ol 10.6.2-dev.1750277850615 → 10.6.2-dev.1751277211647

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9,9 +9,9 @@ export type TileType = import("../VectorRenderTile").default;
9
9
  declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile").default> {
10
10
  /**
11
11
  * @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
12
- * @param {Array<import("../render/webgl/VectorStyleRenderer.js").default>} styleRenderers Array of vector style renderers
12
+ * @param {import("../render/webgl/VectorStyleRenderer.js").default} styleRenderer Vector style renderer
13
13
  */
14
- constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderers: Array<import("../render/webgl/VectorStyleRenderer.js").default>);
14
+ constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderer: import("../render/webgl/VectorStyleRenderer.js").default);
15
15
  /**
16
16
  * @private
17
17
  */
@@ -19,11 +19,11 @@ declare class TileGeometry extends BaseTileRepresentation<import("../VectorRende
19
19
  /**
20
20
  * @private
21
21
  */
22
- private styleRenderers_;
22
+ private styleRenderer_;
23
23
  /**
24
- * @type {Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>}
24
+ * @type {import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers}
25
25
  */
26
- buffers: Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>;
26
+ buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers;
27
27
  /**
28
28
  * Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to
29
29
  * be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level
@@ -34,11 +34,6 @@ declare class TileGeometry extends BaseTileRepresentation<import("../VectorRende
34
34
  * @private
35
35
  */
36
36
  private generateMaskBuffer_;
37
- /**
38
- * Will release a set of Webgl buffers
39
- * @param {import('../render/webgl/VectorStyleRenderer.js').WebGLBuffers|null} buffers Buffers
40
- */
41
- disposeBuffers(buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers | null): void;
42
37
  }
43
38
  import BaseTileRepresentation from './BaseTileRepresentation.js';
44
39
  import WebGLArrayBuffer from './Buffer.js';
@@ -1 +1 @@
1
- {"version":3,"file":"TileGeometry.d.ts","sourceRoot":"","sources":["TileGeometry.js"],"names":[],"mappings":";uBAca,OAAO,qBAAqB,EAAE,OAAO;AADlD;;GAEG;AAEH;;GAEG;AACH;IACE;;;OAGG;IACH,qBAHW,OAAO,6BAA6B,EAAE,yBAAyB,CAAC,QAAQ,CAAC,kBACzE,KAAK,CAAC,OAAO,wCAAwC,EAAE,OAAO,CAAC,EA4BzE;IAvBC;;OAEG;IACH,eAAsC;IAEtC;;OAEG;IACH,wBAAqC;IAErC;;OAEG;IACH,SAFU,KAAK,CAAC,OAAO,wCAAwC,EAAE,YAAY,CAAC,CAE7D;IAEjB;;;;OAIG;IACH,+BAAmE;IAKrE;;OAEG;IACH,4BAaC;IA4CD;;;OAGG;IACH,wBAFW,OAAO,wCAAwC,EAAE,YAAY,GAAC,IAAI,QAyB5E;CACF;mCAnIkC,6BAA6B;6BACnC,aAAa"}
1
+ {"version":3,"file":"TileGeometry.d.ts","sourceRoot":"","sources":["TileGeometry.js"],"names":[],"mappings":";uBAca,OAAO,qBAAqB,EAAE,OAAO;AADlD;;GAEG;AAEH;;GAEG;AACH;IACE;;;OAGG;IACH,qBAHW,OAAO,6BAA6B,EAAE,yBAAyB,CAAC,QAAQ,CAAC,iBACzE,OAAO,wCAAwC,EAAE,OAAO,EA4BlE;IAvBC;;OAEG;IACH,eAAsC;IAEtC;;OAEG;IACH,uBAAmC;IAEnC;;OAEG;IACH,SAFU,OAAO,wCAAwC,EAAE,YAAY,CAEpD;IAEnB;;;;OAIG;IACH,+BAAmE;IAKrE;;OAEG;IACH,4BAaC;CAwDF;mCAnHkC,6BAA6B;6BACnC,aAAa"}
@@ -21,9 +21,9 @@ import WebGLArrayBuffer from './Buffer.js';
21
21
  class TileGeometry extends BaseTileRepresentation {
22
22
  /**
23
23
  * @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
24
- * @param {Array<import("../render/webgl/VectorStyleRenderer.js").default>} styleRenderers Array of vector style renderers
24
+ * @param {import("../render/webgl/VectorStyleRenderer.js").default} styleRenderer Vector style renderer
25
25
  */
26
- constructor(options, styleRenderers) {
26
+ constructor(options, styleRenderer) {
27
27
  super(options);
28
28
 
