onejs-core 3.0.3 → 3.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (110) hide show
  1. package/.gitattributes +2 -2
  2. package/.prettierrc +5 -5
  3. package/.vscode/settings.json +5 -5
  4. package/LICENSE +20 -20
  5. package/README.md +102 -102
  6. package/definitions/Assemblies/OneJS.Runtime.Ext.d.ts +6 -6
  7. package/definitions/Assemblies/OneJS.Runtime.d.ts +826 -826
  8. package/definitions/Assemblies/OneJS.Samples.d.ts +20 -20
  9. package/definitions/Assemblies/Unity.Mathematics.d.ts +9221 -9221
  10. package/definitions/Assemblies/UnityEditor.CoreModule.d.ts +32614 -32614
  11. package/definitions/Assemblies/UnityEngine.AIModule.d.ts +998 -998
  12. package/definitions/Assemblies/UnityEngine.AnimationModule.d.ts +3308 -3308
  13. package/definitions/Assemblies/UnityEngine.AssetBundleModule.d.ts +337 -337
  14. package/definitions/Assemblies/UnityEngine.AudioModule.d.ts +1154 -1154
  15. package/definitions/Assemblies/UnityEngine.CoreModule.d.ts +29587 -29587
  16. package/definitions/Assemblies/UnityEngine.PhysicsModule.d.ts +3137 -3137
  17. package/definitions/Assemblies/UnityEngine.TerrainModule.d.ts +1270 -1270
  18. package/definitions/Assemblies/UnityEngine.UIElementsModule.d.ts +32718 -32718
  19. package/definitions/Assemblies/UnityEngine.UnityAnalyticsCommonModule.d.ts +274 -274
  20. package/definitions/Assemblies/index.d.ts +16 -16
  21. package/definitions/Assemblies/mscorlib.d.ts +19416 -19416
  22. package/definitions/augments.d.ts +66 -66
  23. package/definitions/globals.d.ts +53 -53
  24. package/definitions/index.d.ts +11 -11
  25. package/definitions/jsx.d.ts +570 -570
  26. package/definitions/modules.d.ts +32 -32
  27. package/definitions/onejs.d.ts +171 -171
  28. package/definitions/preact.jsx.d.ts +6 -6
  29. package/definitions/proto-overrides.d.ts +41 -41
  30. package/definitions/puerts.d.ts +30 -30
  31. package/definitions/unity-engine.d.ts +22 -22
  32. package/dist/csharp/index.d.ts +3 -0
  33. package/dist/csharp/index.js +3 -0
  34. package/dist/dom/document.d.ts +30 -0
  35. package/dist/dom/document.js +89 -0
  36. package/dist/dom/dom-style.d.ts +9 -0
  37. package/dist/dom/dom-style.js +27 -0
  38. package/dist/dom/dom.d.ts +83 -0
  39. package/dist/dom/dom.js +313 -0
  40. package/dist/dom/index.d.ts +4 -0
  41. package/dist/dom/index.js +4 -0
  42. package/dist/dom/selector.d.ts +0 -0
  43. package/dist/dom/selector.js +0 -0
  44. package/dist/index.d.ts +25 -0
  45. package/dist/index.js +45 -0
  46. package/dist/math/index.d.ts +86 -0
  47. package/dist/math/index.js +361 -0
  48. package/dist/preloads/inject.d.ts +3 -0
  49. package/dist/preloads/inject.js +36 -0
  50. package/dist/styling/index.d.ts +10 -0
  51. package/dist/styling/index.js +28 -0
  52. package/dist/styling/utils/generateAlphabeticName.d.ts +1 -0
  53. package/dist/styling/utils/generateAlphabeticName.js +16 -0
  54. package/dist/styling/utils/generateComponentId.d.ts +1 -0
  55. package/dist/styling/utils/generateComponentId.js +5 -0
  56. package/dist/styling/utils/hash.d.ts +5 -0
  57. package/dist/styling/utils/hash.js +34 -0
  58. package/dist/utils/arrays.d.ts +1 -0
  59. package/dist/utils/arrays.js +10 -0
  60. package/dist/utils/color-palettes.d.ts +2 -0
  61. package/dist/utils/color-palettes.js +2 -0
  62. package/dist/utils/color-parser.d.ts +161 -0
  63. package/dist/utils/color-parser.js +241 -0
  64. package/dist/utils/float-parser.d.ts +7 -0
  65. package/dist/utils/float-parser.js +23 -0
  66. package/dist/utils/index.d.ts +12 -0
  67. package/dist/utils/index.js +15 -0
  68. package/dist/utils/responsive.d.ts +4 -0
  69. package/dist/utils/responsive.js +23 -0
  70. package/dist/utils/subscribe.d.ts +4 -0
  71. package/dist/utils/subscribe.js +10 -0
  72. package/dist/utils/system.d.ts +1 -0
  73. package/dist/utils/system.js +16 -0
  74. package/dist/utils/toJsArray.d.ts +1 -0
  75. package/dist/utils/toJsArray.js +10 -0
  76. package/dom/document.ts +115 -115
  77. package/dom/dom-style.ts +36 -36
  78. package/dom/dom.ts +376 -376
  79. package/dom/index.ts +3 -3
  80. package/index.ts +59 -59
  81. package/jsr.json +9 -9
  82. package/math/README.md +212 -212
  83. package/math/index.ts +487 -487
  84. package/package.json +33 -33
  85. package/preloads/inject.ts +43 -43
  86. package/scripts/esbuild/copy-assets.mjs +94 -94
  87. package/scripts/esbuild/decorator-fix.mjs +17 -17
  88. package/scripts/esbuild/import-transform.mjs +100 -100
  89. package/scripts/esbuild/index.mjs +3 -3
  90. package/scripts/esbuild/watch-output.mjs +38 -38
  91. package/scripts/postcss/cleanup-plugin.cjs +89 -89
  92. package/scripts/postcss/onejs-tw-config.cjs +252 -252
  93. package/scripts/postcss/optional-import-plugin.cjs +26 -26
  94. package/scripts/postcss/tailwind-logging-plugin.cjs +11 -11
  95. package/scripts/postcss/unwrap-is-plugin.cjs +16 -16
  96. package/scripts/postcss/uss-transform-plugin.cjs +92 -92
  97. package/scripts/switch.cjs +290 -290
  98. package/styling/index.tsx +32 -32
  99. package/styling/utils/generateAlphabeticName.ts +20 -20
  100. package/styling/utils/generateComponentId.ts +5 -5
  101. package/styling/utils/hash.ts +46 -46
  102. package/tsconfig.json +24 -24
  103. package/typings.d.ts +5 -5
