),
|
23
|
+
life: config.lifetime || 160,
|
24
|
+
opacity: 0.7,
|
25
|
+
size: randomInRange(elementSize * 0.4, elementSize * 1.2),
|
26
|
+
rotation: 0,
|
27
|
+
color: colors[Math.floor(Math.random() * colors.length)] || colors[0],
|
28
|
+
});
|
29
|
+
}
|
30
|
+
return particles;
|
31
|
+
};
|
32
|
+
const renderBubbleParticle = (particle) => {
|
33
|
+
return (React.createElement("div", { key: particle.id, style: {
|
34
|
+
width: `${particle.size}px`,
|
35
|
+
height: `${particle.size}px`,
|
36
|
+
backgroundColor: particle.color,
|
37
|
+
borderRadius: '50%',
|
38
|
+
border: '2px solid rgba(255, 255, 255, 0.6)',
|
39
|
+
backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',
|
40
|
+
boxShadow: `
|
41
|
+
inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),
|
42
|
+
0 0 ${particle.size * 0.5}px ${particle.color}
|
43
|
+
`,
|
44
|
+
} }));
|
45
|
+
};
|
46
|
+
|
47
|
+
exports.createBubbleParticles = createBubbleParticles;
|
48
|
+
exports.renderBubbleParticle = renderBubbleParticle;
|
49
|
+
//# sourceMappingURL=bubbles.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"bubbles.js","sources":["../../src/utils.ts","../../src/animations/bubbles.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, generateId } from '../utils';\n\nconst bubbleColors = ['rgba(66, 165, 245, 0.4)', 'rgba(41, 182, 246, 0.4)', 'rgba(38, 198, 218, 0.4)', 'rgba(129, 212, 250, 0.4)'];\n\nexport const createBubbleParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 30,\n spread = 80,\n startVelocity = 30,\n colors = bubbleColors,\n elementSize = 40\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n particles.push({\n id: generateId(),\n x: origin.x + randomInRange(-spread, spread),\n y: origin.y,\n vx: randomInRange(-3, 3),\n vy: -randomInRange(startVelocity * 0.7, startVelocity * 1.2),\n life: config.lifetime || 160,\n opacity: 0.7,\n size: randomInRange(elementSize * 0.4, elementSize * 1.2),\n rotation: 0,\n color: colors[Math.floor(Math.random() * colors.length)] || colors[0],\n });\n }\n\n return particles;\n};\n\nexport const renderBubbleParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size}px`,\n backgroundColor: particle.color,\n borderRadius: '50%',\n border: '2px solid rgba(255, 255, 255, 0.6)',\n backgroundImage: 'radial-gradient(circle at 30% 30%, rgba(255, 255, 255, 0.8), transparent)',\n boxShadow: `\n inset 0 0 ${particle.size * 0.3}px rgba(255, 255, 255, 0.4),\n 0 0 ${particle.size * 0.5}px ${particle.color}\n `,\n }}\n />\n );\n};"],"names":[],"mappings":";;;;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAMM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;;ACRD,MAAM,YAAY,GAAG,CAAC,yBAAyB,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,0BAA0B,CAAC;MAErH,qBAAqB,GAAG,CACnC,MAAgC,EAChC,MAAuB,KACT;IACd,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,EAAE,EACX,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,YAAY,EACrB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC;YAC5C,CAAC,EAAE,MAAM,CAAC,CAAC;AACX,YAAA,EAAE,EAAE,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,EAAE,EAAE,CAAC,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,CAAC;AAC5D,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,GAAG;YACZ,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACtE,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,oBAAoB,GAAG,CAAC,QAAkB,KAAqB;IAC1E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;YAC5B,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,MAAM,EAAE,oCAAoC;AAC5C,YAAA,eAAe,EAAE,2EAA2E;AAC5F,YAAA,SAAS,EAAE;sBACG,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAA;AACzB,cAAA,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAM,GAAA,EAAA,QAAQ,CAAC,KAAK;AAC9C,QAAA,CAAA;AACF,SAAA,EAAA,CACD;AAEN;;;;;"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
