onto-mcp 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.onto/authority/core-lens-registry.yaml +134 -0
- package/.onto/authority/core-lexicon.yaml +1562 -0
- package/.onto/authority/diagnostic-codes.yaml +94 -0
- package/.onto/domains/accounting/competency_qs.md +384 -0
- package/.onto/domains/accounting/concepts.md +186 -0
- package/.onto/domains/accounting/conciseness_rules.md +160 -0
- package/.onto/domains/accounting/dependency_rules.md +239 -0
- package/.onto/domains/accounting/domain_scope.md +213 -0
- package/.onto/domains/accounting/extension_cases.md +416 -0
- package/.onto/domains/accounting/logic_rules.md +226 -0
- package/.onto/domains/accounting/structure_spec.md +298 -0
- package/.onto/domains/accounting-kr/competency_qs.md +562 -0
- package/.onto/domains/accounting-kr/concepts.md +187 -0
- package/.onto/domains/accounting-kr/conciseness_rules.md +125 -0
- package/.onto/domains/accounting-kr/dependency_rules.md +93 -0
- package/.onto/domains/accounting-kr/domain_scope.md +140 -0
- package/.onto/domains/accounting-kr/extension_cases.md +343 -0
- package/.onto/domains/accounting-kr/logic_rules.md +160 -0
- package/.onto/domains/accounting-kr/structure_spec.md +85 -0
- package/.onto/domains/business/competency_qs.md +263 -0
- package/.onto/domains/business/concepts.md +200 -0
- package/.onto/domains/business/conciseness_rules.md +135 -0
- package/.onto/domains/business/dependency_rules.md +113 -0
- package/.onto/domains/business/domain_scope.md +240 -0
- package/.onto/domains/business/extension_cases.md +249 -0
- package/.onto/domains/business/logic_rules.md +134 -0
- package/.onto/domains/business/structure_spec.md +114 -0
- package/.onto/domains/finance/competency_qs.md +362 -0
- package/.onto/domains/finance/concepts.md +194 -0
- package/.onto/domains/finance/conciseness_rules.md +155 -0
- package/.onto/domains/finance/dependency_rules.md +171 -0
- package/.onto/domains/finance/domain_scope.md +215 -0
- package/.onto/domains/finance/extension_cases.md +350 -0
- package/.onto/domains/finance/logic_rules.md +191 -0
- package/.onto/domains/finance/structure_spec.md +182 -0
- package/.onto/domains/llm-native-development/competency_qs.md +430 -0
- package/.onto/domains/llm-native-development/concepts.md +242 -0
- package/.onto/domains/llm-native-development/conciseness_rules.md +163 -0
- package/.onto/domains/llm-native-development/dependency_rules.md +216 -0
- package/.onto/domains/llm-native-development/domain_scope.md +197 -0
- package/.onto/domains/llm-native-development/extension_cases.md +474 -0
- package/.onto/domains/llm-native-development/logic_rules.md +123 -0
- package/.onto/domains/llm-native-development/prompt_interface.md +49 -0
- package/.onto/domains/llm-native-development/structure_spec.md +245 -0
- package/.onto/domains/market-intelligence/competency_qs.md +274 -0
- package/.onto/domains/market-intelligence/concepts.md +233 -0
- package/.onto/domains/market-intelligence/conciseness_rules.md +165 -0
- package/.onto/domains/market-intelligence/dependency_rules.md +197 -0
- package/.onto/domains/market-intelligence/domain_scope.md +231 -0
- package/.onto/domains/market-intelligence/extension_cases.md +425 -0
- package/.onto/domains/market-intelligence/logic_rules.md +247 -0
- package/.onto/domains/market-intelligence/structure_spec.md +209 -0
- package/.onto/domains/ontology/competency_qs.md +394 -0
- package/.onto/domains/ontology/concepts.md +172 -0
- package/.onto/domains/ontology/conciseness_rules.md +134 -0
- package/.onto/domains/ontology/dependency_rules.md +125 -0
- package/.onto/domains/ontology/domain_scope.md +114 -0
- package/.onto/domains/ontology/extension_cases.md +501 -0
- package/.onto/domains/ontology/logic_rules.md +114 -0
- package/.onto/domains/ontology/problem_framing_profile.md +67 -0
- package/.onto/domains/ontology/structure_spec.md +115 -0
- package/.onto/domains/palantir-foundry/RESEARCH_NOTES.md +911 -0
- package/.onto/domains/palantir-foundry/competency_qs.md +191 -0
- package/.onto/domains/palantir-foundry/competitive_comparison.md +329 -0
- package/.onto/domains/palantir-foundry/concepts.md +197 -0
- package/.onto/domains/palantir-foundry/conciseness_rules.md +245 -0
- package/.onto/domains/palantir-foundry/dependency_rules.md +135 -0
- package/.onto/domains/palantir-foundry/domain_scope.md +395 -0
- package/.onto/domains/palantir-foundry/extension_cases.md +210 -0
- package/.onto/domains/palantir-foundry/logic_rules.md +172 -0
- package/.onto/domains/palantir-foundry/structure_spec.md +291 -0
- package/.onto/domains/software-engineering/competency_qs.md +538 -0
- package/.onto/domains/software-engineering/concepts.md +238 -0
- package/.onto/domains/software-engineering/conciseness_rules.md +167 -0
- package/.onto/domains/software-engineering/dependency_rules.md +216 -0
- package/.onto/domains/software-engineering/domain_scope.md +183 -0
- package/.onto/domains/software-engineering/extension_cases.md +551 -0
- package/.onto/domains/software-engineering/logic_rules.md +240 -0
- package/.onto/domains/software-engineering/problem_framing_profile.md +68 -0
- package/.onto/domains/software-engineering/structure_spec.md +185 -0
- package/.onto/domains/ui-design/competency_qs.md +567 -0
- package/.onto/domains/ui-design/concepts.md +194 -0
- package/.onto/domains/ui-design/conciseness_rules.md +190 -0
- package/.onto/domains/ui-design/dependency_rules.md +323 -0
- package/.onto/domains/ui-design/domain_scope.md +340 -0
- package/.onto/domains/ui-design/extension_cases.md +563 -0
- package/.onto/domains/ui-design/logic_rules.md +349 -0
- package/.onto/domains/ui-design/structure_spec.md +252 -0
- package/.onto/domains/visual-design/competency_qs.md +472 -0
- package/.onto/domains/visual-design/concepts.md +147 -0
- package/.onto/domains/visual-design/conciseness_rules.md +186 -0
- package/.onto/domains/visual-design/dependency_rules.md +282 -0
- package/.onto/domains/visual-design/domain_scope.md +290 -0
- package/.onto/domains/visual-design/extension_cases.md +480 -0
- package/.onto/domains/visual-design/logic_rules.md +232 -0