  104. package/utils/arrays.ts +10 -10
  105. package/utils/color-palettes.ts +2 -2
  106. package/utils/color-parser.ts +248 -248
  107. package/utils/float-parser.ts +30 -30
  108. package/utils/index.ts +15 -15
  109. package/utils/subscribe.ts +16 -16
  110. package/utils/system.ts +16 -16
package/math/index.ts CHANGED
@@ -1,488 +1,488 @@
1
- import { Matrix4x4, Quaternion, Vector2, Vector2Int, Vector3, Vector3Int, Vector4, Color } from "UnityEngine"
2
-
3
- type CSArray = CS.System.Array
4
- const getType = CS.OneJS.Utils.TypeUtil.GetType
5
-
6
- const { $typeof } = puer
7
-
8
- // MARK: - Vectors
9
-
10
- export function vec2(x: number, y: number): Vector2 {
11
- return new Vector2(x, y);
12
- }
13
-
14
- export function vec2i(x: number, y: number): Vector2Int {
15
- return new Vector2Int(x, y);
16
- }
17
-
18
- export function vec3(x: number, y: number, z: number): Vector3 {
19
- return new Vector3(x, y, z);
20
- }
21
-
22
- export function vec3i(x: number, y: number, z: number): Vector3Int {
23
- return new Vector3Int(x, y, z);
24
- }
25
-
26
- export function vec4(x: number, y: number, z: number, w: number): Vector4 {
27
- return new Vector4(x, y, z, w);
28
- }
29
-
30
- // MARK: - Quaternions
31
-
32
- export function quat(): Quaternion;
33
- export function quat(x: number, y: number, z: number, w: number): Quaternion;
34
- export function quat(x?: number, y?: number, z?: number, w?: number): Quaternion {
35
- if (x === undefined && y === undefined && z === undefined && w === undefined) {
36
- return Quaternion.identity;
37
- }
38
- if (x !== undefined && y !== undefined && z !== undefined && w !== undefined) {
39
- return new Quaternion(x, y, z, w);
40
- }
41
- throw new Error("Invalid arguments: either no arguments or exactly four numbers.");
42
- }
43
-
44
- export function euler(x: number, y: number, z: number): Quaternion {
45
- return Quaternion.Euler(x, y, z);
46
- }
47
-
48
- // MARK: - Matrices
49
-
50
- export function mat4x4(): Matrix4x4
51
- export function mat4x4(a: Vector4, b: Vector4, c: Vector4, d: Vector4): Matrix4x4
52
- export function mat4x4(a: number[][]): Matrix4x4
53
- export function mat4x4(a?: any, b?: any, c?: any, d?: any): Matrix4x4 {
54
- if (a === undefined && b === undefined && c === undefined && d === undefined) {
55
- return Matrix4x4.identity;
56
- }
57
- if (a instanceof Vector4 && b instanceof Vector4 && c instanceof Vector4 && d instanceof Vector4) {
58
- return new Matrix4x4(a, b, c, d);
59
- }
60
- if (Array.isArray(a) && a.length === 4 && a.every(v => Array.isArray(v) && v.length === 4)) {
61
- return new Matrix4x4(
62
- vec4(a[0][0], a[0][1], a[0][2], a[0][3]),
63
- vec4(a[1][0], a[1][1], a[1][2], a[1][3]),
64
- vec4(a[2][0], a[2][1], a[2][2], a[2][3]),
65
- vec4(a[3][0], a[3][1], a[3][2], a[3][3])
66
- );
67
- }
68
- throw new Error("Invalid arguments: either no arguments, four Vector4s or a 4x4 array of numbers.");
69
- }
70
-
71
- export function trs(translation: Vector3, rotation: Quaternion, scale: Vector3): Matrix4x4 {
72
- return Matrix4x4.TRS(translation, rotation, scale);
73
- }
74
-
75
- // MARK: - Arrays
76
-
77
- export function floatArray(...items: number[]): CSArray {
78
- const result = newCsArray(CS.System.Single, items.length);
79
- for (let i = 0; i < items.length; i++) {
80
- result.set(i, items[i]);
81
- }
82
- return result;
83
- }
84
-
85
- export function vec2Array(...items: number[][]): CSArray {
86
- const result = newCsArray(Vector2, items.length);
87
- for (let i = 0; i < items.length; i++) {
88
- result.set(i, vec2(items[i][0], items[i][1]));
89
- }
90
- return result;
91
- }
92
-
93
- export function vec2iArray(...items: number[][]): CSArray {
94
- const result = newCsArray(Vector2Int, items.length);
95
- for (let i = 0; i < items.length; i++) {
96
- result.set(i, vec2i(items[i][0], items[i][1]));
97
- }
98
- return result;
99
- }
100
-
101
- export function vec3Array(...items: number[][]): CSArray {
102
- const result = newCsArray(Vector3, items.length);
103
- for (let i = 0; i < items.length; i++) {
104
- result.set(i, vec3(items[i][0], items[i][1], items[i][2]));
105
- }
106
- return result;
107
- }
108
-
109
- export function vec3iArray(...items: number[][]): CSArray {
110
- const result = newCsArray(Vector3Int, items.length);
111
- for (let i = 0; i < items.length; i++) {
112
- result.set(i, vec3i(items[i][0], items[i][1], items[i][2]));
113
- }
114
- return result;
115
- }
116
-
117
- export function vec4Array(...items: number[][]): CSArray {
118
- const result = newCsArray(Vector4, items.length);
119
- for (let i = 0; i < items.length; i++) {
120
- result.set(i, vec4(items[i][0], items[i][1], items[i][2], items[i][3]));
121
- }
122
- return result;
123
- }
124
-
125
- // MARK: - Math Ops
126
-
127
- export function add(a: Vector2, b: Vector2): Vector2
128
- export function add(a: Vector3, b: Vector3): Vector3
129
- export function add(a: Vector2Int, b: Vector2Int): Vector2Int
130
- export function add(a: Vector3Int, b: Vector3Int): Vector3Int
131
- export function add(a: Vector4, b: Vector4): Vector4
132
- export function add(a: any, b: any): any {
133
- function isBothOfType(type: any) {
134
- return getType(a) == $typeof(type) && getType(b) == $typeof(type);
135
