p5 2.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/{src → dist}/accessibility/color_namer.js +48 -3
  2. package/{src → dist}/accessibility/describe.js +2 -2
  3. package/{src → dist}/accessibility/gridOutput.js +2 -2
  4. package/dist/accessibility/index.js +60 -0
  5. package/{src → dist}/accessibility/outputs.js +2 -2
  6. package/{src → dist}/accessibility/textOutput.js +2 -2
  7. package/dist/app.js +120 -0
  8. package/{src → dist}/color/color_conversion.js +48 -10
  9. package/{src → dist}/color/color_spaces/hsb.js +3 -1
  10. package/dist/color/creating_reading.js +3 -0
  11. package/dist/color/index.js +13 -0
  12. package/dist/color/p5.Color.culori.js +1 -0
  13. package/dist/color/p5.Color.js +3 -0
  14. package/{src → dist}/color/setting.js +9 -6
  15. package/{src/core/constants.js → dist/constants-C-g_eAdC.js} +266 -130
  16. package/{src → dist}/core/States.js +3 -1
  17. package/dist/core/constants.js +1 -0
  18. package/{src → dist}/core/environment.js +7 -6
  19. package/{src → dist}/core/friendly_errors/browser_errors.js +1 -1
  20. package/{src → dist}/core/friendly_errors/fes_core.js +14 -44
  21. package/{src → dist}/core/friendly_errors/file_errors.js +6 -3
  22. package/dist/core/friendly_errors/index.js +23 -0
  23. package/dist/core/friendly_errors/param_validator.js +5455 -0
  24. package/{src → dist}/core/friendly_errors/sketch_reader.js +50 -4
  25. package/{src → dist}/core/friendly_errors/sketch_verifier.js +6 -6
  26. package/{src → dist}/core/friendly_errors/stacktrace.js +3 -5
  27. package/{src → dist}/core/friendly_errors/validate_params.js +50 -41
  28. package/{src → dist}/core/helpers.js +9 -6
  29. package/dist/core/init.js +105 -0
  30. package/dist/core/internationalization.js +302 -0
  31. package/dist/core/legacy.js +73 -0
  32. package/dist/core/main.js +44 -0
  33. package/dist/core/noop.js +3 -0
  34. package/dist/core/p5.Graphics.js +40 -0
  35. package/dist/core/p5.Renderer.js +11 -0
  36. package/dist/core/p5.Renderer2D.js +44 -0
  37. package/dist/core/reference.js +1 -0
  38. package/dist/core/rendering.js +40 -0
  39. package/{src → dist}/core/structure.js +3 -3
  40. package/{src → dist}/core/transform.js +2 -2
  41. package/{src/color/creating_reading.js → dist/creating_reading-D4AAKRbx.js} +841 -13
  42. package/{src → dist}/data/index.js +3 -1
  43. package/{src → dist}/data/local_storage.js +2 -8
  44. package/{src → dist}/dom/dom.js +11 -5
  45. package/dist/dom/index.js +18 -0
  46. package/{src → dist}/dom/p5.Element.js +14 -12
  47. package/{src → dist}/dom/p5.File.js +4 -4
  48. package/{src → dist}/dom/p5.MediaElement.js +10 -4
  49. package/{src → dist}/events/acceleration.js +2 -2
  50. package/{src → dist}/events/index.js +3 -1
  51. package/{src → dist}/events/keyboard.js +14 -11
  52. package/{src → dist}/events/pointer.js +16 -17
  53. package/dist/image/const.js +9 -0
  54. package/{src → dist}/image/filterRenderer2D.js +57 -37
  55. package/{src → dist}/image/filters.js +1 -3
  56. package/dist/image/image.js +40 -0
  57. package/dist/image/index.js +51 -0
  58. package/dist/image/loading_displaying.js +40 -0
  59. package/dist/image/p5.Image.js +11 -0
  60. package/{src → dist}/image/pixels.js +4 -3
  61. package/{src → dist}/io/csv.js +72 -70
  62. package/dist/io/files.js +40 -0
  63. package/dist/io/index.js +51 -0
  64. package/{src → dist}/io/p5.Table.js +6 -6
  65. package/{src → dist}/io/p5.TableRow.js +3 -4
