ol 10.6.2-dev.1750277850615 → 10.6.2-dev.1751277211647

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/expr/gpu.d.ts.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"gpu.d.ts","sourceRoot":"","sources":["gpu.js"],"names":[],"mappings":"AA6BA;;;;GAIG;AACH,gCAHW,MAAM,GACL,MAAM,CAKjB;AAED;;;;GAIG;AACH,mCAHW,KAAK,CAAC,MAAM,CAAC,GACZ,MAAM,CASjB;AAED;;;;;;GAMG;AACH,mCALW,MAAM,GAAC,OAAO,aAAa,EAAE,KAAK,GAGjC,MAAM,CAMjB;AAED;;;;GAIG;AACH,iCAHW,MAAM,GAAC,OAAO,YAAY,EAAE,IAAI,GAC/B,MAAM,CAKjB;AAMD;;;;GAIG;AACH,kDAHW,MAAM,GACL,MAAM,CAOjB;AAED;;;;;;GAMG;AACH,qCAHW,MAAM,GACL,MAAM,CAIjB;AAED;;;;GAIG;AACH,qDAHW,MAAM,GACL,MAAM,CAIjB;AAED;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AAEH;;;;GAIG;AAEH;;;;GAIG;AAEH;;;;;;;;;GASG;AAEH;;GAEG;AACH,yCAFY,kBAAkB,CAW7B;AAcD;;GAEG;AAEH;;;GAGG;AAEH;;;;;;GAMG;AACH,yCANW,OAAO,iBAAiB,EAAE,iBAAiB,QAC3C,MAAM,kBACN,OAAO,iBAAiB,EAAE,cAAc,sBACxC,kBAAkB,GACjB,kBAAkB,CAU7B;AAlCD,oCAAqC,mBAAmB,CAAC;AAEzD,uCAAwC,WAAW,CAAC;AACpD,0CAA2C,cAAc,CAAC;AAE1D;;GAEG;AACH,mCAAoC,CAAC,OAAO,CAAC;6BA1DhC,OAAO,iBAAiB,EAAE,cAAc;yBAIxC,OAAO,iBAAiB,EAAE,UAAU;gCAIpC,OAAO,iBAAiB,EAAE,iBAAiB;;;;;UAK1C,MAAM;;;;UACN,MAAM;;;;;;UAKN,MAAM;;;;UACN,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;eAUN,OAAO;;;;kBACP,OAAO;;iCA8BR,MAAM;;;;uBAIN,CAAS,IAAkB,EAAlB,kBAAkB,EAAE,IAAc,EAAd,cAAc,EAAE,IAAM,EAAN,MAAM,KAAG,MAAM;2BA5K9C,4BAA4B;+BAYhD,iBAAiB"}
1
+ {"version":3,"file":"gpu.d.ts","sourceRoot":"","sources":["gpu.js"],"names":[],"mappings":"AA8BA;;;;GAIG;AACH,gCAHW,MAAM,GACL,MAAM,CAKjB;AAED;;;;GAIG;AACH,mCAHW,KAAK,CAAC,MAAM,CAAC,GACZ,MAAM,CASjB;AAED;;;;;;GAMG;AACH,mCALW,MAAM,GAAC,OAAO,aAAa,EAAE,KAAK,GAGjC,MAAM,CAMjB;AAED;;;;GAIG;AACH,iCAHW,MAAM,GAAC,OAAO,YAAY,EAAE,IAAI,GAC/B,MAAM,CAKjB;AAMD;;;;GAIG;AACH,kDAHW,MAAM,GACL,MAAM,CAOjB;AAED;;;;;;GAMG;AACH,qCAHW,MAAM,GACL,MAAM,CAIjB;AAED;;;;GAIG;AACH,qDAHW,MAAM,GACL,MAAM,CAIjB;AAED;;GAEG;AACH;;;GAGG;AACH;;;GAGG;AAEH;;;;GAIG;AAEH;;;;GAIG;AAEH;;;;;;;;;GASG;AAEH;;GAEG;AACH,yCAFY,kBAAkB,CAW7B;AAcD;;GAEG;AAEH;;;GAGG;AAEH;;;;;;GAMG;AACH,yCANW,OAAO,iBAAiB,EAAE,iBAAiB,QAC3C,MAAM,kBACN,OAAO,iBAAiB,EAAE,cAAc,sBACxC,kBAAkB,GACjB,kBAAkB,CAU7B;AAlCD,oCAAqC,mBAAmB,CAAC;AAEzD,uCAAwC,WAAW,CAAC;AACpD,0CAA2C,cAAc,CAAC;AAE1D;;GAEG;AACH,mCAAoC,CAAC,OAAO,CAAC;6BA1DhC,OAAO,iBAAiB,EAAE,cAAc;yBAIxC,OAAO,iBAAiB,EAAE,UAAU;gCAIpC,OAAO,iBAAiB,EAAE,iBAAiB;;;;;UAK1C,MAAM;;;;UACN,MAAM;;;;;;UAKN,MAAM;;;;UACN,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;eAUN,OAAO;;;;kBACP,OAAO;;iCA8BR,MAAM;;;;uBAIN,CAAS,IAAkB,EAAlB,kBAAkB,EAAE,IAAc,EAAd,cAAc,EAAE,IAAM,EAAN,MAAM,KAAG,MAAM;2BA7K9C,4BAA4B;+BAahD,iBAAiB"}
package/expr/gpu.js CHANGED
@@ -14,6 +14,7 @@ import {
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  Ops,
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  SizeType,
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  StringType,
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+ isType,
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  parse,
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  typeName,
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  } from './expression.js';
@@ -226,7 +227,11 @@ const compilers = {
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  type: expression.type,
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  };
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  }
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- return 'a_prop_' + propName;
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+ let result = 'a_prop_' + propName;
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+ if (isType(expression.type, BooleanType)) {
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+ result = `(${result} > 0.0)`;
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+ }
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+ return result;
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  },
