optolith-database-schema 0.10.0 → 0.10.1

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Files changed (220) hide show
  1. package/CHANGELOG.md +2 -0
  2. package/lib/config.d.ts +1 -1
  3. package/lib/main.d.ts +3 -3
  4. package/lib/types/Advantage.d.ts +2 -2
  5. package/lib/types/AnimalDisease.d.ts +1 -1
  6. package/lib/types/AnimalType.d.ts +2 -2
  7. package/lib/types/ArcaneBardTradition.d.ts +1 -1
  8. package/lib/types/ArcaneDancerTradition.d.ts +1 -1
  9. package/lib/types/Aspect.d.ts +2 -2
  10. package/lib/types/Attribute.d.ts +2 -2
  11. package/lib/types/Blessing.d.ts +8 -8
  12. package/lib/types/Cantrip.d.ts +14 -14
  13. package/lib/types/Ceremony.d.ts +2 -2
  14. package/lib/types/CombatTechnique_Close.d.ts +3 -3
  15. package/lib/types/CombatTechnique_Ranged.d.ts +3 -3
  16. package/lib/types/Condition.d.ts +2 -2
  17. package/lib/types/Continent.d.ts +2 -2
  18. package/lib/types/Culture.d.ts +21 -21
  19. package/lib/types/DerivedCharacteristic.d.ts +3 -3
  20. package/lib/types/Disadvantage.d.ts +2 -2
  21. package/lib/types/Disease.d.ts +1 -1
  22. package/lib/types/Element.d.ts +2 -2
  23. package/lib/types/ExperienceLevel.d.ts +2 -2
  24. package/lib/types/EyeColor.d.ts +2 -2
  25. package/lib/types/FamiliarsTrick.d.ts +22 -22
  26. package/lib/types/HairColor.d.ts +2 -2
  27. package/lib/types/Kirchenpraegung.d.ts +1 -1
  28. package/lib/types/Lessons_Curriculum.d.ts +18 -18
  29. package/lib/types/Lessons_Guideline.d.ts +2 -2
  30. package/lib/types/LiturgicalChant.d.ts +2 -2
  31. package/lib/types/Locale.d.ts +2 -2
  32. package/lib/types/MetaCondition.d.ts +2 -2
  33. package/lib/types/PactCategory.d.ts +6 -6
  34. package/lib/types/Patron.d.ts +13 -13
  35. package/lib/types/PatronCategory.d.ts +2 -2
  36. package/lib/types/PersonalityTrait.d.ts +3 -3
  37. package/lib/types/Profession.d.ts +41 -41
  38. package/lib/types/Property.d.ts +2 -2
  39. package/lib/types/Race.d.ts +14 -14
  40. package/lib/types/Region.d.ts +2 -2
  41. package/lib/types/Ritual.d.ts +2 -2
  42. package/lib/types/Service.d.ts +2 -2
  43. package/lib/types/SexPractice.d.ts +2 -2
  44. package/lib/types/Skill.d.ts +6 -6
  45. package/lib/types/SkillGroup.d.ts +2 -2
  46. package/lib/types/SkillModificationLevel.d.ts +6 -6
  47. package/lib/types/SocialStatus.d.ts +2 -2
  48. package/lib/types/Spell.d.ts +2 -2
  49. package/lib/types/State.d.ts +2 -2
  50. package/lib/types/Talisman.d.ts +3 -3
  51. package/lib/types/TargetCategory.d.ts +3 -3
  52. package/lib/types/UI.d.ts +1 -1
  53. package/lib/types/_Activatable.d.ts +109 -109
  54. package/lib/types/_ActivatableSelectOptionCategory.d.ts +27 -27
  55. package/lib/types/_ActivatableSkill.d.ts +8 -8
  56. package/lib/types/_ActivatableSkillCastingTime.d.ts +8 -8
  57. package/lib/types/_ActivatableSkillCheckResultBased.d.ts +2 -2
  58. package/lib/types/_ActivatableSkillCost.d.ts +20 -20
  59. package/lib/types/_ActivatableSkillDuration.d.ts +13 -13
  60. package/lib/types/_ActivatableSkillEffect.d.ts +4 -4
  61. package/lib/types/_ActivatableSkillRange.d.ts +6 -6
  62. package/lib/types/_ActivatableSkillTargetCategory.d.ts +4 -4
  63. package/lib/types/_AlternativeNames.d.ts +1 -1
  64. package/lib/types/_ArcaneTradition.d.ts +2 -2
  65. package/lib/types/_Blessed.d.ts +2 -2
  66. package/lib/types/_CommonnessRatedAdvantageDisadvantage.d.ts +1 -1
  67. package/lib/types/_Dice.d.ts +1 -1
  68. package/lib/types/_DiseasePoison.d.ts +4 -4
  69. package/lib/types/_Enhancements.d.ts +3 -3
  70. package/lib/types/_I18n.d.ts +1 -1
  71. package/lib/types/_Identifier.d.ts +132 -132
  72. package/lib/types/_IdentifierGroup.d.ts +20 -20
  73. package/lib/types/_Influence.d.ts +3 -3
  74. package/lib/types/_LocaleMap.d.ts +1 -1
  75. package/lib/types/_NonEmptyString.d.ts +2 -2
  76. package/lib/types/_Prerequisite.d.ts +21 -21
  77. package/lib/types/_ResponsiveText.d.ts +3 -3
  78. package/lib/types/_SimpleReferences.d.ts +44 -44
  79. package/lib/types/_SkillCheck.d.ts +1 -1
  80. package/lib/types/_Spellwork.d.ts +2 -2
  81. package/lib/types/equipment/EquipmentPackage.d.ts +3 -3
  82. package/lib/types/equipment/item/Alchemicum.d.ts +1 -1
  83. package/lib/types/equipment/item/Ammunition.d.ts +2 -2
  84. package/lib/types/equipment/item/Animal.d.ts +1 -1
  85. package/lib/types/equipment/item/AnimalCare.d.ts +5 -5
  86. package/lib/types/equipment/item/Armor.d.ts +11 -11
  87. package/lib/types/equipment/item/BandageOrRemedy.d.ts +1 -1
  88. package/lib/types/equipment/item/Book.d.ts +2 -2
  89. package/lib/types/equipment/item/CeremonialItem.d.ts +1 -1
  90. package/lib/types/equipment/item/Clothes.d.ts +1 -1
  91. package/lib/types/equipment/item/Container.d.ts +1 -1
  92. package/lib/types/equipment/item/Elixir.d.ts +2 -2