- package/.onto/domains/visual-design/structure_spec.md +213 -0
- package/.onto/principles/llm-native-development-guideline.md +401 -0
- package/.onto/principles/llm-runtime-interface-principles.md +665 -0
- package/.onto/principles/non-specialist-communication-guideline.md +74 -0
- package/.onto/principles/ontology-as-code-guideline.md +243 -0
- package/.onto/principles/ontology-as-code-naming-charter.md +130 -0
- package/.onto/principles/product-locality-principle.md +129 -0
- package/.onto/principles/productization-charter.md +569 -0
- package/.onto/processes/evolve/material-kind-adapter-contract.md +113 -0
- package/.onto/processes/reconstruct/reconstruct-boundary-contract.md +366 -0
- package/.onto/processes/reconstruct/source-profile-contract.md +107 -0
- package/.onto/processes/reconstruct/source-profiles/code.md +72 -0
- package/.onto/processes/reconstruct/source-profiles/database.md +74 -0
- package/.onto/processes/reconstruct/source-profiles/document.md +71 -0
- package/.onto/processes/reconstruct/source-profiles/spreadsheet.md +79 -0
- package/.onto/processes/review/binding-contract.md +270 -0
- package/.onto/processes/review/execution-preparation-artifacts.md +281 -0
- package/.onto/processes/review/interpretation-contract.md +245 -0
- package/.onto/processes/review/issue-stance-deliberation-contract.md +761 -0
- package/.onto/processes/review/lens-prompt-contract.md +402 -0
- package/.onto/processes/review/lens-registry.md +127 -0
- package/.onto/processes/review/pre-dispatch-contracts.md +428 -0
- package/.onto/processes/review/productized-live-path.md +398 -0
- package/.onto/processes/review/prompt-execution-runner-contract.md +187 -0
- package/.onto/processes/review/record-contract.md +427 -0
- package/.onto/processes/review/record-field-mapping.md +337 -0
- package/.onto/processes/review/review-context-manifest-contract.md +356 -0
- package/.onto/processes/review/review-execution-ux-contract.md +809 -0
- package/.onto/processes/review/review-target-profile-contract.md +259 -0
- package/.onto/processes/review/shared-phenomenon-contract.md +129 -0
- package/.onto/processes/review/synthesize-prompt-contract.md +343 -0
- package/.onto/processes/shared/target-material-kind-contract.md +198 -0
- package/.onto/roles/axiology.md +81 -0
- package/.onto/roles/conciseness.md +36 -0
- package/.onto/roles/coverage.md +34 -0
- package/.onto/roles/dependency.md +37 -0
- package/.onto/roles/evolution.md +35 -0
- package/.onto/roles/logic.md +104 -0
- package/.onto/roles/pragmatics.md +32 -0
- package/.onto/roles/semantics.md +36 -0
- package/.onto/roles/structure.md +33 -0
- package/.onto/roles/synthesize.md +92 -0
- package/AGENTS.md +240 -0
- package/CLAUDE.md +39 -0
- package/README.md +287 -0
- package/bin/onto +92 -0
- package/dist/cli.js +101 -0
- package/dist/core-api/reconstruct-api.js +222 -0
- package/dist/core-api/review-api.js +1271 -0
- package/dist/core-runtime/cli/assemble-review-record.js +431 -0
- package/dist/core-runtime/cli/bootstrap-review-binding.js +186 -0
- package/dist/core-runtime/cli/codex-nested-dispatch.js +226 -0
- package/dist/core-runtime/cli/codex-nested-dispatch.test.js +390 -0
- package/dist/core-runtime/cli/codex-nested-teamlead-executor.js +464 -0
- package/dist/core-runtime/cli/codex-nested-teamlead-executor.test.js +335 -0
- package/dist/core-runtime/cli/codex-review-unit-executor.js +228 -0
- package/dist/core-runtime/cli/complete-review-session.js +64 -0
- package/dist/core-runtime/cli/complexity-assessment.js +153 -0
- package/dist/core-runtime/cli/coordinator-helpers.js +583 -0
- package/dist/core-runtime/cli/coordinator-state-machine-deliberation.test.js +167 -0
- package/dist/core-runtime/cli/coordinator-state-machine.js +794 -0
- package/dist/core-runtime/cli/e2e-codex-multi-agent-fixes.test.js +615 -0
- package/dist/core-runtime/cli/e2e-start-review-session.test.js +312 -0
- package/dist/core-runtime/cli/health.js +44 -0
- package/dist/core-runtime/cli/inline-http-review-unit-executor.js +656 -0
- package/dist/core-runtime/cli/inline-http-review-unit-executor.test.js +567 -0
- package/dist/core-runtime/cli/materialize-review-execution-preparation.js +104 -0
- package/dist/core-runtime/cli/materialize-review-prompt-packets.js +952 -0
- package/dist/core-runtime/cli/migrate-session-roots.js +118 -0
- package/dist/core-runtime/cli/mock-review-unit-executor.js +285 -0
- package/dist/core-runtime/cli/onto-tools.js +369 -0
- package/dist/core-runtime/cli/prepare-review-session.js +272 -0
- package/dist/core-runtime/cli/render-review-final-output.js +350 -0
- package/dist/core-runtime/cli/repo-layout-migration-replace.smoke.test.js +106 -0
- package/dist/core-runtime/cli/review-invoke-auto-resolution.test.js +268 -0
- package/dist/core-runtime/cli/review-invoke-coordinator-topology.test.js +136 -0
- package/dist/core-runtime/cli/review-invoke-resolver-caching.test.js +201 -0
- package/dist/core-runtime/cli/review-invoke-topology-dispatch.test.js +192 -0
- package/dist/core-runtime/cli/review-invoke.js +2030 -0
- package/dist/core-runtime/cli/run-review-prompt-execution.js +2152 -0
- package/dist/core-runtime/cli/session-root-guard.js +168 -0
- package/dist/core-runtime/cli/spawn-watcher.js +173 -0
- package/dist/core-runtime/cli/spawn-watcher.test.js +457 -0
- package/dist/core-runtime/cli/start-review-session.js +68 -0
- package/dist/core-runtime/cli/strip-wrapping-code-fence.js +56 -0
- package/dist/core-runtime/cli/strip-wrapping-code-fence.test.js +79 -0
- package/dist/core-runtime/cli/teamcreate-lens-deliberation-executor.js +412 -0
- package/dist/core-runtime/cli/teamcreate-lens-deliberation-executor.test.js +351 -0
- package/dist/core-runtime/cli/topology-executor-mapping.js +139 -0
- package/dist/core-runtime/cli/topology-executor-mapping.test.js +173 -0
- package/dist/core-runtime/cli/write-review-interpretation.js +81 -0
- package/dist/core-runtime/config/onto-config-cli.js +278 -0
- package/dist/core-runtime/config/onto-config-key-path.js +288 -0
- package/dist/core-runtime/config/onto-config-key-path.test.js +195 -0
- package/dist/core-runtime/config/onto-config-preview.js +108 -0
