opencode-skills-collection 1.0.210 → 2.0.0-beta.2

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Files changed (38) hide show
  1. package/README.md +89 -41
  2. package/bundled-skills/.antigravity-install-manifest.json +1 -12
  3. package/bundled-skills/docs/integrations/jetski-cortex.md +3 -3
  4. package/bundled-skills/docs/integrations/jetski-gemini-loader/README.md +1 -1
  5. package/bundled-skills/docs/maintainers/repo-growth-seo.md +3 -3
  6. package/bundled-skills/docs/maintainers/skills-update-guide.md +1 -1
  7. package/bundled-skills/docs/users/bundles.md +1 -1
  8. package/bundled-skills/docs/users/claude-code-skills.md +1 -1
  9. package/bundled-skills/docs/users/gemini-cli-skills.md +1 -1
  10. package/bundled-skills/docs/users/getting-started.md +1 -1
  11. package/bundled-skills/docs/users/kiro-integration.md +1 -1
  12. package/bundled-skills/docs/users/usage.md +4 -4
  13. package/bundled-skills/docs/users/visual-guide.md +4 -4
  14. package/dist/constants/constants.d.ts +14 -0
  15. package/dist/constants/constants.js +14 -0
  16. package/dist/index.d.ts +10 -0
  17. package/dist/index.js +24 -60
  18. package/dist/skill-pointer/index.d.ts +23 -0
  19. package/dist/skill-pointer/index.js +28 -0
  20. package/dist/skill-pointer/pointer-generator.d.ts +10 -0
  21. package/dist/skill-pointer/pointer-generator.js +69 -0
  22. package/dist/skill-pointer/vault-installer.d.ts +17 -0
  23. package/dist/skill-pointer/vault-installer.js +86 -0
  24. package/dist/utils/fs.utils.d.ts +8 -0
  25. package/dist/utils/fs.utils.js +21 -0
  26. package/package.json +9 -7
  27. package/skills_index.json +30359 -0
  28. package/bundled-skills/ui-a11y/SKILL.md +0 -77
  29. package/bundled-skills/ui-component/SKILL.md +0 -100
  30. package/bundled-skills/ui-page/SKILL.md +0 -96
  31. package/bundled-skills/ui-pattern/SKILL.md +0 -88
  32. package/bundled-skills/ui-review/SKILL.md +0 -86
  33. package/bundled-skills/ui-setup/SKILL.md +0 -100
  34. package/bundled-skills/ui-tokens/SKILL.md +0 -69
  35. package/bundled-skills/ux-audit/SKILL.md +0 -62
  36. package/bundled-skills/ux-copy/SKILL.md +0 -79
  37. package/bundled-skills/ux-feedback/SKILL.md +0 -64
  38. package/bundled-skills/ux-flow/SKILL.md +0 -68
@@ -1,79 +0,0 @@
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- ---
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- name: ux-copy
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- description: "Generate UX microcopy in StyleSeed's Toss-inspired voice for buttons, empty states, errors, toasts, confirmations, and form guidance."
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- category: design
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- risk: safe
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- source: community
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- source_repo: bitjaru/styleseed
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- source_type: community
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- date_added: "2026-04-08"
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- author: bitjaru
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- tags: [ux, copywriting, microcopy, frontend, styleseed]
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- tools: [claude, cursor, codex, gemini]
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- ---
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-
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- # UX Copy
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-
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- ## Overview
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-
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- Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill generates concise product copy for common UI states. It follows the Toss-inspired tone: casual but polite, direct, active, and specific enough to help the user recover or proceed.
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-
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- ## When to Use
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-
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- - Use when you need button labels, helper text, toasts, empty states, or error messages
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- - Use when a feature has functional UI but weak or robotic wording
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- - Use when you want consistent product voice across a flow
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- - Use when confirmation dialogs or state feedback need better phrasing
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-
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- ## Tone Rules
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-
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- - casual but polite
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- - active voice over passive voice
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- - positive framing where it stays honest
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- - plain language instead of internal jargon
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- - concise wording where every word earns its place
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-
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- ## Common Patterns
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-
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- ### Buttons
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-
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- Use a short action verb plus object when needed.
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-
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- ### Empty States
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-
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- Start with a friendly observation, then suggest the next action.
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-
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- ### Errors
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- Explain what happened in user-facing language and what to do next. Do not surface raw internal error strings.
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- ### Toasts
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- Confirm the result quickly. Add an undo action for reversible destructive behavior.
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-
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- ### Forms
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- Use clear labels, useful placeholders, specific helper text, and corrective error messages.
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-
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- ### Confirmation Dialogs
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- State the action in plain language and explain the consequence if the decision is risky or irreversible.