  93. package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +1 -1
  94. package/lib/types/equipment/item/GemOrPreciousStone.d.ts +2 -2
  95. package/lib/types/equipment/item/IlluminationLightSource.d.ts +3 -3
  96. package/lib/types/equipment/item/IlluminationRefillsOrSupplies.d.ts +1 -1
  97. package/lib/types/equipment/item/Jewelry.d.ts +3 -3
  98. package/lib/types/equipment/item/Liebesspielzeug.d.ts +1 -1
  99. package/lib/types/equipment/item/LuxuryGood.d.ts +1 -1
  100. package/lib/types/equipment/item/MagicalArtifact.d.ts +2 -2
  101. package/lib/types/equipment/item/MusicalInstrument.d.ts +1 -1
  102. package/lib/types/equipment/item/OrienteeringAid.d.ts +1 -1
  103. package/lib/types/equipment/item/Poison.d.ts +26 -26
  104. package/lib/types/equipment/item/RopeOrChain.d.ts +1 -1
  105. package/lib/types/equipment/item/Stationary.d.ts +1 -1
  106. package/lib/types/equipment/item/ThievesTool.d.ts +1 -1
  107. package/lib/types/equipment/item/ToolOfTheTrade.d.ts +3 -3
  108. package/lib/types/equipment/item/TravelGearOrTool.d.ts +1 -1
  109. package/lib/types/equipment/item/Vehicle.d.ts +1 -1
  110. package/lib/types/equipment/item/Weapon.d.ts +9 -9
  111. package/lib/types/equipment/item/WeaponAccessory.d.ts +1 -1
  112. package/lib/types/equipment/item/_Herbary.d.ts +1 -1
  113. package/lib/types/equipment/item/_Item.d.ts +12 -12
  114. package/lib/types/equipment/item/_MeleeWeapon.d.ts +7 -7
  115. package/lib/types/equipment/item/_RangedWeapon.d.ts +6 -6
  116. package/lib/types/equipment/item/_Weapon.d.ts +5 -5
  117. package/lib/types/equipment/item/sub/ArmorType.d.ts +2 -2
  118. package/lib/types/equipment/item/sub/Reach.d.ts +2 -2
  119. package/lib/types/magicalActions/AnimistPower.d.ts +16 -16
  120. package/lib/types/magicalActions/AnimistPower_Tribe.d.ts +2 -2
  121. package/lib/types/magicalActions/Curse.d.ts +10 -10
  122. package/lib/types/magicalActions/DominationRitual.d.ts +9 -9
  123. package/lib/types/magicalActions/ElvenMagicalSong.d.ts +7 -7
  124. package/lib/types/magicalActions/GeodeRitual.d.ts +10 -10
  125. package/lib/types/magicalActions/JesterTrick.d.ts +9 -9
  126. package/lib/types/magicalActions/MagicalDance.d.ts +6 -6
  127. package/lib/types/magicalActions/MagicalMelody.d.ts +6 -6
  128. package/lib/types/magicalActions/MagicalRune.d.ts +22 -22
  129. package/lib/types/magicalActions/ZibiljaRitual.d.ts +3 -3
  130. package/lib/types/magicalActions/_MusicTradition.d.ts +3 -3
  131. package/lib/types/magicalActions/_SkillReference.d.ts +1 -1
  132. package/lib/types/prerequisites/ConditionalPrerequisites.d.ts +1 -1
  133. package/lib/types/prerequisites/DisplayOption.d.ts +2 -2
  134. package/lib/types/prerequisites/PrerequisiteGroups.d.ts +15 -15
  135. package/lib/types/prerequisites/single/ActivatablePrerequisite.d.ts +1 -1
  136. package/lib/types/prerequisites/single/AncestorBloodPrerequisite.d.ts +1 -1
  137. package/lib/types/prerequisites/single/AnimistPowerPrerequisite.d.ts +1 -1
  138. package/lib/types/prerequisites/single/CulturePrerequisite.d.ts +1 -1
  139. package/lib/types/prerequisites/single/EnhancementPrerequisite.d.ts +4 -4
  140. package/lib/types/prerequisites/single/InfluencePrerequisite.d.ts +1 -1
  141. package/lib/types/prerequisites/single/PactPrerequisite.d.ts +1 -1
  142. package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.d.ts +1 -1
  143. package/lib/types/prerequisites/single/PublicationPrerequisite.d.ts +1 -1
  144. package/lib/types/prerequisites/single/RacePrerequisite.d.ts +1 -1
  145. package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisite.d.ts +6 -6
  146. package/lib/types/prerequisites/single/RatedPrerequisite.d.ts +1 -1
  147. package/lib/types/prerequisites/single/RatedSumPrerequisite.d.ts +1 -1
  148. package/lib/types/prerequisites/single/RulePrerequisite.d.ts +1 -1
  149. package/lib/types/prerequisites/single/SexPrerequisite.d.ts +1 -1
  150. package/lib/types/prerequisites/single/SexualCharacteristicPrerequisite.d.ts +1 -1
  151. package/lib/types/prerequisites/single/SocialStatusPrerequisite.d.ts +1 -1
  152. package/lib/types/prerequisites/single/StatePrerequisite.d.ts +1 -1
  153. package/lib/types/prerequisites/single/TextPrerequisite.d.ts +2 -2
  154. package/lib/types/prerequisites/single/TraditionPrerequisite.d.ts +2 -2
  155. package/lib/types/rule/CoreRule.d.ts +11 -11
  156. package/lib/types/rule/FocusRule.d.ts +2 -2
  157. package/lib/types/rule/FocusRule_Subject.d.ts +2 -2
  158. package/lib/types/rule/OptionalRule.d.ts +2 -2
  159. package/lib/types/source/Publication.d.ts +2 -2
  160. package/lib/types/source/_Erratum.d.ts +2 -2
  161. package/lib/types/source/_PublicationRef.d.ts +13 -13
  162. package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +2 -2