- package/dist/core-runtime/config/onto-config-preview.test.js +132 -0
- package/dist/core-runtime/discovery/config-chain.js +118 -0
- package/dist/core-runtime/discovery/config-chain.test.js +103 -0
- package/dist/core-runtime/discovery/config-profile.js +199 -0
- package/dist/core-runtime/discovery/config-profile.test.js +233 -0
- package/dist/core-runtime/discovery/host-detection.js +33 -0
- package/dist/core-runtime/discovery/host-detection.test.js +186 -0
- package/dist/core-runtime/discovery/installation-paths.js +21 -0
- package/dist/core-runtime/discovery/installation-paths.test.js +65 -0
- package/dist/core-runtime/discovery/lens-registry.js +60 -0
- package/dist/core-runtime/discovery/lens-registry.test.js +81 -0
- package/dist/core-runtime/discovery/onto-home.js +71 -0
- package/dist/core-runtime/discovery/path-normalization.js +28 -0
- package/dist/core-runtime/discovery/path-normalization.test.js +22 -0
- package/dist/core-runtime/discovery/plugin-path.js +72 -0
- package/dist/core-runtime/discovery/plugin-path.test.js +95 -0
- package/dist/core-runtime/discovery/project-root.js +47 -0
- package/dist/core-runtime/discovery/settings-chain.js +353 -0
- package/dist/core-runtime/discovery/walk-up.js +17 -0
- package/dist/core-runtime/evolve/adapters/code-product/compile/compile-defense.js +344 -0
- package/dist/core-runtime/evolve/adapters/code-product/compile/compile-defense.test.js +915 -0
- package/dist/core-runtime/evolve/adapters/code-product/compile/compile.js +564 -0
- package/dist/core-runtime/evolve/adapters/code-product/compile/compile.test.js +708 -0
- package/dist/core-runtime/evolve/adapters/code-product/parsers/brief-parser.js +165 -0
- package/dist/core-runtime/evolve/adapters/code-product/parsers/brief-parser.test.js +227 -0
- package/dist/core-runtime/evolve/adapters/code-product/validators/validate.js +59 -0
- package/dist/core-runtime/evolve/adapters/code-product/validators/validate.test.js +205 -0
- package/dist/core-runtime/evolve/adapters/methodology/adapter.js +16 -0
- package/dist/core-runtime/evolve/adapters/methodology/adapter.test.js +9 -0
- package/dist/core-runtime/evolve/adapters/methodology/perspectives/authority-consistency.js +298 -0
- package/dist/core-runtime/evolve/adapters/methodology/perspectives/authority-consistency.test.js +70 -0
- package/dist/core-runtime/evolve/adapters/methodology/scope-types/process.js +46 -0
- package/dist/core-runtime/evolve/adapters/methodology/scope-types/process.test.js +73 -0
- package/dist/core-runtime/evolve/adapters/registry.js +47 -0
- package/dist/core-runtime/evolve/adapters/registry.test.js +67 -0
- package/dist/core-runtime/evolve/cli.js +256 -0
- package/dist/core-runtime/evolve/commands/align.js +194 -0
- package/dist/core-runtime/evolve/commands/align.test.js +82 -0
- package/dist/core-runtime/evolve/commands/apply.js +161 -0
- package/dist/core-runtime/evolve/commands/apply.test.js +138 -0
- package/dist/core-runtime/evolve/commands/close.js +39 -0
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- package/dist/core-runtime/evolve/commands/defer.js +40 -0
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- package/dist/core-runtime/evolve/commands/draft.js +323 -0
- package/dist/core-runtime/evolve/commands/draft.test.js +178 -0
- package/dist/core-runtime/evolve/commands/e2e-evolve-full-cycle.test.js +208 -0
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- package/dist/core-runtime/evolve/commands/propose-align.js +222 -0
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- package/dist/core-runtime/evolve/commands/stale-check.test.js +84 -0
- package/dist/core-runtime/evolve/commands/start.js +887 -0
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- package/dist/core-runtime/onboard/detect-review-axes.js +122 -0
- package/dist/core-runtime/onboard/detect-review-axes.test.js +127 -0
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version: 2
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source: manual
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status: established
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---
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# UI Design Domain — Concept Dictionary and Interpretation Rules
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Classification axis: **UI design concern** — classified by the design concern each term addresses. Each term is tagged with its abstraction layer: [L1] Platform/Standard, [L2] Pattern/Principle, [L3] Domain/Practice.
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## Abstraction Layer Reference
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- **[L1] Platform/Standard**: Elements provided by browser/OS/device and defined in standard specifications (W3C, WCAG, WAI-ARIA). Exist as built-in capabilities regardless of design methodology.
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- **[L2] Pattern/Principle**: Design principles and recurring solutions applied by convention. No technical enforcement — adherence depends on design review and team discipline.
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- **[L3] Domain/Practice**: Terms belonging to specific UI design sub-disciplines (design systems, performance, micro-interactions).
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**[L1]/[L2] boundary**: Browser/OS/device enforces or W3C/ISO defines → [L1]. Applied by convention without enforcement → [L2]. When a spec defines capability (L1) but effective use requires a pattern, both layers noted.
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**SE layer difference**: SE [L1] = Language/Runtime primitives. UI [L1] = Platform/Standard capabilities. L2 and L3 share meaning across both domains.
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**Tier × L relationship**: Normative tiers (domain_scope.md [Tier-1a/1b/2/3]) and abstraction layers ([L1/L2/L3]) are independently defined. Not all combinations are valid — Tier-1a/1b map primarily to L1; Tier-3 (heuristics) does not produce L1 terms. Two axes: normative authority vs. abstraction level.
