ohzi-core 9.3.0 → 9.4.0

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Files changed (92) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/Browser.js +26 -0
  5. package/src/resource_loader/AsyncTextureLoader.js +50 -0
  6. package/types/BaseApplication.d.ts +1 -0
  7. package/types/Browser.d.ts +14 -11
  8. package/types/CameraManager.d.ts +10 -5
  9. package/types/Capabilities.d.ts +7 -5
  10. package/types/Configuration.d.ts +7 -5
  11. package/types/CustomBezierCurve.d.ts +7 -0
  12. package/types/Debug.d.ts +36 -37
  13. package/types/EventManager.d.ts +43 -41
  14. package/types/Graphics.d.ts +48 -34
  15. package/types/Initializer.d.ts +5 -3
  16. package/types/Input.d.ts +43 -30
  17. package/types/KeyboardInput.d.ts +20 -0
  18. package/types/OS.d.ts +13 -11
  19. package/types/OScreen.d.ts +21 -17
  20. package/types/OrthographicCamera.d.ts +1 -0
  21. package/types/PerspectiveCamera.d.ts +1 -0
  22. package/types/ReflectionPlaneContext.d.ts +7 -5
  23. package/types/RenderOrder.d.ts +8 -0
  24. package/types/ResourceContainer.d.ts +9 -7
  25. package/types/SceneManager.d.ts +11 -9
  26. package/types/Screen.d.ts +11 -16
  27. package/types/Time.d.ts +14 -10
  28. package/types/UI.d.ts +16 -14
  29. package/types/action_sequencer/ActionSequencer.d.ts +8 -5
  30. package/types/action_sequencer/NumberInterpolator.d.ts +3 -2
  31. package/types/canvas_drawer/SimpleTextDrawer.d.ts +1 -0
  32. package/types/components/AudioClip.d.ts +2 -1
  33. package/types/data_textures/CustomDataTexture.d.ts +11 -0
  34. package/types/data_textures/RGBADataTexture.d.ts +4 -0
  35. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -0
  36. package/types/data_textures/RGBDataTexture.d.ts +4 -0
  37. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -0
  38. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -6
  39. package/types/gpu_particles/ParticleAttribute.d.ts +8 -5
  40. package/types/gpu_particles/ParticlePositionAttribute.d.ts +3 -1
  41. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  42. package/types/index.d.ts +103 -90
  43. package/types/materials/UnrealBloomComposeMaterial.d.ts +0 -1
  44. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -1
  45. package/types/render_mode/DebugNormalsRender.d.ts +2 -4
  46. package/types/render_mode/NormalRender.d.ts +2 -3
  47. package/types/render_mode/UnrealBloomRender.d.ts +1 -0
  48. package/types/render_mode/VRRender.d.ts +4 -0
  49. package/types/render_utilities/Blitter.d.ts +1 -2
  50. package/types/render_utilities/Blurrer.d.ts +1 -2
  51. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +2 -4
  52. package/types/render_utilities/DualFilteringBlurrer.d.ts +2 -4
  53. package/types/render_utilities/GaussianBlurrer.d.ts +1 -2
  54. package/types/render_utilities/MedianFilter.d.ts +1 -2
  55. package/types/resource_loader/AbstractLoader.d.ts +1 -1
  56. package/types/resource_loader/AsyncTextureLoader.d.ts +5 -0
  57. package/types/resource_loader/AudioLoader.d.ts +5 -4
  58. package/types/resource_loader/BasisLoader.d.ts +2 -2
  59. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  60. package/types/resource_loader/DAELoader.d.ts +2 -2
  61. package/types/resource_loader/FileLoader.d.ts +2 -2
  62. package/types/resource_loader/FontLoader.d.ts +2 -2
  63. package/types/resource_loader/GLTFDRACOLoader.d.ts +2 -2
  64. package/types/resource_loader/GLTFLoader.d.ts +2 -3
  65. package/types/resource_loader/HDRCubeTextureLoader.d.ts +2 -2
  66. package/types/resource_loader/JSONLoader.d.ts +1 -3
  67. package/types/resource_loader/OBJLoader.d.ts +2 -2
  68. package/types/resource_loader/PointArrayLoader.d.ts +2 -2
  69. package/types/resource_loader/RGBETextureLoader.d.ts +2 -2
  70. package/types/resource_loader/TextLoader.d.ts +2 -2
  71. package/types/resource_loader/TextureLoader.d.ts +1 -3
  72. package/types/resource_loader/VideoLoader.d.ts +1 -3
  73. package/types/static_batcher/BatchedMesh.d.ts +15 -0
  74. package/types/static_batcher/GeometryBatcher.d.ts +8 -6
  75. package/types/static_batcher/MeshBatcher.d.ts +5 -0
  76. package/types/ui/ui_element_state/OnIdle.d.ts +2 -4
  77. package/types/ui/ui_element_state/OnMouseEnter.d.ts +2 -4
  78. package/types/ui/ui_element_state/OnMouseExit.d.ts +2 -4
  79. package/types/ui/ui_element_state/OnMouseHover.d.ts +1 -2
  80. package/types/utilities/CameraUtilities.d.ts +20 -20
  81. package/types/utilities/EasingFunctions.d.ts +1 -1
  82. package/types/utilities/FrustumPointFitter.d.ts +2 -2
