ohzi-core 9.3.0 → 9.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +1 -1
- package/src/Browser.js +26 -0
- package/src/resource_loader/AsyncTextureLoader.js +50 -0
- package/types/BaseApplication.d.ts +1 -0
- package/types/Browser.d.ts +14 -11
- package/types/CameraManager.d.ts +10 -5
- package/types/Capabilities.d.ts +7 -5
- package/types/Configuration.d.ts +7 -5
- package/types/CustomBezierCurve.d.ts +7 -0
- package/types/Debug.d.ts +36 -37
- package/types/EventManager.d.ts +43 -41
- package/types/Graphics.d.ts +48 -34
- package/types/Initializer.d.ts +5 -3
- package/types/Input.d.ts +43 -30
- package/types/KeyboardInput.d.ts +20 -0
- package/types/OS.d.ts +13 -11
- package/types/OScreen.d.ts +21 -17
- package/types/OrthographicCamera.d.ts +1 -0
- package/types/PerspectiveCamera.d.ts +1 -0
- package/types/ReflectionPlaneContext.d.ts +7 -5
- package/types/RenderOrder.d.ts +8 -0
- package/types/ResourceContainer.d.ts +9 -7
- package/types/SceneManager.d.ts +11 -9
- package/types/Screen.d.ts +11 -16
- package/types/Time.d.ts +14 -10
- package/types/UI.d.ts +16 -14
- package/types/action_sequencer/ActionSequencer.d.ts +8 -5
- package/types/action_sequencer/NumberInterpolator.d.ts +3 -2
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +1 -0
- package/types/components/AudioClip.d.ts +2 -1
- package/types/data_textures/CustomDataTexture.d.ts +11 -0
- package/types/data_textures/RGBADataTexture.d.ts +4 -0
- package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -0
- package/types/data_textures/RGBDataTexture.d.ts +4 -0
- package/types/data_textures/RGBFloatDataTexture.d.ts +4 -0
- package/types/gpu_particles/GPUParticleSystem.d.ts +9 -6
- package/types/gpu_particles/ParticleAttribute.d.ts +8 -5
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +3 -1
- package/types/html_utilities/CSSAnimator.d.ts +3 -2
- package/types/index.d.ts +103 -90
- package/types/materials/UnrealBloomComposeMaterial.d.ts +0 -1
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +0 -1
- package/types/render_mode/DebugNormalsRender.d.ts +2 -4
- package/types/render_mode/NormalRender.d.ts +2 -3
- package/types/render_mode/UnrealBloomRender.d.ts +1 -0
- package/types/render_mode/VRRender.d.ts +4 -0
- package/types/render_utilities/Blitter.d.ts +1 -2
- package/types/render_utilities/Blurrer.d.ts +1 -2
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +2 -4
- package/types/render_utilities/DualFilteringBlurrer.d.ts +2 -4
- package/types/render_utilities/GaussianBlurrer.d.ts +1 -2
- package/types/render_utilities/MedianFilter.d.ts +1 -2
- package/types/resource_loader/AbstractLoader.d.ts +1 -1
- package/types/resource_loader/AsyncTextureLoader.d.ts +5 -0
- package/types/resource_loader/AudioLoader.d.ts +5 -4
- package/types/resource_loader/BasisLoader.d.ts +2 -2
- package/types/resource_loader/CubemapLoader.d.ts +2 -2
- package/types/resource_loader/DAELoader.d.ts +2 -2
- package/types/resource_loader/FileLoader.d.ts +2 -2
- package/types/resource_loader/FontLoader.d.ts +2 -2
- package/types/resource_loader/GLTFDRACOLoader.d.ts +2 -2
- package/types/resource_loader/GLTFLoader.d.ts +2 -3
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +2 -2
- package/types/resource_loader/JSONLoader.d.ts +1 -3
- package/types/resource_loader/OBJLoader.d.ts +2 -2
- package/types/resource_loader/PointArrayLoader.d.ts +2 -2
- package/types/resource_loader/RGBETextureLoader.d.ts +2 -2
- package/types/resource_loader/TextLoader.d.ts +2 -2
- package/types/resource_loader/TextureLoader.d.ts +1 -3
- package/types/resource_loader/VideoLoader.d.ts +1 -3
- package/types/static_batcher/BatchedMesh.d.ts +15 -0
- package/types/static_batcher/GeometryBatcher.d.ts +8 -6
- package/types/static_batcher/MeshBatcher.d.ts +5 -0
- package/types/ui/ui_element_state/OnIdle.d.ts +2 -4
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +2 -4
- package/types/ui/ui_element_state/OnMouseExit.d.ts +2 -4
- package/types/ui/ui_element_state/OnMouseHover.d.ts +1 -2
- package/types/utilities/CameraUtilities.d.ts +20 -20
- package/types/utilities/EasingFunctions.d.ts +1 -1
- package/types/utilities/FrustumPointFitter.d.ts +2 -2
- package/types/utilities/MeshSampler.d.ts +13 -7
- package/types/utilities/ModelUtilities.d.ts +11 -9
- package/types/view_components/ApplicationView.d.ts +1 -1
- package/types/view_components/ViewComponent.d.ts +3 -1
- package/types/view_components/ViewComponentManager.d.ts +12 -9
- package/types/view_components/ViewContext.d.ts +5 -5
- package/types/view_components/ViewManager.d.ts +33 -22
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +5 -4
- package/types/view_components/transition/TransitionTable.d.ts +1 -1
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +3 -2
package/types/Input.d.ts
CHANGED
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@@ -1,54 +1,55 @@
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-
import { Vector2 } from "three";
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export { input as Input };
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declare const input: Input;
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declare class Input {
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/**
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* Works for left mouse button or first touch on the screen (primary touch).
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*/
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left_mouse_button_pressed: boolean;
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/**
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* Works for left mouse button or first touch on the screen (primary touch).
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*/
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left_mouse_button_down: boolean;
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/**
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* Works for left mouse button or first touch on the screen (primary touch).
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*/
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left_mouse_button_released: boolean;