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## Usability Principle Core Terms
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- [L2] Usability = effectiveness, efficiency, and satisfaction with which users achieve goals. ISO 9241-11 (1998, rev. 2018). Three components measured independently. See logic_rules.md §Constraint Conflict Checks
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- [L2] Affordance = a property suggesting possible actions. Gibson (1977); applied to UI by Norman (1988). Norman distinguished affordance (actual possibility) from signifier (its indication)
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- [L2] Signifier = explicit cue communicating affordance. Norman (2013). Underlined blue text signifies "clickable." Without signifiers, users cannot discover actions. See logic_rules.md §Action Guidance Logic
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- [L2] Mental Model = user's internal understanding of how a system works. Three models: designer's model, system image, user's model (Norman). Mismatches are the root cause of usability problems
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- [L2] Cognitive Load = information processing demand on working memory. Sweller (1988). Three types: intrinsic (task complexity — irreducible), extraneous (poor design — primary optimization target), germane (learning — beneficial). See logic_rules.md §Information Density vs Cognitive Load
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- [L2] Progressive Disclosure = revealing information gradually by user need. Carroll & Rosson (1984). Manages cognitive load but can harm discoverability if over-applied
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- [L2] Discoverability = degree to which users can find features on their own. Norman (2013, "The Design of Everyday Things" revised edition) identifies discoverability as a fundamental property of good design. In tension with progressive disclosure. See structure_spec.md §Navigation Structure
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- [L2] Hick's Law = decision time increases logarithmically with choices. Hick & Hyman (1952). Does not apply when users already know their target. See logic_rules.md §Navigation Logic
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- [L2] Miller's Law = working memory holds ~7 ± 2 items. Miller (1956). Applies when users hold items simultaneously — scanned navigation items are not subject. See structure_spec.md §Navigation Structure
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- [L2] Jakob's Law = users expect your site to work like others they know. Nielsen. Foundation for convention consistency. Deviation requires clear user benefit. See domain_scope.md §Cross-Cutting Concerns
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- [L2] Fitts's Law = time to reach a target is f(distance, size). Fitts (1954). Frequent actions → large and close; destructive → far from primary. Touch minimum: 44×44 CSS px (WCAG 2.5.5). See logic_rules.md §Fitts's Law Application
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## Navigation Core Terms
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- [L2] Information Architecture (IA) = design of content organization, classification, labeling, and navigation. Wurman coined the term (1976); Morville & Rosenfeld formalized the four-system model (organization, labeling, navigation, search) in "Information Architecture for the World Wide Web" (1998, 2nd ed. 2002, 3rd ed. 2006). See structure_spec.md §Navigation Structure
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- [L1] Global Navigation = top-level navigation accessible throughout the app (top bar, sidebar, bottom tab). Browser back/forward is platform [L1]; app-level global nav is [L2] coexisting with it. See structure_spec.md §Navigation Structure
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- [L2] Local Navigation = sub-navigation within a section (tabs, segment controls, submenus). Must maintain clear relationship to global navigation
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- [L1] Breadcrumb = secondary navigation showing hierarchical path. WAI-ARIA Authoring Practices pattern (`nav` + `aria-label="Breadcrumb"`). Effective for 3+ depth levels
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- [L2] Wayfinding = recognizing location, finding destination, determining path. Kevin Lynch (1960). Users answer: "Where am I?", "Where can I go?", "How do I get there?"
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- [L1] Deep Linking = URL/path for direct access to a specific screen or state. Platform capability (browser/OS routing). Essential for shareability and SEO. See dependency_rules.md §Navigation–URL References
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- [L2] Navigation Pattern Types = hierarchical, hub-and-spoke, sequential, matrix. Selection depends on content structure and task complexity. See logic_rules.md §Navigation Logic
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## Forms and Input Core Terms
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- [L1] Inline Validation = checking validity on input or blur. HTML5 Constraint Validation API (required, pattern, min/max). Wroblewski (2009): reduced errors 22%, increased completion 42%. See logic_rules.md §Inline Validation Timing
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- [L2] Error Message = guidance when validation fails. Three elements: (1) what went wrong, (2) why, (3) how to fix. Must not blame user. Placement: adjacent to field. See logic_rules.md §Error Message Quality
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- [L1] Placeholder = hint text via HTML `placeholder`. Disappears on input → cannot replace a label (WCAG 1.3.1, 3.3.2). Low contrast also fails WCAG 1.4.3
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- [L2] Input Mask = auto-applied format (phone, date). Prevents format errors but can frustrate with unexpected formats. Must accept unformatted paste
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- [L2] Default Value = pre-filled value. Most common choice improves efficiency. Status quo bias: defaults in consent/privacy require careful consideration
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- [L2] Multi-step Form = long form in logical steps. Requires: step indicator, prev/next, state preservation, summary before submission. See structure_spec.md §Form Structure Requirements
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- [L2] Autocomplete = suggestions as user types. Autosuggest (predefined list) vs. autocompletion (partial text). Requires debouncing, keyboard nav, graceful degradation
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- [L1] Form Accessibility = label association (`<label for>`), fieldset/legend, error linking (`aria-describedby`), keyboard operability, visible focus. WCAG 1.3.1, 2.1.1, 3.3.1, 3.3.2, 4.1.2. See domain_scope.md §Normative System Classification
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## Feedback and Status Core Terms
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- [L2] Toast = non-blocking temporary notification. Origin: Android SDK. Requirements: auto-dismiss (3-5s), manual close, `aria-live="polite"`. Not for critical errors. See logic_rules.md §Feedback Logic
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- [L2] Notification = message classified by urgency × persistence. Four quadrants: urgent+persistent (system alert), urgent+transient (incoming call), informational+persistent (badge), informational+transient (toast). Notification fatigue: excess causes all to be ignored
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- [L2] Skeleton Screen = layout outline preview during loading. Facebook (2014). Reduces perceived load vs. spinners. Effective only when closely matching final layout. See §Performance Perception Terms
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- [L2] Optimistic Update = UI updates before server response, rollback on failure. Best for >99% success rate. Example: "like" fills instantly, reverts on API failure. See logic_rules.md §Feedback Logic
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- [L2] Empty State = screen with no content. Three types: first use (onboarding), no data (explain and guide), no results (suggest alternatives). See structure_spec.md §Screen State Matrix
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- [L2] Dead End = state with no next action. Every screen must offer at least one forward or backward path
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- [L2] Loading State Tiers = perception thresholds by duration: 0-100ms (instantaneous), 100ms-1s (noticeable delay), >1s (requires progress indication). Nielsen (1993). Implementation thresholds differ — logic_rules.md §Feedback Logic adapts these to 0-300ms/300ms-1s/1-10s/10s+ with a 300ms delay before showing any indicator
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## Action Guidance Core Terms
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- [L2] CTA (Call to Action) = element guiding user to act. One primary CTA per screen. Action-specific text: "Create Account" > "Submit." See logic_rules.md §Action Guidance Logic