  66. package/{src → dist}/io/p5.XML.js +2 -5
  67. package/{src → dist}/io/utilities.js +1 -1
  68. package/{src/core/p5.Renderer2D.js → dist/main-s72KWcUy.js} +735 -57
  69. package/{src → dist}/math/Matrices/Matrix.js +10 -8
  70. package/{src → dist}/math/Matrices/MatrixInterface.js +5 -3
  71. package/{src → dist}/math/Matrices/MatrixNumjs.js +12 -26
  72. package/{src → dist}/math/calculation.js +2 -2
  73. package/{src → dist}/math/index.js +6 -3
  74. package/{src → dist}/math/math.js +2 -2
  75. package/{src → dist}/math/noise.js +2 -2
  76. package/{src → dist}/math/p5.Matrix.js +7 -4
  77. package/{src → dist}/math/p5.Vector.js +6 -6
  78. package/{src → dist}/math/random.js +2 -2
  79. package/{src → dist}/math/trigonometry.js +16 -15
  80. package/{src/image/p5.Image.js → dist/p5.Renderer-CwAYZOC2.js} +390 -19
  81. package/dist/rendering--aAe5aq3.js +24925 -0
  82. package/{src → dist}/shape/2d_primitives.js +18 -17
  83. package/{src → dist}/shape/attributes.js +18 -17
  84. package/{src → dist}/shape/curves.js +2 -2
  85. package/{src → dist}/shape/custom_shapes.js +44 -64
  86. package/{src → dist}/shape/index.js +10 -2
  87. package/{src → dist}/shape/vertex.js +2 -3
  88. package/dist/type/index.js +25 -0
  89. package/{src → dist}/type/lib/Typr.js +76 -94
  90. package/{src → dist}/type/p5.Font.js +37 -61
  91. package/{src → dist}/type/textCore.js +34 -57
  92. package/{src → dist}/type/unicodeRanges.js +3 -1
  93. package/{src → dist}/utilities/conversion.js +2 -2
  94. package/{src → dist}/utilities/index.js +3 -1
  95. package/{src → dist}/utilities/time_date.js +6 -7
  96. package/{src → dist}/utilities/utility_functions.js +2 -2
  97. package/dist/webgl/3d_primitives.js +40 -0
  98. package/{src → dist}/webgl/GeometryBufferCache.js +3 -1
  99. package/{src → dist}/webgl/GeometryBuilder.js +12 -8
  100. package/{src → dist}/webgl/ShaderGenerator.js +79 -82
  101. package/{src → dist}/webgl/ShapeBuilder.js +26 -23
  102. package/dist/webgl/index.js +76 -0
  103. package/{src → dist}/webgl/interaction.js +7 -6
  104. package/dist/webgl/light.js +40 -0
  105. package/{src → dist}/webgl/loading.js +45 -12
  106. package/dist/webgl/material.js +40 -0
  107. package/dist/webgl/p5.Camera.js +40 -0
  108. package/{src → dist}/webgl/p5.DataArray.js +3 -5
  109. package/dist/webgl/p5.Framebuffer.js +40 -0
  110. package/{src → dist}/webgl/p5.Geometry.js +12 -15
  111. package/{src → dist}/webgl/p5.Quat.js +5 -4
  112. package/{src → dist}/webgl/p5.RenderBuffer.js +2 -3
  113. package/dist/webgl/p5.RendererGL.js +40 -0
  114. package/dist/webgl/p5.Shader.js +40 -0
  115. package/dist/webgl/p5.Texture.js +40 -0
  116. package/{src → dist}/webgl/text.js +51 -9
  117. package/lib/p5.esm.js +102 -48
  118. package/lib/p5.js +102 -48
  119. package/lib/p5.min.js +1 -1
  120. package/package.json +17 -16
  121. package/translations/dev.js +6 -6
  122. package/translations/index.js +1 -1
  123. package/src/README.md +0 -27
  124. package/src/accessibility/index.js +0 -13
  125. package/src/app.js +0 -61
  126. package/src/color/index.js +0 -9
  127. package/src/color/p5.Color.culori.js +0 -66
  128. package/src/color/p5.Color.js +0 -851
  129. package/src/core/README.md +0 -91
  130. package/src/core/friendly_errors/index.js +0 -13
  131. package/src/core/friendly_errors/param_validator.js +0 -561
  132. package/src/core/init.js +0 -58
  133. package/src/core/internationalization.js +0 -195
  134. package/src/core/legacy.js +0 -29