  83. package/types/utilities/MeshSampler.d.ts +13 -7
  84. package/types/utilities/ModelUtilities.d.ts +11 -9
  85. package/types/view_components/ApplicationView.d.ts +1 -1
  86. package/types/view_components/ViewComponent.d.ts +3 -1
  87. package/types/view_components/ViewComponentManager.d.ts +12 -9
  88. package/types/view_components/ViewContext.d.ts +5 -5
  89. package/types/view_components/ViewManager.d.ts +33 -22
  90. package/types/view_components/transition/ActionSequencerBuilder.d.ts +5 -4
  91. package/types/view_components/transition/TransitionTable.d.ts +1 -1
  92. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
package/types/index.d.ts CHANGED
@@ -1,90 +1,103 @@
1
- export * from './resource_loader/AbstractLoader';
2
- export * from './view_components/transition/ActionSequencerBuilder';
3
- export * from './view_components/ApplicationView';
4
- export * from './BaseApplication';
5
- export * from './render_mode/BaseRender';
6
- export * from './materials/BaseShaderMaterial';
7
- export * from './materials/BlitMaterial';
8
- export * from './Browser';
9
- export * from './Capabilities';
10
- export * from './canvas_drawer/CanvasDrawer';
11
- export * from './Configuration';
12
- export * from './html_utilities/CSSAnimator';
13
- export * from './view_components/transition/DrawIOAnimationSheet';
14
- export * from './Debug';
15
- export * from './CameraManager';
16
- export * from './render_mode/DebugNormalsRender';
17
- export * from './EventManager';
18
- export * from './Graphics';
19
- export * from './Input';
20
- export * from './Initializer';
21
- export * from './render_mode/NormalAORender';
22
- export * from './render_mode/NormalRender';
23
- export * from './render_mode/UnrealBloomRender';
24
- export * from './OrthographicCamera';
25
- export * from './OS';
26
- export * from './PerspectiveCamera';
27
- export * from './RenderLoop';
28
- export * from './SceneManager';
29
- export * from './Screen';
30
- export * from './OScreen';
31
- export * from './canvas_drawer/SimpleTextDrawer';
32
- export * from './Time';
33
- export * from './UI';
34
- export * from './view_components/ViewComponent';
35
- export * from './view_components/ViewComponentManager';
36
- export * from './view_components/ViewManager';
37
- export * from './view_components/ViewContext';
38
- export * from './view_components/transition/TransitionTable';
39
- export * from './utilities/ArrayUtilities';
40
- export * from './utilities/CameraUtilities';
41
- export * from './utilities/EasingFunctions';
42
- export * from './utilities/FrustumPointFitter';
43
- export * from './utilities/GeometryUtilities';
44
- export * from './utilities/ImageUtilities';
45
- export * from './utilities/OMath';
46
- export * from './utilities/MeshSampler';
47
- export * from './utilities/ModelUtilities';
48
- export * from './utilities/ObjectUtilities';
49
- export * from './utilities/StringUtilities';
50
- export * from './utilities/TimeUtilities';
51
- export * from './utilities/Validation';
52
- export * from './utilities/PerspectiveFrustumPointFitter';
53
- export * from './utilities/OrthographicFrustumPointFitter';
54
- export * from './components/Grid';
55
- export * from './components/Line';
56
- export * from './components/Text2D';
57
- export * from './components/UIElement';
58
- export * from './components/UpdatableMaterialMesh';
59
- export * from './components/sdf_text/SDFTextBatch';
60
- export * from './action_sequencer/ActionSequencer';
61
- export * from './action_sequencer/ActionEvent';
62
- export * from './action_sequencer/ActionInterpolator';
63
- export * from './action_sequencer/NumberInterpolator';
64
- export * from './action_sequencer/VectorInterpolator';
65
- export * from './render_utilities/MedianFilter';
66
- export * from './render_utilities/GaussianBlurrer';
67
- export * from './render_utilities/DualFilteringBlurrer';
68
- export * from './render_utilities/Blurrer';
69
- export * from './gpu_particles/GPUParticleSystem';
70
- export * from './materials/DualFilteringBlurMaterial';
71
-
72
- export * from './resource_loader/AudioLoader';
73
- export * from './resource_loader/BasisLoader';
74
- export * from './resource_loader/CubemapLoader';
75
- export * from './resource_loader/DAELoader';
76
- export * from './resource_loader/FileLoader';
77
- export * from './resource_loader/FontLoader';
78
- export * from './resource_loader/GLTFLoader';
79
- export * from './resource_loader/GLTFDRACOLoader';
80