  163. package/lib/types/specialAbility/AdvancedKarmaSpecialAbility.d.ts +2 -2
  164. package/lib/types/specialAbility/AdvancedMagicalSpecialAbility.d.ts +2 -2
  165. package/lib/types/specialAbility/AdvancedSkillSpecialAbility.d.ts +2 -2
  166. package/lib/types/specialAbility/AncestorGlyph.d.ts +2 -2
  167. package/lib/types/specialAbility/BlessedTradition.d.ts +8 -8
  168. package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +2 -2
  169. package/lib/types/specialAbility/CeremonialItemSpecialAbility.d.ts +2 -2
  170. package/lib/types/specialAbility/CombatSpecialAbility.d.ts +2 -2
  171. package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +2 -2
  172. package/lib/types/specialAbility/CommandSpecialAbility.d.ts +1 -1
  173. package/lib/types/specialAbility/FamiliarSpecialAbility.d.ts +2 -2
  174. package/lib/types/specialAbility/FatePointSexSpecialAbility.d.ts +2 -2
  175. package/lib/types/specialAbility/FatePointSpecialAbility.d.ts +2 -2
  176. package/lib/types/specialAbility/GeneralSpecialAbility.d.ts +2 -2
  177. package/lib/types/specialAbility/KarmaSpecialAbility.d.ts +2 -2
  178. package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +2 -2
  179. package/lib/types/specialAbility/LycantropicGift.d.ts +2 -2
  180. package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +2 -2
  181. package/lib/types/specialAbility/MagicalSign.d.ts +2 -2
  182. package/lib/types/specialAbility/MagicalSpecialAbility.d.ts +2 -2
  183. package/lib/types/specialAbility/MagicalTradition.d.ts +3 -3
  184. package/lib/types/specialAbility/PactGift.d.ts +9 -9
  185. package/lib/types/specialAbility/ProtectiveWardingCircleSpecialAbility.d.ts +2 -2
  186. package/lib/types/specialAbility/Sermon.d.ts +2 -2
  187. package/lib/types/specialAbility/SexSpecialAbility.d.ts +2 -2
  188. package/lib/types/specialAbility/SikaryanDrainSpecialAbility.d.ts +2 -2
  189. package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +2 -2
  190. package/lib/types/specialAbility/VampiricGift.d.ts +2 -2
  191. package/lib/types/specialAbility/Vision.d.ts +2 -2
  192. package/lib/types/specialAbility/_Tradition.d.ts +1 -1
  193. package/lib/types/specialAbility/sub/Language.d.ts +8 -8
  194. package/lib/types/specialAbility/sub/Script.d.ts +2 -2
  195. package/lib/types/specialAbility/sub/TradeSecret.d.ts +2 -2
  196. package/lib/types/specialAbility/sub/_LanguageScript.d.ts +1 -1
  197. package/lib/types/traditionArtifacts/ArcaneOrbEnchantment.d.ts +2 -2
  198. package/lib/types/traditionArtifacts/AttireEnchantment.d.ts +2 -2
  199. package/lib/types/traditionArtifacts/BowlEnchantment.d.ts +2 -2
  200. package/lib/types/traditionArtifacts/CauldronEnchantment.d.ts +3 -3
  201. package/lib/types/traditionArtifacts/ChronicleEnchantment.d.ts +2 -2
  202. package/lib/types/traditionArtifacts/DaggerRitual.d.ts +6 -6
  203. package/lib/types/traditionArtifacts/FoolsHatEnchantment.d.ts +2 -2
  204. package/lib/types/traditionArtifacts/InstrumentEnchantment.d.ts +2 -2
  205. package/lib/types/traditionArtifacts/Krallenkettenzauber.d.ts +2 -2
  206. package/lib/types/traditionArtifacts/OrbEnchantment.d.ts +2 -2
  207. package/lib/types/traditionArtifacts/RingEnchantment.d.ts +2 -2
  208. package/lib/types/traditionArtifacts/SickleRitual.d.ts +2 -2
  209. package/lib/types/traditionArtifacts/SpellSwordEnchantment.d.ts +2 -2
  210. package/lib/types/traditionArtifacts/StaffEnchantment.d.ts +2 -2
  211. package/lib/types/traditionArtifacts/ToyEnchantment.d.ts +2 -2
  212. package/lib/types/traditionArtifacts/Trinkhornzauber.d.ts +2 -2
  213. package/lib/types/traditionArtifacts/WandEnchantment.d.ts +2 -2
  214. package/lib/types/traditionArtifacts/WeaponEnchantment.d.ts +2 -2
  215. package/lib/types/traditionArtifacts/sub/AnimalShape.d.ts +4 -4
  216. package/lib/types/traditionArtifacts/sub/AnimalShapePath.d.ts +2 -2
  217. package/lib/types/traditionArtifacts/sub/AnimalShapeSize.d.ts +2 -2
  218. package/lib/types/traditionArtifacts/sub/Brew.d.ts +2 -2
  219. package/lib/validation/schema.d.ts +5 -5
  220. package/package.json +5 -5
@@ -4,7 +4,7 @@ import { LocaleMap } from "../../_LocaleMap.js";
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  import { NonEmptyMarkdown, NonEmptyString } from "../../_NonEmptyString.js";
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  import { SecondaryArmor } from "./Armor.js";
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  import { SecondaryWeapon } from "./Weapon.js";
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- export declare type DefaultItem = {
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+ export type DefaultItem = {
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  /**
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  * The cost in silverthalers.