import { AnimationConfig, Particle } from '../types';
|
3
|
+
export declare const createConfettiParticles: (origin: {
|
4
|
+
x: number;
|
5
|
+
y: number;
|
6
|
+
}, config: AnimationConfig) => Particle[];
|
7
|
+
export declare const renderConfettiParticle: (particle: Particle) => React.ReactNode;
|
8
|
+
//# sourceMappingURL=confetti.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"confetti.d.ts","sourceRoot":"","sources":["../../src/animations/confetti.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAKrD,eAAO,MAAM,uBAAuB,GAClC,QAAQ;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,QAAQ,eAAe,KACtB,QAAQ,EA8BV,CAAC;AAEF,eAAO,MAAM,sBAAsB,GAAI,UAAU,QAAQ,KAAG,KAAK,CAAC,SAajE,CAAC"}
|
@@ -0,0 +1,50 @@
|
|
1
|
+
import React from 'react';
|
2
|
+
|
3
|
+
const randomInRange = (min, max) => {
|
4
|
+
return Math.random() * (max - min) + min;
|
5
|
+
};
|
6
|
+
const degreesToRadians = (degrees) => {
|
7
|
+
return (degrees * Math.PI) / 180;
|
8
|
+
};
|
9
|
+
const generateId = () => {
|
10
|
+
return Math.random().toString(36).substring(2, 9);
|
11
|
+
};
|
12
|
+
const getRandomColor = (colors) => {
|
13
|
+
return colors[Math.floor(Math.random() * colors.length)] || colors[0];
|
14
|
+
};
|
15
|
+
|
16
|
+
const defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];
|
17
|
+
const createConfettiParticles = (origin, config) => {
|
18
|
+
const { particleCount = 50, startVelocity = 55, colors = defaultColors, elementSize = 20 } = config;
|
19
|
+
const particles = [];
|
20
|
+
for (let i = 0; i < particleCount; i++) {
|
21
|
+
const angle = randomInRange(0, 360);
|
22
|
+
const velocity = randomInRange(startVelocity * 0.5, startVelocity);
|
23
|
+
const color = getRandomColor(colors);
|
24
|
+
particles.push({
|
25
|
+
id: generateId(),
|
26
|
+
x: origin.x,
|
27
|
+
y: origin.y,
|
28
|
+
vx: Math.cos(degreesToRadians(angle)) * velocity,
|
29
|
+
vy: Math.sin(degreesToRadians(angle)) * velocity - 30,
|
30
|
+
life: config.lifetime || 150,
|
31
|
+
opacity: 1,
|
32
|
+
size: randomInRange(elementSize * 0.7, elementSize * 1.5),
|
33
|
+
rotation: randomInRange(0, 360),
|
34
|
+
color,
|
35
|
+
});
|
36
|
+
}
|
37
|
+
return particles;
|
38
|
+
};
|
39
|
+
const renderConfettiParticle = (particle) => {
|
40
|
+
return (React.createElement("div", { key: particle.id, style: {
|
41
|
+
width: `${particle.size}px`,
|
42
|
+
height: `${particle.size * 0.6}px`,
|
43
|
+
backgroundColor: particle.color,
|
44
|
+
borderRadius: '3px',
|
45
|
+
boxShadow: '0 2px 4px rgba(0,0,0,0.2)',
|
46
|
+
} }));
|
47
|
+
};
|
48
|
+
|
49
|
+
export { createConfettiParticles, renderConfettiParticle };
|
50
|
+
//# sourceMappingURL=confetti.esm.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"confetti.esm.js","sources":["../../src/utils.ts","../../src/animations/confetti.tsx"],"sourcesContent":["import { Particle } from './types';\n\nexport const randomInRange = (min: number, max: number): number => {\n return Math.random() * (max - min) + min;\n};\n\nexport const degreesToRadians = (degrees: number): number => {\n return (degrees * Math.PI) / 180;\n};\n\nexport const generateId = (): string => {\n return Math.random().toString(36).substring(2, 9);\n};\n\nexport const getRandomColor = (colors: string[]): string => {\n return colors[Math.floor(Math.random() * colors.length)] || colors[0];\n};\n\nexport const createParticleStyle = (\n particle: Particle,\n containerRect: DOMRect\n): React.CSSProperties => {\n return {\n position: 'absolute',\n left: `${particle.x - containerRect.left}px`,\n top: `${particle.y - containerRect.top}px`,\n transform: `rotate(${particle.rotation}deg)`,\n opacity: particle.opacity,\n pointerEvents: 'none',\n transition: 'none',\n willChange: 'transform, opacity',\n };\n};","import React from 'react';\nimport { AnimationConfig, Particle } from '../types';\nimport { randomInRange, degreesToRadians, generateId, getRandomColor } from '../utils';\n\nconst defaultColors = ['#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5', '#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4caf50', '#8bc34a', '#cddc39', '#ffeb3b', '#ffc107', '#ff9800', '#ff5722'];\n\nexport const createConfettiParticles = (\n origin: { x: number; y: number },\n config: AnimationConfig\n): Particle[] => {\n const {\n particleCount = 50,\n startVelocity = 55,\n colors = defaultColors,\n elementSize = 20\n } = config;\n\n const particles: Particle[] = [];\n\n for (let i = 0; i < particleCount; i++) {\n const angle = randomInRange(0, 360);\n const velocity = randomInRange(startVelocity * 0.5, startVelocity);\n const color = getRandomColor(colors);\n\n particles.push({\n id: generateId(),\n x: origin.x,\n y: origin.y,\n vx: Math.cos(degreesToRadians(angle)) * velocity,\n vy: Math.sin(degreesToRadians(angle)) * velocity - 30,\n life: config.lifetime || 150,\n opacity: 1,\n size: randomInRange(elementSize * 0.7, elementSize * 1.5),\n rotation: randomInRange(0, 360),\n color,\n });\n }\n\n return particles;\n};\n\nexport const renderConfettiParticle = (particle: Particle): React.ReactNode => {\n return (\n <div\n key={particle.id}\n style={{\n width: `${particle.size}px`,\n height: `${particle.size * 0.6}px`,\n backgroundColor: particle.color,\n borderRadius: '3px',\n boxShadow: '0 2px 4px rgba(0,0,0,0.2)',\n }}\n />\n );\n};"],"names":[],"mappings":";;AAEO,MAAM,aAAa,GAAG,CAAC,GAAW,EAAE,GAAW,KAAY;AAChE,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,CAAC;AAEM,MAAM,gBAAgB,GAAG,CAAC,OAAe,KAAY;IAC1D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,GAAG;AAClC,CAAC;AAEM,MAAM,UAAU,GAAG,MAAa;AACrC,IAAA,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AAEM,MAAM,cAAc,GAAG,CAAC,MAAgB,KAAY;IACzD,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC;AACvE,CAAC;;ACZD,MAAM,aAAa,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC;MAEzL,uBAAuB,GAAG,CACrC,MAAgC,EAChC,MAAuB,KACT;AACd,IAAA,MAAM,EACJ,aAAa,GAAG,EAAE,EAClB,aAAa,GAAG,EAAE,EAClB,MAAM,GAAG,aAAa,EACtB,WAAW,GAAG,EAAE,EACjB,GAAG,MAAM;IAEV,MAAM,SAAS,GAAe,EAAE;AAEhC,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;QACnC,MAAM,QAAQ,GAAG,aAAa,CAAC,aAAa,GAAG,GAAG,EAAE,aAAa,CAAC;AAClE,QAAA,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;QAEpC,SAAS,CAAC,IAAI,CAAC;YACb,EAAE,EAAE,UAAU,EAAE;YAChB,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,CAAC,EAAE,MAAM,CAAC,CAAC;YACX,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ;AAChD,YAAA,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,GAAG,EAAE;AACrD,YAAA,IAAI,EAAE,MAAM,CAAC,QAAQ,IAAI,GAAG;AAC5B,YAAA,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,aAAa,CAAC,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,GAAG,CAAC;AACzD,YAAA,QAAQ,EAAE,aAAa,CAAC,CAAC,EAAE,GAAG,CAAC;YAC/B,KAAK;AACN,SAAA,CAAC;;AAGJ,IAAA,OAAO,SAAS;AAClB;AAEa,MAAA,sBAAsB,GAAG,CAAC,QAAkB,KAAqB;IAC5E,QACE,6BACE,GAAG,EAAE,QAAQ,CAAC,EAAE,EAChB,KAAK,EAAE;AACL,YAAA,KAAK,EAAE,CAAA,EAAG,QAAQ,CAAC,IAAI,CAAI,EAAA,CAAA;AAC3B,YAAA,MAAM,EAAE,CAAG,EAAA,QAAQ,CAAC,IAAI,GAAG,GAAG,CAAI,EAAA,CAAA;YAClC,eAAe,EAAE,QAAQ,CAAC,KAAK;AAC/B,YAAA,YAAY,EAAE,KAAK;AACnB,YAAA,SAAS,EAAE,2BAA2B;AACvC,SAAA,EAAA,CACD;AAEN;;;;"}
|