  135. package/src/core/main.js +0 -689
  136. package/src/core/noop.js +0 -1
  137. package/src/core/p5.Graphics.js +0 -696
  138. package/src/core/p5.Renderer.js +0 -408
  139. package/src/core/reference.js +0 -2060
  140. package/src/core/rendering.js +0 -697
  141. package/src/dom/index.js +0 -11
  142. package/src/image/const.js +0 -6
  143. package/src/image/image.js +0 -731
  144. package/src/image/index.js +0 -15
  145. package/src/image/loading_displaying.js +0 -1431
  146. package/src/io/files.js +0 -2210
  147. package/src/io/index.js +0 -11
  148. package/src/math/README.md +0 -40
  149. package/src/type/index.js +0 -9
  150. package/src/webgl/3d_primitives.js +0 -2741
  151. package/src/webgl/index.js +0 -37
  152. package/src/webgl/light.js +0 -1851
  153. package/src/webgl/material.js +0 -3854
  154. package/src/webgl/p5.Camera.js +0 -4010
  155. package/src/webgl/p5.Framebuffer.js +0 -1865
  156. package/src/webgl/p5.RendererGL.js +0 -2867
  157. package/src/webgl/p5.Shader.js +0 -1505
  158. package/src/webgl/p5.Texture.js +0 -541
  159. package/src/webgl/shaders/basic.frag +0 -6
  160. package/src/webgl/shaders/filters/base.frag +0 -22
  161. package/src/webgl/shaders/filters/base.vert +0 -19
  162. package/src/webgl/shaders/filters/blur.frag +0 -60
  163. package/src/webgl/shaders/filters/default.vert +0 -18
  164. package/src/webgl/shaders/filters/dilate.frag +0 -39
  165. package/src/webgl/shaders/filters/erode.frag +0 -39
  166. package/src/webgl/shaders/filters/gray.frag +0 -16
  167. package/src/webgl/shaders/filters/invert.frag +0 -15
  168. package/src/webgl/shaders/filters/opaque.frag +0 -12
  169. package/src/webgl/shaders/filters/posterize.frag +0 -29
  170. package/src/webgl/shaders/filters/threshold.frag +0 -23
  171. package/src/webgl/shaders/font.frag +0 -216
  172. package/src/webgl/shaders/font.vert +0 -44
  173. package/src/webgl/shaders/imageLight.vert +0 -33
  174. package/src/webgl/shaders/imageLightDiffused.frag +0 -82
  175. package/src/webgl/shaders/imageLightSpecular.frag +0 -134
  176. package/src/webgl/shaders/light.vert +0 -37
  177. package/src/webgl/shaders/light_texture.frag +0 -26
  178. package/src/webgl/shaders/lighting.glsl +0 -227
  179. package/src/webgl/shaders/line.frag +0 -74
  180. package/src/webgl/shaders/line.vert +0 -294
  181. package/src/webgl/shaders/normal.frag +0 -6
  182. package/src/webgl/shaders/normal.vert +0 -72
  183. package/src/webgl/shaders/phong.frag +0 -84
  184. package/src/webgl/shaders/phong.vert +0 -87
  185. package/src/webgl/shaders/point.frag +0 -29
  186. package/src/webgl/shaders/point.vert +0 -19
  187. package/src/webgl/shaders/sphereMapping.frag +0 -26
  188. package/src/webgl/shaders/webgl2Compatibility.glsl +0 -34
@@ -1,72 +0,0 @@
1
- IN vec3 aPosition;
2
- IN vec3 aNormal;
3
- IN vec2 aTexCoord;
4
- IN vec4 aVertexColor;
5
-
6
- #define HOOK_DEFINES
7
-
8
- #ifdef AUGMENTED_HOOK_getWorldInputs
9
- uniform mat4 uModelMatrix;
10
- uniform mat4 uViewMatrix;
11
- uniform mat3 uModelNormalMatrix;
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- uniform mat3 uCameraNormalMatrix;
13
- #else
14
- uniform mat4 uModelViewMatrix;
15
- uniform mat3 uNormalMatrix;
16
- #endif
17
- uniform mat4 uProjectionMatrix;
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-
19
- uniform vec4 uMaterialColor;
20
- uniform bool uUseVertexColor;
21
-
22
- OUT vec3 vVertexNormal;
23
- OUT highp vec2 vVertTexCoord;
24