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  */
@@ -37,14 +37,14 @@ export declare type DefaultItem = {
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  * The item can also be used either as an improvised weapon or as an armor,
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  * although this is not the primary use case of the item.
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  */
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- export declare type CombatUse = {
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+ export type CombatUse = {
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  tag: "Weapon";
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  weapon: SecondaryWeapon;
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  } | {
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  tag: "Armor";
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  armor: SecondaryArmor;
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  };
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- export declare type DefaultItemTranslation = {
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+ export type DefaultItemTranslation = {
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  /**
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  * The name of the item.
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  */
@@ -69,8 +69,8 @@ export declare type DefaultItemTranslation = {
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  * @title Structure Points
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  * @minItems 1
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  */
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- export declare type StructurePoints = StructurePointsComponent[];
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- export declare type StructurePointsComponent = {
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+ export type StructurePoints = StructurePointsComponent[];
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+ export type StructurePointsComponent = {
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  /**
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  * The structure points.
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  * @integer
@@ -81,7 +81,7 @@ export declare type StructurePointsComponent = {
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  /**
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  * The cost in silverthalers.
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  */
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- export declare type Cost = {
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+ export type Cost = {
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  tag: "Free";
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  free: {};
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  } | {
@@ -97,7 +97,7 @@ export declare type Cost = {
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  tag: "Range";
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  range: CostRange;
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  };
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- export declare type FixedCost = {
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+ export type FixedCost = {
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  /**
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  * The cost in silverthalers.
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  * @exclusiveMinimum 0
@@ -108,7 +108,7 @@ export declare type FixedCost = {
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  */
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  translations?: LocaleMap<CostTranslation>;
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  };
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- export declare type CostRange = {
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+ export type CostRange = {
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  /**
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  * The lower bound of the cost in silverthalers.
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  * @exclusiveMinimum 0
@@ -124,7 +124,7 @@ export declare type CostRange = {
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  */
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  translations?: LocaleMap<CostTranslation>;
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  };
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- export declare type CostTranslation = {
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+ export type CostTranslation = {
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  /**
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  * The cost get wrapped by this text using a placeholder in the text.
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  * @minLength 1
@@ -136,11 +136,11 @@ export declare type CostTranslation = {
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  * The weight in kg.
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  * @exclusiveMinimum 0
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  */
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- export declare type Weight = number;
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+ export type Weight = number;
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  /**
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  * The complexity of crafting the item.
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  */
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- export declare type Complexity = {
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+ export type Complexity = {
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  tag: "Primitive";
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  primitive: {};
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  } | {
@@ -150,7 +150,7 @@ export declare type Complexity = {
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  tag: "Complex";
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  complex: ComplexComplexity;
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  };
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- export declare type ComplexComplexity = {
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+ export type ComplexComplexity = {
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  /**
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  * The AP value for the trade secret.
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  * @integer
@@ -9,21 +9,21 @@ import { Length, PrimaryAttributeDamageThreshold } from "./_Weapon.js";
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  * The AT modifier.
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  * @integer
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  */
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- export declare type AttackModifier = number;
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+ export type AttackModifier = number;
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  /**
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  * The PA modifier.
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  * @integer
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  */
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- export declare type ParryModifier = number;
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+ export type ParryModifier = number;
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  /**
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  * The reach of the weapon.
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  */
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- export declare type Reach = ReachIdentifier;
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+ export type Reach = ReachIdentifier;
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  /**
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  * The damage of a weapon consists of a random part using dice and an optional
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  * flat part.
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  */
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- export declare type MeleeDamage = {
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+ export type MeleeDamage = {
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  /**
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  * How many dice of which type are rolled to get the damage.
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  */
@@ -38,7 +38,7 @@ export declare type MeleeDamage = {
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  /**
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  * The shield size and potential size-depending values.
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  */
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- export declare type ShieldSize = {
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+ export type ShieldSize = {
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  tag: "Small";
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  small: {};
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  } | {
@@ -48,7 +48,7 @@ export declare type ShieldSize = {
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  tag: "Large";
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  large?: LargeShieldSize;
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  };
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- export declare type LargeShieldSize = {
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+ export type LargeShieldSize = {
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  /**
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  * The attack penalty from the shield.