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  [Ops.Id]: (context) => {
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  context.featureId = true;
@@ -247,7 +252,11 @@ const compilers = {
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  type: expression.type,
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  };
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  }
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- return uniformNameForVariable(varName);
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+ let result = uniformNameForVariable(varName);
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+ if (isType(expression.type, BooleanType)) {
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+ result = `(${result} > 0.0)`;
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+ }
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+ return result;
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  },
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  [Ops.Has]: (context, expression) => {
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  const firstArg = /** @type {LiteralExpression} */ (expression.args[0]);
@@ -1 +1 @@
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- {"version":3,"file":"WebGLVectorTile.d.ts","sourceRoot":"","sources":["WebGLVectorTile.js"],"names":[],"mappings":";;;;iCAOa,CAAC,IACD,CAAC,SAAS,OAAO,qBAAqB,EAAE,OAAO,CAAC,MAAM,CAAC,SAAS,OAAO,eAAe,EAAE,WAAW,CAAC,GAAG,CAAC,GAAG,KAAK;oBAItD,oBAAoB,SAA9E,OAAQ,yBAAyB,EAAE,OAAO,CAAC,WAAW,CAAE,mDACjB,WAAW,SAAlD,OAAQ,eAAe,EAAE,WAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WAqBpC,OAAO,kBAAkB,EAAE,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA5BtD;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH;;;;;;;;;;;;;;GAcG;AACH,mCAJuE,oBAAoB,SAA9E,OAAQ,yBAAyB,EAAE,OAAO,CAAC,WAAW,CAAE,mDACjB,WAAW,SAAlD,OAAQ,eAAe,EAAE,WAAY;IAIhD;;OAEG;IACH,sBAFW,OAAO,CAAC,oBAAoB,EAAE,WAAW,CAAC,EAsBpD;IAfC;;;OAGG;IACH,wBAA8C;IAE9C;;OAEG;IACH,eAA2B;IAE3B;;OAEG;IACH,8BAA0D;IAc5D;;;OAGG;IACH,gCAFW,OAAO,kBAAkB,EAAE,cAAc,QAKnD;IAED;;;OAGG;IACH,gBAFW,OAAO,kBAAkB,EAAE,aAAa,QAMlD;CACF;yCAlHwC,sCAAsC;0BACrD,eAAe"}
1
+ {"version":3,"file":"WebGLVectorTile.d.ts","sourceRoot":"","sources":["WebGLVectorTile.js"],"names":[],"mappings":";;;;iCAOa,CAAC,IACD,CAAC,SAAS,OAAO,qBAAqB,EAAE,OAAO,CAAC,MAAM,CAAC,SAAS,OAAO,eAAe,EAAE,WAAW,CAAC,GAAG,CAAC,GAAG,KAAK;oBAItD,oBAAoB,SAA9E,OAAQ,yBAAyB,EAAE,OAAO,CAAC,WAAW,CAAE,mDACjB,WAAW,SAAlD,OAAQ,eAAe,EAAE,WAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WAqBpC,OAAO,kBAAkB,EAAE,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA5BtD;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH;;;;;;;;;;;;;;GAcG;AACH,mCAJuE,oBAAoB,SAA9E,OAAQ,yBAAyB,EAAE,OAAO,CAAC,WAAW,CAAE,mDACjB,WAAW,SAAlD,OAAQ,eAAe,EAAE,WAAY;IAIhD;;OAEG;IACH,sBAFW,OAAO,CAAC,oBAAoB,EAAE,WAAW,CAAC,EAsBpD;IAfC;;;OAGG;IACH,wBAA8C;IAE9C;;OAEG;IACH,eAA2B;IAE3B;;OAEG;IACH,8BAA0D;IAe5D;;;OAGG;IACH,gCAFW,OAAO,kBAAkB,EAAE,cAAc,QAKnD;IAED;;;OAGG;IACH,gBAFW,OAAO,kBAAkB,EAAE,aAAa,QAMlD;CACF;yCAnHwC,sCAAsC;0BACrD,eAAe"}
@@ -94,6 +94,7 @@ class WebGLVectorTileLayer extends BaseTileLayer {
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  style: this.style_,
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  variables: this.styleVariables_,
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  disableHitDetection: this.hitDetectionDisabled_,
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+ cacheSize: this.getCacheSize(),
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  });
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "ol",
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- "version": "10.6.2-dev.1750277850615",
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+ "version": "10.6.2-dev.1751277211647",
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  "description": "OpenLayers mapping library",