- OUT vec4 vColor;
25
-
26
- struct Vertex {
27
- vec3 position;
28
- vec3 normal;
29
- vec2 texCoord;
30
- vec4 color;
31
- };
32
-
33
- void main(void) {
34
- HOOK_beforeVertex();
35
-
36
- Vertex inputs;
37
- inputs.position = aPosition;
38
- inputs.normal = aNormal;
39
- inputs.texCoord = aTexCoord;
40
- inputs.color = (uUseVertexColor && aVertexColor.x >= 0.0) ? aVertexColor : uMaterialColor;
41
- #ifdef AUGMENTED_HOOK_getObjectInputs
42
- inputs = HOOK_getObjectInputs(inputs);
43
- #endif
44
-
45
- #ifdef AUGMENTED_HOOK_getWorldInputs
46
- inputs.position = (uModelMatrix * vec4(inputs.position, 1.)).xyz;
47
- inputs.normal = uModelNormalMatrix * inputs.normal;
48
- inputs = HOOK_getWorldInputs(inputs);
49
- #endif
50
-
51
- #ifdef AUGMENTED_HOOK_getWorldInputs
52
- // Already multiplied by the model matrix, just apply view
53
- inputs.position = (uViewMatrix * vec4(inputs.position, 1.)).xyz;
54
- inputs.normal = uCameraNormalMatrix * inputs.normal;
55
- #else
56
- // Apply both at once
57
- inputs.position = (uModelViewMatrix * vec4(inputs.position, 1.)).xyz;
58
- inputs.normal = uNormalMatrix * inputs.normal;
59
- #endif
60
- #ifdef AUGMENTED_HOOK_getCameraInputs
61
- inputs = HOOK_getCameraInputs(inputs);
62
- #endif
63
-
64
- // Pass varyings to fragment shader
65
- vVertTexCoord = inputs.texCoord;
66
- vVertexNormal = normalize(inputs.normal);
67
- vColor = inputs.color;
68
-
69
- gl_Position = uProjectionMatrix * vec4(inputs.position, 1.);
70
-
71
- HOOK_afterVertex();
72
- }
@@ -1,84 +0,0 @@
1
- // include lighting.glsl
2
- precision highp int;
3
-
4
- uniform bool uHasSetAmbient;
5
- uniform vec4 uSpecularMatColor;
6
- uniform vec4 uAmbientMatColor;
7
- uniform vec4 uEmissiveMatColor;
8
-
9
- uniform vec4 uTint;
10
- uniform sampler2D uSampler;
11
- uniform bool isTexture;
12
-
13
- IN vec3 vNormal;
14
- IN vec2 vTexCoord;
15
- IN vec3 vViewPosition;
16
- IN vec3 vAmbientColor;
17
- IN vec4 vColor;
18
-
19
- struct ColorComponents {
20
- vec3 baseColor;
21
- float opacity;
22
- vec3 ambientColor;
23
- vec3 specularColor;
24
- vec3 diffuse;
25
- vec3 ambient;
26
- vec3 specular;
27
- vec3 emissive;
28
- };
29
-
30
- struct Inputs {
31
- vec3 normal;
32
- vec2 texCoord;
33
- vec3 ambientLight;
34
- vec3 ambientMaterial;
35
- vec3 specularMaterial;
36
- vec3 emissiveMaterial;
37
- vec4 color;
38
- float shininess;
39
- float metalness;
40
- };
41
-
42
- void main(void) {
43
- HOOK_beforeFragment();
44
-
45
- Inputs inputs;
46
- inputs.normal = normalize(vNormal);
47
- inputs.texCoord = vTexCoord;
48
- inputs.ambientLight = vAmbientColor;
49
- inputs.color = isTexture
50
- ? TEXTURE(uSampler, vTexCoord) * uTint/255.
51
- : vColor;
52
- if (isTexture && inputs.color.a > 0.0) {
53
- // Textures come in with premultiplied alpha. Temporarily unpremultiply it
54
- // so hooks users don't have to think about premultiplied alpha.
55
- inputs.color.rgb /= inputs.color.a;
56
- }
57
- inputs.shininess = uShininess;
58
- inputs.metalness = uMetallic;
59
- inputs.ambientMaterial = uHasSetAmbient ? uAmbientMatColor.rgb : inputs.color.rgb;
60
- inputs.specularMaterial = uSpecularMatColor.rgb;
61
- inputs.emissiveMaterial = uEmissiveMatColor.rgb;
62
- inputs = HOOK_getPixelInputs(inputs);
63
-
64
- vec3 diffuse;
65
- vec3 specular;
66
- totalLight(vViewPosition, inputs.normal, inputs.shininess, inputs.metalness, diffuse, specular);
67
-
68
- // Calculating final color as result of all lights (plus emissive term).