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  * @integer
@@ -59,7 +59,7 @@ export declare type LargeShieldSize = {
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  /**
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  * @title Melee Weapon
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  */
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- export declare type MeleeWeapon = {
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+ export type MeleeWeapon = {
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  /**
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  * The combat techniques and dependent values.
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  */
@@ -11,7 +11,7 @@ import { Length } from "./_Weapon.js";
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  * damage is either not applicable at all or it is outlined as *Special* and
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  * further defined in a description.
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  */
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- export declare type RangedDamage = {
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+ export type RangedDamage = {
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  tag: "Default";
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  default: DefaultRangedDamage;
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  } | {
@@ -25,7 +25,7 @@ export declare type RangedDamage = {
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  * The damage of a weapon consists of a random part using dice and an optional
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  * flat part.
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  */
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- export declare type DefaultRangedDamage = {
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+ export type DefaultRangedDamage = {
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  /**
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  * How many dice of which type are rolled to get the damage.
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31
  */
@@ -40,7 +40,7 @@ export declare type DefaultRangedDamage = {
40
40
  /**
41
41
  * @title Ranged Weapon
42
42
  */
43
- export declare type RangedWeapon = {
43
+ export type RangedWeapon = {
44
44
  /**
45
45
  * The combat techniques and dependent values.
46
46
  */
@@ -73,13 +73,13 @@ export declare type RangedWeapon = {
73
73
  */
74
74
  is_improvised_weapon: boolean;
75
75
  };
76
- export declare type AmmunitionReference = {
76
+ export type AmmunitionReference = {
77
77
  /**
78
78
  * The item's identifier.
79
79
  */
80
80
  id: AmmunitionIdentifier;
81
81
  };
82
- export declare type Range = {
82
+ export type Range = {
83
83
  /**
84
84
  * The close range bracket for the weapon. Distance in m.
85
85
  * @integer
@@ -99,7 +99,7 @@ export declare type Range = {
99
99
  */
100
100
  far: number;
101
101
  };
102
- export declare type ReloadTime = {
102
+ export type ReloadTime = {
103
103
  /**
104
104
  * A reload time value in actions.
105
105
  * @integer
@@ -13,14 +13,14 @@ import { AttributeReference } from "../../_SimpleReferences.js";
13
13
  * @minItems 1
14
14
  * @uniqueItems
15
15
  */
16
- export declare type PrimaryAttributeDamageThreshold = {
16
+ export type PrimaryAttributeDamageThreshold = {
17
17
  tag: "Default";
18
18
  default: DefaultPrimaryAttributeDamageThreshold;
19
19
  } | {
20
20
  tag: "List";
21
21
  list: PrimaryAttributeDamageThresholdList;
22
22
  };
23
- export declare type DefaultPrimaryAttributeDamageThreshold = {
23
+ export type DefaultPrimaryAttributeDamageThreshold = {
24
24
  /**
25
25
  * The attribute value representing the damage threshold for the primary
26
26
  * attribute of the item's combat technique.
@@ -29,7 +29,7 @@ export declare type DefaultPrimaryAttributeDamageThreshold = {
29
29
  */
30
30
  threshold: number;
31
31
  };
32
- export declare type PrimaryAttributeDamageThresholdList = {
32
+ export type PrimaryAttributeDamageThresholdList = {
33
33
  /**
34
34
  * A list of primary attributes with their associated threshold.
35
35
  * @minItems 1
@@ -37,7 +37,7 @@ export declare type PrimaryAttributeDamageThresholdList = {
37
37
  */
38
38
  list: SinglePrimaryAttributeDamageThreshold[];
39
39
  };
40
- export declare type SinglePrimaryAttributeDamageThreshold = {
40
+ export type SinglePrimaryAttributeDamageThreshold = {
41
41
  /**
42
42
  * The primary attribute.
43
43
  */
@@ -54,4 +54,4 @@ export declare type SinglePrimaryAttributeDamageThreshold = {
54
54
  * @integer
55
55
  * @minimum 1
56
56
  */
57
- export declare type Length = number;
57
+ export type Length = number;
@@ -6,7 +6,7 @@ import { NonEmptyString } from "../../../_NonEmptyString.js";
6
6
  /**
7
7
  * @title Armor Type
8
8
  */
9
- export declare type ArmorType = {
9
+ export type ArmorType = {
10
10
  /**
11
11
  * The armor type's identifier. An unique, increasing integer.
12
12
  * @integer
@@ -27,7 +27,7 @@ export declare type ArmorType = {
27
27
  */
28
28
  translations: LocaleMap<ArmorTypeTranslation>;
29
29
  };
30
- export declare type ArmorTypeTranslation = {
30
+ export type ArmorTypeTranslation = {
31
31
  /**
32
32
  * The name of the armor type.
33
33
  */
@@ -6,7 +6,7 @@ import { NonEmptyString } from "../../../_NonEmptyString.js";
6
6
  /**
7
7
  * @title Reach
8
8
  */
9
- export declare type Reach = {
9
+ export type Reach = {
10
10
  /**
11
11
  * The reach's identifier. An unique, increasing integer.
12
12
  * @integer
@@ -18,7 +18,7 @@ export declare type Reach = {
18
18
  */
19
19
  translations: LocaleMap<ReachTranslation>;
20
20
  };
21
- export declare type ReachTranslation = {
21
+ export type ReachTranslation = {
22
22
  /**
23
23
  * The name of the reach.