- }
136
-
137
- if (isBothOfType(Vector2)) {
138
- return Vector2.op_Addition(a, b);
139
- } else if (isBothOfType(Vector2Int)) {
140
- return Vector2Int.op_Addition(a, b);
141
- } else if (isBothOfType(Vector3)) {
142
- return Vector3.op_Addition(a, b);
143
- } else if (isBothOfType(Vector3Int)) {
144
- return Vector3Int.op_Addition(a, b);
145
- } else if (isBothOfType(Vector4)) {
146
- return Vector4.op_Addition(a, b);
147
- }
148
-
149
- throw new Error("Unsupported types for add operation");
150
- }
151
-
152
- export function sub(a: Vector2, b: Vector2): Vector2
153
- export function sub(a: Vector3, b: Vector3): Vector3
154
- export function sub(a: Vector2Int, b: Vector2Int): Vector2Int
155
- export function sub(a: Vector3Int, b: Vector3Int): Vector3Int
156
- export function sub(a: Vector4, b: Vector4): Vector4
157
- export function sub(a: any, b: any): any {
158
- function isBothOfType(type: any) {
159
- return getType(a) == $typeof(type) && getType(b) == $typeof(type);
160
- }
161
-
162
- if (isBothOfType(Vector2)) {
163
- return Vector2.op_Subtraction(a, b);
164
- } else if (isBothOfType(Vector2Int)) {
165
- return Vector2Int.op_Subtraction(a, b);
166
- } else if (isBothOfType(Vector3)) {
167
- return Vector3.op_Subtraction(a, b);
168
- } else if (isBothOfType(Vector3Int)) {
169
- return Vector3Int.op_Subtraction(a, b);
170
- } else if (isBothOfType(Vector4)) {
171
- return Vector4.op_Subtraction(a, b);
172
- }
173
-
174
- throw new Error("Unsupported types for sub operation");
175
- }
176
-
177
- export function neg(a: Vector2): Vector2
178
- export function neg(a: Vector3): Vector3
179
- export function neg(a: Vector2Int): Vector2Int
180
- export function neg(a: Vector3Int): Vector3Int
181
- export function neg(a: Vector4): Vector4
182
- export function neg(a: any): any {
183
- if (getType(a) == $typeof(Vector2)) {
184
- return Vector2.op_UnaryNegation(a);
185
- } else if (getType(a) == $typeof(Vector2Int)) {
186
- return Vector2Int.op_UnaryNegation(a);
187
- } else if (getType(a) == $typeof(Vector3)) {
188
- return Vector3.op_UnaryNegation(a);
189
- } else if (getType(a) == $typeof(Vector3Int)) {
190
- return Vector3Int.op_UnaryNegation(a);
191
- } else if (getType(a) == $typeof(Vector4)) {
192
- return Vector4.op_UnaryNegation(a);
193
- }
194
-
195
- throw new Error("Unsupported types for neg operation");
196
- }
197
-
198
- export function mul(a: Vector2, b: number): Vector2
199
- export function mul(a: number, b: Vector2): Vector3
200
- export function mul(a: Vector3, b: number): Vector3
201
- export function mul(a: number, b: Vector3): Vector3
202
- export function mul(a: Vector2Int, b: number): Vector2Int
203
- export function mul(a: number, b: Vector2Int): Vector2Int
204
- export function mul(a: Vector3Int, b: number): Vector3Int
205
- export function mul(a: number, b: Vector3Int): Vector3Int
206
- export function mul(a: Vector4, b: number): Vector4
207
- export function mul(a: number, b: Vector4): Vector4
208
- export function mul(a: Quaternion, b: Quaternion): Quaternion
209
- export function mul(a: Quaternion, b: Vector3): Vector3
210
- export function mul(a: Matrix4x4, b: Matrix4x4): Matrix4x4
211
- export function mul(a: Matrix4x4, b: Vector4): Vector4
212
- export function mul(a: any, b: any): any {
213
-
214
- if (isOfType(a, Quaternion) && isOfType(b, Quaternion)) {
215
- return Quaternion.op_Multiply(a, b);
216
- }
217
- if (isOfType(a, Quaternion) && isOfType(b, Vector3)) {
218
- return Quaternion.op_Multiply(a, b);
219
- }
220
-
221
- if (isOfType(a, Matrix4x4) && isOfType(b, Matrix4x4)) {
222
- return Matrix4x4.op_Multiply(a, b);
223
- }
224
- if (isOfType(a, Matrix4x4) && isOfType(b, Vector4)) {
225
- return Matrix4x4.op_Multiply(a, b);
226
- }
227
-
228
- if (typeof b === 'number') {
229
- if (getType(a) == $typeof(Vector2)) {
230
- return Vector2.op_Multiply(a, b);
231
- } else if (getType(a) == $typeof(Vector2Int)) {
232
- return Vector2Int.op_Multiply(a, b);
233
- } else if (getType(a) == $typeof(Vector3)) {
234
- return Vector3.op_Multiply(a, b);
235
- } else if (getType(a) == $typeof(Vector3Int)) {
236
- return Vector3Int.op_Multiply(a, b);
237
- } else if (getType(a) == $typeof(Vector4)) {
238
- return Vector4.op_Multiply(a, b);
239
- }
240
- }
241
- else if (typeof a === 'number') {
242
- if (getType(b) == $typeof(Vector2)) {
243
- return Vector2.op_Multiply(b, a);
244
- } else if (getType(b) == $typeof(Vector2Int)) {
245
- return Vector2Int.op_Multiply(b, a);
246
- } else if (getType(b) == $typeof(Vector3)) {
247
- return Vector3.op_Multiply(b, a);
248
- } else if (getType(b) == $typeof(Vector3Int)) {
249
- return Vector3Int.op_Multiply(b, a);
250
- } else if (getType(b) == $typeof(Vector4)) {
251
- return Vector4.op_Multiply(b, a);
252
- }
253
- }
254
-
255
- throw new Error("Unsupported types for mul operation");
256
- }
257
-
258
- export function div(a: Vector2, b: number): Vector2
259
- export function div(a: Vector3, b: number): Vector3
260
- export function div(a: Vector2Int, b: number): Vector2Int
261
- export function div(a: Vector3Int, b: number): Vector3Int
262
- export function div(a: any, b: any): any {
263
- if (typeof b === 'number') {
264
- if (getType(a) == $typeof(Vector2)) {
265
- return Vector2.op_Division(a, b);