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- [L2] Primary Action = screen's core purpose action. Most visually prominent. One per viewport (Hick's Law)
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- [L2] Secondary Action = alternative to primary. Less prominent, must not compete. See structure_spec.md §Action Guidance System
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- [L2] Destructive Action = hard-to-undo action (deletion, cancellation). Requires confirmation, red differentiation, distance from primary. See logic_rules.md §Destructive Action Confirmation Labels
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- [L2] Confirmation = re-verification before destructive action. Must name specific item. Overuse causes fatigue. Prefer undo when possible
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- [L2] Undo = reverse action after execution. Better than confirmation (Raskin): act → observe → reverse. Window: 5-10s via timed toast
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## Modal and Overlay Core Terms
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- [L2] Modal Dialog = overlay preventing background interaction. Blocks flow — overuse causes frustration. Valid: irreversible confirmations, critical messages, focused sub-tasks. See logic_rules.md §Modal Usage Criteria
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- [L1] Focus Trap = keyboard focus cycles within modal only (WCAG 2.4.3). Focus to modal on open, to trigger on close. `<dialog>` + `showModal()` provides natively
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- [L2] Popover = floating UI near trigger. No background blocking. Dismisses on outside click/Escape. HTML Popover API (`popover`) transitioning partially to [L1]
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- [L2] Bottom Sheet = panel from bottom. Mobile modal alternative. Three states: peek, half, full. Material Design origin. Requires drag handle + alt close
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- [L2] Drawer = side panel. Left for navigation, right for details. Persistent or temporary. See structure_spec.md §Responsive Component Transition Rules
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- [L2] Pagination = data in fixed-size pages. Predictable performance, footer access, sharable URLs. Best for structured data. See logic_rules.md §Pagination vs Infinite Scroll
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- [L2] Infinite Scroll = auto-loading on scroll. For browsing (feeds, galleries). Drawbacks: unreachable footer, lost position, unpredictable weight
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- [L2] Virtual Scrolling = renders only visible items, recycles DOM. Required when items >~500. Trade-offs: variable-height complexity, find-in-page limits
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- [L2] Sorting = rearranging by criterion. Current sort/direction must be indicated. Multi-column shows priority. State in URL. See structure_spec.md §Data Display System
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- [L2] Filtering = data matching conditions. Required: active count, reset, result count, visible values. State in URL. See structure_spec.md §Data Display System
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- [L2] Card Pattern = grouped info in visual containers. Self-contained, grid-flexible. Material Design: "surface for single topic." See structure_spec.md §Data Display System
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- [L2] Data Table = rows/columns for tabular data. Not for layout. Requires sortable headers, row hover, responsive adaptation. Accessibility: `<table>`, `<th scope>`. See structure_spec.md §Data Display System
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- [L1] Tab Order = focus order via Tab key. DOM order and `tabindex`. DOM/visual order must match (WCAG 1.3.2, 2.4.3). `tabindex="0"` natural; `tabindex="-1"` programmatic; >0 anti-pattern. See logic_rules.md §Accessible Interaction Logic
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- [L1] ARIA = WAI-ARIA (W3C 1.2). Roles (`role="dialog"`), properties (`aria-label`), states (`aria-expanded`). First rule: use native HTML when possible — ARIA misuse worsens accessibility. See domain_scope.md §Normative System Classification
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- [L1] Live Region = ARIA region for dynamic content announcements. `polite` (queued), `assertive` (immediate, urgent only). Overuse overwhelms screen reader users
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- [L1] Skip Link = hidden-until-focused link bypassing navigation. WCAG 2.4.1. First focusable in DOM, visible on focus
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- [L1] Screen Reader = AT reading content aloud. VoiceOver, NVDA/JAWS, TalkBack. Reads accessibility tree, not visual rendering. See dependency_rules.md §Accessibility–Interaction Dependency
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- [L1] Accessibility Tree = browser's parallel DOM for AT. Each element → node with role, name, state, value. Missing = nonexistent for AT. Inspectable via DevTools
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- [L1] Color Contrast = luminance ratio. WCAG 1.4.3: 4.5:1 normal text, 3:1 large; 1.4.11: 3:1 UI components. Color alone must not convey info (1.4.1)
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- [L1] Keyboard Accessibility = all functionality via keyboard (WCAG 2.1.1). No traps (2.1.2). Visible focus (2.4.7). Custom components implement expected patterns
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Design systems scale consistent design across products. Emerged when teams outgrew informal convention (Salesforce, Google, Airbnb, 2013-2016).
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- [L3] Design Token = atomic named value storing a design decision. Jina Anne (Salesforce Lightning, 2014). Encodes color, spacing, typography as platform-agnostic pairs. One update propagates everywhere. See dependency_rules.md §Component–Design System References
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- [L3] Semantic Token = token named by purpose, not value. `color-text-error` vs. `color-red-500`. Hierarchy: primitive → semantic → component-specific. Enables theme switching. See dependency_rules.md §Component–Design System References
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- [L3] Component API = props, slots, events a component exposes. Balances flexibility with consistency. Surface grows conservatively — adding easy, removing breaking
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- [L3] Design System Governance = decision process for additions/modifications/deprecations. Contribution model, review, versioning, adoption tracking. Without it, systems diverge or stagnate
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- [L3] Design Pattern (design systems) = documented solution with context, problem, solution, rationale. Composes multiple components. See extension_cases.md §Design System Pattern Addition
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- [L3] Component Library = implemented components with APIs, guidelines, examples. Subset of design system. Tools: Storybook, Figma libraries
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- [L3] Design System Maturity = L1 style guide → L2 pattern library → L3 full system (tokens, governance) → L4 infrastructure (tooling, metrics). Most plateau at L2
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## Performance Perception Terms
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Perceived speed vs. objective speed. Connects to §Feedback and Status Core Terms and logic_rules.md §Feedback Logic.
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- [L2] Perceived Performance = subjective speed experience. Skeleton at 200ms feels faster than spinner at 200ms. Techniques: skeletons, progressive loading, optimistic updates. See logic_rules.md §Feedback Logic
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- [L3] RAIL Model = Google's performance model (2015). Response <100ms, Animation <16ms/frame, Idle <50ms chunks, Load <5s (3G). See logic_rules.md §Feedback Logic
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- [L3] First Contentful Paint (FCP) = time to first rendered content. Core Web Vital. <1.8s good, >3.0s poor. Does not measure useful content (see LCP)
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- [L3] Largest Contentful Paint (LCP) = time until largest viewport element renders. Core Web Vital. <2.5s good, >4.0s poor
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- [L3] Skeleton Screen Psychology = why skeletons reduce perceived wait. Progress perception (visual change signals progress) + expectation setting (shapes set layout expectations). Chung (2017): ~15% reduction vs. spinners
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- [L2] Optimistic UI = design philosophy assuming success. Broader than Optimistic Update (§Feedback and Status): all interactions feel instant, rare failures handled gracefully
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## Micro-interaction Terms
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Dan Saffer's framework ("Microinteractions," 2013). Contained moments for a single task: trigger → rules → feedback → loops & modes.