24
24
  */
@@ -16,7 +16,7 @@ import { SkillCheck } from "../_SkillCheck.js";
16
16
  /**
17
17
  * @title Animist Power
18
18
  */
19
- export declare type AnimistPower = {
19
+ export type AnimistPower = {
20
20
  /**
21
21
  * The animist power's identifier. An unique, increasing integer.
22
22
  * @integer
@@ -65,7 +65,7 @@ export declare type AnimistPower = {
65
65
  */
66
66
  translations: LocaleMap<AnimistPowerTranslation>;
67
67
  };
68
- export declare type AnimistPowerTranslation = {
68
+ export type AnimistPowerTranslation = {
69
69
  /**
70
70
  * The name of the animist power.
71
71
  */
@@ -103,7 +103,7 @@ export declare type AnimistPowerTranslation = {
103
103
  prerequisites?: string;
104
104
  errata?: Errata;
105
105
  };
106
- export declare type AnimistPowerLevel = {
106
+ export type AnimistPowerLevel = {
107
107
  /**
108
108
  * The level number.
109
109
  * @integer
@@ -119,7 +119,7 @@ export declare type AnimistPowerLevel = {
119
119
  */
120
120
  translations: LocaleMap<AnimistPowerLevelTranslation>;
121
121
  };
122
- export declare type AnimistPowerLevelTranslation = {
122
+ export type AnimistPowerLevelTranslation = {
123
123
  /**
124
124
  * An additional effect description for this level.
125
125
  */
@@ -128,14 +128,14 @@ export declare type AnimistPowerLevelTranslation = {
128
128
  /**
129
129
  * Measurable parameters of a animist power.
130
130
  */
131
- export declare type AnimistPowerPerformanceParameters = {
131
+ export type AnimistPowerPerformanceParameters = {
132
132
  tag: "OneTime";
133
133
  one_time: OneTimeAnimistPowerPerformanceParameters;
134
134
  } | {
135
135
  tag: "Sustained";
136
136
  sustained: SustainedAnimistPowerPerformanceParameters;
137
137
  };
138
- export declare type OneTimeAnimistPowerPerformanceParameters = {
138
+ export type OneTimeAnimistPowerPerformanceParameters = {
139
139
  /**
140
140
  * The AE cost value, either a flat value or defined dynamically by the
141
141
  * primary patron.
@@ -146,14 +146,14 @@ export declare type OneTimeAnimistPowerPerformanceParameters = {
146
146
  */
147
147
  duration: OneTimeAnimistPowerDuration;
148
148
  };
149
- export declare type OneTimeAnimistPowerCost = {
149
+ export type OneTimeAnimistPowerCost = {
150
150
  tag: "Fixed";
151
151
  fixed: FixedOneTimeAnimistPowerCost;
152
152
  } | {
153
153
  tag: "ByPrimaryPatron";
154
154
  by_primary_patron: OneTimeAnimistPowerCostByPrimaryPatron;
155
155
  };
156
- export declare type FixedOneTimeAnimistPowerCost = {
156
+ export type FixedOneTimeAnimistPowerCost = {
157
157
  /**
158
158
  * The AE cost value.
159
159
  * @integer
@@ -165,7 +165,7 @@ export declare type FixedOneTimeAnimistPowerCost = {
165
165
  */
166
166
  interval?: DurationUnitValue;
167
167
  };
168
- export declare type OneTimeAnimistPowerCostByPrimaryPatron = {
168
+ export type OneTimeAnimistPowerCostByPrimaryPatron = {
169
169
  /**
170
170
  * If defined, half of the AE cost `value` has to be paid each interval.
171
171
  */
@@ -175,7 +175,7 @@ export declare type OneTimeAnimistPowerCostByPrimaryPatron = {
175
175
  */
176
176
  translations?: LocaleMap<AnimistPowerCostByPrimaryPatronTranslation>;
177
177
  };
178
- export declare type OneTimeAnimistPowerDuration = {
178
+ export type OneTimeAnimistPowerDuration = {
179
179
  tag: "Immediate";
180
180
  immediate: {};
181
181
  } | {
@@ -185,21 +185,21 @@ export declare type OneTimeAnimistPowerDuration = {
185
185
  tag: "CheckResultBased";
186
186
  check_result_based: CheckResultBasedDuration;
187
187
  };
188
- export declare type SustainedAnimistPowerPerformanceParameters = {
188
+ export type SustainedAnimistPowerPerformanceParameters = {
189
189
  /**
190
190
  * The AE cost value, either a flat value or defined dynamically by the
191
191
  * primary patron.
192
192
  */
193
193
  cost: SustainedAnimistPowerCost;
194
194
  };
195
- export declare type SustainedAnimistPowerCost = {
195
+ export type SustainedAnimistPowerCost = {
196
196
  tag: "Fixed";
197
197
  fixed: FixedSustainedAnimistPowerCost;
198
198
  } | {
199
199
  tag: "ByPrimaryPatron";
200
200
  by_primary_patron: SustainedAnimistPowerCostByPrimaryPatron;
201
201
  };
202
- export declare type FixedSustainedAnimistPowerCost = {
202
+ export type FixedSustainedAnimistPowerCost = {
203
203
  /**
204
204
  * The AE cost value.
205
205
  * @integer
@@ -211,7 +211,7 @@ export declare type FixedSustainedAnimistPowerCost = {
211
211
  */
212
212
  interval: DurationUnitValue;
213
213
  };
214
- export declare type SustainedAnimistPowerCostByPrimaryPatron = {
214
+ export type SustainedAnimistPowerCostByPrimaryPatron = {
215
215
  /**
216
216
  * Half of the AE cost `value` has to be paid each interval.