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/**
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* Mouse only.
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*/
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middle_mouse_button_pressed: boolean;
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/**
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* Mouse only.
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*/
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middle_mouse_button_down: boolean;
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/**
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* Mouse only.
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*/
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middle_mouse_button_released: boolean;
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/**
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* Mouse only.
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*/
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right_mouse_button_pressed: boolean;
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/**
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* Mouse only.
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*/
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right_mouse_button_down: boolean;
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/**
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* Mouse only.
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*/
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right_mouse_button_released: boolean;
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/**
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* Mouse and primary touch.
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*/
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clicked: boolean;
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/**
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* Screen coordinates of the mouse (or primary touch) position.
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*/
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pointer_pos: {
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x: number;
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y: number;
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};
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/**
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* Difference between previous position and current position.
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*/
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pointer_pos_delta: {
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x: number;
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y: number;
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};
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/**
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* Screen coordinates of the mouse (or primary touch) position, where the origin is in the upper left corner (browser coordinates).
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*/
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html_pointer_pos: {
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x: number;
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y: number;
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};
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/**
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* The center of all active touches. If using mouse, this is the same as pointer_pos.
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*/
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pointer_center: {
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x: number;
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y: number;
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};
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/**
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* The center of all active touches. If using mouse, this is the same as pointer_pos.
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*/
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pointer_center_delta: {
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x: number;
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y: number;
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};
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/**
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* [-1..1] the center of all active touches. If using mouse, this is the same as pointer_pos.
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*/
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pointer_center_NDC: {
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x: number;
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y: number;
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};
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/**
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* [-1..1] difference between previous normalized center and current one.
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*/
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pointer_center_NDC_delta: {
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x: number;
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y: number;
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};
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/**
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* Normalized [-1..1] device coordinates for mouse or primary touch.
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*/
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NDC: {
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x: number;
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y: number;
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};
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/**
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* [-1..1] difference between previous normalized position and current normalized position.