266
- } else if (getType(a) == $typeof(Vector2Int)) {
267
- return Vector2Int.op_Division(a, b);
268
- } else if (getType(a) == $typeof(Vector3)) {
269
- return Vector3.op_Division(a, b);
270
- } else if (getType(a) == $typeof(Vector3Int)) {
271
- return Vector3Int.op_Division(a, b);
272
- }
273
- }
274
-
275
- throw new Error("Unsupported types for div operation");
276
- }
277
-
278
- export function eq(a: Vector2, b: Vector2): boolean
279
- export function eq(a: Vector3, b: Vector3): boolean
280
- export function eq(a: Vector2Int, b: Vector2Int): boolean
281
- export function eq(a: Vector3Int, b: Vector3Int): boolean
282
- export function eq(a: Quaternion, b: Quaternion): boolean
283
- export function eq(a: any, b: any): boolean {
284
- function isBothOfType(type: any) {
285
- return getType(a) == $typeof(type) && getType(b) == $typeof(type);
286
- }
287
-
288
- if (isBothOfType(Vector2)) {
289
- return Vector2.op_Equality(a, b);
290
- } else if (isBothOfType(Vector2Int)) {
291
- return Vector2Int.op_Equality(a, b);
292
- } else if (isBothOfType(Vector3)) {
293
- return Vector3.op_Equality(a, b);
294
- } else if (isBothOfType(Vector3Int)) {
295
- return Vector3Int.op_Equality(a, b);
296
- } else if (isBothOfType(Quaternion)) {
297
- return Quaternion.op_Equality(a, b);
298
- }
299
-
300
- throw new Error("Unsupported types for eq operation");
301
- }
302
-
303
- // MARK: - Vector Ops
304
-
305
- export function dot(a: Vector2, b: Vector2): number
306
- export function dot(a: Vector3, b: Vector3): number
307
- export function dot(a: Vector4, b: Vector4): number
308
- export function dot(a: Quaternion, b: Quaternion): number
309
- export function dot(a: any, b: any): number {
310
- function isBothOfType(type: any) {
311
- return isOfType(a, type) && isOfType(b, type);
312
- }
313
-
314
- if (isBothOfType(Vector2)) {
315
- return Vector2.Dot(a, b);
316
- } else if (isBothOfType(Vector3)) {
317
- return Vector3.Dot(a, b);
318
- } else if (isBothOfType(Vector4)) {
319
- return Vector4.Dot(a, b);
320
- } else if (isBothOfType(Quaternion)) {
321
- return Quaternion.Dot(a, b);
322
- }
323
-
324
- throw new Error("Unsupported types for dot operation");
325
- }
326
-
327
- export function clamp(a: Vector2, min: Vector2, max: Vector2): Vector2
328
- export function clamp(a: Vector3, min: Vector3, max: Vector3): Vector3
329
- export function clamp(a: Vector2Int, min: Vector2Int, max: Vector2Int): Vector2Int
330
- export function clamp(a: Vector3Int, min: Vector3Int, max: Vector3Int): Vector3Int
331
- export function clamp(a: Vector4, min: Vector4, max: Vector4): Vector4
332
- export function clamp(a: any, min: any, max: any): any {
333
- function isAllOfType(type: any) {
334
- return isOfType(a, type) && isOfType(min, type) && isOfType(max, type);
335
- }
336
-
337
- if (isAllOfType(Vector2)) {
338
- return vec2(
339
- Math.min(Math.max(a.x, min.x), max.x),
340
- Math.min(Math.max(a.y, min.y), max.y)
341
- );
342
- } else if (isAllOfType(Vector3)) {
343
- return vec3(
344
- Math.min(Math.max(a.x, min.x), max.x),
345
- Math.min(Math.max(a.y, min.y), max.y),
346
- Math.min(Math.max(a.z, min.z), max.z)
347
- );
348
- } else if (isAllOfType(Vector2Int)) {
349
- return vec2i(
350
- Math.min(Math.max(a.x, min.x), max.x),
351
- Math.min(Math.max(a.y, min.y), max.y)
352
- );
353
- } else if (isAllOfType(Vector3Int)) {
354
- return vec3i(
355
- Math.min(Math.max(a.x, min.x), max.x),
356
- Math.min(Math.max(a.y, min.y), max.y),
357
- Math.min(Math.max(a.z, min.z), max.z)
358
- );
359
- } else if (isAllOfType(Vector4)) {
360
- return vec4(
361
- Math.min(Math.max(a.x, min.x), max.x),
362
- Math.min(Math.max(a.y, min.y), max.y),
363
- Math.min(Math.max(a.z, min.z), max.z),
364
- Math.min(Math.max(a.w, min.w), max.w)
365
- );
366
- }
367
-
368
- throw new Error("Unsupported types for clamp operation");
369
- }
370
-
371
- export function clamp01(a: Vector2): Vector2
372
- export function clamp01(a: Vector3): Vector3
373
- export function clamp01(a: Vector4): Vector4
374
- export function clamp01(a: any): any {
375
- if (isOfType(a, Vector2)) {
376
- return vec2(
377
- Math.min(Math.max(a.x, 0), 1),
378
- Math.min(Math.max(a.y, 0), 1)
379
- );
380
- } else if (isOfType(a, Vector3)) {
381
- return vec3(
382
- Math.min(Math.max(a.x, 0), 1),
383
- Math.min(Math.max(a.y, 0), 1),
384
- Math.min(Math.max(a.z, 0), 1)
385
- );
386
- } else if (isOfType(a, Vector4)) {
387
- return vec4(
388
- Math.min(Math.max(a.x, 0), 1),
389
- Math.min(Math.max(a.y, 0), 1),
390
- Math.min(Math.max(a.z, 0), 1),
391
- Math.min(Math.max(a.w, 0), 1)
392
- );
393
- }
394
-
395
- throw new Error("Unsupported types for clamp01 operation");
396
- }
397
-
398
- export function distance(a: Vector2, b: Vector2): number
399
- export function distance(a: Vector3, b: Vector3): number
400
- export function distance(a: Vector2Int, b: Vector2Int): number
401
- export function distance(a: Vector3Int, b: Vector3Int): number
402
- export function distance(a: Vector4, b: Vector4): number
403
- export function distance(a: any, b: any): number {
404
- function isBothOfType(type: any) {
405
- return isOfType(a, type) && isOfType(b, type);
406
- }
407
-
408
- if (isBothOfType(Vector2)) {
409
- return Vector2.Distance(a, b);