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  "keywords": [
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  "map",
@@ -1,3 +1,10 @@
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+ /**
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+ * Breaks down a vector style into an array of prebuilt shader builders with attributes and uniforms
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+ * @param {FlatStyleLike|StyleShaders|Array<StyleShaders>} style Vector style
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+ * @param {import('../../style/flat.js').StyleVariables} variables Style variables
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+ * @return {Array<StyleShaders>} Array of style shaders
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+ */
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+ export function convertStyleToShaders(style: FlatStyleLike | StyleShaders | Array<StyleShaders>, variables: import("../../style/flat.js").StyleVariables): Array<StyleShaders>;
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  /**
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  * Names of attributes made available to the vertex shader.
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  * Please note: changing these *will* break custom shaders!
@@ -82,36 +89,42 @@ export type ShaderProgram = {
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  */
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  fragment: string;
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  };
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- export type AsShaders = {
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+ export type StyleShaders = import("./style.js").StyleParseResult;
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+ export type FlatStyleLike = import("../../style/flat.js").FlatStyleLike;
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+ export type FlatStyle = import("../../style/flat.js").FlatStyle;
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+ export type FlatStyleRule = import("../../style/flat.js").Rule;
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+ export type SubRenderPass = {
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+ /**
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+ * Vertex shader
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+ */
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+ vertexShader: string;
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  /**
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- * Shader builder with the appropriate presets.
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+ * Fragment shader
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  */
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- builder: import("./ShaderBuilder.js").ShaderBuilder;
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+ fragmentShader: string;
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  /**
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- * Custom attributes made available in the vertex shaders.
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- * Default shaders rely on the attributes in {@link Attributes}.
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+ * Attributes description
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  */
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- attributes?: {
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- [x: string]: AttributeDefinition;
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- } | undefined;
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+ attributesDesc: Array<import("../../webgl/Helper.js").AttributeDescription>;
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  /**
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- * Additional uniforms usable in shaders.