69
-
70
- vec2 texCoord = inputs.texCoord;
71
- vec4 baseColor = inputs.color;
72
- ColorComponents c;
73
- c.opacity = baseColor.a;
74
- c.baseColor = baseColor.rgb;
75
- c.ambientColor = inputs.ambientMaterial;
76
- c.specularColor = inputs.specularMaterial;
77
- c.diffuse = diffuse;
78
- c.ambient = inputs.ambientLight;
79
- c.specular = specular;
80
- c.emissive = inputs.emissiveMaterial;
81
- OUT_COLOR = HOOK_getFinalColor(HOOK_combineColors(c));
82
- OUT_COLOR.rgb *= OUT_COLOR.a; // Premultiply alpha before rendering
83
- HOOK_afterFragment();
84
- }
@@ -1,87 +0,0 @@
1
- precision highp int;
2
-
3
- #define HOOK_DEFINES
4
-
5
- IN vec3 aPosition;
6
- IN vec3 aNormal;
7
- IN vec2 aTexCoord;
8
- IN vec4 aVertexColor;
9
-
10
- uniform vec3 uAmbientColor[5];
11
-
12
- #ifdef AUGMENTED_HOOK_getWorldInputs
13
- uniform mat4 uModelMatrix;
14
- uniform mat4 uViewMatrix;
15
- uniform mat3 uModelNormalMatrix;
16
- uniform mat3 uCameraNormalMatrix;
17
- #else
18
- uniform mat4 uModelViewMatrix;
19
- uniform mat3 uNormalMatrix;
20
- #endif
21
- uniform mat4 uProjectionMatrix;
22
- uniform int uAmbientLightCount;
23
-
24
- uniform bool uUseVertexColor;
25
- uniform vec4 uMaterialColor;
26
-
27
- OUT vec3 vNormal;
28
- OUT vec2 vTexCoord;
29
- OUT vec3 vViewPosition;
30
- OUT vec3 vAmbientColor;
31
- OUT vec4 vColor;
32
-
33
- struct Vertex {
34
- vec3 position;
35
- vec3 normal;
36
- vec2 texCoord;
37
- vec4 color;
38
- };
39
-
40
- void main(void) {
41
- HOOK_beforeVertex();
42
-
43
- Vertex inputs;
44
- inputs.position = aPosition;
45
- inputs.normal = aNormal;
46
- inputs.texCoord = aTexCoord;
47
- inputs.color = (uUseVertexColor && aVertexColor.x >= 0.0) ? aVertexColor : uMaterialColor;
48
- #ifdef AUGMENTED_HOOK_getObjectInputs
49
- inputs = HOOK_getObjectInputs(inputs);
50
- #endif
51
-
52
- #ifdef AUGMENTED_HOOK_getWorldInputs
53
- inputs.position = (uModelMatrix * vec4(inputs.position, 1.)).xyz;
54
- inputs.normal = uModelNormalMatrix * inputs.normal;
55
- inputs = HOOK_getWorldInputs(inputs);
56
- #endif
57
-
58
- #ifdef AUGMENTED_HOOK_getWorldInputs
59
- // Already multiplied by the model matrix, just apply view
60
- inputs.position = (uViewMatrix * vec4(inputs.position, 1.)).xyz;
61
- inputs.normal = uCameraNormalMatrix * inputs.normal;
62
- #else
63
- // Apply both at once
64
- inputs.position = (uModelViewMatrix * vec4(inputs.position, 1.)).xyz;
65
- inputs.normal = uNormalMatrix * inputs.normal;
66
- #endif
67
- #ifdef AUGMENTED_HOOK_getCameraInputs
68
- inputs = HOOK_getCameraInputs(inputs);
69
- #endif
70
-
71
- // Pass varyings to fragment shader
72
- vViewPosition = inputs.position;
73
- vTexCoord = inputs.texCoord;
74
- vNormal = inputs.normal;
75
- vColor = inputs.color;
76
-
77
- // TODO: this should be a uniform
78
- vAmbientColor = vec3(0.0);
79
- for (int i = 0; i < 5; i++) {
80
- if (i < uAmbientLightCount) {
81
- vAmbientColor += uAmbientColor[i];
82
- }
83
- }
84
-
85
- gl_Position = uProjectionMatrix * vec4(inputs.position, 1.);
86
- HOOK_afterVertex();
87
- }
@@ -1,29 +0,0 @@
1
- precision mediump int;
2