- export * from './resource_loader/HDRCubeTextureLoader';
81
- export * from './resource_loader/JSONLoader';
82
- export * from './resource_loader/OBJLoader';
83
- export * from './resource_loader/PointArrayLoader';
84
- export * from './resource_loader/RGBETextureLoader';
85
- export * from './resource_loader/TextLoader';
86
- export * from './resource_loader/TextureLoader';
87
- export * from './resource_loader/VideoLoader';
88
-
89
- export * from './resource_loader/ResourceBatch';
90
- export * from './ResourceContainer';
1
+ import { AbstractLoader } from "./resource_loader/AbstractLoader";
2
+ import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder";
3
+ import { ApplicationView } from "./view_components/ApplicationView";
4
+ import { BaseApplication } from "./BaseApplication";
5
+ import { BaseShaderMaterial } from "./materials/BaseShaderMaterial";
6
+ import { Browser } from "./Browser";
7
+ import { CameraManager } from "./CameraManager";
8
+ import { Capabilities } from "./Capabilities";
9
+ import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer";
10
+ import { Configuration } from "./Configuration";
11
+ import { CSSAnimator } from "./html_utilities/CSSAnimator";
12
+ import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet";
13
+ import { Debug } from "./Debug";
14
+ import { DebugNormalsRender } from "./render_mode/DebugNormalsRender";
15
+ import { EventManager } from "./EventManager";
16
+ import { Graphics } from "./Graphics";
17
+ import { Input } from "./Input";
18
+ import { Initializer } from "./Initializer";
19
+ import { NormalAORender } from "./render_mode/NormalAORender";
20
+ import { NormalRender } from "./render_mode/NormalRender";
21
+ import { VRRender } from "./render_mode/VRRender";
22
+ import { UnrealBloomRender } from "./render_mode/UnrealBloomRender";
23
+ import { OrthographicCamera } from "./OrthographicCamera";
24
+ import { OS } from "./OS";
25
+ import { PerspectiveCamera } from "./PerspectiveCamera";
26
+ import { RenderLoop } from "./RenderLoop";
27
+ import { SceneManager } from "./SceneManager";
28
+ import { OScreen } from "./OScreen";
29
+ import { Screen } from "./Screen";
30
+ import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer";
31
+ import { Time } from "./Time";
32
+ import { UI } from "./UI";
33
+ import { BlitMaterial } from "./materials/BlitMaterial";
34
+ import { AddMaterial } from "./materials/AddMaterial";
35
+ import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial";
36
+ import { BaseRender } from "./render_mode/BaseRender";
37
+ import { ArrayUtilities } from "./utilities/ArrayUtilities";
38
+ import { CameraUtilities } from "./utilities/CameraUtilities";
39
+ import { EasingFunctions } from "./utilities/EasingFunctions";
40
+ import { FrustumPointFitter } from "./utilities/FrustumPointFitter";
41
+ import { GeometryUtilities } from "./utilities/GeometryUtilities";
42
+ import { HTMLUtilities } from "./utilities/HTMLUtilities";
43
+ import { ImageUtilities } from "./utilities/ImageUtilities";
44
+ import { OMath } from "./utilities/OMath";
45
+ import { MeshSampler } from "./utilities/MeshSampler";
46
+ import { ModelUtilities } from "./utilities/ModelUtilities";
47
+ import { ObjectUtilities } from "./utilities/ObjectUtilities";
48
+ import { StringUtilities } from "./utilities/StringUtilities";
49
+ import { TimeUtilities } from "./utilities/TimeUtilities";
50
+ import { Validation } from "./utilities/Validation";
51
+ import { ViewComponent } from "./view_components/ViewComponent";
52
+ import { ViewComponentManager } from "./view_components/ViewComponentManager";
53
+ import { ViewManager } from "./view_components/ViewManager";
54
+ import { Grid } from "./components/Grid";
55
+ import { Line } from "./components/Line";
56
+ import { Text2D } from "./components/Text2D";
57
+ import { TransitionTable } from "./view_components/transition/TransitionTable";
58
+ import { UIElement } from "./components/UIElement";
59
+ import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch";
60
+ import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh";
61
+ import { WorldImage } from "./components/WorldImage";
62
+ import { Arrow } from "./primitives/Arrow";
63
+ import { Cube } from "./primitives/Cube";
64
+ import { HorizontalPlane } from "./primitives/HorizontalPlane";
65
+ import { Sphere } from "./primitives/Sphere";
66
+ import { VerticalPlane } from "./primitives/VerticalPlane";
67