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- [L2] Trigger = event initiating micro-interaction. User-initiated (tap, click, gesture) or system-initiated (time, data). Must be discoverable. See logic_rules.md §Simplicity vs Discoverability
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- [L2] Rules = logic after trigger. Sequence, branching, constraints. Must feel natural. Example: long-press → selection mode → haptic → multi-select
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- [L2] Feedback = sensory response (visual, auditory, haptic, spatial). Immediate (<100ms), proportional, context-appropriate. See logic_rules.md §Feedback Logic
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- [L2] Loops and Modes = change over time (loops: repeat/evolve) and alternative behaviors (modes: edit vs. view). Minimize modes — each doubles cognitive load
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- [L2] Animation Principles for UI = Disney's 12 applied to UI. Easing (ease-out enter, ease-in exit), anticipation, follow-through. Duration: 100-200ms simple, 200-500ms complex, never >500ms. See logic_rules.md §Feedback Logic
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- [L2] State Transitions = changes between states (default, hover, focus, active, disabled, loading, error, success). Each visible, consistent, distinguishable
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## Responsive and Adaptive Design Terms
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- [L2] Responsive Design = fluid viewport adaptation via flexible grids and media queries. Ethan Marcotte (2010). Same HTML, different CSS. See structure_spec.md §Responsive Component Transition Rules
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- [L1] Media Query = CSS conditional styles by viewport/device. W3C spec. The [L1] mechanism for responsive design [L2]. `prefers-reduced-motion` is both platform and WCAG 2.3.3
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- [L2] Breakpoint = viewport width where layout changes. Common: 320/768/1024/1440px. Determined by content, not devices. See structure_spec.md §Responsive Component Transition Rules
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- [L2] Mobile-first = design smallest viewport first, enhance upward. Forces content prioritization
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- [L2] Touch Target = tappable area minimum. 44×44 CSS px (WCAG 2.5.5), 48×48 dp (Material), 44pt (HIG). ≥8px spacing. See logic_rules.md §Fitts's Law Application
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- [L2] Content Priority = importance per viewport. Small viewports require explicit visibility/interaction/removal decisions. See structure_spec.md §Responsive–Content Coherence
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## Homonyms Requiring Attention
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- "state": component state (hover/active/disabled) != app state (data) != server state (HTTP) != design system state (variant). Default: component visual/interaction state
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- "modal": modal dialog (§Modal and Overlay) != modal interaction (blocked-task mode) != modal window (OS)
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- "navigation": IA navigation (§Navigation) != routing (SE) != browser navigation (platform). Default: IA navigation
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- "form": UI form (§Forms) != HTML `<form>` != form state management (SE). Default: UI form design patterns
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- "layout": page layout (visual-design) != IA (this domain). Default: content placement intent
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- "responsive": responsive layout (visual-design, grid) != responsive UI adaptation (this domain, component/content priority). See domain_scope.md §Key Sub-Areas
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- "feedback": system feedback (§Feedback) != user feedback (research) != haptic (platform) != micro-interaction feedback (§Micro-interaction)
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- "pattern": UI pattern != software design pattern (SE) != visual pattern (visual-design) != design system pattern (§Design System)
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- "token": design token (§Design System) != auth/CSRF/session token (SE). Default: design token
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- "component": UI component != software component (SE) != design system component (§Design System, with API). Default: UI component
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- "accessibility": digital (§Accessible Interaction) != physical (ADA) != access control (SE). Default: digital accessibility
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- "animation": functional (this domain) != decorative (visual-design) != CSS animation ([L1]). Default: functional
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- "validation": form (§Forms) != design validation (testing) != accessibility validation (WCAG). Qualify on first use
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## Interpretation Principles
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- Users achieve goals, not learn interfaces. The UI is means, not end. (Goal-directed design, Alan Cooper)
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- Match interface to user's mental model. Exposing technical structure (DB schema, HTTP codes) conflicts with user models
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- Errors are interface failures, not user faults. "Invalid input" → "This field only accepts numbers." Norman's error classification: slips (unintended actions — prevent with constraints) vs. mistakes (wrong goals — make correct action obvious). See logic_rules.md §Error Message Quality
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- Consistency reduces learning costs. Four levels (priority order): within-screen, across-app, across-products (design system), platform conventions. Deviation requires stated benefit. See domain_scope.md §Cross-Cutting Concerns
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- The "3-click rule" is not absolute. Information scent (cue strength indicating path-to-target) matters more than click count. Porter (2003): no correlation between clicks and success; strong correlation between navigation clarity and success
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- Modals block flow. Prefer non-modal alternatives when possible. See logic_rules.md §Modal Usage Criteria
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- Placeholders cannot replace labels. Disappear on input → field purpose lost. Both usability principle and WCAG requirement
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- Design for extremes (max data, empty data, errors, slow networks, AT users) and the middle takes care of itself. See structure_spec.md §Screen State Matrix
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- Aesthetic-Usability Effect: users perceive attractive interfaces as more usable. Visual quality measurably impacts perceived usability — and can mask real problems in testing
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- Paradox of the active user (Carroll): users prefer trying over reading. Interfaces must be safe to explore — undo, non-destructive defaults, clear error recovery
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## Related Documents
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- domain_scope.md §Key Sub-Areas — Domain boundaries for these terms
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- domain_scope.md §Normative System Classification — Tier-1a requirements referenced by [L1] terms
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- domain_scope.md §Cross-Cutting Concerns — Consistency evaluation rules
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- logic_rules.md §Feedback Logic — Timing thresholds for feedback and loading
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- logic_rules.md §Inline Validation Timing — Validation timing and error patterns
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- logic_rules.md §Action Guidance Logic — CTA hierarchy and destructive action rules
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- logic_rules.md §Accessible Interaction Logic — Focus, tab order, keyboard rules
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- structure_spec.md §Navigation Structure — Element count and depth guidelines
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- structure_spec.md §Responsive Component Transition Rules — Breakpoints and component transitions
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- structure_spec.md §Screen State Matrix — Boundary state requirements
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- dependency_rules.md §Component–Design System References — Token dependency chains
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- dependency_rules.md §Accessibility–Interaction Dependency — Screen reader patterns
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- competency_qs.md — Competency questions referencing terms here
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- conciseness_rules.md — Deduplication rules for review output
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---
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version: 2
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last_updated: "2026-03-31"
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source: manual
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status: established
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---
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# Conciseness Rules (ui-design)
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This document contains the domain-specific rules that conciseness references during conciseness verification.
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It is organized in the order of **type (allow/remove) → verification criteria → role boundaries → measurement method**.
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---
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## 1. Allowed Duplication
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Each rule is tagged with a strength level:
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- **[MUST-ALLOW]**: Duplication that breaks the system if removed. Must be retained.
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- **[MAY-ALLOW]**: Duplication retained for convenience. Can be consolidated, but only remove when the benefit clearly outweighs the consolidation cost.
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### Feedback and Status Communication
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- [MUST-ALLOW] Multiple definitions of error states — Network, permission, and validation errors each require different guidance, recovery paths, and visual treatments. Consolidating into one generic error prevents users from understanding what went wrong. (logic_rules.md §Feedback Logic; structure_spec.md §Feedback Type–Representation Matrix)
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- [MUST-ALLOW] Separate definitions by empty state type — First use, no data, no search results, and no permission each need different guidance and CTAs. (structure_spec.md §Screen State Matrix)
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### Cross-Concern Appearances
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- [MAY-ALLOW] Form validation in both "Forms and Input" and "Feedback and Status" — the former covers timing/methods, the latter covers message presentation/visual states. The validation rules themselves must be defined in only one place. (domain_scope.md §Inter-Document Contract)
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- [MAY-ALLOW] Responsive rules across each concern area — mobile adaptations (top bar→bottom nav, table→card, modal→bottom sheet) described in respective areas. "Responsive UI Adaptation" defines only common principles; each area adds its specific adaptation.