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NDC_delta: {
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x: number;
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y: number;
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};
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/**
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* Normalized [-1..1] device coordinates for mouse or primary touch, but in browser space (upper left corner maps to <-1,-1>).
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html_NDC: {
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x: number;
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y: number;
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};
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/**
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* Normalized [-1..1] device coordinates for mouse or primary touch, captured when left click is pressed.
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captured_NDC: {
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x: number;
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y: number;
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};
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current_NDC_delta: {
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x: number;
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y: number;
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};
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/**
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* This is equivalent to the mouse wheel (-1, 0, 1) or dragging with one finger [-x..x] measured in pixels.
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scroll_delta: number;
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/**
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* This is equivalent to the mouse wheel (-1, 0, 1) or pinching with two fingers [-x..x] measured in pixels.
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zoom_delta: number;
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/**
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* Returns 1 if any mouse button is down, or return the amount of active touches.
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*/
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pointer_count: number;
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/**
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* True if the mouse or primary touch is contained within the bounds of the subregion
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pointer_is_within_bounds: boolean;
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/**
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* True if the pointer is over an html element
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*/
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pointer_is_over_element(html_element: any): boolean;
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/**
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* Call this at the beginning of the current frame.
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update(): void;
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* Call this at the end of the current frame.
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*/
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clear(): void;
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keyboard: KeyboardInput;
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init(container: any, keyboard_input_container: any): void;
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dispose(): void;
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}
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import { KeyboardInput } from "./KeyboardInput";
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export class KeyboardInput {
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init(container: any): void;
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ctrlz_pressed: boolean;
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ctrlz_fired: boolean;
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keys: {};
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keys_keys: any[] | string[];
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container: any;
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on_key_down(e: any): void;