410
- } else if (isBothOfType(Vector3)) {
411
- return Vector3.Distance(a, b);
412
- } else if (isBothOfType(Vector2Int)) {
413
- const dx = a.x - b.x;
414
- const dy = a.y - b.y;
415
- return Math.sqrt(dx * dx + dy * dy);
416
- } else if (isBothOfType(Vector3Int)) {
417
- const dx = a.x - b.x;
418
- const dy = a.y - b.y;
419
- const dz = a.z - b.z;
420
- return Math.sqrt(dx * dx + dy * dy + dz * dz);
421
- } else if (isBothOfType(Vector4)) {
422
- const dx = a.x - b.x;
423
- const dy = a.y - b.y;
424
- const dz = a.z - b.z;
425
- const dw = a.w - b.w;
426
- return Math.sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
427
- }
428
-
429
- throw new Error("Unsupported types for distance operation");
430
- }
431
-
432
- export function normalize(a: Vector2): Vector2
433
- export function normalize(a: Vector3): Vector3
434
- export function normalize(a: Vector4): Vector4
435
- export function normalize(a: any): any {
436
- if (isOfType(a, Vector2)) {
437
- const magnitude = Math.sqrt(a.x * a.x + a.y * a.y);
438
- if (magnitude < 1e-6) {
439
- return vec2(0, 0);
440
- }
441
- return vec2(a.x / magnitude, a.y / magnitude);
442
- } else if (isOfType(a, Vector3)) {
443
- return Vector3.Normalize(a);
444
- } else if (isOfType(a, Vector4)) {
445
- return Vector4.Normalize(a);
446
- }
447
-
448
- throw new Error("Unsupported types for normalize operation");
449
- }
450
-
451
- export function lerp(a: number, b: number, t: number): number
452
- export function lerp(a: Vector2, b: Vector2, t: number): Vector2
453
- export function lerp(a: Vector3, b: Vector3, t: number): Vector3
454
- export function lerp(a: Vector4, b: Vector4, t: number): Vector4
455
- export function lerp(a: Quaternion, b: Quaternion, t: number): Quaternion
456
- export function lerp(a: Color, b: Color, t: number): Color
457
- export function lerp(a: any, b: any, t: number): any {
458
- function isBothOfType(type: any) {
459
- return isOfType(a, type) && isOfType(b, type);
460
- }
461
-
462
- if (typeof a === 'number' && typeof b === 'number') {
463
- return a + (b - a) * t;
464
- } else if (isBothOfType(Vector2)) {
465
- return Vector2.Lerp(a, b, t);
466
- } else if (isBothOfType(Vector3)) {
467
- return Vector3.Lerp(a, b, t);
468
- } else if (isBothOfType(Vector4)) {
469
- return vec4(
470
- a.x + (b.x - a.x) * t,
471
- a.y + (b.y - a.y) * t,
472
- a.z + (b.z - a.z) * t,
473
- a.w + (b.w - a.w) * t
474
- );
475
- } else if (isBothOfType(Quaternion)) {
476
- return Quaternion.Lerp(a, b, t);
477
- } else if (isBothOfType(Color)) {
478
- return Color.Lerp(a, b, t);
479
- }
480
-
481
- throw new Error("Unsupported types for lerp operation");
482
- }
483
-
484
- // MARK: - Utilities
485
-
486
- function isOfType(obj: any, type: any) {
487
- return getType(obj) == $typeof(type);
1
+ import { Matrix4x4, Quaternion, Vector2, Vector2Int, Vector3, Vector3Int, Vector4, Color } from "UnityEngine"
2
+
3
+ type CSArray = CS.System.Array
4
+ const getType = CS.OneJS.Utils.TypeUtil.GetType
5
+
6
+ const { $typeof } = puer
7
+
8
+ // MARK: - Vectors
9
+
10
+ export function vec2(x: number, y: number): Vector2 {
11
+ return new Vector2(x, y);
12
+ }
13
+
14
+ export function vec2i(x: number, y: number): Vector2Int {
15
+ return new Vector2Int(x, y);
16
+ }
17
+
18
+ export function vec3(x: number, y: number, z: number): Vector3 {
19
+ return new Vector3(x, y, z);
20
+ }
21
+
22
+ export function vec3i(x: number, y: number, z: number): Vector3Int {
23
+ return new Vector3Int(x, y, z);
24
+ }
25
+
26
+ export function vec4(x: number, y: number, z: number, w: number): Vector4 {
27
+ return new Vector4(x, y, z, w);
28
+ }
29
+
30
+ // MARK: - Quaternions
31
+
32
+ export function quat(): Quaternion;
33
+ export function quat(x: number, y: number, z: number, w: number): Quaternion;
34
+ export function quat(x?: number, y?: number, z?: number, w?: number): Quaternion {
35
+ if (x === undefined && y === undefined && z === undefined && w === undefined) {
36
+ return Quaternion.identity;
37
+ }
38
+ if (x !== undefined && y !== undefined && z !== undefined && w !== undefined) {
39
+ return new Quaternion(x, y, z, w);
40
+ }
41
+ throw new Error("Invalid arguments: either no arguments or exactly four numbers.");
42
+ }
43
+
44
+ export function euler(x: number, y: number, z: number): Quaternion {
45
+ return Quaternion.Euler(x, y, z);
46
+ }
47
+
48
+ // MARK: - Matrices
49
+
50
+ export function mat4x4(): Matrix4x4
51
+ export function mat4x4(a: Vector4, b: Vector4, c: Vector4, d: Vector4): Matrix4x4
52
+ export function mat4x4(a: number[][]): Matrix4x4
53
+ export function mat4x4(a?: any, b?: any, c?: any, d?: any): Matrix4x4 {
54
+ if (a === undefined && b === undefined && c === undefined && d === undefined) {
55
+ return Matrix4x4.identity;
56
+ }
57
+ if (a instanceof Vector4 && b instanceof Vector4 && c instanceof Vector4 && d instanceof Vector4) {
58
+ return new Matrix4x4(a, b, c, d);
59
+ }
60
+ if (Array.isArray(a) && a.length === 4 && a.every(v => Array.isArray(v) && v.length === 4)) {
61
+ return new Matrix4x4(
62
+ vec4(a[0][0], a[0][1], a[0][2], a[0][3]),
63
+ vec4(a[1][0], a[1][1], a[1][2], a[1][3]),
64
+ vec4(a[2][0], a[2][1], a[2][2], a[2][3]),
65
+ vec4(a[3][0], a[3][1], a[3][2], a[3][3])
66