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+ * Program; this has to be recreated if the helper is lost/changed
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  */
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- uniforms?: {
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- [x: string]: import("../../webgl/Helper.js").UniformValue;
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- } | undefined;
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+ program?: WebGLProgram | undefined;
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  };
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- export type AsRule = {
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+ export type RenderPass = {
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  /**
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- * Style
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+ * Fill render pass; undefined if no fill in pass
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  */
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- style: import("../../style/flat.js").FlatStyle;
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+ fillRenderPass?: SubRenderPass | undefined;
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  /**
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- * Filter
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+ * Stroke render pass; undefined if no stroke in pass
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  */
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- filter?: import("../../expr/expression.js").EncodedExpression | undefined;
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+ strokeRenderPass?: SubRenderPass | undefined;
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+ /**
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+ * Symbol render pass; undefined if no symbol in pass
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+ */
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+ symbolRenderPass?: SubRenderPass | undefined;
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  };
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- export type VectorStyle = AsRule | AsShaders;
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  /**
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  * @typedef {Object} AttributeDefinition A description of a custom attribute to be passed on to the GPU, with a value different
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  * for each feature.
@@ -143,43 +156,49 @@ export type VectorStyle = AsRule | AsShaders;
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  * @property {string} fragment Fragment shader source
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  */
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  /**
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- * @typedef {Object} AsShaders
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- * @property {import("./ShaderBuilder.js").ShaderBuilder} builder Shader builder with the appropriate presets.
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- * @property {AttributeDefinitions} [attributes] Custom attributes made available in the vertex shaders.
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- * Default shaders rely on the attributes in {@link Attributes}.
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- * @property {UniformDefinitions} [uniforms] Additional uniforms usable in shaders.
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+ * @typedef {import('./style.js').StyleParseResult} StyleShaders
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+ */
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+ /**
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+ * @typedef {import('../../style/flat.js').FlatStyleLike} FlatStyleLike
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  */
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  /**
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- * @typedef {Object} AsRule
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- * @property {import('../../style/flat.js').FlatStyle} style Style
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- * @property {import("../../expr/expression.js").EncodedExpression} [filter] Filter
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+ * @typedef {import('../../style/flat.js').FlatStyle} FlatStyle
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  */
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  /**
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- * @typedef {AsRule|AsShaders} VectorStyle
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+ * @typedef {import('../../style/flat.js').Rule} FlatStyleRule
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+ */
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+ /**
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+ * @typedef {Object} SubRenderPass
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+ * @property {string} vertexShader Vertex shader
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+ * @property {string} fragmentShader Fragment shader
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+ * @property {Array<import('../../webgl/Helper.js').AttributeDescription>} attributesDesc Attributes description
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+ * @property {WebGLProgram} [program] Program; this has to be recreated if the helper is lost/changed
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+ */
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+ /**
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+ * @typedef {Object} RenderPass
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+ * @property {SubRenderPass} [fillRenderPass] Fill render pass; undefined if no fill in pass
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+ * @property {SubRenderPass} [strokeRenderPass] Stroke render pass; undefined if no stroke in pass
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+ * @property {SubRenderPass} [symbolRenderPass] Symbol render pass; undefined if no symbol in pass
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  */
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  /**
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  * @classdesc This class is responsible for:
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- * 1. generate WebGL buffers according to a provided style, using a MixedGeometryBatch as input
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+ * 1. generating WebGL buffers according to a provided style, using a MixedGeometryBatch as input
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  * 2. rendering geometries contained in said buffers
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  *
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- * A layer renderer will typically maintain several of these in order to have several styles rendered separately.
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- *
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- * A VectorStyleRenderer instance can be created either from a literal style or from shaders using either
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- * `VectorStyleRenderer.fromStyle` or `VectorStyleRenderer.fromShaders`. The shaders should not be provided explicitly
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- * but instead as a preconfigured ShaderBuilder instance.
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+ * A VectorStyleRenderer instance can be created either from a literal style or from shaders.
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+ * The shaders should not be provided explicitly but instead as a preconfigured ShaderBuilder instance.