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on_key_up(e: any): void;
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clear(): void;
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release_key(key_name: any): void;
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release_keys(): void;
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press_key(key_name: any): void;
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is_key_pressed(key_name: any): any;
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is_key_down(key_name: any): any;
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is_key_released(key_name: any): any;
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register_key(key: any): void;
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unregister_key(key_name: any): void;
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dispose(): void;
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}
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package/types/OS.d.ts
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export { os as OS };
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declare const os: OS;
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declare class OS {
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init(): void;
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operating_systems: {
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ANDROID: string;
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IOS: string;
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LINUX: string;
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MAC: string;
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WINDOWS: string;
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};
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is_mobile: boolean;
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is_ipad: boolean;
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is_ios: boolean;
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is_android: boolean;
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is_linux: boolean;
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is_mac: boolean;
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is_windows: boolean;
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get_os(): string;
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}
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package/types/OScreen.d.ts
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export { oscreen as OScreen };
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declare const oscreen: OScreen;
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declare class OScreen {
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init(): void;
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width: any;
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6
|
+
height: any;
|
|
7
|
+
position: any;
|
|
8
|
+
render_width: number;
|
|
9
|
+
render_height: number;
|
|
10
|
+
width_height: any;
|
|
11
|
+
dpr: number;
|
|
12
|
+
pixel_size: any;
|
|
13
|
+
update_position(x: any, y: any): void;
|
|
14
|
+
update(): void;
|
|
15
|
+
size_changed: boolean;
|
|
16
|
+
update_size(width: any, height: any): void;
|
|
17
|
+
apply_pixel_density_v2(vector2: any): any;
|
|
18
|
+
apply_pixel_density(value: any): number;
|
|
19
|
+
get_pixel_size(): any;
|
|
20
|
+
get aspect_ratio(): number;
|
|
21
|
+
get portrait(): boolean;
|
|
18
22
|
}
|
|
@@ -1,6 +1,8 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
export { reflection_plane_context as ReflectionPlaneContext };
|
|
2
|
+
declare const reflection_plane_context: ReflectionPlaneContext;
|
|
3
|
+
declare class ReflectionPlaneContext {
|
|
4
|
+
init(): void;
|
|
5
|
+
target_geometry: any;
|
|
6
|
+
target_position: any;
|
|
7
|
+
set_target_geometry(geometry: any): void;
|
|
6
8
|
}
|
|
@@ -1,8 +1,10 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
1
|
+
export { resource_container as ResourceContainer };
|
|
2
|
+
declare const resource_container: ResourceContainer;
|
|
3
|
+
declare class ResourceContainer {
|
|
4
|
+
init(): void;
|
|
5
|
+
resources: {};
|
|
6
|
+
resources_by_url: {};
|
|
7
|
+
set_resource(name: any, url: any, resource: any): void;
|
|
8
|
+
get_resource(name: any): any;
|
|
9
|
+
get(name: any): any;
|
|
8