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- [MAY-ALLOW] Accessibility requirements across sub-areas — e.g., touch target sizing in both "Responsive UI Adaptation" and "Accessible Interaction." Primary enforcement point determines ownership (WCAG 2.5.5 → Accessible Interaction); others reference without duplicating. (domain_scope.md §Cross-cutting Concern Attribution)
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### Source of Truth Related
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- [MUST-ALLOW] Platform guidelines (Material Design, HIG) and internal pattern library each defining the same component — removing either makes conformity tracking impossible. (dependency_rules.md §Source of Truth Management)
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- [MAY-ALLOW] Design tokens in both component specs and responsive rules — value definitions in one place (token system); specs and rules reference tokens. (concepts.md §Design System Terms)
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### Accessibility
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38
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- [MUST-ALLOW] Accessibility requirements in each component definition — modal focus traps, form error associations (aria-describedby), toast live regions (aria-live). "Accessible Interaction" defines common principles; each component adds its specifics.
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### Design System Architecture
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42
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- [MUST-ALLOW] Component-level token binding coexisting with global token definition — `button-padding: token(spacing-md)` alongside `spacing-md: 16px` is a binding, not value duplication. (concepts.md §Design System Terms)
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- [MAY-ALLOW] Pattern documentation repeating component API descriptions — allowed when describing composition; consolidate if merely copying component internals.
|
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46
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### Tier-Level Duplication
|
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47
|
+
|
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48
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- [MUST-ALLOW] Same interaction rule at different tiers — e.g., "visible focus" in WCAG 2.4.7 (Tier-1a) and design system focus spec (Tier-2). Tier-1a = legal baseline; Tier-2 = implementation spec. Removing either leaves a gap. (domain_scope.md §Normative System Classification)
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- [MAY-ALLOW] Tier-3 heuristic and Tier-2 design system rule expressing the same principle — retain both if Tier-2 adds specificity; consolidate if Tier-2 merely quotes Tier-3.
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### Micro-interaction and Animation
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53
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- [MAY-ALLOW] Per-component transition definitions alongside global motion system — global system defines easing/duration; components add direction, delay. Not duplication if adding context the global system does not contain. (concepts.md §Micro-interaction Terms)
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---
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## 2. Removal Target Patterns
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Each rule is tagged with a strength level:
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- **[MUST-REMOVE]**: Duplication whose existence causes errors or incorrect reasoning.
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- **[SHOULD-REMOVE]**: Duplication that is not significantly harmful but adds unnecessary complexity.
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63
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### Pattern Duplication
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65
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- [MUST-REMOVE] Duplicate definitions of reusable modal patterns per concern — if open/close, focus trap, and background blocking are redefined per modal type, update omissions cause inconsistency. Define common modal pattern once; each type defines only content and actions. (logic_rules.md §Modal Logic)
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- [MUST-REMOVE] Multiple path representations of same feedback pattern — if success feedback is defined as toast, banner, and inline message simultaneously, authority is unclear. One representation per type. (structure_spec.md §Feedback Type–Representation Matrix)
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- [MUST-REMOVE] Duplicate interaction patterns between design system docs and screen specs — if both define a dropdown's keyboard behavior, they diverge on update. Screen specs should reference the design system component.
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69
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### State Duplication
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71
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- [MUST-REMOVE] Confusion between global state and component state — components independently defining app state (login, permissions) causes inconsistency. App state once globally; component states (hover, active, disabled) distinguished. (concepts.md §Homonyms Requiring Attention)
|
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- [SHOULD-REMOVE] Same loading state defined differently across screens — varying spinner/skeleton/progress bar criteria per screen increases learning cost. Define commonly (logic_rules.md §Loading State Representation).
|
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74
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### Classification Duplication
|
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75
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+
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76
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- [SHOULD-REMOVE] Intermediate hierarchy nodes with only 1 child — e.g., only "Toast" under "Notifications" has no classification value; merge with parent.
|
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- [SHOULD-REMOVE] Empty classifications without actual instances — remove unless reserved for future extension (see extension_cases.md).
|
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- [SHOULD-REMOVE] Redundant sub-classifications across Tiers — if Tier-2 and Tier-3 define overlapping classifications, consolidate to Tier-2. Retain separate only if Tier-3 covers broader scope.
|
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+
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80
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+
### Definition Duplication
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- [MUST-REMOVE] Same component defined under different names — per concepts.md §Homonyms Requiring Attention (e.g., "popup" vs "modal dialog"). Consolidate to canonical term.
|
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83
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- [SHOULD-REMOVE] Same interaction pattern copied across multiple screen specs — extract into common pattern. (dependency_rules.md §Component–Design System References)
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+
- [SHOULD-REMOVE] Duplicate motion definitions — same easing/duration hardcoded across components instead of referencing motion system. Extract to shared token. (concepts.md §Micro-interaction Terms)
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+
|
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86
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### Design System Redundancy
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87
|
+
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88
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- [MUST-REMOVE] Outdated component documentation alongside current version without deprecation marking — mark with deprecation notice, sunset date, migration path. (extension_cases.md)
|
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89
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- [SHOULD-REMOVE] Token aliases adding no semantic value — `color-brand-primary` → `color-blue-500` with no contextual meaning is pure indirection. Retain only if enabling theme switching or context-specific overrides.
|
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90
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+
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91
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+
---
|
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92
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+
|
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93
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+
## 3. Minimum Granularity Criteria
|
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94
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|
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95
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+
A sub-classification is allowed only if it satisfies **one or more** of the following. If none are satisfied, merge with the parent.
|
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96
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+
|
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97
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+
1. **Competency question difference**: Does it produce a different answer to a question in competency_qs.md? (11 CQ sections: CQ-N, CQ-FI, CQ-FS, CQ-DD, CQ-MO, CQ-AD, CQ-R, CQ-AC, CQ-DS, CQ-MI, CQ-CO)
|
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98
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2. **Interaction difference**: Do different user actions (click, swipe, keyboard, drag, long-press) apply? (logic_rules.md §Constraint Conflict Checks)
|
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99
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3. **State difference**: Different set of states (active/inactive, loading/complete, error/success)? (structure_spec.md §Screen State Matrix)
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+
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101
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Examples:
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- `Toast` and `Banner` have different interactions (auto-dismiss vs manual close) and different states (transient vs persistent) → classification justified.
|
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103
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+
- `ConfirmModal` and `AlertModal` with same layout, same behavior, single CTA → merge candidates.
|
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104
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+
- `PrimitiveToken` and `SemanticToken` produce different CQ-DS answers: "what values exist?" vs "what purpose does this value serve?" → classification justified.
|
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105
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+
|
|
106
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+
Anti-examples:
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+
- "Primary Spinner" vs "Secondary Spinner" differing only in color — color is a token value, not a classification axis.