+ import { ActionSequencer } from "./action_sequencer/ActionSequencer";
68
+ import { ActionEvent } from "./action_sequencer/ActionEvent";
69
+ import { ActionInterpolator } from "./action_sequencer/ActionInterpolator";
70
+ import { NumberInterpolator } from "./action_sequencer/NumberInterpolator";
71
+ import { VectorInterpolator } from "./action_sequencer/VectorInterpolator";
72
+ import { ViewContext } from "./view_components/ViewContext";
73
+ import { MedianFilter } from "./render_utilities/MedianFilter";
74
+ import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
75
+ import { Blurrer } from "./render_utilities/Blurrer";
76
+ import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer";
77
+ import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem";
78
+ import { ParticleAttribute } from "./gpu_particles/ParticleAttribute";
79
+ import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute";
80
+ import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter";
81
+ import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter";
82
+ import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
83
+ import { MeshBatcher } from "./static_batcher/MeshBatcher";
84
+ import { AudioLoader } from "./resource_loader/AudioLoader";
85
+ import { BasisLoader } from "./resource_loader/BasisLoader";
86
+ import { CubemapLoader } from "./resource_loader/CubemapLoader";
87
+ import { DAELoader } from "./resource_loader/DAELoader";
88
+ import { FileLoader } from "./resource_loader/FileLoader";
89
+ import { FontLoader } from "./resource_loader/FontLoader";
90
+ import { GLTFLoader } from "./resource_loader/GLTFLoader";
91
+ import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader";
92
+ import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader";
93
+ import { JSONLoader } from "./resource_loader/JSONLoader";
94
+ import { OBJLoader } from "./resource_loader/OBJLoader";
95
+ import { PointArrayLoader } from "./resource_loader/PointArrayLoader";
96
+ import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader";
97
+ import { TextLoader } from "./resource_loader/TextLoader";
98
+ import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader";
99
+ import { TextureLoader } from "./resource_loader/TextureLoader";
100
+ import { VideoLoader } from "./resource_loader/VideoLoader";
101
+ import { ResourceBatch } from "./resource_loader/ResourceBatch";
102
+ import { ResourceContainer } from "./ResourceContainer";
103
+ export { AbstractLoader, ActionSequencerBuilder, ApplicationView, BaseApplication, BaseShaderMaterial, Browser, CameraManager, Capabilities, CanvasDrawer, Configuration, CSSAnimator, DrawIOAnimationSheet, Debug, DebugNormalsRender, EventManager, Graphics, Input, Initializer, NormalAORender, NormalRender, VRRender, UnrealBloomRender, OrthographicCamera, OS, PerspectiveCamera, RenderLoop, SceneManager, OScreen, Screen, SimpleTextDrawer, Time, UI, BlitMaterial, AddMaterial, UnrealBloomComposeMaterial, BaseRender, ArrayUtilities, CameraUtilities, EasingFunctions, FrustumPointFitter, GeometryUtilities, HTMLUtilities, ImageUtilities, OMath, MeshSampler, ModelUtilities, ObjectUtilities, StringUtilities, TimeUtilities, Validation, ViewComponent, ViewComponentManager, ViewManager, Grid, Line, Text2D, TransitionTable, UIElement, SDFTextBatch, UpdatableMaterialMesh, WorldImage, Arrow, Cube, HorizontalPlane, Sphere, VerticalPlane, ActionSequencer, ActionEvent, ActionInterpolator, NumberInterpolator, VectorInterpolator, ViewContext, MedianFilter, GaussianBlurrer, Blurrer, DualFilteringBlurrer, GPUParticleSystem, ParticleAttribute, ParticlePositionAttribute, PerspectiveFrustumPointFitter, OrthographicFrustumPointFitter, DualFilteringBlurMaterial, BufferGeometryUtils, MeshBatcher, AudioLoader, BasisLoader, CubemapLoader, DAELoader, FileLoader, FontLoader, GLTFLoader, GLTFDRACOLoader, HDRCubeTextureLoader, JSONLoader, OBJLoader, PointArrayLoader, RGBETextureLoader, TextLoader, AsyncTextureLoader, TextureLoader, VideoLoader, ResourceBatch, ResourceContainer };
@@ -13,5 +13,4 @@ export class UnrealBloomComposeMaterial extends BlitMaterial {
13
13
  set_tint_color_3(col_string: any): void;
14
14
  set_tint_color_4(col_string: any): void;
15
15
  }
16
-
17
16
  import { BlitMaterial } from "./BlitMaterial";
@@ -1,3 +1,2 @@
1
1
  export class ParticleStorageMaterial {
2
- constructor(vert: any);
3
2
  }
@@ -1,5 +1,3 @@
1
- import { BaseRender } from '../render_mode/BaseRender';
2
-
3
- export class DebugNormalsRender extends BaseRender