10
|
}
|
package/types/SceneManager.d.ts
CHANGED
|
@@ -1,10 +1,12 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
1
|
+
export { scene_manager as SceneManager };
|
|
2
|
+
declare const scene_manager: SceneManager;
|
|
3
|
+
declare class SceneManager {
|
|
4
|
+
init(): void;
|
|
5
|
+
_current: Scene;
|
|
6
|
+
add_scene(name: any): void;
|
|
7
|
+
set current(arg: any);
|
|
8
|
+
get current(): any;
|
|
9
|
+
dispose(): void;
|
|
10
10
|
}
|
|
11
|
+
|
|
12
|
+
import { Scene } from "three";
|
package/types/Screen.d.ts
CHANGED
|
@@ -1,17 +1,12 @@
|
|
|
1
|
-
export
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
static update_size(width: any, height: any): void;
|
|
13
|
-
static apply_pixel_density_v2(vector2: any): any;
|
|
14
|
-
static apply_pixel_density(value: any): number;
|
|
15
|
-
static get_pixel_size(): any;
|
|
16
|
-
static get aspect_ratio(): number;
|
|
1
|
+
export { screen as Screen };
|
|
2
|
+
declare const screen: Screen;
|
|
3
|
+
declare class Screen {
|
|
4
|
+
init(): void;
|
|
5
|
+
update_position(x: any, y: any): void;
|
|
6
|
+
update(): void;
|
|
7
|
+
update_size(width: any, height: any): void;
|
|
8
|
+
apply_pixel_density_v2(vector2: any): any;
|
|
9
|
+
apply_pixel_density(value: any): number;
|
|
10
|
+
get_pixel_size(): any;
|
|
11
|
+
get aspect_ratio(): number;
|
|
17
12
|
}
|
package/types/Time.d.ts
CHANGED
|
@@ -1,11 +1,15 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
1
|
+
export { time as Time };
|
|
2
|
+
declare const time: Time;
|
|
3
|
+
declare class Time {
|
|
4
|
+
delta_buffer: number[];
|
|
5
|
+
init(): void;
|
|
6
|
+
___time: any;
|
|
7
|
+
__raw_delta_time: any;
|
|
8
|
+
__elapsed_time: any;
|
|
9
|
+
__allocated_time: any;
|
|
10
|
+
delta_time: any;
|
|
11
|
+
get elapsed_time(): any;
|
|
12
|
+
get shader_time(): any;
|
|
13
|
+
__update(): void;
|
|
14
|
+
__calculate_delta_time(): void;
|
|
11
15
|
}
|
package/types/UI.d.ts
CHANGED
|
@@ -1,15 +1,17 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
1
|
+
export { ui as UI };
|
|
2
|
+
declare const ui: UI;
|
|
3
|
+
declare class UI {
|
|
4
|
+
init(): void;
|
|
5
|
+
ui_elements: any[];
|
|
6
|
+
_tmp_normalized_pos: any;
|
|
7
|
+
ss_scene: any;
|
|
8
|
+
ws_scene: any;
|
|
9
|
+
ss_camera: any;
|
|
10
|
+
delete_element(elem: any): void;
|
|
11
|
+
add_screen_space_element(elem: any): void;
|
|
12
|
+
add_world_space_element(elem: any): void;
|
|
13
|
+
update(): void;
|
|
14
|
+
render(renderer: any): void;
|
|
15
|
+
clear(): void;
|
|
16
|
+
current_clicked_element: any;
|
|
15
17
|
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
export class ActionSequencer {
|
|
2
2
|
constructor(context: any);
|
|
3
3
|
elapsed_time: number;
|
|
4
|
+
playback_speed: number;
|
|
4
5
|
playing: boolean;
|
|
5
6
|
action_events: any[];
|
|
6
7
|
context: any;
|
|
@@ -15,16 +16,18 @@ export class ActionSequencer {
|
|
|
15
16
|
update(delta_time: any): void;
|
|
16
17
|
set_progress(time: any): void;
|
|
17
18
|
set_normalized_progress(t: any): void;
|
|
18
|
-
get_progress():
|
|
19
|
+
get_progress(): number;
|
|
19
20
|
is_finished(): boolean;
|
|
20
21
|
add_action_event(trigger_time: any, action: any): void;
|
|
21
22
|
add_action_interpolator(from: any, to: any, interpolator: any, use_dynamic_from_value?: boolean): void;
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
get_current_progress(name:
|
|
23
|
+
get_current_target_value(name: any): any;
|
|
24
|
+
get_current_starting_value(name: any): any;
|
|
25
|
+
get_current_progress(name: any): any;
|
|
25
26
|
get_duration(): number;
|
|
26
27
|
__play_clips(from: any, to: any): void;
|
|
27
28
|
evaluate_keyframe(keyframe: any, time: any): any;
|
|
29
|
+
get_keyframes(channel_name: any): any;
|
|
30
|
+
is_channel_redefined(channel_name: any): boolean;
|
|
28
31
|
__linear_map_01(value: any, from_range_start_value: any, from_range_end_value: any): number;
|
|
29
|
-
|
|
32
|
+
__get_current_keyframe(channel_name: any, time: any): any;
|
|
30
33
|
}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
export class NumberInterpolator extends ActionInterpolator {
|
|
2
|
-
constructor(attribute_name: any, from?: number, to?: number, easing_function?: string);
|
|
2
|
+
constructor(attribute_name: any, from?: number, to?: number, initial?: boolean, easing_function?: string);
|
|
3
3
|
attribute_name: any;
|
|
4
4
|
from: number;
|
|
5
5
|