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- "Mobile Modal" vs "Desktop Modal" with identical behavior, different presentation — responsive transitions (structure_spec.md §Responsive Component Transition Rules) govern presentation, not classification.
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---
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111
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## 4. Boundaries — Domain-Specific Application Cases
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114
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+
The authoritative source for boundary definitions is `roles/conciseness.md`. This section describes only the specific application cases in the ui-design domain.
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116
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### pragmatics Boundary
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117
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118
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+
- conciseness: Does an unnecessary element **exist**? (structural level)
|
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119
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+
- pragmatics: Does unnecessary information **impede** user task execution? (execution level)
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+
- Example: Unused filter options in UI spec → conciseness. Too many filter options impeding discovery → pragmatics.
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### coverage Boundary
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123
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+
|
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+
- conciseness: Is there something that should not be there? (reduction direction)
|
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125
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+
- coverage: Is there something missing that should be there? (expansion direction)
|
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126
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+
- Example: Error states not defined → coverage. Same error message duplicated in three places → conciseness.
|
|
127
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+
|
|
128
|
+
### logic Boundary (preceding/following relationship)
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129
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+
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130
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+
- logic precedes: Determines logical equivalence (implication). (logic_rules.md §Constraint Conflict Checks, §Modal Logic)
|
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|
+
- conciseness follows: Decides whether to remove after equivalence is confirmed
|
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132
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+
- Example: Common modal behavior implies individual definitions → logic determines equivalence → conciseness determines "redefinition unnecessary."
|
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+
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134
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### semantics Boundary (preceding/following relationship)
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+
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+
- semantics precedes: Determines semantic identity (synonym status). (concepts.md §Homonyms Requiring Attention)
|
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+
- conciseness follows: Decides whether merging is needed after synonym is confirmed
|
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- Example: "popup" and "modal dialog" are the same pattern → semantics determines synonym → conciseness determines "consolidate to canonical term."
|
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+
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140
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+
### structure Boundary
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141
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+
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142
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+
- structure: Does the element conform to structural rules? (structure_spec.md §UI Design Required Elements, §Required Relationships)
|
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+
- conciseness: Is the element duplicated or unnecessary given the structure?
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+
- Example: Navigation item violating structure_spec.md §Navigation Structure Patterns → structure. Navigation item duplicating another's destination → conciseness.
|
|
145
|
+
|
|
146
|
+
---
|
|
147
|
+
|
|
148
|
+
## 5. Quantitative Criteria
|
|
149
|
+
|
|
150
|
+
Domain-observed thresholds for conciseness judgment. Each threshold is a review signal, not an automatic removal trigger. **Conciseness judgment only** — behavioral thresholds → logic_rules.md; structural thresholds → structure_spec.md.
|
|
151
|
+
|
|
152
|
+
### Pattern Repetition Thresholds
|
|
153
|
+
|
|
154
|
+
- **Interaction pattern repetition**: Same pattern (dropdown open/close, modal entry/exit, swipe-to-dismiss) in 3+ screen specs → extract into common pattern. Two copies may vary by context; three almost certainly share one definition. (dependency_rules.md §Component–Design System References)
|
|
155
|
+
- **Feedback pattern repetition**: Same feedback representation in 3+ locations → consolidate into structure_spec.md §Feedback Type–Representation Matrix.
|
|
156
|
+
- **State definition repetition**: Same state with identical content in 3+ screens → extract into common definition per structure_spec.md §Screen State Matrix. Context-specific variations (different CTA, different guidance) are not duplicates.
|
|
157
|
+
|
|
158
|
+
### Classification Health Thresholds
|
|
159
|
+
|
|
160
|
+
- **Minimum instance count**: Sub-classification with <2 instances → merge candidate. Exception: reserved future extensions in extension_cases.md.
|
|
161
|
+
- **Maximum nesting depth**: Classification hierarchy exceeding 3 levels → flatten candidate. Each level must justify via §3 Minimum Granularity Criteria.
|
|
162
|
+
- **Single-child intermediate nodes**: Intermediate node with exactly 1 child for >1 review cycle → merge with parent or child.
|
|
163
|
+
|
|
164
|
+
### Cross-Tier Duplication Thresholds
|
|
165
|
+
|
|
166
|
+
- **Tier-rule overlap**: Tier-2 and Tier-3 expressing same constraint at same specificity → consolidate to Tier-2. Retain both only when Tier-2 adds operational specificity beyond Tier-3.
|
|
167
|
+
- **L-layer duplication**: Same concept at [L2] and [L3] without [L3] adding domain-specific detail → merge into [L2]. (concepts.md §Abstraction Layer Reference)
|
|
168
|
+
|
|
169
|
+
### Design System Conciseness Thresholds
|
|
170
|
+
|
|
171
|
+
- **Token alias depth**: Token chain >3 levels → review for unnecessary indirection. Each level must add semantic meaning; pass-through aliases are removal targets.
|
|
172
|
+
- **Component variant count**: >7 variants with overlapping props → review for split or consolidation. Conciseness signal, not structural rule. (structure_spec.md §Classification Criteria Design)
|
|
173
|
+
- **Pattern documentation staleness**: References to superseded component version (>1 release cycle) → update or remove.
|
|
174
|
+
|
|
175
|
+
### Review Output Conciseness
|
|
176
|
+
|
|
177
|
+
- **Finding deduplication**: 3+ findings citing same root cause → consolidate into 1 finding with root cause + affected locations.
|
|
178
|
+
- **Cross-file finding deduplication**: Issue flagged by both conciseness and preceding agent → defer to preceding agent's finding, add only removal recommendation.
|
|
179
|
+
|
|
180
|
+
---
|
|
181
|
+
|
|
182
|
+
## Related Documents
|
|
183
|
+
|
|
184
|
+
- `concepts.md` — §Homonyms Requiring Attention (synonym mappings), §Design System Terms (token hierarchy), §Micro-interaction Terms (motion system), §Abstraction Layer Reference ([L1]/[L2]/[L3])
|
|
185
|
+
- `structure_spec.md` — §UI Design Required Elements, §Screen State Matrix, §Feedback Type–Representation Matrix, §Responsive Component Transition Rules, §Classification Criteria Design
|
|
186
|
+
- `competency_qs.md` — CQ-ID sections (CQ-N through CQ-MI, CQ-CO) for minimum granularity judgment
|
|
187
|
+
- `domain_scope.md` — §Key Sub-Areas, §Normative System Classification (Tier system), §Cross-Cutting Concerns, §Inter-Document Contract (rule ownership)
|
|
188
|
+
- `logic_rules.md` — §Modal Logic, §Feedback Logic, §Constraint Conflict Checks, §Accessible Interaction Logic
|
|
189
|
+
- `dependency_rules.md` — §Source of Truth Management, §Component–Design System References, §Circular Dependency Detection and Classification
|
|
190
|
+
- `extension_cases.md` — Reserved future extensions, deprecation scenarios
|