opencode-skills-collection 1.0.210 → 2.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +89 -41
- package/bundled-skills/.antigravity-install-manifest.json +1 -12
- package/bundled-skills/docs/integrations/jetski-cortex.md +3 -3
- package/bundled-skills/docs/integrations/jetski-gemini-loader/README.md +1 -1
- package/bundled-skills/docs/maintainers/repo-growth-seo.md +3 -3
- package/bundled-skills/docs/maintainers/skills-update-guide.md +1 -1
- package/bundled-skills/docs/users/bundles.md +1 -1
- package/bundled-skills/docs/users/claude-code-skills.md +1 -1
- package/bundled-skills/docs/users/gemini-cli-skills.md +1 -1
- package/bundled-skills/docs/users/getting-started.md +1 -1
- package/bundled-skills/docs/users/kiro-integration.md +1 -1
- package/bundled-skills/docs/users/usage.md +4 -4
- package/bundled-skills/docs/users/visual-guide.md +4 -4
- package/dist/constants/constants.d.ts +14 -0
- package/dist/constants/constants.js +14 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.js +24 -60
- package/dist/skill-pointer/index.d.ts +23 -0
- package/dist/skill-pointer/index.js +28 -0
- package/dist/skill-pointer/pointer-generator.d.ts +10 -0
- package/dist/skill-pointer/pointer-generator.js +69 -0
- package/dist/skill-pointer/vault-installer.d.ts +17 -0
- package/dist/skill-pointer/vault-installer.js +86 -0
- package/dist/utils/fs.utils.d.ts +8 -0
- package/dist/utils/fs.utils.js +21 -0
- package/package.json +9 -7
- package/skills_index.json +30359 -0
- package/bundled-skills/ui-a11y/SKILL.md +0 -77
- package/bundled-skills/ui-component/SKILL.md +0 -100
- package/bundled-skills/ui-page/SKILL.md +0 -96
- package/bundled-skills/ui-pattern/SKILL.md +0 -88
- package/bundled-skills/ui-review/SKILL.md +0 -86
- package/bundled-skills/ui-setup/SKILL.md +0 -100
- package/bundled-skills/ui-tokens/SKILL.md +0 -69
- package/bundled-skills/ux-audit/SKILL.md +0 -62
- package/bundled-skills/ux-copy/SKILL.md +0 -79
- package/bundled-skills/ux-feedback/SKILL.md +0 -64
- package/bundled-skills/ux-flow/SKILL.md +0 -68
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name: ux-copy
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description: "Generate UX microcopy in StyleSeed's Toss-inspired voice for buttons, empty states, errors, toasts, confirmations, and form guidance."
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category: design
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risk: safe
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source: community
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source_repo: bitjaru/styleseed
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source_type: community
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date_added: "2026-04-08"
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author: bitjaru
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tags: [ux, copywriting, microcopy, frontend, styleseed]
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tools: [claude, cursor, codex, gemini]
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---
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# UX Copy
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## Overview
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Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill generates concise product copy for common UI states. It follows the Toss-inspired tone: casual but polite, direct, active, and specific enough to help the user recover or proceed.
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## When to Use
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- Use when you need button labels, helper text, toasts, empty states, or error messages
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- Use when a feature has functional UI but weak or robotic wording
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- Use when you want consistent product voice across a flow
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- Use when confirmation dialogs or state feedback need better phrasing
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## Tone Rules
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- casual but polite
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- active voice over passive voice
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- positive framing where it stays honest
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- plain language instead of internal jargon
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- concise wording where every word earns its place
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## Common Patterns
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### Buttons
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Use a short action verb plus object when needed.
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### Empty States
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Start with a friendly observation, then suggest the next action.
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### Errors
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Explain what happened in user-facing language and what to do next. Do not surface raw internal error strings.
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### Toasts
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Confirm the result quickly. Add an undo action for reversible destructive behavior.
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### Forms
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Use clear labels, useful placeholders, specific helper text, and corrective error messages.
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### Confirmation Dialogs
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State the action in plain language and explain the consequence if the decision is risky or irreversible.