+ );
67
+ }
68
+ throw new Error("Invalid arguments: either no arguments, four Vector4s or a 4x4 array of numbers.");
69
+ }
70
+
71
+ export function trs(translation: Vector3, rotation: Quaternion, scale: Vector3): Matrix4x4 {
72
+ return Matrix4x4.TRS(translation, rotation, scale);
73
+ }
74
+
75
+ // MARK: - Arrays
76
+
77
+ export function floatArray(...items: number[]): CSArray {
78
+ const result = newCsArray(CS.System.Single, items.length);
79
+ for (let i = 0; i < items.length; i++) {
80
+ result.set(i, items[i]);
81
+ }
82
+ return result;
83
+ }
84
+
85
+ export function vec2Array(...items: number[][]): CSArray {
86
+ const result = newCsArray(Vector2, items.length);
87
+ for (let i = 0; i < items.length; i++) {
88
+ result.set(i, vec2(items[i][0], items[i][1]));
89
+ }
90
+ return result;
91
+ }
92
+
93
+ export function vec2iArray(...items: number[][]): CSArray {
94
+ const result = newCsArray(Vector2Int, items.length);
95
+ for (let i = 0; i < items.length; i++) {
96
+ result.set(i, vec2i(items[i][0], items[i][1]));
97
+ }
98
+ return result;
99
+ }
100
+
101
+ export function vec3Array(...items: number[][]): CSArray {
102
+ const result = newCsArray(Vector3, items.length);
103
+ for (let i = 0; i < items.length; i++) {
104
+ result.set(i, vec3(items[i][0], items[i][1], items[i][2]));
105
+ }
106
+ return result;
107
+ }
108
+
109
+ export function vec3iArray(...items: number[][]): CSArray {
110
+ const result = newCsArray(Vector3Int, items.length);
111
+ for (let i = 0; i < items.length; i++) {
112
+ result.set(i, vec3i(items[i][0], items[i][1], items[i][2]));
113
+ }
114
+ return result;
115
+ }
116
+
117
+ export function vec4Array(...items: number[][]): CSArray {
118
+ const result = newCsArray(Vector4, items.length);
119
+ for (let i = 0; i < items.length; i++) {
120
+ result.set(i, vec4(items[i][0], items[i][1], items[i][2], items[i][3]));
121
+ }
122
+ return result;
123
+ }
124
+
125
+ // MARK: - Math Ops
126
+
127
+ export function add(a: Vector2, b: Vector2): Vector2
128
+ export function add(a: Vector3, b: Vector3): Vector3
129
+ export function add(a: Vector2Int, b: Vector2Int): Vector2Int
130
+ export function add(a: Vector3Int, b: Vector3Int): Vector3Int
131
+ export function add(a: Vector4, b: Vector4): Vector4
132
+ export function add(a: any, b: any): any {
133
+ function isBothOfType(type: any) {
134
+ return getType(a) == $typeof(type) && getType(b) == $typeof(type);
135
+ }
136
+
137
+ if (isBothOfType(Vector2)) {
138
+ return Vector2.op_Addition(a, b);
139
+ } else if (isBothOfType(Vector2Int)) {
140
+ return Vector2Int.op_Addition(a, b);
141
+ } else if (isBothOfType(Vector3)) {
142
+ return Vector3.op_Addition(a, b);
143
+ } else if (isBothOfType(Vector3Int)) {
144
+ return Vector3Int.op_Addition(a, b);
145
+ } else if (isBothOfType(Vector4)) {
146
+ return Vector4.op_Addition(a, b);
147
+ }
148
+
149
+ throw new Error("Unsupported types for add operation");
150
+ }
151
+
152
+ export function sub(a: Vector2, b: Vector2): Vector2
153
+ export function sub(a: Vector3, b: Vector3): Vector3
154
+ export function sub(a: Vector2Int, b: Vector2Int): Vector2Int
155
+ export function sub(a: Vector3Int, b: Vector3Int): Vector3Int
156
+ export function sub(a: Vector4, b: Vector4): Vector4
157
+ export function sub(a: any, b: any): any {
158
+ function isBothOfType(type: any) {
159
+ return getType(a) == $typeof(type) && getType(b) == $typeof(type);
160
+ }
161
+
162
+ if (isBothOfType(Vector2)) {
163
+ return Vector2.op_Subtraction(a, b);
164
+ } else if (isBothOfType(Vector2Int)) {
165
+ return Vector2Int.op_Subtraction(a, b);
166
+ } else if (isBothOfType(Vector3)) {
167
+ return Vector3.op_Subtraction(a, b);
168
+ } else if (isBothOfType(Vector3Int)) {
169
+ return Vector3Int.op_Subtraction(a, b);
170
+ } else if (isBothOfType(Vector4)) {
171
+ return Vector4.op_Subtraction(a, b);
172
+ }
173
+
174
+ throw new Error("Unsupported types for sub operation");
175
+ }
176
+
177
+ export function neg(a: Vector2): Vector2
178
+ export function neg(a: Vector3): Vector3
179
+ export function neg(a: Vector2Int): Vector2Int
180
+ export function neg(a: Vector3Int): Vector3Int
181
+ export function neg(a: Vector4): Vector4
182
+ export function neg(a: any): any {
183
+ if (getType(a) == $typeof(Vector2)) {
184
+ return Vector2.op_UnaryNegation(a);
185
+ } else if (getType(a) == $typeof(Vector2Int)) {
186
+ return Vector2Int.op_UnaryNegation(a);
187
+ } else if (getType(a) == $typeof(Vector3)) {
188
+ return Vector3.op_UnaryNegation(a);
189
+ } else if (getType(a) == $typeof(Vector3Int)) {
190
+ return Vector3Int.op_UnaryNegation(a);
191
+ } else if (getType(a) == $typeof(Vector4)) {
192
+ return Vector4.op_UnaryNegation(a);
193
+ }
194
+
195
+ throw new Error("Unsupported types for neg operation");
196
+ }
197
+
198
+ export function mul(a: Vector2, b: number): Vector2
199
+ export function mul(a: number, b: Vector2): Vector3
200
+ export function mul(a: Vector3, b: number): Vector3
201
+ export function mul(a: number, b: Vector3): Vector3
202
+ export function mul(a: Vector2Int, b: number): Vector2Int
203
+ export function mul(a: number, b: Vector2Int): Vector2Int
204
+ export function mul(a: Vector3Int, b: number): Vector3Int
205