29
29
  /**
@@ -34,12 +34,12 @@ class TileGeometry extends BaseTileRepresentation {
34
34
  /**
35
35
  * @private
36
36
  */
37
- this.styleRenderers_ = styleRenderers;
37
+ this.styleRenderer_ = styleRenderer;
38
38
 
39
39
  /**
40
- * @type {Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>}
40
+ * @type {import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers}
41
41
  */
42
- this.buffers = [];
42
+ this.buffers = null;
43
43
 
44
44
  /**
45
45
  * Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to
@@ -91,53 +91,37 @@ class TileGeometry extends BaseTileRepresentation {
91
91
  -tileOriginY,
92
92
  );
93
93
 
94
- const generatePromises = this.styleRenderers_.map((renderer, i) =>
95
- renderer.generateBuffers(this.batch_, transform).then((buffers) => {
96
- this.buffers[i] = buffers;
97
- }),
98
- );
99
- Promise.all(generatePromises).then(() => {
100
- this.setReady();
101
- });
94
+ this.styleRenderer_
95
+ .generateBuffers(this.batch_, transform)
96
+ .then((buffers) => {
97
+ this.buffers = buffers;
98
+ this.setReady();
99
+ });
102
100
  }
103
101
 
104
102
  /**
105
103
  * @override
106
104
  */
107
105
  disposeInternal() {
108
- this.buffers.forEach((buffers) => {
109
- this.disposeBuffers(buffers);
110
- });
111
- super.disposeInternal();
112
- }
113
-
114
- /**
115
- * Will release a set of Webgl buffers
116
- * @param {import('../render/webgl/VectorStyleRenderer.js').WebGLBuffers|null} buffers Buffers
117
- */
118
- disposeBuffers(buffers) {
119
- if (!buffers) {
120
- return;
121
- }
122
- /**
123
- * @param {Array<WebGLArrayBuffer>} typeBuffers Buffers
124
- */
125
- const disposeBuffersOfType = (typeBuffers) => {
126
- for (const buffer of typeBuffers) {
127
- if (buffer) {
128
- this.helper.deleteBuffer(buffer);
106
+ if (this.buffers) {
107
+ /**
108
+ * @param {Array<WebGLArrayBuffer>} typeBuffers Buffers
109
+ */
110
+ const disposeBuffersOfType = (typeBuffers) => {
111
+ for (const buffer of typeBuffers) {
112
+ if (buffer) {
113
+ this.helper.deleteBuffer(buffer);
114
+ }
129
115
  }
130
- }
131
- };
132
- if (buffers.pointBuffers) {
133
- disposeBuffersOfType(buffers.pointBuffers);
134
- }
135
- if (buffers.lineStringBuffers) {
136
- disposeBuffersOfType(buffers.lineStringBuffers);
137
- }
138
- if (buffers.polygonBuffers) {
139
- disposeBuffersOfType(buffers.polygonBuffers);
116
+ };
117
+ this.buffers.pointBuffers &&
118
+ disposeBuffersOfType(this.buffers.pointBuffers);
119
+ this.buffers.lineStringBuffers &&
120
+ disposeBuffersOfType(this.buffers.lineStringBuffers);
121
+ this.buffers.polygonBuffers &&
122
+ disposeBuffersOfType(this.buffers.polygonBuffers);
140
123
  }
124
+ super.disposeInternal();
141
125
  }
142
126
  }
143
127