4
- {
1
+ export class DebugNormalsRender extends BaseRender {
5
2
  }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,4 +1,3 @@
1
- import { BaseRender } from '../render_mode/BaseRender';
2
- export class NormalRender extends BaseRender
3
- {
1
+ export class NormalRender extends BaseRender {
4
2
  }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -4,6 +4,7 @@ export class UnrealBloomRender extends BaseRender {
4
4
  blur_RT: any;
5
5
  blurrer: GaussianBlurrer;
6
6
  add_mat: AddMaterial;
7
+ on_enter(): void;
7
8
  set_bloom_strength(val: any): void;
8
9
  set_bloom_radius(val: any): void;
9
10
  set_tint_color_0(col_string: any): void;
@@ -0,0 +1,4 @@
1
+ export class VRRender extends BaseRender {
2
+ render_spectator_camera(): void;
3
+ }
4
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,5 +1,3 @@
1
- import { BlitMaterial } from "../materials/BlitMaterial";
2
-
3
1
  export class Blitter {
4
2
  constructor(renderer: any);
5
3
  renderer: any;
@@ -14,3 +12,4 @@ export class Blitter {
14
12
  dispose(): void;
15
13
  __render(RT: any): void;
16
14
  }
15
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,5 +1,3 @@
1
- import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
2
-
3
1
  export class Blurrer {
4
2
  constructor(renderer: any);
5
3
  RT1: any;
@@ -7,3 +5,4 @@ export class Blurrer {
7
5
  box_blur_mat: BoxBlurMaterial;
8
6
  blur(RT: any): void;
9
7
  }
8
+ import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
@@ -1,6 +1,3 @@
1
- import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
2
- import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
3
-
4
1
  export class DepthAndNormalsRenderer {
5
2
  RT: any;
6
3
  clear_depth_normal_mat: ClearDepthNormalMaterial;
@@ -9,4 +6,5 @@ export class DepthAndNormalsRenderer {
9
6
  __resize_RT_if_necessary(): void;
10
7
  get render_target(): any;
11
8
  }
12
-
9
+ import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
10
+ import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
@@ -1,6 +1,3 @@
1
- import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
2
- import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
3
-
4
1
  export class DualFilteringBlurrer {
5
2
  constructor(use_alpha_mask: any);
6
3
  current_width: number;
@@ -16,4 +13,5 @@ export class DualFilteringBlurrer {
16
13
  blur(RT: any): void;
17
14
  check_RT_resize(width: any, height: any): void;
18
15
  }
19
-
16
+ import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
17
+ import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
@@ -1,5 +1,3 @@
1
- import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
2
-
3
1
  export class GaussianBlurrer {
4
2
  constructor(nMips?: number);
5
3
  current_width: number;
@@ -25,3 +23,4 @@ export class GaussianBlurrer {
25
23
  dispose_materials(): void;
26
24
  dispose_RT(): void;
27
25
  }
26
+ import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
@@ -1,5 +1,3 @@
1
- import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
2
-
3
1
  export class MedianFilter {
4
2
  constructor(renderer: any);
5
3
  RT: any;
@@ -8,3 +6,4 @@ export class MedianFilter {
8
6
  filter(texture: any): any;
9
7
  get_size(tex: any): any;
10
8
  }
9
+ import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
@@ -13,6 +13,6 @@ export class AbstractLoader {
13
13
  print_error(): void;
14
14
  load(resource_container: any): void;
15
15
  on_progress(resource_container: any, response: any): Promise<void>;
16
- on_preloaded_finished(resource_container: any): void;
16
+ on_preloaded_finished(resource_container: any, response: any): void;
17
17
  __on_error(data: any): void;
18
18
  }
@@ -0,0 +1,5 @@
1
+ export class AsyncTextureLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ on_preloaded_finished(resource_container: any): void;
4
+ }
5
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,8 +1,9 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class AudioLoader extends AbstractLoader {
4
- constructor(resource_id: string, url: string, loop: boolean, volume: number, size: number, positional: boolean);
5
- loader: any;
2
+ constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any, positional?: boolean);
6
3
  loop: boolean;
7
4
  volume: number;
5
+ positional: boolean;
6
+ on_preloaded_finished(resource_container: any): void;
7
+ instantiate_audio(resource_container: any): void;
8
8
  }
9