to: number;
|
|
6
|
-
|
|
6
|
+
initial: boolean;
|
|
7
|
+
evaluate(t: any): number;
|
|
7
8
|
}
|
|
8
9
|
import { ActionInterpolator } from "./ActionInterpolator";
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
export class AudioClip {
|
|
2
|
-
constructor(buffer: any, loop?: boolean, volume?: number);
|
|
2
|
+
constructor(buffer: any, loop?: boolean, volume?: number, positional?: boolean);
|
|
3
3
|
buffer: any;
|
|
4
4
|
loop: boolean;
|
|
5
5
|
volume: number;
|
|
6
|
+
positional: boolean;
|
|
6
7
|
audio: any;
|
|
7
8
|
init(audio_listener: any): void;
|
|
8
9
|
play(): void;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export class CustomDataTexture {
|
|
2
|
+
constructor(data: any, width: any, height: any, format: any, type: any);
|
|
3
|
+
multiplier: number;
|
|
4
|
+
set_rgba(index: any, r: any, g: any, b: any, a: any): void;
|
|
5
|
+
needsUpdate: boolean;
|
|
6
|
+
set_rgb(index: any, r: any, g: any, b: any): void;
|
|
7
|
+
set_r(index: any, value: any): void;
|
|
8
|
+
set_g(index: any, value: any): void;
|
|
9
|
+
set_b(index: any, value: any): void;
|
|
10
|
+
set_a(index: any, value: any): void;
|
|
11
|
+
}
|
|
@@ -1,12 +1,15 @@
|
|
|
1
1
|
export class GPUParticleSystem {
|
|
2
|
+
constructor(particle_count: any, material: any);
|
|
2
3
|
attributes: any[];
|
|
3
|
-
|
|
4
|
-
|
|
4
|
+
mesh: any;
|
|
5
|
+
attribute_writter_mesh: any;
|
|
6
|
+
attribute_writter_scene: any;
|
|
5
7
|
add_texture_attribute(buffer_attribute: any): void;
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
calculate_resolution(particle_count: any): number;
|
|
8
|
+
add_update_attribute_array(name: any, array: any, item_size: any): void;
|
|
9
|
+
add_attribute_array(name: any, array: any, item_size: any): void;
|
|
9
10
|
update(): void;
|
|
10
|
-
set_attribute_update_material(attribute_name: any, mat: any): void;
|
|
11
11
|
dispose(): void;
|
|
12
|
+
build_point_mesh(instance_count: number, material: any): any;
|
|
13
|
+
build_attribute_writter_mesh(particle_count: any): any;
|
|
14
|
+
build_uv_storage_attribute(particle_count: any): any;
|
|
12
15
|
}
|
|
@@ -1,15 +1,18 @@
|
|
|
1
1
|
export class ParticleAttribute {
|
|
2
|
-
|
|
2
|
+
static calculate_resolution(particle_count: any): {
|
|
3
|
+
width: number;
|
|
4
|
+
height: number;
|
|
5
|
+
};
|
|
6
|
+
constructor(attr_name: any, update_material: any);
|
|
3
7
|
read: any;
|
|
4
8
|
write: any;
|
|
5
9
|
name: any;
|
|
6
10
|
update_material: any;
|
|
7
|
-
update_scene: any;
|
|
8
11
|
init_from_geometry(geometry: any): void;
|
|
9
12
|
init_from_attribute(particle_attribute: any): void;
|
|
10
13
|
build_RT(particle_count: any): any;
|
|
11
|
-
calculate_resolution(particle_count: any): number;
|
|
12
14
|
swap_RT(): void;
|
|
13
|
-
update(): void;
|
|
14
|
-
|
|
15
|
+
update(attribute_writter_scene: any): void;
|
|
16
|
+
store_geometry_attribute_in_RT(attribute: any, RT: any, storage_material: any, attribute_writter_scene: any): void;
|
|
17
|
+
get_texture(): any;
|
|
15
18
|
}
|
|
@@ -1,4 +1,6 @@
|
|
|
1
1
|
export class ParticlePositionAttribute extends ParticleAttribute {
|
|
2
|
-
constructor();
|
|
2
|
+
constructor(update_material: any);
|
|
3
|
+
store_geometry(geometry: any, attribute_writter_scene: any): void;
|
|
4
|
+
store_positions(positions: any, attribute_writter_scene: any): void;
|
|
3
5
|
}
|
|
4
6
|
import { ParticleAttribute } from "../gpu_particles/ParticleAttribute";
|
|
@@ -7,7 +7,7 @@ export class CSSAnimator {
|
|
|
7
7
|
duration?: number;
|
|
8
8
|
value_prefix?: string;
|
|
9
9
|
value_suffix?: string;
|
|
10
|
-
easing_function?:
|
|
10
|
+
easing_function?: typeof EasingFunctions.ease_in_out_cubic;
|
|
11
11
|
finished_callback?: () => void;
|
|
12
12
|
});
|
|
13
13
|
element: any;
|
|
@@ -17,7 +17,7 @@ export class CSSAnimator {
|
|
|
17
17
|
value_prefix: string;
|
|
18
18
|
value_suffix: string;
|
|
19
19
|
duration: number;
|
|
20
|
-
easing_function:
|
|
20
|
+
easing_function: typeof EasingFunctions.ease_in_out_cubic;
|
|
21
21
|
finished_callback: () => void;
|
|
22
22
|
current_state: Idle;
|
|
23
23
|
animate(): void;
|
|
@@ -27,4 +27,5 @@ export class CSSAnimator {
|
|
|
27
27
|
get is_animating(): boolean;
|
|
28
28
|
set_current_state(state: any): void;
|
|
29
29
|
}
|
|
30
|
+
import { EasingFunctions } from "../utilities/EasingFunctions";
|
|
30
31
|
import { Idle } from "./css_animator_states/Idle";
|