+ export function mul(a: number, b: Vector3Int): Vector3Int
206
+ export function mul(a: Vector4, b: number): Vector4
207
+ export function mul(a: number, b: Vector4): Vector4
208
+ export function mul(a: Quaternion, b: Quaternion): Quaternion
209
+ export function mul(a: Quaternion, b: Vector3): Vector3
210
+ export function mul(a: Matrix4x4, b: Matrix4x4): Matrix4x4
211
+ export function mul(a: Matrix4x4, b: Vector4): Vector4
212
+ export function mul(a: any, b: any): any {
213
+
214
+ if (isOfType(a, Quaternion) && isOfType(b, Quaternion)) {
215
+ return Quaternion.op_Multiply(a, b);
216
+ }
217
+ if (isOfType(a, Quaternion) && isOfType(b, Vector3)) {
218
+ return Quaternion.op_Multiply(a, b);
219
+ }
220
+
221
+ if (isOfType(a, Matrix4x4) && isOfType(b, Matrix4x4)) {
222
+ return Matrix4x4.op_Multiply(a, b);
223
+ }
224
+ if (isOfType(a, Matrix4x4) && isOfType(b, Vector4)) {
225
+ return Matrix4x4.op_Multiply(a, b);
226
+ }
227
+
228
+ if (typeof b === 'number') {
229
+ if (getType(a) == $typeof(Vector2)) {
230
+ return Vector2.op_Multiply(a, b);
231
+ } else if (getType(a) == $typeof(Vector2Int)) {
232
+ return Vector2Int.op_Multiply(a, b);
233
+ } else if (getType(a) == $typeof(Vector3)) {
234
+ return Vector3.op_Multiply(a, b);
235
+ } else if (getType(a) == $typeof(Vector3Int)) {
236
+ return Vector3Int.op_Multiply(a, b);
237
+ } else if (getType(a) == $typeof(Vector4)) {
238
+ return Vector4.op_Multiply(a, b);
239
+ }
240
+ }
241
+ else if (typeof a === 'number') {
242
+ if (getType(b) == $typeof(Vector2)) {
243
+ return Vector2.op_Multiply(b, a);
244
+ } else if (getType(b) == $typeof(Vector2Int)) {
245
+ return Vector2Int.op_Multiply(b, a);
246
+ } else if (getType(b) == $typeof(Vector3)) {
247
+ return Vector3.op_Multiply(b, a);
248
+ } else if (getType(b) == $typeof(Vector3Int)) {
249
+ return Vector3Int.op_Multiply(b, a);
250
+ } else if (getType(b) == $typeof(Vector4)) {
251
+ return Vector4.op_Multiply(b, a);
252
+ }
253
+ }
254
+
255
+ throw new Error("Unsupported types for mul operation");
256
+ }
257
+
258
+ export function div(a: Vector2, b: number): Vector2
259
+ export function div(a: Vector3, b: number): Vector3
260
+ export function div(a: Vector2Int, b: number): Vector2Int
261
+ export function div(a: Vector3Int, b: number): Vector3Int
262
+ export function div(a: any, b: any): any {
263
+ if (typeof b === 'number') {
264
+ if (getType(a) == $typeof(Vector2)) {
265
+ return Vector2.op_Division(a, b);
266
+ } else if (getType(a) == $typeof(Vector2Int)) {
267
+ return Vector2Int.op_Division(a, b);
268
+ } else if (getType(a) == $typeof(Vector3)) {
269
+ return Vector3.op_Division(a, b);
270
+ } else if (getType(a) == $typeof(Vector3Int)) {
271
+ return Vector3Int.op_Division(a, b);
272
+ }
273
+ }
274
+
275
+ throw new Error("Unsupported types for div operation");
276
+ }
277
+
278
+ export function eq(a: Vector2, b: Vector2): boolean
279
+ export function eq(a: Vector3, b: Vector3): boolean
280
+ export function eq(a: Vector2Int, b: Vector2Int): boolean
281
+ export function eq(a: Vector3Int, b: Vector3Int): boolean
282
+ export function eq(a: Quaternion, b: Quaternion): boolean
283
+ export function eq(a: any, b: any): boolean {
284
+ function isBothOfType(type: any) {
285
+ return getType(a) == $typeof(type) && getType(b) == $typeof(type);
286
+ }
287
+
288
+ if (isBothOfType(Vector2)) {
289
+ return Vector2.op_Equality(a, b);
290
+ } else if (isBothOfType(Vector2Int)) {
291
+ return Vector2Int.op_Equality(a, b);
292
+ } else if (isBothOfType(Vector3)) {
293
+ return Vector3.op_Equality(a, b);
294
+ } else if (isBothOfType(Vector3Int)) {
295
+ return Vector3Int.op_Equality(a, b);
296
+ } else if (isBothOfType(Quaternion)) {
297
+ return Quaternion.op_Equality(a, b);
298
+ }
299
+
300
+ throw new Error("Unsupported types for eq operation");
301
+ }
302
+
303
+ // MARK: - Vector Ops
304
+
305
+ export function dot(a: Vector2, b: Vector2): number
306
+ export function dot(a: Vector3, b: Vector3): number
307
+ export function dot(a: Vector4, b: Vector4): number
308
+ export function dot(a: Quaternion, b: Quaternion): number
309
+ export function dot(a: any, b: any): number {
310
+ function isBothOfType(type: any) {
311
+ return isOfType(a, type) && isOfType(b, type);
312
+ }
313
+
314
+ if (isBothOfType(Vector2)) {
315
+ return Vector2.Dot(a, b);
316
+ } else if (isBothOfType(Vector3)) {
317
+ return Vector3.Dot(a, b);
318
+ } else if (isBothOfType(Vector4)) {
319
+ return Vector4.Dot(a, b);
320
+ } else if (isBothOfType(Quaternion)) {
321
+ return Quaternion.Dot(a, b);
322
+ }
323
+
324
+ throw new Error("Unsupported types for dot operation");
325
+ }
326
+
327
+ export function clamp(a: Vector2, min: Vector2, max: Vector2): Vector2
328
+ export function clamp(a: Vector3, min: Vector3, max: Vector3): Vector3
329
+ export function clamp(a: Vector2Int, min: Vector2Int, max: Vector2Int): Vector2Int
330
+ export function clamp(a: Vector3Int, min: Vector3Int, max: Vector3Int): Vector3Int
331
+ export function clamp(a: Vector4, min: Vector4, max: Vector4): Vector4
332
+ export function clamp(a: any, min: any, max: any): any {
333
+ function isAllOfType(type: any) {
334
+ return isOfType(a, type) && isOfType(min, type) && isOfType(max, type);
335
+ }
336