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  *
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  * The `generateBuffers` method returns a promise resolving to WebGL buffers that are intended to be rendered by the
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  * same renderer.
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  */
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  declare class VectorStyleRenderer {
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  /**
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- * @param {VectorStyle} styleOrShaders Literal style or custom shaders
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+ * @param {FlatStyleLike|StyleShaders|Array<StyleShaders>} styles Vector styles expressed as flat styles, flat style rules or style shaders
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  * @param {import('../../style/flat.js').StyleVariables} variables Style variables
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  * @param {import('../../webgl/Helper.js').default} helper Helper
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  * @param {boolean} [enableHitDetection] Whether to enable the hit detection (needs compatible shader)
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- * @param {import("../../expr/expression.js").ExpressionValue} [filter] Optional filter expression
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  */
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- constructor(styleOrShaders: VectorStyle, variables: import("../../style/flat.js").StyleVariables, helper: import("../../webgl/Helper.js").default, enableHitDetection?: boolean, filter?: import("../../expr/expression.js").ExpressionValue);
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+ constructor(styles: FlatStyleLike | StyleShaders | Array<StyleShaders>, variables: import("../../style/flat.js").StyleVariables, helper: import("../../webgl/Helper.js").default, enableHitDetection?: boolean);
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  /**
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  * @private
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  * @type {import('../../webgl/Helper.js').default}
@@ -190,94 +209,28 @@ declare class VectorStyleRenderer {
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  */
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  private hitDetectionEnabled_;
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  /**
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- * @private
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- * @type {WebGLProgram}
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- */
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- private fillProgram_;
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- /**
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- * @private
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- * @type {WebGLProgram}
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- */
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- private strokeProgram_;
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- /**
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- * @private
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- * @type {WebGLProgram}
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- */
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- private symbolProgram_;
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- /**
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- * @type {boolean}
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- * @private
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- */
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- private hasFill_;
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- /**
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- * @private
214
- */
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- private fillVertexShader_;
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- /**
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- * @private
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- */
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- private fillFragmentShader_;
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- /**
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- * @type {boolean}
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- * @private
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- */
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- private hasStroke_;
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- /**
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- * @private
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- */
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- private strokeVertexShader_;
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- /**
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+ * @type {Array<StyleShaders>}
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  * @private
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  */
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- private strokeFragmentShader_;
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- /**
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- * @type {boolean}
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- * @private
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- */
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- private hasSymbol_;
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- /**
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- * @private
240
- */
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- private symbolVertexShader_;
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- /**
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- * @private
244
- */
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- private symbolFragmentShader_;
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- /**
247
- * @type {function(import('../../Feature.js').FeatureLike): boolean}
248
- * @private
249
- */
250
- private featureFilter_;
215
+ private styleShaders;
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  /**
217
+ * @type {AttributeDefinitions}
252
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  * @private
253
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  */
254
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  private customAttributes_;
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  /**
222
+ @type {UniformDefinitions}
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  * @private
257
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  */
258
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  private uniforms_;
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  /**
260
- * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
261
- * @private
262
- */
263
- private polygonAttributesDesc_;
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- /**
265
- * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
266
- * @private
267
- */
268
- private lineStringAttributesDesc_;
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- /**
270
- * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
271
- * @private
272
- */
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- private pointAttributesDesc_;
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- /**
275
- * Will apply the style filter when generating geometry batches (if it can be evaluated outside a map context)
276
- * @param {import("../../expr/expression.js").ExpressionValue} filter Style filter
277
- * @return {function(import('../../Feature.js').FeatureLike): boolean} Feature filter
227
+ * @type {Array<RenderPass>}
278
228
  * @private
279
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  */
280
- private computeFeatureFilter;
230
+ private renderPasses_;
231
+ hasFill_: boolean;
232
+ hasStroke_: boolean;
233
+ hasSymbol_: boolean;
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  /**
282
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  * @param {import('./MixedGeometryBatch.js').default} geometryBatch Geometry batch
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  * @param {import("../../transform.js").Transform} transform Transform to apply to coordinates
@@ -1 +1 @@
1
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