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class BasisLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, loader: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class CubemapLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
6
4
  urls: string[];
5
+ on_preloaded_finished(resource_container: any): void;
7
6
  }
7
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class DAELoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class FileLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class FontLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class GLTFDRACOLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, loader: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class GLTFLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
7
-
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class HDRCubeTextureLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
6
4
  url_suffix: string[];
5
+ on_preloaded_finished(resource_container: any): void;
7
6
  }
7
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,4 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class JSONLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
3
  }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class OBJLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class PointArrayLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  parse_path(raw_data: any): any[];
7
6
  }
7
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class RGBETextureLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class TextLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
3
  loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
6
5
  }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,4 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class TextureLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
3
  }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,4 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
1
  export class VideoLoader extends AbstractLoader {
4
2
  constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
3
  }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -0,0 +1,15 @@
1
+ export class BatchedMesh {
2
+ constructor(id_table: any, geometry: any, material: any, max_texture_width: any);
3
+ id_table: any;
4
+ batched_count: number;
5
+ max_texture_width: any;
6
+ batch_width: number;
7
+ batch_height: number;
8
+ attach_rgb_texture(uniform_name: any): void;
9
+ attach_rgba_texture(uniform_name: any): void;
10
+ attach_rgb_float_texture(uniform_name: any): void;
11
+ attach_rgba_float_texture(uniform_name: any): void;
12
+ get_mesh_index(name: any): any;
13
+ set_rgb_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any): void;
14
+ set_rgba_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any, a: any): void;
15
+ }
@@ -1,7 +1,9 @@
1
- export class GeometryBatcher {
2
- static init(): void;
3
- static batches: any[];
4
- static batch(buffer_geometries: any): any;
5
- static upload_texture_data(renderer: any): void;
6
- static __init_uv_array(uvs: any, texture_width: any): void;
1
+ export { geometry_batcher as GeometryBatcher };
2
+ declare const geometry_batcher: GeometryBatcher;
3
+ declare class GeometryBatcher {
4
+ init(): void;
5
+ batches: any[];
6
+ batch(buffer_geometries: any): any;
7
+ upload_texture_data(renderer: any): void;
8
+ __init_uv_array(uvs: any, texture_width: any): void;
7
9
  }
@@ -0,0 +1,5 @@
1
+ export class MeshBatcher {
2
+ batch(meshes: any, material: any): BatchedMesh;
3
+ create_batched_mesh(id_table: any, buffer_geometry: any, material: any, max_texture_width: any): BatchedMesh;
4
+ }
5
+ import { BatchedMesh } from "./BatchedMesh";
@@ -1,5 +1,3 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnIdle extends UIElementState
4
- {
1
+ export class OnIdle extends UIElementState {
5
2
  }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,5 +1,3 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnMouseEnter extends UIElementState
4
- {
1
+ export class OnMouseEnter extends UIElementState {
5
2
  }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,5 +1,3 @@
1
- import { UIElementState } from './UIElementState';
2
-
3
- export class OnMouseExit extends UIElementState
4
- {
1
+ export class OnMouseExit extends UIElementState {
5
2
  }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,5 +1,4 @@
1
- import { UIElementState } from "./UIElementState";
2
-
3
1
  export class OnMouseHover extends UIElementState {
4
2
  __trigger_on_hover(ui_element: any): void;
5
3
  }
4
+ import { UIElementState } from "./UIElementState";