+
337
+ if (isAllOfType(Vector2)) {
338
+ return vec2(
339
+ Math.min(Math.max(a.x, min.x), max.x),
340
+ Math.min(Math.max(a.y, min.y), max.y)
341
+ );
342
+ } else if (isAllOfType(Vector3)) {
343
+ return vec3(
344
+ Math.min(Math.max(a.x, min.x), max.x),
345
+ Math.min(Math.max(a.y, min.y), max.y),
346
+ Math.min(Math.max(a.z, min.z), max.z)
347
+ );
348
+ } else if (isAllOfType(Vector2Int)) {
349
+ return vec2i(
350
+ Math.min(Math.max(a.x, min.x), max.x),
351
+ Math.min(Math.max(a.y, min.y), max.y)
352
+ );
353
+ } else if (isAllOfType(Vector3Int)) {
354
+ return vec3i(
355
+ Math.min(Math.max(a.x, min.x), max.x),
356
+ Math.min(Math.max(a.y, min.y), max.y),
357
+ Math.min(Math.max(a.z, min.z), max.z)
358
+ );
359
+ } else if (isAllOfType(Vector4)) {
360
+ return vec4(
361
+ Math.min(Math.max(a.x, min.x), max.x),
362
+ Math.min(Math.max(a.y, min.y), max.y),
363
+ Math.min(Math.max(a.z, min.z), max.z),
364
+ Math.min(Math.max(a.w, min.w), max.w)
365
+ );
366
+ }
367
+
368
+ throw new Error("Unsupported types for clamp operation");
369
+ }
370
+
371
+ export function clamp01(a: Vector2): Vector2
372
+ export function clamp01(a: Vector3): Vector3
373
+ export function clamp01(a: Vector4): Vector4
374
+ export function clamp01(a: any): any {
375
+ if (isOfType(a, Vector2)) {
376
+ return vec2(
377
+ Math.min(Math.max(a.x, 0), 1),
378
+ Math.min(Math.max(a.y, 0), 1)
379
+ );
380
+ } else if (isOfType(a, Vector3)) {
381
+ return vec3(
382
+ Math.min(Math.max(a.x, 0), 1),
383
+ Math.min(Math.max(a.y, 0), 1),
384
+ Math.min(Math.max(a.z, 0), 1)
385
+ );
386
+ } else if (isOfType(a, Vector4)) {
387
+ return vec4(
388
+ Math.min(Math.max(a.x, 0), 1),
389
+ Math.min(Math.max(a.y, 0), 1),
390
+ Math.min(Math.max(a.z, 0), 1),
391
+ Math.min(Math.max(a.w, 0), 1)
392
+ );
393
+ }
394
+
395
+ throw new Error("Unsupported types for clamp01 operation");
396
+ }
397
+
398
+ export function distance(a: Vector2, b: Vector2): number
399
+ export function distance(a: Vector3, b: Vector3): number
400
+ export function distance(a: Vector2Int, b: Vector2Int): number
401
+ export function distance(a: Vector3Int, b: Vector3Int): number
402
+ export function distance(a: Vector4, b: Vector4): number
403
+ export function distance(a: any, b: any): number {
404
+ function isBothOfType(type: any) {
405
+ return isOfType(a, type) && isOfType(b, type);
406
+ }
407
+
408
+ if (isBothOfType(Vector2)) {
409
+ return Vector2.Distance(a, b);
410
+ } else if (isBothOfType(Vector3)) {
411
+ return Vector3.Distance(a, b);
412
+ } else if (isBothOfType(Vector2Int)) {
413
+ const dx = a.x - b.x;
414
+ const dy = a.y - b.y;
415
+ return Math.sqrt(dx * dx + dy * dy);
416
+ } else if (isBothOfType(Vector3Int)) {
417
+ const dx = a.x - b.x;
418
+ const dy = a.y - b.y;
419
+ const dz = a.z - b.z;
420
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
421
+ } else if (isBothOfType(Vector4)) {
422
+ const dx = a.x - b.x;
423
+ const dy = a.y - b.y;
424
+ const dz = a.z - b.z;
425
+ const dw = a.w - b.w;
426
+ return Math.sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
427
+ }
428
+
429
+ throw new Error("Unsupported types for distance operation");
430
+ }
431
+
432
+ export function normalize(a: Vector2): Vector2
433
+ export function normalize(a: Vector3): Vector3
434
+ export function normalize(a: Vector4): Vector4
435
+ export function normalize(a: any): any {
436
+ if (isOfType(a, Vector2)) {
437
+ const magnitude = Math.sqrt(a.x * a.x + a.y * a.y);
438
+ if (magnitude < 1e-6) {
439
+ return vec2(0, 0);
440
+ }
441
+ return vec2(a.x / magnitude, a.y / magnitude);
442
+ } else if (isOfType(a, Vector3)) {
443
+ return Vector3.Normalize(a);
444
+ } else if (isOfType(a, Vector4)) {
445
+ return Vector4.Normalize(a);
446
+ }
447
+
448
+ throw new Error("Unsupported types for normalize operation");
449
+ }
450
+
451
+ export function lerp(a: number, b: number, t: number): number
452
+ export function lerp(a: Vector2, b: Vector2, t: number): Vector2
453
+ export function lerp(a: Vector3, b: Vector3, t: number): Vector3
454
+ export function lerp(a: Vector4, b: Vector4, t: number): Vector4
455
+ export function lerp(a: Quaternion, b: Quaternion, t: number): Quaternion
456
+ export function lerp(a: Color, b: Color, t: number): Color
457
+ export function lerp(a: any, b: any, t: number): any {
458
+ function isBothOfType(type: any) {
459
+ return isOfType(a, type) && isOfType(b, type);
460
+ }
461
+
462
+ if (typeof a === 'number' && typeof b === 'number') {
463
+ return a + (b - a) * t;
464
+ } else if (isBothOfType(Vector2)) {
465
+ return Vector2.Lerp(a, b, t);
466
+ } else if (isBothOfType(Vector3)) {
467
+ return Vector3.Lerp(a, b, t);
468
+ } else if (isBothOfType(Vector4)) {
469
+ return vec4(
470
+ a.x + (b.x - a.x) * t,
471
+ a.y + (b.y - a.y) * t,
472
+ a.z + (b.z - a.z) * t,
473
+ a.w + (b.w - a.w) * t
474
+ );
475
+ } else if (isBothOfType(Quaternion)) {
476
+ return Quaternion.Lerp(a, b, t);
477
+ } else if (isBothOfType(Color)) {
478
+ return Color.Lerp(a, b, t);
479
+ }
480
+
481
+ throw new Error("Unsupported types for lerp operation");
482
+ }
483
+
484
+ // MARK: - Utilities
485
+
486
+ function isOfType(obj: any, type: any) {
487
+ return getType(obj) == $typeof(type);
488
488
  }