- uniform vec4 uMaterialColor;
3
- IN float vStrokeWeight;
4
-
5
- void main(){
6
- HOOK_beforeFragment();
7
- float mask = 0.0;
8
-
9
- // make a circular mask using the gl_PointCoord (goes from 0 - 1 on a point)
10
- // might be able to get a nicer edge on big strokeweights with smoothstep but slightly less performant
11
-
12
- mask = step(0.98, length(gl_PointCoord * 2.0 - 1.0));
13
-
14
- // if strokeWeight is 1 or less lets just draw a square
15
- // this prevents weird artifacting from carving circles when our points are really small
16
- // if strokeWeight is larger than 1, we just use it as is
17
-
18
- mask = mix(0.0, mask, clamp(floor(vStrokeWeight - 0.5),0.0,1.0));
19
-
20
- // throw away the borders of the mask
21
- // otherwise we get weird alpha blending issues
22
-
23
- if(HOOK_shouldDiscard(mask > 0.98)){
24
- discard;
25
- }
26
-
27
- OUT_COLOR = HOOK_getFinalColor(vec4(uMaterialColor.rgb, 1.) * uMaterialColor.a);
28
- HOOK_afterFragment();
29
- }
@@ -1,19 +0,0 @@
1
- IN vec3 aPosition;
2
- uniform float uPointSize;
3
- OUT float vStrokeWeight;
4
- uniform mat4 uModelViewMatrix;
5
- uniform mat4 uProjectionMatrix;
6
-
7
- void main() {
8
- HOOK_beforeVertex();
9
- vec4 viewModelPosition = vec4(HOOK_getWorldPosition(
10
- (uModelViewMatrix * vec4(HOOK_getLocalPosition(aPosition), 1.0)).xyz
11
- ), 1.);
12
- gl_Position = uProjectionMatrix * viewModelPosition;
13
-
14
- float pointSize = HOOK_getPointSize(uPointSize);
15
-
16
- gl_PointSize = pointSize;
17
- vStrokeWeight = pointSize;
18
- HOOK_afterVertex();
19
- }
@@ -1,26 +0,0 @@
1
- #define PI 3.141592
2
-
3
- precision highp float;
4
-
5
- uniform sampler2D uEnvMap;
6
- uniform mat3 uNewNormalMatrix;
7
- uniform float uFovY;
8
- uniform float uAspect;
9
-
10
- varying vec2 vTexCoord;
11
-
12
- void main() {
13
- float uFovX = uFovY * uAspect;
14
- float angleY = mix(uFovY/2.0, -uFovY/2.0, vTexCoord.y);
15
- float angleX = mix(uFovX/2.0, -uFovX/2.0, vTexCoord.x);
16
- vec3 rotatedNormal = vec3( angleX, angleY, 1.0 );
17
- rotatedNormal = uNewNormalMatrix * normalize(rotatedNormal);
18
- float temp = rotatedNormal.z;
19
- rotatedNormal.z = rotatedNormal.x;
20
- rotatedNormal.x = -temp;
21
- vec2 suv;
22
- suv.y = 0.5 + 0.5 * (-rotatedNormal.y);
23
- suv.x = atan(rotatedNormal.z, rotatedNormal.x) / (2.0 * PI) + 0.5;
24
- vec4 newTexColor = texture2D(uEnvMap, suv.xy);
25
- gl_FragColor = newTexColor;
26
- }
@@ -1,34 +0,0 @@
1
- #ifdef WEBGL2
2
-
3
- #define IN in
4
- #define OUT out
5
-
6
- #ifdef FRAGMENT_SHADER
7
- out vec4 outColor;
8
- #define OUT_COLOR outColor
9
- #endif
10
- #define TEXTURE texture
11
-
12
- #else
13
-
14
- #ifdef FRAGMENT_SHADER
15
- #define IN varying
16
- #else
17
- #define IN attribute
18
- #endif
19
- #define OUT varying
20
- #define TEXTURE texture2D
21
-
22
- #ifdef FRAGMENT_SHADER
23
- #define OUT_COLOR gl_FragColor
24
- #endif
25
-
26
- #endif
27
-
28
- #ifdef FRAGMENT_SHADER
29
- vec4 getTexture(in sampler2D content, vec2 coord) {
30
- vec4 color = TEXTURE(content, coord);
31
- color.rgb /= color.a;
32
- return color;
33
- }
34
- #endif