217
217
  */
@@ -221,13 +221,13 @@ export declare type SustainedAnimistPowerCostByPrimaryPatron = {
221
221
  */
222
222
  translations?: LocaleMap<AnimistPowerCostByPrimaryPatronTranslation>;
223
223
  };
224
- export declare type AnimistPowerCostByPrimaryPatronTranslation = {
224
+ export type AnimistPowerCostByPrimaryPatronTranslation = {
225
225
  /**
226
226
  * A note, appended to the generated string in parenthesis.
227
227
  */
228
228
  note: ResponsiveTextOptional;
229
229
  };
230
- export declare type AnimistPowerImprovementCost = {
230
+ export type AnimistPowerImprovementCost = {
231
231
  tag: "Fixed";
232
232
  fixed: ImprovementCost;
233
233
  } | {
@@ -6,7 +6,7 @@ import { NonEmptyString } from "../_NonEmptyString.js";
6
6
  /**
7
7
  * @title Tribe
8
8
  */
9
- export declare type Tribe = {
9
+ export type Tribe = {
10
10
  /**
11
11
  * The tribe's identifier. An unique, increasing integer.
12
12
  * @integer
@@ -18,7 +18,7 @@ export declare type Tribe = {
18
18
  */
19
19
  translations: LocaleMap<TribeTranslation>;
20
20
  };
21
- export declare type TribeTranslation = {
21
+ export type TribeTranslation = {
22
22
  /**
23
23
  * The tribe name.
24
24
  */
@@ -14,7 +14,7 @@ import { SkillCheck, SkillCheckPenalty } from "../_SkillCheck.js";
14
14
  /**
15
15
  * @title Curse
16
16
  */
17
- export declare type Curse = {
17
+ export type Curse = {
18
18
  /**
19
19
  * The curse's identifier. An unique, increasing integer.
20
20
  * @integer
@@ -43,7 +43,7 @@ export declare type Curse = {
43
43
  */
44
44
  translations: LocaleMap<CurseTranslation>;
45
45
  };
46
- export declare type CurseTranslation = {
46
+ export type CurseTranslation = {
47
47
  /**
48
48
  * The name of the curse.
49
49
  */
@@ -73,7 +73,7 @@ export declare type CurseTranslation = {
73
73
  /**
74
74
  * Measurable parameters of a curse.
75
75
  */
76
- export declare type CursePerformanceParameters = {
76
+ export type CursePerformanceParameters = {
77
77
  /**
78
78
  * The AE cost.
79
79
  */
@@ -83,14 +83,14 @@ export declare type CursePerformanceParameters = {
83
83
  */
84
84
  duration: CurseDuration;
85
85
  };
86
- export declare type CurseCost = {
86
+ export type CurseCost = {
87
87
  tag: "Fixed";
88
88
  fixed: FixedCurseCost;
89
89
  } | {
90
90
  tag: "Indefinite";
91
91
  indefinite: IndefiniteOneTimeCost;
92
92
  };
93
- export declare type FixedCurseCost = {
93
+ export type FixedCurseCost = {
94
94
  /**
95
95
  * The (temporary) AE cost value.
96
96
  * @integer
@@ -105,7 +105,7 @@ export declare type FixedCurseCost = {
105
105
  /**
106
106
  * @minProperties 1
107
107
  */
108
- export declare type FixedCurseCostTranslation = {
108
+ export type FixedCurseCostTranslation = {
109
109
  /**
110
110
  * The cost have to be per a specific countable entity, e.g. `8 KP
111
111
  * per person`.
@@ -116,7 +116,7 @@ export declare type FixedCurseCostTranslation = {
116
116
  */
117
117
  note?: ResponsiveTextOptional;
118
118
  };
119
- export declare type CurseDuration = {
119
+ export type CurseDuration = {
120
120
  tag: "Immediate";
121
121
  immediate: {};
122
122
  } | {
@@ -129,7 +129,7 @@ export declare type CurseDuration = {
129
129
  tag: "Indefinite";
130
130
  indefinite: IndefiniteCurseDuration;
131
131
  };
132
- export declare type FixedCurseDuration = {
132
+ export type FixedCurseDuration = {
133
133
  /**
134
134
  * The (unitless) duration value.
135
135
  * @integer
@@ -141,7 +141,7 @@ export declare type FixedCurseDuration = {
141
141
  */
142
142
  unit: DurationUnit;
143
143
  };
144
- export declare type IndefiniteCurseDuration = {
144
+ export type IndefiniteCurseDuration = {
145
145
  /**
146
146
  * Specified if the duration has a maximum time span.
147
147
  */
@@ -151,7 +151,7 @@ export declare type IndefiniteCurseDuration = {
151
151
  */
152
152
  translations: LocaleMap<IndefiniteDurationTranslation>;
153
153
  };
154
- export declare type MaximumIndefiniteCurseDuration = {
154
+ export type MaximumIndefiniteCurseDuration = {
155
155
  tag: "Fixed";
156
156
  fixed: FixedCurseDuration;
157
157
  } | {
@@ -13,7 +13,7 @@ import { SkillCheck, SkillCheckPenalty } from "../_SkillCheck.js";
13
13
  /**
14
14
  * @title Domination Ritual
15
15
  */
16
- export declare type DominationRitual = {
16
+ export type DominationRitual = {
17
17
  /**
18
18
  * The domination ritual's identifier. An unique, increasing integer.