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-
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- ## Output
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-
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- Return:
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- 1. The requested microcopy grouped by UI surface
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- 2. Notes on tone or localization considerations if relevant
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- 3. Any places where the UX likely needs a structural fix in addition to better copy
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-
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- ## Best Practices
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-
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- - Make the next action obvious
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- - Avoid generic labels like "Submit" or "OK" when the action can be named precisely
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- - Blame the system, not the user, when something fails
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- - Keep error and empty states useful even without visual context
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-
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- ## Additional Resources
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-
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- - [StyleSeed repository](https://github.com/bitjaru/styleseed)
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- - [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-copy/SKILL.md)
@@ -1,64 +0,0 @@
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- ---
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- name: ux-feedback
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- description: "Add loading, empty, error, and success feedback states to StyleSeed components and pages with practical mobile-first rules."
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- category: design
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- risk: safe
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- source: community
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- source_repo: bitjaru/styleseed
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- source_type: community
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- date_added: "2026-04-08"
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- author: bitjaru
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- tags: [ux, states, loading, error-handling, styleseed]
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- tools: [claude, cursor, codex, gemini]
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- ---
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-
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- # UX Feedback
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-
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- ## Overview
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-
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- Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill ensures data-dependent UI does not stop at the happy path. It adds the four core feedback states every serious product needs: loading, empty, error, and success.
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-
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- ## When to Use
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-
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- - Use when a component or page fetches, mutates, or depends on async data
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- - Use when a flow currently renders only the success path
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- - Use when a card, list, or page needs better state communication
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- - Use when the product needs clear recovery and confirmation behavior
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-
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- ## The Four Required States
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-
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- ### Loading
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-
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- Use skeletons that match the final layout. Avoid spinners inside cards unless the pattern genuinely requires them. Delay skeletons slightly to avoid flashes on fast responses.
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- ### Empty
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- Provide a friendly explanation and a next action. Zero values should still render meaningfully instead of disappearing.
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- ### Error
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- Use plain-language failure messages and always offer recovery where possible. Localize failures to the affected card or section if the rest of the page can still work.
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- ### Success
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- Use toasts or equivalent lightweight confirmation for completed actions. Add undo for reversible destructive changes.
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-
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- ## Output
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- Return:
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- 1. The data-dependent areas identified
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- 2. The loading, empty, error, and success states added for each one
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- 3. Any reusable empty-state or toast patterns created
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- 4. Follow-up work needed for analytics, retries, or accessibility
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-
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- ## Best Practices
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-
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- - Match loading placeholders to the real layout
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- - Keep partial failure isolated whenever possible
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- - Make recovery obvious, not hidden in logs or developer tools
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- - Use success feedback sparingly but clearly
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-
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- ## Additional Resources
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-
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- - [StyleSeed repository](https://github.com/bitjaru/styleseed)
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- - [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-feedback/SKILL.md)
@@ -1,68 +0,0 @@
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- ---
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- name: ux-flow
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- description: "Design user flows and screen structure using StyleSeed UX patterns such as progressive disclosure, hub-and-spoke navigation, and information pyramids."
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- category: design
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- risk: safe
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- source: community
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- source_repo: bitjaru/styleseed
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- source_type: community
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- date_added: "2026-04-08"
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- author: bitjaru
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- tags: [ux, flows, navigation, product-design, styleseed]
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- tools: [claude, cursor, codex, gemini]
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- ---
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-
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- # UX Flow
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-
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- ## Overview
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-
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- Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill designs flows before screens. It uses proven UX patterns to define entry points, exits, screen inventory, and navigation structure so the implementation has a coherent user journey instead of a pile of disconnected pages.
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-
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- ## When to Use
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-
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- - Use when planning onboarding, checkout, account management, dashboards, or drill-down flows
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- - Use when a new feature spans multiple screens or modal states
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- - Use when users need a clear path through a task instead of a single isolated page
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- - Use when the UI needs navigation logic before components are built
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-
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- ## How It Works
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-
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- ### Information Architecture Principles
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-
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- - progressive disclosure: reveal complexity only when needed
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- - Miller's Law: chunk content into manageable groups
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- - Hick's Law: minimize decision overload on each screen
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-
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- ### Common Navigation Models
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- - hub and spoke for dashboards and detail views
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- - linear flow for onboarding, forms, and checkout
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- - tab navigation for 3 to 5 top-level areas
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-
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- ### Flow Rules
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- - every flow has a clear entry point
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- - every flow has a clear exit or success condition
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- - key features should usually be reachable within three taps from home
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- - non-root screens need back navigation
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- - loading, empty, and error states need explicit recovery paths
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-
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- ## Output
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- Provide:
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- 1. An ASCII flow diagram
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- 2. A screen inventory with each screen's purpose
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- 3. Edge cases for loading, empty, and error states
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- 4. Recommended page scaffolds and reusable patterns to implement next
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-
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- ## Best Practices
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- - Optimize for clarity before density
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- - Let one screen answer one primary question
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- - Keep escape hatches visible for risky or destructive steps
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- - Define state transitions before drawing detailed layouts
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-
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- ## Additional Resources
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-
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- - [StyleSeed repository](https://github.com/bitjaru/styleseed)
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- - [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-flow/SKILL.md)