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## Output
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Return:
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1. The requested microcopy grouped by UI surface
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2. Notes on tone or localization considerations if relevant
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3. Any places where the UX likely needs a structural fix in addition to better copy
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## Best Practices
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- Make the next action obvious
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- Avoid generic labels like "Submit" or "OK" when the action can be named precisely
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- Blame the system, not the user, when something fails
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- Keep error and empty states useful even without visual context
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## Additional Resources
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- [StyleSeed repository](https://github.com/bitjaru/styleseed)
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- [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-copy/SKILL.md)
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---
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name: ux-feedback
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description: "Add loading, empty, error, and success feedback states to StyleSeed components and pages with practical mobile-first rules."
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category: design
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risk: safe
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source: community
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source_repo: bitjaru/styleseed
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source_type: community
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date_added: "2026-04-08"
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author: bitjaru
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tags: [ux, states, loading, error-handling, styleseed]
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tools: [claude, cursor, codex, gemini]
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---
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# UX Feedback
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## Overview
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Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill ensures data-dependent UI does not stop at the happy path. It adds the four core feedback states every serious product needs: loading, empty, error, and success.
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## When to Use
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- Use when a component or page fetches, mutates, or depends on async data
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- Use when a flow currently renders only the success path
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- Use when a card, list, or page needs better state communication
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- Use when the product needs clear recovery and confirmation behavior
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## The Four Required States
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### Loading
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Use skeletons that match the final layout. Avoid spinners inside cards unless the pattern genuinely requires them. Delay skeletons slightly to avoid flashes on fast responses.
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### Empty
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Provide a friendly explanation and a next action. Zero values should still render meaningfully instead of disappearing.
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### Error
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Use plain-language failure messages and always offer recovery where possible. Localize failures to the affected card or section if the rest of the page can still work.
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### Success
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Use toasts or equivalent lightweight confirmation for completed actions. Add undo for reversible destructive changes.
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## Output
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Return:
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1. The data-dependent areas identified
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2. The loading, empty, error, and success states added for each one
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3. Any reusable empty-state or toast patterns created
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4. Follow-up work needed for analytics, retries, or accessibility
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## Best Practices
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- Match loading placeholders to the real layout
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- Keep partial failure isolated whenever possible
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- Make recovery obvious, not hidden in logs or developer tools
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- Use success feedback sparingly but clearly
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## Additional Resources
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- [StyleSeed repository](https://github.com/bitjaru/styleseed)
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- [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-feedback/SKILL.md)
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name: ux-flow
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description: "Design user flows and screen structure using StyleSeed UX patterns such as progressive disclosure, hub-and-spoke navigation, and information pyramids."
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category: design
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risk: safe
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source: community
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source_repo: bitjaru/styleseed
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source_type: community
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date_added: "2026-04-08"
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author: bitjaru
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tags: [ux, flows, navigation, product-design, styleseed]
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tools: [claude, cursor, codex, gemini]
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# UX Flow
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## Overview
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Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill designs flows before screens. It uses proven UX patterns to define entry points, exits, screen inventory, and navigation structure so the implementation has a coherent user journey instead of a pile of disconnected pages.
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## When to Use
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- Use when planning onboarding, checkout, account management, dashboards, or drill-down flows
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- Use when a new feature spans multiple screens or modal states
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- Use when users need a clear path through a task instead of a single isolated page
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- Use when the UI needs navigation logic before components are built
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## How It Works
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### Information Architecture Principles
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- progressive disclosure: reveal complexity only when needed
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- Miller's Law: chunk content into manageable groups
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- Hick's Law: minimize decision overload on each screen
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### Common Navigation Models
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- hub and spoke for dashboards and detail views
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- linear flow for onboarding, forms, and checkout
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- tab navigation for 3 to 5 top-level areas
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### Flow Rules
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- every flow has a clear entry point
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- every flow has a clear exit or success condition
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- key features should usually be reachable within three taps from home
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- non-root screens need back navigation
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- loading, empty, and error states need explicit recovery paths
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## Output
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Provide:
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1. An ASCII flow diagram
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2. A screen inventory with each screen's purpose
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3. Edge cases for loading, empty, and error states
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4. Recommended page scaffolds and reusable patterns to implement next
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## Best Practices
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- Optimize for clarity before density
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- Let one screen answer one primary question
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- Keep escape hatches visible for risky or destructive steps
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- Define state transitions before drawing detailed layouts
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## Additional Resources
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- [StyleSeed repository](https://github.com/bitjaru/styleseed)
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- [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-flow/SKILL.md)
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