19
19
  * @integer
@@ -42,7 +42,7 @@ export declare type DominationRitual = {
42
42
  */
43
43
  translations: LocaleMap<DominationRitualTranslation>;
44
44
  };
45
- export declare type DominationRitualTranslation = {
45
+ export type DominationRitualTranslation = {
46
46
  /**
47
47
  * The name of the domination ritual.
48
48
  */
@@ -72,7 +72,7 @@ export declare type DominationRitualTranslation = {
72
72
  /**
73
73
  * Measurable parameters of a curse.
74
74
  */
75
- export declare type DominationRitualPerformanceParameters = {
75
+ export type DominationRitualPerformanceParameters = {
76
76
  /**
77
77
  * The AE cost.
78
78
  */
@@ -82,7 +82,7 @@ export declare type DominationRitualPerformanceParameters = {
82
82
  */
83
83
  duration: DominationRitualDuration;
84
84
  };
85
- export declare type DominationRitualCost = {
85
+ export type DominationRitualCost = {
86
86
  /**
87
87
  * The initial skill modification identifier/level.
88
88
  * @integer
@@ -96,13 +96,13 @@ export declare type DominationRitualCost = {
96
96
  */
97
97
  translations?: LocaleMap<DominationRitualCostTranslation>;
98
98
  };
99
- export declare type DominationRitualCostTranslation = {
99
+ export type DominationRitualCostTranslation = {
100
100
  /**
101
101
  * AE cost in addition to the normal AE cost.
102
102
  */
103
103
  additional: ResponsiveText;
104
104
  };
105
- export declare type DominationRitualDuration = {
105
+ export type DominationRitualDuration = {
106
106
  tag: "Fixed";
107
107
  fixed: FixedDominationRitualDuration;
108
108
  } | {
@@ -112,7 +112,7 @@ export declare type DominationRitualDuration = {
112
112
  tag: "Indefinite";
113
113
  indefinite: IndefiniteDominationRitualDuration;
114
114
  };
115
- export declare type FixedDominationRitualDuration = {
115
+ export type FixedDominationRitualDuration = {
116
116
  /**
117
117
  * The (unitless) duration value.
118
118
  * @integer
@@ -124,7 +124,7 @@ export declare type FixedDominationRitualDuration = {
124
124
  */
125
125
  unit: DurationUnit;
126
126
  };
127
- export declare type IndefiniteDominationRitualDuration = {
127
+ export type IndefiniteDominationRitualDuration = {
128
128
  /**
129
129
  * Specified if the duration has a maximum time span.
130
130
  */
@@ -134,7 +134,7 @@ export declare type IndefiniteDominationRitualDuration = {
134
134
  */
135
135
  translations: LocaleMap<IndefiniteDurationTranslation>;
136
136
  };
137
- export declare type MaximumIndefiniteCurseDuration = {
137
+ export type MaximumIndefiniteCurseDuration = {
138
138
  tag: "Fixed";
139
139
  fixed: FixedDominationRitualDuration;
140
140
  } | {
@@ -15,7 +15,7 @@ import { MusicalSkillReference } from "./_SkillReference.js";
15
15
  /**
16
16
  * @title Elven Magical Song
17
17
  */
18
- export declare type ElvenMagicalSong = {
18
+ export type ElvenMagicalSong = {
19
19
  /**
20
20
  * The elven magical song's identifier. An unique, increasing integer.
21
21
  * @integer
@@ -57,7 +57,7 @@ export declare type ElvenMagicalSong = {
57
57
  */
58
58
  translations: LocaleMap<ElvenMagicalSongTranslation>;
59
59
  };
60
- export declare type ElvenMagicalSongTranslation = {
60
+ export type ElvenMagicalSongTranslation = {
61
61
  /**
62
62
  * The name of the elven magical song.
63
63
  */
@@ -80,13 +80,13 @@ export declare type ElvenMagicalSongTranslation = {
80
80
  /**
81
81
  * Measurable parameters of an elven magical song.
82
82
  */
83
- export declare type ElvenMagicalSongPerformanceParameters = {
83
+ export type ElvenMagicalSongPerformanceParameters = {
84
84
  /**
85
85
  * The AE cost.
86
86
  */
87
87
  cost: ElvenMagicalSongCost;
88
88
  };
89
- export declare type ElvenMagicalSongCost = {
89
+ export type ElvenMagicalSongCost = {
90
90
  /**
91
91
  * The (temporary) AE cost value.
92
92
  * @integer
@@ -106,7 +106,7 @@ export declare type ElvenMagicalSongCost = {
106
106
  */
107
107
  translations?: LocaleMap<ElvenMagicalSongCostTranslation>;
108
108
  };
109
- export declare type ElvenMagicalSongPermanentCost = {
109
+ export type ElvenMagicalSongPermanentCost = {
110
110
  /**
111
111
  * The permanent AE cost value.
112
112
  * @integer
@@ -118,13 +118,13 @@ export declare type ElvenMagicalSongPermanentCost = {
118
118
  */
119
119
  translations?: LocaleMap<ElvenMagicalSongPermanentCostTranslation>;
120
120
  };
121
- export declare type ElvenMagicalSongPermanentCostTranslation = {
121
+ export type ElvenMagicalSongPermanentCostTranslation = {
122
122
  /**
123
123
  * A replacement string for the permanent cost.
124
124
  */
125
125
  replacement: ResponsiveTextReplace;
126
126
  };
127
- export declare type ElvenMagicalSongCostTranslation = {
127
+ export type ElvenMagicalSongCostTranslation = {
128
128
  /**
129
129
  * The cost have to be per a specific countable entity, e.g. `8 AE
130
130
  * per person`.